brw_vec4_visitor.cpp revision 3dadc1e3cceac80a1b63cad2e10f0e0f8904531b
1/*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_vec4.h"
25extern "C" {
26#include "main/macros.h"
27#include "program/prog_parameter.h"
28}
29
30namespace brw {
31
32src_reg::src_reg(dst_reg reg)
33{
34   init();
35
36   this->file = reg.file;
37   this->reg = reg.reg;
38   this->reg_offset = reg.reg_offset;
39   this->type = reg.type;
40   this->reladdr = reg.reladdr;
41   this->fixed_hw_reg = reg.fixed_hw_reg;
42
43   int swizzles[4];
44   int next_chan = 0;
45   int last = 0;
46
47   for (int i = 0; i < 4; i++) {
48      if (!(reg.writemask & (1 << i)))
49	 continue;
50
51      swizzles[next_chan++] = last = i;
52   }
53
54   for (; next_chan < 4; next_chan++) {
55      swizzles[next_chan] = last;
56   }
57
58   this->swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
59				swizzles[2], swizzles[3]);
60}
61
62dst_reg::dst_reg(src_reg reg)
63{
64   init();
65
66   this->file = reg.file;
67   this->reg = reg.reg;
68   this->reg_offset = reg.reg_offset;
69   this->type = reg.type;
70   this->writemask = WRITEMASK_XYZW;
71   this->reladdr = reg.reladdr;
72   this->fixed_hw_reg = reg.fixed_hw_reg;
73}
74
75vec4_instruction *
76vec4_visitor::emit(enum opcode opcode, dst_reg dst,
77		   src_reg src0, src_reg src1, src_reg src2)
78{
79   vec4_instruction *inst = new(mem_ctx) vec4_instruction();
80
81   inst->opcode = opcode;
82   inst->dst = dst;
83   inst->src[0] = src0;
84   inst->src[1] = src1;
85   inst->src[2] = src2;
86   inst->ir = this->base_ir;
87   inst->annotation = this->current_annotation;
88
89   this->instructions.push_tail(inst);
90
91   return inst;
92}
93
94
95vec4_instruction *
96vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
97{
98   return emit(opcode, dst, src0, src1, src_reg());
99}
100
101vec4_instruction *
102vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
103{
104   assert(dst.writemask != 0);
105   return emit(opcode, dst, src0, src_reg(), src_reg());
106}
107
108vec4_instruction *
109vec4_visitor::emit(enum opcode opcode)
110{
111   return emit(opcode, dst_reg(), src_reg(), src_reg(), src_reg());
112}
113
114void
115vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
116{
117   static enum opcode dot_opcodes[] = {
118      BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
119   };
120
121   emit(dot_opcodes[elements - 2], dst, src0, src1);
122}
123
124void
125vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
126{
127   /* The gen6 math instruction ignores the source modifiers --
128    * swizzle, abs, negate, and at least some parts of the register
129    * region description.
130    */
131   src_reg temp_src = src_reg(this, glsl_type::vec4_type);
132   emit(BRW_OPCODE_MOV, dst_reg(temp_src), src);
133
134   if (dst.writemask != WRITEMASK_XYZW) {
135      /* The gen6 math instruction must be align1, so we can't do
136       * writemasks.
137       */
138      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
139
140      emit(opcode, temp_dst, temp_src);
141
142      emit(BRW_OPCODE_MOV, dst, src_reg(temp_dst));
143   } else {
144      emit(opcode, dst, temp_src);
145   }
146}
147
148void
149vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
150{
151   vec4_instruction *inst = emit(opcode, dst, src);
152   inst->base_mrf = 1;
153   inst->mlen = 1;
154}
155
156void
157vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
158{
159   switch (opcode) {
160   case SHADER_OPCODE_RCP:
161   case SHADER_OPCODE_RSQ:
162   case SHADER_OPCODE_SQRT:
163   case SHADER_OPCODE_EXP2:
164   case SHADER_OPCODE_LOG2:
165   case SHADER_OPCODE_SIN:
166   case SHADER_OPCODE_COS:
167      break;
168   default:
169      assert(!"not reached: bad math opcode");
170      return;
171   }
172
173   if (intel->gen >= 6) {
174      return emit_math1_gen6(opcode, dst, src);
175   } else {
176      return emit_math1_gen4(opcode, dst, src);
177   }
178}
179
180void
181vec4_visitor::emit_math2_gen6(enum opcode opcode,
182			      dst_reg dst, src_reg src0, src_reg src1)
183{
184   src_reg expanded;
185
186   /* The gen6 math instruction ignores the source modifiers --
187    * swizzle, abs, negate, and at least some parts of the register
188    * region description.  Move the sources to temporaries to make it
189    * generally work.
190    */
191
192   expanded = src_reg(this, glsl_type::vec4_type);
193   emit(BRW_OPCODE_MOV, dst_reg(expanded), src0);
194   src0 = expanded;
195
196   expanded = src_reg(this, glsl_type::vec4_type);
197   emit(BRW_OPCODE_MOV, dst_reg(expanded), src1);
198   src1 = expanded;
199
200   if (dst.writemask != WRITEMASK_XYZW) {
201      /* The gen6 math instruction must be align1, so we can't do
202       * writemasks.
203       */
204      dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
205
206      emit(opcode, temp_dst, src0, src1);
207
208      emit(BRW_OPCODE_MOV, dst, src_reg(temp_dst));
209   } else {
210      emit(opcode, dst, src0, src1);
211   }
212}
213
214void
215vec4_visitor::emit_math2_gen4(enum opcode opcode,
216			      dst_reg dst, src_reg src0, src_reg src1)
217{
218   vec4_instruction *inst = emit(opcode, dst, src0, src1);
219   inst->base_mrf = 1;
220   inst->mlen = 2;
221}
222
223void
224vec4_visitor::emit_math(enum opcode opcode,
225			dst_reg dst, src_reg src0, src_reg src1)
226{
227   assert(opcode == SHADER_OPCODE_POW);
228
229   if (intel->gen >= 6) {
230      return emit_math2_gen6(opcode, dst, src0, src1);
231   } else {
232      return emit_math2_gen4(opcode, dst, src0, src1);
233   }
234}
235
236void
237vec4_visitor::visit_instructions(const exec_list *list)
238{
239   foreach_list(node, list) {
240      ir_instruction *ir = (ir_instruction *)node;
241
242      base_ir = ir;
243      ir->accept(this);
244   }
245}
246
247
248static int
249type_size(const struct glsl_type *type)
250{
251   unsigned int i;
252   int size;
253
254   switch (type->base_type) {
255   case GLSL_TYPE_UINT:
256   case GLSL_TYPE_INT:
257   case GLSL_TYPE_FLOAT:
258   case GLSL_TYPE_BOOL:
259      if (type->is_matrix()) {
260	 return type->matrix_columns;
261      } else {
262	 /* Regardless of size of vector, it gets a vec4. This is bad
263	  * packing for things like floats, but otherwise arrays become a
264	  * mess.  Hopefully a later pass over the code can pack scalars
265	  * down if appropriate.
266	  */
267	 return 1;
268      }
269   case GLSL_TYPE_ARRAY:
270      assert(type->length > 0);
271      return type_size(type->fields.array) * type->length;
272   case GLSL_TYPE_STRUCT:
273      size = 0;
274      for (i = 0; i < type->length; i++) {
275	 size += type_size(type->fields.structure[i].type);
276      }
277      return size;
278   case GLSL_TYPE_SAMPLER:
279      /* Samplers take up one slot in UNIFORMS[], but they're baked in
280       * at link time.
281       */
282      return 1;
283   default:
284      assert(0);
285      return 0;
286   }
287}
288
289int
290vec4_visitor::virtual_grf_alloc(int size)
291{
292   if (virtual_grf_array_size <= virtual_grf_count) {
293      if (virtual_grf_array_size == 0)
294	 virtual_grf_array_size = 16;
295      else
296	 virtual_grf_array_size *= 2;
297      virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
298				   virtual_grf_array_size);
299   }
300   virtual_grf_sizes[virtual_grf_count] = size;
301   return virtual_grf_count++;
302}
303
304src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
305{
306   init();
307
308   this->file = GRF;
309   this->reg = v->virtual_grf_alloc(type_size(type));
310
311   if (type->is_array() || type->is_record()) {
312      this->swizzle = BRW_SWIZZLE_NOOP;
313   } else {
314      this->swizzle = swizzle_for_size(type->vector_elements);
315   }
316
317   this->type = brw_type_for_base_type(type);
318}
319
320dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
321{
322   init();
323
324   this->file = GRF;
325   this->reg = v->virtual_grf_alloc(type_size(type));
326
327   if (type->is_array() || type->is_record()) {
328      this->writemask = WRITEMASK_XYZW;
329   } else {
330      this->writemask = (1 << type->vector_elements) - 1;
331   }
332
333   this->type = brw_type_for_base_type(type);
334}
335
336/* Our support for uniforms is piggy-backed on the struct
337 * gl_fragment_program, because that's where the values actually
338 * get stored, rather than in some global gl_shader_program uniform
339 * store.
340 */
341int
342vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
343{
344   unsigned int offset = 0;
345   float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
346
347   if (type->is_matrix()) {
348      const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
349							type->vector_elements,
350							1);
351
352      for (unsigned int i = 0; i < type->matrix_columns; i++) {
353	 offset += setup_uniform_values(loc + offset, column);
354      }
355
356      return offset;
357   }
358
359   switch (type->base_type) {
360   case GLSL_TYPE_FLOAT:
361   case GLSL_TYPE_UINT:
362   case GLSL_TYPE_INT:
363   case GLSL_TYPE_BOOL:
364      for (unsigned int i = 0; i < type->vector_elements; i++) {
365	 int slot = this->uniforms * 4 + i;
366	 switch (type->base_type) {
367	 case GLSL_TYPE_FLOAT:
368	    c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
369	    break;
370	 case GLSL_TYPE_UINT:
371	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2U;
372	    break;
373	 case GLSL_TYPE_INT:
374	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2I;
375	    break;
376	 case GLSL_TYPE_BOOL:
377	    c->prog_data.param_convert[slot] = PARAM_CONVERT_F2B;
378	    break;
379	 default:
380	    assert(!"not reached");
381	    c->prog_data.param_convert[slot] = PARAM_NO_CONVERT;
382	    break;
383	 }
384	 c->prog_data.param[slot] = &values[i];
385      }
386
387      for (unsigned int i = type->vector_elements; i < 4; i++) {
388	 c->prog_data.param_convert[this->uniforms * 4 + i] =
389	    PARAM_CONVERT_ZERO;
390	 c->prog_data.param[this->uniforms * 4 + i] = NULL;
391      }
392
393      this->uniform_size[this->uniforms] = type->vector_elements;
394      this->uniforms++;
395
396      return 1;
397
398   case GLSL_TYPE_STRUCT:
399      for (unsigned int i = 0; i < type->length; i++) {
400	 offset += setup_uniform_values(loc + offset,
401					type->fields.structure[i].type);
402      }
403      return offset;
404
405   case GLSL_TYPE_ARRAY:
406      for (unsigned int i = 0; i < type->length; i++) {
407	 offset += setup_uniform_values(loc + offset, type->fields.array);
408      }
409      return offset;
410
411   case GLSL_TYPE_SAMPLER:
412      /* The sampler takes up a slot, but we don't use any values from it. */
413      return 1;
414
415   default:
416      assert(!"not reached");
417      return 0;
418   }
419}
420
421/* Our support for builtin uniforms is even scarier than non-builtin.
422 * It sits on top of the PROG_STATE_VAR parameters that are
423 * automatically updated from GL context state.
424 */
425void
426vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
427{
428   const ir_state_slot *const slots = ir->state_slots;
429   assert(ir->state_slots != NULL);
430
431   for (unsigned int i = 0; i < ir->num_state_slots; i++) {
432      /* This state reference has already been setup by ir_to_mesa,
433       * but we'll get the same index back here.  We can reference
434       * ParameterValues directly, since unlike brw_fs.cpp, we never
435       * add new state references during compile.
436       */
437      int index = _mesa_add_state_reference(this->vp->Base.Parameters,
438					    (gl_state_index *)slots[i].tokens);
439      float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
440
441      this->uniform_size[this->uniforms] = 0;
442      /* Add each of the unique swizzled channels of the element.
443       * This will end up matching the size of the glsl_type of this field.
444       */
445      int last_swiz = -1;
446      for (unsigned int j = 0; j < 4; j++) {
447	 int swiz = GET_SWZ(slots[i].swizzle, j);
448	 last_swiz = swiz;
449
450	 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
451	 c->prog_data.param_convert[this->uniforms * 4 + j] = PARAM_NO_CONVERT;
452	 if (swiz <= last_swiz)
453	    this->uniform_size[this->uniforms]++;
454      }
455      this->uniforms++;
456   }
457}
458
459dst_reg *
460vec4_visitor::variable_storage(ir_variable *var)
461{
462   return (dst_reg *)hash_table_find(this->variable_ht, var);
463}
464
465void
466vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
467{
468   ir_expression *expr = ir->as_expression();
469
470   if (expr) {
471      src_reg op[2];
472      vec4_instruction *inst;
473
474      assert(expr->get_num_operands() <= 2);
475      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
476	 assert(expr->operands[i]->type->is_scalar());
477
478	 expr->operands[i]->accept(this);
479	 op[i] = this->result;
480      }
481
482      switch (expr->operation) {
483      case ir_unop_logic_not:
484	 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], src_reg(1));
485	 inst->conditional_mod = BRW_CONDITIONAL_Z;
486	 break;
487
488      case ir_binop_logic_xor:
489	 inst = emit(BRW_OPCODE_XOR, dst_null_d(), op[0], op[1]);
490	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
491	 break;
492
493      case ir_binop_logic_or:
494	 inst = emit(BRW_OPCODE_OR, dst_null_d(), op[0], op[1]);
495	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
496	 break;
497
498      case ir_binop_logic_and:
499	 inst = emit(BRW_OPCODE_AND, dst_null_d(), op[0], op[1]);
500	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
501	 break;
502
503      case ir_unop_f2b:
504	 if (intel->gen >= 6) {
505	    inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0.0f));
506	 } else {
507	    inst = emit(BRW_OPCODE_MOV, dst_null_f(), op[0]);
508	 }
509	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
510	 break;
511
512      case ir_unop_i2b:
513	 if (intel->gen >= 6) {
514	    inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
515	 } else {
516	    inst = emit(BRW_OPCODE_MOV, dst_null_d(), op[0]);
517	 }
518	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
519	 break;
520
521      case ir_binop_greater:
522      case ir_binop_gequal:
523      case ir_binop_less:
524      case ir_binop_lequal:
525      case ir_binop_equal:
526      case ir_binop_all_equal:
527      case ir_binop_nequal:
528      case ir_binop_any_nequal:
529	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
530	 inst->conditional_mod =
531	    brw_conditional_for_comparison(expr->operation);
532	 break;
533
534      default:
535	 assert(!"not reached");
536	 break;
537      }
538      return;
539   }
540
541   ir->accept(this);
542
543   if (intel->gen >= 6) {
544      vec4_instruction *inst = emit(BRW_OPCODE_AND, dst_null_d(),
545			       this->result, src_reg(1));
546      inst->conditional_mod = BRW_CONDITIONAL_NZ;
547   } else {
548      vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst_null_d(), this->result);
549      inst->conditional_mod = BRW_CONDITIONAL_NZ;
550   }
551}
552
553/**
554 * Emit a gen6 IF statement with the comparison folded into the IF
555 * instruction.
556 */
557void
558vec4_visitor::emit_if_gen6(ir_if *ir)
559{
560   ir_expression *expr = ir->condition->as_expression();
561
562   if (expr) {
563      src_reg op[2];
564      vec4_instruction *inst;
565      dst_reg temp;
566
567      assert(expr->get_num_operands() <= 2);
568      for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
569	 expr->operands[i]->accept(this);
570	 op[i] = this->result;
571      }
572
573      switch (expr->operation) {
574      case ir_unop_logic_not:
575	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
576	 inst->conditional_mod = BRW_CONDITIONAL_Z;
577	 return;
578
579      case ir_binop_logic_xor:
580	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
581	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
582	 return;
583
584      case ir_binop_logic_or:
585	 temp = dst_reg(this, glsl_type::bool_type);
586	 emit(BRW_OPCODE_OR, temp, op[0], op[1]);
587	 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
588	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
589	 return;
590
591      case ir_binop_logic_and:
592	 temp = dst_reg(this, glsl_type::bool_type);
593	 emit(BRW_OPCODE_AND, temp, op[0], op[1]);
594	 inst = emit(BRW_OPCODE_IF, dst_null_d(), src_reg(temp), src_reg(0));
595	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
596	 return;
597
598      case ir_unop_f2b:
599	 inst = emit(BRW_OPCODE_IF, dst_null_f(), op[0], src_reg(0));
600	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
601	 return;
602
603      case ir_unop_i2b:
604	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
605	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
606	 return;
607
608      case ir_binop_greater:
609      case ir_binop_gequal:
610      case ir_binop_less:
611      case ir_binop_lequal:
612      case ir_binop_equal:
613      case ir_binop_nequal:
614	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], op[1]);
615	 inst->conditional_mod =
616	    brw_conditional_for_comparison(expr->operation);
617	 return;
618
619      case ir_binop_all_equal:
620	 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
621	 inst->conditional_mod = BRW_CONDITIONAL_Z;
622
623	 inst = emit(BRW_OPCODE_IF);
624	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
625	 return;
626
627      case ir_binop_any_nequal:
628	 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], op[1]);
629	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
630
631	 inst = emit(BRW_OPCODE_IF);
632	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
633	 return;
634
635      case ir_unop_any:
636	 inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
637	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
638
639	 inst = emit(BRW_OPCODE_IF);
640	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
641	 return;
642
643      default:
644	 assert(!"not reached");
645	 inst = emit(BRW_OPCODE_IF, dst_null_d(), op[0], src_reg(0));
646	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
647	 return;
648      }
649      return;
650   }
651
652   ir->condition->accept(this);
653
654   vec4_instruction *inst = emit(BRW_OPCODE_IF, dst_null_d(),
655			    this->result, src_reg(0));
656   inst->conditional_mod = BRW_CONDITIONAL_NZ;
657}
658
659void
660vec4_visitor::visit(ir_variable *ir)
661{
662   dst_reg *reg = NULL;
663
664   if (variable_storage(ir))
665      return;
666
667   switch (ir->mode) {
668   case ir_var_in:
669      reg = new(mem_ctx) dst_reg(ATTR, ir->location);
670      break;
671
672   case ir_var_out:
673      reg = new(mem_ctx) dst_reg(this, ir->type);
674
675      for (int i = 0; i < type_size(ir->type); i++) {
676	 output_reg[ir->location + i] = *reg;
677	 output_reg[ir->location + i].reg_offset = i;
678	 output_reg[ir->location + i].type = BRW_REGISTER_TYPE_F;
679      }
680      break;
681
682   case ir_var_auto:
683   case ir_var_temporary:
684      reg = new(mem_ctx) dst_reg(this, ir->type);
685      break;
686
687   case ir_var_uniform:
688      reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
689
690      if (!strncmp(ir->name, "gl_", 3)) {
691	 setup_builtin_uniform_values(ir);
692      } else {
693	 setup_uniform_values(ir->location, ir->type);
694      }
695      break;
696
697   default:
698      assert(!"not reached");
699   }
700
701   reg->type = brw_type_for_base_type(ir->type);
702   hash_table_insert(this->variable_ht, reg, ir);
703}
704
705void
706vec4_visitor::visit(ir_loop *ir)
707{
708   dst_reg counter;
709
710   /* We don't want debugging output to print the whole body of the
711    * loop as the annotation.
712    */
713   this->base_ir = NULL;
714
715   if (ir->counter != NULL) {
716      this->base_ir = ir->counter;
717      ir->counter->accept(this);
718      counter = *(variable_storage(ir->counter));
719
720      if (ir->from != NULL) {
721	 this->base_ir = ir->from;
722	 ir->from->accept(this);
723
724	 emit(BRW_OPCODE_MOV, counter, this->result);
725      }
726   }
727
728   emit(BRW_OPCODE_DO);
729
730   if (ir->to) {
731      this->base_ir = ir->to;
732      ir->to->accept(this);
733
734      vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst_null_d(),
735				    src_reg(counter), this->result);
736      inst->conditional_mod = brw_conditional_for_comparison(ir->cmp);
737
738      inst = emit(BRW_OPCODE_BREAK);
739      inst->predicate = BRW_PREDICATE_NORMAL;
740   }
741
742   visit_instructions(&ir->body_instructions);
743
744
745   if (ir->increment) {
746      this->base_ir = ir->increment;
747      ir->increment->accept(this);
748      emit(BRW_OPCODE_ADD, counter, src_reg(counter), this->result);
749   }
750
751   emit(BRW_OPCODE_WHILE);
752}
753
754void
755vec4_visitor::visit(ir_loop_jump *ir)
756{
757   switch (ir->mode) {
758   case ir_loop_jump::jump_break:
759      emit(BRW_OPCODE_BREAK);
760      break;
761   case ir_loop_jump::jump_continue:
762      emit(BRW_OPCODE_CONTINUE);
763      break;
764   }
765}
766
767
768void
769vec4_visitor::visit(ir_function_signature *ir)
770{
771   assert(0);
772   (void)ir;
773}
774
775void
776vec4_visitor::visit(ir_function *ir)
777{
778   /* Ignore function bodies other than main() -- we shouldn't see calls to
779    * them since they should all be inlined.
780    */
781   if (strcmp(ir->name, "main") == 0) {
782      const ir_function_signature *sig;
783      exec_list empty;
784
785      sig = ir->matching_signature(&empty);
786
787      assert(sig);
788
789      visit_instructions(&sig->body);
790   }
791}
792
793GLboolean
794vec4_visitor::try_emit_sat(ir_expression *ir)
795{
796   ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
797   if (!sat_src)
798      return false;
799
800   sat_src->accept(this);
801   src_reg src = this->result;
802
803   this->result = src_reg(this, ir->type);
804   vec4_instruction *inst;
805   inst = emit(BRW_OPCODE_MOV, dst_reg(this->result), src);
806   inst->saturate = true;
807
808   return true;
809}
810
811void
812vec4_visitor::emit_bool_comparison(unsigned int op,
813				 dst_reg dst, src_reg src0, src_reg src1)
814{
815   /* original gen4 does destination conversion before comparison. */
816   if (intel->gen < 5)
817      dst.type = src0.type;
818
819   vec4_instruction *inst = emit(BRW_OPCODE_CMP, dst, src0, src1);
820   inst->conditional_mod = brw_conditional_for_comparison(op);
821
822   dst.type = BRW_REGISTER_TYPE_D;
823   emit(BRW_OPCODE_AND, dst, src_reg(dst), src_reg(0x1));
824}
825
826void
827vec4_visitor::visit(ir_expression *ir)
828{
829   unsigned int operand;
830   src_reg op[Elements(ir->operands)];
831   src_reg result_src;
832   dst_reg result_dst;
833   vec4_instruction *inst;
834
835   if (try_emit_sat(ir))
836      return;
837
838   for (operand = 0; operand < ir->get_num_operands(); operand++) {
839      this->result.file = BAD_FILE;
840      ir->operands[operand]->accept(this);
841      if (this->result.file == BAD_FILE) {
842	 printf("Failed to get tree for expression operand:\n");
843	 ir->operands[operand]->print();
844	 exit(1);
845      }
846      op[operand] = this->result;
847
848      /* Matrix expression operands should have been broken down to vector
849       * operations already.
850       */
851      assert(!ir->operands[operand]->type->is_matrix());
852   }
853
854   int vector_elements = ir->operands[0]->type->vector_elements;
855   if (ir->operands[1]) {
856      vector_elements = MAX2(vector_elements,
857			     ir->operands[1]->type->vector_elements);
858   }
859
860   this->result.file = BAD_FILE;
861
862   /* Storage for our result.  Ideally for an assignment we'd be using
863    * the actual storage for the result here, instead.
864    */
865   result_src = src_reg(this, ir->type);
866   /* convenience for the emit functions below. */
867   result_dst = dst_reg(result_src);
868   /* If nothing special happens, this is the result. */
869   this->result = result_src;
870   /* Limit writes to the channels that will be used by result_src later.
871    * This does limit this temp's use as a temporary for multi-instruction
872    * sequences.
873    */
874   result_dst.writemask = (1 << ir->type->vector_elements) - 1;
875
876   switch (ir->operation) {
877   case ir_unop_logic_not:
878      /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
879       * ones complement of the whole register, not just bit 0.
880       */
881      emit(BRW_OPCODE_XOR, result_dst, op[0], src_reg(1));
882      break;
883   case ir_unop_neg:
884      op[0].negate = !op[0].negate;
885      this->result = op[0];
886      break;
887   case ir_unop_abs:
888      op[0].abs = true;
889      op[0].negate = false;
890      this->result = op[0];
891      break;
892
893   case ir_unop_sign:
894      emit(BRW_OPCODE_MOV, result_dst, src_reg(0.0f));
895
896      inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
897      inst->conditional_mod = BRW_CONDITIONAL_G;
898      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1.0f));
899      inst->predicate = BRW_PREDICATE_NORMAL;
900
901      inst = emit(BRW_OPCODE_CMP, dst_null_f(), op[0], src_reg(0.0f));
902      inst->conditional_mod = BRW_CONDITIONAL_L;
903      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(-1.0f));
904      inst->predicate = BRW_PREDICATE_NORMAL;
905
906      break;
907
908   case ir_unop_rcp:
909      emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
910      break;
911
912   case ir_unop_exp2:
913      emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
914      break;
915   case ir_unop_log2:
916      emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
917      break;
918   case ir_unop_exp:
919   case ir_unop_log:
920      assert(!"not reached: should be handled by ir_explog_to_explog2");
921      break;
922   case ir_unop_sin:
923   case ir_unop_sin_reduced:
924      emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
925      break;
926   case ir_unop_cos:
927   case ir_unop_cos_reduced:
928      emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
929      break;
930
931   case ir_unop_dFdx:
932   case ir_unop_dFdy:
933      assert(!"derivatives not valid in vertex shader");
934      break;
935
936   case ir_unop_noise:
937      assert(!"not reached: should be handled by lower_noise");
938      break;
939
940   case ir_binop_add:
941      emit(BRW_OPCODE_ADD, result_dst, op[0], op[1]);
942      break;
943   case ir_binop_sub:
944      assert(!"not reached: should be handled by ir_sub_to_add_neg");
945      break;
946
947   case ir_binop_mul:
948      if (ir->type->is_integer()) {
949	 /* For integer multiplication, the MUL uses the low 16 bits
950	  * of one of the operands (src0 on gen6, src1 on gen7).  The
951	  * MACH accumulates in the contribution of the upper 16 bits
952	  * of that operand.
953	  *
954	  * FINISHME: Emit just the MUL if we know an operand is small
955	  * enough.
956	  */
957	 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
958
959	 emit(BRW_OPCODE_MUL, acc, op[0], op[1]);
960	 emit(BRW_OPCODE_MACH, dst_null_d(), op[0], op[1]);
961	 emit(BRW_OPCODE_MOV, result_dst, src_reg(acc));
962      } else {
963	 emit(BRW_OPCODE_MUL, result_dst, op[0], op[1]);
964      }
965      break;
966   case ir_binop_div:
967      assert(!"not reached: should be handled by ir_div_to_mul_rcp");
968   case ir_binop_mod:
969      assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
970      break;
971
972   case ir_binop_less:
973   case ir_binop_greater:
974   case ir_binop_lequal:
975   case ir_binop_gequal:
976   case ir_binop_equal:
977   case ir_binop_nequal: {
978      dst_reg temp = result_dst;
979      /* original gen4 does implicit conversion before comparison. */
980      if (intel->gen < 5)
981	 temp.type = op[0].type;
982
983      inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
984      inst->conditional_mod = brw_conditional_for_comparison(ir->operation);
985      emit(BRW_OPCODE_AND, result_dst, this->result, src_reg(0x1));
986      break;
987   }
988
989   case ir_binop_all_equal:
990      /* "==" operator producing a scalar boolean. */
991      if (ir->operands[0]->type->is_vector() ||
992	  ir->operands[1]->type->is_vector()) {
993	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
994	 inst->conditional_mod = BRW_CONDITIONAL_Z;
995
996	 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
997	 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
998	 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
999      } else {
1000	 dst_reg temp = result_dst;
1001	 /* original gen4 does implicit conversion before comparison. */
1002	 if (intel->gen < 5)
1003	    temp.type = op[0].type;
1004
1005	 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
1006	 inst->conditional_mod = BRW_CONDITIONAL_Z;
1007	 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
1008      }
1009      break;
1010   case ir_binop_any_nequal:
1011      /* "!=" operator producing a scalar boolean. */
1012      if (ir->operands[0]->type->is_vector() ||
1013	  ir->operands[1]->type->is_vector()) {
1014	 inst = emit(BRW_OPCODE_CMP, dst_null_cmp(), op[0], op[1]);
1015	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1016
1017	 emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
1018	 inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
1019	 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1020      } else {
1021	 dst_reg temp = result_dst;
1022	 /* original gen4 does implicit conversion before comparison. */
1023	 if (intel->gen < 5)
1024	    temp.type = op[0].type;
1025
1026	 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
1027	 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1028	 emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(0x1));
1029      }
1030      break;
1031
1032   case ir_unop_any:
1033      inst = emit(BRW_OPCODE_CMP, dst_null_d(), op[0], src_reg(0));
1034      inst->conditional_mod = BRW_CONDITIONAL_NZ;
1035
1036      emit(BRW_OPCODE_MOV, result_dst, src_reg(0));
1037
1038      inst = emit(BRW_OPCODE_MOV, result_dst, src_reg(1));
1039      inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1040      break;
1041
1042   case ir_binop_logic_xor:
1043      emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1044      break;
1045
1046   case ir_binop_logic_or:
1047      emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1048      break;
1049
1050   case ir_binop_logic_and:
1051      emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1052      break;
1053
1054   case ir_binop_dot:
1055      assert(ir->operands[0]->type->is_vector());
1056      assert(ir->operands[0]->type == ir->operands[1]->type);
1057      emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1058      break;
1059
1060   case ir_unop_sqrt:
1061      emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1062      break;
1063   case ir_unop_rsq:
1064      emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1065      break;
1066   case ir_unop_i2f:
1067   case ir_unop_i2u:
1068   case ir_unop_u2i:
1069   case ir_unop_u2f:
1070   case ir_unop_b2f:
1071   case ir_unop_b2i:
1072   case ir_unop_f2i:
1073      emit(BRW_OPCODE_MOV, result_dst, op[0]);
1074      break;
1075   case ir_unop_f2b:
1076   case ir_unop_i2b: {
1077      dst_reg temp = result_dst;
1078      /* original gen4 does implicit conversion before comparison. */
1079      if (intel->gen < 5)
1080	 temp.type = op[0].type;
1081
1082      inst = emit(BRW_OPCODE_CMP, temp, op[0], src_reg(0.0f));
1083      inst->conditional_mod = BRW_CONDITIONAL_NZ;
1084      inst = emit(BRW_OPCODE_AND, result_dst, result_src, src_reg(1));
1085      break;
1086   }
1087
1088   case ir_unop_trunc:
1089      emit(BRW_OPCODE_RNDZ, result_dst, op[0]);
1090      break;
1091   case ir_unop_ceil:
1092      op[0].negate = !op[0].negate;
1093      inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1094      this->result.negate = true;
1095      break;
1096   case ir_unop_floor:
1097      inst = emit(BRW_OPCODE_RNDD, result_dst, op[0]);
1098      break;
1099   case ir_unop_fract:
1100      inst = emit(BRW_OPCODE_FRC, result_dst, op[0]);
1101      break;
1102   case ir_unop_round_even:
1103      emit(BRW_OPCODE_RNDE, result_dst, op[0]);
1104      break;
1105
1106   case ir_binop_min:
1107      inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1108      inst->conditional_mod = BRW_CONDITIONAL_L;
1109
1110      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1111      inst->predicate = BRW_PREDICATE_NORMAL;
1112      break;
1113   case ir_binop_max:
1114      inst = emit(BRW_OPCODE_CMP, result_dst, op[0], op[1]);
1115      inst->conditional_mod = BRW_CONDITIONAL_G;
1116
1117      inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1118      inst->predicate = BRW_PREDICATE_NORMAL;
1119      break;
1120
1121   case ir_binop_pow:
1122      emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1123      break;
1124
1125   case ir_unop_bit_not:
1126      inst = emit(BRW_OPCODE_NOT, result_dst, op[0]);
1127      break;
1128   case ir_binop_bit_and:
1129      inst = emit(BRW_OPCODE_AND, result_dst, op[0], op[1]);
1130      break;
1131   case ir_binop_bit_xor:
1132      inst = emit(BRW_OPCODE_XOR, result_dst, op[0], op[1]);
1133      break;
1134   case ir_binop_bit_or:
1135      inst = emit(BRW_OPCODE_OR, result_dst, op[0], op[1]);
1136      break;
1137
1138   case ir_binop_lshift:
1139   case ir_binop_rshift:
1140      assert(!"GLSL 1.30 features unsupported");
1141      break;
1142
1143   case ir_quadop_vector:
1144      assert(!"not reached: should be handled by lower_quadop_vector");
1145      break;
1146   }
1147}
1148
1149
1150void
1151vec4_visitor::visit(ir_swizzle *ir)
1152{
1153   src_reg src;
1154   int i = 0;
1155   int swizzle[4];
1156
1157   /* Note that this is only swizzles in expressions, not those on the left
1158    * hand side of an assignment, which do write masking.  See ir_assignment
1159    * for that.
1160    */
1161
1162   ir->val->accept(this);
1163   src = this->result;
1164   assert(src.file != BAD_FILE);
1165
1166   for (i = 0; i < ir->type->vector_elements; i++) {
1167      switch (i) {
1168      case 0:
1169	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1170	 break;
1171      case 1:
1172	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1173	 break;
1174      case 2:
1175	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1176	 break;
1177      case 3:
1178	 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1179	    break;
1180      }
1181   }
1182   for (; i < 4; i++) {
1183      /* Replicate the last channel out. */
1184      swizzle[i] = swizzle[ir->type->vector_elements - 1];
1185   }
1186
1187   src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1188
1189   this->result = src;
1190}
1191
1192void
1193vec4_visitor::visit(ir_dereference_variable *ir)
1194{
1195   const struct glsl_type *type = ir->type;
1196   dst_reg *reg = variable_storage(ir->var);
1197
1198   if (!reg) {
1199      fail("Failed to find variable storage for %s\n", ir->var->name);
1200      this->result = src_reg(brw_null_reg());
1201      return;
1202   }
1203
1204   this->result = src_reg(*reg);
1205
1206   if (type->is_scalar() || type->is_vector() || type->is_matrix())
1207      this->result.swizzle = swizzle_for_size(type->vector_elements);
1208}
1209
1210void
1211vec4_visitor::visit(ir_dereference_array *ir)
1212{
1213   ir_constant *constant_index;
1214   src_reg src;
1215   int element_size = type_size(ir->type);
1216
1217   constant_index = ir->array_index->constant_expression_value();
1218
1219   ir->array->accept(this);
1220   src = this->result;
1221
1222   if (constant_index) {
1223      src.reg_offset += constant_index->value.i[0] * element_size;
1224   } else {
1225      /* Variable index array dereference.  It eats the "vec4" of the
1226       * base of the array and an index that offsets the Mesa register
1227       * index.
1228       */
1229      ir->array_index->accept(this);
1230
1231      src_reg index_reg;
1232
1233      if (element_size == 1) {
1234	 index_reg = this->result;
1235      } else {
1236	 index_reg = src_reg(this, glsl_type::int_type);
1237
1238	 emit(BRW_OPCODE_MUL, dst_reg(index_reg),
1239	      this->result, src_reg(element_size));
1240      }
1241
1242      if (src.reladdr) {
1243	 src_reg temp = src_reg(this, glsl_type::int_type);
1244
1245	 emit(BRW_OPCODE_ADD, dst_reg(temp), *src.reladdr, index_reg);
1246
1247	 index_reg = temp;
1248      }
1249
1250      src.reladdr = ralloc(mem_ctx, src_reg);
1251      memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1252   }
1253
1254   /* If the type is smaller than a vec4, replicate the last channel out. */
1255   if (ir->type->is_scalar() || ir->type->is_vector())
1256      src.swizzle = swizzle_for_size(ir->type->vector_elements);
1257   else
1258      src.swizzle = BRW_SWIZZLE_NOOP;
1259   src.type = brw_type_for_base_type(ir->type);
1260
1261   this->result = src;
1262}
1263
1264void
1265vec4_visitor::visit(ir_dereference_record *ir)
1266{
1267   unsigned int i;
1268   const glsl_type *struct_type = ir->record->type;
1269   int offset = 0;
1270
1271   ir->record->accept(this);
1272
1273   for (i = 0; i < struct_type->length; i++) {
1274      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1275	 break;
1276      offset += type_size(struct_type->fields.structure[i].type);
1277   }
1278
1279   /* If the type is smaller than a vec4, replicate the last channel out. */
1280   if (ir->type->is_scalar() || ir->type->is_vector())
1281      this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1282   else
1283      this->result.swizzle = BRW_SWIZZLE_NOOP;
1284   this->result.type = brw_type_for_base_type(ir->type);
1285
1286   this->result.reg_offset += offset;
1287}
1288
1289/**
1290 * We want to be careful in assignment setup to hit the actual storage
1291 * instead of potentially using a temporary like we might with the
1292 * ir_dereference handler.
1293 */
1294static dst_reg
1295get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1296{
1297   /* The LHS must be a dereference.  If the LHS is a variable indexed array
1298    * access of a vector, it must be separated into a series conditional moves
1299    * before reaching this point (see ir_vec_index_to_cond_assign).
1300    */
1301   assert(ir->as_dereference());
1302   ir_dereference_array *deref_array = ir->as_dereference_array();
1303   if (deref_array) {
1304      assert(!deref_array->array->type->is_vector());
1305   }
1306
1307   /* Use the rvalue deref handler for the most part.  We'll ignore
1308    * swizzles in it and write swizzles using writemask, though.
1309    */
1310   ir->accept(v);
1311   return dst_reg(v->result);
1312}
1313
1314void
1315vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1316			      const struct glsl_type *type, bool predicated)
1317{
1318   if (type->base_type == GLSL_TYPE_STRUCT) {
1319      for (unsigned int i = 0; i < type->length; i++) {
1320	 emit_block_move(dst, src, type->fields.structure[i].type, predicated);
1321      }
1322      return;
1323   }
1324
1325   if (type->is_array()) {
1326      for (unsigned int i = 0; i < type->length; i++) {
1327	 emit_block_move(dst, src, type->fields.array, predicated);
1328      }
1329      return;
1330   }
1331
1332   if (type->is_matrix()) {
1333      const struct glsl_type *vec_type;
1334
1335      vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1336					 type->vector_elements, 1);
1337
1338      for (int i = 0; i < type->matrix_columns; i++) {
1339	 emit_block_move(dst, src, vec_type, predicated);
1340      }
1341      return;
1342   }
1343
1344   assert(type->is_scalar() || type->is_vector());
1345
1346   dst->type = brw_type_for_base_type(type);
1347   src->type = dst->type;
1348
1349   dst->writemask = (1 << type->vector_elements) - 1;
1350
1351   /* Do we need to worry about swizzling a swizzle? */
1352   assert(src->swizzle = BRW_SWIZZLE_NOOP);
1353   src->swizzle = swizzle_for_size(type->vector_elements);
1354
1355   vec4_instruction *inst = emit(BRW_OPCODE_MOV, *dst, *src);
1356   if (predicated)
1357      inst->predicate = BRW_PREDICATE_NORMAL;
1358
1359   dst->reg_offset++;
1360   src->reg_offset++;
1361}
1362
1363
1364/* If the RHS processing resulted in an instruction generating a
1365 * temporary value, and it would be easy to rewrite the instruction to
1366 * generate its result right into the LHS instead, do so.  This ends
1367 * up reliably removing instructions where it can be tricky to do so
1368 * later without real UD chain information.
1369 */
1370bool
1371vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1372				     dst_reg dst,
1373				     src_reg src,
1374				     vec4_instruction *pre_rhs_inst,
1375				     vec4_instruction *last_rhs_inst)
1376{
1377   /* This could be supported, but it would take more smarts. */
1378   if (ir->condition)
1379      return false;
1380
1381   if (pre_rhs_inst == last_rhs_inst)
1382      return false; /* No instructions generated to work with. */
1383
1384   /* Make sure the last instruction generated our source reg. */
1385   if (src.file != GRF ||
1386       src.file != last_rhs_inst->dst.file ||
1387       src.reg != last_rhs_inst->dst.reg ||
1388       src.reg_offset != last_rhs_inst->dst.reg_offset ||
1389       src.reladdr ||
1390       src.abs ||
1391       src.negate ||
1392       last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1393      return false;
1394
1395   /* Check that that last instruction fully initialized the channels
1396    * we want to use, in the order we want to use them.  We could
1397    * potentially reswizzle the operands of many instructions so that
1398    * we could handle out of order channels, but don't yet.
1399    */
1400   for (int i = 0; i < 4; i++) {
1401      if (dst.writemask & (1 << i)) {
1402	 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1403	    return false;
1404
1405	 if (BRW_GET_SWZ(src.swizzle, i) != i)
1406	    return false;
1407      }
1408   }
1409
1410   /* Success!  Rewrite the instruction. */
1411   last_rhs_inst->dst.file = dst.file;
1412   last_rhs_inst->dst.reg = dst.reg;
1413   last_rhs_inst->dst.reg_offset = dst.reg_offset;
1414   last_rhs_inst->dst.reladdr = dst.reladdr;
1415   last_rhs_inst->dst.writemask &= dst.writemask;
1416
1417   return true;
1418}
1419
1420void
1421vec4_visitor::visit(ir_assignment *ir)
1422{
1423   dst_reg dst = get_assignment_lhs(ir->lhs, this);
1424
1425   if (!ir->lhs->type->is_scalar() &&
1426       !ir->lhs->type->is_vector()) {
1427      ir->rhs->accept(this);
1428      src_reg src = this->result;
1429
1430      if (ir->condition) {
1431	 emit_bool_to_cond_code(ir->condition);
1432      }
1433
1434      emit_block_move(&dst, &src, ir->rhs->type, ir->condition != NULL);
1435      return;
1436   }
1437
1438   /* Now we're down to just a scalar/vector with writemasks. */
1439   int i;
1440
1441   vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1442   pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1443
1444   ir->rhs->accept(this);
1445
1446   last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1447
1448   src_reg src = this->result;
1449
1450   int swizzles[4];
1451   int first_enabled_chan = 0;
1452   int src_chan = 0;
1453
1454   assert(ir->lhs->type->is_vector() ||
1455	  ir->lhs->type->is_scalar());
1456   dst.writemask = ir->write_mask;
1457
1458   for (int i = 0; i < 4; i++) {
1459      if (dst.writemask & (1 << i)) {
1460	 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1461	 break;
1462      }
1463   }
1464
1465   /* Swizzle a small RHS vector into the channels being written.
1466    *
1467    * glsl ir treats write_mask as dictating how many channels are
1468    * present on the RHS while in our instructions we need to make
1469    * those channels appear in the slots of the vec4 they're written to.
1470    */
1471   for (int i = 0; i < 4; i++) {
1472      if (dst.writemask & (1 << i))
1473	 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1474      else
1475	 swizzles[i] = first_enabled_chan;
1476   }
1477   src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1478			      swizzles[2], swizzles[3]);
1479
1480   if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1481      return;
1482   }
1483
1484   if (ir->condition) {
1485      emit_bool_to_cond_code(ir->condition);
1486   }
1487
1488   for (i = 0; i < type_size(ir->lhs->type); i++) {
1489      vec4_instruction *inst = emit(BRW_OPCODE_MOV, dst, src);
1490
1491      if (ir->condition)
1492	 inst->predicate = BRW_PREDICATE_NORMAL;
1493
1494      dst.reg_offset++;
1495      src.reg_offset++;
1496   }
1497}
1498
1499void
1500vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1501{
1502   if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1503      foreach_list(node, &ir->components) {
1504	 ir_constant *field_value = (ir_constant *)node;
1505
1506	 emit_constant_values(dst, field_value);
1507      }
1508      return;
1509   }
1510
1511   if (ir->type->is_array()) {
1512      for (unsigned int i = 0; i < ir->type->length; i++) {
1513	 emit_constant_values(dst, ir->array_elements[i]);
1514      }
1515      return;
1516   }
1517
1518   if (ir->type->is_matrix()) {
1519      for (int i = 0; i < ir->type->matrix_columns; i++) {
1520	 for (int j = 0; j < ir->type->vector_elements; j++) {
1521	    dst->writemask = 1 << j;
1522	    dst->type = BRW_REGISTER_TYPE_F;
1523
1524	    emit(BRW_OPCODE_MOV, *dst,
1525		 src_reg(ir->value.f[i * ir->type->vector_elements + j]));
1526	 }
1527	 dst->reg_offset++;
1528      }
1529      return;
1530   }
1531
1532   for (int i = 0; i < ir->type->vector_elements; i++) {
1533      dst->writemask = 1 << i;
1534      dst->type = brw_type_for_base_type(ir->type);
1535
1536      switch (ir->type->base_type) {
1537      case GLSL_TYPE_FLOAT:
1538	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.f[i]));
1539	 break;
1540      case GLSL_TYPE_INT:
1541	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.i[i]));
1542	 break;
1543      case GLSL_TYPE_UINT:
1544	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.u[i]));
1545	 break;
1546      case GLSL_TYPE_BOOL:
1547	 emit(BRW_OPCODE_MOV, *dst, src_reg(ir->value.b[i]));
1548	 break;
1549      default:
1550	 assert(!"Non-float/uint/int/bool constant");
1551	 break;
1552      }
1553   }
1554   dst->reg_offset++;
1555}
1556
1557void
1558vec4_visitor::visit(ir_constant *ir)
1559{
1560   dst_reg dst = dst_reg(this, ir->type);
1561   this->result = src_reg(dst);
1562
1563   emit_constant_values(&dst, ir);
1564}
1565
1566void
1567vec4_visitor::visit(ir_call *ir)
1568{
1569   assert(!"not reached");
1570}
1571
1572void
1573vec4_visitor::visit(ir_texture *ir)
1574{
1575   /* FINISHME: Implement vertex texturing.
1576    *
1577    * With 0 vertex samplers available, the linker will reject
1578    * programs that do vertex texturing, but after our visitor has
1579    * run.
1580    */
1581}
1582
1583void
1584vec4_visitor::visit(ir_return *ir)
1585{
1586   assert(!"not reached");
1587}
1588
1589void
1590vec4_visitor::visit(ir_discard *ir)
1591{
1592   assert(!"not reached");
1593}
1594
1595void
1596vec4_visitor::visit(ir_if *ir)
1597{
1598   /* Don't point the annotation at the if statement, because then it plus
1599    * the then and else blocks get printed.
1600    */
1601   this->base_ir = ir->condition;
1602
1603   if (intel->gen == 6) {
1604      emit_if_gen6(ir);
1605   } else {
1606      emit_bool_to_cond_code(ir->condition);
1607      vec4_instruction *inst = emit(BRW_OPCODE_IF);
1608      inst->predicate = BRW_PREDICATE_NORMAL;
1609   }
1610
1611   visit_instructions(&ir->then_instructions);
1612
1613   if (!ir->else_instructions.is_empty()) {
1614      this->base_ir = ir->condition;
1615      emit(BRW_OPCODE_ELSE);
1616
1617      visit_instructions(&ir->else_instructions);
1618   }
1619
1620   this->base_ir = ir->condition;
1621   emit(BRW_OPCODE_ENDIF);
1622}
1623
1624int
1625vec4_visitor::emit_vue_header_gen4(int header_mrf)
1626{
1627   /* Get the position */
1628   src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
1629
1630   /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1631   dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
1632
1633   current_annotation = "NDC";
1634   dst_reg ndc_w = ndc;
1635   ndc_w.writemask = WRITEMASK_W;
1636   src_reg pos_w = pos;
1637   pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
1638   emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
1639
1640   dst_reg ndc_xyz = ndc;
1641   ndc_xyz.writemask = WRITEMASK_XYZ;
1642
1643   emit(BRW_OPCODE_MUL, ndc_xyz, pos, src_reg(ndc_w));
1644
1645   if ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
1646       c->key.nr_userclip || brw->has_negative_rhw_bug) {
1647      dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
1648      GLuint i;
1649
1650      emit(BRW_OPCODE_MOV, header1, 0u);
1651
1652      if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1653	 assert(!"finishme: psiz");
1654	 src_reg psiz;
1655
1656	 header1.writemask = WRITEMASK_W;
1657	 emit(BRW_OPCODE_MUL, header1, psiz, 1u << 11);
1658	 emit(BRW_OPCODE_AND, header1, src_reg(header1), 0x7ff << 8);
1659      }
1660
1661      for (i = 0; i < c->key.nr_userclip; i++) {
1662	 vec4_instruction *inst;
1663
1664	 inst = emit(BRW_OPCODE_DP4, dst_reg(brw_null_reg()),
1665		     pos, src_reg(c->userplane[i]));
1666	 inst->conditional_mod = BRW_CONDITIONAL_L;
1667
1668	 emit(BRW_OPCODE_OR, header1, src_reg(header1), 1u << i);
1669	 inst->predicate = BRW_PREDICATE_NORMAL;
1670      }
1671
1672      /* i965 clipping workaround:
1673       * 1) Test for -ve rhw
1674       * 2) If set,
1675       *      set ndc = (0,0,0,0)
1676       *      set ucp[6] = 1
1677       *
1678       * Later, clipping will detect ucp[6] and ensure the primitive is
1679       * clipped against all fixed planes.
1680       */
1681      if (brw->has_negative_rhw_bug) {
1682#if 0
1683	 /* FINISHME */
1684	 brw_CMP(p,
1685		 vec8(brw_null_reg()),
1686		 BRW_CONDITIONAL_L,
1687		 brw_swizzle1(ndc, 3),
1688		 brw_imm_f(0));
1689
1690	 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
1691	 brw_MOV(p, ndc, brw_imm_f(0));
1692	 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1693#endif
1694      }
1695
1696      header1.writemask = WRITEMASK_XYZW;
1697      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(header1));
1698   } else {
1699      emit(BRW_OPCODE_MOV, retype(brw_message_reg(header_mrf++),
1700				  BRW_REGISTER_TYPE_UD), 0u);
1701   }
1702
1703   if (intel->gen == 5) {
1704      /* There are 20 DWs (D0-D19) in VUE header on Ironlake:
1705       * dword 0-3 (m1) of the header is indices, point width, clip flags.
1706       * dword 4-7 (m2) is the ndc position (set above)
1707       * dword 8-11 (m3) of the vertex header is the 4D space position
1708       * dword 12-19 (m4,m5) of the vertex header is the user clip distance.
1709       * m6 is a pad so that the vertex element data is aligned
1710       * m7 is the first vertex data we fill.
1711       */
1712      current_annotation = "NDC";
1713      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1714
1715      current_annotation = "gl_Position";
1716      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1717
1718      /* user clip distance. */
1719      header_mrf += 2;
1720
1721      /* Pad so that vertex element data is aligned. */
1722      header_mrf++;
1723   } else {
1724      /* There are 8 dwords in VUE header pre-Ironlake:
1725       * dword 0-3 (m1) is indices, point width, clip flags.
1726       * dword 4-7 (m2) is ndc position (set above)
1727       *
1728       * dword 8-11 (m3) is the first vertex data.
1729       */
1730      current_annotation = "NDC";
1731      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), src_reg(ndc));
1732
1733      current_annotation = "gl_Position";
1734      emit(BRW_OPCODE_MOV, brw_message_reg(header_mrf++), pos);
1735   }
1736
1737   return header_mrf;
1738}
1739
1740int
1741vec4_visitor::emit_vue_header_gen6(int header_mrf)
1742{
1743   struct brw_reg reg;
1744
1745   /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge:
1746    * dword 0-3 (m2) of the header is indices, point width, clip flags.
1747    * dword 4-7 (m3) is the 4D space position
1748    * dword 8-15 (m4,m5) of the vertex header is the user clip distance if
1749    * enabled.
1750    *
1751    * m4 or 6 is the first vertex element data we fill.
1752    */
1753
1754   current_annotation = "indices, point width, clip flags";
1755   reg = brw_message_reg(header_mrf++);
1756   emit(BRW_OPCODE_MOV, retype(reg, BRW_REGISTER_TYPE_D), src_reg(0));
1757   if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
1758      emit(BRW_OPCODE_MOV, brw_writemask(reg, WRITEMASK_W),
1759	   src_reg(output_reg[VERT_RESULT_PSIZ]));
1760   }
1761
1762   current_annotation = "gl_Position";
1763   emit(BRW_OPCODE_MOV,
1764	brw_message_reg(header_mrf++), src_reg(output_reg[VERT_RESULT_HPOS]));
1765
1766   current_annotation = "user clip distances";
1767   if (c->key.nr_userclip) {
1768      for (int i = 0; i < c->key.nr_userclip; i++) {
1769	 struct brw_reg m;
1770	 if (i < 4)
1771	    m = brw_message_reg(header_mrf);
1772	 else
1773	    m = brw_message_reg(header_mrf + 1);
1774
1775	 emit(BRW_OPCODE_DP4,
1776	      dst_reg(brw_writemask(m, 1 << (i & 3))),
1777	      src_reg(c->userplane[i]));
1778      }
1779      header_mrf += 2;
1780   }
1781
1782   current_annotation = NULL;
1783
1784   return header_mrf;
1785}
1786
1787static int
1788align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
1789{
1790   struct intel_context *intel = &brw->intel;
1791
1792   if (intel->gen >= 6) {
1793      /* URB data written (does not include the message header reg) must
1794       * be a multiple of 256 bits, or 2 VS registers.  See vol5c.5,
1795       * section 5.4.3.2.2: URB_INTERLEAVED.
1796       *
1797       * URB entries are allocated on a multiple of 1024 bits, so an
1798       * extra 128 bits written here to make the end align to 256 is
1799       * no problem.
1800       */
1801      if ((mlen % 2) != 1)
1802	 mlen++;
1803   }
1804
1805   return mlen;
1806}
1807
1808/**
1809 * Generates the VUE payload plus the 1 or 2 URB write instructions to
1810 * complete the VS thread.
1811 *
1812 * The VUE layout is documented in Volume 2a.
1813 */
1814void
1815vec4_visitor::emit_urb_writes()
1816{
1817   /* MRF 0 is reserved for the debugger, so start with message header
1818    * in MRF 1.
1819    */
1820   int base_mrf = 1;
1821   int mrf = base_mrf;
1822   int urb_entry_size;
1823   uint64_t outputs_remaining = c->prog_data.outputs_written;
1824   /* In the process of generating our URB write message contents, we
1825    * may need to unspill a register or load from an array.  Those
1826    * reads would use MRFs 14-15.
1827    */
1828   int max_usable_mrf = 13;
1829
1830   /* FINISHME: edgeflag */
1831
1832   /* First mrf is the g0-based message header containing URB handles and such,
1833    * which is implied in VS_OPCODE_URB_WRITE.
1834    */
1835   mrf++;
1836
1837   if (intel->gen >= 6) {
1838      mrf = emit_vue_header_gen6(mrf);
1839   } else {
1840      mrf = emit_vue_header_gen4(mrf);
1841   }
1842
1843   /* Set up the VUE data for the first URB write */
1844   int attr;
1845   for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
1846      if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1847	 continue;
1848
1849      outputs_remaining &= ~BITFIELD64_BIT(attr);
1850
1851      /* This is set up in the VUE header. */
1852      if (attr == VERT_RESULT_HPOS)
1853	 continue;
1854
1855      /* This is loaded into the VUE header, and thus doesn't occupy
1856       * an attribute slot.
1857       */
1858      if (attr == VERT_RESULT_PSIZ)
1859	 continue;
1860
1861      vec4_instruction *inst = emit(BRW_OPCODE_MOV, brw_message_reg(mrf++),
1862				    src_reg(output_reg[attr]));
1863
1864      if ((attr == VERT_RESULT_COL0 ||
1865	   attr == VERT_RESULT_COL1 ||
1866	   attr == VERT_RESULT_BFC0 ||
1867	   attr == VERT_RESULT_BFC1) &&
1868	  c->key.clamp_vertex_color) {
1869	 inst->saturate = true;
1870      }
1871
1872      /* If this was MRF 15, we can't fit anything more into this URB
1873       * WRITE.  Note that base_mrf of 1 means that MRF 15 is an
1874       * even-numbered amount of URB write data, which will meet
1875       * gen6's requirements for length alignment.
1876       */
1877      if (mrf > max_usable_mrf) {
1878	 attr++;
1879	 break;
1880      }
1881   }
1882
1883   vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
1884   inst->base_mrf = base_mrf;
1885   inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1886   inst->eot = !outputs_remaining;
1887
1888   urb_entry_size = mrf - base_mrf;
1889
1890   /* Optional second URB write */
1891   if (outputs_remaining) {
1892      mrf = base_mrf + 1;
1893
1894      for (; attr < VERT_RESULT_MAX; attr++) {
1895	 if (!(c->prog_data.outputs_written & BITFIELD64_BIT(attr)))
1896	    continue;
1897
1898	 assert(mrf < max_usable_mrf);
1899
1900	 emit(BRW_OPCODE_MOV, brw_message_reg(mrf++), src_reg(output_reg[attr]));
1901      }
1902
1903      inst = emit(VS_OPCODE_URB_WRITE);
1904      inst->base_mrf = base_mrf;
1905      inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
1906      inst->eot = true;
1907      /* URB destination offset.  In the previous write, we got MRFs
1908       * 2-13 minus the one header MRF, so 12 regs.  URB offset is in
1909       * URB row increments, and each of our MRFs is half of one of
1910       * those, since we're doing interleaved writes.
1911       */
1912      inst->offset = (max_usable_mrf - base_mrf) / 2;
1913
1914      urb_entry_size += mrf - base_mrf;
1915   }
1916
1917   if (intel->gen == 6)
1918      c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 8) / 8;
1919   else
1920      c->prog_data.urb_entry_size = ALIGN(urb_entry_size, 4) / 4;
1921}
1922
1923src_reg
1924vec4_visitor::get_scratch_offset(vec4_instruction *inst,
1925				 src_reg *reladdr, int reg_offset)
1926{
1927   /* Because we store the values to scratch interleaved like our
1928    * vertex data, we need to scale the vec4 index by 2.
1929    */
1930   int message_header_scale = 2;
1931
1932   /* Pre-gen6, the message header uses byte offsets instead of vec4
1933    * (16-byte) offset units.
1934    */
1935   if (intel->gen < 6)
1936      message_header_scale *= 16;
1937
1938   if (reladdr) {
1939      src_reg index = src_reg(this, glsl_type::int_type);
1940
1941      vec4_instruction *add = emit(BRW_OPCODE_ADD,
1942				   dst_reg(index),
1943				   *reladdr,
1944				   src_reg(reg_offset));
1945      /* Move our new instruction from the tail to its correct place. */
1946      add->remove();
1947      inst->insert_before(add);
1948
1949      vec4_instruction *mul = emit(BRW_OPCODE_MUL, dst_reg(index),
1950				   index, src_reg(message_header_scale));
1951      mul->remove();
1952      inst->insert_before(mul);
1953
1954      return index;
1955   } else {
1956      return src_reg(reg_offset * message_header_scale);
1957   }
1958}
1959
1960/**
1961 * Emits an instruction before @inst to load the value named by @orig_src
1962 * from scratch space at @base_offset to @temp.
1963 */
1964void
1965vec4_visitor::emit_scratch_read(vec4_instruction *inst,
1966				dst_reg temp, src_reg orig_src,
1967				int base_offset)
1968{
1969   int reg_offset = base_offset + orig_src.reg_offset;
1970   src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
1971
1972   vec4_instruction *scratch_read_inst = emit(VS_OPCODE_SCRATCH_READ,
1973					      temp, index);
1974
1975   scratch_read_inst->base_mrf = 14;
1976   scratch_read_inst->mlen = 1;
1977   /* Move our instruction from the tail to its correct place. */
1978   scratch_read_inst->remove();
1979   inst->insert_before(scratch_read_inst);
1980}
1981
1982/**
1983 * Emits an instruction after @inst to store the value to be written
1984 * to @orig_dst to scratch space at @base_offset, from @temp.
1985 */
1986void
1987vec4_visitor::emit_scratch_write(vec4_instruction *inst,
1988				 src_reg temp, dst_reg orig_dst,
1989				 int base_offset)
1990{
1991   int reg_offset = base_offset + orig_dst.reg_offset;
1992   src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
1993
1994   dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
1995				       orig_dst.writemask));
1996   vec4_instruction *scratch_write_inst = emit(VS_OPCODE_SCRATCH_WRITE,
1997					       dst, temp, index);
1998   scratch_write_inst->base_mrf = 13;
1999   scratch_write_inst->mlen = 2;
2000   scratch_write_inst->predicate = inst->predicate;
2001   /* Move our instruction from the tail to its correct place. */
2002   scratch_write_inst->remove();
2003   inst->insert_after(scratch_write_inst);
2004}
2005
2006/**
2007 * We can't generally support array access in GRF space, because a
2008 * single instruction's destination can only span 2 contiguous
2009 * registers.  So, we send all GRF arrays that get variable index
2010 * access to scratch space.
2011 */
2012void
2013vec4_visitor::move_grf_array_access_to_scratch()
2014{
2015   int scratch_loc[this->virtual_grf_count];
2016
2017   for (int i = 0; i < this->virtual_grf_count; i++) {
2018      scratch_loc[i] = -1;
2019   }
2020
2021   /* First, calculate the set of virtual GRFs that need to be punted
2022    * to scratch due to having any array access on them, and where in
2023    * scratch.
2024    */
2025   foreach_list(node, &this->instructions) {
2026      vec4_instruction *inst = (vec4_instruction *)node;
2027
2028      if (inst->dst.file == GRF && inst->dst.reladdr &&
2029	  scratch_loc[inst->dst.reg] == -1) {
2030	 scratch_loc[inst->dst.reg] = c->last_scratch;
2031	 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg] * 8 * 4;
2032      }
2033
2034      for (int i = 0 ; i < 3; i++) {
2035	 src_reg *src = &inst->src[i];
2036
2037	 if (src->file == GRF && src->reladdr &&
2038	     scratch_loc[src->reg] == -1) {
2039	    scratch_loc[src->reg] = c->last_scratch;
2040	    c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4;
2041	 }
2042      }
2043   }
2044
2045   /* Now, for anything that will be accessed through scratch, rewrite
2046    * it to load/store.  Note that this is a _safe list walk, because
2047    * we may generate a new scratch_write instruction after the one
2048    * we're processing.
2049    */
2050   foreach_list_safe(node, &this->instructions) {
2051      vec4_instruction *inst = (vec4_instruction *)node;
2052
2053      /* Set up the annotation tracking for new generated instructions. */
2054      base_ir = inst->ir;
2055      current_annotation = inst->annotation;
2056
2057      if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2058	 src_reg temp = src_reg(this, glsl_type::vec4_type);
2059
2060	 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2061
2062	 inst->dst.file = temp.file;
2063	 inst->dst.reg = temp.reg;
2064	 inst->dst.reg_offset = temp.reg_offset;
2065	 inst->dst.reladdr = NULL;
2066      }
2067
2068      for (int i = 0 ; i < 3; i++) {
2069	 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2070	    continue;
2071
2072	 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2073
2074	 emit_scratch_read(inst, temp, inst->src[i],
2075			   scratch_loc[inst->src[i].reg]);
2076
2077	 inst->src[i].file = temp.file;
2078	 inst->src[i].reg = temp.reg;
2079	 inst->src[i].reg_offset = temp.reg_offset;
2080	 inst->src[i].reladdr = NULL;
2081      }
2082   }
2083}
2084
2085
2086vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2087			   struct gl_shader_program *prog,
2088			   struct brw_shader *shader)
2089{
2090   this->c = c;
2091   this->p = &c->func;
2092   this->brw = p->brw;
2093   this->intel = &brw->intel;
2094   this->ctx = &intel->ctx;
2095   this->prog = prog;
2096   this->shader = shader;
2097
2098   this->mem_ctx = ralloc_context(NULL);
2099   this->failed = false;
2100
2101   this->base_ir = NULL;
2102   this->current_annotation = NULL;
2103
2104   this->c = c;
2105   this->vp = prog->VertexProgram;
2106   this->prog_data = &c->prog_data;
2107
2108   this->variable_ht = hash_table_ctor(0,
2109				       hash_table_pointer_hash,
2110				       hash_table_pointer_compare);
2111
2112   this->virtual_grf_def = NULL;
2113   this->virtual_grf_use = NULL;
2114   this->virtual_grf_sizes = NULL;
2115   this->virtual_grf_count = 0;
2116   this->virtual_grf_array_size = 0;
2117   this->live_intervals_valid = false;
2118
2119   this->uniforms = 0;
2120
2121   this->variable_ht = hash_table_ctor(0,
2122				       hash_table_pointer_hash,
2123				       hash_table_pointer_compare);
2124}
2125
2126vec4_visitor::~vec4_visitor()
2127{
2128   ralloc_free(this->mem_ctx);
2129   hash_table_dtor(this->variable_ht);
2130}
2131
2132
2133void
2134vec4_visitor::fail(const char *format, ...)
2135{
2136   va_list va;
2137   char *msg;
2138
2139   if (failed)
2140      return;
2141
2142   failed = true;
2143
2144   va_start(va, format);
2145   msg = ralloc_vasprintf(mem_ctx, format, va);
2146   va_end(va);
2147   msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2148
2149   this->fail_msg = msg;
2150
2151   if (INTEL_DEBUG & DEBUG_VS) {
2152      fprintf(stderr, "%s",  msg);
2153   }
2154}
2155
2156} /* namespace brw */
2157