glsl_types.cpp revision 3adce986c498539d9a5d8db95926e66e1315da03
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "glsl_symbol_table.h"
27#include "glsl_parser_extras.h"
28#include "glsl_types.h"
29#include "builtin_types.h"
30extern "C" {
31#include "program/hash_table.h"
32}
33
34hash_table *glsl_type::array_types = NULL;
35hash_table *glsl_type::record_types = NULL;
36void *glsl_type::mem_ctx = NULL;
37
38void
39glsl_type::init_talloc_type_ctx(void)
40{
41   if (glsl_type::mem_ctx == NULL) {
42      glsl_type::mem_ctx = talloc_init("glsl_type");
43      assert(glsl_type::mem_ctx != NULL);
44   }
45}
46
47glsl_type::glsl_type(GLenum gl_type,
48		     unsigned base_type, unsigned vector_elements,
49		     unsigned matrix_columns, const char *name) :
50   gl_type(gl_type),
51   base_type(base_type),
52   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53   sampler_type(0),
54   vector_elements(vector_elements), matrix_columns(matrix_columns),
55   length(0)
56{
57   init_talloc_type_ctx();
58   this->name = talloc_strdup(this->mem_ctx, name);
59   /* Neither dimension is zero or both dimensions are zero.
60    */
61   assert((vector_elements == 0) == (matrix_columns == 0));
62   memset(& fields, 0, sizeof(fields));
63}
64
65glsl_type::glsl_type(GLenum gl_type,
66		     enum glsl_sampler_dim dim, bool shadow, bool array,
67		     unsigned type, const char *name) :
68   gl_type(gl_type),
69   base_type(GLSL_TYPE_SAMPLER),
70   sampler_dimensionality(dim), sampler_shadow(shadow),
71   sampler_array(array), sampler_type(type),
72   vector_elements(0), matrix_columns(0),
73   length(0)
74{
75   init_talloc_type_ctx();
76   this->name = talloc_strdup(this->mem_ctx, name);
77   memset(& fields, 0, sizeof(fields));
78}
79
80glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
81		     const char *name) :
82   base_type(GLSL_TYPE_STRUCT),
83   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
84   sampler_type(0),
85   vector_elements(0), matrix_columns(0),
86   length(num_fields)
87{
88   unsigned int i;
89
90   init_talloc_type_ctx();
91   this->name = talloc_strdup(this->mem_ctx, name);
92   this->fields.structure = talloc_array(this->mem_ctx,
93					 glsl_struct_field, length);
94   for (i = 0; i < length; i++) {
95      this->fields.structure[i].type = fields[i].type;
96      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
97						     fields[i].name);
98   }
99}
100
101static void
102add_types_to_symbol_table(glsl_symbol_table *symtab,
103			  const struct glsl_type *types,
104			  unsigned num_types, bool warn)
105{
106   (void) warn;
107
108   for (unsigned i = 0; i < num_types; i++) {
109      symtab->add_type(types[i].name, & types[i]);
110   }
111}
112
113
114void
115glsl_type::generate_110_types(glsl_symbol_table *symtab)
116{
117   add_types_to_symbol_table(symtab, builtin_core_types,
118			     Elements(builtin_core_types),
119			     false);
120   add_types_to_symbol_table(symtab, builtin_structure_types,
121			     Elements(builtin_structure_types),
122			     false);
123   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
124			     Elements(builtin_110_deprecated_structure_types),
125			     false);
126   add_types_to_symbol_table(symtab, & void_type, 1, false);
127}
128
129
130void
131glsl_type::generate_120_types(glsl_symbol_table *symtab)
132{
133   generate_110_types(symtab);
134
135   add_types_to_symbol_table(symtab, builtin_120_types,
136			     Elements(builtin_120_types), false);
137}
138
139
140void
141glsl_type::generate_130_types(glsl_symbol_table *symtab)
142{
143   generate_120_types(symtab);
144
145   add_types_to_symbol_table(symtab, builtin_130_types,
146			     Elements(builtin_130_types), false);
147   generate_EXT_texture_array_types(symtab, false);
148}
149
150
151void
152glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
153						bool warn)
154{
155   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
156			     Elements(builtin_ARB_texture_rectangle_types),
157			     warn);
158}
159
160
161void
162glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
163					    bool warn)
164{
165   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
166			     Elements(builtin_EXT_texture_array_types),
167			     warn);
168}
169
170
171void
172_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
173{
174   switch (state->language_version) {
175   case 110:
176      glsl_type::generate_110_types(state->symbols);
177      break;
178   case 120:
179      glsl_type::generate_120_types(state->symbols);
180      break;
181   case 130:
182      glsl_type::generate_130_types(state->symbols);
183      break;
184   default:
185      /* error */
186      break;
187   }
188
189   if (state->ARB_texture_rectangle_enable) {
190      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
191					   state->ARB_texture_rectangle_warn);
192   }
193
194   if (state->EXT_texture_array_enable && state->language_version < 130) {
195      // These are already included in 130; don't create twice.
196      glsl_type::generate_EXT_texture_array_types(state->symbols,
197				       state->EXT_texture_array_warn);
198   }
199}
200
201
202const glsl_type *glsl_type::get_base_type() const
203{
204   switch (base_type) {
205   case GLSL_TYPE_UINT:
206      return uint_type;
207   case GLSL_TYPE_INT:
208      return int_type;
209   case GLSL_TYPE_FLOAT:
210      return float_type;
211   case GLSL_TYPE_BOOL:
212      return bool_type;
213   default:
214      return error_type;
215   }
216}
217
218
219void
220_mesa_glsl_release_types(void)
221{
222   if (glsl_type::array_types != NULL) {
223      hash_table_dtor(glsl_type::array_types);
224      glsl_type::array_types = NULL;
225   }
226
227   if (glsl_type::record_types != NULL) {
228      hash_table_dtor(glsl_type::record_types);
229      glsl_type::record_types = NULL;
230   }
231
232   if (glsl_type::mem_ctx != NULL) {
233      talloc_free(glsl_type::mem_ctx);
234      glsl_type::mem_ctx = NULL;
235   }
236}
237
238
239ir_function *
240glsl_type::generate_constructor(glsl_symbol_table *symtab) const
241{
242   void *ctx = symtab;
243
244   /* Generate the function name and add it to the symbol table.
245    */
246   ir_function *const f = new(ctx) ir_function(name);
247
248   bool added = symtab->add_function(name, f);
249   assert(added);
250
251   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
252   f->add_signature(sig);
253
254   ir_variable **declarations =
255      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
256   for (unsigned i = 0; i < length; i++) {
257      char *const param_name = (char *) malloc(10);
258
259      snprintf(param_name, 10, "p%08X", i);
260
261      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
262	 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
263	 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
264
265      declarations[i] = var;
266      sig->parameters.push_tail(var);
267   }
268
269   /* Generate the body of the constructor.  The body assigns each of the
270    * parameters to a portion of a local variable called _ret_val that has
271    * the same type as the constructor.  After initializing _ret_val,
272    * _ret_val is returned.
273    */
274   ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
275   sig->body.push_tail(retval);
276
277   for (unsigned i = 0; i < length; i++) {
278      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
279	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
280							    new(ctx) ir_constant(i))
281	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
282							     fields.structure[i].name);
283
284      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
285      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
286
287      sig->body.push_tail(assign);
288   }
289
290   free(declarations);
291
292   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
293   ir_instruction *const inst = new(ctx) ir_return(retref);
294   sig->body.push_tail(inst);
295
296   return f;
297}
298
299
300glsl_type::glsl_type(const glsl_type *array, unsigned length) :
301   base_type(GLSL_TYPE_ARRAY),
302   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
303   sampler_type(0),
304   vector_elements(0), matrix_columns(0),
305   name(NULL), length(length)
306{
307   this->fields.array = array;
308   /* Inherit the gl type of the base. The GL type is used for
309    * uniform/statevar handling in Mesa and the arrayness of the type
310    * is represented by the size rather than the type.
311    */
312   this->gl_type = array->gl_type;
313
314   /* Allow a maximum of 10 characters for the array size.  This is enough
315    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
316    * NUL.
317    */
318   const unsigned name_length = strlen(array->name) + 10 + 3;
319   char *const n = (char *) talloc_size(this->mem_ctx, name_length);
320
321   if (length == 0)
322      snprintf(n, name_length, "%s[]", array->name);
323   else
324      snprintf(n, name_length, "%s[%u]", array->name, length);
325
326   this->name = n;
327}
328
329
330const glsl_type *
331glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
332{
333   if (base_type == GLSL_TYPE_VOID)
334      return &void_type;
335
336   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
337      return error_type;
338
339   /* Treat GLSL vectors as Nx1 matrices.
340    */
341   if (columns == 1) {
342      switch (base_type) {
343      case GLSL_TYPE_UINT:
344	 return uint_type + (rows - 1);
345      case GLSL_TYPE_INT:
346	 return int_type + (rows - 1);
347      case GLSL_TYPE_FLOAT:
348	 return float_type + (rows - 1);
349      case GLSL_TYPE_BOOL:
350	 return bool_type + (rows - 1);
351      default:
352	 return error_type;
353      }
354   } else {
355      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
356	 return error_type;
357
358      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
359       * combinations are valid:
360       *
361       *   1 2 3 4
362       * 1
363       * 2   x x x
364       * 3   x x x
365       * 4   x x x
366       */
367#define IDX(c,r) (((c-1)*3) + (r-1))
368
369      switch (IDX(columns, rows)) {
370      case IDX(2,2): return mat2_type;
371      case IDX(2,3): return mat2x3_type;
372      case IDX(2,4): return mat2x4_type;
373      case IDX(3,2): return mat3x2_type;
374      case IDX(3,3): return mat3_type;
375      case IDX(3,4): return mat3x4_type;
376      case IDX(4,2): return mat4x2_type;
377      case IDX(4,3): return mat4x3_type;
378      case IDX(4,4): return mat4_type;
379      default: return error_type;
380      }
381   }
382
383   assert(!"Should not get here.");
384   return error_type;
385}
386
387
388const glsl_type *
389glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
390{
391
392   if (array_types == NULL) {
393      array_types = hash_table_ctor(64, hash_table_string_hash,
394				    hash_table_string_compare);
395   }
396
397   /* Generate a name using the base type pointer in the key.  This is
398    * done because the name of the base type may not be unique across
399    * shaders.  For example, two shaders may have different record types
400    * named 'foo'.
401    */
402   char key[128];
403   snprintf(key, sizeof(key), "%p[%u]", base, array_size);
404
405   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
406   if (t == NULL) {
407      t = new glsl_type(base, array_size);
408
409      hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
410   }
411
412   assert(t->base_type == GLSL_TYPE_ARRAY);
413   assert(t->length == array_size);
414   assert(t->fields.array == base);
415
416   return t;
417}
418
419
420int
421glsl_type::record_key_compare(const void *a, const void *b)
422{
423   const glsl_type *const key1 = (glsl_type *) a;
424   const glsl_type *const key2 = (glsl_type *) b;
425
426   /* Return zero is the types match (there is zero difference) or non-zero
427    * otherwise.
428    */
429   if (strcmp(key1->name, key2->name) != 0)
430      return 1;
431
432   if (key1->length != key2->length)
433      return 1;
434
435   for (unsigned i = 0; i < key1->length; i++) {
436      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
437	 return 1;
438      if (strcmp(key1->fields.structure[i].name,
439		 key2->fields.structure[i].name) != 0)
440	 return 1;
441   }
442
443   return 0;
444}
445
446
447unsigned
448glsl_type::record_key_hash(const void *a)
449{
450   const glsl_type *const key = (glsl_type *) a;
451   char hash_key[128];
452   unsigned size = 0;
453
454   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
455
456   for (unsigned i = 0; i < key->length; i++) {
457      if (size >= sizeof(hash_key))
458	 break;
459
460      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
461		       "%p", key->fields.structure[i].type);
462   }
463
464   return hash_table_string_hash(& hash_key);
465}
466
467
468const glsl_type *
469glsl_type::get_record_instance(const glsl_struct_field *fields,
470			       unsigned num_fields,
471			       const char *name)
472{
473   const glsl_type key(fields, num_fields, name);
474
475   if (record_types == NULL) {
476      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
477   }
478
479   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
480   if (t == NULL) {
481      t = new glsl_type(fields, num_fields, name);
482
483      hash_table_insert(record_types, (void *) t, t);
484   }
485
486   assert(t->base_type == GLSL_TYPE_STRUCT);
487   assert(t->length == num_fields);
488   assert(strcmp(t->name, name) == 0);
489
490   return t;
491}
492
493
494const glsl_type *
495glsl_type::field_type(const char *name) const
496{
497   if (this->base_type != GLSL_TYPE_STRUCT)
498      return error_type;
499
500   for (unsigned i = 0; i < this->length; i++) {
501      if (strcmp(name, this->fields.structure[i].name) == 0)
502	 return this->fields.structure[i].type;
503   }
504
505   return error_type;
506}
507
508
509int
510glsl_type::field_index(const char *name) const
511{
512   if (this->base_type != GLSL_TYPE_STRUCT)
513      return -1;
514
515   for (unsigned i = 0; i < this->length; i++) {
516      if (strcmp(name, this->fields.structure[i].name) == 0)
517	 return i;
518   }
519
520   return -1;
521}
522
523
524unsigned
525glsl_type::component_slots() const
526{
527   switch (this->base_type) {
528   case GLSL_TYPE_UINT:
529   case GLSL_TYPE_INT:
530   case GLSL_TYPE_FLOAT:
531   case GLSL_TYPE_BOOL:
532      return this->components();
533
534   case GLSL_TYPE_STRUCT: {
535      unsigned size = 0;
536
537      for (unsigned i = 0; i < this->length; i++)
538	 size += this->fields.structure[i].type->component_slots();
539
540      return size;
541   }
542
543   case GLSL_TYPE_ARRAY:
544      return this->length * this->fields.array->component_slots();
545
546   default:
547      return 0;
548   }
549}
550