1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915CONTEXT_INC 29#define I915CONTEXT_INC 30 31#include "intel_context.h" 32 33#define I915_FALLBACK_TEXTURE 0x1000 34#define I915_FALLBACK_COLORMASK 0x2000 35#define I915_FALLBACK_STENCIL 0x4000 36#define I915_FALLBACK_STIPPLE 0x8000 37#define I915_FALLBACK_PROGRAM 0x10000 38#define I915_FALLBACK_LOGICOP 0x20000 39#define I915_FALLBACK_POLYGON_SMOOTH 0x40000 40#define I915_FALLBACK_POINT_SMOOTH 0x80000 41#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000 42#define I915_FALLBACK_DRAW_OFFSET 0x200000 43#define I915_FALLBACK_COORD_REPLACE 0x400000 44 45#define I915_UPLOAD_CTX 0x1 46#define I915_UPLOAD_BUFFERS 0x2 47#define I915_UPLOAD_STIPPLE 0x4 48#define I915_UPLOAD_PROGRAM 0x8 49#define I915_UPLOAD_CONSTANTS 0x10 50#define I915_UPLOAD_INVARIENT 0x40 51#define I915_UPLOAD_DEFAULTS 0x80 52#define I915_UPLOAD_RASTER_RULES 0x100 53#define I915_UPLOAD_BLEND 0x200 54#define I915_UPLOAD_TEX(i) (0x00010000<<(i)) 55#define I915_UPLOAD_TEX_ALL (0x00ff0000) 56#define I915_UPLOAD_TEX_0_SHIFT 16 57 58 59/* State structure offsets - these will probably disappear. 60 */ 61#define I915_DESTREG_CBUFADDR0 0 62#define I915_DESTREG_CBUFADDR1 1 63#define I915_DESTREG_DBUFADDR0 3 64#define I915_DESTREG_DBUFADDR1 4 65#define I915_DESTREG_DV0 6 66#define I915_DESTREG_DV1 7 67#define I915_DESTREG_SENABLE 8 68#define I915_DESTREG_SR0 9 69#define I915_DESTREG_SR1 10 70#define I915_DESTREG_SR2 11 71#define I915_DESTREG_DRAWRECT0 12 72#define I915_DESTREG_DRAWRECT1 13 73#define I915_DESTREG_DRAWRECT2 14 74#define I915_DESTREG_DRAWRECT3 15 75#define I915_DESTREG_DRAWRECT4 16 76#define I915_DESTREG_DRAWRECT5 17 77#define I915_DEST_SETUP_SIZE 18 78 79#define I915_CTXREG_STATE4 0 80#define I915_CTXREG_LI 1 81#define I915_CTXREG_LIS2 2 82#define I915_CTXREG_LIS4 3 83#define I915_CTXREG_LIS5 4 84#define I915_CTXREG_LIS6 5 85#define I915_CTXREG_BF_STENCIL_OPS 6 86#define I915_CTXREG_BF_STENCIL_MASKS 7 87#define I915_CTX_SETUP_SIZE 8 88 89#define I915_BLENDREG_IAB 0 90#define I915_BLENDREG_BLENDCOLOR0 1 91#define I915_BLENDREG_BLENDCOLOR1 2 92#define I915_BLEND_SETUP_SIZE 3 93 94#define I915_STPREG_ST0 0 95#define I915_STPREG_ST1 1 96#define I915_STP_SETUP_SIZE 2 97 98#define I915_TEXREG_MS3 1 99#define I915_TEXREG_MS4 2 100#define I915_TEXREG_SS2 3 101#define I915_TEXREG_SS3 4 102#define I915_TEXREG_SS4 5 103#define I915_TEX_SETUP_SIZE 6 104 105#define I915_DEFREG_C0 0 106#define I915_DEFREG_C1 1 107#define I915_DEFREG_S0 2 108#define I915_DEFREG_S1 3 109#define I915_DEFREG_Z0 4 110#define I915_DEFREG_Z1 5 111#define I915_DEF_SETUP_SIZE 6 112 113enum { 114 I915_RASTER_RULES, 115 I915_RASTER_RULES_SETUP_SIZE, 116}; 117 118#define I915_MAX_CONSTANT 32 119#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) 120 121#define I915_MAX_TEX_INDIRECT 4 122#define I915_MAX_TEX_INSN 32 123#define I915_MAX_ALU_INSN 64 124#define I915_MAX_DECL_INSN 27 125#define I915_MAX_TEMPORARY 16 126 127#define I915_MAX_INSN (I915_MAX_DECL_INSN + \ 128 I915_MAX_TEX_INSN + \ 129 I915_MAX_ALU_INSN) 130 131/* Maximum size of the program packet, which matches the limits on 132 * decl, tex, and ALU instructions. 133 */ 134#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1) 135 136/* Hardware version of a parsed fragment program. "Derived" from the 137 * mesa fragment_program struct. 138 */ 139struct i915_fragment_program 140{ 141 struct gl_fragment_program FragProg; 142 143 bool translated; 144 bool params_uptodate; 145 bool on_hardware; 146 bool error; /* If program is malformed for any reason. */ 147 148 /** Record of which phases R registers were last written in. */ 149 GLuint register_phases[16]; 150 GLuint indirections; 151 GLuint nr_tex_indirect; 152 GLuint nr_tex_insn; 153 GLuint nr_alu_insn; 154 GLuint nr_decl_insn; 155 156 157 158 159 /* TODO: split between the stored representation of a program and 160 * the state used to build that representation. 161 */ 162 struct gl_context *ctx; 163 164 /* declarations contains the packet header. */ 165 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1]; 166 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3]; 167 168 GLfloat constant[I915_MAX_CONSTANT][4]; 169 GLuint constant_flags[I915_MAX_CONSTANT]; 170 GLuint nr_constants; 171 172 GLuint *csr; /* Cursor, points into program. 173 */ 174 175 GLuint *decl; /* Cursor, points into declarations. 176 */ 177 178 GLuint decl_s; /* flags for which s regs need to be decl'd */ 179 GLuint decl_t; /* flags for which t regs need to be decl'd */ 180 181 GLuint temp_flag; /* Tracks temporary regs which are in 182 * use. 183 */ 184 185 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in 186 * use. 187 */ 188 189 190 /* Track which R registers are "live" for each instruction. 191 * A register is live between the time it's written to and the last time 192 * it's read. */ 193 GLuint usedRegs[I915_MAX_INSN]; 194 195 /* Helpers for i915_fragprog.c: 196 */ 197 GLuint wpos_tex; 198 bool depth_written; 199 200 struct 201 { 202 GLuint reg; /* Hardware constant idx */ 203 const GLfloat *values; /* Pointer to tracked values */ 204 } param[I915_MAX_CONSTANT]; 205 GLuint nr_params; 206}; 207 208 209 210 211 212 213 214#define I915_TEX_UNITS 8 215 216 217struct i915_hw_state 218{ 219 GLuint Ctx[I915_CTX_SETUP_SIZE]; 220 GLuint Blend[I915_BLEND_SETUP_SIZE]; 221 GLuint Buffer[I915_DEST_SETUP_SIZE]; 222 GLuint Stipple[I915_STP_SETUP_SIZE]; 223 GLuint Defaults[I915_DEF_SETUP_SIZE]; 224 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; 225 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; 226 GLuint Constant[I915_CONSTANT_SIZE]; 227 GLuint ConstantSize; 228 GLuint Program[I915_PROGRAM_SIZE]; 229 GLuint ProgramSize; 230 231 /* Region pointers for relocation: 232 */ 233 struct intel_region *draw_region; 234 struct intel_region *depth_region; 235/* struct intel_region *tex_region[I915_TEX_UNITS]; */ 236 237 /* Regions aren't actually that appropriate here as the memory may 238 * be from a PBO or FBO. Will have to do this for draw and depth for 239 * FBO's... 240 */ 241 drm_intel_bo *tex_buffer[I915_TEX_UNITS]; 242 GLuint tex_offset[I915_TEX_UNITS]; 243 244 245 GLuint active; /* I915_UPLOAD_* */ 246 GLuint emitted; /* I915_UPLOAD_* */ 247}; 248 249struct i915_context 250{ 251 struct intel_context intel; 252 253 GLuint last_ReallyEnabled; 254 GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; 255 256 257 struct i915_fragment_program *current_program; 258 259 drm_intel_bo *current_vb_bo; 260 unsigned int current_vertex_size; 261 262 struct i915_hw_state state; 263 uint32_t last_draw_offset; 264 GLuint last_sampler; 265}; 266 267 268#define I915_STATECHANGE(i915, flag) \ 269do { \ 270 INTEL_FIREVERTICES( &(i915)->intel ); \ 271 (i915)->state.emitted &= ~(flag); \ 272} while (0) 273 274#define I915_ACTIVESTATE(i915, flag, mode) \ 275do { \ 276 INTEL_FIREVERTICES( &(i915)->intel ); \ 277 if (mode) \ 278 (i915)->state.active |= (flag); \ 279 else \ 280 (i915)->state.active &= ~(flag); \ 281} while (0) 282 283 284/*====================================================================== 285 * i915_vtbl.c 286 */ 287extern void i915InitVtbl(struct i915_context *i915); 288 289extern void 290i915_state_draw_region(struct intel_context *intel, 291 struct i915_hw_state *state, 292 struct intel_region *color_region, 293 struct intel_region *depth_region); 294 295 296 297#define SZ_TO_HW(sz) ((sz-2)&0x3) 298#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) 299#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ 300do { \ 301 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ 302 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ 303 s4 |= S4; \ 304 intel->vertex_attr_count++; \ 305 offset += (SZ); \ 306} while (0) 307 308#define EMIT_PAD( N ) \ 309do { \ 310 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ 311 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ 312 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ 313 intel->vertex_attr_count++; \ 314 offset += (N); \ 315} while (0) 316 317 318 319/*====================================================================== 320 * i915_context.c 321 */ 322extern bool i915CreateContext(int api, 323 const struct gl_config * mesaVis, 324 __DRIcontext * driContextPriv, 325 unsigned major_version, 326 unsigned minor_version, 327 unsigned *error, 328 void *sharedContextPrivate); 329 330 331/*====================================================================== 332 * i915_debug.c 333 */ 334extern void i915_disassemble_program(const GLuint * program, GLuint sz); 335extern void i915_print_ureg(const char *msg, GLuint ureg); 336 337 338/*====================================================================== 339 * i915_state.c 340 */ 341extern void i915InitStateFunctions(struct dd_function_table *functions); 342extern void i915InitState(struct i915_context *i915); 343extern void i915_update_stencil(struct gl_context * ctx); 344extern void i915_update_provoking_vertex(struct gl_context *ctx); 345extern void i915_update_sprite_point_enable(struct gl_context *ctx); 346 347 348/*====================================================================== 349 * i915_tex.c 350 */ 351extern void i915UpdateTextureState(struct intel_context *intel); 352extern void i915InitTextureFuncs(struct dd_function_table *functions); 353 354/*====================================================================== 355 * i915_fragprog.c 356 */ 357extern void i915ValidateFragmentProgram(struct i915_context *i915); 358extern void i915InitFragProgFuncs(struct dd_function_table *functions); 359 360/*====================================================================== 361 * Inline conversion functions. These are better-typed than the 362 * macros used previously: 363 */ 364static INLINE struct i915_context * 365i915_context(struct gl_context * ctx) 366{ 367 return (struct i915_context *) ctx; 368} 369 370 371 372#define I915_CONTEXT(ctx) i915_context(ctx) 373 374 375 376#endif 377