i915_context.c revision f9995b30756140724f41daf963fa06167912be7f
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "main/imports.h" 30#include "main/macros.h" 31#include "intel_tris.h" 32#include "tnl/t_context.h" 33#include "tnl/t_pipeline.h" 34#include "tnl/t_vertex.h" 35 36#include "swrast/swrast.h" 37#include "swrast_setup/swrast_setup.h" 38#include "tnl/tnl.h" 39 40#include "i915_reg.h" 41#include "i915_program.h" 42 43#include "intel_span.h" 44 45/*************************************** 46 * Mesa's Driver Functions 47 ***************************************/ 48 49/* Override intel default. 50 */ 51static void 52i915InvalidateState(struct gl_context * ctx, GLuint new_state) 53{ 54 _swrast_InvalidateState(ctx, new_state); 55 _swsetup_InvalidateState(ctx, new_state); 56 _vbo_InvalidateState(ctx, new_state); 57 _tnl_InvalidateState(ctx, new_state); 58 _tnl_invalidate_vertex_state(ctx, new_state); 59 intel_context(ctx)->NewGLState |= new_state; 60 61 /* Todo: gather state values under which tracked parameters become 62 * invalidated, add callbacks for things like 63 * ProgramLocalParameters, etc. 64 */ 65 { 66 struct i915_fragment_program *p = 67 (struct i915_fragment_program *) ctx->FragmentProgram._Current; 68 if (p && p->nr_params) 69 p->params_uptodate = 0; 70 } 71 72 if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) 73 i915_update_fog(ctx); 74 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON)) 75 i915_update_stencil(ctx); 76 if (new_state & (_NEW_LIGHT)) 77 i915_update_provoking_vertex(ctx); 78 if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) 79 i915_update_program(ctx); 80} 81 82 83static void 84i915InitDriverFunctions(struct dd_function_table *functions) 85{ 86 intelInitDriverFunctions(functions); 87 i915InitStateFunctions(functions); 88 i915InitFragProgFuncs(functions); 89 functions->UpdateState = i915InvalidateState; 90} 91 92 93extern const struct tnl_pipeline_stage *intel_pipeline[]; 94 95GLboolean 96i915CreateContext(int api, 97 const struct gl_config * mesaVis, 98 __DRIcontext * driContextPriv, 99 void *sharedContextPrivate) 100{ 101 struct dd_function_table functions; 102 struct i915_context *i915 = 103 (struct i915_context *) CALLOC_STRUCT(i915_context); 104 struct intel_context *intel = &i915->intel; 105 struct gl_context *ctx = &intel->ctx; 106 107 if (!i915) 108 return GL_FALSE; 109 110 i915InitVtbl(i915); 111 112 i915InitDriverFunctions(&functions); 113 114 if (!intelInitContext(intel, api, mesaVis, driContextPriv, 115 sharedContextPrivate, &functions)) { 116 FREE(i915); 117 return GL_FALSE; 118 } 119 120 _math_matrix_ctr(&intel->ViewportMatrix); 121 122 /* Initialize swrast, tnl driver tables: */ 123 intelInitSpanFuncs(ctx); 124 intelInitTriFuncs(ctx); 125 126 /* Install the customized pipeline: */ 127 _tnl_destroy_pipeline(ctx); 128 _tnl_install_pipeline(ctx, intel_pipeline); 129 130 if (intel->no_rast) 131 FALLBACK(intel, INTEL_FALLBACK_USER, 1); 132 133 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 134 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; 135 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; 136 ctx->Const.MaxVarying = I915_TEX_UNITS; 137 ctx->Const.MaxCombinedTextureImageUnits = 138 ctx->Const.MaxVertexTextureImageUnits + 139 ctx->Const.MaxTextureImageUnits; 140 141 /* Advertise the full hardware capabilities. The new memory 142 * manager should cope much better with overload situations: 143 */ 144 ctx->Const.MaxTextureLevels = 12; 145 ctx->Const.Max3DTextureLevels = 9; 146 ctx->Const.MaxCubeTextureLevels = 12; 147 ctx->Const.MaxTextureRectSize = (1 << 11); 148 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; 149 150 ctx->Const.MaxTextureMaxAnisotropy = 4.0; 151 152 /* GL_ARB_fragment_program limits - don't think Mesa actually 153 * validates programs against these, and in any case one ARB 154 * instruction can translate to more than one HW instruction, so 155 * we'll still have to check and fallback each time. 156 */ 157 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; 158 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ 159 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; 160 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; 161 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; 162 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + 163 I915_MAX_TEX_INSN); 164 ctx->Const.FragmentProgram.MaxNativeTexIndirections = 165 I915_MAX_TEX_INDIRECT; 166 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ 167 ctx->Const.FragmentProgram.MaxEnvParams = 168 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, 169 ctx->Const.FragmentProgram.MaxEnvParams); 170 171 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 172 173 /* FINISHME: Are there other options that should be enabled for software 174 * FINISHME: vertex shaders? 175 */ 176 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE; 177 ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE; 178 ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoNoise = GL_TRUE; 179 180 ctx->Const.MaxDrawBuffers = 1; 181 182 _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, 183 36 * sizeof(GLfloat)); 184 185 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; 186 187 i915InitState(i915); 188 189 return GL_TRUE; 190} 191