i830_vtbl.c revision 4736e1cbbd4e2cf7fa4c67a728d520edc67e920f
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "i830_context.h"
29#include "i830_reg.h"
30#include "intel_batchbuffer.h"
31#include "intel_regions.h"
32#include "intel_tris.h"
33#include "intel_fbo.h"
34#include "tnl/t_context.h"
35#include "tnl/t_vertex.h"
36
37#define FILE_DEBUG_FLAG DEBUG_STATE
38
39static GLboolean i830_check_vertex_size(struct intel_context *intel,
40                                        GLuint expected);
41
42#define SZ_TO_HW(sz)  ((sz-2)&0x3)
43#define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
44#define EMIT_ATTR( ATTR, STYLE, V0 )					\
45do {									\
46   intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
47   intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
48   intel->vertex_attr_count++;						\
49   v0 |= V0;								\
50} while (0)
51
52#define EMIT_PAD( N )							\
53do {									\
54   intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
55   intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
56   intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
57   intel->vertex_attr_count++;						\
58} while (0)
59
60
61#define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
62#define TEXBIND_SET(n, x) 		((x)<<((n)*4))
63
64static void
65i830_render_prevalidate(struct intel_context *intel)
66{
67}
68
69static void
70i830_render_start(struct intel_context *intel)
71{
72   GLcontext *ctx = &intel->ctx;
73   struct i830_context *i830 = i830_context(ctx);
74   TNLcontext *tnl = TNL_CONTEXT(ctx);
75   struct vertex_buffer *VB = &tnl->vb;
76   DECLARE_RENDERINPUTS(index_bitset);
77   GLuint v0 = _3DSTATE_VFT0_CMD;
78   GLuint v2 = _3DSTATE_VFT1_CMD;
79   GLuint mcsb1 = 0;
80
81   RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
82
83   /* Important:
84    */
85   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
86   intel->vertex_attr_count = 0;
87
88   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
89    * build up a hardware vertex.
90    */
91   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
92      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
93      intel->coloroffset = 4;
94   }
95   else {
96      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
97      intel->coloroffset = 3;
98   }
99
100   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
101      EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
102   }
103
104   EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
105
106   intel->specoffset = 0;
107   if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
108       RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
109      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
110         intel->specoffset = intel->coloroffset + 1;
111         EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
112      }
113      else
114         EMIT_PAD(3);
115
116      if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
117         EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
118      else
119         EMIT_PAD(1);
120   }
121
122   if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
123      int i, count = 0;
124
125      for (i = 0; i < I830_TEX_UNITS; i++) {
126         if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
127            GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
128            GLuint emit;
129            GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
130                          ~TEXCOORDTYPE_MASK);
131
132            switch (sz) {
133            case 1:
134            case 2:
135               emit = EMIT_2F;
136               sz = 2;
137               mcs |= TEXCOORDTYPE_CARTESIAN;
138               break;
139            case 3:
140               emit = EMIT_3F;
141               sz = 3;
142               mcs |= TEXCOORDTYPE_VECTOR;
143               break;
144            case 4:
145               emit = EMIT_3F_XYW;
146               sz = 3;
147               mcs |= TEXCOORDTYPE_HOMOGENEOUS;
148               break;
149            default:
150               continue;
151            };
152
153
154            EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
155            v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
156            mcsb1 |= (count + 8) << (i * 4);
157
158            if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
159               I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
160               i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
161            }
162
163            count++;
164         }
165      }
166
167      v0 |= VFT0_TEX_COUNT(count);
168   }
169
170   /* Only need to change the vertex emit code if there has been a
171    * statechange to a new hardware vertex format:
172    */
173   if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
174       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
175       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
176       !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
177      int k;
178
179      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
180
181      /* Must do this *after* statechange, so as not to affect
182       * buffered vertices reliant on the old state:
183       */
184      intel->vertex_size =
185         _tnl_install_attrs(ctx,
186                            intel->vertex_attrs,
187                            intel->vertex_attr_count,
188                            intel->ViewportMatrix.m, 0);
189
190      intel->vertex_size >>= 2;
191
192      i830->state.Ctx[I830_CTXREG_VF] = v0;
193      i830->state.Ctx[I830_CTXREG_VF2] = v2;
194      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
195      RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
196
197      k = i830_check_vertex_size(intel, intel->vertex_size);
198      assert(k);
199   }
200}
201
202static void
203i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
204{
205   struct i830_context *i830 = i830_context(&intel->ctx);
206   GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
207
208   st1 &= ~ST1_ENABLE;
209
210   switch (rprim) {
211   case GL_TRIANGLES:
212      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
213         st1 |= ST1_ENABLE;
214      break;
215   case GL_LINES:
216   case GL_POINTS:
217   default:
218      break;
219   }
220
221   i830->intel.reduced_primitive = rprim;
222
223   if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
224      INTEL_FIREVERTICES(intel);
225
226      I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
227      i830->state.Stipple[I830_STPREG_ST1] = st1;
228   }
229}
230
231/* Pull apart the vertex format registers and figure out how large a
232 * vertex is supposed to be.
233 */
234static GLboolean
235i830_check_vertex_size(struct intel_context *intel, GLuint expected)
236{
237   struct i830_context *i830 = i830_context(&intel->ctx);
238   int vft0 = i830->current->Ctx[I830_CTXREG_VF];
239   int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
240   int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
241   int i, sz = 0;
242
243   switch (vft0 & VFT0_XYZW_MASK) {
244   case VFT0_XY:
245      sz = 2;
246      break;
247   case VFT0_XYZ:
248      sz = 3;
249      break;
250   case VFT0_XYW:
251      sz = 3;
252      break;
253   case VFT0_XYZW:
254      sz = 4;
255      break;
256   default:
257      fprintf(stderr, "no xyzw specified\n");
258      return 0;
259   }
260
261   if (vft0 & VFT0_SPEC)
262      sz++;
263   if (vft0 & VFT0_DIFFUSE)
264      sz++;
265   if (vft0 & VFT0_DEPTH_OFFSET)
266      sz++;
267   if (vft0 & VFT0_POINT_WIDTH)
268      sz++;
269
270   for (i = 0; i < nrtex; i++) {
271      switch (vft1 & VFT1_TEX0_MASK) {
272      case TEXCOORDFMT_2D:
273         sz += 2;
274         break;
275      case TEXCOORDFMT_3D:
276         sz += 3;
277         break;
278      case TEXCOORDFMT_4D:
279         sz += 4;
280         break;
281      case TEXCOORDFMT_1D:
282         sz += 1;
283         break;
284      }
285      vft1 >>= VFT1_TEX1_SHIFT;
286   }
287
288   if (sz != expected)
289      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
290
291   return sz == expected;
292}
293
294static void
295i830_emit_invarient_state(struct intel_context *intel)
296{
297   BATCH_LOCALS;
298
299   BEGIN_BATCH(29);
300
301   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
302   OUT_BATCH(0);
303
304   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
305   OUT_BATCH(0);
306
307   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
308   OUT_BATCH(0);
309
310   OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
311   OUT_BATCH(FOGFUNC_ENABLE |
312             FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
313   OUT_BATCH(0);
314   OUT_BATCH(0);
315
316
317   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
318             MAP_UNIT(0) |
319             DISABLE_TEX_STREAM_BUMP |
320             ENABLE_TEX_STREAM_COORD_SET |
321             TEX_STREAM_COORD_SET(0) |
322             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
323   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
324             MAP_UNIT(1) |
325             DISABLE_TEX_STREAM_BUMP |
326             ENABLE_TEX_STREAM_COORD_SET |
327             TEX_STREAM_COORD_SET(1) |
328             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
329   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
330             MAP_UNIT(2) |
331             DISABLE_TEX_STREAM_BUMP |
332             ENABLE_TEX_STREAM_COORD_SET |
333             TEX_STREAM_COORD_SET(2) |
334             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
335   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
336             MAP_UNIT(3) |
337             DISABLE_TEX_STREAM_BUMP |
338             ENABLE_TEX_STREAM_COORD_SET |
339             TEX_STREAM_COORD_SET(3) |
340             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
341
342   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
343   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
344   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
345   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
346   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
347   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
348   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
349   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
350
351   OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
352   OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
353
354   OUT_BATCH(_3DSTATE_W_STATE_CMD);
355   OUT_BATCH(MAGIC_W_STATE_DWORD1);
356   OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
357
358
359   OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
360   OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */
361
362   ADVANCE_BATCH();
363}
364
365
366#define emit( intel, state, size )			\
367   intel_batchbuffer_data(intel->batch, state, size )
368
369static GLuint
370get_dirty(struct i830_hw_state *state)
371{
372   return state->active & ~state->emitted;
373}
374
375static GLuint
376get_state_size(struct i830_hw_state *state)
377{
378   GLuint dirty = get_dirty(state);
379   GLuint sz = 0;
380   GLuint i;
381
382   if (dirty & I830_UPLOAD_INVARIENT)
383      sz += 40 * sizeof(int);
384
385   if (dirty & I830_UPLOAD_RASTER_RULES)
386      sz += sizeof(state->RasterRules);
387
388   if (dirty & I830_UPLOAD_CTX)
389      sz += sizeof(state->Ctx);
390
391   if (dirty & I830_UPLOAD_BUFFERS)
392      sz += sizeof(state->Buffer);
393
394   if (dirty & I830_UPLOAD_STIPPLE)
395      sz += sizeof(state->Stipple);
396
397   for (i = 0; i < I830_TEX_UNITS; i++) {
398      if ((dirty & I830_UPLOAD_TEX(i)))
399         sz += sizeof(state->Tex[i]);
400
401      if (dirty & I830_UPLOAD_TEXBLEND(i))
402         sz += state->TexBlendWordsUsed[i] * 4;
403   }
404
405   return sz;
406}
407
408
409/* Push the state into the sarea and/or texture memory.
410 */
411static void
412i830_emit_state(struct intel_context *intel)
413{
414   struct i830_context *i830 = i830_context(&intel->ctx);
415   struct i830_hw_state *state = i830->current;
416   int i, count;
417   GLuint dirty;
418   dri_bo *aper_array[3 + I830_TEX_UNITS];
419   int aper_count;
420   GET_CURRENT_CONTEXT(ctx);
421   BATCH_LOCALS;
422
423   /* We don't hold the lock at this point, so want to make sure that
424    * there won't be a buffer wrap between the state emits and the primitive
425    * emit header.
426    *
427    * It might be better to talk about explicit places where
428    * scheduling is allowed, rather than assume that it is whenever a
429    * batchbuffer fills up.
430    */
431   intel_batchbuffer_require_space(intel->batch,
432				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
433   count = 0;
434 again:
435   aper_count = 0;
436   dirty = get_dirty(state);
437
438   aper_array[aper_count++] = intel->batch->buf;
439   if (dirty & I830_UPLOAD_BUFFERS) {
440      aper_array[aper_count++] = state->draw_region->buffer;
441      if (state->depth_region)
442         aper_array[aper_count++] = state->depth_region->buffer;
443   }
444
445   for (i = 0; i < I830_TEX_UNITS; i++)
446     if (dirty & I830_UPLOAD_TEX(i)) {
447	if (state->tex_buffer[i]) {
448	   aper_array[aper_count++] = state->tex_buffer[i];
449	}
450     }
451
452   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
453       if (count == 0) {
454	   count++;
455	   intel_batchbuffer_flush(intel->batch);
456	   goto again;
457       } else {
458	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
459	   assert(0);
460       }
461   }
462
463
464   /* Do this here as we may have flushed the batchbuffer above,
465    * causing more state to be dirty!
466    */
467   dirty = get_dirty(state);
468   state->emitted |= dirty;
469   assert(get_dirty(state) == 0);
470
471   if (dirty & I830_UPLOAD_INVARIENT) {
472      DBG("I830_UPLOAD_INVARIENT:\n");
473      i830_emit_invarient_state(intel);
474   }
475
476   if (dirty & I830_UPLOAD_RASTER_RULES) {
477      DBG("I830_UPLOAD_RASTER_RULES:\n");
478      emit(intel, state->RasterRules, sizeof(state->RasterRules));
479   }
480
481   if (dirty & I830_UPLOAD_CTX) {
482      DBG("I830_UPLOAD_CTX:\n");
483      emit(intel, state->Ctx, sizeof(state->Ctx));
484
485   }
486
487   if (dirty & I830_UPLOAD_BUFFERS) {
488      GLuint count = 15;
489
490      DBG("I830_UPLOAD_BUFFERS:\n");
491
492      if (state->depth_region)
493          count += 3;
494
495      BEGIN_BATCH(count);
496      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
497      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
498      OUT_RELOC(state->draw_region->buffer,
499		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
500                state->draw_region->draw_offset);
501
502      if (state->depth_region) {
503         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
504         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
505         OUT_RELOC(state->depth_region->buffer,
506		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
507                   state->depth_region->draw_offset);
508      }
509
510      OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
511      OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
512      OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
513      OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
514      OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
515      OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
516
517      assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
518      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
519      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
520      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
521      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
522      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
523      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
524      ADVANCE_BATCH();
525   }
526
527   if (dirty & I830_UPLOAD_STIPPLE) {
528      DBG("I830_UPLOAD_STIPPLE:\n");
529      emit(intel, state->Stipple, sizeof(state->Stipple));
530   }
531
532   for (i = 0; i < I830_TEX_UNITS; i++) {
533      if ((dirty & I830_UPLOAD_TEX(i))) {
534         DBG("I830_UPLOAD_TEX(%d):\n", i);
535
536         BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1);
537         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
538
539         if (state->tex_buffer[i]) {
540            OUT_RELOC(state->tex_buffer[i],
541		      I915_GEM_DOMAIN_SAMPLER, 0,
542                      state->tex_offset[i]);
543         }
544	 else if (state == &i830->meta) {
545	    assert(i == 0);
546	    OUT_BATCH(0);
547	 }
548	 else {
549	    OUT_BATCH(state->tex_offset[i]);
550	 }
551
552         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
553         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
554         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
555         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
556         OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
557         OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
558
559         ADVANCE_BATCH();
560      }
561
562      if (dirty & I830_UPLOAD_TEXBLEND(i)) {
563         DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
564             state->TexBlendWordsUsed[i]);
565         emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
566      }
567   }
568
569   intel->batch->dirty_state &= ~dirty;
570   assert(get_dirty(state) == 0);
571   assert((intel->batch->dirty_state & (1<<1)) == 0);
572}
573
574static void
575i830_destroy_context(struct intel_context *intel)
576{
577   GLuint i;
578   struct i830_context *i830 = i830_context(&intel->ctx);
579
580   intel_region_release(&i830->state.draw_region);
581   intel_region_release(&i830->state.depth_region);
582   intel_region_release(&i830->meta.draw_region);
583   intel_region_release(&i830->meta.depth_region);
584   intel_region_release(&i830->initial.draw_region);
585   intel_region_release(&i830->initial.depth_region);
586
587   for (i = 0; i < I830_TEX_UNITS; i++) {
588      if (i830->state.tex_buffer[i] != NULL) {
589	 dri_bo_unreference(i830->state.tex_buffer[i]);
590	 i830->state.tex_buffer[i] = NULL;
591      }
592   }
593
594   _tnl_free_vertices(&intel->ctx);
595}
596
597
598void
599i830_state_draw_region(struct intel_context *intel,
600		       struct i830_hw_state *state,
601		       struct intel_region *color_region,
602		       struct intel_region *depth_region)
603{
604   struct i830_context *i830 = i830_context(&intel->ctx);
605   GLcontext *ctx = &intel->ctx;
606   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
607   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
608   GLuint value;
609
610   ASSERT(state == &i830->state || state == &i830->meta);
611
612   if (state->draw_region != color_region) {
613      intel_region_release(&state->draw_region);
614      intel_region_reference(&state->draw_region, color_region);
615   }
616   if (state->depth_region != depth_region) {
617      intel_region_release(&state->depth_region);
618      intel_region_reference(&state->depth_region, depth_region);
619   }
620
621   /*
622    * Set stride/cpp values
623    */
624   i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
625				color_region, BUF_3D_ID_COLOR_BACK);
626
627   i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
628				depth_region, BUF_3D_ID_DEPTH);
629
630   /*
631    * Compute/set I830_DESTREG_DV1 value
632    */
633   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
634            DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */
635
636   if (irb != NULL) {
637      switch (irb->Base.Format) {
638      case MESA_FORMAT_ARGB8888:
639      case MESA_FORMAT_XRGB8888:
640	 value |= DV_PF_8888;
641	 break;
642      case MESA_FORMAT_RGB565:
643	 value |= DV_PF_565;
644	 break;
645      case MESA_FORMAT_ARGB1555:
646	 value |= DV_PF_1555;
647	 break;
648      case MESA_FORMAT_ARGB4444:
649	 value |= DV_PF_4444;
650	 break;
651      default:
652	 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
653		       irb->Base.Format);
654      }
655   }
656
657   if (depth_region && depth_region->cpp == 4) {
658      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
659   }
660   else {
661      value |= DEPTH_FRMT_16_FIXED;
662   }
663   state->Buffer[I830_DESTREG_DV1] = value;
664
665   state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
666   state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
667   state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
668   state->Buffer[I830_DESTREG_DRAWRECT3] =
669      (ctx->DrawBuffer->Width & 0xffff) |
670      (ctx->DrawBuffer->Height << 16);
671   state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
672   state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
673
674   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
675
676
677}
678
679
680static void
681i830_set_draw_region(struct intel_context *intel,
682                     struct intel_region *color_regions[],
683                     struct intel_region *depth_region,
684		     GLuint num_regions)
685{
686   struct i830_context *i830 = i830_context(&intel->ctx);
687   i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
688}
689
690/* This isn't really handled at the moment.
691 */
692static void
693i830_new_batch(struct intel_context *intel)
694{
695   struct i830_context *i830 = i830_context(&intel->ctx);
696   i830->state.emitted = 0;
697}
698
699static void
700i830_assert_not_dirty( struct intel_context *intel )
701{
702   struct i830_context *i830 = i830_context(&intel->ctx);
703   struct i830_hw_state *state = i830->current;
704   assert(!get_dirty(state));
705}
706
707static void
708i830_invalidate_state(struct intel_context *intel, GLuint new_state)
709{
710   if (new_state & _NEW_LIGHT)
711      i830_update_provoking_vertex(&intel->ctx);
712}
713
714void
715i830InitVtbl(struct i830_context *i830)
716{
717   i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
718   i830->intel.vtbl.destroy = i830_destroy_context;
719   i830->intel.vtbl.emit_state = i830_emit_state;
720   i830->intel.vtbl.new_batch = i830_new_batch;
721   i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
722   i830->intel.vtbl.set_draw_region = i830_set_draw_region;
723   i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
724   i830->intel.vtbl.render_start = i830_render_start;
725   i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
726   i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
727   i830->intel.vtbl.finish_batch = intel_finish_vb;
728   i830->intel.vtbl.invalidate_state = i830_invalidate_state;
729}
730