osmesa.c revision 2873555a76a7358db053c3a7b121b489f8df9bb1
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety:  this driver is thread safe.  All
30 * functions are reentrant.  The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions.  Those functions are thread-safe.
33 */
34
35
36#include "main/glheader.h"
37#include "GL/osmesa.h"
38#include "main/context.h"
39#include "main/extensions.h"
40#include "main/formats.h"
41#include "main/framebuffer.h"
42#include "main/imports.h"
43#include "main/macros.h"
44#include "main/mtypes.h"
45#include "main/renderbuffer.h"
46#include "swrast/swrast.h"
47#include "swrast_setup/swrast_setup.h"
48#include "swrast/s_context.h"
49#include "swrast/s_lines.h"
50#include "swrast/s_renderbuffer.h"
51#include "swrast/s_triangle.h"
52#include "tnl/tnl.h"
53#include "tnl/t_context.h"
54#include "tnl/t_pipeline.h"
55#include "drivers/common/driverfuncs.h"
56#include "drivers/common/meta.h"
57#include "vbo/vbo.h"
58
59
60#define OSMESA_RENDERBUFFER_CLASS 0x053
61
62
63/**
64 * OSMesa rendering context, derived from core Mesa struct gl_context.
65 */
66struct osmesa_context
67{
68   struct gl_context mesa;		/*< Base class - this must be first */
69   struct gl_config *gl_visual;		/*< Describes the buffers */
70   struct gl_renderbuffer *rb;  /*< The user's colorbuffer */
71   struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
72   GLenum format;		/*< User-specified context format */
73   GLint userRowLength;		/*< user-specified number of pixels per row */
74   GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
75   GLvoid *rowaddr[MAX_HEIGHT];	/*< address of first pixel in each image row */
76   GLboolean yup;		/*< TRUE  -> Y increases upward */
77				/*< FALSE -> Y increases downward */
78};
79
80
81static INLINE OSMesaContext
82OSMESA_CONTEXT(struct gl_context *ctx)
83{
84   /* Just cast, since we're using structure containment */
85   return (OSMesaContext) ctx;
86}
87
88
89/**********************************************************************/
90/*** Private Device Driver Functions                                ***/
91/**********************************************************************/
92
93
94static const GLubyte *
95get_string( struct gl_context *ctx, GLenum name )
96{
97   (void) ctx;
98   switch (name) {
99      case GL_RENDERER:
100#if CHAN_BITS == 32
101         return (const GLubyte *) "Mesa OffScreen32";
102#elif CHAN_BITS == 16
103         return (const GLubyte *) "Mesa OffScreen16";
104#else
105         return (const GLubyte *) "Mesa OffScreen";
106#endif
107      default:
108         return NULL;
109   }
110}
111
112
113static void
114osmesa_update_state( struct gl_context *ctx, GLuint new_state )
115{
116   /* easy - just propogate */
117   _swrast_InvalidateState( ctx, new_state );
118   _swsetup_InvalidateState( ctx, new_state );
119   _tnl_InvalidateState( ctx, new_state );
120   _vbo_InvalidateState( ctx, new_state );
121}
122
123
124
125/**
126 * Macros for optimized line/triangle rendering.
127 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
128 */
129
130#define PACK_RGBA(DST, R, G, B, A)	\
131do {					\
132   (DST)[osmesa->rInd] = R;		\
133   (DST)[osmesa->gInd] = G;		\
134   (DST)[osmesa->bInd] = B;		\
135   (DST)[osmesa->aInd] = A;		\
136} while (0)
137
138#define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
139
140
141/**
142 * Draw a flat-shaded, RGB line into an osmesa buffer.
143 */
144#define NAME flat_rgba_line
145#define CLIP_HACK 1
146#define SETUP_CODE						\
147   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
148   const GLchan *color = vert1->color;
149
150#define PLOT(X, Y)						\
151do {								\
152   GLchan *p = PIXELADDR4(X, Y);				\
153   PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
154} while (0)
155
156#include "swrast/s_linetemp.h"
157
158
159
160/**
161 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
162 */
163#define NAME flat_rgba_z_line
164#define CLIP_HACK 1
165#define INTERP_Z 1
166#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
167#define SETUP_CODE					\
168   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
169   const GLchan *color = vert1->color;
170
171#define PLOT(X, Y)					\
172do {							\
173   if (Z < *zPtr) {					\
174      GLchan *p = PIXELADDR4(X, Y);			\
175      PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
176                   color[BCOMP], color[ACOMP]);		\
177      *zPtr = Z;					\
178   }							\
179} while (0)
180
181#include "swrast/s_linetemp.h"
182
183
184
185/**
186 * Analyze context state to see if we can provide a fast line drawing
187 * function.  Otherwise, return NULL.
188 */
189static swrast_line_func
190osmesa_choose_line_function( struct gl_context *ctx )
191{
192   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
193   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
194
195   if (osmesa->rb->DataType != GL_UNSIGNED_BYTE)
196      return NULL;
197
198   if (ctx->RenderMode != GL_RENDER)      return NULL;
199   if (ctx->Line.SmoothFlag)              return NULL;
200   if (ctx->Texture._EnabledUnits)        return NULL;
201   if (ctx->Light.ShadeModel != GL_FLAT)  return NULL;
202   if (ctx->Line.Width != 1.0F)           return NULL;
203   if (ctx->Line.StippleFlag)             return NULL;
204   if (ctx->Line.SmoothFlag)              return NULL;
205   if (osmesa->format != OSMESA_RGBA &&
206       osmesa->format != OSMESA_BGRA &&
207       osmesa->format != OSMESA_ARGB)     return NULL;
208
209   if (swrast->_RasterMask==DEPTH_BIT
210       && ctx->Depth.Func==GL_LESS
211       && ctx->Depth.Mask==GL_TRUE
212       && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
213      return (swrast_line_func) flat_rgba_z_line;
214   }
215
216   if (swrast->_RasterMask == 0) {
217      return (swrast_line_func) flat_rgba_line;
218   }
219
220   return (swrast_line_func) NULL;
221}
222
223
224/**********************************************************************/
225/*****                 Optimized triangle rendering               *****/
226/**********************************************************************/
227
228
229/*
230 * Smooth-shaded, z-less triangle, RGBA color.
231 */
232#define NAME smooth_rgba_z_triangle
233#define INTERP_Z 1
234#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
235#define INTERP_RGB 1
236#define INTERP_ALPHA 1
237#define SETUP_CODE \
238   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
239#define RENDER_SPAN( span ) {					\
240   GLuint i;							\
241   GLchan *img = PIXELADDR4(span.x, span.y); 			\
242   for (i = 0; i < span.end; i++, img += 4) {			\
243      const GLuint z = FixedToDepth(span.z);			\
244      if (z < zRow[i]) {					\
245         PACK_RGBA(img, FixedToChan(span.red),			\
246            FixedToChan(span.green), FixedToChan(span.blue),	\
247            FixedToChan(span.alpha));				\
248         zRow[i] = z;						\
249      }								\
250      span.red += span.redStep;					\
251      span.green += span.greenStep;				\
252      span.blue += span.blueStep;				\
253      span.alpha += span.alphaStep;				\
254      span.z += span.zStep;					\
255   }                                                            \
256}
257#include "swrast/s_tritemp.h"
258
259
260
261/*
262 * Flat-shaded, z-less triangle, RGBA color.
263 */
264#define NAME flat_rgba_z_triangle
265#define INTERP_Z 1
266#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
267#define SETUP_CODE						\
268   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
269   GLuint pixel;						\
270   PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
271                                v2->color[2], v2->color[3]);
272
273#define RENDER_SPAN( span ) {				\
274   GLuint i;						\
275   GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
276   for (i = 0; i < span.end; i++) {			\
277      const GLuint z = FixedToDepth(span.z);		\
278      if (z < zRow[i]) {				\
279         img[i] = pixel;				\
280         zRow[i] = z;					\
281      }							\
282      span.z += span.zStep;				\
283   }                                                    \
284}
285
286#include "swrast/s_tritemp.h"
287
288
289
290/**
291 * Return pointer to an optimized triangle function if possible.
292 */
293static swrast_tri_func
294osmesa_choose_triangle_function( struct gl_context *ctx )
295{
296   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
297   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
298
299   if (osmesa->rb->DataType != GL_UNSIGNED_BYTE)
300      return (swrast_tri_func) NULL;
301
302   if (ctx->RenderMode != GL_RENDER)    return (swrast_tri_func) NULL;
303   if (ctx->Polygon.SmoothFlag)         return (swrast_tri_func) NULL;
304   if (ctx->Polygon.StippleFlag)        return (swrast_tri_func) NULL;
305   if (ctx->Texture._EnabledUnits)      return (swrast_tri_func) NULL;
306   if (osmesa->format != OSMESA_RGBA &&
307       osmesa->format != OSMESA_BGRA &&
308       osmesa->format != OSMESA_ARGB)   return (swrast_tri_func) NULL;
309   if (ctx->Polygon.CullFlag &&
310       ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
311                                        return (swrast_tri_func) NULL;
312
313   if (swrast->_RasterMask == DEPTH_BIT &&
314       ctx->Depth.Func == GL_LESS &&
315       ctx->Depth.Mask == GL_TRUE &&
316       ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
317      if (ctx->Light.ShadeModel == GL_SMOOTH) {
318         return (swrast_tri_func) smooth_rgba_z_triangle;
319      }
320      else {
321         return (swrast_tri_func) flat_rgba_z_triangle;
322      }
323   }
324   return (swrast_tri_func) NULL;
325}
326
327
328
329/* Override for the swrast triangle-selection function.  Try to use one
330 * of our internal triangle functions, otherwise fall back to the
331 * standard swrast functions.
332 */
333static void
334osmesa_choose_triangle( struct gl_context *ctx )
335{
336   SWcontext *swrast = SWRAST_CONTEXT(ctx);
337
338   swrast->Triangle = osmesa_choose_triangle_function( ctx );
339   if (!swrast->Triangle)
340      _swrast_choose_triangle( ctx );
341}
342
343static void
344osmesa_choose_line( struct gl_context *ctx )
345{
346   SWcontext *swrast = SWRAST_CONTEXT(ctx);
347
348   swrast->Line = osmesa_choose_line_function( ctx );
349   if (!swrast->Line)
350      _swrast_choose_line( ctx );
351}
352
353
354
355/**
356 * Recompute the values of the context's rowaddr array.
357 */
358static void
359compute_row_addresses( OSMesaContext osmesa )
360{
361   GLint bytesPerRow, i;
362   GLubyte *origin = (GLubyte *) osmesa->rb->Data;
363   GLint rowlength; /* in pixels */
364   GLint height = osmesa->rb->Height;
365
366   if (osmesa->userRowLength)
367      rowlength = osmesa->userRowLength;
368   else
369      rowlength = osmesa->rb->Width;
370
371   bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->rb->Format);
372
373   if (osmesa->yup) {
374      /* Y=0 is bottom line of window */
375      for (i = 0; i < height; i++) {
376         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
377      }
378   }
379   else {
380      /* Y=0 is top line of window */
381      for (i = 0; i < height; i++) {
382         GLint j = height - i - 1;
383         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
384      }
385   }
386}
387
388
389
390/**
391 * Don't use _mesa_delete_renderbuffer since we can't free rb->Data.
392 */
393static void
394osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
395{
396   free(rb);
397}
398
399
400/**
401 * Allocate renderbuffer storage.  We don't actually allocate any storage
402 * since we're using a user-provided buffer.
403 * Just set up all the gl_renderbuffer methods.
404 */
405static GLboolean
406osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
407                            GLenum internalFormat, GLuint width, GLuint height)
408{
409   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
410
411   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
412   (void) internalFormat;
413
414   /* Given the user-provided format and type, figure out which MESA_FORMAT_x
415    * to use.
416    * XXX There aren't Mesa formats for all the possible combinations here!
417    * XXX Specifically, there's only RGBA-order 16-bit/channel and float
418    * XXX formats.
419    * XXX The 8-bit/channel formats should all be OK.
420    */
421   if (osmesa->format == OSMESA_RGBA) {
422      if (rb->DataType == GL_UNSIGNED_BYTE) {
423         if (_mesa_little_endian())
424            rb->Format = MESA_FORMAT_RGBA8888_REV;
425         else
426            rb->Format = MESA_FORMAT_RGBA8888;
427      }
428      else if (rb->DataType == GL_UNSIGNED_SHORT) {
429         rb->Format = MESA_FORMAT_RGBA_16;
430      }
431      else {
432         rb->Format = MESA_FORMAT_RGBA_FLOAT32;
433      }
434   }
435   else if (osmesa->format == OSMESA_BGRA) {
436      if (rb->DataType == GL_UNSIGNED_BYTE) {
437         if (_mesa_little_endian())
438            rb->Format = MESA_FORMAT_ARGB8888;
439         else
440            rb->Format = MESA_FORMAT_ARGB8888_REV;
441      }
442      else if (rb->DataType == GL_UNSIGNED_SHORT) {
443         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
444         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
445      }
446      else {
447         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
448         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
449      }
450   }
451   else if (osmesa->format == OSMESA_ARGB) {
452      if (rb->DataType == GL_UNSIGNED_BYTE) {
453         if (_mesa_little_endian())
454            rb->Format = MESA_FORMAT_ARGB8888_REV;
455         else
456            rb->Format = MESA_FORMAT_ARGB8888;
457      }
458      else if (rb->DataType == GL_UNSIGNED_SHORT) {
459         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
460         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
461      }
462      else {
463         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
464         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
465      }
466   }
467   else if (osmesa->format == OSMESA_RGB) {
468      if (rb->DataType == GL_UNSIGNED_BYTE) {
469         rb->Format = MESA_FORMAT_RGB888;
470      }
471      else if (rb->DataType == GL_UNSIGNED_SHORT) {
472         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
473         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
474      }
475      else {
476         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
477         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
478      }
479   }
480   else if (osmesa->format == OSMESA_BGR) {
481      if (rb->DataType == GL_UNSIGNED_BYTE) {
482         rb->Format = MESA_FORMAT_BGR888;
483      }
484      else if (rb->DataType == GL_UNSIGNED_SHORT) {
485         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
486         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
487      }
488      else {
489         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
490         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
491      }
492   }
493   else if (osmesa->format == OSMESA_RGB_565) {
494      ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
495      rb->Format = MESA_FORMAT_RGB565;
496   }
497   else {
498      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
499   }
500
501   rb->Width = width;
502   rb->Height = height;
503
504   compute_row_addresses( osmesa );
505
506   return GL_TRUE;
507}
508
509
510/**
511 * Allocate a new renderbuffer to describe the user-provided color buffer.
512 */
513static struct gl_renderbuffer *
514new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
515{
516   const GLuint name = 0;
517   struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
518   if (rb) {
519      rb->RefCount = 1;
520      rb->Delete = osmesa_delete_renderbuffer;
521      rb->AllocStorage = osmesa_renderbuffer_storage;
522      rb->ClassID = OSMESA_RENDERBUFFER_CLASS;
523
524      rb->InternalFormat = GL_RGBA;
525      rb->_BaseFormat = GL_RGBA;
526      rb->DataType = type;
527   }
528   return rb;
529}
530
531
532
533static void
534osmesa_MapRenderbuffer(struct gl_context *ctx,
535                       struct gl_renderbuffer *rb,
536                       GLuint x, GLuint y, GLuint w, GLuint h,
537                       GLbitfield mode,
538                       GLubyte **mapOut, GLint *rowStrideOut)
539{
540   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
541
542   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
543      /* this is an OSMesa renderbuffer which wraps user memory */
544      const GLuint bpp = _mesa_get_format_bytes(rb->Format);
545      GLint rowStride; /* in bytes */
546
547      if (osmesa->userRowLength)
548         rowStride = osmesa->userRowLength * bpp;
549      else
550         rowStride = rb->Width * bpp;
551
552      if (!osmesa->yup) {
553         /* Y=0 is top line of window */
554         y = rb->Height - y - 1;
555         *rowStrideOut = -rowStride;
556      }
557      else {
558         *rowStrideOut = rowStride;
559      }
560
561      *mapOut = (GLubyte *) rb->Data + y * rowStride + x * bpp;
562   }
563   else {
564      _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
565                                    mapOut, rowStrideOut);
566   }
567}
568
569
570static void
571osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
572{
573   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
574      /* no-op */
575   }
576   else {
577      _swrast_unmap_soft_renderbuffer(ctx, rb);
578   }
579}
580
581
582/**********************************************************************/
583/*****                    Public Functions                        *****/
584/**********************************************************************/
585
586
587/**
588 * Create an Off-Screen Mesa rendering context.  The only attribute needed is
589 * an RGBA vs Color-Index mode flag.
590 *
591 * Input:  format - Must be GL_RGBA
592 *         sharelist - specifies another OSMesaContext with which to share
593 *                     display lists.  NULL indicates no sharing.
594 * Return:  an OSMesaContext or 0 if error
595 */
596GLAPI OSMesaContext GLAPIENTRY
597OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
598{
599   return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
600                                 8, 0, sharelist);
601}
602
603
604
605/**
606 * New in Mesa 3.5
607 *
608 * Create context and specify size of ancillary buffers.
609 */
610GLAPI OSMesaContext GLAPIENTRY
611OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
612                        GLint accumBits, OSMesaContext sharelist )
613{
614   OSMesaContext osmesa;
615   struct dd_function_table functions;
616   GLint rind, gind, bind, aind;
617   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
618
619   rind = gind = bind = aind = 0;
620   if (format==OSMESA_RGBA) {
621      redBits = CHAN_BITS;
622      greenBits = CHAN_BITS;
623      blueBits = CHAN_BITS;
624      alphaBits = CHAN_BITS;
625      rind = 0;
626      gind = 1;
627      bind = 2;
628      aind = 3;
629   }
630   else if (format==OSMESA_BGRA) {
631      redBits = CHAN_BITS;
632      greenBits = CHAN_BITS;
633      blueBits = CHAN_BITS;
634      alphaBits = CHAN_BITS;
635      bind = 0;
636      gind = 1;
637      rind = 2;
638      aind = 3;
639   }
640   else if (format==OSMESA_ARGB) {
641      redBits = CHAN_BITS;
642      greenBits = CHAN_BITS;
643      blueBits = CHAN_BITS;
644      alphaBits = CHAN_BITS;
645      aind = 0;
646      rind = 1;
647      gind = 2;
648      bind = 3;
649   }
650   else if (format==OSMESA_RGB) {
651      redBits = CHAN_BITS;
652      greenBits = CHAN_BITS;
653      blueBits = CHAN_BITS;
654      alphaBits = 0;
655      rind = 0;
656      gind = 1;
657      bind = 2;
658   }
659   else if (format==OSMESA_BGR) {
660      redBits = CHAN_BITS;
661      greenBits = CHAN_BITS;
662      blueBits = CHAN_BITS;
663      alphaBits = 0;
664      rind = 2;
665      gind = 1;
666      bind = 0;
667   }
668#if CHAN_TYPE == GL_UNSIGNED_BYTE
669   else if (format==OSMESA_RGB_565) {
670      redBits = 5;
671      greenBits = 6;
672      blueBits = 5;
673      alphaBits = 0;
674      rind = 0; /* not used */
675      gind = 0;
676      bind = 0;
677   }
678#endif
679   else {
680      return NULL;
681   }
682
683   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
684   if (osmesa) {
685      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
686                                               GL_FALSE,    /* stereo */
687                                               redBits,
688                                               greenBits,
689                                               blueBits,
690                                               alphaBits,
691                                               depthBits,
692                                               stencilBits,
693                                               accumBits,
694                                               accumBits,
695                                               accumBits,
696                                               alphaBits ? accumBits : 0,
697                                               1            /* num samples */
698                                               );
699      if (!osmesa->gl_visual) {
700         free(osmesa);
701         return NULL;
702      }
703
704      /* Initialize device driver function table */
705      _mesa_init_driver_functions(&functions);
706      /* override with our functions */
707      functions.GetString = get_string;
708      functions.UpdateState = osmesa_update_state;
709      functions.GetBufferSize = NULL;
710
711      if (!_mesa_initialize_context(&osmesa->mesa,
712                                    API_OPENGL,
713                                    osmesa->gl_visual,
714                                    sharelist ? &sharelist->mesa
715                                              : (struct gl_context *) NULL,
716                                    &functions, (void *) osmesa)) {
717         _mesa_destroy_visual( osmesa->gl_visual );
718         free(osmesa);
719         return NULL;
720      }
721
722      _mesa_enable_sw_extensions(&(osmesa->mesa));
723      _mesa_enable_1_3_extensions(&(osmesa->mesa));
724      _mesa_enable_1_4_extensions(&(osmesa->mesa));
725      _mesa_enable_1_5_extensions(&(osmesa->mesa));
726      _mesa_enable_2_0_extensions(&(osmesa->mesa));
727      _mesa_enable_2_1_extensions(&(osmesa->mesa));
728
729      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
730      if (!osmesa->gl_buffer) {
731         _mesa_destroy_visual( osmesa->gl_visual );
732         _mesa_free_context_data( &osmesa->mesa );
733         free(osmesa);
734         return NULL;
735      }
736
737      /* Create depth/stencil/accum buffers.  We'll create the color
738       * buffer later in OSMesaMakeCurrent().
739       */
740      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
741                                     GL_FALSE, /* color */
742                                     osmesa->gl_visual->haveDepthBuffer,
743                                     osmesa->gl_visual->haveStencilBuffer,
744                                     osmesa->gl_visual->haveAccumBuffer,
745                                     GL_FALSE, /* alpha */
746                                     GL_FALSE /* aux */ );
747
748      osmesa->format = format;
749      osmesa->userRowLength = 0;
750      osmesa->yup = GL_TRUE;
751      osmesa->rInd = rind;
752      osmesa->gInd = gind;
753      osmesa->bInd = bind;
754      osmesa->aInd = aind;
755
756      _mesa_meta_init(&osmesa->mesa);
757
758      /* Initialize the software rasterizer and helper modules. */
759      {
760	 struct gl_context *ctx = &osmesa->mesa;
761         SWcontext *swrast;
762         TNLcontext *tnl;
763
764	 if (!_swrast_CreateContext( ctx ) ||
765             !_vbo_CreateContext( ctx ) ||
766             !_tnl_CreateContext( ctx ) ||
767             !_swsetup_CreateContext( ctx )) {
768            _mesa_destroy_visual(osmesa->gl_visual);
769            _mesa_free_context_data(ctx);
770            free(osmesa);
771            return NULL;
772         }
773
774	 _swsetup_Wakeup( ctx );
775
776         /* use default TCL pipeline */
777         tnl = TNL_CONTEXT(ctx);
778         tnl->Driver.RunPipeline = _tnl_run_pipeline;
779
780         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
781         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
782
783         /* Extend the software rasterizer with our optimized line and triangle
784          * drawing functions.
785          */
786         swrast = SWRAST_CONTEXT( ctx );
787         swrast->choose_line = osmesa_choose_line;
788         swrast->choose_triangle = osmesa_choose_triangle;
789      }
790   }
791   return osmesa;
792}
793
794
795/**
796 * Destroy an Off-Screen Mesa rendering context.
797 *
798 * \param osmesa  the context to destroy
799 */
800GLAPI void GLAPIENTRY
801OSMesaDestroyContext( OSMesaContext osmesa )
802{
803   if (osmesa) {
804      if (osmesa->rb)
805         _mesa_reference_renderbuffer(&osmesa->rb, NULL);
806
807      _mesa_meta_free( &osmesa->mesa );
808
809      _swsetup_DestroyContext( &osmesa->mesa );
810      _tnl_DestroyContext( &osmesa->mesa );
811      _vbo_DestroyContext( &osmesa->mesa );
812      _swrast_DestroyContext( &osmesa->mesa );
813
814      _mesa_destroy_visual( osmesa->gl_visual );
815      _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
816
817      _mesa_free_context_data( &osmesa->mesa );
818      free( osmesa );
819   }
820}
821
822
823/**
824 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
825 * block of memory which the client provides.  Its size must be at least
826 * as large as width*height*sizeof(type).  Its address should be a multiple
827 * of 4 if using RGBA mode.
828 *
829 * Image data is stored in the order of glDrawPixels:  row-major order
830 * with the lower-left image pixel stored in the first array position
831 * (ie. bottom-to-top).
832 *
833 * If the context's viewport hasn't been initialized yet, it will now be
834 * initialized to (0,0,width,height).
835 *
836 * Input:  osmesa - the rendering context
837 *         buffer - the image buffer memory
838 *         type - data type for pixel components
839 *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
840 *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
841 *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
842 *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
843 *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
844 *         width, height - size of image buffer in pixels, at least 1
845 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
846 *          invalid buffer address, invalid type, width<1, height<1,
847 *          width>internal limit or height>internal limit.
848 */
849GLAPI GLboolean GLAPIENTRY
850OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
851                   GLsizei width, GLsizei height )
852{
853   if (!osmesa || !buffer ||
854       width < 1 || height < 1 ||
855       width > MAX_WIDTH || height > MAX_HEIGHT) {
856      return GL_FALSE;
857   }
858
859   if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
860      return GL_FALSE;
861   }
862
863#if 0
864   if (!(type == GL_UNSIGNED_BYTE ||
865         (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
866         (type == GL_FLOAT && CHAN_BITS == 32))) {
867      /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
868      return GL_FALSE;
869   }
870#endif
871
872   osmesa_update_state( &osmesa->mesa, 0 );
873
874   /* Call this periodically to detect when the user has begun using
875    * GL rendering from multiple threads.
876    */
877   _glapi_check_multithread();
878
879
880   /* Create a front/left color buffer which wraps the user-provided buffer.
881    * There is no back color buffer.
882    * If the user tries to use a 8, 16 or 32-bit/channel buffer that
883    * doesn't match what Mesa was compiled for (CHAN_BITS) the
884    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
885    * that converts rendering from CHAN_BITS to the user-requested channel
886    * size.
887    */
888   if (!osmesa->rb) {
889      osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
890      _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
891      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
892      assert(osmesa->rb->RefCount == 2);
893   }
894
895   /* Set renderbuffer fields.  Set width/height = 0 to force
896    * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
897    */
898   osmesa->rb->Data = buffer;
899   osmesa->rb->Width = osmesa->rb->Height = 0;
900
901   /* Set the framebuffer's size.  This causes the
902    * osmesa_renderbuffer_storage() function to get called.
903    */
904   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
905   osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */
906
907   _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
908
909   /* Remove renderbuffer attachment, then re-add.  This installs the
910    * renderbuffer adaptor/wrapper if needed (for bpp conversion).
911    */
912   _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
913   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
914
915
916   /* this updates the visual's red/green/blue/alphaBits fields */
917   _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
918
919   /* update the framebuffer size */
920   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
921
922   return GL_TRUE;
923}
924
925
926
927GLAPI OSMesaContext GLAPIENTRY
928OSMesaGetCurrentContext( void )
929{
930   struct gl_context *ctx = _mesa_get_current_context();
931   if (ctx)
932      return (OSMesaContext) ctx;
933   else
934      return NULL;
935}
936
937
938
939GLAPI void GLAPIENTRY
940OSMesaPixelStore( GLint pname, GLint value )
941{
942   OSMesaContext osmesa = OSMesaGetCurrentContext();
943
944   switch (pname) {
945      case OSMESA_ROW_LENGTH:
946         if (value<0) {
947            _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
948                      "OSMesaPixelStore(value)" );
949            return;
950         }
951         osmesa->userRowLength = value;
952         break;
953      case OSMESA_Y_UP:
954         osmesa->yup = value ? GL_TRUE : GL_FALSE;
955         break;
956      default:
957         _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
958         return;
959   }
960
961   compute_row_addresses( osmesa );
962}
963
964
965GLAPI void GLAPIENTRY
966OSMesaGetIntegerv( GLint pname, GLint *value )
967{
968   OSMesaContext osmesa = OSMesaGetCurrentContext();
969
970   switch (pname) {
971      case OSMESA_WIDTH:
972         if (osmesa->gl_buffer)
973            *value = osmesa->gl_buffer->Width;
974         else
975            *value = 0;
976         return;
977      case OSMESA_HEIGHT:
978         if (osmesa->gl_buffer)
979            *value = osmesa->gl_buffer->Height;
980         else
981            *value = 0;
982         return;
983      case OSMESA_FORMAT:
984         *value = osmesa->format;
985         return;
986      case OSMESA_TYPE:
987         /* current color buffer's data type */
988         if (osmesa->rb) {
989            *value = osmesa->rb->DataType;
990         }
991         else {
992            *value = 0;
993         }
994         return;
995      case OSMESA_ROW_LENGTH:
996         *value = osmesa->userRowLength;
997         return;
998      case OSMESA_Y_UP:
999         *value = osmesa->yup;
1000         return;
1001      case OSMESA_MAX_WIDTH:
1002         *value = MAX_WIDTH;
1003         return;
1004      case OSMESA_MAX_HEIGHT:
1005         *value = MAX_HEIGHT;
1006         return;
1007      default:
1008         _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1009         return;
1010   }
1011}
1012
1013
1014/**
1015 * Return the depth buffer associated with an OSMesa context.
1016 * Input:  c - the OSMesa context
1017 * Output:  width, height - size of buffer in pixels
1018 *          bytesPerValue - bytes per depth value (2 or 4)
1019 *          buffer - pointer to depth buffer values
1020 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1021 */
1022GLAPI GLboolean GLAPIENTRY
1023OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1024                      GLint *bytesPerValue, void **buffer )
1025{
1026   struct gl_renderbuffer *rb = NULL;
1027
1028   if (c->gl_buffer)
1029      rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
1030
1031   if (!rb || !rb->Data) {
1032      *width = 0;
1033      *height = 0;
1034      *bytesPerValue = 0;
1035      *buffer = 0;
1036      return GL_FALSE;
1037   }
1038   else {
1039      *width = rb->Width;
1040      *height = rb->Height;
1041      if (c->gl_visual->depthBits <= 16)
1042         *bytesPerValue = sizeof(GLushort);
1043      else
1044         *bytesPerValue = sizeof(GLuint);
1045      *buffer = rb->Data;
1046      return GL_TRUE;
1047   }
1048}
1049
1050
1051/**
1052 * Return the color buffer associated with an OSMesa context.
1053 * Input:  c - the OSMesa context
1054 * Output:  width, height - size of buffer in pixels
1055 *          format - the pixel format (OSMESA_FORMAT)
1056 *          buffer - pointer to color buffer values
1057 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1058 */
1059GLAPI GLboolean GLAPIENTRY
1060OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1061                      GLint *height, GLint *format, void **buffer )
1062{
1063   if (osmesa->rb && osmesa->rb->Data) {
1064      *width = osmesa->rb->Width;
1065      *height = osmesa->rb->Height;
1066      *format = osmesa->format;
1067      *buffer = osmesa->rb->Data;
1068      return GL_TRUE;
1069   }
1070   else {
1071      *width = 0;
1072      *height = 0;
1073      *format = 0;
1074      *buffer = 0;
1075      return GL_FALSE;
1076   }
1077}
1078
1079
1080struct name_function
1081{
1082   const char *Name;
1083   OSMESAproc Function;
1084};
1085
1086static struct name_function functions[] = {
1087   { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1088   { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1089   { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1090   { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1091   { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1092   { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1093   { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1094   { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1095   { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1096   { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1097   { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1098   { NULL, NULL }
1099};
1100
1101
1102GLAPI OSMESAproc GLAPIENTRY
1103OSMesaGetProcAddress( const char *funcName )
1104{
1105   int i;
1106   for (i = 0; functions[i].Name; i++) {
1107      if (strcmp(functions[i].Name, funcName) == 0)
1108         return functions[i].Function;
1109   }
1110   return _glapi_get_proc_address(funcName);
1111}
1112
1113
1114GLAPI void GLAPIENTRY
1115OSMesaColorClamp(GLboolean enable)
1116{
1117   OSMesaContext osmesa = OSMesaGetCurrentContext();
1118
1119   if (enable == GL_TRUE) {
1120      osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1121   }
1122   else {
1123      osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1124   }
1125}
1126
1127
1128/**
1129 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1130 * libglapi.a.  We need to define them here.
1131 */
1132#ifdef GLX_INDIRECT_RENDERING
1133
1134#define GL_GLEXT_PROTOTYPES
1135#include "GL/gl.h"
1136#include "glapi/glapi.h"
1137#include "glapi/glapitable.h"
1138
1139#if defined(USE_MGL_NAMESPACE)
1140#define NAME(func)  mgl##func
1141#else
1142#define NAME(func)  gl##func
1143#endif
1144
1145#define DISPATCH(FUNC, ARGS, MESSAGE)		\
1146   GET_DISPATCH()->FUNC ARGS
1147
1148#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1149   return GET_DISPATCH()->FUNC ARGS
1150
1151/* skip normal ones */
1152#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1153#include "glapi/glapitemp.h"
1154
1155#endif /* GLX_INDIRECT_RENDERING */
1156