i915_state.c revision 74713e2d293f9e796a4053a5a99ee5cb7df5c740
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/macros.h"
32#include "main/enums.h"
33#include "main/dd.h"
34#include "tnl/tnl.h"
35#include "tnl/t_context.h"
36
37#include "texmem.h"
38
39#include "drivers/common/driverfuncs.h"
40
41#include "intel_fbo.h"
42#include "intel_screen.h"
43#include "intel_batchbuffer.h"
44#include "intel_buffers.h"
45
46#include "i915_context.h"
47#include "i915_reg.h"
48
49#define FILE_DEBUG_FLAG DEBUG_STATE
50
51void
52i915_update_stencil(struct gl_context * ctx)
53{
54   struct i915_context *i915 = I915_CONTEXT(ctx);
55   GLuint front_ref, front_writemask, front_mask;
56   GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
57   GLuint back_ref, back_writemask, back_mask;
58   GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
59
60   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
61
62   /* The 915 considers CW to be "front" for two-sided stencil, so choose
63    * appropriately.
64    */
65   /* _NEW_POLYGON | _NEW_STENCIL */
66   if (ctx->Polygon.FrontFace == GL_CW) {
67      front_ref = ctx->Stencil.Ref[0];
68      front_mask = ctx->Stencil.ValueMask[0];
69      front_writemask = ctx->Stencil.WriteMask[0];
70      front_func = ctx->Stencil.Function[0];
71      front_fail = ctx->Stencil.FailFunc[0];
72      front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73      front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74      back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
75      back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76      back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77      back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78      back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79      back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80      back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81   } else {
82      front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
83      front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84      front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85      front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86      front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87      front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88      front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89      back_ref = ctx->Stencil.Ref[0];
90      back_mask = ctx->Stencil.ValueMask[0];
91      back_writemask = ctx->Stencil.WriteMask[0];
92      back_func = ctx->Stencil.Function[0];
93      back_fail = ctx->Stencil.FailFunc[0];
94      back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95      back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96   }
97
98   /* Set front state. */
99   i915->state.Ctx[I915_CTXREG_STATE4] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK |
100					    MODE4_ENABLE_STENCIL_WRITE_MASK);
101   i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
102					   ENABLE_STENCIL_WRITE_MASK |
103					   STENCIL_TEST_MASK(front_mask) |
104					   STENCIL_WRITE_MASK(front_writemask));
105
106   i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
107					  S5_STENCIL_TEST_FUNC_MASK |
108					  S5_STENCIL_FAIL_MASK |
109					  S5_STENCIL_PASS_Z_FAIL_MASK |
110					  S5_STENCIL_PASS_Z_PASS_MASK);
111
112   i915->state.Ctx[I915_CTXREG_LIS5] |=
113      (front_ref << S5_STENCIL_REF_SHIFT) |
114      (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
115      (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
116      (intel_translate_stencil_op(front_pass_z_fail) <<
117       S5_STENCIL_PASS_Z_FAIL_SHIFT) |
118      (intel_translate_stencil_op(front_pass_z_pass) <<
119       S5_STENCIL_PASS_Z_PASS_SHIFT);
120
121   /* Set back state if different from front. */
122   if (ctx->Stencil._TestTwoSide) {
123      i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &=
124	 ~(BFO_STENCIL_REF_MASK |
125	   BFO_STENCIL_TEST_MASK |
126	   BFO_STENCIL_FAIL_MASK |
127	   BFO_STENCIL_PASS_Z_FAIL_MASK |
128	   BFO_STENCIL_PASS_Z_PASS_MASK);
129      i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] |= BFO_STENCIL_TWO_SIDE |
130	 (back_ref << BFO_STENCIL_REF_SHIFT) |
131	 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
132	 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
133	 (intel_translate_stencil_op(back_pass_z_fail) <<
134	  BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
135	 (intel_translate_stencil_op(back_pass_z_pass) <<
136	  BFO_STENCIL_PASS_Z_PASS_SHIFT);
137
138      i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] &=
139	 ~(BFM_STENCIL_TEST_MASK_MASK |
140	   BFM_STENCIL_WRITE_MASK_MASK);
141      i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] |=
142	 BFM_STENCIL_TEST_MASK(back_mask) |
143	 BFM_STENCIL_WRITE_MASK(back_writemask);
144   } else {
145      i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= ~BFO_STENCIL_TWO_SIDE;
146   }
147}
148
149static void
150i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
151                        GLuint mask)
152{
153}
154
155static void
156i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
157{
158}
159
160static void
161i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
162                      GLenum zpass)
163{
164}
165
166static void
167i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
168{
169   struct i915_context *i915 = I915_CONTEXT(ctx);
170   int test = intel_translate_compare_func(func);
171   GLubyte refByte;
172
173   UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
174
175   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
176   i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
177                                          S6_ALPHA_REF_MASK);
178   i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
179                                         (((GLuint) refByte) <<
180                                          S6_ALPHA_REF_SHIFT));
181}
182
183/* This function makes sure that the proper enables are
184 * set for LogicOp, Independant Alpha Blend, and Blending.
185 * It needs to be called from numerous places where we
186 * could change the LogicOp or Independant Alpha Blend without subsequent
187 * calls to glEnable.
188 */
189static void
190i915EvalLogicOpBlendState(struct gl_context * ctx)
191{
192   struct i915_context *i915 = I915_CONTEXT(ctx);
193
194   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195
196   if (RGBA_LOGICOP_ENABLED(ctx)) {
197      i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
198      i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
199   }
200   else {
201      i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
202
203      if (ctx->Color.BlendEnabled) {
204         i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
205      }
206      else {
207         i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
208      }
209   }
210}
211
212static void
213i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
214{
215   struct i915_context *i915 = I915_CONTEXT(ctx);
216   GLubyte r, g, b, a;
217
218   DBG("%s\n", __FUNCTION__);
219
220   UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
221   UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
222   UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
223   UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
224
225   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
226   i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
227      (a << 24) | (r << 16) | (g << 8) | b;
228}
229
230
231#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
232#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
233#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
234#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
235
236
237
238static GLuint
239translate_blend_equation(GLenum mode)
240{
241   switch (mode) {
242   case GL_FUNC_ADD:
243      return BLENDFUNC_ADD;
244   case GL_MIN:
245      return BLENDFUNC_MIN;
246   case GL_MAX:
247      return BLENDFUNC_MAX;
248   case GL_FUNC_SUBTRACT:
249      return BLENDFUNC_SUBTRACT;
250   case GL_FUNC_REVERSE_SUBTRACT:
251      return BLENDFUNC_REVERSE_SUBTRACT;
252   default:
253      return 0;
254   }
255}
256
257static void
258i915UpdateBlendState(struct gl_context * ctx)
259{
260   struct i915_context *i915 = I915_CONTEXT(ctx);
261   GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
262                 ~(IAB_SRC_FACTOR_MASK |
263                   IAB_DST_FACTOR_MASK |
264                   (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
265
266   GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
267                  ~(S6_CBUF_SRC_BLEND_FACT_MASK |
268                    S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
269
270   GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
271   GLuint eqA = ctx->Color.Blend[0].EquationA;
272   GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
273   GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
274   GLuint srcA = ctx->Color.Blend[0].SrcA;
275   GLuint dstA = ctx->Color.Blend[0].DstA;
276
277   if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
278      srcRGB = dstRGB = GL_ONE;
279   }
280
281   if (eqA == GL_MIN || eqA == GL_MAX) {
282      srcA = dstA = GL_ONE;
283   }
284
285   lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
286   lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
287   lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
288
289   iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
290   iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
291   iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
292
293   if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
294      iab |= IAB_ENABLE;
295
296   if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
297       lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
298      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
299      i915->state.Ctx[I915_CTXREG_IAB] = iab;
300      i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
301   }
302
303   /* This will catch a logicop blend equation */
304   i915EvalLogicOpBlendState(ctx);
305}
306
307
308static void
309i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
310                      GLenum dstRGB, GLenum srcA, GLenum dstA)
311{
312   i915UpdateBlendState(ctx);
313}
314
315
316static void
317i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
318{
319   i915UpdateBlendState(ctx);
320}
321
322
323static void
324i915DepthFunc(struct gl_context * ctx, GLenum func)
325{
326   struct i915_context *i915 = I915_CONTEXT(ctx);
327   int test = intel_translate_compare_func(func);
328
329   DBG("%s\n", __FUNCTION__);
330
331   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
332   i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
333   i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
334}
335
336static void
337i915DepthMask(struct gl_context * ctx, GLboolean flag)
338{
339   struct i915_context *i915 = I915_CONTEXT(ctx);
340
341   DBG("%s flag (%d)\n", __FUNCTION__, flag);
342
343   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
344
345   if (flag && ctx->Depth.Test)
346      i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE;
347   else
348      i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
349}
350
351
352
353/**
354 * Update the viewport transformation matrix.  Depends on:
355 *  - viewport pos/size
356 *  - depthrange
357 *  - window pos/size or FBO size
358 */
359void
360intelCalcViewport(struct gl_context * ctx)
361{
362   struct intel_context *intel = intel_context(ctx);
363   const GLfloat *v = ctx->Viewport._WindowMap.m;
364   const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
365   GLfloat *m = intel->ViewportMatrix.m;
366   GLfloat yScale, yBias;
367
368   if (ctx->DrawBuffer->Name) {
369      /* User created FBO */
370      /* y=0=bottom */
371      yScale = 1.0;
372      yBias = 0.0;
373   }
374   else {
375      /* window buffer, y=0=top */
376      yScale = -1.0;
377      yBias = ctx->DrawBuffer->Height;
378   }
379
380   m[MAT_SX] = v[MAT_SX];
381   m[MAT_TX] = v[MAT_TX];
382
383   m[MAT_SY] = v[MAT_SY] * yScale;
384   m[MAT_TY] = v[MAT_TY] * yScale + yBias;
385
386   m[MAT_SZ] = v[MAT_SZ] * depthScale;
387   m[MAT_TZ] = v[MAT_TZ] * depthScale;
388}
389
390
391/** Called from ctx->Driver.Viewport() */
392static void
393i915Viewport(struct gl_context * ctx,
394              GLint x, GLint y, GLsizei width, GLsizei height)
395{
396   intelCalcViewport(ctx);
397}
398
399
400/** Called from ctx->Driver.DepthRange() */
401static void
402i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
403{
404   intelCalcViewport(ctx);
405}
406
407
408/* =============================================================
409 * Polygon stipple
410 *
411 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
412 * Fortunately stipple is usually a repeating pattern.
413 */
414static void
415i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
416{
417   struct i915_context *i915 = I915_CONTEXT(ctx);
418   const GLubyte *m;
419   GLubyte p[4];
420   int i, j, k;
421   int active = (ctx->Polygon.StippleFlag &&
422                 i915->intel.reduced_primitive == GL_TRIANGLES);
423   GLuint newMask;
424
425   if (active) {
426      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
427      i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
428   }
429
430   /* Use the already unpacked stipple data from the context rather than the
431    * uninterpreted mask passed in.
432    */
433   mask = (const GLubyte *)ctx->PolygonStipple;
434   m = mask;
435
436   p[0] = mask[12] & 0xf;
437   p[0] |= p[0] << 4;
438   p[1] = mask[8] & 0xf;
439   p[1] |= p[1] << 4;
440   p[2] = mask[4] & 0xf;
441   p[2] |= p[2] << 4;
442   p[3] = mask[0] & 0xf;
443   p[3] |= p[3] << 4;
444
445   for (k = 0; k < 8; k++)
446      for (j = 3; j >= 0; j--)
447         for (i = 0; i < 4; i++, m++)
448            if (*m != p[j]) {
449               i915->intel.hw_stipple = 0;
450               return;
451            }
452
453   newMask = (((p[0] & 0xf) << 0) |
454              ((p[1] & 0xf) << 4) |
455              ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
456
457
458   if (newMask == 0xffff || newMask == 0x0) {
459      /* this is needed to make conform pass */
460      i915->intel.hw_stipple = 0;
461      return;
462   }
463
464   i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
465   i915->state.Stipple[I915_STPREG_ST1] |= newMask;
466   i915->intel.hw_stipple = 1;
467
468   if (active)
469      i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
470}
471
472
473/* =============================================================
474 * Hardware clipping
475 */
476static void
477i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
478{
479   struct i915_context *i915 = I915_CONTEXT(ctx);
480   int x1, y1, x2, y2;
481
482   if (!ctx->DrawBuffer)
483      return;
484
485   DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
486
487   if (ctx->DrawBuffer->Name == 0) {
488      x1 = x;
489      y1 = ctx->DrawBuffer->Height - (y + h);
490      x2 = x + w - 1;
491      y2 = y1 + h - 1;
492      DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
493   }
494   else {
495      /* FBO - not inverted
496       */
497      x1 = x;
498      y1 = y;
499      x2 = x + w - 1;
500      y2 = y + h - 1;
501      DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
502   }
503
504   x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
505   y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
506   x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
507   y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
508
509   DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
510
511   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
512   i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
513   i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
514}
515
516static void
517i915LogicOp(struct gl_context * ctx, GLenum opcode)
518{
519   struct i915_context *i915 = I915_CONTEXT(ctx);
520   int tmp = intel_translate_logic_op(opcode);
521
522   DBG("%s\n", __FUNCTION__);
523
524   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
525   i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
526   i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
527}
528
529
530
531static void
532i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
533{
534   struct i915_context *i915 = I915_CONTEXT(ctx);
535   GLuint mode;
536
537   DBG("%s %d\n", __FUNCTION__,
538       ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
539
540   if (!ctx->Polygon.CullFlag) {
541      mode = S4_CULLMODE_NONE;
542   }
543   else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
544      mode = S4_CULLMODE_CW;
545
546      if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
547         mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
548      if (ctx->Polygon.CullFaceMode == GL_FRONT)
549         mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
550      if (ctx->Polygon.FrontFace != GL_CCW)
551         mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
552   }
553   else {
554      mode = S4_CULLMODE_BOTH;
555   }
556
557   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
558   i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK;
559   i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
560}
561
562static void
563i915LineWidth(struct gl_context * ctx, GLfloat widthf)
564{
565   struct i915_context *i915 = I915_CONTEXT(ctx);
566   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
567   int width;
568
569   DBG("%s\n", __FUNCTION__);
570
571   width = (int) (widthf * 2);
572   width = CLAMP(width, 1, 0xf);
573   lis4 |= width << S4_LINE_WIDTH_SHIFT;
574
575   if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
576      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
577      i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
578   }
579}
580
581static void
582i915PointSize(struct gl_context * ctx, GLfloat size)
583{
584   struct i915_context *i915 = I915_CONTEXT(ctx);
585   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
586   GLint point_size = (int) round(size);
587
588   DBG("%s\n", __FUNCTION__);
589
590   point_size = CLAMP(point_size, 1, 255);
591   lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
592
593   if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
594      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
595      i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
596   }
597}
598
599
600static void
601i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
602{
603   struct i915_context *i915 = I915_CONTEXT(ctx);
604
605   switch (pname) {
606   case GL_POINT_SPRITE_COORD_ORIGIN:
607      /* This could be supported, but it would require modifying the fragment
608       * program to invert the y component of the texture coordinate by
609       * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
610       */
611      FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
612	       (params[0] != GL_UPPER_LEFT));
613      break;
614   }
615}
616
617
618/* =============================================================
619 * Color masks
620 */
621
622static void
623i915ColorMask(struct gl_context * ctx,
624              GLboolean r, GLboolean g, GLboolean b, GLboolean a)
625{
626   struct i915_context *i915 = I915_CONTEXT(ctx);
627   GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
628
629   DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
630       a);
631
632   if (!r)
633      tmp |= S5_WRITEDISABLE_RED;
634   if (!g)
635      tmp |= S5_WRITEDISABLE_GREEN;
636   if (!b)
637      tmp |= S5_WRITEDISABLE_BLUE;
638   if (!a)
639      tmp |= S5_WRITEDISABLE_ALPHA;
640
641   if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
642      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
643      i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
644   }
645}
646
647static void
648update_specular(struct gl_context * ctx)
649{
650   /* A hack to trigger the rebuild of the fragment program.
651    */
652   intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
653}
654
655static void
656i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
657{
658   DBG("%s\n", __FUNCTION__);
659
660   if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
661      update_specular(ctx);
662   }
663}
664
665static void
666i915ShadeModel(struct gl_context * ctx, GLenum mode)
667{
668   struct i915_context *i915 = I915_CONTEXT(ctx);
669   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
670
671   if (mode == GL_SMOOTH) {
672      i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
673                                             S4_FLATSHADE_COLOR |
674                                             S4_FLATSHADE_SPECULAR);
675   }
676   else {
677      i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
678                                            S4_FLATSHADE_COLOR |
679                                            S4_FLATSHADE_SPECULAR);
680   }
681}
682
683/* =============================================================
684 * Fog
685 */
686void
687i915_update_fog(struct gl_context * ctx)
688{
689   struct i915_context *i915 = I915_CONTEXT(ctx);
690   GLenum mode;
691   GLboolean enabled;
692   GLboolean try_pixel_fog;
693
694   if (ctx->FragmentProgram._Current) {
695      /* Pull in static fog state from program */
696      mode = ctx->FragmentProgram._Current->FogOption;
697      enabled = (mode != GL_NONE);
698      try_pixel_fog = 0;
699   }
700   else {
701      enabled = ctx->Fog.Enabled;
702      mode = ctx->Fog.Mode;
703#if 0
704      /* XXX - DISABLED -- Need ortho fallback */
705      try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
706                       && ctx->Hint.Fog == GL_NICEST);
707#else
708      try_pixel_fog = 0;
709#endif
710   }
711
712   if (!enabled) {
713      i915->vertex_fog = I915_FOG_NONE;
714   }
715   else if (try_pixel_fog) {
716      I915_STATECHANGE(i915, I915_UPLOAD_FOG);
717      i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
718      i915->vertex_fog = I915_FOG_PIXEL;
719
720      switch (mode) {
721      case GL_LINEAR:
722         if (ctx->Fog.End <= ctx->Fog.Start) {
723            /* XXX - this won't work with fragment programs.  Need to
724             * either fallback or append fog instructions to end of
725             * program in the case of linear fog.
726             */
727            printf("vertex fog!\n");
728            i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
729            i915->vertex_fog = I915_FOG_VERTEX;
730         }
731         else {
732            GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
733            GLfloat c1 = ctx->Fog.End * c2;
734
735            i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
736            i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
737            i915->state.Fog[I915_FOGREG_MODE1] |=
738               ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
739
740            if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
741               i915->state.Fog[I915_FOGREG_MODE2]
742                  = (GLuint) (c2 * FMC2_C2_ONE);
743            }
744            else {
745               fi_type fi;
746               fi.f = c2;
747               i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
748            }
749         }
750         break;
751      case GL_EXP:
752         i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
753         break;
754      case GL_EXP2:
755         i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
756         break;
757      default:
758         break;
759      }
760   }
761   else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
762      I915_STATECHANGE(i915, I915_UPLOAD_FOG);
763      i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
764      i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
765      i915->vertex_fog = I915_FOG_VERTEX;
766   }
767
768   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
769   I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
770   if (enabled)
771      i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
772   else
773      i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
774
775   /* Always enable pixel fog.  Vertex fog using fog coord will conflict
776    * with fog code appended onto fragment program.
777    */
778    _tnl_allow_vertex_fog( ctx, 0 );
779    _tnl_allow_pixel_fog( ctx, 1 );
780}
781
782static void
783i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
784{
785   struct i915_context *i915 = I915_CONTEXT(ctx);
786
787   switch (pname) {
788   case GL_FOG_COORDINATE_SOURCE_EXT:
789   case GL_FOG_MODE:
790   case GL_FOG_START:
791   case GL_FOG_END:
792      break;
793
794   case GL_FOG_DENSITY:
795      I915_STATECHANGE(i915, I915_UPLOAD_FOG);
796
797      if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
798         i915->state.Fog[I915_FOGREG_MODE3] =
799            (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
800      }
801      else {
802         fi_type fi;
803         fi.f = ctx->Fog.Density;
804         i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
805      }
806      break;
807
808   case GL_FOG_COLOR:
809      I915_STATECHANGE(i915, I915_UPLOAD_FOG);
810      i915->state.Fog[I915_FOGREG_COLOR] =
811         (_3DSTATE_FOG_COLOR_CMD |
812          ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
813          ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
814          ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
815      break;
816
817   default:
818      break;
819   }
820}
821
822static void
823i915Hint(struct gl_context * ctx, GLenum target, GLenum state)
824{
825   switch (target) {
826   case GL_FOG_HINT:
827      break;
828   default:
829      break;
830   }
831}
832
833/* =============================================================
834 */
835
836static void
837i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
838{
839   struct i915_context *i915 = I915_CONTEXT(ctx);
840
841   switch (cap) {
842   case GL_TEXTURE_2D:
843      break;
844
845   case GL_LIGHTING:
846   case GL_COLOR_SUM:
847      update_specular(ctx);
848      break;
849
850   case GL_ALPHA_TEST:
851      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
852      if (state)
853         i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
854      else
855         i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
856      break;
857
858   case GL_BLEND:
859      i915EvalLogicOpBlendState(ctx);
860      break;
861
862   case GL_COLOR_LOGIC_OP:
863      i915EvalLogicOpBlendState(ctx);
864
865      /* Logicop doesn't seem to work at 16bpp:
866       */
867      if (ctx->Visual.rgbBits == 16)
868         FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
869      break;
870
871   case GL_FRAGMENT_PROGRAM_ARB:
872      break;
873
874   case GL_DITHER:
875      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
876      if (state)
877         i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
878      else
879         i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
880      break;
881
882   case GL_DEPTH_TEST:
883      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
884      if (state)
885         i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
886      else
887         i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
888
889      i915DepthMask(ctx, ctx->Depth.Mask);
890      break;
891
892   case GL_SCISSOR_TEST:
893      I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
894      if (state)
895         i915->state.Buffer[I915_DESTREG_SENABLE] =
896            (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
897      else
898         i915->state.Buffer[I915_DESTREG_SENABLE] =
899            (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
900      break;
901
902   case GL_LINE_SMOOTH:
903      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
904      if (state)
905         i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
906      else
907         i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
908      break;
909
910   case GL_FOG:
911      break;
912
913   case GL_CULL_FACE:
914      i915CullFaceFrontFace(ctx, 0);
915      break;
916
917   case GL_STENCIL_TEST:
918      {
919         GLboolean hw_stencil = GL_FALSE;
920         if (ctx->DrawBuffer) {
921            struct intel_renderbuffer *irbStencil
922               = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
923            hw_stencil = (irbStencil && irbStencil->region);
924         }
925         if (hw_stencil) {
926            I915_STATECHANGE(i915, I915_UPLOAD_CTX);
927            if (state)
928               i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
929                                                     S5_STENCIL_WRITE_ENABLE);
930            else
931               i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
932                                                      S5_STENCIL_WRITE_ENABLE);
933         }
934         else {
935            FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
936         }
937      }
938      break;
939
940   case GL_POLYGON_STIPPLE:
941      /* The stipple command worked on my 855GM box, but not my 845G.
942       * I'll do more testing later to find out exactly which hardware
943       * supports it.  Disabled for now.
944       */
945      if (i915->intel.hw_stipple &&
946          i915->intel.reduced_primitive == GL_TRIANGLES) {
947         I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
948         if (state)
949            i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
950         else
951            i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
952      }
953      break;
954
955   case GL_POLYGON_SMOOTH:
956      break;
957
958   case GL_POINT_SPRITE:
959      /* This state change is handled in i915_reduced_primitive_state because
960       * the hardware bit should only be set when rendering points.
961       */
962      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
963      if (state)
964	 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_SPRITE_POINT_ENABLE;
965      else
966	 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_SPRITE_POINT_ENABLE;
967      break;
968
969   case GL_POINT_SMOOTH:
970      break;
971
972   default:
973      ;
974   }
975}
976
977
978static void
979i915_init_packets(struct i915_context *i915)
980{
981   /* Zero all state */
982   memset(&i915->state, 0, sizeof(i915->state));
983
984
985   {
986      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
987      /* Probably don't want to upload all this stuff every time one
988       * piece changes.
989       */
990      i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
991                                         I1_LOAD_S(2) |
992                                         I1_LOAD_S(4) |
993                                         I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
994      i915->state.Ctx[I915_CTXREG_LIS2] = 0;
995      i915->state.Ctx[I915_CTXREG_LIS4] = 0;
996      i915->state.Ctx[I915_CTXREG_LIS5] = 0;
997
998      if (i915->intel.ctx.Visual.rgbBits == 16)
999         i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
1000
1001
1002      i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
1003                                           (2 << S6_TRISTRIP_PV_SHIFT));
1004
1005      i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1006                                             ENABLE_LOGIC_OP_FUNC |
1007                                             LOGIC_OP_FUNC(LOGICOP_COPY) |
1008                                             ENABLE_STENCIL_TEST_MASK |
1009                                             STENCIL_TEST_MASK(0xff) |
1010                                             ENABLE_STENCIL_WRITE_MASK |
1011                                             STENCIL_WRITE_MASK(0xff));
1012
1013      i915->state.Ctx[I915_CTXREG_IAB] =
1014         (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
1015          IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
1016
1017      i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
1018         _3DSTATE_CONST_BLEND_COLOR_CMD;
1019      i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
1020
1021      i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
1022	 _3DSTATE_BACKFACE_STENCIL_MASKS |
1023	 BFM_ENABLE_STENCIL_TEST_MASK |
1024	 BFM_ENABLE_STENCIL_WRITE_MASK |
1025	 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
1026	 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
1027      i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
1028	 _3DSTATE_BACKFACE_STENCIL_OPS |
1029	 BFO_ENABLE_STENCIL_REF |
1030	 BFO_ENABLE_STENCIL_FUNCS |
1031	 BFO_ENABLE_STENCIL_TWO_SIDE;
1032   }
1033
1034   {
1035      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
1036      i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
1037   }
1038
1039
1040   {
1041      I915_STATECHANGE(i915, I915_UPLOAD_FOG);
1042      i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
1043      i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
1044                                            FMC1_FOGFUNC_VERTEX |
1045                                            FMC1_FOGINDEX_MODIFY_ENABLE |
1046                                            FMC1_FOGINDEX_W |
1047                                            FMC1_C1_C2_MODIFY_ENABLE |
1048                                            FMC1_DENSITY_MODIFY_ENABLE);
1049      i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
1050   }
1051
1052   {
1053      i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1054
1055      /* scissor */
1056      i915->state.Buffer[I915_DESTREG_SENABLE] =
1057         (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
1058      i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1059      i915->state.Buffer[I915_DESTREG_SR1] = 0;
1060      i915->state.Buffer[I915_DESTREG_SR2] = 0;
1061   }
1062
1063   i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
1064      ENABLE_POINT_RASTER_RULE |
1065      OGL_POINT_RASTER_RULE |
1066      ENABLE_LINE_STRIP_PROVOKE_VRTX |
1067      ENABLE_TRI_FAN_PROVOKE_VRTX |
1068      LINE_STRIP_PROVOKE_VRTX(1) |
1069      TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
1070
1071#if 0
1072   {
1073      I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
1074      i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1075      i915->state.Default[I915_DEFREG_C1] = 0;
1076      i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1077      i915->state.Default[I915_DEFREG_S1] = 0;
1078      i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1079      i915->state.Default[I915_DEFREG_Z1] = 0;
1080   }
1081#endif
1082
1083
1084   /* These will be emitted every at the head of every buffer, unless
1085    * we get hardware contexts working.
1086    */
1087   i915->state.active = (I915_UPLOAD_PROGRAM |
1088                         I915_UPLOAD_STIPPLE |
1089                         I915_UPLOAD_CTX |
1090                         I915_UPLOAD_BUFFERS |
1091			 I915_UPLOAD_INVARIENT |
1092			 I915_UPLOAD_RASTER_RULES);
1093}
1094
1095void
1096i915_update_provoking_vertex(struct gl_context * ctx)
1097{
1098   struct i915_context *i915 = I915_CONTEXT(ctx);
1099
1100   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1101   i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1102
1103   I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1104   i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1105						   TRI_FAN_PROVOKE_VRTX_MASK);
1106
1107   /* _NEW_LIGHT */
1108   if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1109      i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1110						     TRI_FAN_PROVOKE_VRTX(2));
1111      i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1112   } else {
1113      i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1114						     TRI_FAN_PROVOKE_VRTX(1));
1115      i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1116    }
1117}
1118
1119void
1120i915InitStateFunctions(struct dd_function_table *functions)
1121{
1122   functions->AlphaFunc = i915AlphaFunc;
1123   functions->BlendColor = i915BlendColor;
1124   functions->BlendEquationSeparate = i915BlendEquationSeparate;
1125   functions->BlendFuncSeparate = i915BlendFuncSeparate;
1126   functions->ColorMask = i915ColorMask;
1127   functions->CullFace = i915CullFaceFrontFace;
1128   functions->DepthFunc = i915DepthFunc;
1129   functions->DepthMask = i915DepthMask;
1130   functions->Enable = i915Enable;
1131   functions->Fogfv = i915Fogfv;
1132   functions->FrontFace = i915CullFaceFrontFace;
1133   functions->Hint = i915Hint;
1134   functions->LightModelfv = i915LightModelfv;
1135   functions->LineWidth = i915LineWidth;
1136   functions->LogicOpcode = i915LogicOp;
1137   functions->PointSize = i915PointSize;
1138   functions->PointParameterfv = i915PointParameterfv;
1139   functions->PolygonStipple = i915PolygonStipple;
1140   functions->Scissor = i915Scissor;
1141   functions->ShadeModel = i915ShadeModel;
1142   functions->StencilFuncSeparate = i915StencilFuncSeparate;
1143   functions->StencilMaskSeparate = i915StencilMaskSeparate;
1144   functions->StencilOpSeparate = i915StencilOpSeparate;
1145   functions->DepthRange = i915DepthRange;
1146   functions->Viewport = i915Viewport;
1147}
1148
1149
1150void
1151i915InitState(struct i915_context *i915)
1152{
1153   struct gl_context *ctx = &i915->intel.ctx;
1154
1155   i915_init_packets(i915);
1156
1157   _mesa_init_driver_state(ctx);
1158}
1159