APIspec.xml revision 5be5cf69341c4acf0ae666373790db9ad1df06fd
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201 202 <desc name="type"> 203 <value name="GL_FLOAT"/> 204 <value name="GL_FIXED"/> 205 </desc> 206</template> 207 208<template name="Scissor"> 209 <proto> 210 <return type="void"/> 211 <param name="x" type="GLint"/> 212 <param name="y" type="GLint"/> 213 <param name="width" type="GLsizei"/> 214 <param name="height" type="GLsizei"/> 215 </proto> 216</template> 217 218<template name="ShadeModel"> 219 <proto> 220 <return type="void"/> 221 <param name="mode" type="GLenum"/> 222 </proto> 223</template> 224 225<template name="TexParameter"> 226 <proto> 227 <return type="void"/> 228 <param name="target" type="GLenum"/> 229 <param name="pname" type="GLenum"/> 230 <vector name="params" type="const GLtype *" size="dynamic"> 231 <param name="param" type="GLtype"/> 232 </vector> 233 </proto> 234 235 <desc name="target"> 236 <value name="GL_TEXTURE_2D"/> 237 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 238 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 239 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 240 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 241 </desc> 242 243 <desc name="pname"> 244 <value name="GL_TEXTURE_WRAP_S"/> 245 <value name="GL_TEXTURE_WRAP_T"/> 246 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 247 248 <desc name="param"> 249 <value name="GL_CLAMP_TO_EDGE"/> 250 <value name="GL_REPEAT"/> 251 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 252 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 253 </desc> 254 </desc> 255 256 <desc name="pname"> 257 <value name="GL_TEXTURE_MIN_FILTER"/> 258 <value name="GL_TEXTURE_MAG_FILTER"/> 259 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 260 </desc> 261 262 <desc name="pname" category="GLES1.1"> 263 <value name="GL_GENERATE_MIPMAP"/> 264 265 <desc name="param"> 266 <value name="GL_TRUE"/> 267 <value name="GL_FALSE"/> 268 </desc> 269 </desc> 270 271 <desc name="pname" category="OES_draw_texture"> 272 <value name="GL_TEXTURE_CROP_RECT_OES"/> 273 <desc name="params" vector_size="4"/> 274 </desc> 275</template> 276 277<template name="TexImage2D"> 278 <proto> 279 <return type="void"/> 280 <param name="target" type="GLenum"/> 281 <param name="level" type="GLint"/> 282 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 283 <param name="width" type="GLsizei"/> 284 <param name="height" type="GLsizei"/> 285 <param name="border" type="GLint"/> 286 <param name="format" type="GLenum"/> 287 <param name="type" type="GLenum"/> 288 <param name="pixels" type="const GLvoid *"/> 289 </proto> 290 291 <desc name="target"> 292 <value name="GL_TEXTURE_2D"/> 293 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 294 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 295 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 296 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 297 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 298 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 299 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 300 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 301 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 302 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 303 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 304 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 305 </desc> 306 307 <desc name="internalFormat"> 308 <value name="GL_ALPHA"/> 309 310 <desc name="format" error="GL_INVALID_VALUE"> 311 <value name="GL_ALPHA"/> 312 </desc> 313 </desc> 314 315 <desc name="internalFormat"> 316 <value name="GL_RGB"/> 317 318 <desc name="format" error="GL_INVALID_VALUE"> 319 <value name="GL_RGB"/> 320 </desc> 321 </desc> 322 323 <desc name="internalFormat"> 324 <value name="GL_RGBA"/> 325 326 <desc name="format" error="GL_INVALID_VALUE"> 327 <value name="GL_RGBA"/> 328 </desc> 329 </desc> 330 331 <desc name="internalFormat"> 332 <value name="GL_LUMINANCE"/> 333 334 <desc name="format" error="GL_INVALID_VALUE"> 335 <value name="GL_LUMINANCE"/> 336 </desc> 337 </desc> 338 339 <desc name="internalFormat"> 340 <value name="GL_LUMINANCE_ALPHA"/> 341 342 <desc name="format" error="GL_INVALID_VALUE"> 343 <value name="GL_LUMINANCE_ALPHA"/> 344 </desc> 345 </desc> 346 347 <desc name="internalFormat" category="OES_depth_texture"> 348 <value name="GL_DEPTH_COMPONENT"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_DEPTH_COMPONENT"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat" category="OES_packed_depth_stencil"> 356 <value name="GL_DEPTH_STENCIL_OES"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_DEPTH_STENCIL_OES"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 364 <value name="GL_BGRA_EXT"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_BGRA_EXT"/> 368 </desc> 369 </desc> 370 371 <desc name="border" error="GL_INVALID_VALUE"> 372 <value name="0"/> 373 </desc> 374 375 <desc name="format"> 376 <value name="GL_ALPHA"/> 377 378 <desc name="type" error="GL_INVALID_OPERATION"> 379 <value name="GL_UNSIGNED_BYTE"/> 380 <value name="GL_FLOAT" category="OES_texture_float"/> 381 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 382 </desc> 383 </desc> 384 385 <desc name="format"> 386 <value name="GL_RGB"/> 387 388 <desc name="type" error="GL_INVALID_OPERATION"> 389 <value name="GL_UNSIGNED_BYTE"/> 390 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 391 <value name="GL_FLOAT" category="OES_texture_float"/> 392 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 393 </desc> 394 </desc> 395 396 <desc name="format"> 397 <value name="GL_RGBA"/> 398 399 <desc name="type" error="GL_INVALID_OPERATION"> 400 <value name="GL_UNSIGNED_BYTE"/> 401 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 402 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 403 <value name="GL_FLOAT" category="OES_texture_float"/> 404 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 405 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 406 </desc> 407 </desc> 408 409 <desc name="format"> 410 <value name="GL_LUMINANCE"/> 411 412 <desc name="type" error="GL_INVALID_OPERATION"> 413 <value name="GL_UNSIGNED_BYTE"/> 414 <value name="GL_FLOAT" category="OES_texture_float"/> 415 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 416 </desc> 417 </desc> 418 419 <desc name="format"> 420 <value name="GL_LUMINANCE_ALPHA"/> 421 422 <desc name="type" error="GL_INVALID_OPERATION"> 423 <value name="GL_UNSIGNED_BYTE"/> 424 <value name="GL_FLOAT" category="OES_texture_float"/> 425 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 426 </desc> 427 </desc> 428 429 <desc name="format" category="OES_depth_texture"> 430 <value name="GL_DEPTH_COMPONENT"/> 431 432 <desc name="type" error="GL_INVALID_OPERATION"> 433 <value name="GL_UNSIGNED_SHORT"/> 434 <value name="GL_UNSIGNED_INT"/> 435 </desc> 436 </desc> 437 438 <desc name="format" category="OES_packed_depth_stencil"> 439 <value name="GL_DEPTH_STENCIL_OES"/> 440 <desc name="type" error="GL_INVALID_OPERATION"> 441 <value name="GL_UNSIGNED_INT_24_8_OES"/> 442 </desc> 443 </desc> 444 445 <desc name="format" category="EXT_texture_format_BGRA8888"> 446 <value name="GL_BGRA_EXT"/> 447 448 <desc name="type" error="GL_INVALID_OPERATION"> 449 <value name="GL_UNSIGNED_BYTE"/> 450 </desc> 451 </desc> 452</template> 453 454<template name="TexEnv"> 455 <proto> 456 <return type="void"/> 457 <param name="target" type="GLenum"/> 458 <param name="pname" type="GLenum"/> 459 <vector name="params" type="const GLtype *" size="dynamic"> 460 <param name="param" type="GLtype"/> 461 </vector> 462 </proto> 463 464 <desc name="target" category="OES_point_sprite"> 465 <value name="GL_POINT_SPRITE_OES"/> 466 467 <desc name="pname"> 468 <value name="GL_COORD_REPLACE_OES"/> 469 </desc> 470 </desc> 471 472 <desc name="pname" category="OES_point_sprite"> 473 <value name="GL_COORD_REPLACE_OES"/> 474 475 <desc name="param"> 476 <value name="GL_TRUE"/> 477 <value name="GL_FALSE"/> 478 </desc> 479 </desc> 480 481 <desc name="target" category="EXT_texture_lod_bias"> 482 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 483 484 <desc name="pname"> 485 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 486 </desc> 487 </desc> 488 489 <desc name="pname" category="EXT_texture_lod_bias"> 490 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 491 <desc name="params" vector_size="1"/> 492 </desc> 493 494 <desc name="target"> 495 <value name="GL_TEXTURE_ENV"/> 496 497 <desc name="pname"> 498 <value name="GL_TEXTURE_ENV_MODE"/> 499 <value name="GL_COMBINE_RGB"/> 500 <value name="GL_COMBINE_ALPHA"/> 501 <value name="GL_RGB_SCALE"/> 502 <value name="GL_ALPHA_SCALE"/> 503 <value name="GL_SRC0_RGB"/> 504 <value name="GL_SRC1_RGB"/> 505 <value name="GL_SRC2_RGB"/> 506 <value name="GL_SRC0_ALPHA"/> 507 <value name="GL_SRC1_ALPHA"/> 508 <value name="GL_SRC2_ALPHA"/> 509 <value name="GL_OPERAND0_RGB"/> 510 <value name="GL_OPERAND1_RGB"/> 511 <value name="GL_OPERAND2_RGB"/> 512 <value name="GL_OPERAND0_ALPHA"/> 513 <value name="GL_OPERAND1_ALPHA"/> 514 <value name="GL_OPERAND2_ALPHA"/> 515 <value name="GL_TEXTURE_ENV_COLOR"/> 516 </desc> 517 </desc> 518 519 <desc name="pname"> 520 <value name="GL_TEXTURE_ENV_MODE"/> 521 522 <desc name="param"> 523 <value name="GL_REPLACE"/> 524 <value name="GL_MODULATE"/> 525 <value name="GL_DECAL"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_ADD"/> 528 <value name="GL_COMBINE"/> 529 </desc> 530 </desc> 531 532 <desc name="pname"> 533 <value name="GL_COMBINE_RGB"/> 534 535 <desc name="param"> 536 <value name="GL_REPLACE"/> 537 <value name="GL_MODULATE"/> 538 <value name="GL_ADD"/> 539 <value name="GL_ADD_SIGNED"/> 540 <value name="GL_INTERPOLATE"/> 541 <value name="GL_SUBTRACT"/> 542 <value name="GL_DOT3_RGB"/> 543 <value name="GL_DOT3_RGBA"/> 544 </desc> 545 </desc> 546 547 <desc name="pname"> 548 <value name="GL_COMBINE_ALPHA"/> 549 550 <desc name="param"> 551 <value name="GL_REPLACE"/> 552 <value name="GL_MODULATE"/> 553 <value name="GL_ADD"/> 554 <value name="GL_ADD_SIGNED"/> 555 <value name="GL_INTERPOLATE"/> 556 <value name="GL_SUBTRACT"/> 557 </desc> 558 </desc> 559 560 <desc name="pname"> 561 <value name="GL_RGB_SCALE"/> 562 <value name="GL_ALPHA_SCALE"/> 563 </desc> 564 565 <desc name="pname"> 566 <value name="GL_SRC0_RGB"/> 567 <value name="GL_SRC1_RGB"/> 568 <value name="GL_SRC2_RGB"/> 569 <value name="GL_SRC0_ALPHA"/> 570 <value name="GL_SRC1_ALPHA"/> 571 <value name="GL_SRC2_ALPHA"/> 572 573 <desc name="param"> 574 <value name="GL_TEXTURE"/> 575 <value name="GL_CONSTANT"/> 576 <value name="GL_PRIMARY_COLOR"/> 577 <value name="GL_PREVIOUS"/> 578 579 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_OPERAND0_RGB"/> 585 <value name="GL_OPERAND1_RGB"/> 586 <value name="GL_OPERAND2_RGB"/> 587 588 <desc name="param"> 589 <value name="GL_SRC_COLOR"/> 590 <value name="GL_ONE_MINUS_SRC_COLOR"/> 591 <value name="GL_SRC_ALPHA"/> 592 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 593 </desc> 594 </desc> 595 596 <desc name="pname"> 597 <value name="GL_OPERAND0_ALPHA"/> 598 <value name="GL_OPERAND1_ALPHA"/> 599 <value name="GL_OPERAND2_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_SRC_ALPHA"/> 603 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 604 </desc> 605 </desc> 606 607 <desc name="pname"> 608 <value name="GL_TEXTURE_ENV_COLOR"/> 609 610 <desc name="params" vector_size="4"/> 611 </desc> 612</template> 613 614<template name="TexGen"> 615 <proto> 616 <return type="void"/> 617 <param name="coord" type="GLenum"/> 618 <param name="pname" type="GLenum"/> 619 <vector name="params" type="const GLtype *" size="dynamic"> 620 <param name="param" type="GLtype"/> 621 </vector> 622 </proto> 623 624 <desc name="coord" category="OES_texture_cube_map"> 625 <value name="GL_TEXTURE_GEN_STR_OES"/> 626 </desc> 627 628 <desc name="pname" category="OES_texture_cube_map"> 629 <value name="GL_TEXTURE_GEN_MODE_OES"/> 630 631 <desc name="param"> 632 <value name="GL_NORMAL_MAP_OES"/> 633 <value name="GL_REFLECTION_MAP_OES"/> 634 </desc> 635 </desc> 636</template> 637 638<template name="Clear"> 639 <proto> 640 <return type="void"/> 641 <param name="mask" type="GLbitfield"/> 642 </proto> 643 644 <desc name="mask" error="GL_INVALID_VALUE"> 645 <value name="0"/> 646 <value name="(GL_COLOR_BUFFER_BIT)"/> 647 <value name="(GL_DEPTH_BUFFER_BIT)"/> 648 <value name="(GL_STENCIL_BUFFER_BIT)"/> 649 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 650 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 651 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 652 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 653 </desc> 654</template> 655 656<template name="ClearColor"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLtype"/> 660 <param name="green" type="GLtype"/> 661 <param name="blue" type="GLtype"/> 662 <param name="alpha" type="GLtype"/> 663 </proto> 664</template> 665 666<template name="ClearStencil"> 667 <proto> 668 <return type="void"/> 669 <param name="s" type="GLint"/> 670 </proto> 671</template> 672 673<template name="ClearDepth"> 674 <proto> 675 <return type="void"/> 676 <param name="depth" type="GLtype"/> 677 </proto> 678</template> 679 680<template name="StencilMask"> 681 <proto> 682 <return type="void"/> 683 <param name="mask" type="GLuint"/> 684 </proto> 685</template> 686 687<template name="StencilMaskSeparate"> 688 <proto> 689 <return type="void"/> 690 <param name="face" type="GLenum"/> 691 <param name="mask" type="GLuint"/> 692 </proto> 693</template> 694 695<template name="ColorMask"> 696 <proto> 697 <return type="void"/> 698 <param name="red" type="GLboolean"/> 699 <param name="green" type="GLboolean"/> 700 <param name="blue" type="GLboolean"/> 701 <param name="alpha" type="GLboolean"/> 702 </proto> 703</template> 704 705<template name="DepthMask"> 706 <proto> 707 <return type="void"/> 708 <param name="flag" type="GLboolean"/> 709 </proto> 710</template> 711 712<template name="Disable"> 713 <proto> 714 <return type="void"/> 715 <param name="cap" type="GLenum"/> 716 </proto> 717 718 <desc name="cap" category="GLES1.1"> 719 <value name="GL_NORMALIZE"/> 720 <value name="GL_RESCALE_NORMAL"/> 721 722 <range base="GL_CLIP_PLANE" from="0" to="5"/> 723 <value name="GL_CLIP_PLANE0+6"/> 724 <value name="GL_CLIP_PLANE0+7"/> 725 726 <value name="GL_FOG"/> 727 <value name="GL_LIGHTING"/> 728 <value name="GL_COLOR_MATERIAL"/> 729 730 <range base="GL_LIGHT" from="0" to="7"/> 731 732 <value name="GL_POINT_SMOOTH"/> 733 <value name="GL_LINE_SMOOTH"/> 734 <value name="GL_CULL_FACE"/> 735 <value name="GL_POLYGON_OFFSET_FILL"/> 736 <value name="GL_MULTISAMPLE"/> 737 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 738 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 739 <value name="GL_SAMPLE_COVERAGE"/> 740 <value name="GL_TEXTURE_2D"/> 741 <value name="GL_SCISSOR_TEST"/> 742 <value name="GL_ALPHA_TEST"/> 743 <value name="GL_STENCIL_TEST"/> 744 <value name="GL_DEPTH_TEST"/> 745 <value name="GL_BLEND"/> 746 <value name="GL_DITHER"/> 747 <value name="GL_COLOR_LOGIC_OP"/> 748 749 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 750 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 751 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 752 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 753 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 754 </desc> 755 756 <desc name="cap" category="GLES2.0"> 757 <value name="GL_CULL_FACE"/> 758 <value name="GL_SCISSOR_TEST"/> 759 <value name="GL_POLYGON_OFFSET_FILL"/> 760 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 761 <value name="GL_SAMPLE_COVERAGE"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_DITHER"/> 765 <value name="GL_BLEND"/> 766 </desc> 767</template> 768 769<!-- it is exactly the same as Disable --> 770<template name="Enable"> 771 <proto> 772 <return type="void"/> 773 <param name="cap" type="GLenum"/> 774 </proto> 775 776 <desc name="cap" category="GLES1.1"> 777 <value name="GL_NORMALIZE"/> 778 <value name="GL_RESCALE_NORMAL"/> 779 780 <range base="GL_CLIP_PLANE" from="0" to="5"/> 781 <value name="GL_CLIP_PLANE0+6"/> 782 <value name="GL_CLIP_PLANE0+7"/> 783 784 <value name="GL_FOG"/> 785 <value name="GL_LIGHTING"/> 786 <value name="GL_COLOR_MATERIAL"/> 787 788 <range base="GL_LIGHT" from="0" to="7"/> 789 790 <value name="GL_POINT_SMOOTH"/> 791 <value name="GL_LINE_SMOOTH"/> 792 <value name="GL_CULL_FACE"/> 793 <value name="GL_POLYGON_OFFSET_FILL"/> 794 <value name="GL_MULTISAMPLE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 796 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 797 <value name="GL_SAMPLE_COVERAGE"/> 798 <value name="GL_TEXTURE_2D"/> 799 <value name="GL_SCISSOR_TEST"/> 800 <value name="GL_ALPHA_TEST"/> 801 <value name="GL_STENCIL_TEST"/> 802 <value name="GL_DEPTH_TEST"/> 803 <value name="GL_BLEND"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_COLOR_LOGIC_OP"/> 806 807 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 808 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 809 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 811 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 812 </desc> 813 814 <desc name="cap" category="GLES2.0"> 815 <value name="GL_CULL_FACE"/> 816 <value name="GL_SCISSOR_TEST"/> 817 <value name="GL_POLYGON_OFFSET_FILL"/> 818 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 819 <value name="GL_SAMPLE_COVERAGE"/> 820 <value name="GL_STENCIL_TEST"/> 821 <value name="GL_DEPTH_TEST"/> 822 <value name="GL_DITHER"/> 823 <value name="GL_BLEND"/> 824 </desc> 825</template> 826 827<template name="Finish"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="Flush"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="AlphaFunc"> 840 <proto> 841 <return type="void"/> 842 <param name="func" type="GLenum"/> 843 <param name="ref" type="GLtype"/> 844 </proto> 845</template> 846 847<template name="BlendFunc"> 848 <proto> 849 <return type="void"/> 850 <param name="sfactor" type="GLenum"/> 851 <param name="dfactor" type="GLenum"/> 852 </proto> 853 854 <desc name="sfactor"> 855 <value name="GL_ZERO"/> 856 <value name="GL_ONE"/> 857 <value name="GL_SRC_COLOR"/> 858 <value name="GL_ONE_MINUS_SRC_COLOR"/> 859 <value name="GL_SRC_ALPHA"/> 860 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 861 <value name="GL_DST_ALPHA"/> 862 <value name="GL_ONE_MINUS_DST_ALPHA"/> 863 <value name="GL_DST_COLOR"/> 864 <value name="GL_ONE_MINUS_DST_COLOR"/> 865 <value name="GL_SRC_ALPHA_SATURATE"/> 866 867 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 868 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 869 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 870 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 871 </desc> 872 873 <desc name="dfactor"> 874 <value name="GL_ZERO"/> 875 <value name="GL_ONE"/> 876 <value name="GL_SRC_COLOR"/> 877 <value name="GL_ONE_MINUS_SRC_COLOR"/> 878 <value name="GL_SRC_ALPHA"/> 879 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 880 <value name="GL_DST_ALPHA"/> 881 <value name="GL_ONE_MINUS_DST_ALPHA"/> 882 <value name="GL_DST_COLOR"/> 883 <value name="GL_ONE_MINUS_DST_COLOR"/> 884 885 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 886 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 887 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 888 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 889 </desc> 890</template> 891 892<template name="LogicOp"> 893 <proto> 894 <return type="void"/> 895 <param name="opcode" type="GLenum"/> 896 </proto> 897</template> 898 899<template name="StencilFunc"> 900 <proto> 901 <return type="void"/> 902 <param name="func" type="GLenum"/> 903 <param name="ref" type="GLint"/> 904 <param name="mask" type="GLuint"/> 905 </proto> 906</template> 907 908<template name="StencilFuncSeparate"> 909 <proto> 910 <return type="void"/> 911 <param name="face" type="GLenum"/> 912 <param name="func" type="GLenum"/> 913 <param name="ref" type="GLint"/> 914 <param name="mask" type="GLuint"/> 915 </proto> 916</template> 917 918<template name="StencilOp"> 919 <proto> 920 <return type="void"/> 921 <param name="fail" type="GLenum"/> 922 <param name="zfail" type="GLenum"/> 923 <param name="zpass" type="GLenum"/> 924 </proto> 925</template> 926 927<template name="StencilOpSeparate"> 928 <proto> 929 <return type="void"/> 930 <param name="face" type="GLenum"/> 931 <param name="fail" type="GLenum"/> 932 <param name="zfail" type="GLenum"/> 933 <param name="zpass" type="GLenum"/> 934 </proto> 935</template> 936 937<template name="DepthFunc"> 938 <proto> 939 <return type="void"/> 940 <param name="func" type="GLenum"/> 941 </proto> 942</template> 943 944<template name="PixelStore"> 945 <proto> 946 <return type="void"/> 947 <param name="pname" type="GLenum"/> 948 <param name="param" type="GLtype"/> 949 </proto> 950 951 <desc name="pname"> 952 <value name="GL_PACK_ALIGNMENT"/> 953 <desc name="param" error="GL_INVALID_VALUE"> 954 <value name="1"/> 955 <value name="2"/> 956 <value name="4"/> 957 <value name="8"/> 958 </desc> 959 </desc> 960 961 <desc name="pname"> 962 <value name="GL_UNPACK_ALIGNMENT"/> 963 <desc name="param" error="GL_INVALID_VALUE"> 964 <value name="1"/> 965 <value name="2"/> 966 <value name="4"/> 967 <value name="8"/> 968 </desc> 969 </desc> 970 971 <desc name="pname" category="EXT_unpack_subimage"> 972 <value name="GL_UNPACK_ROW_LENGTH"/> 973 <value name="GL_UNPACK_SKIP_PIXELS"/> 974 <value name="GL_UNPACK_SKIP_ROWS"/> 975 </desc> 976 977</template> 978 979<template name="ReadPixels" direction="get"> 980 <proto> 981 <return type="void"/> 982 <param name="x" type="GLint"/> 983 <param name="y" type="GLint"/> 984 <param name="width" type="GLsizei"/> 985 <param name="height" type="GLsizei"/> 986 <param name="format" type="GLenum"/> 987 <param name="type" type="GLenum"/> 988 <param name="pixels" type="GLvoid *"/> 989 </proto> 990 991 <!-- Technically, only two combinations are actually allowed: 992 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 993 internal preferred combination. I don't know what that is, so I'm 994 allowing any valid combination for now; the underlying support 995 should fail when necessary.--> 996 <desc name="format"> 997 <value name="GL_ALPHA"/> 998 <desc name="type" error="GL_INVALID_OPERATION"> 999 <value name="GL_UNSIGNED_BYTE"/> 1000 </desc> 1001 </desc> 1002 1003 <desc name="format"> 1004 <value name="GL_RGB"/> 1005 <desc name="type" error="GL_INVALID_OPERATION"> 1006 <value name="GL_UNSIGNED_BYTE"/> 1007 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1008 </desc> 1009 </desc> 1010 1011 <desc name="format"> 1012 <value name="GL_RGBA"/> 1013 <desc name="type" error="GL_INVALID_OPERATION"> 1014 <value name="GL_UNSIGNED_BYTE"/> 1015 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1016 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1017 </desc> 1018 </desc> 1019 1020 <desc name="format"> 1021 <value name="GL_LUMINANCE"/> 1022 <desc name="type" error="GL_INVALID_OPERATION"> 1023 <value name="GL_UNSIGNED_BYTE"/> 1024 </desc> 1025 </desc> 1026 1027 <desc name="format"> 1028 <value name="GL_LUMINANCE_ALPHA"/> 1029 <desc name="type" error="GL_INVALID_OPERATION"> 1030 <value name="GL_UNSIGNED_BYTE"/> 1031 </desc> 1032 </desc> 1033 1034 <desc name="format" category="EXT_read_format_bgra"> 1035 <value name="GL_BGRA_EXT"/> 1036 1037 <desc name="type" error="GL_INVALID_OPERATION"> 1038 <value name="GL_UNSIGNED_BYTE"/> 1039 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1040 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1041 </desc> 1042 </desc> 1043</template> 1044 1045<template name="GetClipPlane" direction="get"> 1046 <proto> 1047 <return type="void"/> 1048 <param name="plane" type="GLenum"/> 1049 <vector name="equation" type="GLtype *" size="4"/> 1050 </proto> 1051</template> 1052 1053<template name="GetError" direction="get"> 1054 <proto> 1055 <return type="GLenum"/> 1056 </proto> 1057</template> 1058 1059<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1060<template name="GetState" direction="get"> 1061 <proto> 1062 <return type="void"/> 1063 <param name="pname" type="GLenum"/> 1064 <vector name="params" type="GLtype *" size="dynamic"/> 1065 </proto> 1066 <!-- param checking is done in mesa --> 1067</template> 1068 1069<template name="GetLight" direction="get"> 1070 <proto> 1071 <return type="void"/> 1072 <param name="light" type="GLenum"/> 1073 <param name="pname" type="GLenum"/> 1074 <vector name="params" type="GLtype *" size="dynamic"/> 1075 </proto> 1076</template> 1077 1078<template name="GetMaterial" direction="get"> 1079 <proto> 1080 <return type="void"/> 1081 <param name="face" type="GLenum"/> 1082 <param name="pname" type="GLenum"/> 1083 <vector name="params" type="GLtype *" size="dynamic"> 1084 <param name="param" type="GLtype"/> 1085 </vector> 1086 </proto> 1087 1088 <desc name="face"> 1089 <value name="GL_FRONT"/> 1090 <value name="GL_BACK"/> 1091 </desc> 1092 1093 <desc name="pname"> 1094 <value name="GL_SHININESS"/> 1095 <desc name="params" vector_size="1"/> 1096 </desc> 1097 1098 <desc name="pname"> 1099 <value name="GL_AMBIENT"/> 1100 <value name="GL_DIFFUSE"/> 1101 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1102 <value name="GL_SPECULAR"/> 1103 <value name="GL_EMISSION"/> 1104 1105 <desc name="params" vector_size="4"/> 1106 </desc> 1107</template> 1108 1109<template name="GetString" direction="get"> 1110 <proto> 1111 <return type="const GLubyte *"/> 1112 <param name="name" type="GLenum"/> 1113 </proto> 1114 1115 <desc name="name"> 1116 <value name="GL_VENDOR"/> 1117 <value name="GL_RENDERER"/> 1118 <value name="GL_VERSION"/> 1119 <value name="GL_EXTENSIONS"/> 1120 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1121 </desc> 1122</template> 1123 1124<template name="GetTexEnv" direction="get"> 1125 <proto> 1126 <return type="void"/> 1127 <param name="target" type="GLenum"/> 1128 <param name="pname" type="GLenum"/> 1129 <vector name="params" type="GLtype *" size="dynamic"/> 1130 </proto> 1131 1132 <desc name="target" category="OES_point_sprite"> 1133 <value name="GL_POINT_SPRITE_OES"/> 1134 <desc name="pname"> 1135 <value name="GL_COORD_REPLACE_OES"/> 1136 </desc> 1137 </desc> 1138 1139 <desc name="pname" category="OES_point_sprite"> 1140 <value name="GL_COORD_REPLACE_OES"/> 1141 <desc name="params" vector_size="1" convert="false"/> 1142 </desc> 1143 1144 <desc name="target" category="EXT_texture_lod_bias"> 1145 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1146 1147 <desc name="pname"> 1148 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1149 </desc> 1150 </desc> 1151 1152 <desc name="pname" category="EXT_texture_lod_bias"> 1153 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1154 <desc name="params" vector_size="1"/> 1155 </desc> 1156 1157 <desc name="target"> 1158 <value name="GL_TEXTURE_ENV"/> 1159 1160 <desc name="pname"> 1161 <value name="GL_TEXTURE_ENV_COLOR"/> 1162 <value name="GL_RGB_SCALE"/> 1163 <value name="GL_ALPHA_SCALE"/> 1164 <value name="GL_TEXTURE_ENV_MODE"/> 1165 <value name="GL_COMBINE_RGB"/> 1166 <value name="GL_COMBINE_ALPHA"/> 1167 <value name="GL_SRC0_RGB"/> 1168 <value name="GL_SRC1_RGB"/> 1169 <value name="GL_SRC2_RGB"/> 1170 <value name="GL_SRC0_ALPHA"/> 1171 <value name="GL_SRC1_ALPHA"/> 1172 <value name="GL_SRC2_ALPHA"/> 1173 <value name="GL_OPERAND0_RGB"/> 1174 <value name="GL_OPERAND1_RGB"/> 1175 <value name="GL_OPERAND2_RGB"/> 1176 <value name="GL_OPERAND0_ALPHA"/> 1177 <value name="GL_OPERAND1_ALPHA"/> 1178 <value name="GL_OPERAND2_ALPHA"/> 1179 </desc> 1180 </desc> 1181 1182 <desc name="pname"> 1183 <value name="GL_TEXTURE_ENV_COLOR"/> 1184 <desc name="params" vector_size="4"/> 1185 </desc> 1186 1187 <desc name="pname"> 1188 <value name="GL_RGB_SCALE"/> 1189 <value name="GL_ALPHA_SCALE"/> 1190 1191 <desc name="params" vector_size="1"/> 1192 </desc> 1193 1194 <desc name="pname"> 1195 <value name="GL_TEXTURE_ENV_MODE"/> 1196 <value name="GL_COMBINE_RGB"/> 1197 <value name="GL_COMBINE_ALPHA"/> 1198 <value name="GL_SRC0_RGB"/> 1199 <value name="GL_SRC1_RGB"/> 1200 <value name="GL_SRC2_RGB"/> 1201 <value name="GL_SRC0_ALPHA"/> 1202 <value name="GL_SRC1_ALPHA"/> 1203 <value name="GL_SRC2_ALPHA"/> 1204 <value name="GL_OPERAND0_RGB"/> 1205 <value name="GL_OPERAND1_RGB"/> 1206 <value name="GL_OPERAND2_RGB"/> 1207 <value name="GL_OPERAND0_ALPHA"/> 1208 <value name="GL_OPERAND1_ALPHA"/> 1209 <value name="GL_OPERAND2_ALPHA"/> 1210 1211 <desc name="params" vector_size="1" convert="false"/> 1212 </desc> 1213</template> 1214 1215<template name="GetTexGen" direction="get"> 1216 <proto> 1217 <return type="void"/> 1218 <param name="coord" type="GLenum"/> 1219 <param name="pname" type="GLenum"/> 1220 <vector name="params" type="GLtype *" size="dynamic"/> 1221 </proto> 1222 1223 <desc name="coord"> 1224 <value name="GL_TEXTURE_GEN_STR_OES"/> 1225 </desc> 1226 <desc name="pname"> 1227 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1228 <desc name="params" vector_size="1" convert="false"/> 1229 </desc> 1230</template> 1231 1232<template name="GetTexParameter" direction="get"> 1233 <proto> 1234 <return type="void"/> 1235 <param name="target" type="GLenum"/> 1236 <param name="pname" type="GLenum"/> 1237 <vector name="params" type="GLtype *" size="dynamic"/> 1238 </proto> 1239 1240 <desc name="target"> 1241 <value name="GL_TEXTURE_2D"/> 1242 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1243 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1244 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1245 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1246 </desc> 1247 1248 <desc name="pname"> 1249 <value name="GL_TEXTURE_WRAP_S"/> 1250 <value name="GL_TEXTURE_WRAP_T"/> 1251 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1252 <value name="GL_TEXTURE_MIN_FILTER"/> 1253 <value name="GL_TEXTURE_MAG_FILTER"/> 1254 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1255 1256 <desc name="params" vector_size="1" convert="false"/> 1257 </desc> 1258 1259 <desc name="pname" category="OES_draw_texture"> 1260 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1261 <desc name="params" vector_size="4"/> 1262 </desc> 1263</template> 1264 1265<template name="IsEnabled" direction="get"> 1266 <proto> 1267 <return type="GLboolean"/> 1268 <param name="cap" type="GLenum"/> 1269 </proto> 1270 1271 <desc name="cap" category="GLES1.1"> 1272 <value name="GL_NORMALIZE"/> 1273 <value name="GL_RESCALE_NORMAL"/> 1274 1275 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1276 <value name="GL_CLIP_PLANE0+6"/> 1277 <value name="GL_CLIP_PLANE0+7"/> 1278 1279 <value name="GL_FOG"/> 1280 <value name="GL_LIGHTING"/> 1281 <value name="GL_COLOR_MATERIAL"/> 1282 1283 <range base="GL_LIGHT" from="0" to="7"/> 1284 1285 <value name="GL_POINT_SMOOTH"/> 1286 <value name="GL_LINE_SMOOTH"/> 1287 <value name="GL_CULL_FACE"/> 1288 <value name="GL_POLYGON_OFFSET_FILL"/> 1289 <value name="GL_MULTISAMPLE"/> 1290 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1291 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1292 <value name="GL_SAMPLE_COVERAGE"/> 1293 <value name="GL_TEXTURE_2D"/> 1294 <value name="GL_SCISSOR_TEST"/> 1295 <value name="GL_ALPHA_TEST"/> 1296 <value name="GL_STENCIL_TEST"/> 1297 <value name="GL_DEPTH_TEST"/> 1298 <value name="GL_BLEND"/> 1299 <value name="GL_DITHER"/> 1300 <value name="GL_COLOR_LOGIC_OP"/> 1301 1302 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1303 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1304 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1305 1306 <value name="GL_VERTEX_ARRAY"/> 1307 <value name="GL_NORMAL_ARRAY"/> 1308 <value name="GL_COLOR_ARRAY"/> 1309 <value name="GL_TEXTURE_COORD_ARRAY"/> 1310 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1311 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1312 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1313 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1314 </desc> 1315 1316 <desc name="cap" category="GLES2.0"> 1317 <value name="GL_CULL_FACE"/> 1318 <value name="GL_SCISSOR_TEST"/> 1319 <value name="GL_POLYGON_OFFSET_FILL"/> 1320 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1321 <value name="GL_SAMPLE_COVERAGE"/> 1322 <value name="GL_STENCIL_TEST"/> 1323 <value name="GL_DEPTH_TEST"/> 1324 <value name="GL_DITHER"/> 1325 <value name="GL_BLEND"/> 1326 </desc> 1327</template> 1328 1329<template name="DepthRange"> 1330 <proto> 1331 <return type="void"/> 1332 <param name="zNear" type="GLtype"/> 1333 <param name="zFar" type="GLtype"/> 1334 </proto> 1335</template> 1336 1337<template name="Frustum"> 1338 <proto> 1339 <return type="void"/> 1340 <param name="left" type="GLtype"/> 1341 <param name="right" type="GLtype"/> 1342 <param name="bottom" type="GLtype"/> 1343 <param name="top" type="GLtype"/> 1344 <param name="zNear" type="GLtype"/> 1345 <param name="zFar" type="GLtype"/> 1346 </proto> 1347</template> 1348 1349<template name="LoadIdentity"> 1350 <proto> 1351 <return type="void"/> 1352 </proto> 1353</template> 1354 1355<template name="LoadMatrix"> 1356 <proto> 1357 <return type="void"/> 1358 <vector name="m" type="const GLtype *" size="16"/> 1359 </proto> 1360</template> 1361 1362<template name="MatrixMode"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="mode" type="GLenum"/> 1366 </proto> 1367 1368 <desc name="mode"> 1369 <value name="GL_MODELVIEW"/> 1370 <value name="GL_PROJECTION"/> 1371 <value name="GL_TEXTURE"/> 1372 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1373 </desc> 1374</template> 1375 1376<template name="MultMatrix"> 1377 <proto> 1378 <return type="void"/> 1379 <vector name="m" type="const GLtype *" size="16"/> 1380 </proto> 1381</template> 1382 1383<template name="Ortho"> 1384 <proto> 1385 <return type="void"/> 1386 <param name="left" type="GLtype"/> 1387 <param name="right" type="GLtype"/> 1388 <param name="bottom" type="GLtype"/> 1389 <param name="top" type="GLtype"/> 1390 <param name="zNear" type="GLtype"/> 1391 <param name="zFar" type="GLtype"/> 1392 </proto> 1393</template> 1394 1395<template name="PopMatrix"> 1396 <proto> 1397 <return type="void"/> 1398 </proto> 1399</template> 1400 1401<template name="PushMatrix"> 1402 <proto> 1403 <return type="void"/> 1404 </proto> 1405</template> 1406 1407<template name="Rotate"> 1408 <proto> 1409 <return type="void"/> 1410 <param name="angle" type="GLtype"/> 1411 <param name="x" type="GLtype"/> 1412 <param name="y" type="GLtype"/> 1413 <param name="z" type="GLtype"/> 1414 </proto> 1415</template> 1416 1417<template name="Scale"> 1418 <proto> 1419 <return type="void"/> 1420 <param name="x" type="GLtype"/> 1421 <param name="y" type="GLtype"/> 1422 <param name="z" type="GLtype"/> 1423 </proto> 1424</template> 1425 1426<template name="Translate"> 1427 <proto> 1428 <return type="void"/> 1429 <param name="x" type="GLtype"/> 1430 <param name="y" type="GLtype"/> 1431 <param name="z" type="GLtype"/> 1432 </proto> 1433</template> 1434 1435<template name="Viewport"> 1436 <proto> 1437 <return type="void"/> 1438 <param name="x" type="GLint"/> 1439 <param name="y" type="GLint"/> 1440 <param name="width" type="GLsizei"/> 1441 <param name="height" type="GLsizei"/> 1442 </proto> 1443</template> 1444 1445<template name="ColorPointer"> 1446 <proto> 1447 <return type="void"/> 1448 <param name="size" type="GLint"/> 1449 <param name="type" type="GLenum"/> 1450 <param name="stride" type="GLsizei"/> 1451 <param name="pointer" type="const GLvoid *"/> 1452 </proto> 1453 1454 <desc name="size" error="GL_INVALID_VALUE"> 1455 <value name="4"/> 1456 </desc> 1457 1458 <desc name="type"> 1459 <value name="GL_UNSIGNED_BYTE"/> 1460 <value name="GL_FLOAT"/> 1461 <value name="GL_FIXED"/> 1462 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1463 </desc> 1464</template> 1465 1466<template name="DisableClientState"> 1467 <proto> 1468 <return type="void"/> 1469 <param name="array" type="GLenum"/> 1470 </proto> 1471 1472 <desc name="array"> 1473 <value name="GL_VERTEX_ARRAY"/> 1474 <value name="GL_NORMAL_ARRAY"/> 1475 <value name="GL_COLOR_ARRAY"/> 1476 <value name="GL_TEXTURE_COORD_ARRAY"/> 1477 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1478 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1479 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1480 </desc> 1481</template> 1482 1483<template name="DrawArrays"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="mode" type="GLenum"/> 1487 <param name="first" type="GLint"/> 1488 <param name="count" type="GLsizei"/> 1489 </proto> 1490 1491 <desc name="mode"> 1492 <value name="GL_POINTS"/> 1493 <value name="GL_LINES"/> 1494 <value name="GL_LINE_LOOP"/> 1495 <value name="GL_LINE_STRIP"/> 1496 <value name="GL_TRIANGLES"/> 1497 <value name="GL_TRIANGLE_STRIP"/> 1498 <value name="GL_TRIANGLE_FAN"/> 1499 </desc> 1500</template> 1501 1502<template name="DrawElements"> 1503 <proto> 1504 <return type="void"/> 1505 <param name="mode" type="GLenum"/> 1506 <param name="count" type="GLsizei"/> 1507 <param name="type" type="GLenum"/> 1508 <param name="indices" type="const GLvoid *"/> 1509 </proto> 1510 1511 <desc name="mode"> 1512 <value name="GL_POINTS"/> 1513 <value name="GL_LINES"/> 1514 <value name="GL_LINE_LOOP"/> 1515 <value name="GL_LINE_STRIP"/> 1516 <value name="GL_TRIANGLES"/> 1517 <value name="GL_TRIANGLE_STRIP"/> 1518 <value name="GL_TRIANGLE_FAN"/> 1519 </desc> 1520</template> 1521 1522<template name="EnableClientState"> 1523 <proto> 1524 <return type="void"/> 1525 <param name="array" type="GLenum"/> 1526 </proto> 1527 1528 <desc name="array"> 1529 <value name="GL_VERTEX_ARRAY"/> 1530 <value name="GL_NORMAL_ARRAY"/> 1531 <value name="GL_COLOR_ARRAY"/> 1532 <value name="GL_TEXTURE_COORD_ARRAY"/> 1533 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1534 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1535 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1536 </desc> 1537</template> 1538 1539<template name="GetPointer" direction="get"> 1540 <proto> 1541 <return type="void"/> 1542 <param name="pname" type="GLenum"/> 1543 <vector name="params" type="GLvoid **" size="dynamic"/> 1544 </proto> 1545 1546 <desc name="pname"> 1547 <value name="GL_VERTEX_ARRAY_POINTER"/> 1548 <value name="GL_NORMAL_ARRAY_POINTER"/> 1549 <value name="GL_COLOR_ARRAY_POINTER"/> 1550 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1551 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1552 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1553 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1554 </desc> 1555</template> 1556 1557<template name="Normal"> 1558 <proto> 1559 <return type="void"/> 1560 <vector name="v" type="const GLtype *" size="3"> 1561 <param name="nx" type="GLtype"/> 1562 <param name="ny" type="GLtype"/> 1563 <param name="nz" type="GLtype"/> 1564 </vector> 1565 </proto> 1566</template> 1567 1568<template name="NormalPointer"> 1569 <proto> 1570 <return type="void"/> 1571 <param name="type" type="GLenum"/> 1572 <param name="stride" type="GLsizei"/> 1573 <param name="pointer" type="const GLvoid *"/> 1574 </proto> 1575 1576 <desc name="type"> 1577 <value name="GL_BYTE"/> 1578 <value name="GL_SHORT"/> 1579 <value name="GL_FLOAT"/> 1580 <value name="GL_FIXED"/> 1581 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1582 </desc> 1583</template> 1584 1585<template name="TexCoordPointer"> 1586 <proto> 1587 <return type="void"/> 1588 <param name="size" type="GLint"/> 1589 <param name="type" type="GLenum"/> 1590 <param name="stride" type="GLsizei"/> 1591 <param name="pointer" type="const GLvoid *"/> 1592 </proto> 1593 1594 <desc name="size" error="GL_INVALID_VALUE"> 1595 <value name="2"/> 1596 <value name="3"/> 1597 <value name="4"/> 1598 </desc> 1599 1600 <desc name="type"> 1601 <value name="GL_BYTE"/> 1602 <value name="GL_SHORT"/> 1603 <value name="GL_FLOAT"/> 1604 <value name="GL_FIXED"/> 1605 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1606 </desc> 1607</template> 1608 1609<template name="VertexPointer"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="size" type="GLint"/> 1613 <param name="type" type="GLenum"/> 1614 <param name="stride" type="GLsizei"/> 1615 <param name="pointer" type="const GLvoid *"/> 1616 </proto> 1617 1618 <desc name="size" error="GL_INVALID_VALUE"> 1619 <value name="2"/> 1620 <value name="3"/> 1621 <value name="4"/> 1622 </desc> 1623 1624 <desc name="type"> 1625 <value name="GL_BYTE"/> 1626 <value name="GL_SHORT"/> 1627 <value name="GL_FLOAT"/> 1628 <value name="GL_FIXED"/> 1629 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1630 </desc> 1631</template> 1632 1633<template name="PolygonOffset"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="factor" type="GLtype"/> 1637 <param name="units" type="GLtype"/> 1638 </proto> 1639</template> 1640 1641<template name="CopyTexImage2D"> 1642 <proto> 1643 <return type="void"/> 1644 <param name="target" type="GLenum"/> 1645 <param name="level" type="GLint"/> 1646 <param name="internalFormat" type="GLenum"/> 1647 <param name="x" type="GLint"/> 1648 <param name="y" type="GLint"/> 1649 <param name="width" type="GLsizei"/> 1650 <param name="height" type="GLsizei"/> 1651 <param name="border" type="GLint"/> 1652 </proto> 1653 1654 <desc name="target"> 1655 <value name="GL_TEXTURE_2D"/> 1656 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1657 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1658 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1659 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1660 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1661 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1662 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1663 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1664 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1665 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1666 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1667 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1668 </desc> 1669 1670 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1671 <value name="GL_ALPHA"/> 1672 <value name="GL_RGB"/> 1673 <value name="GL_RGBA"/> 1674 <value name="GL_LUMINANCE"/> 1675 <value name="GL_LUMINANCE_ALPHA"/> 1676 </desc> 1677 1678 <desc name="border" error="GL_INVALID_VALUE"> 1679 <value name="0"/> 1680 </desc> 1681</template> 1682 1683<template name="CopyTexSubImage2D"> 1684 <proto> 1685 <return type="void"/> 1686 <param name="target" type="GLenum"/> 1687 <param name="level" type="GLint"/> 1688 <param name="xoffset" type="GLint"/> 1689 <param name="yoffset" type="GLint"/> 1690 <param name="x" type="GLint"/> 1691 <param name="y" type="GLint"/> 1692 <param name="width" type="GLsizei"/> 1693 <param name="height" type="GLsizei"/> 1694 </proto> 1695 1696 <desc name="target"> 1697 <value name="GL_TEXTURE_2D"/> 1698 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1699 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1700 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1701 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1702 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1703 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1704 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1705 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1706 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1707 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1708 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1709 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1710 </desc> 1711</template> 1712 1713<template name="TexSubImage2D"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="target" type="GLenum"/> 1717 <param name="level" type="GLint"/> 1718 <param name="xoffset" type="GLint"/> 1719 <param name="yoffset" type="GLint"/> 1720 <param name="width" type="GLsizei"/> 1721 <param name="height" type="GLsizei"/> 1722 <param name="format" type="GLenum"/> 1723 <param name="type" type="GLenum"/> 1724 <param name="pixels" type="const GLvoid *"/> 1725 </proto> 1726 1727 <desc name="target"> 1728 <value name="GL_TEXTURE_2D"/> 1729 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1730 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1731 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1732 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1733 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1734 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1735 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1736 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1737 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1738 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1739 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1740 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1741 </desc> 1742 1743 <desc name="format"> 1744 <value name="GL_ALPHA"/> 1745 1746 <desc name="type" error="GL_INVALID_OPERATION"> 1747 <value name="GL_UNSIGNED_BYTE"/> 1748 <value name="GL_FLOAT" category="OES_texture_float"/> 1749 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1750 </desc> 1751 </desc> 1752 1753 <desc name="format"> 1754 <value name="GL_RGB"/> 1755 1756 <desc name="type" error="GL_INVALID_OPERATION"> 1757 <value name="GL_UNSIGNED_BYTE"/> 1758 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1759 <value name="GL_FLOAT" category="OES_texture_float"/> 1760 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1761 </desc> 1762 </desc> 1763 1764 <desc name="format"> 1765 <value name="GL_RGBA"/> 1766 1767 <desc name="type" error="GL_INVALID_OPERATION"> 1768 <value name="GL_UNSIGNED_BYTE"/> 1769 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1770 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1771 <value name="GL_FLOAT" category="OES_texture_float"/> 1772 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1773 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1774 </desc> 1775 </desc> 1776 1777 <desc name="format"> 1778 <value name="GL_LUMINANCE"/> 1779 1780 <desc name="type" error="GL_INVALID_OPERATION"> 1781 <value name="GL_UNSIGNED_BYTE"/> 1782 <value name="GL_FLOAT" category="OES_texture_float"/> 1783 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1784 </desc> 1785 </desc> 1786 1787 <desc name="format"> 1788 <value name="GL_LUMINANCE_ALPHA"/> 1789 1790 <desc name="type" error="GL_INVALID_OPERATION"> 1791 <value name="GL_UNSIGNED_BYTE"/> 1792 <value name="GL_FLOAT" category="OES_texture_float"/> 1793 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1794 </desc> 1795 </desc> 1796 1797 <desc name="format" category="OES_depth_texture"> 1798 <value name="GL_DEPTH_COMPONENT"/> 1799 1800 <desc name="type" error="GL_INVALID_OPERATION"> 1801 <value name="GL_UNSIGNED_SHORT"/> 1802 <value name="GL_UNSIGNED_INT"/> 1803 </desc> 1804 </desc> 1805 1806 <desc name="format" category="OES_packed_depth_stencil"> 1807 <value name="GL_DEPTH_STENCIL_OES"/> 1808 1809 <desc name="type" error="GL_INVALID_OPERATION"> 1810 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1811 </desc> 1812 </desc> 1813 1814 <desc name="format" category="EXT_texture_format_BGRA8888"> 1815 <value name="GL_BGRA_EXT"/> 1816 1817 <desc name="type" error="GL_INVALID_OPERATION"> 1818 <value name="GL_UNSIGNED_BYTE"/> 1819 </desc> 1820 </desc> 1821</template> 1822 1823<template name="BindTexture"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="target" type="GLenum"/> 1827 <param name="texture" type="GLuint"/> 1828 </proto> 1829 1830 <desc name="target"> 1831 <value name="GL_TEXTURE_2D"/> 1832 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1833 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1834 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1835 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1836 </desc> 1837</template> 1838 1839<template name="DeleteTextures"> 1840 <proto> 1841 <return type="void"/> 1842 <param name="n" type="GLsizei"/> 1843 <param name="textures" type="const GLuint *"/> 1844 </proto> 1845</template> 1846 1847<template name="GenTextures" direction="get"> 1848 <proto> 1849 <return type="void"/> 1850 <param name="n" type="GLsizei"/> 1851 <param name="textures" type="GLuint *"/> 1852 </proto> 1853</template> 1854 1855<template name="IsTexture" direction="get"> 1856 <proto> 1857 <return type="GLboolean"/> 1858 <param name="texture" type="GLuint"/> 1859 </proto> 1860</template> 1861 1862<template name="BlendColor"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="red" type="GLtype"/> 1866 <param name="green" type="GLtype"/> 1867 <param name="blue" type="GLtype"/> 1868 <param name="alpha" type="GLtype"/> 1869 </proto> 1870</template> 1871 1872<template name="BlendEquation"> 1873 <proto> 1874 <return type="void"/> 1875 <param name="mode" type="GLenum"/> 1876 </proto> 1877</template> 1878 1879<template name="BlendEquationSeparate"> 1880 <proto> 1881 <return type="void"/> 1882 <param name="modeRGB" type="GLenum"/> 1883 <param name="modeAlpha" type="GLenum"/> 1884 </proto> 1885</template> 1886 1887<template name="TexImage3D"> 1888 <proto> 1889 <return type="void"/> 1890 <param name="target" type="GLenum"/> 1891 <param name="level" type="GLint"/> 1892 <param name="internalFormat" type="GLenum"/> 1893 <param name="width" type="GLsizei"/> 1894 <param name="height" type="GLsizei"/> 1895 <param name="depth" type="GLsizei"/> 1896 <param name="border" type="GLint"/> 1897 <param name="format" type="GLenum"/> 1898 <param name="type" type="GLenum"/> 1899 <param name="pixels" type="const GLvoid *"/> 1900 </proto> 1901 1902 <desc name="target"> 1903 <value name="GL_TEXTURE_3D_OES"/> 1904 </desc> 1905 1906 <desc name="internalFormat"> 1907 <value name="GL_ALPHA"/> 1908 <value name="GL_RGB"/> 1909 <value name="GL_RGBA"/> 1910 <value name="GL_LUMINANCE"/> 1911 <value name="GL_LUMINANCE_ALPHA"/> 1912 </desc> 1913 1914 <desc name="format"> 1915 <value name="GL_ALPHA"/> 1916 1917 <desc name="type" error="GL_INVALID_OPERATION"> 1918 <value name="GL_UNSIGNED_BYTE"/> 1919 <value name="GL_FLOAT" category="OES_texture_float"/> 1920 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1921 </desc> 1922 </desc> 1923 1924 <desc name="format"> 1925 <value name="GL_RGB"/> 1926 1927 <desc name="type" error="GL_INVALID_OPERATION"> 1928 <value name="GL_UNSIGNED_BYTE"/> 1929 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1930 <value name="GL_FLOAT" category="OES_texture_float"/> 1931 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1932 </desc> 1933 </desc> 1934 1935 <desc name="format"> 1936 <value name="GL_RGBA"/> 1937 1938 <desc name="type" error="GL_INVALID_OPERATION"> 1939 <value name="GL_UNSIGNED_BYTE"/> 1940 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1941 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1942 <value name="GL_FLOAT" category="OES_texture_float"/> 1943 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1944 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1945 </desc> 1946 </desc> 1947 1948 <desc name="format"> 1949 <value name="GL_LUMINANCE"/> 1950 1951 <desc name="type" error="GL_INVALID_OPERATION"> 1952 <value name="GL_UNSIGNED_BYTE"/> 1953 <value name="GL_FLOAT" category="OES_texture_float"/> 1954 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1955 </desc> 1956 </desc> 1957 1958 <desc name="format"> 1959 <value name="GL_LUMINANCE_ALPHA"/> 1960 1961 <desc name="type" error="GL_INVALID_OPERATION"> 1962 <value name="GL_UNSIGNED_BYTE"/> 1963 <value name="GL_FLOAT" category="OES_texture_float"/> 1964 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1965 </desc> 1966 </desc> 1967</template> 1968 1969<template name="TexSubImage3D"> 1970 <proto> 1971 <return type="void"/> 1972 <param name="target" type="GLenum"/> 1973 <param name="level" type="GLint"/> 1974 <param name="xoffset" type="GLint"/> 1975 <param name="yoffset" type="GLint"/> 1976 <param name="zoffset" type="GLint"/> 1977 <param name="width" type="GLsizei"/> 1978 <param name="height" type="GLsizei"/> 1979 <param name="depth" type="GLsizei"/> 1980 <param name="format" type="GLenum"/> 1981 <param name="type" type="GLenum"/> 1982 <param name="pixels" type="const GLvoid *"/> 1983 </proto> 1984 1985 <desc name="target"> 1986 <value name="GL_TEXTURE_3D_OES"/> 1987 </desc> 1988 1989 <desc name="format"> 1990 <value name="GL_ALPHA"/> 1991 1992 <desc name="type" error="GL_INVALID_OPERATION"> 1993 <value name="GL_UNSIGNED_BYTE"/> 1994 <value name="GL_FLOAT" category="OES_texture_float"/> 1995 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1996 </desc> 1997 </desc> 1998 1999 <desc name="format"> 2000 <value name="GL_RGB"/> 2001 2002 <desc name="type" error="GL_INVALID_OPERATION"> 2003 <value name="GL_UNSIGNED_BYTE"/> 2004 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2005 <value name="GL_FLOAT" category="OES_texture_float"/> 2006 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2007 </desc> 2008 </desc> 2009 2010 <desc name="format"> 2011 <value name="GL_RGBA"/> 2012 2013 <desc name="type" error="GL_INVALID_OPERATION"> 2014 <value name="GL_UNSIGNED_BYTE"/> 2015 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2016 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2017 <value name="GL_FLOAT" category="OES_texture_float"/> 2018 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2019 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2020 </desc> 2021 </desc> 2022 2023 <desc name="format"> 2024 <value name="GL_LUMINANCE"/> 2025 2026 <desc name="type" error="GL_INVALID_OPERATION"> 2027 <value name="GL_UNSIGNED_BYTE"/> 2028 <value name="GL_FLOAT" category="OES_texture_float"/> 2029 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2030 </desc> 2031 </desc> 2032 2033 <desc name="format"> 2034 <value name="GL_LUMINANCE_ALPHA"/> 2035 2036 <desc name="type" error="GL_INVALID_OPERATION"> 2037 <value name="GL_UNSIGNED_BYTE"/> 2038 <value name="GL_FLOAT" category="OES_texture_float"/> 2039 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2040 </desc> 2041 </desc> 2042</template> 2043 2044<template name="CopyTexSubImage3D"> 2045 <proto> 2046 <return type="void"/> 2047 <param name="target" type="GLenum"/> 2048 <param name="level" type="GLint"/> 2049 <param name="xoffset" type="GLint"/> 2050 <param name="yoffset" type="GLint"/> 2051 <param name="zoffset" type="GLint"/> 2052 <param name="x" type="GLint"/> 2053 <param name="y" type="GLint"/> 2054 <param name="width" type="GLsizei"/> 2055 <param name="height" type="GLsizei"/> 2056 </proto> 2057 2058 <desc name="target"> 2059 <value name="GL_TEXTURE_3D_OES"/> 2060 </desc> 2061</template> 2062 2063<template name="MultiTexCoord"> 2064 <proto> 2065 <return type="void"/> 2066 <param name="texture" type="GLenum"/> 2067 <vector name="v" type="const GLtype *" size="dynamic"> 2068 <param name="s" type="GLtype"/> 2069 <param name="t" type="GLtype"/> 2070 <param name="r" type="GLtype"/> 2071 <param name="q" type="GLtype"/> 2072 </vector> 2073 </proto> 2074</template> 2075 2076<template name="CompressedTexImage3D"> 2077 <proto> 2078 <return type="void"/> 2079 <param name="target" type="GLenum"/> 2080 <param name="level" type="GLint"/> 2081 <param name="internalFormat" type="GLenum"/> 2082 <param name="width" type="GLsizei"/> 2083 <param name="height" type="GLsizei"/> 2084 <param name="depth" type="GLsizei"/> 2085 <param name="border" type="GLint"/> 2086 <param name="imagesize" type="GLsizei"/> 2087 <param name="data" type="const GLvoid *"/> 2088 </proto> 2089 2090 <desc name="target"> 2091 <value name="GL_TEXTURE_3D_OES"/> 2092 </desc> 2093 2094 <desc name="internalFormat"> 2095 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2096 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2097 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2098 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2099 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2100 </desc> 2101</template> 2102 2103<template name="CompressedTexSubImage3D"> 2104 <proto> 2105 <return type="void"/> 2106 <param name="target" type="GLenum"/> 2107 <param name="level" type="GLint"/> 2108 <param name="xoffset" type="GLint"/> 2109 <param name="yoffset" type="GLint"/> 2110 <param name="zoffset" type="GLint"/> 2111 <param name="width" type="GLsizei"/> 2112 <param name="height" type="GLsizei"/> 2113 <param name="depth" type="GLsizei"/> 2114 <param name="format" type="GLenum"/> 2115 <param name="imagesize" type="GLsizei"/> 2116 <param name="data" type="const GLvoid *"/> 2117 </proto> 2118 2119 <desc name="target"> 2120 <value name="GL_TEXTURE_3D_OES"/> 2121 </desc> 2122</template> 2123 2124<template name="ActiveTexture"> 2125 <proto> 2126 <return type="void"/> 2127 <param name="texture" type="GLenum"/> 2128 </proto> 2129</template> 2130 2131<template name="ClientActiveTexture"> 2132 <proto> 2133 <return type="void"/> 2134 <param name="texture" type="GLenum"/> 2135 </proto> 2136</template> 2137 2138<template name="SampleCoverage"> 2139 <proto> 2140 <return type="void"/> 2141 <param name="value" type="GLtype"/> 2142 <param name="invert" type="GLboolean"/> 2143 </proto> 2144</template> 2145 2146<template name="CompressedTexImage2D"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="target" type="GLenum"/> 2150 <param name="level" type="GLint"/> 2151 <param name="internalFormat" type="GLenum"/> 2152 <param name="width" type="GLsizei"/> 2153 <param name="height" type="GLsizei"/> 2154 <param name="border" type="GLint"/> 2155 <param name="imageSize" type="GLsizei"/> 2156 <param name="data" type="const GLvoid *"/> 2157 </proto> 2158 2159 <desc name="target"> 2160 <value name="GL_TEXTURE_2D"/> 2161 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2162 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2163 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2164 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2165 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2166 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2167 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2168 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2169 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2170 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2171 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2172 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2173 </desc> 2174 2175 <desc name="internalFormat"> 2176 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2177 2178 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2179 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2180 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2181 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2182 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2183 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2184 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2185 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2186 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2187 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2188 2189 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2190 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2191 2192 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2193 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2194 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2195 2196 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2197 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2198 </desc> 2199 2200 <desc name="border" error="GL_INVALID_VALUE"> 2201 <value name="0"/> 2202 </desc> 2203</template> 2204 2205<template name="CompressedTexSubImage2D"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="target" type="GLenum"/> 2209 <param name="level" type="GLint"/> 2210 <param name="xoffset" type="GLint"/> 2211 <param name="yoffset" type="GLint"/> 2212 <param name="width" type="GLsizei"/> 2213 <param name="height" type="GLsizei"/> 2214 <param name="format" type="GLenum"/> 2215 <param name="imageSize" type="GLsizei"/> 2216 <param name="data" type="const GLvoid *"/> 2217 </proto> 2218 2219 <desc name="target"> 2220 <value name="GL_TEXTURE_2D"/> 2221 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2222 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2223 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2224 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2225 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2226 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2227 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2228 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2229 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2230 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2231 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2232 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2233 </desc> 2234 2235 <desc name="format"> 2236 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2237 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2238 </desc> 2239</template> 2240 2241<template name="BlendFuncSeparate"> 2242 <proto> 2243 <return type="void"/> 2244 <param name="srcRGB" type="GLenum"/> 2245 <param name="dstRGB" type="GLenum"/> 2246 <param name="srcAlpha" type="GLenum"/> 2247 <param name="dstAlpha" type="GLenum"/> 2248 </proto> 2249 2250 <desc name="srcRGB"> 2251 <value name="GL_ZERO"/> 2252 <value name="GL_ONE"/> 2253 <value name="GL_SRC_COLOR"/> 2254 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2255 <value name="GL_SRC_ALPHA"/> 2256 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2257 <value name="GL_DST_ALPHA"/> 2258 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2259 <value name="GL_DST_COLOR"/> 2260 <value name="GL_ONE_MINUS_DST_COLOR"/> 2261 <value name="GL_SRC_ALPHA_SATURATE"/> 2262 2263 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2264 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2265 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2266 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2267 </desc> 2268 2269 <desc name="dstRGB"> 2270 <value name="GL_ZERO"/> 2271 <value name="GL_ONE"/> 2272 <value name="GL_SRC_COLOR"/> 2273 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2274 <value name="GL_SRC_ALPHA"/> 2275 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2276 <value name="GL_DST_ALPHA"/> 2277 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2278 <value name="GL_DST_COLOR"/> 2279 <value name="GL_ONE_MINUS_DST_COLOR"/> 2280 2281 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2282 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2283 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2284 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2285 </desc> 2286 2287 <desc name="srcAlpha"> 2288 <value name="GL_ZERO"/> 2289 <value name="GL_ONE"/> 2290 <value name="GL_SRC_COLOR"/> 2291 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2292 <value name="GL_SRC_ALPHA"/> 2293 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2294 <value name="GL_DST_ALPHA"/> 2295 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2296 <value name="GL_DST_COLOR"/> 2297 <value name="GL_ONE_MINUS_DST_COLOR"/> 2298 <value name="GL_SRC_ALPHA_SATURATE"/> 2299 2300 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2301 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2302 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2303 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2304 </desc> 2305 2306 <desc name="dstAlpha"> 2307 <value name="GL_ZERO"/> 2308 <value name="GL_ONE"/> 2309 <value name="GL_SRC_COLOR"/> 2310 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2311 <value name="GL_SRC_ALPHA"/> 2312 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2313 <value name="GL_DST_ALPHA"/> 2314 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2315 <value name="GL_DST_COLOR"/> 2316 <value name="GL_ONE_MINUS_DST_COLOR"/> 2317 2318 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2319 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2320 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2321 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2322 </desc> 2323</template> 2324 2325<template name="PointParameter"> 2326 <proto> 2327 <return type="void"/> 2328 <param name="pname" type="GLenum"/> 2329 <vector name="params" type="const GLtype *" size="dynamic"> 2330 <param name="param" type="GLtype"/> 2331 </vector> 2332 </proto> 2333 2334 <desc name="pname"> 2335 <value name="GL_POINT_SIZE_MIN"/> 2336 <value name="GL_POINT_SIZE_MAX"/> 2337 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2338 2339 <desc name="params" vector_size="1"/> 2340 </desc> 2341 2342 <desc name="pname"> 2343 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2344 <desc name="params" vector_size="3"/> 2345 </desc> 2346</template> 2347 2348<template name="VertexAttrib"> 2349 <proto> 2350 <return type="void"/> 2351 <param name="index" type="GLuint"/> 2352 <vector name="v" type="const GLtype *" size="dynamic"> 2353 <param name="x" type="GLtype"/> 2354 <param name="y" type="GLtype"/> 2355 <param name="z" type="GLtype"/> 2356 <param name="w" type="GLtype"/> 2357 </vector> 2358 </proto> 2359</template> 2360 2361<template name="VertexAttribPointer"> 2362 <proto> 2363 <return type="void"/> 2364 <param name="index" type="GLuint"/> 2365 <param name="size" type="GLint"/> 2366 <param name="type" type="GLenum"/> 2367 <param name="normalized" type="GLboolean"/> 2368 <param name="stride" type="GLsizei"/> 2369 <param name="pointer" type="const GLvoid *"/> 2370 </proto> 2371 2372 <desc name="size" error="GL_INVALID_VALUE"> 2373 <value name="1"/> 2374 <value name="2"/> 2375 <value name="3"/> 2376 <value name="4"/> 2377 </desc> 2378 2379 <desc name="type" error="GL_INVALID_VALUE"> 2380 <value name="GL_BYTE"/> 2381 <value name="GL_UNSIGNED_BYTE"/> 2382 <value name="GL_SHORT"/> 2383 <value name="GL_UNSIGNED_SHORT"/> 2384 <value name="GL_FLOAT"/> 2385 <value name="GL_FIXED"/> 2386 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2387 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2388 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2389 </desc> 2390 2391 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2392 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2393 <value name="GL_INT_10_10_10_2_OES"/> 2394 2395 <desc name="size"> 2396 <value name="3"/> 2397 <value name="4"/> 2398 </desc> 2399 </desc> 2400</template> 2401 2402<template name="EnableVertexAttribArray"> 2403 <proto> 2404 <return type="void"/> 2405 <param name="index" type="GLuint"/> 2406 </proto> 2407</template> 2408 2409<template name="DisableVertexAttribArray"> 2410 <proto> 2411 <return type="void"/> 2412 <param name="index" type="GLuint"/> 2413 </proto> 2414</template> 2415 2416<template name="IsProgram" direction="get"> 2417 <proto> 2418 <return type="GLboolean"/> 2419 <param name="program" type="GLuint"/> 2420 </proto> 2421</template> 2422 2423<template name="GetProgram" direction="get"> 2424 <proto> 2425 <return type="void"/> 2426 <param name="program" type="GLuint"/> 2427 <param name="pname" type="GLenum"/> 2428 <vector name="params" type="GLtype *" size="dynamic"/> 2429 </proto> 2430 2431 <desc name="pname"> 2432 <value name="GL_DELETE_STATUS"/> 2433 <value name="GL_LINK_STATUS"/> 2434 <value name="GL_VALIDATE_STATUS"/> 2435 <value name="GL_INFO_LOG_LENGTH"/> 2436 <value name="GL_ATTACHED_SHADERS"/> 2437 <value name="GL_ACTIVE_ATTRIBUTES"/> 2438 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2439 <value name="GL_ACTIVE_UNIFORMS"/> 2440 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2441 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2442 2443 <desc name="params" convert="false"/> 2444 </desc> 2445</template> 2446 2447<template name="GetVertexAttrib" direction="get"> 2448 <proto> 2449 <return type="void"/> 2450 <param name="index" type="GLuint"/> 2451 <param name="pname" type="GLenum"/> 2452 <vector name="params" type="GLtype *" size="dynamic"/> 2453 </proto> 2454 2455 <desc name="pname"> 2456 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2457 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2458 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2459 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2460 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2461 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2462 2463 <desc name="params" vector_size="1" convert="false"/> 2464 </desc> 2465 2466 <desc name="pname"> 2467 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2468 <desc name="params" vector_size="16?" convert="false"/> 2469 </desc> 2470</template> 2471 2472<template name="GetVertexAttribPointer" direction="get"> 2473 <proto> 2474 <return type="void"/> 2475 <param name="index" type="GLuint"/> 2476 <param name="pname" type="GLenum"/> 2477 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2478 </proto> 2479 2480 <desc name="pname"> 2481 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2482 </desc> 2483</template> 2484 2485<template name="GetBufferPointer" direction="get"> 2486 <proto> 2487 <return type="void"/> 2488 <param name="target" type="GLenum"/> 2489 <param name="pname" type="GLenum"/> 2490 <vector name="params" type="GLvoid **" size="dynamic"/> 2491 </proto> 2492 2493 <desc name="target"> 2494 <value name="GL_ARRAY_BUFFER"/> 2495 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2496 </desc> 2497 2498 <desc name="pname"> 2499 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2500 </desc> 2501</template> 2502 2503<template name="MapBuffer" direction="get"> 2504 <proto> 2505 <return type="void *"/> 2506 <param name="target" type="GLenum"/> 2507 <param name="access" type="GLenum"/> 2508 </proto> 2509 2510 <desc name="target"> 2511 <value name="GL_ARRAY_BUFFER"/> 2512 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2513 </desc> 2514 2515 <desc name="access"> 2516 <value name="GL_WRITE_ONLY_OES"/> 2517 </desc> 2518</template> 2519 2520<template name="UnmapBuffer" direction="get"> 2521 <proto> 2522 <return type="GLboolean"/> 2523 <param name="target" type="GLenum"/> 2524 </proto> 2525 2526 <desc name="target"> 2527 <value name="GL_ARRAY_BUFFER"/> 2528 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2529 </desc> 2530</template> 2531 2532<template name="BindBuffer"> 2533 <proto> 2534 <return type="void"/> 2535 <param name="target" type="GLenum"/> 2536 <param name="buffer" type="GLuint"/> 2537 </proto> 2538 2539 <desc name="target"> 2540 <value name="GL_ARRAY_BUFFER"/> 2541 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2542 </desc> 2543</template> 2544 2545<template name="BufferData"> 2546 <proto> 2547 <return type="void"/> 2548 <param name="target" type="GLenum"/> 2549 <param name="size" type="GLsizeiptr"/> 2550 <param name="data" type="const GLvoid *"/> 2551 <param name="usage" type="GLenum"/> 2552 </proto> 2553 2554 <desc name="target"> 2555 <value name="GL_ARRAY_BUFFER"/> 2556 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2557 </desc> 2558 2559 <desc name="usage"> 2560 <value name="GL_STATIC_DRAW"/> 2561 <value name="GL_DYNAMIC_DRAW"/> 2562 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2563 </desc> 2564</template> 2565 2566<template name="BufferSubData"> 2567 <proto> 2568 <return type="void"/> 2569 <param name="target" type="GLenum"/> 2570 <param name="offset" type="GLintptr"/> 2571 <param name="size" type="GLsizeiptr"/> 2572 <param name="data" type="const GLvoid *"/> 2573 </proto> 2574 2575 <desc name="target"> 2576 <value name="GL_ARRAY_BUFFER"/> 2577 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2578 </desc> 2579</template> 2580 2581<template name="DeleteBuffers"> 2582 <proto> 2583 <return type="void"/> 2584 <param name="n" type="GLsizei"/> 2585 <param name="buffer" type="const GLuint *"/> 2586 </proto> 2587</template> 2588 2589<template name="GenBuffers" direction="get"> 2590 <proto> 2591 <return type="void"/> 2592 <param name="n" type="GLsizei"/> 2593 <param name="buffer" type="GLuint *"/> 2594 </proto> 2595</template> 2596 2597<template name="GetBufferParameter" direction="get"> 2598 <proto> 2599 <return type="void"/> 2600 <param name="target" type="GLenum"/> 2601 <param name="pname" type="GLenum"/> 2602 <vector name="params" type="GLtype *" size="dynamic"/> 2603 </proto> 2604 2605 <desc name="target"> 2606 <value name="GL_ARRAY_BUFFER"/> 2607 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2608 </desc> 2609 2610 <desc name="pname"> 2611 <value name="GL_BUFFER_SIZE"/> 2612 <value name="GL_BUFFER_USAGE"/> 2613 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2614 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2615 </desc> 2616</template> 2617 2618<template name="IsBuffer" direction="get"> 2619 <proto> 2620 <return type="GLboolean"/> 2621 <param name="buffer" type="GLuint"/> 2622 </proto> 2623</template> 2624 2625<template name="CreateShader"> 2626 <proto> 2627 <return type="GLuint"/> 2628 <param name="type" type="GLenum"/> 2629 </proto> 2630 2631 <desc name="type"> 2632 <value name="GL_VERTEX_SHADER"/> 2633 <value name="GL_FRAGMENT_SHADER"/> 2634 </desc> 2635</template> 2636 2637<template name="ShaderSource"> 2638 <proto> 2639 <return type="void"/> 2640 <param name="shader" type="GLuint"/> 2641 <param name="count" type="GLsizei"/> 2642 <param name="string" type="const GLchar * const *"/> 2643 <param name="length" type="const int *"/> 2644 </proto> 2645</template> 2646 2647<template name="CompileShader"> 2648 <proto> 2649 <return type="void"/> 2650 <param name="shader" type="GLuint"/> 2651 </proto> 2652</template> 2653 2654<template name="ReleaseShaderCompiler"> 2655 <proto> 2656 <return type="void"/> 2657 </proto> 2658</template> 2659 2660<template name="DeleteShader"> 2661 <proto> 2662 <return type="void"/> 2663 <param name="shader" type="GLuint"/> 2664 </proto> 2665</template> 2666 2667<template name="ShaderBinary"> 2668 <proto> 2669 <return type="void"/> 2670 <param name="n" type="GLsizei"/> 2671 <param name="shaders" type="const GLuint *"/> 2672 <param name="binaryformat" type="GLenum"/> 2673 <param name="binary" type="const GLvoid *"/> 2674 <param name="length" type="GLsizei"/> 2675 </proto> 2676</template> 2677 2678<template name="CreateProgram"> 2679 <proto> 2680 <return type="GLuint"/> 2681 </proto> 2682</template> 2683 2684<template name="AttachShader"> 2685 <proto> 2686 <return type="void"/> 2687 <param name="program" type="GLuint"/> 2688 <param name="shader" type="GLuint"/> 2689 </proto> 2690</template> 2691 2692<template name="DetachShader"> 2693 <proto> 2694 <return type="void"/> 2695 <param name="program" type="GLuint"/> 2696 <param name="shader" type="GLuint"/> 2697 </proto> 2698</template> 2699 2700<template name="LinkProgram"> 2701 <proto> 2702 <return type="void"/> 2703 <param name="program" type="GLuint"/> 2704 </proto> 2705</template> 2706 2707<template name="UseProgram"> 2708 <proto> 2709 <return type="void"/> 2710 <param name="program" type="GLuint"/> 2711 </proto> 2712</template> 2713 2714<template name="DeleteProgram"> 2715 <proto> 2716 <return type="void"/> 2717 <param name="program" type="GLuint"/> 2718 </proto> 2719</template> 2720 2721<template name="GetActiveAttrib" direction="get"> 2722 <proto> 2723 <return type="void"/> 2724 <param name="program" type="GLuint"/> 2725 <param name="index" type="GLuint"/> 2726 <param name="bufSize" type="GLsizei"/> 2727 <param name="length" type="GLsizei *"/> 2728 <param name="size" type="GLint *"/> 2729 <param name="type" type="GLenum *"/> 2730 <param name="name" type="GLchar *"/> 2731 </proto> 2732</template> 2733 2734<template name="GetAttribLocation" direction="get"> 2735 <proto> 2736 <return type="GLint"/> 2737 <param name="program" type="GLuint"/> 2738 <param name="name" type="const char *"/> 2739 </proto> 2740</template> 2741 2742<template name="BindAttribLocation"> 2743 <proto> 2744 <return type="void"/> 2745 <param name="program" type="GLuint"/> 2746 <param name="index" type="GLuint"/> 2747 <param name="name" type="const char *"/> 2748 </proto> 2749</template> 2750 2751<template name="GetUniformLocation" direction="get"> 2752 <proto> 2753 <return type="GLint"/> 2754 <param name="program" type="GLuint"/> 2755 <param name="name" type="const char *"/> 2756 </proto> 2757</template> 2758 2759<template name="GetActiveUniform" direction="get"> 2760 <proto> 2761 <return type="void"/> 2762 <param name="program" type="GLuint"/> 2763 <param name="index" type="GLuint"/> 2764 <param name="bufSize" type="GLsizei"/> 2765 <param name="length" type="GLsizei *"/> 2766 <param name="size" type="GLint *"/> 2767 <param name="type" type="GLenum *"/> 2768 <param name="name" type="GLchar *"/> 2769 </proto> 2770</template> 2771 2772<template name="Uniform"> 2773 <proto> 2774 <return type="void"/> 2775 <param name="location" type="GLint"/> 2776 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2777 <vector name="values" type="const GLtype *" size="dynamic"> 2778 <param name="v0" type="GLtype"/> 2779 <param name="v1" type="GLtype"/> 2780 <param name="v2" type="GLtype"/> 2781 <param name="v3" type="GLtype"/> 2782 </vector> 2783 </proto> 2784</template> 2785 2786<template name="UniformMatrix"> 2787 <proto> 2788 <return type="void"/> 2789 <param name="location" type="GLint"/> 2790 <param name="count" type="GLsizei"/> 2791 <param name="transpose" type="GLboolean"/> 2792 <vector name="value" type="const GLtype *" size="dynamic"/> 2793 </proto> 2794</template> 2795 2796<template name="ValidateProgram"> 2797 <proto> 2798 <return type="void"/> 2799 <param name="program" type="GLuint"/> 2800 </proto> 2801</template> 2802 2803<template name="GenerateMipmap"> 2804 <proto> 2805 <return type="void"/> 2806 <param name="target" type="GLenum"/> 2807 </proto> 2808 2809 <desc name="target"> 2810 <value name="GL_TEXTURE_2D"/> 2811 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2812 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2813 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2814 </desc> 2815</template> 2816 2817<template name="BindFramebuffer"> 2818 <proto> 2819 <return type="void"/> 2820 <param name="target" type="GLenum"/> 2821 <param name="framebuffer" type="GLuint"/> 2822 </proto> 2823</template> 2824 2825<template name="DeleteFramebuffers"> 2826 <proto> 2827 <return type="void"/> 2828 <param name="n" type="GLsizei"/> 2829 <param name="framebuffers" type="const GLuint *"/> 2830 </proto> 2831</template> 2832 2833<template name="GenFramebuffers"> 2834 <proto> 2835 <return type="void"/> 2836 <param name="n" type="GLsizei"/> 2837 <param name="ids" type="GLuint *"/> 2838 </proto> 2839</template> 2840 2841<template name="BindRenderbuffer"> 2842 <proto> 2843 <return type="void"/> 2844 <param name="target" type="GLenum"/> 2845 <param name="renderbuffer" type="GLuint"/> 2846 </proto> 2847</template> 2848 2849<template name="DeleteRenderbuffers"> 2850 <proto> 2851 <return type="void"/> 2852 <param name="n" type="GLsizei"/> 2853 <param name="renderbuffers" type="const GLuint *"/> 2854 </proto> 2855</template> 2856 2857<template name="GenRenderbuffers"> 2858 <proto> 2859 <return type="void"/> 2860 <param name="n" type="GLsizei"/> 2861 <param name="renderbuffers" type="GLuint *"/> 2862 </proto> 2863</template> 2864 2865<template name="RenderbufferStorage"> 2866 <proto> 2867 <return type="void"/> 2868 <param name="target" type="GLenum"/> 2869 <param name="internalFormat" type="GLenum"/> 2870 <param name="width" type="GLsizei"/> 2871 <param name="height" type="GLsizei"/> 2872 </proto> 2873 2874 <desc name="internalFormat"> 2875 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2876 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2877 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2878 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2879 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2880 2881 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2882 <value name="GL_RGBA4" category="GLES2.0"/> 2883 <value name="GL_RGB5_A1" category="GLES2.0"/> 2884 <value name="GL_RGB565" category="GLES2.0"/> 2885 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2886 2887 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2888 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2889 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2890 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2891 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2892 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2893 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2894 </desc> 2895</template> 2896 2897<template name="FramebufferRenderbuffer"> 2898 <proto> 2899 <return type="void"/> 2900 <param name="target" type="GLenum"/> 2901 <param name="attachment" type="GLenum"/> 2902 <param name="renderbuffertarget" type="GLenum"/> 2903 <param name="renderbuffer" type="GLuint"/> 2904 </proto> 2905</template> 2906 2907<template name="FramebufferTexture2D"> 2908 <proto> 2909 <return type="void"/> 2910 <param name="target" type="GLenum"/> 2911 <param name="attachment" type="GLenum"/> 2912 <param name="textarget" type="GLenum"/> 2913 <param name="texture" type="GLuint"/> 2914 <param name="level" type="GLint"/> 2915 </proto> 2916 2917 <desc name="textarget" error="GL_INVALID_OPERATION"> 2918 <value name="GL_TEXTURE_2D"/> 2919 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2920 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2921 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2922 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2923 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2924 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2926 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2927 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2929 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2930 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2931 </desc> 2932 <!-- According to the base specification, "level" must be 0. But 2933 extension GL_OES_fbo_render_mipmap lifts that restriction, 2934 so no restriction is placed here. --> 2935</template> 2936 2937<template name="FramebufferTexture3D"> 2938 <proto> 2939 <return type="void"/> 2940 <param name="target" type="GLenum"/> 2941 <param name="attachment" type="GLenum"/> 2942 <param name="textarget" type="GLenum"/> 2943 <param name="texture" type="GLuint"/> 2944 <param name="level" type="GLint"/> 2945 <param name="zoffset" type="GLint"/> 2946 </proto> 2947 2948 <desc name="textarget" error="GL_INVALID_OPERATION"> 2949 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2950 </desc> 2951</template> 2952 2953<template name="CheckFramebufferStatus" direction="get"> 2954 <proto> 2955 <return type="GLenum"/> 2956 <param name="target" type="GLenum"/> 2957 </proto> 2958</template> 2959 2960<template name="GetFramebufferAttachmentParameter" direction="get"> 2961 <proto> 2962 <return type="void"/> 2963 <param name="target" type="GLenum"/> 2964 <param name="attachment" type="GLenum"/> 2965 <param name="pname" type="GLenum"/> 2966 <vector name="params" type="GLtype *" size="dynamic"/> 2967 </proto> 2968 2969 <desc name="pname"> 2970 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2971 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2972 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2973 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2974 2975 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2976 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2977 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2978 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2979 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2980 2981 <desc name="params" vector_size="1" convert="false"/> 2982 </desc> 2983</template> 2984 2985<template name="GetRenderbufferParameter" direction="get"> 2986 <proto> 2987 <return type="void"/> 2988 <param name="target" type="GLenum"/> 2989 <param name="pname" type="GLenum"/> 2990 <vector name="params" type="GLtype *" size="dynamic"/> 2991 </proto> 2992 2993 <desc name="pname" category="OES_framebuffer_object"> 2994 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2995 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2996 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2997 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2998 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2999 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3000 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3001 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3002 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3003 3004 <desc name="params" vector_size="1" convert="false"/> 3005 </desc> 3006 3007 <desc name="pname" category="GLES2.0"> 3008 <value name="GL_RENDERBUFFER_WIDTH"/> 3009 <value name="GL_RENDERBUFFER_HEIGHT"/> 3010 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3011 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3012 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3013 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3014 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3015 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3016 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3017 3018 <desc name="params" vector_size="1" convert="false"/> 3019 </desc> 3020</template> 3021 3022<template name="IsRenderbuffer" direction="get"> 3023 <proto> 3024 <return type="GLboolean"/> 3025 <param name="renderbuffer" type="GLuint"/> 3026 </proto> 3027</template> 3028 3029<template name="IsFramebuffer" direction="get"> 3030 <proto> 3031 <return type="GLboolean"/> 3032 <param name="framebuffer" type="GLuint"/> 3033 </proto> 3034</template> 3035 3036<template name="IsShader" direction="get"> 3037 <proto> 3038 <return type="GLboolean"/> 3039 <param name="shader" type="GLuint"/> 3040 </proto> 3041</template> 3042 3043<template name="GetShader" direction="get"> 3044 <proto> 3045 <return type="void"/> 3046 <param name="shader" type="GLuint"/> 3047 <param name="pname" type="GLenum"/> 3048 <vector name="params" type="GLtype *" size="dynamic"/> 3049 </proto> 3050 3051 <desc name="pname"> 3052 <value name="GL_SHADER_TYPE"/> 3053 <value name="GL_COMPILE_STATUS"/> 3054 <value name="GL_DELETE_STATUS"/> 3055 <value name="GL_INFO_LOG_LENGTH"/> 3056 <value name="GL_SHADER_SOURCE_LENGTH"/> 3057 </desc> 3058</template> 3059 3060<template name="GetAttachedShaders" direction="get"> 3061 <proto> 3062 <return type="void"/> 3063 <param name="program" type="GLuint"/> 3064 <param name="maxCount" type="GLsizei"/> 3065 <param name="count" type="GLsizei *"/> 3066 <param name="shaders" type="GLuint *"/> 3067 </proto> 3068</template> 3069 3070<template name="GetShaderInfoLog" direction="get"> 3071 <proto> 3072 <return type="void"/> 3073 <param name="shader" type="GLuint"/> 3074 <param name="bufSize" type="GLsizei"/> 3075 <param name="length" type="GLsizei *"/> 3076 <param name="infoLog" type="GLchar *"/> 3077 </proto> 3078</template> 3079 3080<template name="GetProgramInfoLog" direction="get"> 3081 <proto> 3082 <return type="void"/> 3083 <param name="program" type="GLuint"/> 3084 <param name="bufSize" type="GLsizei"/> 3085 <param name="length" type="GLsizei *"/> 3086 <param name="infoLog" type="GLchar *"/> 3087 </proto> 3088</template> 3089 3090<template name="GetShaderSource" direction="get"> 3091 <proto> 3092 <return type="void"/> 3093 <param name="shader" type="GLuint"/> 3094 <param name="bufSize" type="GLsizei"/> 3095 <param name="length" type="GLsizei *"/> 3096 <param name="source" type="GLchar *"/> 3097 </proto> 3098</template> 3099 3100<template name="GetShaderPrecisionFormat" direction="get"> 3101 <proto> 3102 <return type="void"/> 3103 <param name="shadertype" type="GLenum"/> 3104 <param name="precisiontype" type="GLenum"/> 3105 <param name="range" type="GLint *"/> 3106 <param name="precision" type="GLint *"/> 3107 </proto> 3108</template> 3109 3110<template name="GetUniform" direction="get"> 3111 <proto> 3112 <return type="void"/> 3113 <param name="program" type="GLuint"/> 3114 <param name="location" type="GLint"/> 3115 <vector name="params" type="GLtype *" size="dynamic"/> 3116 </proto> 3117</template> 3118 3119<template name="QueryMatrix" direction="get"> 3120 <proto> 3121 <return type="GLbitfield"/> 3122 <vector name="mantissa" type="GLtype *" size="16"/> 3123 <vector name="exponent" type="GLint *" size="16"/> 3124 </proto> 3125</template> 3126 3127<template name="DrawTex"> 3128 <proto> 3129 <return type="void"/> 3130 <vector name="coords" type="const GLtype *" size="5"> 3131 <param name="x" type="GLtype"/> 3132 <param name="y" type="GLtype"/> 3133 <param name="z" type="GLtype"/> 3134 <param name="w" type="GLtype"/> 3135 <param name="h" type="GLtype"/> 3136 </vector> 3137 </proto> 3138</template> 3139 3140<template name="MultiDrawArrays"> 3141 <proto> 3142 <return type="void"/> 3143 <param name="mode" type="GLenum"/> 3144 <param name="first" type="const GLint *"/> 3145 <param name="count" type="const GLsizei *"/> 3146 <param name="primcount" type="GLsizei"/> 3147 </proto> 3148 3149 <desc name="mode"> 3150 <value name="GL_POINTS"/> 3151 <value name="GL_LINES"/> 3152 <value name="GL_LINE_LOOP"/> 3153 <value name="GL_LINE_STRIP"/> 3154 <value name="GL_TRIANGLES"/> 3155 <value name="GL_TRIANGLE_STRIP"/> 3156 <value name="GL_TRIANGLE_FAN"/> 3157 </desc> 3158</template> 3159 3160<template name="MultiDrawElements"> 3161 <proto> 3162 <return type="void"/> 3163 <param name="mode" type="GLenum"/> 3164 <param name="count" type="const GLsizei *"/> 3165 <param name="type" type="GLenum"/> 3166 <param name="indices" type="const GLvoid **"/> 3167 <param name="primcount" type="GLsizei"/> 3168 </proto> 3169 3170 <desc name="mode"> 3171 <value name="GL_POINTS"/> 3172 <value name="GL_LINES"/> 3173 <value name="GL_LINE_LOOP"/> 3174 <value name="GL_LINE_STRIP"/> 3175 <value name="GL_TRIANGLES"/> 3176 <value name="GL_TRIANGLE_STRIP"/> 3177 <value name="GL_TRIANGLE_FAN"/> 3178 </desc> 3179</template> 3180 3181<template name="EGLImageTargetTexture2D"> 3182 <proto> 3183 <return type="void"/> 3184 <param name="target" type="GLenum"/> 3185 <param name="image" type="GLeglImageOES"/> 3186 </proto> 3187 3188 <desc name="target"> 3189 <value name="GL_TEXTURE_2D"/> 3190 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3191 </desc> 3192</template> 3193 3194<template name="EGLImageTargetRenderbufferStorage"> 3195 <proto> 3196 <return type="void"/> 3197 <param name="target" type="GLenum"/> 3198 <param name="image" type="GLeglImageOES"/> 3199 </proto> 3200</template> 3201 3202<template name="DrawBuffers"> 3203 <proto> 3204 <return type="void"/> 3205 <param name="n" type="GLsizei"/> 3206 <param name="bufs" type="const GLenum *"/> 3207 </proto> 3208</template> 3209 3210<template name="ReadBuffer"> 3211 <proto> 3212 <return type="void"/> 3213 <param name="mode" type="GLenum"/> 3214 </proto> 3215</template> 3216 3217<api name="mesa" implementation="true"> 3218 <category name="MESA"/> 3219 3220 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3221 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3222 <function name="CullFace" template="CullFace"/> 3223 3224 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3225 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3226 3227 <function name="FrontFace" template="FrontFace"/> 3228 <function name="Hint" template="Hint"/> 3229 3230 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3231 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3232 3233 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3234 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3235 3236 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3237 3238 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3239 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3240 3241 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3242 <function name="PointSizePointer" template="PointSizePointer"/> 3243 3244 <function name="Scissor" template="Scissor"/> 3245 <function name="ShadeModel" template="ShadeModel"/> 3246 3247 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3248 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3249 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3250 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3251 3252 <function name="TexImage2D" template="TexImage2D"/> 3253 3254 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3255 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3256 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3257 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3258 3259 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3260 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3261 3262 <function name="Clear" template="Clear"/> 3263 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3264 <function name="ClearStencil" template="ClearStencil"/> 3265 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3266 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3267 3268 <function name="StencilMask" template="StencilMask"/> 3269 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3270 <function name="ColorMask" template="ColorMask"/> 3271 <function name="DepthMask" template="DepthMask"/> 3272 <function name="Disable" template="Disable"/> 3273 <function name="Enable" template="Enable"/> 3274 <function name="Finish" template="Finish"/> 3275 <function name="Flush" template="Flush"/> 3276 3277 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3278 3279 <function name="BlendFunc" template="BlendFunc"/> 3280 <function name="LogicOp" template="LogicOp"/> 3281 <function name="StencilFunc" template="StencilFunc"/> 3282 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3283 <function name="StencilOp" template="StencilOp"/> 3284 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3285 <function name="DepthFunc" template="DepthFunc"/> 3286 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3287 3288 <function name="ReadPixels" template="ReadPixels"/> 3289 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3290 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3291 <function name="GetError" template="GetError"/> 3292 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3293 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3294 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3295 3296 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3297 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3298 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3299 3300 <function name="GetString" template="GetString"/> 3301 3302 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3303 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3304 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3305 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3306 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3307 3308 <function name="IsEnabled" template="IsEnabled"/> 3309 3310 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3311 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3312 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3313 3314 <function name="LoadIdentity" template="LoadIdentity"/> 3315 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3316 <function name="MatrixMode" template="MatrixMode"/> 3317 3318 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3319 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3320 <function name="PopMatrix" template="PopMatrix"/> 3321 <function name="PushMatrix" template="PushMatrix"/> 3322 3323 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3324 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3325 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3326 3327 <function name="Viewport" template="Viewport"/> 3328 3329 <function name="ColorPointer" template="ColorPointer"/> 3330 <function name="DisableClientState" template="DisableClientState"/> 3331 <function name="DrawArrays" template="DrawArrays"/> 3332 <function name="DrawElements" template="DrawElements"/> 3333 <function name="EnableClientState" template="EnableClientState"/> 3334 3335 <function name="GetPointerv" template="GetPointer"/> 3336 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3337 <function name="NormalPointer" template="NormalPointer"/> 3338 <function name="TexCoordPointer" template="TexCoordPointer"/> 3339 <function name="VertexPointer" template="VertexPointer"/> 3340 3341 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3342 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3343 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3344 <function name="TexSubImage2D" template="TexSubImage2D"/> 3345 3346 <function name="BindTexture" template="BindTexture"/> 3347 <function name="DeleteTextures" template="DeleteTextures"/> 3348 <function name="GenTextures" template="GenTextures"/> 3349 <function name="IsTexture" template="IsTexture"/> 3350 3351 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3352 <function name="BlendEquation" template="BlendEquation"/> 3353 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3354 3355 <function name="TexImage3D" template="TexImage3D"/> 3356 <function name="TexSubImage3D" template="TexSubImage3D"/> 3357 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3358 3359 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3360 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3361 3362 <function name="ActiveTextureARB" template="ActiveTexture"/> 3363 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3364 3365 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3366 3367 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3368 3369 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3370 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3371 3372 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3373 3374 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3375 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3376 3377 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3378 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3379 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3380 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3381 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3382 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3383 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3384 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3385 3386 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3387 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3388 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3389 3390 <function name="IsProgram" template="IsProgram"/> 3391 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3392 3393 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3394 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3395 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3396 3397 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3398 <function name="MapBufferARB" template="MapBuffer"/> 3399 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3400 <function name="BindBufferARB" template="BindBuffer"/> 3401 <function name="BufferDataARB" template="BufferData"/> 3402 <function name="BufferSubDataARB" template="BufferSubData"/> 3403 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3404 <function name="GenBuffersARB" template="GenBuffers"/> 3405 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3406 <function name="IsBufferARB" template="IsBuffer"/> 3407 3408 <function name="CreateShader" template="CreateShader"/> 3409 <function name="ShaderSourceARB" template="ShaderSource"/> 3410 <function name="CompileShaderARB" template="CompileShader"/> 3411 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3412 <function name="DeleteShader" template="DeleteShader"/> 3413 <function name="ShaderBinary" template="ShaderBinary"/> 3414 <function name="CreateProgram" template="CreateProgram"/> 3415 <function name="AttachShader" template="AttachShader"/> 3416 <function name="DetachShader" template="DetachShader"/> 3417 <function name="LinkProgramARB" template="LinkProgram"/> 3418 <function name="UseProgramObjectARB" template="UseProgram"/> 3419 <function name="DeleteProgram" template="DeleteProgram"/> 3420 3421 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3422 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3423 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3424 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3425 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3426 3427 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3428 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3429 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3430 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3431 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3432 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3433 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3434 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3435 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3436 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3437 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3438 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3439 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3440 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3441 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3442 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3443 3444 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3445 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3446 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3447 3448 <function name="ValidateProgramARB" template="ValidateProgram"/> 3449 3450 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3451 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3452 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3453 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3454 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3455 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3456 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3457 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3458 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3459 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3460 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3461 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3462 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3463 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3464 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3465 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3466 3467 <function name="IsShader" template="IsShader"/> 3468 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3469 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3470 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3471 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3472 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3473 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3474 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3475 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3476 3477 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3478 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3479 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3480 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3481 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3482 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3483 3484 <!-- EXT_multi_draw_arrays --> 3485 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3486 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3487 3488 <!-- OES_EGL_image --> 3489 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3490 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3491 3492 <function name="DrawBuffersARB" template="DrawBuffers"/> 3493 3494 <function name="ReadBuffer" template="ReadBuffer"/> 3495 3496</api> 3497 3498<api name="GLES1.1"> 3499 <category name="GLES1.1"/> 3500 3501 <category name="OES_byte_coordinates"/> 3502 <category name="OES_fixed_point"/> 3503 <category name="OES_single_precision"/> 3504 <category name="OES_matrix_get"/> 3505 <category name="OES_read_format"/> 3506 <category name="OES_compressed_paletted_texture"/> 3507 <category name="OES_compressed_ETC1_RGB8_texture"/> 3508 <category name="OES_point_size_array"/> 3509 <category name="OES_point_sprite"/> 3510 <category name="OES_query_matrix"/> 3511 <category name="OES_draw_texture"/> 3512 <category name="OES_blend_equation_separate"/> 3513 <category name="OES_blend_func_separate"/> 3514 <category name="OES_blend_subtract"/> 3515 <category name="OES_stencil_wrap"/> 3516 <category name="OES_texture_cube_map"/> 3517 <category name="OES_texture_env_crossbar"/> 3518 <category name="OES_texture_mirrored_repeat"/> 3519 <category name="OES_framebuffer_object"/> 3520 <category name="OES_depth24"/> 3521 <category name="OES_depth32"/> 3522 <category name="OES_fbo_render_mipmap"/> 3523 <category name="OES_rgb8_rgba8"/> 3524 <category name="OES_stencil1"/> 3525 <category name="OES_stencil4"/> 3526 <category name="OES_stencil8"/> 3527 <category name="OES_element_index_uint"/> 3528 <category name="OES_mapbuffer"/> 3529 <category name="EXT_texture_filter_anisotropic"/> 3530 <category name="EXT_texture_format_BGRA8888"/> 3531 <category name="EXT_read_format_bgra"/> 3532 3533 <category name="ARB_texture_non_power_of_two"/> 3534 <!-- disabled due to missing enums 3535 <category name="EXT_texture_compression_dxt1"/> 3536 --> 3537 <category name="EXT_texture_lod_bias"/> 3538 <category name="EXT_blend_minmax"/> 3539 <category name="EXT_multi_draw_arrays"/> 3540 <category name="OES_EGL_image"/> 3541 <category name="OES_EGL_image_external"/> 3542 3543 <category name="OES_matrix_palette"/> 3544 3545 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3546 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3547 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3548 3549 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3550 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3551 3552 <function name="CullFace" template="CullFace"/> 3553 3554 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3555 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3556 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3557 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3558 3559 <function name="FrontFace" template="FrontFace"/> 3560 <function name="Hint" template="Hint"/> 3561 3562 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3563 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3564 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3565 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3566 3567 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3568 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3569 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3570 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3571 3572 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3573 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3574 3575 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3576 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3577 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3578 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3579 3580 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3581 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3582 <function name="PointSizePointerOES" template="PointSizePointer"/> 3583 3584 <function name="Scissor" template="Scissor"/> 3585 <function name="ShadeModel" template="ShadeModel"/> 3586 3587 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3588 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3589 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3590 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3591 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3592 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3593 3594 <function name="TexImage2D" template="TexImage2D"/> 3595 3596 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3597 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3598 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3599 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3600 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3601 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3602 3603 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3604 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3605 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3606 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3607 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3608 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3609 3610 <function name="Clear" template="Clear"/> 3611 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3612 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3613 3614 <function name="ClearStencil" template="ClearStencil"/> 3615 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3616 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3617 3618 <function name="StencilMask" template="StencilMask"/> 3619 <function name="ColorMask" template="ColorMask"/> 3620 <function name="DepthMask" template="DepthMask"/> 3621 3622 <function name="Disable" template="Disable"/> 3623 <function name="Enable" template="Enable"/> 3624 <function name="Finish" template="Finish"/> 3625 <function name="Flush" template="Flush"/> 3626 3627 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3628 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3629 3630 <function name="BlendFunc" template="BlendFunc"/> 3631 <function name="LogicOp" template="LogicOp"/> 3632 <function name="StencilFunc" template="StencilFunc"/> 3633 3634 <function name="StencilOp" template="StencilOp"/> 3635 <function name="DepthFunc" template="DepthFunc"/> 3636 3637 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3638 <function name="ReadPixels" template="ReadPixels"/> 3639 3640 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3641 3642 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3643 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3644 3645 <function name="GetError" template="GetError"/> 3646 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3647 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3648 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3649 3650 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3651 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3652 3653 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3654 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3655 3656 <function name="GetString" template="GetString"/> 3657 3658 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3659 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3660 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3661 3662 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3663 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3664 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3665 3666 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3667 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3668 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3669 3670 <function name="IsEnabled" template="IsEnabled"/> 3671 3672 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3673 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3674 3675 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3676 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3677 3678 <function name="LoadIdentity" template="LoadIdentity"/> 3679 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3680 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3681 <function name="MatrixMode" template="MatrixMode"/> 3682 3683 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3684 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3685 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3686 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3687 3688 <function name="PopMatrix" template="PopMatrix"/> 3689 <function name="PushMatrix" template="PushMatrix"/> 3690 3691 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3692 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3693 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3694 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3695 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3696 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3697 3698 <function name="Viewport" template="Viewport"/> 3699 <function name="ColorPointer" template="ColorPointer"/> 3700 <function name="DisableClientState" template="DisableClientState"/> 3701 <function name="DrawArrays" template="DrawArrays"/> 3702 <function name="DrawElements" template="DrawElements"/> 3703 <function name="EnableClientState" template="EnableClientState"/> 3704 3705 <function name="GetPointerv" template="GetPointer"/> 3706 3707 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3708 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3709 <function name="NormalPointer" template="NormalPointer"/> 3710 <function name="TexCoordPointer" template="TexCoordPointer"/> 3711 <function name="VertexPointer" template="VertexPointer"/> 3712 3713 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3714 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3715 3716 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3717 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3718 3719 <function name="TexSubImage2D" template="TexSubImage2D"/> 3720 3721 <function name="BindTexture" template="BindTexture"/> 3722 <function name="DeleteTextures" template="DeleteTextures"/> 3723 <function name="GenTextures" template="GenTextures"/> 3724 <function name="IsTexture" template="IsTexture"/> 3725 3726 <function name="BlendEquationOES" template="BlendEquation"/> 3727 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3728 3729 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3730 3731 <function name="ActiveTexture" template="ActiveTexture"/> 3732 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3733 3734 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3735 3736 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3737 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3738 3739 <!-- CompressedTexImage2D calls out to two different functions based on 3740 whether the image is a paletted image or not --> 3741 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3742 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3743 3744 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3745 3746 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3747 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3748 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3749 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3750 3751 <!-- OES_mapbuffer --> 3752 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3753 <function name="MapBufferOES" template="MapBuffer"/> 3754 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3755 3756 <function name="BindBuffer" template="BindBuffer"/> 3757 <function name="BufferData" template="BufferData"/> 3758 <function name="BufferSubData" template="BufferSubData"/> 3759 <function name="DeleteBuffers" template="DeleteBuffers"/> 3760 <function name="GenBuffers" template="GenBuffers"/> 3761 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3762 <function name="IsBuffer" template="IsBuffer"/> 3763 3764 <!-- OES_framebuffer_object --> 3765 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3766 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3767 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3768 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3769 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3770 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3771 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3772 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3773 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3774 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3775 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3776 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3777 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3778 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3779 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3780 3781 <!-- OES_query_matrix --> 3782 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3783 form; it has its own code for this --> 3784 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3785 3786 <!-- OES_draw_texture --> 3787 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3788 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3789 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3790 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3791 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3792 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3793 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3794 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3795 3796 <!-- EXT_multi_draw_arrays --> 3797 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3798 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3799 3800 <!-- OES_EGL_image --> 3801 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3802 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3803</api> 3804 3805<api name="GLES2.0"> 3806 <category name="GLES2.0"/> 3807 3808 <category name="OES_compressed_paletted_texture"/> 3809 <category name="OES_compressed_ETC1_RGB8_texture"/> 3810 <category name="OES_depth24"/> 3811 <category name="OES_depth32"/> 3812 <category name="OES_fbo_render_mipmap"/> 3813 <category name="OES_rgb8_rgba8"/> 3814 <category name="OES_stencil1"/> 3815 <category name="OES_stencil4"/> 3816 <category name="OES_element_index_uint"/> 3817 <category name="OES_mapbuffer"/> 3818 <category name="OES_texture_3D"/> 3819 <category name="OES_texture_npot"/> 3820 <category name="EXT_texture_filter_anisotropic"/> 3821 <category name="EXT_texture_type_2_10_10_10_REV"/> 3822 <category name="OES_depth_texture"/> 3823 <category name="OES_packed_depth_stencil"/> 3824 <category name="OES_standard_derivatives"/> 3825 <category name="EXT_texture_format_BGRA8888"/> 3826 <category name="EXT_texture_rg"/> 3827 <category name="EXT_read_format_bgra"/> 3828 3829 <category name="EXT_texture_compression_dxt1"/> 3830 <category name="EXT_blend_minmax"/> 3831 <category name="EXT_multi_draw_arrays"/> 3832 <category name="OES_EGL_image"/> 3833 <category name="OES_EGL_image_external"/> 3834 <category name="EXT_unpack_subimage"/> 3835 3836 <category name="NV_draw_buffers"/> 3837 <category name="NV_read_buffer"/> 3838 3839 <function name="DrawBuffersNV" template="DrawBuffers"/> 3840 <function name="ReadBufferNV" template="ReadBuffer"/> 3841 3842 <function name="CullFace" template="CullFace"/> 3843 3844 <function name="FrontFace" template="FrontFace"/> 3845 <function name="Hint" template="Hint"/> 3846 3847 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3848 3849 <function name="Scissor" template="Scissor"/> 3850 3851 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3852 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3853 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3854 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3855 3856 <function name="TexImage2D" template="TexImage2D"/> 3857 3858 <function name="Clear" template="Clear"/> 3859 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3860 <function name="ClearStencil" template="ClearStencil"/> 3861 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3862 3863 <function name="StencilMask" template="StencilMask"/> 3864 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3865 <function name="ColorMask" template="ColorMask"/> 3866 <function name="DepthMask" template="DepthMask"/> 3867 <function name="Disable" template="Disable"/> 3868 <function name="Enable" template="Enable"/> 3869 <function name="Finish" template="Finish"/> 3870 <function name="Flush" template="Flush"/> 3871 3872 <function name="BlendFunc" template="BlendFunc"/> 3873 3874 <function name="StencilFunc" template="StencilFunc"/> 3875 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3876 <function name="StencilOp" template="StencilOp"/> 3877 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3878 3879 <function name="DepthFunc" template="DepthFunc"/> 3880 3881 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3882 <function name="ReadPixels" template="ReadPixels"/> 3883 3884 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3885 <function name="GetError" template="GetError"/> 3886 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3887 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3888 3889 <function name="GetString" template="GetString"/> 3890 3891 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3892 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3893 3894 <function name="IsEnabled" template="IsEnabled"/> 3895 3896 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3897 3898 <function name="Viewport" template="Viewport"/> 3899 3900 <function name="DrawArrays" template="DrawArrays"/> 3901 <function name="DrawElements" template="DrawElements"/> 3902 3903 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3904 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3905 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3906 <function name="TexSubImage2D" template="TexSubImage2D"/> 3907 3908 <function name="BindTexture" template="BindTexture"/> 3909 <function name="DeleteTextures" template="DeleteTextures"/> 3910 <function name="GenTextures" template="GenTextures"/> 3911 <function name="IsTexture" template="IsTexture"/> 3912 3913 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3914 <function name="BlendEquation" template="BlendEquation"/> 3915 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3916 3917 <function name="TexImage3DOES" template="TexImage3D"/> 3918 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3919 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3920 3921 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3922 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3923 3924 <function name="ActiveTexture" template="ActiveTexture"/> 3925 3926 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3927 3928 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3929 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3930 3931 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3932 3933 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3934 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3935 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3936 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3937 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3938 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3939 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3940 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3941 3942 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3943 3944 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3945 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3946 3947 <function name="IsProgram" template="IsProgram"/> 3948 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3949 3950 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3951 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3952 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3953 3954 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3955 <function name="MapBufferOES" template="MapBuffer"/> 3956 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3957 <function name="BindBuffer" template="BindBuffer"/> 3958 <function name="BufferData" template="BufferData"/> 3959 <function name="BufferSubData" template="BufferSubData"/> 3960 <function name="DeleteBuffers" template="DeleteBuffers"/> 3961 <function name="GenBuffers" template="GenBuffers"/> 3962 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3963 <function name="IsBuffer" template="IsBuffer"/> 3964 3965 <function name="CreateShader" template="CreateShader"/> 3966 <function name="ShaderSource" template="ShaderSource"/> 3967 <function name="CompileShader" template="CompileShader"/> 3968 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3969 <function name="DeleteShader" template="DeleteShader"/> 3970 <function name="ShaderBinary" template="ShaderBinary"/> 3971 <function name="CreateProgram" template="CreateProgram"/> 3972 <function name="AttachShader" template="AttachShader"/> 3973 <function name="DetachShader" template="DetachShader"/> 3974 <function name="LinkProgram" template="LinkProgram"/> 3975 <function name="UseProgram" template="UseProgram"/> 3976 <function name="DeleteProgram" template="DeleteProgram"/> 3977 3978 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3979 <function name="GetAttribLocation" template="GetAttribLocation"/> 3980 <function name="BindAttribLocation" template="BindAttribLocation"/> 3981 <function name="GetUniformLocation" template="GetUniformLocation"/> 3982 <function name="GetActiveUniform" template="GetActiveUniform"/> 3983 3984 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3985 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3986 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3987 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3988 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3989 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3990 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3991 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3992 3993 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3994 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3995 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3996 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3997 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3998 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3999 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4000 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4001 4002 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4003 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4004 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4005 4006 <function name="ValidateProgram" template="ValidateProgram"/> 4007 4008 <function name="GenerateMipmap" template="GenerateMipmap"/> 4009 <function name="BindFramebuffer" template="BindFramebuffer"/> 4010 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4011 <function name="GenFramebuffers" template="GenFramebuffers"/> 4012 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4013 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4014 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4015 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4016 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4017 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4018 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4019 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4020 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4021 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4022 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4023 <function name="IsFramebuffer" template="IsFramebuffer"/> 4024 4025 <function name="IsShader" template="IsShader"/> 4026 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4027 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4028 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4029 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4030 <function name="GetShaderSource" template="GetShaderSource"/> 4031 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4032 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4033 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4034 4035 <!-- EXT_multi_draw_arrays --> 4036 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4037 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4038 4039 <!-- OES_EGL_image --> 4040 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4041 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4042</api> 4043 4044</apispec> 4045