i915_vtbl.c revision df73363ed1aa34cc0dc5feefb3933309591fa015
1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30#include "main/glheader.h"
31#include "main/mtypes.h"
32#include "main/imports.h"
33#include "main/macros.h"
34#include "main/colormac.h"
35
36#include "tnl/t_context.h"
37#include "tnl/t_vertex.h"
38
39#include "intel_batchbuffer.h"
40#include "intel_tex.h"
41#include "intel_regions.h"
42#include "intel_tris.h"
43
44#include "i915_reg.h"
45#include "i915_context.h"
46
47#include "glapi/glapi.h"
48
49static void
50i915_render_prevalidate(struct intel_context *intel)
51{
52   struct i915_context *i915 = i915_context(&intel->ctx);
53
54   if (!intel->Fallback)
55       i915ValidateFragmentProgram(i915);
56}
57
58static void
59i915_render_start(struct intel_context *intel)
60{
61}
62
63
64static void
65i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
66{
67   struct i915_context *i915 = i915_context(&intel->ctx);
68   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
69
70   st1 &= ~ST1_ENABLE;
71
72   switch (rprim) {
73   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
74   case GL_TRIANGLES:
75      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
76         st1 |= ST1_ENABLE;
77      break;
78   case GL_LINES:
79   case GL_POINTS:
80   default:
81      break;
82   }
83
84   i915->intel.reduced_primitive = rprim;
85
86   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
87      INTEL_FIREVERTICES(intel);
88
89      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
90      i915->state.Stipple[I915_STPREG_ST1] = st1;
91   }
92}
93
94
95/* Pull apart the vertex format registers and figure out how large a
96 * vertex is supposed to be.
97 */
98static GLboolean
99i915_check_vertex_size(struct intel_context *intel, GLuint expected)
100{
101   struct i915_context *i915 = i915_context(&intel->ctx);
102   int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
103   int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
104   int i, sz = 0;
105
106   switch (lis4 & S4_VFMT_XYZW_MASK) {
107   case S4_VFMT_XY:
108      sz = 2;
109      break;
110   case S4_VFMT_XYZ:
111      sz = 3;
112      break;
113   case S4_VFMT_XYW:
114      sz = 3;
115      break;
116   case S4_VFMT_XYZW:
117      sz = 4;
118      break;
119   default:
120      fprintf(stderr, "no xyzw specified\n");
121      return 0;
122   }
123
124   if (lis4 & S4_VFMT_SPEC_FOG)
125      sz++;
126   if (lis4 & S4_VFMT_COLOR)
127      sz++;
128   if (lis4 & S4_VFMT_DEPTH_OFFSET)
129      sz++;
130   if (lis4 & S4_VFMT_POINT_WIDTH)
131      sz++;
132   if (lis4 & S4_VFMT_FOG_PARAM)
133      sz++;
134
135   for (i = 0; i < 8; i++) {
136      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
137      case TEXCOORDFMT_2D:
138         sz += 2;
139         break;
140      case TEXCOORDFMT_3D:
141         sz += 3;
142         break;
143      case TEXCOORDFMT_4D:
144         sz += 4;
145         break;
146      case TEXCOORDFMT_1D:
147         sz += 1;
148         break;
149      case TEXCOORDFMT_2D_16:
150         sz += 1;
151         break;
152      case TEXCOORDFMT_4D_16:
153         sz += 2;
154         break;
155      case TEXCOORDFMT_NOT_PRESENT:
156         break;
157      default:
158         fprintf(stderr, "bad texcoord fmt %d\n", i);
159         return GL_FALSE;
160      }
161      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
162   }
163
164   if (sz != expected)
165      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
166
167   return sz == expected;
168}
169
170
171static void
172i915_emit_invarient_state(struct intel_context *intel)
173{
174   BATCH_LOCALS;
175
176   BEGIN_BATCH(20, IGNORE_CLIPRECTS);
177
178   OUT_BATCH(_3DSTATE_AA_CMD |
179             AA_LINE_ECAAR_WIDTH_ENABLE |
180             AA_LINE_ECAAR_WIDTH_1_0 |
181             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
182
183   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
184   OUT_BATCH(0);
185
186   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
187   OUT_BATCH(0);
188
189   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
190   OUT_BATCH(0);
191
192   /* Don't support texture crossbar yet */
193   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
194             CSB_TCB(0, 0) |
195             CSB_TCB(1, 1) |
196             CSB_TCB(2, 2) |
197             CSB_TCB(3, 3) |
198             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
199
200   OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
201             ENABLE_POINT_RASTER_RULE |
202             OGL_POINT_RASTER_RULE |
203             ENABLE_LINE_STRIP_PROVOKE_VRTX |
204             ENABLE_TRI_FAN_PROVOKE_VRTX |
205             LINE_STRIP_PROVOKE_VRTX(1) |
206             TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
207
208   /* Need to initialize this to zero.
209    */
210   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
211   OUT_BATCH(0);
212
213   /* XXX: Use this */
214   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
215
216   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
217   OUT_BATCH(0);
218   OUT_BATCH(0);
219
220   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
221
222   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
223   OUT_BATCH(0);
224
225
226   /* Don't support twosided stencil yet */
227   OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
228   OUT_BATCH(0);
229
230   ADVANCE_BATCH();
231}
232
233
234#define emit(intel, state, size )		     \
235   intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
236
237static GLuint
238get_dirty(struct i915_hw_state *state)
239{
240   GLuint dirty;
241
242   /* Workaround the multitex hang - if one texture unit state is
243    * modified, emit all texture units.
244    */
245   dirty = state->active & ~state->emitted;
246   if (dirty & I915_UPLOAD_TEX_ALL)
247      state->emitted &= ~I915_UPLOAD_TEX_ALL;
248   dirty = state->active & ~state->emitted;
249   return dirty;
250}
251
252
253static GLuint
254get_state_size(struct i915_hw_state *state)
255{
256   GLuint dirty = get_dirty(state);
257   GLuint i;
258   GLuint sz = 0;
259
260   if (dirty & I915_UPLOAD_INVARIENT)
261      sz += 30 * 4;
262
263   if (dirty & I915_UPLOAD_CTX)
264      sz += sizeof(state->Ctx);
265
266   if (dirty & I915_UPLOAD_BUFFERS)
267      sz += sizeof(state->Buffer);
268
269   if (dirty & I915_UPLOAD_STIPPLE)
270      sz += sizeof(state->Stipple);
271
272   if (dirty & I915_UPLOAD_FOG)
273      sz += sizeof(state->Fog);
274
275   if (dirty & I915_UPLOAD_TEX_ALL) {
276      int nr = 0;
277      for (i = 0; i < I915_TEX_UNITS; i++)
278         if (dirty & I915_UPLOAD_TEX(i))
279            nr++;
280
281      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
282   }
283
284   if (dirty & I915_UPLOAD_CONSTANTS)
285      sz += state->ConstantSize * sizeof(GLuint);
286
287   if (dirty & I915_UPLOAD_PROGRAM)
288      sz += state->ProgramSize * sizeof(GLuint);
289
290   return sz;
291}
292
293/* Push the state into the sarea and/or texture memory.
294 */
295static void
296i915_emit_state(struct intel_context *intel)
297{
298   struct i915_context *i915 = i915_context(&intel->ctx);
299   struct i915_hw_state *state = i915->current;
300   int i, count, aper_count;
301   GLuint dirty;
302   dri_bo *aper_array[3 + I915_TEX_UNITS];
303   GET_CURRENT_CONTEXT(ctx);
304   BATCH_LOCALS;
305
306   /* We don't hold the lock at this point, so want to make sure that
307    * there won't be a buffer wrap between the state emits and the primitive
308    * emit header.
309    *
310    * It might be better to talk about explicit places where
311    * scheduling is allowed, rather than assume that it is whenever a
312    * batchbuffer fills up.
313    *
314    * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
315    * will be emitted under.
316    */
317   intel_batchbuffer_require_space(intel->batch,
318				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
319				   LOOP_CLIPRECTS);
320   count = 0;
321 again:
322   aper_count = 0;
323   dirty = get_dirty(state);
324
325   aper_array[aper_count++] = intel->batch->buf;
326   if (dirty & I915_UPLOAD_BUFFERS) {
327      aper_array[aper_count++] = state->draw_region->buffer;
328      if (state->depth_region)
329	 aper_array[aper_count++] = state->depth_region->buffer;
330   }
331
332   if (dirty & I915_UPLOAD_TEX_ALL) {
333      for (i = 0; i < I915_TEX_UNITS; i++) {
334	 if (dirty & I915_UPLOAD_TEX(i)) {
335	    if (state->tex_buffer[i]) {
336	       aper_array[aper_count++] = state->tex_buffer[i];
337	    }
338	 }
339      }
340   }
341
342   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
343       if (count == 0) {
344	   count++;
345	   intel_batchbuffer_flush(intel->batch);
346	   goto again;
347       } else {
348	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
349	   assert(0);
350       }
351   }
352
353   /* work out list of buffers to emit */
354
355   /* Do this here as we may have flushed the batchbuffer above,
356    * causing more state to be dirty!
357    */
358   dirty = get_dirty(state);
359   state->emitted |= dirty;
360   assert(get_dirty(state) == 0);
361
362   if (INTEL_DEBUG & DEBUG_STATE)
363      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
364
365   if (dirty & I915_UPLOAD_INVARIENT) {
366      if (INTEL_DEBUG & DEBUG_STATE)
367         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
368      i915_emit_invarient_state(intel);
369   }
370
371   if (dirty & I915_UPLOAD_CTX) {
372      if (INTEL_DEBUG & DEBUG_STATE)
373         fprintf(stderr, "I915_UPLOAD_CTX:\n");
374
375      emit(intel, state->Ctx, sizeof(state->Ctx));
376   }
377
378   if (dirty & I915_UPLOAD_BUFFERS) {
379      GLuint count = 9;
380
381      if (INTEL_DEBUG & DEBUG_STATE)
382         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
383
384      if (state->depth_region)
385          count += 3;
386
387      if (intel->constant_cliprect)
388          count += 6;
389
390      BEGIN_BATCH(count, IGNORE_CLIPRECTS);
391      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
392      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
393      OUT_RELOC(state->draw_region->buffer,
394		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
395                state->draw_region->draw_offset);
396
397      if (state->depth_region) {
398         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
399         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
400         OUT_RELOC(state->depth_region->buffer,
401		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
402                   state->depth_region->draw_offset);
403      }
404
405      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
406      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
407      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
408      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
409      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
410      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
411
412      if (intel->constant_cliprect) {
413	 assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
414	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
415	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
416	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
417	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
418	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
419	 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
420      }
421
422      ADVANCE_BATCH();
423   }
424
425   if (dirty & I915_UPLOAD_STIPPLE) {
426      if (INTEL_DEBUG & DEBUG_STATE)
427         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
428      emit(intel, state->Stipple, sizeof(state->Stipple));
429   }
430
431   if (dirty & I915_UPLOAD_FOG) {
432      if (INTEL_DEBUG & DEBUG_STATE)
433         fprintf(stderr, "I915_UPLOAD_FOG:\n");
434      emit(intel, state->Fog, sizeof(state->Fog));
435   }
436
437   /* Combine all the dirty texture state into a single command to
438    * avoid lockups on I915 hardware.
439    */
440   if (dirty & I915_UPLOAD_TEX_ALL) {
441      int nr = 0;
442
443      for (i = 0; i < I915_TEX_UNITS; i++)
444         if (dirty & I915_UPLOAD_TEX(i))
445            nr++;
446
447      BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
448      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
449      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
450      for (i = 0; i < I915_TEX_UNITS; i++)
451         if (dirty & I915_UPLOAD_TEX(i)) {
452
453            if (state->tex_buffer[i]) {
454               OUT_RELOC(state->tex_buffer[i],
455			 I915_GEM_DOMAIN_SAMPLER, 0,
456                         state->tex_offset[i]);
457            }
458            else if (state == &i915->meta) {
459               assert(i == 0);
460               OUT_BATCH(0);
461            }
462            else {
463               OUT_BATCH(state->tex_offset[i]);
464            }
465
466            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
467            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
468         }
469      ADVANCE_BATCH();
470
471      BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
472      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
473      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
474      for (i = 0; i < I915_TEX_UNITS; i++)
475         if (dirty & I915_UPLOAD_TEX(i)) {
476            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
477            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
478            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
479         }
480      ADVANCE_BATCH();
481   }
482
483   if (dirty & I915_UPLOAD_CONSTANTS) {
484      if (INTEL_DEBUG & DEBUG_STATE)
485         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
486      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
487   }
488
489   if (dirty & I915_UPLOAD_PROGRAM) {
490      if (state->ProgramSize) {
491         if (INTEL_DEBUG & DEBUG_STATE)
492            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
493
494         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
495
496         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
497         if (INTEL_DEBUG & DEBUG_STATE)
498            i915_disassemble_program(state->Program, state->ProgramSize);
499      }
500   }
501
502   intel->batch->dirty_state &= ~dirty;
503   assert(get_dirty(state) == 0);
504   assert((intel->batch->dirty_state & (1<<1)) == 0);
505}
506
507static void
508i915_destroy_context(struct intel_context *intel)
509{
510   GLuint i;
511   struct i915_context *i915 = i915_context(&intel->ctx);
512
513   intel_region_release(&i915->state.draw_region);
514   intel_region_release(&i915->state.depth_region);
515   intel_region_release(&i915->meta.draw_region);
516   intel_region_release(&i915->meta.depth_region);
517   intel_region_release(&i915->initial.draw_region);
518   intel_region_release(&i915->initial.depth_region);
519
520   for (i = 0; i < I915_TEX_UNITS; i++) {
521      if (i915->state.tex_buffer[i] != NULL) {
522	 dri_bo_unreference(i915->state.tex_buffer[i]);
523	 i915->state.tex_buffer[i] = NULL;
524      }
525   }
526
527   _tnl_free_vertices(&intel->ctx);
528}
529
530
531/**
532 * Set the drawing regions for the color and depth/stencil buffers.
533 * This involves setting the pitch, cpp and buffer ID/location.
534 * Also set pixel format for color and Z rendering
535 * Used for setting both regular and meta state.
536 */
537void
538i915_state_draw_region(struct intel_context *intel,
539                       struct i915_hw_state *state,
540                       struct intel_region *color_region,
541                       struct intel_region *depth_region)
542{
543   struct i915_context *i915 = i915_context(&intel->ctx);
544   GLcontext *ctx = &intel->ctx;
545   GLuint value;
546
547   ASSERT(state == &i915->state || state == &i915->meta);
548
549   if (state->draw_region != color_region) {
550      intel_region_release(&state->draw_region);
551      intel_region_reference(&state->draw_region, color_region);
552   }
553   if (state->depth_region != depth_region) {
554      intel_region_release(&state->depth_region);
555      intel_region_reference(&state->depth_region, depth_region);
556   }
557
558   /*
559    * Set stride/cpp values
560    */
561   if (color_region) {
562      state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
563      state->Buffer[I915_DESTREG_CBUFADDR1] =
564         (BUF_3D_ID_COLOR_BACK |
565          BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
566          BUF_3D_USE_FENCE);
567   }
568
569   if (depth_region) {
570      state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
571      state->Buffer[I915_DESTREG_DBUFADDR1] =
572         (BUF_3D_ID_DEPTH |
573          BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
574          BUF_3D_USE_FENCE);
575   }
576
577   /*
578    * Compute/set I915_DESTREG_DV1 value
579    */
580   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
581            DSTORG_VERT_BIAS(0x8) |     /* .5 */
582            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
583   if (color_region && color_region->cpp == 4) {
584      value |= DV_PF_8888;
585   }
586   else {
587      value |= (DITHER_FULL_ALWAYS | DV_PF_565);
588   }
589   if (depth_region && depth_region->cpp == 4) {
590      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
591   }
592   else {
593      value |= DEPTH_FRMT_16_FIXED;
594   }
595   state->Buffer[I915_DESTREG_DV1] = value;
596
597   if (intel->constant_cliprect) {
598      state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
599      state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
600      state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
601      state->Buffer[I915_DESTREG_DRAWRECT3] =
602	 (ctx->DrawBuffer->Width & 0xffff) |
603	 (ctx->DrawBuffer->Height << 16);
604      state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
605      state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
606   } else {
607      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
608      state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP;
609      state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP;
610      state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP;
611      state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP;
612      state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP;
613   }
614
615   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
616}
617
618
619static void
620i915_set_draw_region(struct intel_context *intel,
621                     struct intel_region *color_regions[],
622                     struct intel_region *depth_region,
623		     GLuint num_regions)
624{
625   struct i915_context *i915 = i915_context(&intel->ctx);
626   i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
627}
628
629
630
631static void
632i915_new_batch(struct intel_context *intel)
633{
634   struct i915_context *i915 = i915_context(&intel->ctx);
635
636   /* Mark all state as needing to be emitted when starting a new batchbuffer.
637    * Using hardware contexts would be an alternative, but they have some
638    * difficulties associated with them (physical address requirements).
639    */
640   i915->state.emitted = 0;
641
642   /* Check that we didn't just wrap our batchbuffer at a bad time. */
643   assert(!intel->no_batch_wrap);
644}
645
646static GLuint
647i915_flush_cmd(void)
648{
649   return MI_FLUSH | FLUSH_MAP_CACHE;
650}
651
652static void
653i915_assert_not_dirty( struct intel_context *intel )
654{
655   struct i915_context *i915 = i915_context(&intel->ctx);
656   struct i915_hw_state *state = i915->current;
657   GLuint dirty = get_dirty(state);
658   assert(!dirty);
659}
660
661static void
662i915_note_unlock( struct intel_context *intel )
663{
664    /* nothing */
665}
666
667
668void
669i915InitVtbl(struct i915_context *i915)
670{
671   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
672   i915->intel.vtbl.destroy = i915_destroy_context;
673   i915->intel.vtbl.emit_state = i915_emit_state;
674   i915->intel.vtbl.new_batch = i915_new_batch;
675   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
676   i915->intel.vtbl.render_start = i915_render_start;
677   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
678   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
679   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
680   i915->intel.vtbl.flush_cmd = i915_flush_cmd;
681   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
682   i915->intel.vtbl.note_unlock = i915_note_unlock;
683   i915->intel.vtbl.finish_batch = intel_finish_vb;
684}
685