i830_vtbl.c revision 3541cc0d40f86d8ea63a876b7215831335ec677d
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i830_context.h" 29#include "i830_reg.h" 30#include "intel_batchbuffer.h" 31#include "intel_regions.h" 32#include "intel_tris.h" 33#include "intel_fbo.h" 34#include "tnl/tnl.h" 35#include "tnl/t_context.h" 36#include "tnl/t_vertex.h" 37#include "swrast_setup/swrast_setup.h" 38 39#define FILE_DEBUG_FLAG DEBUG_STATE 40 41static GLboolean i830_check_vertex_size(struct intel_context *intel, 42 GLuint expected); 43 44#define SZ_TO_HW(sz) ((sz-2)&0x3) 45#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) 46#define EMIT_ATTR( ATTR, STYLE, V0 ) \ 47do { \ 48 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ 49 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ 50 intel->vertex_attr_count++; \ 51 v0 |= V0; \ 52} while (0) 53 54#define EMIT_PAD( N ) \ 55do { \ 56 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ 57 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ 58 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ 59 intel->vertex_attr_count++; \ 60} while (0) 61 62 63#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) 64#define TEXBIND_SET(n, x) ((x)<<((n)*4)) 65 66static void 67i830_render_prevalidate(struct intel_context *intel) 68{ 69} 70 71static void 72i830_render_start(struct intel_context *intel) 73{ 74 struct gl_context *ctx = &intel->ctx; 75 struct i830_context *i830 = i830_context(ctx); 76 TNLcontext *tnl = TNL_CONTEXT(ctx); 77 struct vertex_buffer *VB = &tnl->vb; 78 DECLARE_RENDERINPUTS(index_bitset); 79 GLuint v0 = _3DSTATE_VFT0_CMD; 80 GLuint v2 = _3DSTATE_VFT1_CMD; 81 GLuint mcsb1 = 0; 82 83 RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); 84 85 /* Important: 86 */ 87 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; 88 intel->vertex_attr_count = 0; 89 90 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to 91 * build up a hardware vertex. 92 */ 93 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { 94 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); 95 intel->coloroffset = 4; 96 } 97 else { 98 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); 99 intel->coloroffset = 3; 100 } 101 102 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { 103 EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); 104 } 105 106 EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); 107 108 intel->specoffset = 0; 109 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || 110 RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { 111 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { 112 intel->specoffset = intel->coloroffset + 1; 113 EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); 114 } 115 else 116 EMIT_PAD(3); 117 118 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) 119 EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); 120 else 121 EMIT_PAD(1); 122 } 123 124 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { 125 int i, count = 0; 126 127 for (i = 0; i < I830_TEX_UNITS; i++) { 128 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { 129 GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size; 130 GLuint emit; 131 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & 132 ~TEXCOORDTYPE_MASK); 133 134 switch (sz) { 135 case 1: 136 case 2: 137 emit = EMIT_2F; 138 sz = 2; 139 mcs |= TEXCOORDTYPE_CARTESIAN; 140 break; 141 case 3: 142 emit = EMIT_3F; 143 sz = 3; 144 mcs |= TEXCOORDTYPE_VECTOR; 145 break; 146 case 4: 147 emit = EMIT_3F_XYW; 148 sz = 3; 149 mcs |= TEXCOORDTYPE_HOMOGENEOUS; 150 break; 151 default: 152 continue; 153 }; 154 155 156 EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); 157 v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); 158 mcsb1 |= (count + 8) << (i * 4); 159 160 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { 161 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); 162 i830->state.Tex[i][I830_TEXREG_MCS] = mcs; 163 } 164 165 count++; 166 } 167 } 168 169 v0 |= VFT0_TEX_COUNT(count); 170 } 171 172 /* Only need to change the vertex emit code if there has been a 173 * statechange to a new hardware vertex format: 174 */ 175 if (v0 != i830->state.Ctx[I830_CTXREG_VF] || 176 v2 != i830->state.Ctx[I830_CTXREG_VF2] || 177 mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || 178 !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { 179 int k; 180 181 I830_STATECHANGE(i830, I830_UPLOAD_CTX); 182 183 /* Must do this *after* statechange, so as not to affect 184 * buffered vertices reliant on the old state: 185 */ 186 intel->vertex_size = 187 _tnl_install_attrs(ctx, 188 intel->vertex_attrs, 189 intel->vertex_attr_count, 190 intel->ViewportMatrix.m, 0); 191 192 intel->vertex_size >>= 2; 193 194 i830->state.Ctx[I830_CTXREG_VF] = v0; 195 i830->state.Ctx[I830_CTXREG_VF2] = v2; 196 i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; 197 RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); 198 199 k = i830_check_vertex_size(intel, intel->vertex_size); 200 assert(k); 201 } 202} 203 204static void 205i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) 206{ 207 struct i830_context *i830 = i830_context(&intel->ctx); 208 GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; 209 210 st1 &= ~ST1_ENABLE; 211 212 switch (rprim) { 213 case GL_TRIANGLES: 214 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) 215 st1 |= ST1_ENABLE; 216 break; 217 case GL_LINES: 218 case GL_POINTS: 219 default: 220 break; 221 } 222 223 i830->intel.reduced_primitive = rprim; 224 225 if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { 226 INTEL_FIREVERTICES(intel); 227 228 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); 229 i830->state.Stipple[I830_STPREG_ST1] = st1; 230 } 231} 232 233/* Pull apart the vertex format registers and figure out how large a 234 * vertex is supposed to be. 235 */ 236static GLboolean 237i830_check_vertex_size(struct intel_context *intel, GLuint expected) 238{ 239 struct i830_context *i830 = i830_context(&intel->ctx); 240 int vft0 = i830->state.Ctx[I830_CTXREG_VF]; 241 int vft1 = i830->state.Ctx[I830_CTXREG_VF2]; 242 int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; 243 int i, sz = 0; 244 245 switch (vft0 & VFT0_XYZW_MASK) { 246 case VFT0_XY: 247 sz = 2; 248 break; 249 case VFT0_XYZ: 250 sz = 3; 251 break; 252 case VFT0_XYW: 253 sz = 3; 254 break; 255 case VFT0_XYZW: 256 sz = 4; 257 break; 258 default: 259 fprintf(stderr, "no xyzw specified\n"); 260 return 0; 261 } 262 263 if (vft0 & VFT0_SPEC) 264 sz++; 265 if (vft0 & VFT0_DIFFUSE) 266 sz++; 267 if (vft0 & VFT0_DEPTH_OFFSET) 268 sz++; 269 if (vft0 & VFT0_POINT_WIDTH) 270 sz++; 271 272 for (i = 0; i < nrtex; i++) { 273 switch (vft1 & VFT1_TEX0_MASK) { 274 case TEXCOORDFMT_2D: 275 sz += 2; 276 break; 277 case TEXCOORDFMT_3D: 278 sz += 3; 279 break; 280 case TEXCOORDFMT_4D: 281 sz += 4; 282 break; 283 case TEXCOORDFMT_1D: 284 sz += 1; 285 break; 286 } 287 vft1 >>= VFT1_TEX1_SHIFT; 288 } 289 290 if (sz != expected) 291 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); 292 293 return sz == expected; 294} 295 296static void 297i830_emit_invarient_state(struct intel_context *intel) 298{ 299 BATCH_LOCALS; 300 301 BEGIN_BATCH(29); 302 303 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); 304 OUT_BATCH(0); 305 306 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); 307 OUT_BATCH(0); 308 309 OUT_BATCH(_3DSTATE_DFLT_Z_CMD); 310 OUT_BATCH(0); 311 312 OUT_BATCH(_3DSTATE_FOG_MODE_CMD); 313 OUT_BATCH(FOGFUNC_ENABLE | 314 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); 315 OUT_BATCH(0); 316 OUT_BATCH(0); 317 318 319 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | 320 MAP_UNIT(0) | 321 DISABLE_TEX_STREAM_BUMP | 322 ENABLE_TEX_STREAM_COORD_SET | 323 TEX_STREAM_COORD_SET(0) | 324 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); 325 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | 326 MAP_UNIT(1) | 327 DISABLE_TEX_STREAM_BUMP | 328 ENABLE_TEX_STREAM_COORD_SET | 329 TEX_STREAM_COORD_SET(1) | 330 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); 331 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | 332 MAP_UNIT(2) | 333 DISABLE_TEX_STREAM_BUMP | 334 ENABLE_TEX_STREAM_COORD_SET | 335 TEX_STREAM_COORD_SET(2) | 336 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); 337 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | 338 MAP_UNIT(3) | 339 DISABLE_TEX_STREAM_BUMP | 340 ENABLE_TEX_STREAM_COORD_SET | 341 TEX_STREAM_COORD_SET(3) | 342 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); 343 344 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); 345 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); 346 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); 347 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1)); 348 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); 349 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2)); 350 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); 351 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); 352 353 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); 354 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); 355 356 OUT_BATCH(_3DSTATE_W_STATE_CMD); 357 OUT_BATCH(MAGIC_W_STATE_DWORD1); 358 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ ); 359 360 361 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); 362 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ 363 364 ADVANCE_BATCH(); 365} 366 367 368#define emit( intel, state, size ) \ 369 intel_batchbuffer_data(intel, state, size, false) 370 371static GLuint 372get_dirty(struct i830_hw_state *state) 373{ 374 return state->active & ~state->emitted; 375} 376 377static GLuint 378get_state_size(struct i830_hw_state *state) 379{ 380 GLuint dirty = get_dirty(state); 381 GLuint sz = 0; 382 GLuint i; 383 384 if (dirty & I830_UPLOAD_INVARIENT) 385 sz += 40 * sizeof(int); 386 387 if (dirty & I830_UPLOAD_RASTER_RULES) 388 sz += sizeof(state->RasterRules); 389 390 if (dirty & I830_UPLOAD_CTX) 391 sz += sizeof(state->Ctx); 392 393 if (dirty & I830_UPLOAD_BUFFERS) 394 sz += sizeof(state->Buffer); 395 396 if (dirty & I830_UPLOAD_STIPPLE) 397 sz += sizeof(state->Stipple); 398 399 for (i = 0; i < I830_TEX_UNITS; i++) { 400 if ((dirty & I830_UPLOAD_TEX(i))) 401 sz += sizeof(state->Tex[i]); 402 403 if (dirty & I830_UPLOAD_TEXBLEND(i)) 404 sz += state->TexBlendWordsUsed[i] * 4; 405 } 406 407 return sz; 408} 409 410 411/* Push the state into the sarea and/or texture memory. 412 */ 413static void 414i830_emit_state(struct intel_context *intel) 415{ 416 struct i830_context *i830 = i830_context(&intel->ctx); 417 struct i830_hw_state *state = &i830->state; 418 int i, count; 419 GLuint dirty; 420 drm_intel_bo *aper_array[3 + I830_TEX_UNITS]; 421 int aper_count; 422 GET_CURRENT_CONTEXT(ctx); 423 BATCH_LOCALS; 424 425 /* We don't hold the lock at this point, so want to make sure that 426 * there won't be a buffer wrap between the state emits and the primitive 427 * emit header. 428 * 429 * It might be better to talk about explicit places where 430 * scheduling is allowed, rather than assume that it is whenever a 431 * batchbuffer fills up. 432 */ 433 intel_batchbuffer_require_space(intel, 434 get_state_size(state) + INTEL_PRIM_EMIT_SIZE, 435 false); 436 count = 0; 437 again: 438 aper_count = 0; 439 dirty = get_dirty(state); 440 441 aper_array[aper_count++] = intel->batch.bo; 442 if (dirty & I830_UPLOAD_BUFFERS) { 443 aper_array[aper_count++] = state->draw_region->buffer; 444 if (state->depth_region) 445 aper_array[aper_count++] = state->depth_region->buffer; 446 } 447 448 for (i = 0; i < I830_TEX_UNITS; i++) 449 if (dirty & I830_UPLOAD_TEX(i)) { 450 if (state->tex_buffer[i]) { 451 aper_array[aper_count++] = state->tex_buffer[i]; 452 } 453 } 454 455 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) { 456 if (count == 0) { 457 count++; 458 intel_batchbuffer_flush(intel); 459 goto again; 460 } else { 461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state"); 462 assert(0); 463 } 464 } 465 466 467 /* Do this here as we may have flushed the batchbuffer above, 468 * causing more state to be dirty! 469 */ 470 dirty = get_dirty(state); 471 state->emitted |= dirty; 472 assert(get_dirty(state) == 0); 473 474 if (dirty & I830_UPLOAD_INVARIENT) { 475 DBG("I830_UPLOAD_INVARIENT:\n"); 476 i830_emit_invarient_state(intel); 477 } 478 479 if (dirty & I830_UPLOAD_RASTER_RULES) { 480 DBG("I830_UPLOAD_RASTER_RULES:\n"); 481 emit(intel, state->RasterRules, sizeof(state->RasterRules)); 482 } 483 484 if (dirty & I830_UPLOAD_CTX) { 485 DBG("I830_UPLOAD_CTX:\n"); 486 emit(intel, state->Ctx, sizeof(state->Ctx)); 487 488 } 489 490 if (dirty & I830_UPLOAD_BUFFERS) { 491 GLuint count = 15; 492 493 DBG("I830_UPLOAD_BUFFERS:\n"); 494 495 if (state->depth_region) 496 count += 3; 497 498 BEGIN_BATCH(count); 499 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); 500 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); 501 OUT_RELOC(state->draw_region->buffer, 502 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); 503 504 if (state->depth_region) { 505 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); 506 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); 507 OUT_RELOC(state->depth_region->buffer, 508 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); 509 } 510 511 OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); 512 OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); 513 OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); 514 OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); 515 OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); 516 OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); 517 518 assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP); 519 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]); 520 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]); 521 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]); 522 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]); 523 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]); 524 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]); 525 ADVANCE_BATCH(); 526 } 527 528 if (dirty & I830_UPLOAD_STIPPLE) { 529 DBG("I830_UPLOAD_STIPPLE:\n"); 530 emit(intel, state->Stipple, sizeof(state->Stipple)); 531 } 532 533 for (i = 0; i < I830_TEX_UNITS; i++) { 534 if ((dirty & I830_UPLOAD_TEX(i))) { 535 DBG("I830_UPLOAD_TEX(%d):\n", i); 536 537 BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1); 538 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); 539 540 OUT_RELOC(state->tex_buffer[i], 541 I915_GEM_DOMAIN_SAMPLER, 0, 542 state->tex_offset[i]); 543 544 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); 545 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); 546 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); 547 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); 548 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); 549 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); 550 551 ADVANCE_BATCH(); 552 } 553 554 if (dirty & I830_UPLOAD_TEXBLEND(i)) { 555 DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, 556 state->TexBlendWordsUsed[i]); 557 emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); 558 } 559 } 560 561 assert(get_dirty(state) == 0); 562} 563 564static void 565i830_destroy_context(struct intel_context *intel) 566{ 567 GLuint i; 568 struct i830_context *i830 = i830_context(&intel->ctx); 569 570 intel_region_release(&i830->state.draw_region); 571 intel_region_release(&i830->state.depth_region); 572 573 for (i = 0; i < I830_TEX_UNITS; i++) { 574 if (i830->state.tex_buffer[i] != NULL) { 575 drm_intel_bo_unreference(i830->state.tex_buffer[i]); 576 i830->state.tex_buffer[i] = NULL; 577 } 578 } 579 580 _tnl_free_vertices(&intel->ctx); 581} 582 583static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] = 584{ 585 [MESA_FORMAT_ARGB8888] = DV_PF_8888, 586 [MESA_FORMAT_XRGB8888] = DV_PF_8888, 587 [MESA_FORMAT_RGB565] = DV_PF_565, 588 [MESA_FORMAT_ARGB1555] = DV_PF_1555, 589 [MESA_FORMAT_ARGB4444] = DV_PF_4444, 590}; 591 592static bool 593i830_render_target_supported(gl_format format) 594{ 595 if (format == MESA_FORMAT_S8_Z24 || 596 format == MESA_FORMAT_X8_Z24 || 597 format == MESA_FORMAT_Z16) { 598 return true; 599 } 600 601 return i830_render_target_format_for_mesa_format[format] != 0; 602} 603 604static void 605i830_set_draw_region(struct intel_context *intel, 606 struct intel_region *color_regions[], 607 struct intel_region *depth_region, 608 GLuint num_regions) 609{ 610 struct i830_context *i830 = i830_context(&intel->ctx); 611 struct gl_context *ctx = &intel->ctx; 612 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; 613 struct intel_renderbuffer *irb = intel_renderbuffer(rb); 614 struct gl_renderbuffer *drb; 615 struct intel_renderbuffer *idrb = NULL; 616 GLuint value; 617 struct i830_hw_state *state = &i830->state; 618 uint32_t draw_x, draw_y; 619 620 if (state->draw_region != color_regions[0]) { 621 intel_region_release(&state->draw_region); 622 intel_region_reference(&state->draw_region, color_regions[0]); 623 } 624 if (state->depth_region != depth_region) { 625 intel_region_release(&state->depth_region); 626 intel_region_reference(&state->depth_region, depth_region); 627 } 628 629 /* 630 * Set stride/cpp values 631 */ 632 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], 633 color_regions[0], BUF_3D_ID_COLOR_BACK); 634 635 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], 636 depth_region, BUF_3D_ID_DEPTH); 637 638 /* 639 * Compute/set I830_DESTREG_DV1 value 640 */ 641 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ 642 DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ 643 644 if (irb != NULL) { 645 value |= i830_render_target_format_for_mesa_format[irb->Base.Format]; 646 } 647 648 if (depth_region && depth_region->cpp == 4) { 649 value |= DEPTH_FRMT_24_FIXED_8_OTHER; 650 } 651 else { 652 value |= DEPTH_FRMT_16_FIXED; 653 } 654 state->Buffer[I830_DESTREG_DV1] = value; 655 656 drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 657 if (!drb) 658 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; 659 660 if (drb) 661 idrb = intel_renderbuffer(drb); 662 663 /* We set up the drawing rectangle to be offset into the color 664 * region's location in the miptree. If it doesn't match with 665 * depth's offsets, we can't render to it. 666 * 667 * (Well, not actually true -- the hw grew a bit to let depth's 668 * offset get forced to 0,0. We may want to use that if people are 669 * hitting that case. Also, some configurations may be supportable 670 * by tweaking the start offset of the buffers around, which we 671 * can't do in general due to tiling) 672 */ 673 FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET, 674 idrb && irb && (idrb->draw_x != irb->draw_x || 675 idrb->draw_y != irb->draw_y)); 676 677 if (irb) { 678 draw_x = irb->draw_x; 679 draw_y = irb->draw_y; 680 } else if (idrb) { 681 draw_x = idrb->draw_x; 682 draw_y = idrb->draw_y; 683 } else { 684 draw_x = 0; 685 draw_y = 0; 686 } 687 688 state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO; 689 state->Buffer[I830_DESTREG_DRAWRECT1] = 0; 690 state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x; 691 state->Buffer[I830_DESTREG_DRAWRECT3] = 692 ((ctx->DrawBuffer->Width + draw_x) & 0xffff) | 693 ((ctx->DrawBuffer->Height + draw_y) << 16); 694 state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x; 695 state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP; 696 697 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); 698} 699 700/* This isn't really handled at the moment. 701 */ 702static void 703i830_new_batch(struct intel_context *intel) 704{ 705 struct i830_context *i830 = i830_context(&intel->ctx); 706 i830->state.emitted = 0; 707} 708 709static void 710i830_assert_not_dirty( struct intel_context *intel ) 711{ 712 struct i830_context *i830 = i830_context(&intel->ctx); 713 assert(!get_dirty(&i830->state)); 714 (void) i830; 715} 716 717static void 718i830_invalidate_state(struct intel_context *intel, GLuint new_state) 719{ 720 struct gl_context *ctx = &intel->ctx; 721 722 _swsetup_InvalidateState(ctx, new_state); 723 _tnl_InvalidateState(ctx, new_state); 724 _tnl_invalidate_vertex_state(ctx, new_state); 725 726 if (new_state & _NEW_LIGHT) 727 i830_update_provoking_vertex(&intel->ctx); 728} 729 730void 731i830InitVtbl(struct i830_context *i830) 732{ 733 i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; 734 i830->intel.vtbl.destroy = i830_destroy_context; 735 i830->intel.vtbl.emit_state = i830_emit_state; 736 i830->intel.vtbl.new_batch = i830_new_batch; 737 i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; 738 i830->intel.vtbl.set_draw_region = i830_set_draw_region; 739 i830->intel.vtbl.update_texture_state = i830UpdateTextureState; 740 i830->intel.vtbl.render_start = i830_render_start; 741 i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; 742 i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; 743 i830->intel.vtbl.finish_batch = intel_finish_vb; 744 i830->intel.vtbl.invalidate_state = i830_invalidate_state; 745 i830->intel.vtbl.render_target_supported = i830_render_target_supported; 746} 747