osmesa.c revision 7a36345f70a0b8ac2d480bb52eb2c74c2be5a978
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety:  this driver is thread safe.  All
30 * functions are reentrant.  The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions.  Those functions are thread-safe.
33 */
34
35
36#include "main/glheader.h"
37#include "GL/osmesa.h"
38#include "main/context.h"
39#include "main/extensions.h"
40#include "main/formats.h"
41#include "main/framebuffer.h"
42#include "main/imports.h"
43#include "main/macros.h"
44#include "main/mtypes.h"
45#include "main/renderbuffer.h"
46#include "swrast/swrast.h"
47#include "swrast_setup/swrast_setup.h"
48#include "swrast/s_context.h"
49#include "swrast/s_lines.h"
50#include "swrast/s_renderbuffer.h"
51#include "swrast/s_triangle.h"
52#include "tnl/tnl.h"
53#include "tnl/t_context.h"
54#include "tnl/t_pipeline.h"
55#include "drivers/common/driverfuncs.h"
56#include "drivers/common/meta.h"
57#include "vbo/vbo.h"
58
59
60#define OSMESA_RENDERBUFFER_CLASS 0x053
61
62
63/**
64 * OSMesa rendering context, derived from core Mesa struct gl_context.
65 */
66struct osmesa_context
67{
68   struct gl_context mesa;		/*< Base class - this must be first */
69   struct gl_config *gl_visual;		/*< Describes the buffers */
70   struct gl_renderbuffer *rb;  /*< The user's colorbuffer */
71   struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
72   GLenum format;		/*< User-specified context format */
73   GLint userRowLength;		/*< user-specified number of pixels per row */
74   GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
75   GLvoid *rowaddr[MAX_HEIGHT];	/*< address of first pixel in each image row */
76   GLboolean yup;		/*< TRUE  -> Y increases upward */
77				/*< FALSE -> Y increases downward */
78   GLboolean DataType;
79};
80
81
82static INLINE OSMesaContext
83OSMESA_CONTEXT(struct gl_context *ctx)
84{
85   /* Just cast, since we're using structure containment */
86   return (OSMesaContext) ctx;
87}
88
89
90/**********************************************************************/
91/*** Private Device Driver Functions                                ***/
92/**********************************************************************/
93
94
95static const GLubyte *
96get_string( struct gl_context *ctx, GLenum name )
97{
98   (void) ctx;
99   switch (name) {
100      case GL_RENDERER:
101#if CHAN_BITS == 32
102         return (const GLubyte *) "Mesa OffScreen32";
103#elif CHAN_BITS == 16
104         return (const GLubyte *) "Mesa OffScreen16";
105#else
106         return (const GLubyte *) "Mesa OffScreen";
107#endif
108      default:
109         return NULL;
110   }
111}
112
113
114static void
115osmesa_update_state( struct gl_context *ctx, GLuint new_state )
116{
117   /* easy - just propogate */
118   _swrast_InvalidateState( ctx, new_state );
119   _swsetup_InvalidateState( ctx, new_state );
120   _tnl_InvalidateState( ctx, new_state );
121   _vbo_InvalidateState( ctx, new_state );
122}
123
124
125
126/**
127 * Macros for optimized line/triangle rendering.
128 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
129 */
130
131#define PACK_RGBA(DST, R, G, B, A)	\
132do {					\
133   (DST)[osmesa->rInd] = R;		\
134   (DST)[osmesa->gInd] = G;		\
135   (DST)[osmesa->bInd] = B;		\
136   (DST)[osmesa->aInd] = A;		\
137} while (0)
138
139#define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
140
141
142/**
143 * Draw a flat-shaded, RGB line into an osmesa buffer.
144 */
145#define NAME flat_rgba_line
146#define CLIP_HACK 1
147#define SETUP_CODE						\
148   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
149   const GLchan *color = vert1->color;
150
151#define PLOT(X, Y)						\
152do {								\
153   GLchan *p = PIXELADDR4(X, Y);				\
154   PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
155} while (0)
156
157#include "swrast/s_linetemp.h"
158
159
160
161/**
162 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
163 */
164#define NAME flat_rgba_z_line
165#define CLIP_HACK 1
166#define INTERP_Z 1
167#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
168#define SETUP_CODE					\
169   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
170   const GLchan *color = vert1->color;
171
172#define PLOT(X, Y)					\
173do {							\
174   if (Z < *zPtr) {					\
175      GLchan *p = PIXELADDR4(X, Y);			\
176      PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
177                   color[BCOMP], color[ACOMP]);		\
178      *zPtr = Z;					\
179   }							\
180} while (0)
181
182#include "swrast/s_linetemp.h"
183
184
185
186/**
187 * Analyze context state to see if we can provide a fast line drawing
188 * function.  Otherwise, return NULL.
189 */
190static swrast_line_func
191osmesa_choose_line_function( struct gl_context *ctx )
192{
193   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
194   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
195
196   if (ctx->RenderMode != GL_RENDER)      return NULL;
197   if (ctx->Line.SmoothFlag)              return NULL;
198   if (ctx->Texture._EnabledUnits)        return NULL;
199   if (ctx->Light.ShadeModel != GL_FLAT)  return NULL;
200   if (ctx->Line.Width != 1.0F)           return NULL;
201   if (ctx->Line.StippleFlag)             return NULL;
202   if (ctx->Line.SmoothFlag)              return NULL;
203   if (osmesa->format != OSMESA_RGBA &&
204       osmesa->format != OSMESA_BGRA &&
205       osmesa->format != OSMESA_ARGB)     return NULL;
206
207   if (swrast->_RasterMask==DEPTH_BIT
208       && ctx->Depth.Func==GL_LESS
209       && ctx->Depth.Mask==GL_TRUE
210       && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
211      return (swrast_line_func) flat_rgba_z_line;
212   }
213
214   if (swrast->_RasterMask == 0) {
215      return (swrast_line_func) flat_rgba_line;
216   }
217
218   return (swrast_line_func) NULL;
219}
220
221
222/**********************************************************************/
223/*****                 Optimized triangle rendering               *****/
224/**********************************************************************/
225
226
227/*
228 * Smooth-shaded, z-less triangle, RGBA color.
229 */
230#define NAME smooth_rgba_z_triangle
231#define INTERP_Z 1
232#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
233#define INTERP_RGB 1
234#define INTERP_ALPHA 1
235#define SETUP_CODE \
236   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
237#define RENDER_SPAN( span ) {					\
238   GLuint i;							\
239   GLchan *img = PIXELADDR4(span.x, span.y); 			\
240   for (i = 0; i < span.end; i++, img += 4) {			\
241      const GLuint z = FixedToDepth(span.z);			\
242      if (z < zRow[i]) {					\
243         PACK_RGBA(img, FixedToChan(span.red),			\
244            FixedToChan(span.green), FixedToChan(span.blue),	\
245            FixedToChan(span.alpha));				\
246         zRow[i] = z;						\
247      }								\
248      span.red += span.redStep;					\
249      span.green += span.greenStep;				\
250      span.blue += span.blueStep;				\
251      span.alpha += span.alphaStep;				\
252      span.z += span.zStep;					\
253   }                                                            \
254}
255#include "swrast/s_tritemp.h"
256
257
258
259/*
260 * Flat-shaded, z-less triangle, RGBA color.
261 */
262#define NAME flat_rgba_z_triangle
263#define INTERP_Z 1
264#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
265#define SETUP_CODE						\
266   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
267   GLuint pixel;						\
268   PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
269                                v2->color[2], v2->color[3]);
270
271#define RENDER_SPAN( span ) {				\
272   GLuint i;						\
273   GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
274   for (i = 0; i < span.end; i++) {			\
275      const GLuint z = FixedToDepth(span.z);		\
276      if (z < zRow[i]) {				\
277         img[i] = pixel;				\
278         zRow[i] = z;					\
279      }							\
280      span.z += span.zStep;				\
281   }                                                    \
282}
283
284#include "swrast/s_tritemp.h"
285
286
287
288/**
289 * Return pointer to an optimized triangle function if possible.
290 */
291static swrast_tri_func
292osmesa_choose_triangle_function( struct gl_context *ctx )
293{
294   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
295   const SWcontext *swrast = SWRAST_CONTEXT(ctx);
296
297   if (ctx->RenderMode != GL_RENDER)    return (swrast_tri_func) NULL;
298   if (ctx->Polygon.SmoothFlag)         return (swrast_tri_func) NULL;
299   if (ctx->Polygon.StippleFlag)        return (swrast_tri_func) NULL;
300   if (ctx->Texture._EnabledUnits)      return (swrast_tri_func) NULL;
301   if (osmesa->format != OSMESA_RGBA &&
302       osmesa->format != OSMESA_BGRA &&
303       osmesa->format != OSMESA_ARGB)   return (swrast_tri_func) NULL;
304   if (ctx->Polygon.CullFlag &&
305       ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
306                                        return (swrast_tri_func) NULL;
307
308   if (swrast->_RasterMask == DEPTH_BIT &&
309       ctx->Depth.Func == GL_LESS &&
310       ctx->Depth.Mask == GL_TRUE &&
311       ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
312      if (ctx->Light.ShadeModel == GL_SMOOTH) {
313         return (swrast_tri_func) smooth_rgba_z_triangle;
314      }
315      else {
316         return (swrast_tri_func) flat_rgba_z_triangle;
317      }
318   }
319   return (swrast_tri_func) NULL;
320}
321
322
323
324/* Override for the swrast triangle-selection function.  Try to use one
325 * of our internal triangle functions, otherwise fall back to the
326 * standard swrast functions.
327 */
328static void
329osmesa_choose_triangle( struct gl_context *ctx )
330{
331   SWcontext *swrast = SWRAST_CONTEXT(ctx);
332
333   swrast->Triangle = osmesa_choose_triangle_function( ctx );
334   if (!swrast->Triangle)
335      _swrast_choose_triangle( ctx );
336}
337
338static void
339osmesa_choose_line( struct gl_context *ctx )
340{
341   SWcontext *swrast = SWRAST_CONTEXT(ctx);
342
343   swrast->Line = osmesa_choose_line_function( ctx );
344   if (!swrast->Line)
345      _swrast_choose_line( ctx );
346}
347
348
349
350/**
351 * Recompute the values of the context's rowaddr array.
352 */
353static void
354compute_row_addresses( OSMesaContext osmesa )
355{
356   GLint bytesPerRow, i;
357   GLubyte *origin = (GLubyte *) osmesa->rb->Buffer;
358   GLint rowlength; /* in pixels */
359   GLint height = osmesa->rb->Height;
360
361   if (osmesa->userRowLength)
362      rowlength = osmesa->userRowLength;
363   else
364      rowlength = osmesa->rb->Width;
365
366   bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->rb->Format);
367
368   if (osmesa->yup) {
369      /* Y=0 is bottom line of window */
370      for (i = 0; i < height; i++) {
371         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
372      }
373   }
374   else {
375      /* Y=0 is top line of window */
376      for (i = 0; i < height; i++) {
377         GLint j = height - i - 1;
378         osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
379      }
380   }
381}
382
383
384
385/**
386 * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
387 */
388static void
389osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
390{
391   free(rb);
392}
393
394
395/**
396 * Allocate renderbuffer storage.  We don't actually allocate any storage
397 * since we're using a user-provided buffer.
398 * Just set up all the gl_renderbuffer methods.
399 */
400static GLboolean
401osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
402                            GLenum internalFormat, GLuint width, GLuint height)
403{
404   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
405
406   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
407   (void) internalFormat;
408
409   /* Given the user-provided format and type, figure out which MESA_FORMAT_x
410    * to use.
411    * XXX There aren't Mesa formats for all the possible combinations here!
412    * XXX Specifically, there's only RGBA-order 16-bit/channel and float
413    * XXX formats.
414    * XXX The 8-bit/channel formats should all be OK.
415    */
416   if (osmesa->format == OSMESA_RGBA) {
417      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
418         if (_mesa_little_endian())
419            rb->Format = MESA_FORMAT_RGBA8888_REV;
420         else
421            rb->Format = MESA_FORMAT_RGBA8888;
422      }
423      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
424         rb->Format = MESA_FORMAT_RGBA_16;
425      }
426      else {
427         rb->Format = MESA_FORMAT_RGBA_FLOAT32;
428      }
429   }
430   else if (osmesa->format == OSMESA_BGRA) {
431      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
432         if (_mesa_little_endian())
433            rb->Format = MESA_FORMAT_ARGB8888;
434         else
435            rb->Format = MESA_FORMAT_ARGB8888_REV;
436      }
437      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
438         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
439         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
440      }
441      else {
442         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
443         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
444      }
445   }
446   else if (osmesa->format == OSMESA_ARGB) {
447      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
448         if (_mesa_little_endian())
449            rb->Format = MESA_FORMAT_ARGB8888_REV;
450         else
451            rb->Format = MESA_FORMAT_ARGB8888;
452      }
453      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
454         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
455         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
456      }
457      else {
458         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
459         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
460      }
461   }
462   else if (osmesa->format == OSMESA_RGB) {
463      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
464         rb->Format = MESA_FORMAT_RGB888;
465      }
466      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
467         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
468         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
469      }
470      else {
471         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
472         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
473      }
474   }
475   else if (osmesa->format == OSMESA_BGR) {
476      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
477         rb->Format = MESA_FORMAT_BGR888;
478      }
479      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
480         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
481         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
482      }
483      else {
484         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
485         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
486      }
487   }
488   else if (osmesa->format == OSMESA_RGB_565) {
489      ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
490      rb->Format = MESA_FORMAT_RGB565;
491   }
492   else {
493      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
494   }
495
496   rb->Width = width;
497   rb->Height = height;
498
499   compute_row_addresses( osmesa );
500
501   return GL_TRUE;
502}
503
504
505/**
506 * Allocate a new renderbuffer to describe the user-provided color buffer.
507 */
508static struct gl_renderbuffer *
509new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
510{
511   const GLuint name = 0;
512   struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
513   if (rb) {
514      rb->RefCount = 1;
515      rb->Delete = osmesa_delete_renderbuffer;
516      rb->AllocStorage = osmesa_renderbuffer_storage;
517      rb->ClassID = OSMESA_RENDERBUFFER_CLASS;
518
519      rb->InternalFormat = GL_RGBA;
520      rb->_BaseFormat = GL_RGBA;
521   }
522   return rb;
523}
524
525
526
527static void
528osmesa_MapRenderbuffer(struct gl_context *ctx,
529                       struct gl_renderbuffer *rb,
530                       GLuint x, GLuint y, GLuint w, GLuint h,
531                       GLbitfield mode,
532                       GLubyte **mapOut, GLint *rowStrideOut)
533{
534   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
535
536   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
537      /* this is an OSMesa renderbuffer which wraps user memory */
538      const GLuint bpp = _mesa_get_format_bytes(rb->Format);
539      GLint rowStride; /* in bytes */
540
541      if (osmesa->userRowLength)
542         rowStride = osmesa->userRowLength * bpp;
543      else
544         rowStride = rb->Width * bpp;
545
546      if (!osmesa->yup) {
547         /* Y=0 is top line of window */
548         y = rb->Height - y - 1;
549         *rowStrideOut = -rowStride;
550      }
551      else {
552         *rowStrideOut = rowStride;
553      }
554
555      *mapOut = (GLubyte *) rb->Data + y * rowStride + x * bpp;
556   }
557   else {
558      _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
559                                    mapOut, rowStrideOut);
560   }
561}
562
563
564static void
565osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
566{
567   if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
568      /* no-op */
569   }
570   else {
571      _swrast_unmap_soft_renderbuffer(ctx, rb);
572   }
573}
574
575
576/**********************************************************************/
577/*****                    Public Functions                        *****/
578/**********************************************************************/
579
580
581/**
582 * Create an Off-Screen Mesa rendering context.  The only attribute needed is
583 * an RGBA vs Color-Index mode flag.
584 *
585 * Input:  format - Must be GL_RGBA
586 *         sharelist - specifies another OSMesaContext with which to share
587 *                     display lists.  NULL indicates no sharing.
588 * Return:  an OSMesaContext or 0 if error
589 */
590GLAPI OSMesaContext GLAPIENTRY
591OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
592{
593   return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
594                                 8, 0, sharelist);
595}
596
597
598
599/**
600 * New in Mesa 3.5
601 *
602 * Create context and specify size of ancillary buffers.
603 */
604GLAPI OSMesaContext GLAPIENTRY
605OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
606                        GLint accumBits, OSMesaContext sharelist )
607{
608   OSMesaContext osmesa;
609   struct dd_function_table functions;
610   GLint rind, gind, bind, aind;
611   GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
612
613   rind = gind = bind = aind = 0;
614   if (format==OSMESA_RGBA) {
615      redBits = CHAN_BITS;
616      greenBits = CHAN_BITS;
617      blueBits = CHAN_BITS;
618      alphaBits = CHAN_BITS;
619      rind = 0;
620      gind = 1;
621      bind = 2;
622      aind = 3;
623   }
624   else if (format==OSMESA_BGRA) {
625      redBits = CHAN_BITS;
626      greenBits = CHAN_BITS;
627      blueBits = CHAN_BITS;
628      alphaBits = CHAN_BITS;
629      bind = 0;
630      gind = 1;
631      rind = 2;
632      aind = 3;
633   }
634   else if (format==OSMESA_ARGB) {
635      redBits = CHAN_BITS;
636      greenBits = CHAN_BITS;
637      blueBits = CHAN_BITS;
638      alphaBits = CHAN_BITS;
639      aind = 0;
640      rind = 1;
641      gind = 2;
642      bind = 3;
643   }
644   else if (format==OSMESA_RGB) {
645      redBits = CHAN_BITS;
646      greenBits = CHAN_BITS;
647      blueBits = CHAN_BITS;
648      alphaBits = 0;
649      rind = 0;
650      gind = 1;
651      bind = 2;
652   }
653   else if (format==OSMESA_BGR) {
654      redBits = CHAN_BITS;
655      greenBits = CHAN_BITS;
656      blueBits = CHAN_BITS;
657      alphaBits = 0;
658      rind = 2;
659      gind = 1;
660      bind = 0;
661   }
662#if CHAN_TYPE == GL_UNSIGNED_BYTE
663   else if (format==OSMESA_RGB_565) {
664      redBits = 5;
665      greenBits = 6;
666      blueBits = 5;
667      alphaBits = 0;
668      rind = 0; /* not used */
669      gind = 0;
670      bind = 0;
671   }
672#endif
673   else {
674      return NULL;
675   }
676
677   osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
678   if (osmesa) {
679      osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
680                                               GL_FALSE,    /* stereo */
681                                               redBits,
682                                               greenBits,
683                                               blueBits,
684                                               alphaBits,
685                                               depthBits,
686                                               stencilBits,
687                                               accumBits,
688                                               accumBits,
689                                               accumBits,
690                                               alphaBits ? accumBits : 0,
691                                               1            /* num samples */
692                                               );
693      if (!osmesa->gl_visual) {
694         free(osmesa);
695         return NULL;
696      }
697
698      /* Initialize device driver function table */
699      _mesa_init_driver_functions(&functions);
700      /* override with our functions */
701      functions.GetString = get_string;
702      functions.UpdateState = osmesa_update_state;
703      functions.GetBufferSize = NULL;
704
705      if (!_mesa_initialize_context(&osmesa->mesa,
706                                    API_OPENGL,
707                                    osmesa->gl_visual,
708                                    sharelist ? &sharelist->mesa
709                                              : (struct gl_context *) NULL,
710                                    &functions, (void *) osmesa)) {
711         _mesa_destroy_visual( osmesa->gl_visual );
712         free(osmesa);
713         return NULL;
714      }
715
716      _mesa_enable_sw_extensions(&(osmesa->mesa));
717      _mesa_enable_1_3_extensions(&(osmesa->mesa));
718      _mesa_enable_1_4_extensions(&(osmesa->mesa));
719      _mesa_enable_1_5_extensions(&(osmesa->mesa));
720      _mesa_enable_2_0_extensions(&(osmesa->mesa));
721      _mesa_enable_2_1_extensions(&(osmesa->mesa));
722
723      osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
724      if (!osmesa->gl_buffer) {
725         _mesa_destroy_visual( osmesa->gl_visual );
726         _mesa_free_context_data( &osmesa->mesa );
727         free(osmesa);
728         return NULL;
729      }
730
731      /* Create depth/stencil/accum buffers.  We'll create the color
732       * buffer later in OSMesaMakeCurrent().
733       */
734      _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
735                                     GL_FALSE, /* color */
736                                     osmesa->gl_visual->haveDepthBuffer,
737                                     osmesa->gl_visual->haveStencilBuffer,
738                                     osmesa->gl_visual->haveAccumBuffer,
739                                     GL_FALSE, /* alpha */
740                                     GL_FALSE /* aux */ );
741
742      osmesa->format = format;
743      osmesa->userRowLength = 0;
744      osmesa->yup = GL_TRUE;
745      osmesa->rInd = rind;
746      osmesa->gInd = gind;
747      osmesa->bInd = bind;
748      osmesa->aInd = aind;
749
750      _mesa_meta_init(&osmesa->mesa);
751
752      /* Initialize the software rasterizer and helper modules. */
753      {
754	 struct gl_context *ctx = &osmesa->mesa;
755         SWcontext *swrast;
756         TNLcontext *tnl;
757
758	 if (!_swrast_CreateContext( ctx ) ||
759             !_vbo_CreateContext( ctx ) ||
760             !_tnl_CreateContext( ctx ) ||
761             !_swsetup_CreateContext( ctx )) {
762            _mesa_destroy_visual(osmesa->gl_visual);
763            _mesa_free_context_data(ctx);
764            free(osmesa);
765            return NULL;
766         }
767
768	 _swsetup_Wakeup( ctx );
769
770         /* use default TCL pipeline */
771         tnl = TNL_CONTEXT(ctx);
772         tnl->Driver.RunPipeline = _tnl_run_pipeline;
773
774         ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
775         ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
776
777         /* Extend the software rasterizer with our optimized line and triangle
778          * drawing functions.
779          */
780         swrast = SWRAST_CONTEXT( ctx );
781         swrast->choose_line = osmesa_choose_line;
782         swrast->choose_triangle = osmesa_choose_triangle;
783      }
784   }
785   return osmesa;
786}
787
788
789/**
790 * Destroy an Off-Screen Mesa rendering context.
791 *
792 * \param osmesa  the context to destroy
793 */
794GLAPI void GLAPIENTRY
795OSMesaDestroyContext( OSMesaContext osmesa )
796{
797   if (osmesa) {
798      if (osmesa->rb)
799         _mesa_reference_renderbuffer(&osmesa->rb, NULL);
800
801      _mesa_meta_free( &osmesa->mesa );
802
803      _swsetup_DestroyContext( &osmesa->mesa );
804      _tnl_DestroyContext( &osmesa->mesa );
805      _vbo_DestroyContext( &osmesa->mesa );
806      _swrast_DestroyContext( &osmesa->mesa );
807
808      _mesa_destroy_visual( osmesa->gl_visual );
809      _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
810
811      _mesa_free_context_data( &osmesa->mesa );
812      free( osmesa );
813   }
814}
815
816
817/**
818 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
819 * block of memory which the client provides.  Its size must be at least
820 * as large as width*height*sizeof(type).  Its address should be a multiple
821 * of 4 if using RGBA mode.
822 *
823 * Image data is stored in the order of glDrawPixels:  row-major order
824 * with the lower-left image pixel stored in the first array position
825 * (ie. bottom-to-top).
826 *
827 * If the context's viewport hasn't been initialized yet, it will now be
828 * initialized to (0,0,width,height).
829 *
830 * Input:  osmesa - the rendering context
831 *         buffer - the image buffer memory
832 *         type - data type for pixel components
833 *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
834 *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
835 *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
836 *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
837 *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
838 *         width, height - size of image buffer in pixels, at least 1
839 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
840 *          invalid buffer address, invalid type, width<1, height<1,
841 *          width>internal limit or height>internal limit.
842 */
843GLAPI GLboolean GLAPIENTRY
844OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
845                   GLsizei width, GLsizei height )
846{
847   if (!osmesa || !buffer ||
848       width < 1 || height < 1 ||
849       width > MAX_WIDTH || height > MAX_HEIGHT) {
850      return GL_FALSE;
851   }
852
853   if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
854      return GL_FALSE;
855   }
856
857#if 0
858   if (!(type == GL_UNSIGNED_BYTE ||
859         (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
860         (type == GL_FLOAT && CHAN_BITS == 32))) {
861      /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
862      return GL_FALSE;
863   }
864#endif
865
866   osmesa_update_state( &osmesa->mesa, 0 );
867
868   /* Call this periodically to detect when the user has begun using
869    * GL rendering from multiple threads.
870    */
871   _glapi_check_multithread();
872
873
874   /* Create a front/left color buffer which wraps the user-provided buffer.
875    * There is no back color buffer.
876    * If the user tries to use a 8, 16 or 32-bit/channel buffer that
877    * doesn't match what Mesa was compiled for (CHAN_BITS) the
878    * _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
879    * that converts rendering from CHAN_BITS to the user-requested channel
880    * size.
881    */
882   if (!osmesa->rb) {
883      osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
884      _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
885      _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
886      assert(osmesa->rb->RefCount == 2);
887   }
888
889   osmesa->DataType = type;
890
891   /* Set renderbuffer fields.  Set width/height = 0 to force
892    * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
893    */
894   osmesa->rb->Buffer = buffer;
895   osmesa->rb->Width = osmesa->rb->Height = 0;
896
897   /* Set the framebuffer's size.  This causes the
898    * osmesa_renderbuffer_storage() function to get called.
899    */
900   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
901   osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */
902
903   _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
904
905   /* Remove renderbuffer attachment, then re-add.  This installs the
906    * renderbuffer adaptor/wrapper if needed (for bpp conversion).
907    */
908   _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
909   _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
910
911
912   /* this updates the visual's red/green/blue/alphaBits fields */
913   _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
914
915   /* update the framebuffer size */
916   _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
917
918   return GL_TRUE;
919}
920
921
922
923GLAPI OSMesaContext GLAPIENTRY
924OSMesaGetCurrentContext( void )
925{
926   struct gl_context *ctx = _mesa_get_current_context();
927   if (ctx)
928      return (OSMesaContext) ctx;
929   else
930      return NULL;
931}
932
933
934
935GLAPI void GLAPIENTRY
936OSMesaPixelStore( GLint pname, GLint value )
937{
938   OSMesaContext osmesa = OSMesaGetCurrentContext();
939
940   switch (pname) {
941      case OSMESA_ROW_LENGTH:
942         if (value<0) {
943            _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
944                      "OSMesaPixelStore(value)" );
945            return;
946         }
947         osmesa->userRowLength = value;
948         break;
949      case OSMESA_Y_UP:
950         osmesa->yup = value ? GL_TRUE : GL_FALSE;
951         break;
952      default:
953         _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
954         return;
955   }
956
957   compute_row_addresses( osmesa );
958}
959
960
961GLAPI void GLAPIENTRY
962OSMesaGetIntegerv( GLint pname, GLint *value )
963{
964   OSMesaContext osmesa = OSMesaGetCurrentContext();
965
966   switch (pname) {
967      case OSMESA_WIDTH:
968         if (osmesa->gl_buffer)
969            *value = osmesa->gl_buffer->Width;
970         else
971            *value = 0;
972         return;
973      case OSMESA_HEIGHT:
974         if (osmesa->gl_buffer)
975            *value = osmesa->gl_buffer->Height;
976         else
977            *value = 0;
978         return;
979      case OSMESA_FORMAT:
980         *value = osmesa->format;
981         return;
982      case OSMESA_TYPE:
983         /* current color buffer's data type */
984         if (osmesa->rb) {
985            *value = osmesa->DataType;
986         }
987         else {
988            *value = 0;
989         }
990         return;
991      case OSMESA_ROW_LENGTH:
992         *value = osmesa->userRowLength;
993         return;
994      case OSMESA_Y_UP:
995         *value = osmesa->yup;
996         return;
997      case OSMESA_MAX_WIDTH:
998         *value = MAX_WIDTH;
999         return;
1000      case OSMESA_MAX_HEIGHT:
1001         *value = MAX_HEIGHT;
1002         return;
1003      default:
1004         _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1005         return;
1006   }
1007}
1008
1009
1010/**
1011 * Return the depth buffer associated with an OSMesa context.
1012 * Input:  c - the OSMesa context
1013 * Output:  width, height - size of buffer in pixels
1014 *          bytesPerValue - bytes per depth value (2 or 4)
1015 *          buffer - pointer to depth buffer values
1016 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1017 */
1018GLAPI GLboolean GLAPIENTRY
1019OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1020                      GLint *bytesPerValue, void **buffer )
1021{
1022   struct gl_renderbuffer *rb = NULL;
1023
1024   if (c->gl_buffer)
1025      rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
1026
1027   if (!rb || !rb->Buffer) {
1028      *width = 0;
1029      *height = 0;
1030      *bytesPerValue = 0;
1031      *buffer = 0;
1032      return GL_FALSE;
1033   }
1034   else {
1035      *width = rb->Width;
1036      *height = rb->Height;
1037      if (c->gl_visual->depthBits <= 16)
1038         *bytesPerValue = sizeof(GLushort);
1039      else
1040         *bytesPerValue = sizeof(GLuint);
1041      *buffer = (void *) rb->Buffer;
1042      return GL_TRUE;
1043   }
1044}
1045
1046
1047/**
1048 * Return the color buffer associated with an OSMesa context.
1049 * Input:  c - the OSMesa context
1050 * Output:  width, height - size of buffer in pixels
1051 *          format - the pixel format (OSMESA_FORMAT)
1052 *          buffer - pointer to color buffer values
1053 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1054 */
1055GLAPI GLboolean GLAPIENTRY
1056OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1057                      GLint *height, GLint *format, void **buffer )
1058{
1059   if (osmesa->rb && osmesa->rb->Buffer) {
1060      *width = osmesa->rb->Width;
1061      *height = osmesa->rb->Height;
1062      *format = osmesa->format;
1063      *buffer = (void *) osmesa->rb->Buffer;
1064      return GL_TRUE;
1065   }
1066   else {
1067      *width = 0;
1068      *height = 0;
1069      *format = 0;
1070      *buffer = 0;
1071      return GL_FALSE;
1072   }
1073}
1074
1075
1076struct name_function
1077{
1078   const char *Name;
1079   OSMESAproc Function;
1080};
1081
1082static struct name_function functions[] = {
1083   { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1084   { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1085   { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1086   { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1087   { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1088   { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1089   { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1090   { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1091   { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1092   { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1093   { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1094   { NULL, NULL }
1095};
1096
1097
1098GLAPI OSMESAproc GLAPIENTRY
1099OSMesaGetProcAddress( const char *funcName )
1100{
1101   int i;
1102   for (i = 0; functions[i].Name; i++) {
1103      if (strcmp(functions[i].Name, funcName) == 0)
1104         return functions[i].Function;
1105   }
1106   return _glapi_get_proc_address(funcName);
1107}
1108
1109
1110GLAPI void GLAPIENTRY
1111OSMesaColorClamp(GLboolean enable)
1112{
1113   OSMesaContext osmesa = OSMesaGetCurrentContext();
1114
1115   if (enable == GL_TRUE) {
1116      osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1117   }
1118   else {
1119      osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1120   }
1121}
1122
1123
1124/**
1125 * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1126 * libglapi.a.  We need to define them here.
1127 */
1128#ifdef GLX_INDIRECT_RENDERING
1129
1130#define GL_GLEXT_PROTOTYPES
1131#include "GL/gl.h"
1132#include "glapi/glapi.h"
1133#include "glapi/glapitable.h"
1134
1135#if defined(USE_MGL_NAMESPACE)
1136#define NAME(func)  mgl##func
1137#else
1138#define NAME(func)  gl##func
1139#endif
1140
1141#define DISPATCH(FUNC, ARGS, MESSAGE)		\
1142   GET_DISPATCH()->FUNC ARGS
1143
1144#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1145   return GET_DISPATCH()->FUNC ARGS
1146
1147/* skip normal ones */
1148#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1149#include "glapi/glapitemp.h"
1150
1151#endif /* GLX_INDIRECT_RENDERING */
1152