APIspec.xml revision 5b44a77428863292d49aeed2960afbde5ee8f509
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221</template> 1222 1223<template name="DisableClientState"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="array" type="GLenum"/> 1227 </proto> 1228 1229 <desc name="array"> 1230 <value name="GL_VERTEX_ARRAY"/> 1231 <value name="GL_NORMAL_ARRAY"/> 1232 <value name="GL_COLOR_ARRAY"/> 1233 <value name="GL_TEXTURE_COORD_ARRAY"/> 1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1237 </desc> 1238</template> 1239 1240<template name="DrawArrays"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="mode" type="GLenum"/> 1244 <param name="first" type="GLint"/> 1245 <param name="count" type="GLsizei"/> 1246 </proto> 1247 1248 <desc name="mode"> 1249 <value name="GL_POINTS"/> 1250 <value name="GL_LINES"/> 1251 <value name="GL_LINE_LOOP"/> 1252 <value name="GL_LINE_STRIP"/> 1253 <value name="GL_TRIANGLES"/> 1254 <value name="GL_TRIANGLE_STRIP"/> 1255 <value name="GL_TRIANGLE_FAN"/> 1256 </desc> 1257</template> 1258 1259<template name="DrawElements"> 1260 <proto> 1261 <return type="void"/> 1262 <param name="mode" type="GLenum"/> 1263 <param name="count" type="GLsizei"/> 1264 <param name="type" type="GLenum"/> 1265 <param name="indices" type="const GLvoid *"/> 1266 </proto> 1267 1268 <desc name="mode"> 1269 <value name="GL_POINTS"/> 1270 <value name="GL_LINES"/> 1271 <value name="GL_LINE_LOOP"/> 1272 <value name="GL_LINE_STRIP"/> 1273 <value name="GL_TRIANGLES"/> 1274 <value name="GL_TRIANGLE_STRIP"/> 1275 <value name="GL_TRIANGLE_FAN"/> 1276 </desc> 1277</template> 1278 1279<template name="EnableClientState"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="array" type="GLenum"/> 1283 </proto> 1284 1285 <desc name="array"> 1286 <value name="GL_VERTEX_ARRAY"/> 1287 <value name="GL_NORMAL_ARRAY"/> 1288 <value name="GL_COLOR_ARRAY"/> 1289 <value name="GL_TEXTURE_COORD_ARRAY"/> 1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1293 </desc> 1294</template> 1295 1296<template name="GetPointer" direction="get"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="pname" type="GLenum"/> 1300 <vector name="params" type="GLvoid **" size="dynamic"/> 1301 </proto> 1302 1303 <desc name="pname"> 1304 <value name="GL_VERTEX_ARRAY_POINTER"/> 1305 <value name="GL_NORMAL_ARRAY_POINTER"/> 1306 <value name="GL_COLOR_ARRAY_POINTER"/> 1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1311 </desc> 1312</template> 1313 1314<template name="Normal"> 1315 <proto> 1316 <return type="void"/> 1317 <vector name="v" type="const GLtype *" size="3"> 1318 <param name="nx" type="GLtype"/> 1319 <param name="ny" type="GLtype"/> 1320 <param name="nz" type="GLtype"/> 1321 </vector> 1322 </proto> 1323</template> 1324 1325<template name="NormalPointer"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="type" type="GLenum"/> 1329 <param name="stride" type="GLsizei"/> 1330 <param name="pointer" type="const GLvoid *"/> 1331 </proto> 1332</template> 1333 1334<template name="TexCoordPointer"> 1335 <proto> 1336 <return type="void"/> 1337 <param name="size" type="GLint"/> 1338 <param name="type" type="GLenum"/> 1339 <param name="stride" type="GLsizei"/> 1340 <param name="pointer" type="const GLvoid *"/> 1341 </proto> 1342</template> 1343 1344<template name="VertexPointer"> 1345 <proto> 1346 <return type="void"/> 1347 <param name="size" type="GLint"/> 1348 <param name="type" type="GLenum"/> 1349 <param name="stride" type="GLsizei"/> 1350 <param name="pointer" type="const GLvoid *"/> 1351 </proto> 1352</template> 1353 1354<template name="PolygonOffset"> 1355 <proto> 1356 <return type="void"/> 1357 <param name="factor" type="GLtype"/> 1358 <param name="units" type="GLtype"/> 1359 </proto> 1360</template> 1361 1362<template name="CopyTexImage2D"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="target" type="GLenum"/> 1366 <param name="level" type="GLint"/> 1367 <param name="internalFormat" type="GLenum"/> 1368 <param name="x" type="GLint"/> 1369 <param name="y" type="GLint"/> 1370 <param name="width" type="GLsizei"/> 1371 <param name="height" type="GLsizei"/> 1372 <param name="border" type="GLint"/> 1373 </proto> 1374</template> 1375 1376<template name="CopyTexSubImage2D"> 1377 <proto> 1378 <return type="void"/> 1379 <param name="target" type="GLenum"/> 1380 <param name="level" type="GLint"/> 1381 <param name="xoffset" type="GLint"/> 1382 <param name="yoffset" type="GLint"/> 1383 <param name="x" type="GLint"/> 1384 <param name="y" type="GLint"/> 1385 <param name="width" type="GLsizei"/> 1386 <param name="height" type="GLsizei"/> 1387 </proto> 1388</template> 1389 1390<template name="TexSubImage2D"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="target" type="GLenum"/> 1394 <param name="level" type="GLint"/> 1395 <param name="xoffset" type="GLint"/> 1396 <param name="yoffset" type="GLint"/> 1397 <param name="width" type="GLsizei"/> 1398 <param name="height" type="GLsizei"/> 1399 <param name="format" type="GLenum"/> 1400 <param name="type" type="GLenum"/> 1401 <param name="pixels" type="const GLvoid *"/> 1402 </proto> 1403</template> 1404 1405<template name="BindTexture"> 1406 <proto> 1407 <return type="void"/> 1408 <param name="target" type="GLenum"/> 1409 <param name="texture" type="GLuint"/> 1410 </proto> 1411</template> 1412 1413<template name="DeleteTextures"> 1414 <proto> 1415 <return type="void"/> 1416 <param name="n" type="GLsizei"/> 1417 <param name="textures" type="const GLuint *"/> 1418 </proto> 1419</template> 1420 1421<template name="GenTextures" direction="get"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="n" type="GLsizei"/> 1425 <param name="textures" type="GLuint *"/> 1426 </proto> 1427</template> 1428 1429<template name="IsTexture" direction="get"> 1430 <proto> 1431 <return type="GLboolean"/> 1432 <param name="texture" type="GLuint"/> 1433 </proto> 1434</template> 1435 1436<template name="BlendColor"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="red" type="GLtype"/> 1440 <param name="green" type="GLtype"/> 1441 <param name="blue" type="GLtype"/> 1442 <param name="alpha" type="GLtype"/> 1443 </proto> 1444</template> 1445 1446<template name="BlendEquation"> 1447 <proto> 1448 <return type="void"/> 1449 <param name="mode" type="GLenum"/> 1450 </proto> 1451</template> 1452 1453<template name="BlendEquationSeparate"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="modeRGB" type="GLenum"/> 1457 <param name="modeAlpha" type="GLenum"/> 1458 </proto> 1459</template> 1460 1461<template name="TexImage3D"> 1462 <proto> 1463 <return type="void"/> 1464 <param name="target" type="GLenum"/> 1465 <param name="level" type="GLint"/> 1466 <param name="internalFormat" type="GLenum"/> 1467 <param name="width" type="GLsizei"/> 1468 <param name="height" type="GLsizei"/> 1469 <param name="depth" type="GLsizei"/> 1470 <param name="border" type="GLint"/> 1471 <param name="format" type="GLenum"/> 1472 <param name="type" type="GLenum"/> 1473 <param name="pixels" type="const GLvoid *"/> 1474 </proto> 1475 1476</template> 1477 1478<template name="TexSubImage3D"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="target" type="GLenum"/> 1482 <param name="level" type="GLint"/> 1483 <param name="xoffset" type="GLint"/> 1484 <param name="yoffset" type="GLint"/> 1485 <param name="zoffset" type="GLint"/> 1486 <param name="width" type="GLsizei"/> 1487 <param name="height" type="GLsizei"/> 1488 <param name="depth" type="GLsizei"/> 1489 <param name="format" type="GLenum"/> 1490 <param name="type" type="GLenum"/> 1491 <param name="pixels" type="const GLvoid *"/> 1492 </proto> 1493</template> 1494 1495<template name="CopyTexSubImage3D"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="target" type="GLenum"/> 1499 <param name="level" type="GLint"/> 1500 <param name="xoffset" type="GLint"/> 1501 <param name="yoffset" type="GLint"/> 1502 <param name="zoffset" type="GLint"/> 1503 <param name="x" type="GLint"/> 1504 <param name="y" type="GLint"/> 1505 <param name="width" type="GLsizei"/> 1506 <param name="height" type="GLsizei"/> 1507 </proto> 1508</template> 1509 1510<template name="MultiTexCoord"> 1511 <proto> 1512 <return type="void"/> 1513 <param name="texture" type="GLenum"/> 1514 <vector name="v" type="const GLtype *" size="dynamic"> 1515 <param name="s" type="GLtype"/> 1516 <param name="t" type="GLtype"/> 1517 <param name="r" type="GLtype"/> 1518 <param name="q" type="GLtype"/> 1519 </vector> 1520 </proto> 1521</template> 1522 1523<template name="CompressedTexImage3D"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="target" type="GLenum"/> 1527 <param name="level" type="GLint"/> 1528 <param name="internalFormat" type="GLenum"/> 1529 <param name="width" type="GLsizei"/> 1530 <param name="height" type="GLsizei"/> 1531 <param name="depth" type="GLsizei"/> 1532 <param name="border" type="GLint"/> 1533 <param name="imagesize" type="GLsizei"/> 1534 <param name="data" type="const GLvoid *"/> 1535 </proto> 1536</template> 1537 1538<template name="CompressedTexSubImage3D"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="target" type="GLenum"/> 1542 <param name="level" type="GLint"/> 1543 <param name="xoffset" type="GLint"/> 1544 <param name="yoffset" type="GLint"/> 1545 <param name="zoffset" type="GLint"/> 1546 <param name="width" type="GLsizei"/> 1547 <param name="height" type="GLsizei"/> 1548 <param name="depth" type="GLsizei"/> 1549 <param name="format" type="GLenum"/> 1550 <param name="imagesize" type="GLsizei"/> 1551 <param name="data" type="const GLvoid *"/> 1552 </proto> 1553</template> 1554 1555<template name="ActiveTexture"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="texture" type="GLenum"/> 1559 </proto> 1560</template> 1561 1562<template name="ClientActiveTexture"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="texture" type="GLenum"/> 1566 </proto> 1567</template> 1568 1569<template name="SampleCoverage"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="value" type="GLtype"/> 1573 <param name="invert" type="GLboolean"/> 1574 </proto> 1575</template> 1576 1577<template name="CompressedTexImage2D"> 1578 <proto> 1579 <return type="void"/> 1580 <param name="target" type="GLenum"/> 1581 <param name="level" type="GLint"/> 1582 <param name="internalFormat" type="GLenum"/> 1583 <param name="width" type="GLsizei"/> 1584 <param name="height" type="GLsizei"/> 1585 <param name="border" type="GLint"/> 1586 <param name="imageSize" type="GLsizei"/> 1587 <param name="data" type="const GLvoid *"/> 1588 </proto> 1589</template> 1590 1591<template name="CompressedTexSubImage2D"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="target" type="GLenum"/> 1595 <param name="level" type="GLint"/> 1596 <param name="xoffset" type="GLint"/> 1597 <param name="yoffset" type="GLint"/> 1598 <param name="width" type="GLsizei"/> 1599 <param name="height" type="GLsizei"/> 1600 <param name="format" type="GLenum"/> 1601 <param name="imageSize" type="GLsizei"/> 1602 <param name="data" type="const GLvoid *"/> 1603 </proto> 1604</template> 1605 1606<template name="BlendFuncSeparate"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="srcRGB" type="GLenum"/> 1610 <param name="dstRGB" type="GLenum"/> 1611 <param name="srcAlpha" type="GLenum"/> 1612 <param name="dstAlpha" type="GLenum"/> 1613 </proto> 1614 1615 <desc name="srcRGB"> 1616 <value name="GL_ZERO"/> 1617 <value name="GL_ONE"/> 1618 <value name="GL_SRC_COLOR"/> 1619 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1620 <value name="GL_SRC_ALPHA"/> 1621 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1622 <value name="GL_DST_ALPHA"/> 1623 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1624 <value name="GL_DST_COLOR"/> 1625 <value name="GL_ONE_MINUS_DST_COLOR"/> 1626 <value name="GL_SRC_ALPHA_SATURATE"/> 1627 1628 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1629 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1630 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1631 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1632 </desc> 1633 1634 <desc name="dstRGB"> 1635 <value name="GL_ZERO"/> 1636 <value name="GL_ONE"/> 1637 <value name="GL_SRC_COLOR"/> 1638 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1639 <value name="GL_SRC_ALPHA"/> 1640 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1641 <value name="GL_DST_ALPHA"/> 1642 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1643 <value name="GL_DST_COLOR"/> 1644 <value name="GL_ONE_MINUS_DST_COLOR"/> 1645 1646 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1647 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1648 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1649 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1650 </desc> 1651 1652 <desc name="srcAlpha"> 1653 <value name="GL_ZERO"/> 1654 <value name="GL_ONE"/> 1655 <value name="GL_SRC_COLOR"/> 1656 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1657 <value name="GL_SRC_ALPHA"/> 1658 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1659 <value name="GL_DST_ALPHA"/> 1660 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1661 <value name="GL_DST_COLOR"/> 1662 <value name="GL_ONE_MINUS_DST_COLOR"/> 1663 <value name="GL_SRC_ALPHA_SATURATE"/> 1664 1665 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1666 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1668 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1669 </desc> 1670 1671 <desc name="dstAlpha"> 1672 <value name="GL_ZERO"/> 1673 <value name="GL_ONE"/> 1674 <value name="GL_SRC_COLOR"/> 1675 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1676 <value name="GL_SRC_ALPHA"/> 1677 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1678 <value name="GL_DST_ALPHA"/> 1679 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1680 <value name="GL_DST_COLOR"/> 1681 <value name="GL_ONE_MINUS_DST_COLOR"/> 1682 1683 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1684 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1685 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1686 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1687 </desc> 1688</template> 1689 1690<template name="PointParameter"> 1691 <proto> 1692 <return type="void"/> 1693 <param name="pname" type="GLenum"/> 1694 <vector name="params" type="const GLtype *" size="dynamic"> 1695 <param name="param" type="GLtype"/> 1696 </vector> 1697 </proto> 1698 1699 <desc name="pname"> 1700 <value name="GL_POINT_SIZE_MIN"/> 1701 <value name="GL_POINT_SIZE_MAX"/> 1702 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1703 1704 <desc name="params" vector_size="1"/> 1705 </desc> 1706 1707 <desc name="pname"> 1708 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1709 <desc name="params" vector_size="3"/> 1710 </desc> 1711</template> 1712 1713<template name="VertexAttrib"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="index" type="GLuint"/> 1717 <vector name="v" type="const GLtype *" size="dynamic"> 1718 <param name="x" type="GLtype"/> 1719 <param name="y" type="GLtype"/> 1720 <param name="z" type="GLtype"/> 1721 <param name="w" type="GLtype"/> 1722 </vector> 1723 </proto> 1724</template> 1725 1726<template name="VertexAttribPointer"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="index" type="GLuint"/> 1730 <param name="size" type="GLint"/> 1731 <param name="type" type="GLenum"/> 1732 <param name="normalized" type="GLboolean"/> 1733 <param name="stride" type="GLsizei"/> 1734 <param name="pointer" type="const GLvoid *"/> 1735 </proto> 1736</template> 1737 1738<template name="EnableVertexAttribArray"> 1739 <proto> 1740 <return type="void"/> 1741 <param name="index" type="GLuint"/> 1742 </proto> 1743</template> 1744 1745<template name="DisableVertexAttribArray"> 1746 <proto> 1747 <return type="void"/> 1748 <param name="index" type="GLuint"/> 1749 </proto> 1750</template> 1751 1752<template name="IsProgram" direction="get"> 1753 <proto> 1754 <return type="GLboolean"/> 1755 <param name="program" type="GLuint"/> 1756 </proto> 1757</template> 1758 1759<template name="GetProgram" direction="get"> 1760 <proto> 1761 <return type="void"/> 1762 <param name="program" type="GLuint"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="GLtype *" size="dynamic"/> 1765 </proto> 1766</template> 1767 1768<template name="GetVertexAttrib" direction="get"> 1769 <proto> 1770 <return type="void"/> 1771 <param name="index" type="GLuint"/> 1772 <param name="pname" type="GLenum"/> 1773 <vector name="params" type="GLtype *" size="dynamic"/> 1774 </proto> 1775 1776 <desc name="pname"> 1777 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1778 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1779 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1780 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1781 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1782 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1783 1784 <desc name="params" vector_size="1" convert="false"/> 1785 </desc> 1786 1787 <desc name="pname"> 1788 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1789 <desc name="params" vector_size="16?" convert="false"/> 1790 </desc> 1791</template> 1792 1793<template name="GetVertexAttribPointer" direction="get"> 1794 <proto> 1795 <return type="void"/> 1796 <param name="index" type="GLuint"/> 1797 <param name="pname" type="GLenum"/> 1798 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1799 </proto> 1800</template> 1801 1802<template name="GetBufferPointer" direction="get"> 1803 <proto> 1804 <return type="void"/> 1805 <param name="target" type="GLenum"/> 1806 <param name="pname" type="GLenum"/> 1807 <vector name="params" type="GLvoid **" size="dynamic"/> 1808 </proto> 1809</template> 1810 1811<template name="MapBuffer" direction="get"> 1812 <proto> 1813 <return type="void *"/> 1814 <param name="target" type="GLenum"/> 1815 <param name="access" type="GLenum"/> 1816 </proto> 1817</template> 1818 1819<template name="UnmapBuffer" direction="get"> 1820 <proto> 1821 <return type="GLboolean"/> 1822 <param name="target" type="GLenum"/> 1823 </proto> 1824</template> 1825 1826<template name="BindBuffer"> 1827 <proto> 1828 <return type="void"/> 1829 <param name="target" type="GLenum"/> 1830 <param name="buffer" type="GLuint"/> 1831 </proto> 1832</template> 1833 1834<template name="BufferData"> 1835 <proto> 1836 <return type="void"/> 1837 <param name="target" type="GLenum"/> 1838 <param name="size" type="GLsizeiptr"/> 1839 <param name="data" type="const GLvoid *"/> 1840 <param name="usage" type="GLenum"/> 1841 </proto> 1842</template> 1843 1844<template name="BufferSubData"> 1845 <proto> 1846 <return type="void"/> 1847 <param name="target" type="GLenum"/> 1848 <param name="offset" type="GLintptr"/> 1849 <param name="size" type="GLsizeiptr"/> 1850 <param name="data" type="const GLvoid *"/> 1851 </proto> 1852</template> 1853 1854<template name="DeleteBuffers"> 1855 <proto> 1856 <return type="void"/> 1857 <param name="n" type="GLsizei"/> 1858 <param name="buffer" type="const GLuint *"/> 1859 </proto> 1860</template> 1861 1862<template name="GenBuffers" direction="get"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="n" type="GLsizei"/> 1866 <param name="buffer" type="GLuint *"/> 1867 </proto> 1868</template> 1869 1870<template name="GetBufferParameter" direction="get"> 1871 <proto> 1872 <return type="void"/> 1873 <param name="target" type="GLenum"/> 1874 <param name="pname" type="GLenum"/> 1875 <vector name="params" type="GLtype *" size="dynamic"/> 1876 </proto> 1877</template> 1878 1879<template name="IsBuffer" direction="get"> 1880 <proto> 1881 <return type="GLboolean"/> 1882 <param name="buffer" type="GLuint"/> 1883 </proto> 1884</template> 1885 1886<template name="CreateShader"> 1887 <proto> 1888 <return type="GLuint"/> 1889 <param name="type" type="GLenum"/> 1890 </proto> 1891</template> 1892 1893<template name="ShaderSource"> 1894 <proto> 1895 <return type="void"/> 1896 <param name="shader" type="GLuint"/> 1897 <param name="count" type="GLsizei"/> 1898 <param name="string" type="const GLchar * const *"/> 1899 <param name="length" type="const int *"/> 1900 </proto> 1901</template> 1902 1903<template name="CompileShader"> 1904 <proto> 1905 <return type="void"/> 1906 <param name="shader" type="GLuint"/> 1907 </proto> 1908</template> 1909 1910<template name="ReleaseShaderCompiler"> 1911 <proto> 1912 <return type="void"/> 1913 </proto> 1914</template> 1915 1916<template name="DeleteShader"> 1917 <proto> 1918 <return type="void"/> 1919 <param name="shader" type="GLuint"/> 1920 </proto> 1921</template> 1922 1923<template name="ShaderBinary"> 1924 <proto> 1925 <return type="void"/> 1926 <param name="n" type="GLsizei"/> 1927 <param name="shaders" type="const GLuint *"/> 1928 <param name="binaryformat" type="GLenum"/> 1929 <param name="binary" type="const GLvoid *"/> 1930 <param name="length" type="GLsizei"/> 1931 </proto> 1932</template> 1933 1934<template name="CreateProgram"> 1935 <proto> 1936 <return type="GLuint"/> 1937 </proto> 1938</template> 1939 1940<template name="AttachShader"> 1941 <proto> 1942 <return type="void"/> 1943 <param name="program" type="GLuint"/> 1944 <param name="shader" type="GLuint"/> 1945 </proto> 1946</template> 1947 1948<template name="DetachShader"> 1949 <proto> 1950 <return type="void"/> 1951 <param name="program" type="GLuint"/> 1952 <param name="shader" type="GLuint"/> 1953 </proto> 1954</template> 1955 1956<template name="LinkProgram"> 1957 <proto> 1958 <return type="void"/> 1959 <param name="program" type="GLuint"/> 1960 </proto> 1961</template> 1962 1963<template name="UseProgram"> 1964 <proto> 1965 <return type="void"/> 1966 <param name="program" type="GLuint"/> 1967 </proto> 1968</template> 1969 1970<template name="DeleteProgram"> 1971 <proto> 1972 <return type="void"/> 1973 <param name="program" type="GLuint"/> 1974 </proto> 1975</template> 1976 1977<template name="GetActiveAttrib" direction="get"> 1978 <proto> 1979 <return type="void"/> 1980 <param name="program" type="GLuint"/> 1981 <param name="index" type="GLuint"/> 1982 <param name="bufSize" type="GLsizei"/> 1983 <param name="length" type="GLsizei *"/> 1984 <param name="size" type="GLint *"/> 1985 <param name="type" type="GLenum *"/> 1986 <param name="name" type="GLchar *"/> 1987 </proto> 1988</template> 1989 1990<template name="GetAttribLocation" direction="get"> 1991 <proto> 1992 <return type="GLint"/> 1993 <param name="program" type="GLuint"/> 1994 <param name="name" type="const char *"/> 1995 </proto> 1996</template> 1997 1998<template name="BindAttribLocation"> 1999 <proto> 2000 <return type="void"/> 2001 <param name="program" type="GLuint"/> 2002 <param name="index" type="GLuint"/> 2003 <param name="name" type="const char *"/> 2004 </proto> 2005</template> 2006 2007<template name="GetUniformLocation" direction="get"> 2008 <proto> 2009 <return type="GLint"/> 2010 <param name="program" type="GLuint"/> 2011 <param name="name" type="const char *"/> 2012 </proto> 2013</template> 2014 2015<template name="GetActiveUniform" direction="get"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="program" type="GLuint"/> 2019 <param name="index" type="GLuint"/> 2020 <param name="bufSize" type="GLsizei"/> 2021 <param name="length" type="GLsizei *"/> 2022 <param name="size" type="GLint *"/> 2023 <param name="type" type="GLenum *"/> 2024 <param name="name" type="GLchar *"/> 2025 </proto> 2026</template> 2027 2028<template name="Uniform"> 2029 <proto> 2030 <return type="void"/> 2031 <param name="location" type="GLint"/> 2032 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2033 <vector name="values" type="const GLtype *" size="dynamic"> 2034 <param name="v0" type="GLtype"/> 2035 <param name="v1" type="GLtype"/> 2036 <param name="v2" type="GLtype"/> 2037 <param name="v3" type="GLtype"/> 2038 </vector> 2039 </proto> 2040</template> 2041 2042<template name="UniformMatrix"> 2043 <proto> 2044 <return type="void"/> 2045 <param name="location" type="GLint"/> 2046 <param name="count" type="GLsizei"/> 2047 <param name="transpose" type="GLboolean"/> 2048 <vector name="value" type="const GLtype *" size="dynamic"/> 2049 </proto> 2050</template> 2051 2052<template name="ValidateProgram"> 2053 <proto> 2054 <return type="void"/> 2055 <param name="program" type="GLuint"/> 2056 </proto> 2057</template> 2058 2059<template name="GenerateMipmap"> 2060 <proto> 2061 <return type="void"/> 2062 <param name="target" type="GLenum"/> 2063 </proto> 2064</template> 2065 2066<template name="BindFramebuffer"> 2067 <proto> 2068 <return type="void"/> 2069 <param name="target" type="GLenum"/> 2070 <param name="framebuffer" type="GLuint"/> 2071 </proto> 2072</template> 2073 2074<template name="DeleteFramebuffers"> 2075 <proto> 2076 <return type="void"/> 2077 <param name="n" type="GLsizei"/> 2078 <param name="framebuffers" type="const GLuint *"/> 2079 </proto> 2080</template> 2081 2082<template name="GenFramebuffers"> 2083 <proto> 2084 <return type="void"/> 2085 <param name="n" type="GLsizei"/> 2086 <param name="ids" type="GLuint *"/> 2087 </proto> 2088</template> 2089 2090<template name="BindRenderbuffer"> 2091 <proto> 2092 <return type="void"/> 2093 <param name="target" type="GLenum"/> 2094 <param name="renderbuffer" type="GLuint"/> 2095 </proto> 2096</template> 2097 2098<template name="DeleteRenderbuffers"> 2099 <proto> 2100 <return type="void"/> 2101 <param name="n" type="GLsizei"/> 2102 <param name="renderbuffers" type="const GLuint *"/> 2103 </proto> 2104</template> 2105 2106<template name="GenRenderbuffers"> 2107 <proto> 2108 <return type="void"/> 2109 <param name="n" type="GLsizei"/> 2110 <param name="renderbuffers" type="GLuint *"/> 2111 </proto> 2112</template> 2113 2114<template name="RenderbufferStorage"> 2115 <proto> 2116 <return type="void"/> 2117 <param name="target" type="GLenum"/> 2118 <param name="internalFormat" type="GLenum"/> 2119 <param name="width" type="GLsizei"/> 2120 <param name="height" type="GLsizei"/> 2121 </proto> 2122 2123 <desc name="internalFormat"> 2124 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2125 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2126 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2127 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2128 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2129 2130 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2131 <value name="GL_RGBA4" category="GLES2.0"/> 2132 <value name="GL_RGB5_A1" category="GLES2.0"/> 2133 <value name="GL_RGB565" category="GLES2.0"/> 2134 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2135 2136 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2137 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2138 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2139 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2140 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2141 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2142 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2143 </desc> 2144</template> 2145 2146<template name="FramebufferRenderbuffer"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="target" type="GLenum"/> 2150 <param name="attachment" type="GLenum"/> 2151 <param name="renderbuffertarget" type="GLenum"/> 2152 <param name="renderbuffer" type="GLuint"/> 2153 </proto> 2154</template> 2155 2156<template name="FramebufferTexture2D"> 2157 <proto> 2158 <return type="void"/> 2159 <param name="target" type="GLenum"/> 2160 <param name="attachment" type="GLenum"/> 2161 <param name="textarget" type="GLenum"/> 2162 <param name="texture" type="GLuint"/> 2163 <param name="level" type="GLint"/> 2164 </proto> 2165 <!-- According to the base specification, "level" must be 0. But 2166 extension GL_OES_fbo_render_mipmap lifts that restriction, 2167 so no restriction is placed here. --> 2168</template> 2169 2170<template name="FramebufferTexture3D"> 2171 <proto> 2172 <return type="void"/> 2173 <param name="target" type="GLenum"/> 2174 <param name="attachment" type="GLenum"/> 2175 <param name="textarget" type="GLenum"/> 2176 <param name="texture" type="GLuint"/> 2177 <param name="level" type="GLint"/> 2178 <param name="zoffset" type="GLint"/> 2179 </proto> 2180</template> 2181 2182<template name="CheckFramebufferStatus" direction="get"> 2183 <proto> 2184 <return type="GLenum"/> 2185 <param name="target" type="GLenum"/> 2186 </proto> 2187</template> 2188 2189<template name="GetFramebufferAttachmentParameter" direction="get"> 2190 <proto> 2191 <return type="void"/> 2192 <param name="target" type="GLenum"/> 2193 <param name="attachment" type="GLenum"/> 2194 <param name="pname" type="GLenum"/> 2195 <vector name="params" type="GLtype *" size="dynamic"/> 2196 </proto> 2197 2198 <desc name="pname"> 2199 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2200 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2201 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2202 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2203 2204 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2205 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2206 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2207 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2208 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2209 2210 <desc name="params" vector_size="1" convert="false"/> 2211 </desc> 2212</template> 2213 2214<template name="GetRenderbufferParameter" direction="get"> 2215 <proto> 2216 <return type="void"/> 2217 <param name="target" type="GLenum"/> 2218 <param name="pname" type="GLenum"/> 2219 <vector name="params" type="GLtype *" size="dynamic"/> 2220 </proto> 2221 2222 <desc name="pname" category="OES_framebuffer_object"> 2223 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2224 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2225 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2226 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2227 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2228 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2229 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2230 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2231 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2232 2233 <desc name="params" vector_size="1" convert="false"/> 2234 </desc> 2235 2236 <desc name="pname" category="GLES2.0"> 2237 <value name="GL_RENDERBUFFER_WIDTH"/> 2238 <value name="GL_RENDERBUFFER_HEIGHT"/> 2239 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2240 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2241 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2242 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2243 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2244 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2245 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2246 2247 <desc name="params" vector_size="1" convert="false"/> 2248 </desc> 2249</template> 2250 2251<template name="IsRenderbuffer" direction="get"> 2252 <proto> 2253 <return type="GLboolean"/> 2254 <param name="renderbuffer" type="GLuint"/> 2255 </proto> 2256</template> 2257 2258<template name="IsFramebuffer" direction="get"> 2259 <proto> 2260 <return type="GLboolean"/> 2261 <param name="framebuffer" type="GLuint"/> 2262 </proto> 2263</template> 2264 2265<template name="IsShader" direction="get"> 2266 <proto> 2267 <return type="GLboolean"/> 2268 <param name="shader" type="GLuint"/> 2269 </proto> 2270</template> 2271 2272<template name="GetShader" direction="get"> 2273 <proto> 2274 <return type="void"/> 2275 <param name="shader" type="GLuint"/> 2276 <param name="pname" type="GLenum"/> 2277 <vector name="params" type="GLtype *" size="dynamic"/> 2278 </proto> 2279</template> 2280 2281<template name="GetAttachedShaders" direction="get"> 2282 <proto> 2283 <return type="void"/> 2284 <param name="program" type="GLuint"/> 2285 <param name="maxCount" type="GLsizei"/> 2286 <param name="count" type="GLsizei *"/> 2287 <param name="shaders" type="GLuint *"/> 2288 </proto> 2289</template> 2290 2291<template name="GetShaderInfoLog" direction="get"> 2292 <proto> 2293 <return type="void"/> 2294 <param name="shader" type="GLuint"/> 2295 <param name="bufSize" type="GLsizei"/> 2296 <param name="length" type="GLsizei *"/> 2297 <param name="infoLog" type="GLchar *"/> 2298 </proto> 2299</template> 2300 2301<template name="GetProgramInfoLog" direction="get"> 2302 <proto> 2303 <return type="void"/> 2304 <param name="program" type="GLuint"/> 2305 <param name="bufSize" type="GLsizei"/> 2306 <param name="length" type="GLsizei *"/> 2307 <param name="infoLog" type="GLchar *"/> 2308 </proto> 2309</template> 2310 2311<template name="GetShaderSource" direction="get"> 2312 <proto> 2313 <return type="void"/> 2314 <param name="shader" type="GLuint"/> 2315 <param name="bufSize" type="GLsizei"/> 2316 <param name="length" type="GLsizei *"/> 2317 <param name="source" type="GLchar *"/> 2318 </proto> 2319</template> 2320 2321<template name="GetShaderPrecisionFormat" direction="get"> 2322 <proto> 2323 <return type="void"/> 2324 <param name="shadertype" type="GLenum"/> 2325 <param name="precisiontype" type="GLenum"/> 2326 <param name="range" type="GLint *"/> 2327 <param name="precision" type="GLint *"/> 2328 </proto> 2329</template> 2330 2331<template name="GetUniform" direction="get"> 2332 <proto> 2333 <return type="void"/> 2334 <param name="program" type="GLuint"/> 2335 <param name="location" type="GLint"/> 2336 <vector name="params" type="GLtype *" size="dynamic"/> 2337 </proto> 2338</template> 2339 2340<template name="QueryMatrix" direction="get"> 2341 <proto> 2342 <return type="GLbitfield"/> 2343 <vector name="mantissa" type="GLtype *" size="16"/> 2344 <vector name="exponent" type="GLint *" size="16"/> 2345 </proto> 2346</template> 2347 2348<template name="DrawTex"> 2349 <proto> 2350 <return type="void"/> 2351 <vector name="coords" type="const GLtype *" size="5"> 2352 <param name="x" type="GLtype"/> 2353 <param name="y" type="GLtype"/> 2354 <param name="z" type="GLtype"/> 2355 <param name="w" type="GLtype"/> 2356 <param name="h" type="GLtype"/> 2357 </vector> 2358 </proto> 2359</template> 2360 2361<template name="MultiDrawArrays"> 2362 <proto> 2363 <return type="void"/> 2364 <param name="mode" type="GLenum"/> 2365 <param name="first" type="const GLint *"/> 2366 <param name="count" type="const GLsizei *"/> 2367 <param name="primcount" type="GLsizei"/> 2368 </proto> 2369 2370 <desc name="mode"> 2371 <value name="GL_POINTS"/> 2372 <value name="GL_LINES"/> 2373 <value name="GL_LINE_LOOP"/> 2374 <value name="GL_LINE_STRIP"/> 2375 <value name="GL_TRIANGLES"/> 2376 <value name="GL_TRIANGLE_STRIP"/> 2377 <value name="GL_TRIANGLE_FAN"/> 2378 </desc> 2379</template> 2380 2381<template name="MultiDrawElements"> 2382 <proto> 2383 <return type="void"/> 2384 <param name="mode" type="GLenum"/> 2385 <param name="count" type="const GLsizei *"/> 2386 <param name="type" type="GLenum"/> 2387 <param name="indices" type="const GLvoid **"/> 2388 <param name="primcount" type="GLsizei"/> 2389 </proto> 2390 2391 <desc name="mode"> 2392 <value name="GL_POINTS"/> 2393 <value name="GL_LINES"/> 2394 <value name="GL_LINE_LOOP"/> 2395 <value name="GL_LINE_STRIP"/> 2396 <value name="GL_TRIANGLES"/> 2397 <value name="GL_TRIANGLE_STRIP"/> 2398 <value name="GL_TRIANGLE_FAN"/> 2399 </desc> 2400</template> 2401 2402<template name="EGLImageTargetTexture2D"> 2403 <proto> 2404 <return type="void"/> 2405 <param name="target" type="GLenum"/> 2406 <param name="image" type="GLeglImageOES"/> 2407 </proto> 2408</template> 2409 2410<template name="EGLImageTargetRenderbufferStorage"> 2411 <proto> 2412 <return type="void"/> 2413 <param name="target" type="GLenum"/> 2414 <param name="image" type="GLeglImageOES"/> 2415 </proto> 2416</template> 2417 2418<template name="DrawBuffers"> 2419 <proto> 2420 <return type="void"/> 2421 <param name="n" type="GLsizei"/> 2422 <param name="bufs" type="const GLenum *"/> 2423 </proto> 2424</template> 2425 2426<template name="ReadBuffer"> 2427 <proto> 2428 <return type="void"/> 2429 <param name="mode" type="GLenum"/> 2430 </proto> 2431</template> 2432 2433<api name="mesa" implementation="true"> 2434 <category name="MESA"/> 2435 2436 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2437 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2438 <function name="CullFace" template="CullFace"/> 2439 2440 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2441 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2442 2443 <function name="FrontFace" template="FrontFace"/> 2444 <function name="Hint" template="Hint"/> 2445 2446 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2447 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2448 2449 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2450 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2451 2452 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2453 2454 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2455 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2456 2457 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2458 <function name="PointSizePointer" template="PointSizePointer"/> 2459 2460 <function name="Scissor" template="Scissor"/> 2461 <function name="ShadeModel" template="ShadeModel"/> 2462 2463 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2464 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2465 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2466 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2467 2468 <function name="TexImage2D" template="TexImage2D"/> 2469 2470 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2471 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2472 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2473 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2474 2475 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2476 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2477 2478 <function name="Clear" template="Clear"/> 2479 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2480 <function name="ClearStencil" template="ClearStencil"/> 2481 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2482 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2483 2484 <function name="StencilMask" template="StencilMask"/> 2485 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2486 <function name="ColorMask" template="ColorMask"/> 2487 <function name="DepthMask" template="DepthMask"/> 2488 <function name="Disable" template="Disable"/> 2489 <function name="Enable" template="Enable"/> 2490 <function name="Finish" template="Finish"/> 2491 <function name="Flush" template="Flush"/> 2492 2493 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2494 2495 <function name="BlendFunc" template="BlendFunc"/> 2496 <function name="LogicOp" template="LogicOp"/> 2497 <function name="StencilFunc" template="StencilFunc"/> 2498 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2499 <function name="StencilOp" template="StencilOp"/> 2500 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2501 <function name="DepthFunc" template="DepthFunc"/> 2502 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2503 2504 <function name="ReadPixels" template="ReadPixels"/> 2505 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2506 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2507 <function name="GetError" template="GetError"/> 2508 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2509 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2510 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2511 2512 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2513 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2514 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2515 2516 <function name="GetString" template="GetString"/> 2517 2518 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2519 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2520 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2521 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2522 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2523 2524 <function name="IsEnabled" template="IsEnabled"/> 2525 2526 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2527 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2528 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2529 2530 <function name="LoadIdentity" template="LoadIdentity"/> 2531 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2532 <function name="MatrixMode" template="MatrixMode"/> 2533 2534 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2535 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2536 <function name="PopMatrix" template="PopMatrix"/> 2537 <function name="PushMatrix" template="PushMatrix"/> 2538 2539 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2540 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2541 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2542 2543 <function name="Viewport" template="Viewport"/> 2544 2545 <function name="ColorPointer" template="ColorPointer"/> 2546 <function name="DisableClientState" template="DisableClientState"/> 2547 <function name="DrawArrays" template="DrawArrays"/> 2548 <function name="DrawElements" template="DrawElements"/> 2549 <function name="EnableClientState" template="EnableClientState"/> 2550 2551 <function name="GetPointerv" template="GetPointer"/> 2552 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2553 <function name="NormalPointer" template="NormalPointer"/> 2554 <function name="TexCoordPointer" template="TexCoordPointer"/> 2555 <function name="VertexPointer" template="VertexPointer"/> 2556 2557 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2558 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2559 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2560 <function name="TexSubImage2D" template="TexSubImage2D"/> 2561 2562 <function name="BindTexture" template="BindTexture"/> 2563 <function name="DeleteTextures" template="DeleteTextures"/> 2564 <function name="GenTextures" template="GenTextures"/> 2565 <function name="IsTexture" template="IsTexture"/> 2566 2567 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2568 <function name="BlendEquation" template="BlendEquation"/> 2569 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2570 2571 <function name="TexImage3D" template="TexImage3D"/> 2572 <function name="TexSubImage3D" template="TexSubImage3D"/> 2573 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2574 2575 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2576 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2577 2578 <function name="ActiveTextureARB" template="ActiveTexture"/> 2579 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2580 2581 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2582 2583 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2584 2585 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2586 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2587 2588 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2589 2590 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2591 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2592 2593 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2594 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2595 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2596 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2597 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2598 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2599 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2600 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2601 2602 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2603 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2604 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2605 2606 <function name="IsProgram" template="IsProgram"/> 2607 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2608 2609 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2610 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2611 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2612 2613 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2614 <function name="MapBufferARB" template="MapBuffer"/> 2615 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2616 <function name="BindBufferARB" template="BindBuffer"/> 2617 <function name="BufferDataARB" template="BufferData"/> 2618 <function name="BufferSubDataARB" template="BufferSubData"/> 2619 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2620 <function name="GenBuffersARB" template="GenBuffers"/> 2621 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2622 <function name="IsBufferARB" template="IsBuffer"/> 2623 2624 <function name="CreateShader" template="CreateShader"/> 2625 <function name="ShaderSourceARB" template="ShaderSource"/> 2626 <function name="CompileShaderARB" template="CompileShader"/> 2627 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2628 <function name="DeleteShader" template="DeleteShader"/> 2629 <function name="ShaderBinary" template="ShaderBinary"/> 2630 <function name="CreateProgram" template="CreateProgram"/> 2631 <function name="AttachShader" template="AttachShader"/> 2632 <function name="DetachShader" template="DetachShader"/> 2633 <function name="LinkProgramARB" template="LinkProgram"/> 2634 <function name="UseProgramObjectARB" template="UseProgram"/> 2635 <function name="DeleteProgram" template="DeleteProgram"/> 2636 2637 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2638 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2639 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2640 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2641 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2642 2643 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2644 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2645 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2646 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2647 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2648 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2649 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2650 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2651 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2652 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2653 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2654 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2655 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2656 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2657 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2658 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2659 2660 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2661 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2662 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2663 2664 <function name="ValidateProgramARB" template="ValidateProgram"/> 2665 2666 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2667 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2668 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2669 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2670 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2671 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2672 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2673 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2674 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2675 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2676 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2677 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2678 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2679 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2680 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2681 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2682 2683 <function name="IsShader" template="IsShader"/> 2684 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2685 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2686 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2687 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2688 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2689 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2690 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2691 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2692 2693 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2694 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2695 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2696 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2697 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2698 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2699 2700 <!-- EXT_multi_draw_arrays --> 2701 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2702 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2703 2704 <!-- OES_EGL_image --> 2705 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2706 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2707 2708 <function name="DrawBuffersARB" template="DrawBuffers"/> 2709 2710 <function name="ReadBuffer" template="ReadBuffer"/> 2711 2712</api> 2713 2714<api name="GLES1.1"> 2715 <category name="GLES1.1"/> 2716 2717 <category name="OES_byte_coordinates"/> 2718 <category name="OES_fixed_point"/> 2719 <category name="OES_single_precision"/> 2720 <category name="OES_matrix_get"/> 2721 <category name="OES_read_format"/> 2722 <category name="OES_compressed_paletted_texture"/> 2723 <category name="OES_compressed_ETC1_RGB8_texture"/> 2724 <category name="OES_point_size_array"/> 2725 <category name="OES_point_sprite"/> 2726 <category name="OES_query_matrix"/> 2727 <category name="OES_draw_texture"/> 2728 <category name="OES_blend_equation_separate"/> 2729 <category name="OES_blend_func_separate"/> 2730 <category name="OES_blend_subtract"/> 2731 <category name="OES_stencil_wrap"/> 2732 <category name="OES_texture_cube_map"/> 2733 <category name="OES_texture_env_crossbar"/> 2734 <category name="OES_texture_mirrored_repeat"/> 2735 <category name="OES_framebuffer_object"/> 2736 <category name="OES_depth24"/> 2737 <category name="OES_depth32"/> 2738 <category name="OES_fbo_render_mipmap"/> 2739 <category name="OES_rgb8_rgba8"/> 2740 <category name="OES_stencil1"/> 2741 <category name="OES_stencil4"/> 2742 <category name="OES_stencil8"/> 2743 <category name="OES_element_index_uint"/> 2744 <category name="OES_mapbuffer"/> 2745 <category name="EXT_texture_filter_anisotropic"/> 2746 <category name="EXT_texture_format_BGRA8888"/> 2747 <category name="EXT_read_format_bgra"/> 2748 2749 <category name="ARB_texture_non_power_of_two"/> 2750 <!-- disabled due to missing enums 2751 <category name="EXT_texture_compression_dxt1"/> 2752 --> 2753 <category name="EXT_texture_lod_bias"/> 2754 <category name="EXT_blend_minmax"/> 2755 <category name="EXT_multi_draw_arrays"/> 2756 <category name="OES_EGL_image"/> 2757 <category name="OES_EGL_image_external"/> 2758 2759 <category name="OES_matrix_palette"/> 2760 2761 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2762 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2763 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2764 2765 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2766 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2767 2768 <function name="CullFace" template="CullFace"/> 2769 2770 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2771 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2772 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2773 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2774 2775 <function name="FrontFace" template="FrontFace"/> 2776 <function name="Hint" template="Hint"/> 2777 2778 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2779 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2780 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2781 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2782 2783 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2784 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2785 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2786 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2787 2788 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2789 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2790 2791 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2792 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2793 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2794 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2795 2796 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2797 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2798 <function name="PointSizePointerOES" template="PointSizePointer"/> 2799 2800 <function name="Scissor" template="Scissor"/> 2801 <function name="ShadeModel" template="ShadeModel"/> 2802 2803 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2804 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2805 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2806 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2807 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2808 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2809 2810 <function name="TexImage2D" template="TexImage2D"/> 2811 2812 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2813 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2814 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2815 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2816 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2817 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2818 2819 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2820 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2821 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2822 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2823 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2824 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2825 2826 <function name="Clear" template="Clear"/> 2827 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2828 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2829 2830 <function name="ClearStencil" template="ClearStencil"/> 2831 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2832 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2833 2834 <function name="StencilMask" template="StencilMask"/> 2835 <function name="ColorMask" template="ColorMask"/> 2836 <function name="DepthMask" template="DepthMask"/> 2837 2838 <function name="Disable" template="Disable"/> 2839 <function name="Enable" template="Enable"/> 2840 <function name="Finish" template="Finish"/> 2841 <function name="Flush" template="Flush"/> 2842 2843 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2844 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2845 2846 <function name="BlendFunc" template="BlendFunc"/> 2847 <function name="LogicOp" template="LogicOp"/> 2848 <function name="StencilFunc" template="StencilFunc"/> 2849 2850 <function name="StencilOp" template="StencilOp"/> 2851 <function name="DepthFunc" template="DepthFunc"/> 2852 2853 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2854 <function name="ReadPixels" template="ReadPixels"/> 2855 2856 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2857 2858 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2859 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2860 2861 <function name="GetError" template="GetError"/> 2862 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2863 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2864 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2865 2866 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2867 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2868 2869 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2870 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2871 2872 <function name="GetString" template="GetString"/> 2873 2874 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2875 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2876 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2877 2878 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2879 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2880 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2881 2882 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2883 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2884 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2885 2886 <function name="IsEnabled" template="IsEnabled"/> 2887 2888 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2889 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2890 2891 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2892 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2893 2894 <function name="LoadIdentity" template="LoadIdentity"/> 2895 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2896 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2897 <function name="MatrixMode" template="MatrixMode"/> 2898 2899 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2900 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2901 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2902 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2903 2904 <function name="PopMatrix" template="PopMatrix"/> 2905 <function name="PushMatrix" template="PushMatrix"/> 2906 2907 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2908 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2909 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2910 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2911 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2912 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2913 2914 <function name="Viewport" template="Viewport"/> 2915 <function name="ColorPointer" template="ColorPointer"/> 2916 <function name="DisableClientState" template="DisableClientState"/> 2917 <function name="DrawArrays" template="DrawArrays"/> 2918 <function name="DrawElements" template="DrawElements"/> 2919 <function name="EnableClientState" template="EnableClientState"/> 2920 2921 <function name="GetPointerv" template="GetPointer"/> 2922 2923 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2924 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2925 <function name="NormalPointer" template="NormalPointer"/> 2926 <function name="TexCoordPointer" template="TexCoordPointer"/> 2927 <function name="VertexPointer" template="VertexPointer"/> 2928 2929 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2930 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2931 2932 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2933 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2934 2935 <function name="TexSubImage2D" template="TexSubImage2D"/> 2936 2937 <function name="BindTexture" template="BindTexture"/> 2938 <function name="DeleteTextures" template="DeleteTextures"/> 2939 <function name="GenTextures" template="GenTextures"/> 2940 <function name="IsTexture" template="IsTexture"/> 2941 2942 <function name="BlendEquationOES" template="BlendEquation"/> 2943 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2944 2945 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2946 2947 <function name="ActiveTexture" template="ActiveTexture"/> 2948 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2949 2950 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2951 2952 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2953 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2954 2955 <!-- CompressedTexImage2D calls out to two different functions based on 2956 whether the image is a paletted image or not --> 2957 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2958 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2959 2960 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2961 2962 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2963 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2964 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2965 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2966 2967 <!-- OES_mapbuffer --> 2968 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2969 <function name="MapBufferOES" template="MapBuffer"/> 2970 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2971 2972 <function name="BindBuffer" template="BindBuffer"/> 2973 <function name="BufferData" template="BufferData"/> 2974 <function name="BufferSubData" template="BufferSubData"/> 2975 <function name="DeleteBuffers" template="DeleteBuffers"/> 2976 <function name="GenBuffers" template="GenBuffers"/> 2977 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2978 <function name="IsBuffer" template="IsBuffer"/> 2979 2980 <!-- OES_framebuffer_object --> 2981 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2982 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2983 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2984 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2985 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2986 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2987 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2988 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2989 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2990 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2991 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2992 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2993 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2994 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2995 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2996 2997 <!-- OES_query_matrix --> 2998 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2999 form; it has its own code for this --> 3000 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3001 3002 <!-- OES_draw_texture --> 3003 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3004 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3005 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3006 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3007 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3008 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3009 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3010 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3011 3012 <!-- EXT_multi_draw_arrays --> 3013 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3014 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3015 3016 <!-- OES_EGL_image --> 3017 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3018 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3019</api> 3020 3021<api name="GLES2.0"> 3022 <category name="GLES2.0"/> 3023 3024 <category name="OES_compressed_paletted_texture"/> 3025 <category name="OES_compressed_ETC1_RGB8_texture"/> 3026 <category name="OES_depth24"/> 3027 <category name="OES_depth32"/> 3028 <category name="OES_fbo_render_mipmap"/> 3029 <category name="OES_rgb8_rgba8"/> 3030 <category name="OES_stencil1"/> 3031 <category name="OES_stencil4"/> 3032 <category name="OES_element_index_uint"/> 3033 <category name="OES_mapbuffer"/> 3034 <category name="OES_texture_3D"/> 3035 <category name="OES_texture_npot"/> 3036 <category name="EXT_texture_filter_anisotropic"/> 3037 <category name="EXT_texture_type_2_10_10_10_REV"/> 3038 <category name="OES_depth_texture"/> 3039 <category name="OES_packed_depth_stencil"/> 3040 <category name="OES_standard_derivatives"/> 3041 <category name="EXT_texture_format_BGRA8888"/> 3042 <category name="EXT_texture_rg"/> 3043 <category name="EXT_read_format_bgra"/> 3044 3045 <category name="EXT_texture_compression_dxt1"/> 3046 <category name="EXT_blend_minmax"/> 3047 <category name="EXT_multi_draw_arrays"/> 3048 <category name="OES_EGL_image"/> 3049 <category name="OES_EGL_image_external"/> 3050 <category name="EXT_unpack_subimage"/> 3051 3052 <category name="NV_draw_buffers"/> 3053 <category name="NV_read_buffer"/> 3054 3055 <function name="DrawBuffersNV" template="DrawBuffers"/> 3056 <function name="ReadBufferNV" template="ReadBuffer"/> 3057 3058 <function name="CullFace" template="CullFace"/> 3059 3060 <function name="FrontFace" template="FrontFace"/> 3061 <function name="Hint" template="Hint"/> 3062 3063 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3064 3065 <function name="Scissor" template="Scissor"/> 3066 3067 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3068 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3069 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3070 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3071 3072 <function name="TexImage2D" template="TexImage2D"/> 3073 3074 <function name="Clear" template="Clear"/> 3075 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3076 <function name="ClearStencil" template="ClearStencil"/> 3077 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3078 3079 <function name="StencilMask" template="StencilMask"/> 3080 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3081 <function name="ColorMask" template="ColorMask"/> 3082 <function name="DepthMask" template="DepthMask"/> 3083 <function name="Disable" template="Disable"/> 3084 <function name="Enable" template="Enable"/> 3085 <function name="Finish" template="Finish"/> 3086 <function name="Flush" template="Flush"/> 3087 3088 <function name="BlendFunc" template="BlendFunc"/> 3089 3090 <function name="StencilFunc" template="StencilFunc"/> 3091 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3092 <function name="StencilOp" template="StencilOp"/> 3093 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3094 3095 <function name="DepthFunc" template="DepthFunc"/> 3096 3097 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3098 <function name="ReadPixels" template="ReadPixels"/> 3099 3100 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3101 <function name="GetError" template="GetError"/> 3102 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3103 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3104 3105 <function name="GetString" template="GetString"/> 3106 3107 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3108 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3109 3110 <function name="IsEnabled" template="IsEnabled"/> 3111 3112 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3113 3114 <function name="Viewport" template="Viewport"/> 3115 3116 <function name="DrawArrays" template="DrawArrays"/> 3117 <function name="DrawElements" template="DrawElements"/> 3118 3119 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3120 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3121 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3122 <function name="TexSubImage2D" template="TexSubImage2D"/> 3123 3124 <function name="BindTexture" template="BindTexture"/> 3125 <function name="DeleteTextures" template="DeleteTextures"/> 3126 <function name="GenTextures" template="GenTextures"/> 3127 <function name="IsTexture" template="IsTexture"/> 3128 3129 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3130 <function name="BlendEquation" template="BlendEquation"/> 3131 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3132 3133 <function name="TexImage3DOES" template="TexImage3D"/> 3134 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3135 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3136 3137 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3138 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3139 3140 <function name="ActiveTexture" template="ActiveTexture"/> 3141 3142 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3143 3144 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3145 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3146 3147 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3148 3149 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3150 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3151 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3152 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3153 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3154 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3155 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3156 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3157 3158 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3159 3160 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3161 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3162 3163 <function name="IsProgram" template="IsProgram"/> 3164 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3165 3166 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3167 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3168 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3169 3170 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3171 <function name="MapBufferOES" template="MapBuffer"/> 3172 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3173 <function name="BindBuffer" template="BindBuffer"/> 3174 <function name="BufferData" template="BufferData"/> 3175 <function name="BufferSubData" template="BufferSubData"/> 3176 <function name="DeleteBuffers" template="DeleteBuffers"/> 3177 <function name="GenBuffers" template="GenBuffers"/> 3178 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3179 <function name="IsBuffer" template="IsBuffer"/> 3180 3181 <function name="CreateShader" template="CreateShader"/> 3182 <function name="ShaderSource" template="ShaderSource"/> 3183 <function name="CompileShader" template="CompileShader"/> 3184 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3185 <function name="DeleteShader" template="DeleteShader"/> 3186 <function name="ShaderBinary" template="ShaderBinary"/> 3187 <function name="CreateProgram" template="CreateProgram"/> 3188 <function name="AttachShader" template="AttachShader"/> 3189 <function name="DetachShader" template="DetachShader"/> 3190 <function name="LinkProgram" template="LinkProgram"/> 3191 <function name="UseProgram" template="UseProgram"/> 3192 <function name="DeleteProgram" template="DeleteProgram"/> 3193 3194 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3195 <function name="GetAttribLocation" template="GetAttribLocation"/> 3196 <function name="BindAttribLocation" template="BindAttribLocation"/> 3197 <function name="GetUniformLocation" template="GetUniformLocation"/> 3198 <function name="GetActiveUniform" template="GetActiveUniform"/> 3199 3200 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3201 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3202 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3203 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3204 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3205 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3206 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3207 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3208 3209 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3210 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3211 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3212 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3213 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3214 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3215 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3216 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3217 3218 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3219 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3220 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3221 3222 <function name="ValidateProgram" template="ValidateProgram"/> 3223 3224 <function name="GenerateMipmap" template="GenerateMipmap"/> 3225 <function name="BindFramebuffer" template="BindFramebuffer"/> 3226 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3227 <function name="GenFramebuffers" template="GenFramebuffers"/> 3228 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3229 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3230 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3231 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3232 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3233 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3234 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3235 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3236 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3237 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3238 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3239 <function name="IsFramebuffer" template="IsFramebuffer"/> 3240 3241 <function name="IsShader" template="IsShader"/> 3242 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3243 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3244 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3245 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3246 <function name="GetShaderSource" template="GetShaderSource"/> 3247 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3248 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3249 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3250 3251 <!-- EXT_multi_draw_arrays --> 3252 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3253 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3254 3255 <!-- OES_EGL_image --> 3256 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3257 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3258</api> 3259 3260</apispec> 3261