i915_state.c revision 74713e2d293f9e796a4053a5a99ee5cb7df5c740
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "main/glheader.h" 30#include "main/context.h" 31#include "main/macros.h" 32#include "main/enums.h" 33#include "main/dd.h" 34#include "tnl/tnl.h" 35#include "tnl/t_context.h" 36 37#include "texmem.h" 38 39#include "drivers/common/driverfuncs.h" 40 41#include "intel_fbo.h" 42#include "intel_screen.h" 43#include "intel_batchbuffer.h" 44#include "intel_buffers.h" 45 46#include "i915_context.h" 47#include "i915_reg.h" 48 49#define FILE_DEBUG_FLAG DEBUG_STATE 50 51void 52i915_update_stencil(struct gl_context * ctx) 53{ 54 struct i915_context *i915 = I915_CONTEXT(ctx); 55 GLuint front_ref, front_writemask, front_mask; 56 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass; 57 GLuint back_ref, back_writemask, back_mask; 58 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass; 59 60 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 61 62 /* The 915 considers CW to be "front" for two-sided stencil, so choose 63 * appropriately. 64 */ 65 /* _NEW_POLYGON | _NEW_STENCIL */ 66 if (ctx->Polygon.FrontFace == GL_CW) { 67 front_ref = ctx->Stencil.Ref[0]; 68 front_mask = ctx->Stencil.ValueMask[0]; 69 front_writemask = ctx->Stencil.WriteMask[0]; 70 front_func = ctx->Stencil.Function[0]; 71 front_fail = ctx->Stencil.FailFunc[0]; 72 front_pass_z_fail = ctx->Stencil.ZFailFunc[0]; 73 front_pass_z_pass = ctx->Stencil.ZPassFunc[0]; 74 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]; 75 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; 76 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; 77 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; 78 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; 79 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; 80 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; 81 } else { 82 front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]; 83 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; 84 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; 85 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; 86 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; 87 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; 88 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; 89 back_ref = ctx->Stencil.Ref[0]; 90 back_mask = ctx->Stencil.ValueMask[0]; 91 back_writemask = ctx->Stencil.WriteMask[0]; 92 back_func = ctx->Stencil.Function[0]; 93 back_fail = ctx->Stencil.FailFunc[0]; 94 back_pass_z_fail = ctx->Stencil.ZFailFunc[0]; 95 back_pass_z_pass = ctx->Stencil.ZPassFunc[0]; 96 } 97 98 /* Set front state. */ 99 i915->state.Ctx[I915_CTXREG_STATE4] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK | 100 MODE4_ENABLE_STENCIL_WRITE_MASK); 101 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | 102 ENABLE_STENCIL_WRITE_MASK | 103 STENCIL_TEST_MASK(front_mask) | 104 STENCIL_WRITE_MASK(front_writemask)); 105 106 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | 107 S5_STENCIL_TEST_FUNC_MASK | 108 S5_STENCIL_FAIL_MASK | 109 S5_STENCIL_PASS_Z_FAIL_MASK | 110 S5_STENCIL_PASS_Z_PASS_MASK); 111 112 i915->state.Ctx[I915_CTXREG_LIS5] |= 113 (front_ref << S5_STENCIL_REF_SHIFT) | 114 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) | 115 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) | 116 (intel_translate_stencil_op(front_pass_z_fail) << 117 S5_STENCIL_PASS_Z_FAIL_SHIFT) | 118 (intel_translate_stencil_op(front_pass_z_pass) << 119 S5_STENCIL_PASS_Z_PASS_SHIFT); 120 121 /* Set back state if different from front. */ 122 if (ctx->Stencil._TestTwoSide) { 123 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= 124 ~(BFO_STENCIL_REF_MASK | 125 BFO_STENCIL_TEST_MASK | 126 BFO_STENCIL_FAIL_MASK | 127 BFO_STENCIL_PASS_Z_FAIL_MASK | 128 BFO_STENCIL_PASS_Z_PASS_MASK); 129 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] |= BFO_STENCIL_TWO_SIDE | 130 (back_ref << BFO_STENCIL_REF_SHIFT) | 131 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) | 132 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) | 133 (intel_translate_stencil_op(back_pass_z_fail) << 134 BFO_STENCIL_PASS_Z_FAIL_SHIFT) | 135 (intel_translate_stencil_op(back_pass_z_pass) << 136 BFO_STENCIL_PASS_Z_PASS_SHIFT); 137 138 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] &= 139 ~(BFM_STENCIL_TEST_MASK_MASK | 140 BFM_STENCIL_WRITE_MASK_MASK); 141 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] |= 142 BFM_STENCIL_TEST_MASK(back_mask) | 143 BFM_STENCIL_WRITE_MASK(back_writemask); 144 } else { 145 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] &= ~BFO_STENCIL_TWO_SIDE; 146 } 147} 148 149static void 150i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, 151 GLuint mask) 152{ 153} 154 155static void 156i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) 157{ 158} 159 160static void 161i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, 162 GLenum zpass) 163{ 164} 165 166static void 167i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) 168{ 169 struct i915_context *i915 = I915_CONTEXT(ctx); 170 int test = intel_translate_compare_func(func); 171 GLubyte refByte; 172 173 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); 174 175 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 176 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK | 177 S6_ALPHA_REF_MASK); 178 i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) | 179 (((GLuint) refByte) << 180 S6_ALPHA_REF_SHIFT)); 181} 182 183/* This function makes sure that the proper enables are 184 * set for LogicOp, Independant Alpha Blend, and Blending. 185 * It needs to be called from numerous places where we 186 * could change the LogicOp or Independant Alpha Blend without subsequent 187 * calls to glEnable. 188 */ 189static void 190i915EvalLogicOpBlendState(struct gl_context * ctx) 191{ 192 struct i915_context *i915 = I915_CONTEXT(ctx); 193 194 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 195 196 if (RGBA_LOGICOP_ENABLED(ctx)) { 197 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE; 198 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; 199 } 200 else { 201 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE; 202 203 if (ctx->Color.BlendEnabled) { 204 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; 205 } 206 else { 207 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; 208 } 209 } 210} 211 212static void 213i915BlendColor(struct gl_context * ctx, const GLfloat color[4]) 214{ 215 struct i915_context *i915 = I915_CONTEXT(ctx); 216 GLubyte r, g, b, a; 217 218 DBG("%s\n", __FUNCTION__); 219 220 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); 221 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); 222 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); 223 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); 224 225 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 226 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 227 (a << 24) | (r << 16) | (g << 8) | b; 228} 229 230 231#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) 232#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) 233#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) 234#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) 235 236 237 238static GLuint 239translate_blend_equation(GLenum mode) 240{ 241 switch (mode) { 242 case GL_FUNC_ADD: 243 return BLENDFUNC_ADD; 244 case GL_MIN: 245 return BLENDFUNC_MIN; 246 case GL_MAX: 247 return BLENDFUNC_MAX; 248 case GL_FUNC_SUBTRACT: 249 return BLENDFUNC_SUBTRACT; 250 case GL_FUNC_REVERSE_SUBTRACT: 251 return BLENDFUNC_REVERSE_SUBTRACT; 252 default: 253 return 0; 254 } 255} 256 257static void 258i915UpdateBlendState(struct gl_context * ctx) 259{ 260 struct i915_context *i915 = I915_CONTEXT(ctx); 261 GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & 262 ~(IAB_SRC_FACTOR_MASK | 263 IAB_DST_FACTOR_MASK | 264 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE)); 265 266 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & 267 ~(S6_CBUF_SRC_BLEND_FACT_MASK | 268 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK)); 269 270 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB; 271 GLuint eqA = ctx->Color.Blend[0].EquationA; 272 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB; 273 GLuint dstRGB = ctx->Color.Blend[0].DstRGB; 274 GLuint srcA = ctx->Color.Blend[0].SrcA; 275 GLuint dstA = ctx->Color.Blend[0].DstA; 276 277 if (eqRGB == GL_MIN || eqRGB == GL_MAX) { 278 srcRGB = dstRGB = GL_ONE; 279 } 280 281 if (eqA == GL_MIN || eqA == GL_MAX) { 282 srcA = dstA = GL_ONE; 283 } 284 285 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); 286 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); 287 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT; 288 289 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); 290 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); 291 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT; 292 293 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) 294 iab |= IAB_ENABLE; 295 296 if (iab != i915->state.Ctx[I915_CTXREG_IAB] || 297 lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) { 298 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 299 i915->state.Ctx[I915_CTXREG_IAB] = iab; 300 i915->state.Ctx[I915_CTXREG_LIS6] = lis6; 301 } 302 303 /* This will catch a logicop blend equation */ 304 i915EvalLogicOpBlendState(ctx); 305} 306 307 308static void 309i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB, 310 GLenum dstRGB, GLenum srcA, GLenum dstA) 311{ 312 i915UpdateBlendState(ctx); 313} 314 315 316static void 317i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA) 318{ 319 i915UpdateBlendState(ctx); 320} 321 322 323static void 324i915DepthFunc(struct gl_context * ctx, GLenum func) 325{ 326 struct i915_context *i915 = I915_CONTEXT(ctx); 327 int test = intel_translate_compare_func(func); 328 329 DBG("%s\n", __FUNCTION__); 330 331 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 332 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; 333 i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT; 334} 335 336static void 337i915DepthMask(struct gl_context * ctx, GLboolean flag) 338{ 339 struct i915_context *i915 = I915_CONTEXT(ctx); 340 341 DBG("%s flag (%d)\n", __FUNCTION__, flag); 342 343 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 344 345 if (flag && ctx->Depth.Test) 346 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE; 347 else 348 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE; 349} 350 351 352 353/** 354 * Update the viewport transformation matrix. Depends on: 355 * - viewport pos/size 356 * - depthrange 357 * - window pos/size or FBO size 358 */ 359void 360intelCalcViewport(struct gl_context * ctx) 361{ 362 struct intel_context *intel = intel_context(ctx); 363 const GLfloat *v = ctx->Viewport._WindowMap.m; 364 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; 365 GLfloat *m = intel->ViewportMatrix.m; 366 GLfloat yScale, yBias; 367 368 if (ctx->DrawBuffer->Name) { 369 /* User created FBO */ 370 /* y=0=bottom */ 371 yScale = 1.0; 372 yBias = 0.0; 373 } 374 else { 375 /* window buffer, y=0=top */ 376 yScale = -1.0; 377 yBias = ctx->DrawBuffer->Height; 378 } 379 380 m[MAT_SX] = v[MAT_SX]; 381 m[MAT_TX] = v[MAT_TX]; 382 383 m[MAT_SY] = v[MAT_SY] * yScale; 384 m[MAT_TY] = v[MAT_TY] * yScale + yBias; 385 386 m[MAT_SZ] = v[MAT_SZ] * depthScale; 387 m[MAT_TZ] = v[MAT_TZ] * depthScale; 388} 389 390 391/** Called from ctx->Driver.Viewport() */ 392static void 393i915Viewport(struct gl_context * ctx, 394 GLint x, GLint y, GLsizei width, GLsizei height) 395{ 396 intelCalcViewport(ctx); 397} 398 399 400/** Called from ctx->Driver.DepthRange() */ 401static void 402i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) 403{ 404 intelCalcViewport(ctx); 405} 406 407 408/* ============================================================= 409 * Polygon stipple 410 * 411 * The i915 supports a 4x4 stipple natively, GL wants 32x32. 412 * Fortunately stipple is usually a repeating pattern. 413 */ 414static void 415i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask) 416{ 417 struct i915_context *i915 = I915_CONTEXT(ctx); 418 const GLubyte *m; 419 GLubyte p[4]; 420 int i, j, k; 421 int active = (ctx->Polygon.StippleFlag && 422 i915->intel.reduced_primitive == GL_TRIANGLES); 423 GLuint newMask; 424 425 if (active) { 426 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 427 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; 428 } 429 430 /* Use the already unpacked stipple data from the context rather than the 431 * uninterpreted mask passed in. 432 */ 433 mask = (const GLubyte *)ctx->PolygonStipple; 434 m = mask; 435 436 p[0] = mask[12] & 0xf; 437 p[0] |= p[0] << 4; 438 p[1] = mask[8] & 0xf; 439 p[1] |= p[1] << 4; 440 p[2] = mask[4] & 0xf; 441 p[2] |= p[2] << 4; 442 p[3] = mask[0] & 0xf; 443 p[3] |= p[3] << 4; 444 445 for (k = 0; k < 8; k++) 446 for (j = 3; j >= 0; j--) 447 for (i = 0; i < 4; i++, m++) 448 if (*m != p[j]) { 449 i915->intel.hw_stipple = 0; 450 return; 451 } 452 453 newMask = (((p[0] & 0xf) << 0) | 454 ((p[1] & 0xf) << 4) | 455 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); 456 457 458 if (newMask == 0xffff || newMask == 0x0) { 459 /* this is needed to make conform pass */ 460 i915->intel.hw_stipple = 0; 461 return; 462 } 463 464 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff; 465 i915->state.Stipple[I915_STPREG_ST1] |= newMask; 466 i915->intel.hw_stipple = 1; 467 468 if (active) 469 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; 470} 471 472 473/* ============================================================= 474 * Hardware clipping 475 */ 476static void 477i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) 478{ 479 struct i915_context *i915 = I915_CONTEXT(ctx); 480 int x1, y1, x2, y2; 481 482 if (!ctx->DrawBuffer) 483 return; 484 485 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); 486 487 if (ctx->DrawBuffer->Name == 0) { 488 x1 = x; 489 y1 = ctx->DrawBuffer->Height - (y + h); 490 x2 = x + w - 1; 491 y2 = y1 + h - 1; 492 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); 493 } 494 else { 495 /* FBO - not inverted 496 */ 497 x1 = x; 498 y1 = y; 499 x2 = x + w - 1; 500 y2 = y + h - 1; 501 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); 502 } 503 504 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); 505 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); 506 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); 507 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); 508 509 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); 510 511 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); 512 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); 513 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); 514} 515 516static void 517i915LogicOp(struct gl_context * ctx, GLenum opcode) 518{ 519 struct i915_context *i915 = I915_CONTEXT(ctx); 520 int tmp = intel_translate_logic_op(opcode); 521 522 DBG("%s\n", __FUNCTION__); 523 524 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 525 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK; 526 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); 527} 528 529 530 531static void 532i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused) 533{ 534 struct i915_context *i915 = I915_CONTEXT(ctx); 535 GLuint mode; 536 537 DBG("%s %d\n", __FUNCTION__, 538 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0); 539 540 if (!ctx->Polygon.CullFlag) { 541 mode = S4_CULLMODE_NONE; 542 } 543 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { 544 mode = S4_CULLMODE_CW; 545 546 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) 547 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 548 if (ctx->Polygon.CullFaceMode == GL_FRONT) 549 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 550 if (ctx->Polygon.FrontFace != GL_CCW) 551 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); 552 } 553 else { 554 mode = S4_CULLMODE_BOTH; 555 } 556 557 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 558 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK; 559 i915->state.Ctx[I915_CTXREG_LIS4] |= mode; 560} 561 562static void 563i915LineWidth(struct gl_context * ctx, GLfloat widthf) 564{ 565 struct i915_context *i915 = I915_CONTEXT(ctx); 566 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; 567 int width; 568 569 DBG("%s\n", __FUNCTION__); 570 571 width = (int) (widthf * 2); 572 width = CLAMP(width, 1, 0xf); 573 lis4 |= width << S4_LINE_WIDTH_SHIFT; 574 575 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { 576 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 577 i915->state.Ctx[I915_CTXREG_LIS4] = lis4; 578 } 579} 580 581static void 582i915PointSize(struct gl_context * ctx, GLfloat size) 583{ 584 struct i915_context *i915 = I915_CONTEXT(ctx); 585 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; 586 GLint point_size = (int) round(size); 587 588 DBG("%s\n", __FUNCTION__); 589 590 point_size = CLAMP(point_size, 1, 255); 591 lis4 |= point_size << S4_POINT_WIDTH_SHIFT; 592 593 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { 594 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 595 i915->state.Ctx[I915_CTXREG_LIS4] = lis4; 596 } 597} 598 599 600static void 601i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params) 602{ 603 struct i915_context *i915 = I915_CONTEXT(ctx); 604 605 switch (pname) { 606 case GL_POINT_SPRITE_COORD_ORIGIN: 607 /* This could be supported, but it would require modifying the fragment 608 * program to invert the y component of the texture coordinate by 609 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction. 610 */ 611 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN, 612 (params[0] != GL_UPPER_LEFT)); 613 break; 614 } 615} 616 617 618/* ============================================================= 619 * Color masks 620 */ 621 622static void 623i915ColorMask(struct gl_context * ctx, 624 GLboolean r, GLboolean g, GLboolean b, GLboolean a) 625{ 626 struct i915_context *i915 = I915_CONTEXT(ctx); 627 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK; 628 629 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, 630 a); 631 632 if (!r) 633 tmp |= S5_WRITEDISABLE_RED; 634 if (!g) 635 tmp |= S5_WRITEDISABLE_GREEN; 636 if (!b) 637 tmp |= S5_WRITEDISABLE_BLUE; 638 if (!a) 639 tmp |= S5_WRITEDISABLE_ALPHA; 640 641 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) { 642 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 643 i915->state.Ctx[I915_CTXREG_LIS5] = tmp; 644 } 645} 646 647static void 648update_specular(struct gl_context * ctx) 649{ 650 /* A hack to trigger the rebuild of the fragment program. 651 */ 652 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; 653} 654 655static void 656i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) 657{ 658 DBG("%s\n", __FUNCTION__); 659 660 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { 661 update_specular(ctx); 662 } 663} 664 665static void 666i915ShadeModel(struct gl_context * ctx, GLenum mode) 667{ 668 struct i915_context *i915 = I915_CONTEXT(ctx); 669 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 670 671 if (mode == GL_SMOOTH) { 672 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | 673 S4_FLATSHADE_COLOR | 674 S4_FLATSHADE_SPECULAR); 675 } 676 else { 677 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | 678 S4_FLATSHADE_COLOR | 679 S4_FLATSHADE_SPECULAR); 680 } 681} 682 683/* ============================================================= 684 * Fog 685 */ 686void 687i915_update_fog(struct gl_context * ctx) 688{ 689 struct i915_context *i915 = I915_CONTEXT(ctx); 690 GLenum mode; 691 GLboolean enabled; 692 GLboolean try_pixel_fog; 693 694 if (ctx->FragmentProgram._Current) { 695 /* Pull in static fog state from program */ 696 mode = ctx->FragmentProgram._Current->FogOption; 697 enabled = (mode != GL_NONE); 698 try_pixel_fog = 0; 699 } 700 else { 701 enabled = ctx->Fog.Enabled; 702 mode = ctx->Fog.Mode; 703#if 0 704 /* XXX - DISABLED -- Need ortho fallback */ 705 try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT 706 && ctx->Hint.Fog == GL_NICEST); 707#else 708 try_pixel_fog = 0; 709#endif 710 } 711 712 if (!enabled) { 713 i915->vertex_fog = I915_FOG_NONE; 714 } 715 else if (try_pixel_fog) { 716 I915_STATECHANGE(i915, I915_UPLOAD_FOG); 717 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; 718 i915->vertex_fog = I915_FOG_PIXEL; 719 720 switch (mode) { 721 case GL_LINEAR: 722 if (ctx->Fog.End <= ctx->Fog.Start) { 723 /* XXX - this won't work with fragment programs. Need to 724 * either fallback or append fog instructions to end of 725 * program in the case of linear fog. 726 */ 727 printf("vertex fog!\n"); 728 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; 729 i915->vertex_fog = I915_FOG_VERTEX; 730 } 731 else { 732 GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start); 733 GLfloat c1 = ctx->Fog.End * c2; 734 735 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; 736 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; 737 i915->state.Fog[I915_FOGREG_MODE1] |= 738 ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; 739 740 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { 741 i915->state.Fog[I915_FOGREG_MODE2] 742 = (GLuint) (c2 * FMC2_C2_ONE); 743 } 744 else { 745 fi_type fi; 746 fi.f = c2; 747 i915->state.Fog[I915_FOGREG_MODE2] = fi.i; 748 } 749 } 750 break; 751 case GL_EXP: 752 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; 753 break; 754 case GL_EXP2: 755 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; 756 break; 757 default: 758 break; 759 } 760 } 761 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */ 762 I915_STATECHANGE(i915, I915_UPLOAD_FOG); 763 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; 764 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; 765 i915->vertex_fog = I915_FOG_VERTEX; 766 } 767 768 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 769 I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled); 770 if (enabled) 771 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE; 772 else 773 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE; 774 775 /* Always enable pixel fog. Vertex fog using fog coord will conflict 776 * with fog code appended onto fragment program. 777 */ 778 _tnl_allow_vertex_fog( ctx, 0 ); 779 _tnl_allow_pixel_fog( ctx, 1 ); 780} 781 782static void 783i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) 784{ 785 struct i915_context *i915 = I915_CONTEXT(ctx); 786 787 switch (pname) { 788 case GL_FOG_COORDINATE_SOURCE_EXT: 789 case GL_FOG_MODE: 790 case GL_FOG_START: 791 case GL_FOG_END: 792 break; 793 794 case GL_FOG_DENSITY: 795 I915_STATECHANGE(i915, I915_UPLOAD_FOG); 796 797 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { 798 i915->state.Fog[I915_FOGREG_MODE3] = 799 (GLuint) (ctx->Fog.Density * FMC3_D_ONE); 800 } 801 else { 802 fi_type fi; 803 fi.f = ctx->Fog.Density; 804 i915->state.Fog[I915_FOGREG_MODE3] = fi.i; 805 } 806 break; 807 808 case GL_FOG_COLOR: 809 I915_STATECHANGE(i915, I915_UPLOAD_FOG); 810 i915->state.Fog[I915_FOGREG_COLOR] = 811 (_3DSTATE_FOG_COLOR_CMD | 812 ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | 813 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | 814 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); 815 break; 816 817 default: 818 break; 819 } 820} 821 822static void 823i915Hint(struct gl_context * ctx, GLenum target, GLenum state) 824{ 825 switch (target) { 826 case GL_FOG_HINT: 827 break; 828 default: 829 break; 830 } 831} 832 833/* ============================================================= 834 */ 835 836static void 837i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state) 838{ 839 struct i915_context *i915 = I915_CONTEXT(ctx); 840 841 switch (cap) { 842 case GL_TEXTURE_2D: 843 break; 844 845 case GL_LIGHTING: 846 case GL_COLOR_SUM: 847 update_specular(ctx); 848 break; 849 850 case GL_ALPHA_TEST: 851 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 852 if (state) 853 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; 854 else 855 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; 856 break; 857 858 case GL_BLEND: 859 i915EvalLogicOpBlendState(ctx); 860 break; 861 862 case GL_COLOR_LOGIC_OP: 863 i915EvalLogicOpBlendState(ctx); 864 865 /* Logicop doesn't seem to work at 16bpp: 866 */ 867 if (ctx->Visual.rgbBits == 16) 868 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); 869 break; 870 871 case GL_FRAGMENT_PROGRAM_ARB: 872 break; 873 874 case GL_DITHER: 875 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 876 if (state) 877 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; 878 else 879 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; 880 break; 881 882 case GL_DEPTH_TEST: 883 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 884 if (state) 885 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; 886 else 887 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; 888 889 i915DepthMask(ctx, ctx->Depth.Mask); 890 break; 891 892 case GL_SCISSOR_TEST: 893 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); 894 if (state) 895 i915->state.Buffer[I915_DESTREG_SENABLE] = 896 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); 897 else 898 i915->state.Buffer[I915_DESTREG_SENABLE] = 899 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 900 break; 901 902 case GL_LINE_SMOOTH: 903 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 904 if (state) 905 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; 906 else 907 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; 908 break; 909 910 case GL_FOG: 911 break; 912 913 case GL_CULL_FACE: 914 i915CullFaceFrontFace(ctx, 0); 915 break; 916 917 case GL_STENCIL_TEST: 918 { 919 GLboolean hw_stencil = GL_FALSE; 920 if (ctx->DrawBuffer) { 921 struct intel_renderbuffer *irbStencil 922 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); 923 hw_stencil = (irbStencil && irbStencil->region); 924 } 925 if (hw_stencil) { 926 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 927 if (state) 928 i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | 929 S5_STENCIL_WRITE_ENABLE); 930 else 931 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | 932 S5_STENCIL_WRITE_ENABLE); 933 } 934 else { 935 FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state); 936 } 937 } 938 break; 939 940 case GL_POLYGON_STIPPLE: 941 /* The stipple command worked on my 855GM box, but not my 845G. 942 * I'll do more testing later to find out exactly which hardware 943 * supports it. Disabled for now. 944 */ 945 if (i915->intel.hw_stipple && 946 i915->intel.reduced_primitive == GL_TRIANGLES) { 947 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 948 if (state) 949 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; 950 else 951 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; 952 } 953 break; 954 955 case GL_POLYGON_SMOOTH: 956 break; 957 958 case GL_POINT_SPRITE: 959 /* This state change is handled in i915_reduced_primitive_state because 960 * the hardware bit should only be set when rendering points. 961 */ 962 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 963 if (state) 964 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_SPRITE_POINT_ENABLE; 965 else 966 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_SPRITE_POINT_ENABLE; 967 break; 968 969 case GL_POINT_SMOOTH: 970 break; 971 972 default: 973 ; 974 } 975} 976 977 978static void 979i915_init_packets(struct i915_context *i915) 980{ 981 /* Zero all state */ 982 memset(&i915->state, 0, sizeof(i915->state)); 983 984 985 { 986 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 987 /* Probably don't want to upload all this stuff every time one 988 * piece changes. 989 */ 990 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 991 I1_LOAD_S(2) | 992 I1_LOAD_S(4) | 993 I1_LOAD_S(5) | I1_LOAD_S(6) | (3)); 994 i915->state.Ctx[I915_CTXREG_LIS2] = 0; 995 i915->state.Ctx[I915_CTXREG_LIS4] = 0; 996 i915->state.Ctx[I915_CTXREG_LIS5] = 0; 997 998 if (i915->intel.ctx.Visual.rgbBits == 16) 999 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; 1000 1001 1002 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE | 1003 (2 << S6_TRISTRIP_PV_SHIFT)); 1004 1005 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | 1006 ENABLE_LOGIC_OP_FUNC | 1007 LOGIC_OP_FUNC(LOGICOP_COPY) | 1008 ENABLE_STENCIL_TEST_MASK | 1009 STENCIL_TEST_MASK(0xff) | 1010 ENABLE_STENCIL_WRITE_MASK | 1011 STENCIL_WRITE_MASK(0xff)); 1012 1013 i915->state.Ctx[I915_CTXREG_IAB] = 1014 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | 1015 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR); 1016 1017 i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = 1018 _3DSTATE_CONST_BLEND_COLOR_CMD; 1019 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0; 1020 1021 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] = 1022 _3DSTATE_BACKFACE_STENCIL_MASKS | 1023 BFM_ENABLE_STENCIL_TEST_MASK | 1024 BFM_ENABLE_STENCIL_WRITE_MASK | 1025 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) | 1026 (0xff << BFM_STENCIL_TEST_MASK_SHIFT); 1027 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] = 1028 _3DSTATE_BACKFACE_STENCIL_OPS | 1029 BFO_ENABLE_STENCIL_REF | 1030 BFO_ENABLE_STENCIL_FUNCS | 1031 BFO_ENABLE_STENCIL_TWO_SIDE; 1032 } 1033 1034 { 1035 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 1036 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE; 1037 } 1038 1039 1040 { 1041 I915_STATECHANGE(i915, I915_UPLOAD_FOG); 1042 i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD; 1043 i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE | 1044 FMC1_FOGFUNC_VERTEX | 1045 FMC1_FOGINDEX_MODIFY_ENABLE | 1046 FMC1_FOGINDEX_W | 1047 FMC1_C1_C2_MODIFY_ENABLE | 1048 FMC1_DENSITY_MODIFY_ENABLE); 1049 i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD; 1050 } 1051 1052 { 1053 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; 1054 1055 /* scissor */ 1056 i915->state.Buffer[I915_DESTREG_SENABLE] = 1057 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 1058 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; 1059 i915->state.Buffer[I915_DESTREG_SR1] = 0; 1060 i915->state.Buffer[I915_DESTREG_SR2] = 0; 1061 } 1062 1063 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD | 1064 ENABLE_POINT_RASTER_RULE | 1065 OGL_POINT_RASTER_RULE | 1066 ENABLE_LINE_STRIP_PROVOKE_VRTX | 1067 ENABLE_TRI_FAN_PROVOKE_VRTX | 1068 LINE_STRIP_PROVOKE_VRTX(1) | 1069 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D; 1070 1071#if 0 1072 { 1073 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); 1074 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; 1075 i915->state.Default[I915_DEFREG_C1] = 0; 1076 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; 1077 i915->state.Default[I915_DEFREG_S1] = 0; 1078 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; 1079 i915->state.Default[I915_DEFREG_Z1] = 0; 1080 } 1081#endif 1082 1083 1084 /* These will be emitted every at the head of every buffer, unless 1085 * we get hardware contexts working. 1086 */ 1087 i915->state.active = (I915_UPLOAD_PROGRAM | 1088 I915_UPLOAD_STIPPLE | 1089 I915_UPLOAD_CTX | 1090 I915_UPLOAD_BUFFERS | 1091 I915_UPLOAD_INVARIENT | 1092 I915_UPLOAD_RASTER_RULES); 1093} 1094 1095void 1096i915_update_provoking_vertex(struct gl_context * ctx) 1097{ 1098 struct i915_context *i915 = I915_CONTEXT(ctx); 1099 1100 I915_STATECHANGE(i915, I915_UPLOAD_CTX); 1101 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK); 1102 1103 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES); 1104 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | 1105 TRI_FAN_PROVOKE_VRTX_MASK); 1106 1107 /* _NEW_LIGHT */ 1108 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { 1109 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | 1110 TRI_FAN_PROVOKE_VRTX(2)); 1111 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT); 1112 } else { 1113 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | 1114 TRI_FAN_PROVOKE_VRTX(1)); 1115 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT); 1116 } 1117} 1118 1119void 1120i915InitStateFunctions(struct dd_function_table *functions) 1121{ 1122 functions->AlphaFunc = i915AlphaFunc; 1123 functions->BlendColor = i915BlendColor; 1124 functions->BlendEquationSeparate = i915BlendEquationSeparate; 1125 functions->BlendFuncSeparate = i915BlendFuncSeparate; 1126 functions->ColorMask = i915ColorMask; 1127 functions->CullFace = i915CullFaceFrontFace; 1128 functions->DepthFunc = i915DepthFunc; 1129 functions->DepthMask = i915DepthMask; 1130 functions->Enable = i915Enable; 1131 functions->Fogfv = i915Fogfv; 1132 functions->FrontFace = i915CullFaceFrontFace; 1133 functions->Hint = i915Hint; 1134 functions->LightModelfv = i915LightModelfv; 1135 functions->LineWidth = i915LineWidth; 1136 functions->LogicOpcode = i915LogicOp; 1137 functions->PointSize = i915PointSize; 1138 functions->PointParameterfv = i915PointParameterfv; 1139 functions->PolygonStipple = i915PolygonStipple; 1140 functions->Scissor = i915Scissor; 1141 functions->ShadeModel = i915ShadeModel; 1142 functions->StencilFuncSeparate = i915StencilFuncSeparate; 1143 functions->StencilMaskSeparate = i915StencilMaskSeparate; 1144 functions->StencilOpSeparate = i915StencilOpSeparate; 1145 functions->DepthRange = i915DepthRange; 1146 functions->Viewport = i915Viewport; 1147} 1148 1149 1150void 1151i915InitState(struct i915_context *i915) 1152{ 1153 struct gl_context *ctx = &i915->intel.ctx; 1154 1155 i915_init_packets(i915); 1156 1157 _mesa_init_driver_state(ctx); 1158} 1159