intel_tex_layout.c revision 7d8f0fc28239c8023d2d44cbd4c979aa86c31873
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 * Michel Dänzer <michel@tungstengraphics.com> 31 */ 32 33#include "intel_mipmap_tree.h" 34#include "intel_tex_layout.h" 35#include "intel_context.h" 36#include "main/macros.h" 37 38void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h) 39{ 40 switch (internalFormat) { 41 case GL_COMPRESSED_RGB_FXT1_3DFX: 42 case GL_COMPRESSED_RGBA_FXT1_3DFX: 43 *w = 8; 44 *h = 4; 45 break; 46 47 case GL_RGB_S3TC: 48 case GL_RGB4_S3TC: 49 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 50 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 51 case GL_RGBA_S3TC: 52 case GL_RGBA4_S3TC: 53 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 54 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 55 *w = 4; 56 *h = 4; 57 break; 58 59 default: 60 *w = 4; 61 *h = 2; 62 break; 63 } 64} 65 66void i945_miptree_layout_2d(struct intel_context *intel, 67 struct intel_mipmap_tree *mt, 68 uint32_t tiling, int nr_images) 69{ 70 GLuint align_h = 2, align_w = 4; 71 GLuint level; 72 GLuint x = 0; 73 GLuint y = 0; 74 GLuint width = mt->width0; 75 GLuint height = mt->height0; 76 77 mt->total_width = mt->width0; 78 intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h); 79 80 if (mt->compressed) { 81 mt->total_width = ALIGN(mt->width0, align_w); 82 } 83 84 /* May need to adjust width to accomodate the placement of 85 * the 2nd mipmap. This occurs when the alignment 86 * constraints of mipmap placement push the right edge of the 87 * 2nd mipmap out past the width of its parent. 88 */ 89 if (mt->first_level != mt->last_level) { 90 GLuint mip1_width; 91 92 if (mt->compressed) { 93 mip1_width = ALIGN(minify(mt->width0), align_w) 94 + ALIGN(minify(minify(mt->width0)), align_w); 95 } else { 96 mip1_width = ALIGN(minify(mt->width0), align_w) 97 + minify(minify(mt->width0)); 98 } 99 100 if (mip1_width > mt->total_width) { 101 mt->total_width = mip1_width; 102 } 103 } 104 105 mt->total_height = 0; 106 107 for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { 108 GLuint img_height; 109 110 intel_miptree_set_level_info(mt, level, nr_images, x, y, width, 111 height, 1); 112 113 if (mt->compressed) 114 img_height = MAX2(1, height/4); 115 else 116 img_height = ALIGN(height, align_h); 117 118 119 /* Because the images are packed better, the final offset 120 * might not be the maximal one: 121 */ 122 mt->total_height = MAX2(mt->total_height, y + img_height); 123 124 /* Layout_below: step right after second mipmap. 125 */ 126 if (level == mt->first_level + 1) { 127 x += ALIGN(width, align_w); 128 } 129 else { 130 y += img_height; 131 } 132 133 width = minify(width); 134 height = minify(height); 135 } 136} 137