i915_vtbl.c revision 8e0f40d28777f1ae599a95312788fe29a0515a0d
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30#include "main/glheader.h"
31#include "main/mtypes.h"
32#include "main/imports.h"
33#include "main/macros.h"
34#include "main/colormac.h"
35
36#include "tnl/t_context.h"
37#include "tnl/t_vertex.h"
38
39#include "intel_batchbuffer.h"
40#include "intel_tex.h"
41#include "intel_regions.h"
42#include "intel_tris.h"
43#include "intel_fbo.h"
44#include "intel_chipset.h"
45
46#include "i915_reg.h"
47#include "i915_context.h"
48
49#include "glapi/glapi.h"
50
51static void
52i915_render_prevalidate(struct intel_context *intel)
53{
54   struct i915_context *i915 = i915_context(&intel->ctx);
55
56   i915ValidateFragmentProgram(i915);
57}
58
59static void
60i915_render_start(struct intel_context *intel)
61{
62}
63
64
65static void
66i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
67{
68   struct i915_context *i915 = i915_context(&intel->ctx);
69   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
70
71   st1 &= ~ST1_ENABLE;
72
73   switch (rprim) {
74   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
75   case GL_TRIANGLES:
76      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
77         st1 |= ST1_ENABLE;
78      break;
79   case GL_LINES:
80   case GL_POINTS:
81   default:
82      break;
83   }
84
85   i915->intel.reduced_primitive = rprim;
86
87   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
88      INTEL_FIREVERTICES(intel);
89
90      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
91      i915->state.Stipple[I915_STPREG_ST1] = st1;
92   }
93}
94
95
96/* Pull apart the vertex format registers and figure out how large a
97 * vertex is supposed to be.
98 */
99static GLboolean
100i915_check_vertex_size(struct intel_context *intel, GLuint expected)
101{
102   struct i915_context *i915 = i915_context(&intel->ctx);
103   int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
104   int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
105   int i, sz = 0;
106
107   switch (lis4 & S4_VFMT_XYZW_MASK) {
108   case S4_VFMT_XY:
109      sz = 2;
110      break;
111   case S4_VFMT_XYZ:
112      sz = 3;
113      break;
114   case S4_VFMT_XYW:
115      sz = 3;
116      break;
117   case S4_VFMT_XYZW:
118      sz = 4;
119      break;
120   default:
121      fprintf(stderr, "no xyzw specified\n");
122      return 0;
123   }
124
125   if (lis4 & S4_VFMT_SPEC_FOG)
126      sz++;
127   if (lis4 & S4_VFMT_COLOR)
128      sz++;
129   if (lis4 & S4_VFMT_DEPTH_OFFSET)
130      sz++;
131   if (lis4 & S4_VFMT_POINT_WIDTH)
132      sz++;
133   if (lis4 & S4_VFMT_FOG_PARAM)
134      sz++;
135
136   for (i = 0; i < 8; i++) {
137      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
138      case TEXCOORDFMT_2D:
139         sz += 2;
140         break;
141      case TEXCOORDFMT_3D:
142         sz += 3;
143         break;
144      case TEXCOORDFMT_4D:
145         sz += 4;
146         break;
147      case TEXCOORDFMT_1D:
148         sz += 1;
149         break;
150      case TEXCOORDFMT_2D_16:
151         sz += 1;
152         break;
153      case TEXCOORDFMT_4D_16:
154         sz += 2;
155         break;
156      case TEXCOORDFMT_NOT_PRESENT:
157         break;
158      default:
159         fprintf(stderr, "bad texcoord fmt %d\n", i);
160         return GL_FALSE;
161      }
162      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
163   }
164
165   if (sz != expected)
166      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
167
168   return sz == expected;
169}
170
171
172static void
173i915_emit_invarient_state(struct intel_context *intel)
174{
175   BATCH_LOCALS;
176
177   BEGIN_BATCH(17, IGNORE_CLIPRECTS);
178
179   OUT_BATCH(_3DSTATE_AA_CMD |
180             AA_LINE_ECAAR_WIDTH_ENABLE |
181             AA_LINE_ECAAR_WIDTH_1_0 |
182             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
183
184   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
185   OUT_BATCH(0);
186
187   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
188   OUT_BATCH(0);
189
190   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
191   OUT_BATCH(0);
192
193   /* Don't support texture crossbar yet */
194   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
195             CSB_TCB(0, 0) |
196             CSB_TCB(1, 1) |
197             CSB_TCB(2, 2) |
198             CSB_TCB(3, 3) |
199             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
200
201   /* Need to initialize this to zero.
202    */
203   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
204   OUT_BATCH(0);
205
206   /* XXX: Use this */
207   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
208
209   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
210   OUT_BATCH(0);
211   OUT_BATCH(0);
212
213   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
214
215   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
216   OUT_BATCH(0);
217
218   ADVANCE_BATCH();
219}
220
221
222#define emit(intel, state, size )		     \
223   intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
224
225static GLuint
226get_dirty(struct i915_hw_state *state)
227{
228   GLuint dirty;
229
230   /* Workaround the multitex hang - if one texture unit state is
231    * modified, emit all texture units.
232    */
233   dirty = state->active & ~state->emitted;
234   if (dirty & I915_UPLOAD_TEX_ALL)
235      state->emitted &= ~I915_UPLOAD_TEX_ALL;
236   dirty = state->active & ~state->emitted;
237   return dirty;
238}
239
240
241static GLuint
242get_state_size(struct i915_hw_state *state)
243{
244   GLuint dirty = get_dirty(state);
245   GLuint i;
246   GLuint sz = 0;
247
248   if (dirty & I915_UPLOAD_INVARIENT)
249      sz += 30 * 4;
250
251   if (dirty & I915_UPLOAD_RASTER_RULES)
252      sz += sizeof(state->RasterRules);
253
254   if (dirty & I915_UPLOAD_CTX)
255      sz += sizeof(state->Ctx);
256
257   if (dirty & I915_UPLOAD_BUFFERS)
258      sz += sizeof(state->Buffer);
259
260   if (dirty & I915_UPLOAD_STIPPLE)
261      sz += sizeof(state->Stipple);
262
263   if (dirty & I915_UPLOAD_FOG)
264      sz += sizeof(state->Fog);
265
266   if (dirty & I915_UPLOAD_TEX_ALL) {
267      int nr = 0;
268      for (i = 0; i < I915_TEX_UNITS; i++)
269         if (dirty & I915_UPLOAD_TEX(i))
270            nr++;
271
272      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
273   }
274
275   if (dirty & I915_UPLOAD_CONSTANTS)
276      sz += state->ConstantSize * sizeof(GLuint);
277
278   if (dirty & I915_UPLOAD_PROGRAM)
279      sz += state->ProgramSize * sizeof(GLuint);
280
281   return sz;
282}
283
284/* Push the state into the sarea and/or texture memory.
285 */
286static void
287i915_emit_state(struct intel_context *intel)
288{
289   struct i915_context *i915 = i915_context(&intel->ctx);
290   struct i915_hw_state *state = i915->current;
291   int i, count, aper_count;
292   GLuint dirty;
293   dri_bo *aper_array[3 + I915_TEX_UNITS];
294   GET_CURRENT_CONTEXT(ctx);
295   BATCH_LOCALS;
296
297   /* We don't hold the lock at this point, so want to make sure that
298    * there won't be a buffer wrap between the state emits and the primitive
299    * emit header.
300    *
301    * It might be better to talk about explicit places where
302    * scheduling is allowed, rather than assume that it is whenever a
303    * batchbuffer fills up.
304    *
305    * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
306    * will be emitted under.
307    */
308   intel_batchbuffer_require_space(intel->batch,
309				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
310				   LOOP_CLIPRECTS);
311   count = 0;
312 again:
313   aper_count = 0;
314   dirty = get_dirty(state);
315
316   aper_array[aper_count++] = intel->batch->buf;
317   if (dirty & I915_UPLOAD_BUFFERS) {
318      aper_array[aper_count++] = state->draw_region->buffer;
319      if (state->depth_region)
320	 aper_array[aper_count++] = state->depth_region->buffer;
321   }
322
323   if (dirty & I915_UPLOAD_TEX_ALL) {
324      for (i = 0; i < I915_TEX_UNITS; i++) {
325	 if (dirty & I915_UPLOAD_TEX(i)) {
326	    if (state->tex_buffer[i]) {
327	       aper_array[aper_count++] = state->tex_buffer[i];
328	    }
329	 }
330      }
331   }
332
333   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
334       if (count == 0) {
335	   count++;
336	   intel_batchbuffer_flush(intel->batch);
337	   goto again;
338       } else {
339	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
340	   assert(0);
341       }
342   }
343
344   /* work out list of buffers to emit */
345
346   /* Do this here as we may have flushed the batchbuffer above,
347    * causing more state to be dirty!
348    */
349   dirty = get_dirty(state);
350   state->emitted |= dirty;
351   assert(get_dirty(state) == 0);
352
353   if (INTEL_DEBUG & DEBUG_STATE)
354      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
355
356   if (dirty & I915_UPLOAD_INVARIENT) {
357      if (INTEL_DEBUG & DEBUG_STATE)
358         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
359      i915_emit_invarient_state(intel);
360   }
361
362   if (dirty & I915_UPLOAD_RASTER_RULES) {
363      if (INTEL_DEBUG & DEBUG_STATE)
364         fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
365      emit(intel, state->RasterRules, sizeof(state->RasterRules));
366   }
367
368   if (dirty & I915_UPLOAD_CTX) {
369      if (INTEL_DEBUG & DEBUG_STATE)
370         fprintf(stderr, "I915_UPLOAD_CTX:\n");
371
372      emit(intel, state->Ctx, sizeof(state->Ctx));
373   }
374
375   if (dirty & I915_UPLOAD_BUFFERS) {
376      GLuint count = 9;
377
378      if (INTEL_DEBUG & DEBUG_STATE)
379         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
380
381      if (state->depth_region)
382          count += 3;
383
384      if (intel->constant_cliprect)
385          count += 6;
386
387      BEGIN_BATCH(count, IGNORE_CLIPRECTS);
388      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
389      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
390      OUT_RELOC(state->draw_region->buffer,
391		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
392                state->draw_region->draw_offset);
393
394      if (state->depth_region) {
395         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
396         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
397         OUT_RELOC(state->depth_region->buffer,
398		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
399                   state->depth_region->draw_offset);
400      }
401
402      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
403      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
404      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
405      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
406      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
407      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
408
409      if (intel->constant_cliprect) {
410	 assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
411	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
412	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
413	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
414	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
415	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
416	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
417      }
418
419      ADVANCE_BATCH();
420   }
421
422   if (dirty & I915_UPLOAD_STIPPLE) {
423      if (INTEL_DEBUG & DEBUG_STATE)
424         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
425      emit(intel, state->Stipple, sizeof(state->Stipple));
426   }
427
428   if (dirty & I915_UPLOAD_FOG) {
429      if (INTEL_DEBUG & DEBUG_STATE)
430         fprintf(stderr, "I915_UPLOAD_FOG:\n");
431      emit(intel, state->Fog, sizeof(state->Fog));
432   }
433
434   /* Combine all the dirty texture state into a single command to
435    * avoid lockups on I915 hardware.
436    */
437   if (dirty & I915_UPLOAD_TEX_ALL) {
438      int nr = 0;
439
440      for (i = 0; i < I915_TEX_UNITS; i++)
441         if (dirty & I915_UPLOAD_TEX(i))
442            nr++;
443
444      BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
445      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
446      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
447      for (i = 0; i < I915_TEX_UNITS; i++)
448         if (dirty & I915_UPLOAD_TEX(i)) {
449
450            if (state->tex_buffer[i]) {
451               OUT_RELOC(state->tex_buffer[i],
452			 I915_GEM_DOMAIN_SAMPLER, 0,
453                         state->tex_offset[i]);
454            }
455            else if (state == &i915->meta) {
456               assert(i == 0);
457               OUT_BATCH(0);
458            }
459            else {
460               OUT_BATCH(state->tex_offset[i]);
461            }
462
463            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
464            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
465         }
466      ADVANCE_BATCH();
467
468      BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
469      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
470      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
471      for (i = 0; i < I915_TEX_UNITS; i++)
472         if (dirty & I915_UPLOAD_TEX(i)) {
473            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
474            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
475            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
476         }
477      ADVANCE_BATCH();
478   }
479
480   if (dirty & I915_UPLOAD_CONSTANTS) {
481      if (INTEL_DEBUG & DEBUG_STATE)
482         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
483      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
484   }
485
486   if (dirty & I915_UPLOAD_PROGRAM) {
487      if (state->ProgramSize) {
488         if (INTEL_DEBUG & DEBUG_STATE)
489            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
490
491         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
492
493         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
494         if (INTEL_DEBUG & DEBUG_STATE)
495            i915_disassemble_program(state->Program, state->ProgramSize);
496      }
497   }
498
499   intel->batch->dirty_state &= ~dirty;
500   assert(get_dirty(state) == 0);
501   assert((intel->batch->dirty_state & (1<<1)) == 0);
502}
503
504static void
505i915_destroy_context(struct intel_context *intel)
506{
507   GLuint i;
508   struct i915_context *i915 = i915_context(&intel->ctx);
509
510   intel_region_release(&i915->state.draw_region);
511   intel_region_release(&i915->state.depth_region);
512   intel_region_release(&i915->meta.draw_region);
513   intel_region_release(&i915->meta.depth_region);
514   intel_region_release(&i915->initial.draw_region);
515   intel_region_release(&i915->initial.depth_region);
516
517   for (i = 0; i < I915_TEX_UNITS; i++) {
518      if (i915->state.tex_buffer[i] != NULL) {
519	 dri_bo_unreference(i915->state.tex_buffer[i]);
520	 i915->state.tex_buffer[i] = NULL;
521      }
522   }
523
524   _tnl_free_vertices(&intel->ctx);
525}
526
527void
528i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
529			     uint32_t buffer_id)
530{
531   state[0] = _3DSTATE_BUF_INFO_CMD;
532   state[1] = buffer_id;
533
534   if (region != NULL) {
535      state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
536
537      if (region->tiling != I915_TILING_NONE) {
538	 state[1] |= BUF_3D_TILED_SURFACE;
539	 if (region->tiling == I915_TILING_Y)
540	    state[1] |= BUF_3D_TILE_WALK_Y;
541      }
542   }
543}
544
545/**
546 * Set the drawing regions for the color and depth/stencil buffers.
547 * This involves setting the pitch, cpp and buffer ID/location.
548 * Also set pixel format for color and Z rendering
549 * Used for setting both regular and meta state.
550 */
551void
552i915_state_draw_region(struct intel_context *intel,
553                       struct i915_hw_state *state,
554                       struct intel_region *color_region,
555                       struct intel_region *depth_region)
556{
557   struct i915_context *i915 = i915_context(&intel->ctx);
558   GLcontext *ctx = &intel->ctx;
559   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
560   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
561   GLuint value;
562
563   ASSERT(state == &i915->state || state == &i915->meta);
564
565   if (state->draw_region != color_region) {
566      intel_region_release(&state->draw_region);
567      intel_region_reference(&state->draw_region, color_region);
568   }
569   if (state->depth_region != depth_region) {
570      intel_region_release(&state->depth_region);
571      intel_region_reference(&state->depth_region, depth_region);
572   }
573
574   /*
575    * Set stride/cpp values
576    */
577   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
578				color_region, BUF_3D_ID_COLOR_BACK);
579
580   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
581				depth_region, BUF_3D_ID_DEPTH);
582
583   /*
584    * Compute/set I915_DESTREG_DV1 value
585    */
586   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
587            DSTORG_VERT_BIAS(0x8) |     /* .5 */
588            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
589   if (irb != NULL) {
590      switch (irb->texformat) {
591      case MESA_FORMAT_ARGB8888:
592      case MESA_FORMAT_XRGB8888:
593	 value |= DV_PF_8888;
594	 break;
595      case MESA_FORMAT_RGB565:
596	 value |= DV_PF_565 | DITHER_FULL_ALWAYS;
597	 break;
598      case MESA_FORMAT_ARGB1555:
599	 value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
600	 break;
601      case MESA_FORMAT_ARGB4444:
602	 value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
603	 break;
604      default:
605	 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
606		       irb->texformat);
607      }
608   }
609
610   /* This isn't quite safe, thus being hidden behind an option.  When changing
611    * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
612    * can only be set when a depth buffer is already defined.
613    */
614   if (IS_945(intel->intelScreen->deviceID) && intel->use_early_z &&
615       depth_region->tiling != I915_TILING_NONE)
616      value |= CLASSIC_EARLY_DEPTH;
617
618   if (depth_region && depth_region->cpp == 4) {
619      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
620   }
621   else {
622      value |= DEPTH_FRMT_16_FIXED;
623   }
624   state->Buffer[I915_DESTREG_DV1] = value;
625
626   if (intel->constant_cliprect) {
627      state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
628      state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
629      state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
630      state->Buffer[I915_DESTREG_DRAWRECT3] =
631	 (ctx->DrawBuffer->Width & 0xffff) |
632	 (ctx->DrawBuffer->Height << 16);
633      state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
634      state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
635   } else {
636      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
637      state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP;
638      state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP;
639      state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP;
640      state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP;
641      state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP;
642   }
643
644   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
645}
646
647
648static void
649i915_set_draw_region(struct intel_context *intel,
650                     struct intel_region *color_regions[],
651                     struct intel_region *depth_region,
652		     GLuint num_regions)
653{
654   struct i915_context *i915 = i915_context(&intel->ctx);
655   i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
656}
657
658
659
660static void
661i915_new_batch(struct intel_context *intel)
662{
663   struct i915_context *i915 = i915_context(&intel->ctx);
664
665   /* Mark all state as needing to be emitted when starting a new batchbuffer.
666    * Using hardware contexts would be an alternative, but they have some
667    * difficulties associated with them (physical address requirements).
668    */
669   i915->state.emitted = 0;
670
671   /* Check that we didn't just wrap our batchbuffer at a bad time. */
672   assert(!intel->no_batch_wrap);
673}
674
675static void
676i915_assert_not_dirty( struct intel_context *intel )
677{
678   struct i915_context *i915 = i915_context(&intel->ctx);
679   struct i915_hw_state *state = i915->current;
680   GLuint dirty = get_dirty(state);
681   assert(!dirty);
682}
683
684void
685i915InitVtbl(struct i915_context *i915)
686{
687   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
688   i915->intel.vtbl.destroy = i915_destroy_context;
689   i915->intel.vtbl.emit_state = i915_emit_state;
690   i915->intel.vtbl.new_batch = i915_new_batch;
691   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
692   i915->intel.vtbl.render_start = i915_render_start;
693   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
694   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
695   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
696   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
697   i915->intel.vtbl.finish_batch = intel_finish_vb;
698}
699