i915_vtbl.c revision b87406e55f029d29594ae76a4b39a4fe1007fe4f
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30#include "main/glheader.h"
31#include "main/mtypes.h"
32#include "main/imports.h"
33#include "main/macros.h"
34#include "main/colormac.h"
35
36#include "tnl/t_context.h"
37#include "tnl/t_vertex.h"
38
39#include "intel_batchbuffer.h"
40#include "intel_regions.h"
41#include "intel_tris.h"
42#include "intel_fbo.h"
43
44#include "i915_reg.h"
45#include "i915_context.h"
46
47static void
48i915_render_prevalidate(struct intel_context *intel)
49{
50   struct i915_context *i915 = i915_context(&intel->ctx);
51
52   i915ValidateFragmentProgram(i915);
53}
54
55static void
56i915_render_start(struct intel_context *intel)
57{
58   intel_prepare_render(intel);
59}
60
61
62static void
63i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64{
65   struct i915_context *i915 = i915_context(&intel->ctx);
66   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68   st1 &= ~ST1_ENABLE;
69
70   switch (rprim) {
71   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72   case GL_TRIANGLES:
73      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74         st1 |= ST1_ENABLE;
75      break;
76   case GL_LINES:
77   case GL_POINTS:
78   default:
79      break;
80   }
81
82   i915->intel.reduced_primitive = rprim;
83
84   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85      INTEL_FIREVERTICES(intel);
86
87      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88      i915->state.Stipple[I915_STPREG_ST1] = st1;
89   }
90}
91
92
93/* Pull apart the vertex format registers and figure out how large a
94 * vertex is supposed to be.
95 */
96static GLboolean
97i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98{
99   struct i915_context *i915 = i915_context(&intel->ctx);
100   int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
101   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
102   int i, sz = 0;
103
104   switch (lis4 & S4_VFMT_XYZW_MASK) {
105   case S4_VFMT_XY:
106      sz = 2;
107      break;
108   case S4_VFMT_XYZ:
109      sz = 3;
110      break;
111   case S4_VFMT_XYW:
112      sz = 3;
113      break;
114   case S4_VFMT_XYZW:
115      sz = 4;
116      break;
117   default:
118      fprintf(stderr, "no xyzw specified\n");
119      return 0;
120   }
121
122   if (lis4 & S4_VFMT_SPEC_FOG)
123      sz++;
124   if (lis4 & S4_VFMT_COLOR)
125      sz++;
126   if (lis4 & S4_VFMT_DEPTH_OFFSET)
127      sz++;
128   if (lis4 & S4_VFMT_POINT_WIDTH)
129      sz++;
130   if (lis4 & S4_VFMT_FOG_PARAM)
131      sz++;
132
133   for (i = 0; i < 8; i++) {
134      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135      case TEXCOORDFMT_2D:
136         sz += 2;
137         break;
138      case TEXCOORDFMT_3D:
139         sz += 3;
140         break;
141      case TEXCOORDFMT_4D:
142         sz += 4;
143         break;
144      case TEXCOORDFMT_1D:
145         sz += 1;
146         break;
147      case TEXCOORDFMT_2D_16:
148         sz += 1;
149         break;
150      case TEXCOORDFMT_4D_16:
151         sz += 2;
152         break;
153      case TEXCOORDFMT_NOT_PRESENT:
154         break;
155      default:
156         fprintf(stderr, "bad texcoord fmt %d\n", i);
157         return GL_FALSE;
158      }
159      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160   }
161
162   if (sz != expected)
163      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165   return sz == expected;
166}
167
168
169static void
170i915_emit_invarient_state(struct intel_context *intel)
171{
172   BATCH_LOCALS;
173
174   BEGIN_BATCH(17);
175
176   OUT_BATCH(_3DSTATE_AA_CMD |
177             AA_LINE_ECAAR_WIDTH_ENABLE |
178             AA_LINE_ECAAR_WIDTH_1_0 |
179             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182   OUT_BATCH(0);
183
184   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185   OUT_BATCH(0);
186
187   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188   OUT_BATCH(0);
189
190   /* Don't support texture crossbar yet */
191   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192             CSB_TCB(0, 0) |
193             CSB_TCB(1, 1) |
194             CSB_TCB(2, 2) |
195             CSB_TCB(3, 3) |
196             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198   /* Need to initialize this to zero.
199    */
200   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201   OUT_BATCH(0);
202
203   /* XXX: Use this */
204   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207   OUT_BATCH(0);
208   OUT_BATCH(0);
209
210   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
213   OUT_BATCH(0);
214
215   ADVANCE_BATCH();
216}
217
218
219#define emit(intel, state, size )		     \
220   intel_batchbuffer_data(intel->batch, state, size)
221
222static GLuint
223get_dirty(struct i915_hw_state *state)
224{
225   GLuint dirty;
226
227   /* Workaround the multitex hang - if one texture unit state is
228    * modified, emit all texture units.
229    */
230   dirty = state->active & ~state->emitted;
231   if (dirty & I915_UPLOAD_TEX_ALL)
232      state->emitted &= ~I915_UPLOAD_TEX_ALL;
233   dirty = state->active & ~state->emitted;
234   return dirty;
235}
236
237
238static GLuint
239get_state_size(struct i915_hw_state *state)
240{
241   GLuint dirty = get_dirty(state);
242   GLuint i;
243   GLuint sz = 0;
244
245   if (dirty & I915_UPLOAD_INVARIENT)
246      sz += 30 * 4;
247
248   if (dirty & I915_UPLOAD_RASTER_RULES)
249      sz += sizeof(state->RasterRules);
250
251   if (dirty & I915_UPLOAD_CTX)
252      sz += sizeof(state->Ctx);
253
254   if (dirty & I915_UPLOAD_BUFFERS)
255      sz += sizeof(state->Buffer);
256
257   if (dirty & I915_UPLOAD_STIPPLE)
258      sz += sizeof(state->Stipple);
259
260   if (dirty & I915_UPLOAD_FOG)
261      sz += sizeof(state->Fog);
262
263   if (dirty & I915_UPLOAD_TEX_ALL) {
264      int nr = 0;
265      for (i = 0; i < I915_TEX_UNITS; i++)
266         if (dirty & I915_UPLOAD_TEX(i))
267            nr++;
268
269      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270   }
271
272   if (dirty & I915_UPLOAD_CONSTANTS)
273      sz += state->ConstantSize * sizeof(GLuint);
274
275   if (dirty & I915_UPLOAD_PROGRAM)
276      sz += state->ProgramSize * sizeof(GLuint);
277
278   return sz;
279}
280
281/* Push the state into the sarea and/or texture memory.
282 */
283static void
284i915_emit_state(struct intel_context *intel)
285{
286   struct i915_context *i915 = i915_context(&intel->ctx);
287   struct i915_hw_state *state = &i915->state;
288   int i, count, aper_count;
289   GLuint dirty;
290   dri_bo *aper_array[3 + I915_TEX_UNITS];
291   GET_CURRENT_CONTEXT(ctx);
292   BATCH_LOCALS;
293
294   /* We don't hold the lock at this point, so want to make sure that
295    * there won't be a buffer wrap between the state emits and the primitive
296    * emit header.
297    *
298    * It might be better to talk about explicit places where
299    * scheduling is allowed, rather than assume that it is whenever a
300    * batchbuffer fills up.
301    */
302   intel_batchbuffer_require_space(intel->batch,
303				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
304   count = 0;
305 again:
306   aper_count = 0;
307   dirty = get_dirty(state);
308
309   aper_array[aper_count++] = intel->batch->buf;
310   if (dirty & I915_UPLOAD_BUFFERS) {
311      aper_array[aper_count++] = state->draw_region->buffer;
312      if (state->depth_region)
313	 aper_array[aper_count++] = state->depth_region->buffer;
314   }
315
316   if (dirty & I915_UPLOAD_TEX_ALL) {
317      for (i = 0; i < I915_TEX_UNITS; i++) {
318	 if (dirty & I915_UPLOAD_TEX(i)) {
319	    if (state->tex_buffer[i]) {
320	       aper_array[aper_count++] = state->tex_buffer[i];
321	    }
322	 }
323      }
324   }
325
326   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
327       if (count == 0) {
328	   count++;
329	   intel_batchbuffer_flush(intel->batch);
330	   goto again;
331       } else {
332	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
333	   assert(0);
334       }
335   }
336
337   /* work out list of buffers to emit */
338
339   /* Do this here as we may have flushed the batchbuffer above,
340    * causing more state to be dirty!
341    */
342   dirty = get_dirty(state);
343   state->emitted |= dirty;
344   assert(get_dirty(state) == 0);
345
346   if (INTEL_DEBUG & DEBUG_STATE)
347      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
348
349   if (dirty & I915_UPLOAD_INVARIENT) {
350      if (INTEL_DEBUG & DEBUG_STATE)
351         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
352      i915_emit_invarient_state(intel);
353   }
354
355   if (dirty & I915_UPLOAD_RASTER_RULES) {
356      if (INTEL_DEBUG & DEBUG_STATE)
357         fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
358      emit(intel, state->RasterRules, sizeof(state->RasterRules));
359   }
360
361   if (dirty & I915_UPLOAD_CTX) {
362      if (INTEL_DEBUG & DEBUG_STATE)
363         fprintf(stderr, "I915_UPLOAD_CTX:\n");
364
365      emit(intel, state->Ctx, sizeof(state->Ctx));
366   }
367
368   if (dirty & I915_UPLOAD_BUFFERS) {
369      GLuint count = 15;
370
371      if (INTEL_DEBUG & DEBUG_STATE)
372         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
373
374      if (state->depth_region)
375          count += 3;
376
377      BEGIN_BATCH(count);
378      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
379      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
380      OUT_RELOC(state->draw_region->buffer,
381		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
382
383      if (state->depth_region) {
384         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
385         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
386         OUT_RELOC(state->depth_region->buffer,
387		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
388      }
389
390      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
391      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
392      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
393      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
394      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
395      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
396
397      assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
398      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
399      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
400      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
401      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
402      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
403      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
404
405      ADVANCE_BATCH();
406   }
407
408   if (dirty & I915_UPLOAD_STIPPLE) {
409      if (INTEL_DEBUG & DEBUG_STATE)
410         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
411      emit(intel, state->Stipple, sizeof(state->Stipple));
412   }
413
414   if (dirty & I915_UPLOAD_FOG) {
415      if (INTEL_DEBUG & DEBUG_STATE)
416         fprintf(stderr, "I915_UPLOAD_FOG:\n");
417      emit(intel, state->Fog, sizeof(state->Fog));
418   }
419
420   /* Combine all the dirty texture state into a single command to
421    * avoid lockups on I915 hardware.
422    */
423   if (dirty & I915_UPLOAD_TEX_ALL) {
424      int nr = 0;
425
426      for (i = 0; i < I915_TEX_UNITS; i++)
427         if (dirty & I915_UPLOAD_TEX(i))
428            nr++;
429
430      BEGIN_BATCH(2 + nr * 3);
431      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
432      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
433      for (i = 0; i < I915_TEX_UNITS; i++)
434         if (dirty & I915_UPLOAD_TEX(i)) {
435
436            if (state->tex_buffer[i]) {
437               OUT_RELOC(state->tex_buffer[i],
438			 I915_GEM_DOMAIN_SAMPLER, 0,
439                         state->tex_offset[i]);
440            }
441            else {
442               OUT_BATCH(state->tex_offset[i]);
443            }
444
445            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
446            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
447         }
448      ADVANCE_BATCH();
449
450      BEGIN_BATCH(2 + nr * 3);
451      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
452      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
453      for (i = 0; i < I915_TEX_UNITS; i++)
454         if (dirty & I915_UPLOAD_TEX(i)) {
455            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
456            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
457            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
458         }
459      ADVANCE_BATCH();
460   }
461
462   if (dirty & I915_UPLOAD_CONSTANTS) {
463      if (INTEL_DEBUG & DEBUG_STATE)
464         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
465      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
466   }
467
468   if (dirty & I915_UPLOAD_PROGRAM) {
469      if (state->ProgramSize) {
470         if (INTEL_DEBUG & DEBUG_STATE)
471            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
472
473         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
474
475         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
476         if (INTEL_DEBUG & DEBUG_STATE)
477            i915_disassemble_program(state->Program, state->ProgramSize);
478      }
479   }
480
481   intel->batch->dirty_state &= ~dirty;
482   assert(get_dirty(state) == 0);
483   assert((intel->batch->dirty_state & (1<<1)) == 0);
484}
485
486static void
487i915_destroy_context(struct intel_context *intel)
488{
489   GLuint i;
490   struct i915_context *i915 = i915_context(&intel->ctx);
491
492   intel_region_release(&i915->state.draw_region);
493   intel_region_release(&i915->state.depth_region);
494
495   for (i = 0; i < I915_TEX_UNITS; i++) {
496      if (i915->state.tex_buffer[i] != NULL) {
497	 dri_bo_unreference(i915->state.tex_buffer[i]);
498	 i915->state.tex_buffer[i] = NULL;
499      }
500   }
501
502   _tnl_free_vertices(&intel->ctx);
503}
504
505void
506i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
507			     uint32_t buffer_id)
508{
509   state[0] = _3DSTATE_BUF_INFO_CMD;
510   state[1] = buffer_id;
511
512   if (region != NULL) {
513      state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
514
515      if (region->tiling != I915_TILING_NONE) {
516	 state[1] |= BUF_3D_TILED_SURFACE;
517	 if (region->tiling == I915_TILING_Y)
518	    state[1] |= BUF_3D_TILE_WALK_Y;
519      }
520   }
521}
522
523static void
524i915_set_draw_region(struct intel_context *intel,
525                     struct intel_region *color_regions[],
526                     struct intel_region *depth_region,
527		     GLuint num_regions)
528{
529   struct i915_context *i915 = i915_context(&intel->ctx);
530   GLcontext *ctx = &intel->ctx;
531   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
532   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
533   GLuint value;
534   struct i915_hw_state *state = &i915->state;
535   uint32_t draw_x, draw_y;
536
537   if (state->draw_region != color_regions[0]) {
538      intel_region_release(&state->draw_region);
539      intel_region_reference(&state->draw_region, color_regions[0]);
540   }
541   if (state->depth_region != depth_region) {
542      intel_region_release(&state->depth_region);
543      intel_region_reference(&state->depth_region, depth_region);
544   }
545
546   /*
547    * Set stride/cpp values
548    */
549   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
550				color_regions[0], BUF_3D_ID_COLOR_BACK);
551
552   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
553				depth_region, BUF_3D_ID_DEPTH);
554
555   /*
556    * Compute/set I915_DESTREG_DV1 value
557    */
558   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
559            DSTORG_VERT_BIAS(0x8) |     /* .5 */
560            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
561   if (irb != NULL) {
562      switch (irb->Base.Format) {
563      case MESA_FORMAT_ARGB8888:
564      case MESA_FORMAT_XRGB8888:
565	 value |= DV_PF_8888;
566	 break;
567      case MESA_FORMAT_RGB565:
568	 value |= DV_PF_565 | DITHER_FULL_ALWAYS;
569	 break;
570      case MESA_FORMAT_ARGB1555:
571	 value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
572	 break;
573      case MESA_FORMAT_ARGB4444:
574	 value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
575	 break;
576      default:
577	 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
578		       irb->Base.Format);
579      }
580   }
581
582   /* This isn't quite safe, thus being hidden behind an option.  When changing
583    * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
584    * can only be set when a depth buffer is already defined.
585    */
586   if (intel->is_945 && intel->use_early_z &&
587       depth_region->tiling != I915_TILING_NONE)
588      value |= CLASSIC_EARLY_DEPTH;
589
590   if (depth_region && depth_region->cpp == 4) {
591      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
592   }
593   else {
594      value |= DEPTH_FRMT_16_FIXED;
595   }
596   state->Buffer[I915_DESTREG_DV1] = value;
597
598   /* We set up the drawing rectangle to be offset into the color
599    * region's location in the miptree.  If it doesn't match with
600    * depth's offsets, we can't render to it.
601    *
602    * (Well, not actually true -- the hw grew a bit to let depth's
603    * offset get forced to 0,0.  We may want to use that if people are
604    * hitting that case.  Also, some configurations may be supportable
605    * by tweaking the start offset of the buffers around, which we
606    * can't do in general due to tiling)
607    */
608   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
609	    (depth_region && color_regions[0]) &&
610	    (depth_region->draw_x != color_regions[0]->draw_x ||
611	     depth_region->draw_y != color_regions[0]->draw_y));
612
613   if (color_regions[0]) {
614      draw_x = color_regions[0]->draw_x;
615      draw_y = color_regions[0]->draw_y;
616   } else if (depth_region) {
617      draw_x = depth_region->draw_x;
618      draw_y = depth_region->draw_y;
619   } else {
620      draw_x = 0;
621      draw_y = 0;
622   }
623
624   /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
625   state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH;
626   state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
627   state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
628   state->Buffer[I915_DESTREG_DRAWRECT3] = (draw_y << 16) | draw_x;
629   state->Buffer[I915_DESTREG_DRAWRECT4] =
630      ((ctx->DrawBuffer->Width + draw_x) & 0xffff) |
631      ((ctx->DrawBuffer->Height + draw_y) << 16);
632   state->Buffer[I915_DESTREG_DRAWRECT5] = (draw_y << 16) | draw_x;
633
634   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
635}
636
637
638
639static void
640i915_new_batch(struct intel_context *intel)
641{
642   struct i915_context *i915 = i915_context(&intel->ctx);
643
644   /* Mark all state as needing to be emitted when starting a new batchbuffer.
645    * Using hardware contexts would be an alternative, but they have some
646    * difficulties associated with them (physical address requirements).
647    */
648   i915->state.emitted = 0;
649}
650
651static void
652i915_assert_not_dirty( struct intel_context *intel )
653{
654   struct i915_context *i915 = i915_context(&intel->ctx);
655   GLuint dirty = get_dirty(&i915->state);
656   assert(!dirty);
657}
658
659void
660i915InitVtbl(struct i915_context *i915)
661{
662   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
663   i915->intel.vtbl.destroy = i915_destroy_context;
664   i915->intel.vtbl.emit_state = i915_emit_state;
665   i915->intel.vtbl.new_batch = i915_new_batch;
666   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
667   i915->intel.vtbl.render_start = i915_render_start;
668   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
669   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
670   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
671   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
672   i915->intel.vtbl.finish_batch = intel_finish_vb;
673}
674