tri.c revision d851dae919f77180ab70035ad621ea0424162c43
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_state.h" 9#include "pipe/p_defines.h" 10 11#include "util/u_debug.h" /* debug_dump_surface_bmp() */ 12#include "util/u_memory.h" /* Offset() */ 13#include "util/u_draw_quad.h" 14 15enum pipe_format formats[] = { 16 PIPE_FORMAT_R8G8B8A8_UNORM, 17 PIPE_FORMAT_B8G8R8A8_UNORM, 18 PIPE_FORMAT_NONE 19}; 20 21static const int WIDTH = 300; 22static const int HEIGHT = 300; 23 24static struct pipe_screen *screen = NULL; 25static struct pipe_context *ctx = NULL; 26static struct pipe_surface *surf = NULL; 27static void *window = NULL; 28 29struct vertex { 30 float position[4]; 31 float color[4]; 32}; 33 34static struct vertex vertices[3] = 35{ 36 { 37 { 0.0f, -0.9f, 0.0f, 1.0f }, 38 { 1.0f, 0.0f, 0.0f, 1.0f } 39 }, 40 { 41 { -0.9f, 0.9f, 0.0f, 1.0f }, 42 { 0.0f, 1.0f, 0.0f, 1.0f } 43 }, 44 { 45 { 0.9f, 0.9f, 0.0f, 1.0f }, 46 { 0.0f, 0.0f, 1.0f, 1.0f } 47 } 48}; 49 50 51 52 53static void set_viewport( float x, float y, 54 float width, float height, 55 float near, float far) 56{ 57 float z = far; 58 float half_width = (float)width / 2.0f; 59 float half_height = (float)height / 2.0f; 60 float half_depth = ((float)far - (float)near) / 2.0f; 61 struct pipe_viewport_state vp; 62 63 vp.scale[0] = half_width; 64 vp.scale[1] = half_height; 65 vp.scale[2] = half_depth; 66 vp.scale[3] = 1.0f; 67 68 vp.translate[0] = half_width + x; 69 vp.translate[1] = half_height + y; 70 vp.translate[2] = half_depth + z; 71 vp.translate[3] = 0.0f; 72 73 ctx->set_viewport_state( ctx, &vp ); 74} 75 76static void set_vertices( void ) 77{ 78 struct pipe_vertex_element ve[2]; 79 struct pipe_vertex_buffer vbuf; 80 void *handle; 81 82 memset(ve, 0, sizeof ve); 83 84 ve[0].src_offset = Offset(struct vertex, position); 85 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 86 ve[1].src_offset = Offset(struct vertex, color); 87 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 88 89 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 90 ctx->bind_vertex_elements_state(ctx, handle); 91 92 93 vbuf.stride = sizeof( struct vertex ); 94 vbuf.max_index = sizeof(vertices) / vbuf.stride; 95 vbuf.buffer_offset = 0; 96 vbuf.buffer = screen->user_buffer_create(screen, 97 vertices, 98 sizeof(vertices), 99 PIPE_BIND_VERTEX_BUFFER); 100 101 ctx->set_vertex_buffers(ctx, 1, &vbuf); 102} 103 104static void set_vertex_shader( void ) 105{ 106 void *handle; 107 const char *text = 108 "VERT\n" 109 "DCL IN[0]\n" 110 "DCL IN[1]\n" 111 "DCL OUT[0], POSITION\n" 112 "DCL OUT[1], COLOR\n" 113 " 0: MOV OUT[1], IN[1]\n" 114 " 1: MOV OUT[0], IN[0]\n" 115 " 2: END\n"; 116 117 handle = graw_parse_vertex_shader(ctx, text); 118 ctx->bind_vs_state(ctx, handle); 119} 120 121static void set_fragment_shader( void ) 122{ 123 void *handle; 124 const char *text = 125 "FRAG\n" 126 "DCL IN[0], COLOR, LINEAR\n" 127 "DCL OUT[0], COLOR\n" 128 " 0: MOV OUT[0], IN[0]\n" 129 " 1: END\n"; 130 131 handle = graw_parse_fragment_shader(ctx, text); 132 ctx->bind_fs_state(ctx, handle); 133} 134 135 136static void draw( void ) 137{ 138 float clear_color[4] = {1,0,1,1}; 139 140 ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); 141 util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); 142 ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); 143 144#if 0 145 /* At the moment, libgraw leaks out/makes available some of the 146 * symbols from gallium/auxiliary, including these debug helpers. 147 * Will eventually want to bless some of these paths, and lock the 148 * others down so they aren't accessible from test programs. 149 * 150 * This currently just happens to work on debug builds - a release 151 * build will probably fail to link here: 152 */ 153 debug_dump_surface_bmp(ctx, "result.bmp", surf); 154#endif 155 156 screen->flush_frontbuffer(screen, surf, window); 157} 158 159 160static void init( void ) 161{ 162 struct pipe_framebuffer_state fb; 163 struct pipe_resource *tex, templat; 164 int i; 165 166 /* It's hard to say whether window or screen should be created 167 * first. Different environments would prefer one or the other. 168 * 169 * Also, no easy way of querying supported formats if the screen 170 * cannot be created first. 171 */ 172 for (i = 0; 173 window == NULL && formats[i] != PIPE_FORMAT_NONE; 174 i++) { 175 176 screen = graw_create_window_and_screen(0,0,300,300, 177 formats[i], 178 &window); 179 } 180 181 ctx = screen->context_create(screen, NULL); 182 if (ctx == NULL) 183 exit(3); 184 185 templat.target = PIPE_TEXTURE_2D; 186 templat.format = formats[i]; 187 templat.width0 = WIDTH; 188 templat.height0 = HEIGHT; 189 templat.depth0 = 1; 190 templat.last_level = 0; 191 templat.nr_samples = 1; 192 templat.bind = (PIPE_BIND_RENDER_TARGET | 193 PIPE_BIND_DISPLAY_TARGET); 194 195 tex = screen->resource_create(screen, 196 &templat); 197 if (tex == NULL) 198 exit(4); 199 200 surf = screen->get_tex_surface(screen, tex, 0, 0, 0, 201 PIPE_BIND_RENDER_TARGET | 202 PIPE_BIND_DISPLAY_TARGET); 203 if (surf == NULL) 204 exit(5); 205 206 memset(&fb, 0, sizeof fb); 207 fb.nr_cbufs = 1; 208 fb.width = WIDTH; 209 fb.height = HEIGHT; 210 fb.cbufs[0] = surf; 211 212 ctx->set_framebuffer_state(ctx, &fb); 213 214 { 215 struct pipe_blend_state blend; 216 void *handle; 217 memset(&blend, 0, sizeof blend); 218 blend.rt[0].colormask = PIPE_MASK_RGBA; 219 handle = ctx->create_blend_state(ctx, &blend); 220 ctx->bind_blend_state(ctx, handle); 221 } 222 223 { 224 struct pipe_depth_stencil_alpha_state depthstencil; 225 void *handle; 226 memset(&depthstencil, 0, sizeof depthstencil); 227 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 228 ctx->bind_depth_stencil_alpha_state(ctx, handle); 229 } 230 231 { 232 struct pipe_rasterizer_state rasterizer; 233 void *handle; 234 memset(&rasterizer, 0, sizeof rasterizer); 235 rasterizer.cull_face = PIPE_FACE_NONE; 236 rasterizer.gl_rasterization_rules = 1; 237 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 238 ctx->bind_rasterizer_state(ctx, handle); 239 } 240 241 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 242 set_vertices(); 243 set_vertex_shader(); 244 set_fragment_shader(); 245} 246 247 248int main( int argc, char *argv[] ) 249{ 250 init(); 251 252 graw_set_display_func( draw ); 253 graw_main_loop(); 254 return 0; 255} 256