tri.c revision 7e02303497237cde958c28608477d0c355a8038b
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include <stdio.h> 6 7#include "state_tracker/graw.h" 8#include "pipe/p_screen.h" 9#include "pipe/p_context.h" 10#include "pipe/p_state.h" 11#include "pipe/p_defines.h" 12 13#include "util/u_memory.h" /* Offset() */ 14#include "util/u_draw_quad.h" 15 16enum pipe_format formats[] = { 17 PIPE_FORMAT_R8G8B8A8_UNORM, 18 PIPE_FORMAT_B8G8R8A8_UNORM, 19 PIPE_FORMAT_NONE 20}; 21 22static const int WIDTH = 300; 23static const int HEIGHT = 300; 24 25static struct pipe_screen *screen = NULL; 26static struct pipe_context *ctx = NULL; 27static struct pipe_surface *surf = NULL; 28static struct pipe_resource *tex = NULL; 29static void *window = NULL; 30 31struct vertex { 32 float position[4]; 33 float color[4]; 34}; 35 36static struct vertex vertices[3] = 37{ 38 { 39 { 0.0f, -0.9f, 0.0f, 1.0f }, 40 { 1.0f, 0.0f, 0.0f, 1.0f } 41 }, 42 { 43 { -0.9f, 0.9f, 0.0f, 1.0f }, 44 { 0.0f, 1.0f, 0.0f, 1.0f } 45 }, 46 { 47 { 0.9f, 0.9f, 0.0f, 1.0f }, 48 { 0.0f, 0.0f, 1.0f, 1.0f } 49 } 50}; 51 52 53 54 55static void set_viewport( float x, float y, 56 float width, float height, 57 float near, float far) 58{ 59 float z = far; 60 float half_width = (float)width / 2.0f; 61 float half_height = (float)height / 2.0f; 62 float half_depth = ((float)far - (float)near) / 2.0f; 63 struct pipe_viewport_state vp; 64 65 vp.scale[0] = half_width; 66 vp.scale[1] = half_height; 67 vp.scale[2] = half_depth; 68 vp.scale[3] = 1.0f; 69 70 vp.translate[0] = half_width + x; 71 vp.translate[1] = half_height + y; 72 vp.translate[2] = half_depth + z; 73 vp.translate[3] = 0.0f; 74 75 ctx->set_viewport_state( ctx, &vp ); 76} 77 78static void set_vertices( void ) 79{ 80 struct pipe_vertex_element ve[2]; 81 struct pipe_vertex_buffer vbuf; 82 void *handle; 83 84 memset(ve, 0, sizeof ve); 85 86 ve[0].src_offset = Offset(struct vertex, position); 87 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 88 ve[1].src_offset = Offset(struct vertex, color); 89 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 90 91 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 92 ctx->bind_vertex_elements_state(ctx, handle); 93 94 95 vbuf.stride = sizeof( struct vertex ); 96 vbuf.buffer_offset = 0; 97 vbuf.buffer = screen->user_buffer_create(screen, 98 vertices, 99 sizeof(vertices), 100 PIPE_BIND_VERTEX_BUFFER); 101 102 ctx->set_vertex_buffers(ctx, 1, &vbuf); 103} 104 105static void set_vertex_shader( void ) 106{ 107 void *handle; 108 const char *text = 109 "VERT\n" 110 "DCL IN[0]\n" 111 "DCL IN[1]\n" 112 "DCL OUT[0], POSITION\n" 113 "DCL OUT[1], COLOR\n" 114 " 0: MOV OUT[1], IN[1]\n" 115 " 1: MOV OUT[0], IN[0]\n" 116 " 2: END\n"; 117 118 handle = graw_parse_vertex_shader(ctx, text); 119 ctx->bind_vs_state(ctx, handle); 120} 121 122static void set_fragment_shader( void ) 123{ 124 void *handle; 125 const char *text = 126 "FRAG\n" 127 "DCL IN[0], COLOR, LINEAR\n" 128 "DCL OUT[0], COLOR\n" 129 " 0: MOV OUT[0], IN[0]\n" 130 " 1: END\n"; 131 132 handle = graw_parse_fragment_shader(ctx, text); 133 ctx->bind_fs_state(ctx, handle); 134} 135 136 137static void draw( void ) 138{ 139 float clear_color[4] = {1,0,1,1}; 140 141 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 142 util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); 143 ctx->flush(ctx, NULL); 144 145 graw_save_surface_to_file(ctx, surf, NULL); 146 147 screen->flush_frontbuffer(screen, tex, 0, 0, window); 148} 149 150 151static void init( void ) 152{ 153 struct pipe_framebuffer_state fb; 154 struct pipe_resource templat; 155 struct pipe_surface surf_tmpl; 156 int i; 157 158 /* It's hard to say whether window or screen should be created 159 * first. Different environments would prefer one or the other. 160 * 161 * Also, no easy way of querying supported formats if the screen 162 * cannot be created first. 163 */ 164 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 165 screen = graw_create_window_and_screen(0, 0, 300, 300, 166 formats[i], 167 &window); 168 if (window && screen) 169 break; 170 } 171 if (!screen || !window) { 172 fprintf(stderr, "Unable to create window\n"); 173 exit(1); 174 } 175 176 ctx = screen->context_create(screen, NULL); 177 if (ctx == NULL) { 178 fprintf(stderr, "Unable to create context!\n"); 179 exit(3); 180 } 181 182 templat.target = PIPE_TEXTURE_2D; 183 templat.format = formats[i]; 184 templat.width0 = WIDTH; 185 templat.height0 = HEIGHT; 186 templat.depth0 = 1; 187 templat.array_size = 1; 188 templat.last_level = 0; 189 templat.nr_samples = 1; 190 templat.bind = (PIPE_BIND_RENDER_TARGET | 191 PIPE_BIND_DISPLAY_TARGET); 192 193 tex = screen->resource_create(screen, 194 &templat); 195 if (tex == NULL) { 196 fprintf(stderr, "Unable to create screen texture!\n"); 197 exit(4); 198 } 199 200 surf_tmpl.format = templat.format; 201 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; 202 surf_tmpl.u.tex.level = 0; 203 surf_tmpl.u.tex.first_layer = 0; 204 surf_tmpl.u.tex.last_layer = 0; 205 surf = ctx->create_surface(ctx, tex, &surf_tmpl); 206 if (surf == NULL) { 207 fprintf(stderr, "Unable to create tex surface!\n"); 208 exit(5); 209 } 210 211 memset(&fb, 0, sizeof fb); 212 fb.nr_cbufs = 1; 213 fb.width = WIDTH; 214 fb.height = HEIGHT; 215 fb.cbufs[0] = surf; 216 217 ctx->set_framebuffer_state(ctx, &fb); 218 219 { 220 struct pipe_blend_state blend; 221 void *handle; 222 memset(&blend, 0, sizeof blend); 223 blend.rt[0].colormask = PIPE_MASK_RGBA; 224 handle = ctx->create_blend_state(ctx, &blend); 225 ctx->bind_blend_state(ctx, handle); 226 } 227 228 { 229 struct pipe_depth_stencil_alpha_state depthstencil; 230 void *handle; 231 memset(&depthstencil, 0, sizeof depthstencil); 232 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 233 ctx->bind_depth_stencil_alpha_state(ctx, handle); 234 } 235 236 { 237 struct pipe_rasterizer_state rasterizer; 238 void *handle; 239 memset(&rasterizer, 0, sizeof rasterizer); 240 rasterizer.cull_face = PIPE_FACE_NONE; 241 rasterizer.gl_rasterization_rules = 1; 242 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 243 ctx->bind_rasterizer_state(ctx, handle); 244 } 245 246 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 247 set_vertices(); 248 set_vertex_shader(); 249 set_fragment_shader(); 250} 251 252static void args(int argc, char *argv[]) 253{ 254 int i; 255 256 for (i = 1; i < argc;) { 257 if (graw_parse_args(&i, argc, argv)) { 258 continue; 259 } 260 exit(1); 261 } 262} 263 264int main( int argc, char *argv[] ) 265{ 266 args(argc, argv); 267 init(); 268 269 graw_set_display_func( draw ); 270 graw_main_loop(); 271 return 0; 272} 273