APIspec.xml revision 6e9b0f6807c7a22f096f483961ae71512f8d9f41
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44 45 <desc name="plane"> 46 <range base="GL_CLIP_PLANE" from="0" to="5"/> 47 </desc> 48</template> 49 50<template name="CullFace"> 51 <proto> 52 <return type="void"/> 53 <param name="mode" type="GLenum"/> 54 </proto> 55 56 <desc name="mode"> 57 <value name="GL_FRONT"/> 58 <value name="GL_BACK"/> 59 <value name="GL_FRONT_AND_BACK"/> 60 </desc> 61</template> 62 63<template name="Fog"> 64 <proto> 65 <return type="void"/> 66 <param name="pname" type="GLenum"/> 67 <vector name="params" type="const GLtype *" size="dynamic"> 68 <param name="param" type="GLtype"/> 69 </vector> 70 </proto> 71 72 <desc name="pname"> 73 <value name="GL_FOG_MODE"/> 74 <desc name="param"> 75 <value name="GL_EXP"/> 76 <value name="GL_EXP2"/> 77 <value name="GL_LINEAR"/> 78 </desc> 79 </desc> 80 81 <desc name="pname"> 82 <value name="GL_FOG_COLOR"/> 83 84 <desc name="params" vector_size="4"/> 85 </desc> 86 87 <desc name="pname"> 88 <value name="GL_FOG_DENSITY"/> 89 <value name="GL_FOG_START"/> 90 <value name="GL_FOG_END"/> 91 92 <desc name="params" vector_size="1"/> 93 </desc> 94</template> 95 96<template name="FrontFace"> 97 <proto> 98 <return type="void"/> 99 <param name="mode" type="GLenum"/> 100 </proto> 101 102 <desc name="mode"> 103 <value name="GL_CW"/> 104 <value name="GL_CCW"/> 105 </desc> 106</template> 107 108<template name="Hint"> 109 <proto> 110 <return type="void"/> 111 <param name="target" type="GLenum"/> 112 <param name="mode" type="GLenum"/> 113 </proto> 114 115 <desc name="target" category="GLES1.1"> 116 <value name="GL_FOG_HINT"/> 117 <value name="GL_LINE_SMOOTH_HINT"/> 118 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 119 <value name="GL_POINT_SMOOTH_HINT"/> 120 </desc> 121 <desc name="target" category="OES_standard_derivatives"> 122 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 123 </desc> 124 <desc name="target"> 125 <value name="GL_GENERATE_MIPMAP_HINT"/> 126 </desc> 127 128 <desc name="mode"> 129 <value name="GL_FASTEST"/> 130 <value name="GL_NICEST"/> 131 <value name="GL_DONT_CARE"/> 132 </desc> 133</template> 134 135<template name="Light"> 136 <proto> 137 <return type="void"/> 138 <param name="light" type="GLenum"/> 139 <param name="pname" type="GLenum"/> 140 <vector name="params" type="const GLtype *" size="dynamic"> 141 <param name="param" type="GLtype"/> 142 </vector> 143 </proto> 144 145 <desc name="light"> 146 <range base="GL_LIGHT" from="0" to="7"/> 147 </desc> 148 149 <desc name="pname"> 150 <value name="GL_AMBIENT"/> 151 <value name="GL_DIFFUSE"/> 152 <value name="GL_SPECULAR"/> 153 <value name="GL_POSITION"/> 154 155 <desc name="params" vector_size="4"/> 156 </desc> 157 158 <desc name="pname"> 159 <value name="GL_SPOT_DIRECTION"/> 160 161 <desc name="params" vector_size="3"/> 162 </desc> 163 164 <desc name="pname"> 165 <value name="GL_SPOT_EXPONENT"/> 166 <value name="GL_SPOT_CUTOFF"/> 167 <value name="GL_CONSTANT_ATTENUATION"/> 168 <value name="GL_LINEAR_ATTENUATION"/> 169 <value name="GL_QUADRATIC_ATTENUATION"/> 170 171 <desc name="params" vector_size="1"/> 172 </desc> 173</template> 174 175<template name="LightModel"> 176 <proto> 177 <return type="void"/> 178 <param name="pname" type="GLenum"/> 179 <vector name="params" type="const GLtype *" size="dynamic"> 180 <param name="param" type="GLtype"/> 181 </vector> 182 </proto> 183 184 <desc name="pname"> 185 <value name="GL_LIGHT_MODEL_AMBIENT"/> 186 187 <desc name="params" vector_size="4"/> 188 </desc> 189 190 <desc name="pname"> 191 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 192 <desc name="param"> 193 <value name="GL_TRUE"/> 194 <value name="GL_FALSE"/> 195 </desc> 196 </desc> 197</template> 198 199<template name="LineWidth"> 200 <proto> 201 <return type="void"/> 202 <param name="width" type="GLtype"/> 203 </proto> 204</template> 205 206<template name="Material"> 207 <proto> 208 <return type="void"/> 209 <param name="face" type="GLenum"/> 210 <param name="pname" type="GLenum"/> 211 <vector name="params" type="const GLtype *" size="dynamic"> 212 <param name="param" type="GLtype"/> 213 </vector> 214 </proto> 215 216 <desc name="face"> 217 <value name="GL_FRONT_AND_BACK"/> 218 </desc> 219 220 <desc name="pname"> 221 <value name="GL_AMBIENT"/> 222 <value name="GL_DIFFUSE"/> 223 <value name="GL_AMBIENT_AND_DIFFUSE"/> 224 <value name="GL_SPECULAR"/> 225 <value name="GL_EMISSION"/> 226 227 <desc name="params" vector_size="4"/> 228 </desc> 229 230 <desc name="pname"> 231 <value name="GL_SHININESS"/> 232 233 <desc name="params" vector_size="1"/> 234 </desc> 235</template> 236 237<template name="PointSize"> 238 <proto> 239 <return type="void"/> 240 <param name="size" type="GLtype"/> 241 </proto> 242</template> 243 244<template name="PointSizePointer"> 245 <proto> 246 <return type="void"/> 247 <param name="type" type="GLenum"/> 248 <param name="stride" type="GLsizei"/> 249 <param name="pointer" type="const GLvoid *"/> 250 </proto> 251 252 <desc name="type"> 253 <value name="GL_FLOAT"/> 254 <value name="GL_FIXED"/> 255 </desc> 256</template> 257 258<template name="Scissor"> 259 <proto> 260 <return type="void"/> 261 <param name="x" type="GLint"/> 262 <param name="y" type="GLint"/> 263 <param name="width" type="GLsizei"/> 264 <param name="height" type="GLsizei"/> 265 </proto> 266</template> 267 268<template name="ShadeModel"> 269 <proto> 270 <return type="void"/> 271 <param name="mode" type="GLenum"/> 272 </proto> 273 274 <desc name="mode"> 275 <value name="GL_FLAT"/> 276 <value name="GL_SMOOTH"/> 277 </desc> 278</template> 279 280<template name="TexParameter"> 281 <proto> 282 <return type="void"/> 283 <param name="target" type="GLenum"/> 284 <param name="pname" type="GLenum"/> 285 <vector name="params" type="const GLtype *" size="dynamic"> 286 <param name="param" type="GLtype"/> 287 </vector> 288 </proto> 289 290 <desc name="target"> 291 <value name="GL_TEXTURE_2D"/> 292 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 293 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 294 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 295 </desc> 296 297 <desc name="pname"> 298 <value name="GL_TEXTURE_WRAP_S"/> 299 <value name="GL_TEXTURE_WRAP_T"/> 300 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 301 302 <desc name="param"> 303 <value name="GL_CLAMP_TO_EDGE"/> 304 <value name="GL_REPEAT"/> 305 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 306 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 307 </desc> 308 </desc> 309 310 <desc name="pname"> 311 <value name="GL_TEXTURE_MIN_FILTER"/> 312 313 <desc name="param"> 314 <value name="GL_NEAREST"/> 315 <value name="GL_LINEAR"/> 316 <value name="GL_NEAREST_MIPMAP_NEAREST"/> 317 <value name="GL_NEAREST_MIPMAP_LINEAR"/> 318 <value name="GL_LINEAR_MIPMAP_NEAREST"/> 319 <value name="GL_LINEAR_MIPMAP_LINEAR"/> 320 </desc> 321 </desc> 322 323 <desc name="pname"> 324 <value name="GL_TEXTURE_MAG_FILTER"/> 325 326 <desc name="param"> 327 <value name="GL_NEAREST"/> 328 <value name="GL_LINEAR"/> 329 </desc> 330 </desc> 331 332 <desc name="pname" category="GLES1.1"> 333 <value name="GL_GENERATE_MIPMAP"/> 334 335 <desc name="param"> 336 <value name="GL_TRUE"/> 337 <value name="GL_FALSE"/> 338 </desc> 339 </desc> 340 341 <desc name="pname" category="EXT_texture_filter_anisotropic"> 342 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> 343 <desc name="params" vector_size="1"/> 344 </desc> 345 346 <desc name="pname" category="OES_draw_texture"> 347 <value name="GL_TEXTURE_CROP_RECT_OES"/> 348 <desc name="params" vector_size="4"/> 349 </desc> 350</template> 351 352<template name="TexImage2D"> 353 <proto> 354 <return type="void"/> 355 <param name="target" type="GLenum"/> 356 <param name="level" type="GLint"/> 357 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 358 <param name="width" type="GLsizei"/> 359 <param name="height" type="GLsizei"/> 360 <param name="border" type="GLint"/> 361 <param name="format" type="GLenum"/> 362 <param name="type" type="GLenum"/> 363 <param name="pixels" type="const GLvoid *"/> 364 </proto> 365 366 <desc name="target"> 367 <value name="GL_TEXTURE_2D"/> 368 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 369 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 370 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 371 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 372 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 373 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 374 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 375 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 376 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 377 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 378 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 379 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 380 </desc> 381 382 <desc name="internalFormat" error="GL_INVALID_VALUE"> 383 <value name="GL_ALPHA"/> 384 <value name="GL_RGB"/> 385 <value name="GL_RGBA"/> 386 <value name="GL_BGRA_EXT"/> 387 <value name="GL_LUMINANCE"/> 388 <value name="GL_LUMINANCE_ALPHA"/> 389 <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/> 390 <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/> 391 </desc> 392 393 <desc name="border" error="GL_INVALID_VALUE"> 394 <value name="0"/> 395 </desc> 396 397 <desc name="format"> 398 <value name="GL_ALPHA"/> 399 400 <desc name="type" error="GL_INVALID_OPERATION"> 401 <value name="GL_UNSIGNED_BYTE"/> 402 <value name="GL_FLOAT" category="OES_texture_float"/> 403 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 404 </desc> 405 </desc> 406 407 <desc name="format"> 408 <value name="GL_RGB"/> 409 410 <desc name="type" error="GL_INVALID_OPERATION"> 411 <value name="GL_UNSIGNED_BYTE"/> 412 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 413 <value name="GL_FLOAT" category="OES_texture_float"/> 414 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 415 </desc> 416 </desc> 417 418 <desc name="format"> 419 <value name="GL_RGBA"/> 420 421 <desc name="type" error="GL_INVALID_OPERATION"> 422 <value name="GL_UNSIGNED_BYTE"/> 423 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 424 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 425 <value name="GL_FLOAT" category="OES_texture_float"/> 426 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 427 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 428 </desc> 429 </desc> 430 431 <desc name="format"> 432 <value name="GL_LUMINANCE"/> 433 434 <desc name="type" error="GL_INVALID_OPERATION"> 435 <value name="GL_UNSIGNED_BYTE"/> 436 <value name="GL_FLOAT" category="OES_texture_float"/> 437 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 438 </desc> 439 </desc> 440 441 <desc name="format"> 442 <value name="GL_LUMINANCE_ALPHA"/> 443 444 <desc name="type" error="GL_INVALID_OPERATION"> 445 <value name="GL_UNSIGNED_BYTE"/> 446 <value name="GL_FLOAT" category="OES_texture_float"/> 447 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 448 </desc> 449 </desc> 450 451 <desc name="format" category="OES_depth_texture"> 452 <value name="GL_DEPTH_COMPONENT"/> 453 454 <desc name="type" error="GL_INVALID_OPERATION"> 455 <value name="GL_UNSIGNED_SHORT"/> 456 <value name="GL_UNSIGNED_INT"/> 457 </desc> 458 </desc> 459 460 <desc name="format" category="OES_packed_depth_stencil"> 461 <value name="GL_DEPTH_STENCIL_OES"/> 462 <desc name="type" error="GL_INVALID_OPERATION"> 463 <value name="GL_UNSIGNED_INT_24_8_OES"/> 464 </desc> 465 </desc> 466 467 <desc name="format" category="EXT_texture_format_BGRA8888"> 468 <value name="GL_BGRA_EXT"/> 469 470 <desc name="type" error="GL_INVALID_OPERATION"> 471 <value name="GL_UNSIGNED_BYTE"/> 472 </desc> 473 </desc> 474</template> 475 476<template name="TexEnv"> 477 <proto> 478 <return type="void"/> 479 <param name="target" type="GLenum"/> 480 <param name="pname" type="GLenum"/> 481 <vector name="params" type="const GLtype *" size="dynamic"> 482 <param name="param" type="GLtype"/> 483 </vector> 484 </proto> 485 486 <desc name="target" category="OES_point_sprite"> 487 <value name="GL_POINT_SPRITE_OES"/> 488 489 <desc name="pname"> 490 <value name="GL_COORD_REPLACE_OES"/> 491 </desc> 492 </desc> 493 494 <desc name="pname" category="OES_point_sprite"> 495 <value name="GL_COORD_REPLACE_OES"/> 496 497 <desc name="param"> 498 <value name="GL_TRUE"/> 499 <value name="GL_FALSE"/> 500 </desc> 501 </desc> 502 503 <desc name="target" category="EXT_texture_lod_bias"> 504 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 505 506 <desc name="pname"> 507 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 508 </desc> 509 </desc> 510 511 <desc name="pname" category="EXT_texture_lod_bias"> 512 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 513 <desc name="params" vector_size="1"/> 514 </desc> 515 516 <desc name="target"> 517 <value name="GL_TEXTURE_ENV"/> 518 519 <desc name="pname"> 520 <value name="GL_TEXTURE_ENV_MODE"/> 521 <value name="GL_COMBINE_RGB"/> 522 <value name="GL_COMBINE_ALPHA"/> 523 <value name="GL_RGB_SCALE"/> 524 <value name="GL_ALPHA_SCALE"/> 525 <value name="GL_SRC0_RGB"/> 526 <value name="GL_SRC1_RGB"/> 527 <value name="GL_SRC2_RGB"/> 528 <value name="GL_SRC0_ALPHA"/> 529 <value name="GL_SRC1_ALPHA"/> 530 <value name="GL_SRC2_ALPHA"/> 531 <value name="GL_OPERAND0_RGB"/> 532 <value name="GL_OPERAND1_RGB"/> 533 <value name="GL_OPERAND2_RGB"/> 534 <value name="GL_OPERAND0_ALPHA"/> 535 <value name="GL_OPERAND1_ALPHA"/> 536 <value name="GL_OPERAND2_ALPHA"/> 537 <value name="GL_TEXTURE_ENV_COLOR"/> 538 </desc> 539 </desc> 540 541 <desc name="pname"> 542 <value name="GL_TEXTURE_ENV_MODE"/> 543 544 <desc name="param"> 545 <value name="GL_REPLACE"/> 546 <value name="GL_MODULATE"/> 547 <value name="GL_DECAL"/> 548 <value name="GL_BLEND"/> 549 <value name="GL_ADD"/> 550 <value name="GL_COMBINE"/> 551 </desc> 552 </desc> 553 554 <desc name="pname"> 555 <value name="GL_COMBINE_RGB"/> 556 557 <desc name="param"> 558 <value name="GL_REPLACE"/> 559 <value name="GL_MODULATE"/> 560 <value name="GL_ADD"/> 561 <value name="GL_ADD_SIGNED"/> 562 <value name="GL_INTERPOLATE"/> 563 <value name="GL_SUBTRACT"/> 564 <value name="GL_DOT3_RGB"/> 565 <value name="GL_DOT3_RGBA"/> 566 </desc> 567 </desc> 568 569 <desc name="pname"> 570 <value name="GL_COMBINE_ALPHA"/> 571 572 <desc name="param"> 573 <value name="GL_REPLACE"/> 574 <value name="GL_MODULATE"/> 575 <value name="GL_ADD"/> 576 <value name="GL_ADD_SIGNED"/> 577 <value name="GL_INTERPOLATE"/> 578 <value name="GL_SUBTRACT"/> 579 </desc> 580 </desc> 581 582 <desc name="pname"> 583 <value name="GL_RGB_SCALE"/> 584 <value name="GL_ALPHA_SCALE"/> 585 586 <desc name="param" convert="true" error="GL_INVALID_VALUE"> 587 <value name="1.0"/> 588 <value name="2.0"/> 589 <value name="4.0"/> 590 </desc> 591 </desc> 592 593 <desc name="pname"> 594 <value name="GL_SRC0_RGB"/> 595 <value name="GL_SRC1_RGB"/> 596 <value name="GL_SRC2_RGB"/> 597 <value name="GL_SRC0_ALPHA"/> 598 <value name="GL_SRC1_ALPHA"/> 599 <value name="GL_SRC2_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_TEXTURE"/> 603 <value name="GL_CONSTANT"/> 604 <value name="GL_PRIMARY_COLOR"/> 605 <value name="GL_PREVIOUS"/> 606 607 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 608 </desc> 609 </desc> 610 611 <desc name="pname"> 612 <value name="GL_OPERAND0_RGB"/> 613 <value name="GL_OPERAND1_RGB"/> 614 <value name="GL_OPERAND2_RGB"/> 615 616 <desc name="param"> 617 <value name="GL_SRC_COLOR"/> 618 <value name="GL_ONE_MINUS_SRC_COLOR"/> 619 <value name="GL_SRC_ALPHA"/> 620 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 621 </desc> 622 </desc> 623 624 <desc name="pname"> 625 <value name="GL_OPERAND0_ALPHA"/> 626 <value name="GL_OPERAND1_ALPHA"/> 627 <value name="GL_OPERAND2_ALPHA"/> 628 629 <desc name="param"> 630 <value name="GL_SRC_ALPHA"/> 631 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 632 </desc> 633 </desc> 634 635 <desc name="pname"> 636 <value name="GL_TEXTURE_ENV_COLOR"/> 637 638 <desc name="params" vector_size="4"/> 639 </desc> 640</template> 641 642<template name="TexGen"> 643 <proto> 644 <return type="void"/> 645 <param name="coord" type="GLenum"/> 646 <param name="pname" type="GLenum"/> 647 <vector name="params" type="const GLtype *" size="dynamic"> 648 <param name="param" type="GLtype"/> 649 </vector> 650 </proto> 651 652 <desc name="coord" category="OES_texture_cube_map"> 653 <value name="GL_TEXTURE_GEN_STR_OES"/> 654 </desc> 655 656 <desc name="pname" category="OES_texture_cube_map"> 657 <value name="GL_TEXTURE_GEN_MODE_OES"/> 658 659 <desc name="param"> 660 <value name="GL_NORMAL_MAP_OES"/> 661 <value name="GL_REFLECTION_MAP_OES"/> 662 </desc> 663 </desc> 664</template> 665 666<template name="Clear"> 667 <proto> 668 <return type="void"/> 669 <param name="mask" type="GLbitfield"/> 670 </proto> 671 672 <desc name="mask" error="GL_INVALID_VALUE"> 673 <value name="0"/> 674 <value name="(GL_COLOR_BUFFER_BIT)"/> 675 <value name="(GL_DEPTH_BUFFER_BIT)"/> 676 <value name="(GL_STENCIL_BUFFER_BIT)"/> 677 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 678 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 679 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 680 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 681 </desc> 682</template> 683 684<template name="ClearColor"> 685 <proto> 686 <return type="void"/> 687 <param name="red" type="GLtype"/> 688 <param name="green" type="GLtype"/> 689 <param name="blue" type="GLtype"/> 690 <param name="alpha" type="GLtype"/> 691 </proto> 692</template> 693 694<template name="ClearStencil"> 695 <proto> 696 <return type="void"/> 697 <param name="s" type="GLint"/> 698 </proto> 699</template> 700 701<template name="ClearDepth"> 702 <proto> 703 <return type="void"/> 704 <param name="depth" type="GLtype"/> 705 </proto> 706</template> 707 708<template name="StencilMask"> 709 <proto> 710 <return type="void"/> 711 <param name="mask" type="GLuint"/> 712 </proto> 713</template> 714 715<template name="StencilMaskSeparate"> 716 <proto> 717 <return type="void"/> 718 <param name="face" type="GLenum"/> 719 <param name="mask" type="GLuint"/> 720 </proto> 721 722 <desc name="face"> 723 <value name="GL_FRONT"/> 724 <value name="GL_BACK"/> 725 <value name="GL_FRONT_AND_BACK"/> 726 </desc> 727</template> 728 729<template name="ColorMask"> 730 <proto> 731 <return type="void"/> 732 <param name="red" type="GLboolean"/> 733 <param name="green" type="GLboolean"/> 734 <param name="blue" type="GLboolean"/> 735 <param name="alpha" type="GLboolean"/> 736 </proto> 737</template> 738 739<template name="DepthMask"> 740 <proto> 741 <return type="void"/> 742 <param name="flag" type="GLboolean"/> 743 </proto> 744</template> 745 746<template name="Disable"> 747 <proto> 748 <return type="void"/> 749 <param name="cap" type="GLenum"/> 750 </proto> 751 752 <desc name="cap" category="GLES1.1"> 753 <value name="GL_NORMALIZE"/> 754 <value name="GL_RESCALE_NORMAL"/> 755 756 <range base="GL_CLIP_PLANE" from="0" to="5"/> 757 758 <value name="GL_FOG"/> 759 <value name="GL_LIGHTING"/> 760 <value name="GL_COLOR_MATERIAL"/> 761 762 <range base="GL_LIGHT" from="0" to="7"/> 763 764 <value name="GL_POINT_SMOOTH"/> 765 <value name="GL_LINE_SMOOTH"/> 766 <value name="GL_CULL_FACE"/> 767 <value name="GL_POLYGON_OFFSET_FILL"/> 768 <value name="GL_MULTISAMPLE"/> 769 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 770 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 771 <value name="GL_SAMPLE_COVERAGE"/> 772 <value name="GL_TEXTURE_2D"/> 773 <value name="GL_SCISSOR_TEST"/> 774 <value name="GL_ALPHA_TEST"/> 775 <value name="GL_STENCIL_TEST"/> 776 <value name="GL_DEPTH_TEST"/> 777 <value name="GL_BLEND"/> 778 <value name="GL_DITHER"/> 779 <value name="GL_COLOR_LOGIC_OP"/> 780 781 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 782 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 783 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 784 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 785 </desc> 786 787 <desc name="cap" category="GLES2.0"> 788 <value name="GL_CULL_FACE"/> 789 <value name="GL_SCISSOR_TEST"/> 790 <value name="GL_POLYGON_OFFSET_FILL"/> 791 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 792 <value name="GL_SAMPLE_COVERAGE"/> 793 <value name="GL_STENCIL_TEST"/> 794 <value name="GL_DEPTH_TEST"/> 795 <value name="GL_DITHER"/> 796 <value name="GL_BLEND"/> 797 </desc> 798</template> 799 800<!-- it is exactly the same as Disable --> 801<template name="Enable"> 802 <proto> 803 <return type="void"/> 804 <param name="cap" type="GLenum"/> 805 </proto> 806 807 <desc name="cap" category="GLES1.1"> 808 <value name="GL_NORMALIZE"/> 809 <value name="GL_RESCALE_NORMAL"/> 810 811 <range base="GL_CLIP_PLANE" from="0" to="5"/> 812 813 <value name="GL_FOG"/> 814 <value name="GL_LIGHTING"/> 815 <value name="GL_COLOR_MATERIAL"/> 816 817 <range base="GL_LIGHT" from="0" to="7"/> 818 819 <value name="GL_POINT_SMOOTH"/> 820 <value name="GL_LINE_SMOOTH"/> 821 <value name="GL_CULL_FACE"/> 822 <value name="GL_POLYGON_OFFSET_FILL"/> 823 <value name="GL_MULTISAMPLE"/> 824 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 825 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 826 <value name="GL_SAMPLE_COVERAGE"/> 827 <value name="GL_TEXTURE_2D"/> 828 <value name="GL_SCISSOR_TEST"/> 829 <value name="GL_ALPHA_TEST"/> 830 <value name="GL_STENCIL_TEST"/> 831 <value name="GL_DEPTH_TEST"/> 832 <value name="GL_BLEND"/> 833 <value name="GL_DITHER"/> 834 <value name="GL_COLOR_LOGIC_OP"/> 835 836 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 837 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 838 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 839 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 840 </desc> 841 842 <desc name="cap" category="GLES2.0"> 843 <value name="GL_CULL_FACE"/> 844 <value name="GL_SCISSOR_TEST"/> 845 <value name="GL_POLYGON_OFFSET_FILL"/> 846 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 847 <value name="GL_SAMPLE_COVERAGE"/> 848 <value name="GL_STENCIL_TEST"/> 849 <value name="GL_DEPTH_TEST"/> 850 <value name="GL_DITHER"/> 851 <value name="GL_BLEND"/> 852 </desc> 853</template> 854 855<template name="Finish"> 856 <proto> 857 <return type="void"/> 858 </proto> 859</template> 860 861<template name="Flush"> 862 <proto> 863 <return type="void"/> 864 </proto> 865</template> 866 867<template name="AlphaFunc"> 868 <proto> 869 <return type="void"/> 870 <param name="func" type="GLenum"/> 871 <param name="ref" type="GLtype"/> 872 </proto> 873 <desc name="func"> 874 <value name="GL_NEVER"/> 875 <value name="GL_LESS"/> 876 <value name="GL_EQUAL"/> 877 <value name="GL_LEQUAL"/> 878 <value name="GL_GREATER"/> 879 <value name="GL_NOTEQUAL"/> 880 <value name="GL_GEQUAL"/> 881 <value name="GL_ALWAYS"/> 882 </desc> 883</template> 884 885<template name="BlendFunc"> 886 <proto> 887 <return type="void"/> 888 <param name="sfactor" type="GLenum"/> 889 <param name="dfactor" type="GLenum"/> 890 </proto> 891 892 <desc name="sfactor"> 893 <value name="GL_ZERO"/> 894 <value name="GL_ONE"/> 895 <value name="GL_SRC_COLOR"/> 896 <value name="GL_ONE_MINUS_SRC_COLOR"/> 897 <value name="GL_SRC_ALPHA"/> 898 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 899 <value name="GL_DST_ALPHA"/> 900 <value name="GL_ONE_MINUS_DST_ALPHA"/> 901 <value name="GL_DST_COLOR"/> 902 <value name="GL_ONE_MINUS_DST_COLOR"/> 903 <value name="GL_SRC_ALPHA_SATURATE"/> 904 905 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 906 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 907 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 908 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 909 </desc> 910 911 <desc name="dfactor"> 912 <value name="GL_ZERO"/> 913 <value name="GL_ONE"/> 914 <value name="GL_SRC_COLOR"/> 915 <value name="GL_ONE_MINUS_SRC_COLOR"/> 916 <value name="GL_SRC_ALPHA"/> 917 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 918 <value name="GL_DST_ALPHA"/> 919 <value name="GL_ONE_MINUS_DST_ALPHA"/> 920 <value name="GL_DST_COLOR"/> 921 <value name="GL_ONE_MINUS_DST_COLOR"/> 922 923 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 924 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 925 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 926 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 927 </desc> 928</template> 929 930<template name="LogicOp"> 931 <proto> 932 <return type="void"/> 933 <param name="opcode" type="GLenum"/> 934 </proto> 935 936 <desc name="opcode"> 937 <value name="GL_CLEAR"/> 938 <value name="GL_SET"/> 939 <value name="GL_COPY"/> 940 <value name="GL_COPY_INVERTED"/> 941 <value name="GL_NOOP"/> 942 <value name="GL_INVERT"/> 943 <value name="GL_AND"/> 944 <value name="GL_NAND"/> 945 <value name="GL_OR"/> 946 <value name="GL_NOR"/> 947 <value name="GL_XOR"/> 948 <value name="GL_EQUIV"/> 949 <value name="GL_AND_REVERSE"/> 950 <value name="GL_AND_INVERTED"/> 951 <value name="GL_OR_REVERSE"/> 952 <value name="GL_OR_INVERTED"/> 953 </desc> 954</template> 955 956<template name="StencilFunc"> 957 <proto> 958 <return type="void"/> 959 <param name="func" type="GLenum"/> 960 <param name="ref" type="GLint"/> 961 <param name="mask" type="GLuint"/> 962 </proto> 963 964 <desc name="func"> 965 <value name="GL_NEVER"/> 966 <value name="GL_LESS"/> 967 <value name="GL_LEQUAL"/> 968 <value name="GL_GREATER"/> 969 <value name="GL_GEQUAL"/> 970 <value name="GL_EQUAL"/> 971 <value name="GL_NOTEQUAL"/> 972 <value name="GL_ALWAYS"/> 973 </desc> 974</template> 975 976<template name="StencilFuncSeparate"> 977 <proto> 978 <return type="void"/> 979 <param name="face" type="GLenum"/> 980 <param name="func" type="GLenum"/> 981 <param name="ref" type="GLint"/> 982 <param name="mask" type="GLuint"/> 983 </proto> 984 985 <desc name="face"> 986 <value name="GL_FRONT"/> 987 <value name="GL_BACK"/> 988 <value name="GL_FRONT_AND_BACK"/> 989 </desc> 990 991 <desc name="func"> 992 <value name="GL_NEVER"/> 993 <value name="GL_LESS"/> 994 <value name="GL_LEQUAL"/> 995 <value name="GL_GREATER"/> 996 <value name="GL_GEQUAL"/> 997 <value name="GL_EQUAL"/> 998 <value name="GL_NOTEQUAL"/> 999 <value name="GL_ALWAYS"/> 1000 </desc> 1001</template> 1002 1003<template name="StencilOp"> 1004 <proto> 1005 <return type="void"/> 1006 <param name="fail" type="GLenum"/> 1007 <param name="zfail" type="GLenum"/> 1008 <param name="zpass" type="GLenum"/> 1009 </proto> 1010 1011 <desc name="fail"> 1012 <value name="GL_KEEP"/> 1013 <value name="GL_ZERO"/> 1014 <value name="GL_REPLACE"/> 1015 <value name="GL_INCR"/> 1016 <value name="GL_DECR"/> 1017 <value name="GL_INVERT"/> 1018 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1019 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1020 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1021 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1022 </desc> 1023 1024 <desc name="zfail"> 1025 <value name="GL_KEEP"/> 1026 <value name="GL_ZERO"/> 1027 <value name="GL_REPLACE"/> 1028 <value name="GL_INCR"/> 1029 <value name="GL_DECR"/> 1030 <value name="GL_INVERT"/> 1031 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1032 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1033 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1034 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1035 </desc> 1036 1037 <desc name="zpass"> 1038 <value name="GL_KEEP"/> 1039 <value name="GL_ZERO"/> 1040 <value name="GL_REPLACE"/> 1041 <value name="GL_INCR"/> 1042 <value name="GL_DECR"/> 1043 <value name="GL_INVERT"/> 1044 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1045 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1046 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1047 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1048 </desc> 1049</template> 1050 1051<template name="StencilOpSeparate"> 1052 <proto> 1053 <return type="void"/> 1054 <param name="face" type="GLenum"/> 1055 <param name="fail" type="GLenum"/> 1056 <param name="zfail" type="GLenum"/> 1057 <param name="zpass" type="GLenum"/> 1058 </proto> 1059 1060 <desc name="face"> 1061 <value name="GL_FRONT"/> 1062 <value name="GL_BACK"/> 1063 <value name="GL_FRONT_AND_BACK"/> 1064 </desc> 1065 1066 <desc name="fail"> 1067 <value name="GL_KEEP"/> 1068 <value name="GL_ZERO"/> 1069 <value name="GL_REPLACE"/> 1070 <value name="GL_INCR"/> 1071 <value name="GL_DECR"/> 1072 <value name="GL_INVERT"/> 1073 <value name="GL_INCR_WRAP"/> 1074 <value name="GL_DECR_WRAP"/> 1075 </desc> 1076 1077 <desc name="zfail"> 1078 <value name="GL_KEEP"/> 1079 <value name="GL_ZERO"/> 1080 <value name="GL_REPLACE"/> 1081 <value name="GL_INCR"/> 1082 <value name="GL_DECR"/> 1083 <value name="GL_INVERT"/> 1084 <value name="GL_INCR_WRAP"/> 1085 <value name="GL_DECR_WRAP"/> 1086 </desc> 1087 1088 <desc name="zpass"> 1089 <value name="GL_KEEP"/> 1090 <value name="GL_ZERO"/> 1091 <value name="GL_REPLACE"/> 1092 <value name="GL_INCR"/> 1093 <value name="GL_DECR"/> 1094 <value name="GL_INVERT"/> 1095 <value name="GL_INCR_WRAP"/> 1096 <value name="GL_DECR_WRAP"/> 1097 </desc> 1098</template> 1099 1100<template name="DepthFunc"> 1101 <proto> 1102 <return type="void"/> 1103 <param name="func" type="GLenum"/> 1104 </proto> 1105 1106 <desc name="func"> 1107 <value name="GL_NEVER"/> 1108 <value name="GL_LESS"/> 1109 <value name="GL_EQUAL"/> 1110 <value name="GL_LEQUAL"/> 1111 <value name="GL_GREATER"/> 1112 <value name="GL_NOTEQUAL"/> 1113 <value name="GL_GEQUAL"/> 1114 <value name="GL_ALWAYS"/> 1115 </desc> 1116</template> 1117 1118<template name="PixelStore"> 1119 <proto> 1120 <return type="void"/> 1121 <param name="pname" type="GLenum"/> 1122 <param name="param" type="GLtype"/> 1123 </proto> 1124 1125 <desc name="pname"> 1126 <value name="GL_PACK_ALIGNMENT"/> 1127 <value name="GL_UNPACK_ALIGNMENT"/> 1128 </desc> 1129 1130 <desc name="param" error="GL_INVALID_VALUE"> 1131 <value name="1"/> 1132 <value name="2"/> 1133 <value name="4"/> 1134 <value name="8"/> 1135 </desc> 1136</template> 1137 1138<template name="ReadPixels" direction="get"> 1139 <proto> 1140 <return type="void"/> 1141 <param name="x" type="GLint"/> 1142 <param name="y" type="GLint"/> 1143 <param name="width" type="GLsizei"/> 1144 <param name="height" type="GLsizei"/> 1145 <param name="format" type="GLenum"/> 1146 <param name="type" type="GLenum"/> 1147 <param name="pixels" type="GLvoid *"/> 1148 </proto> 1149 1150 <!-- Technically, only two combinations are actually allowed: 1151 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1152 internal preferred combination. I don't know what that is, so I'm 1153 allowing any valid combination for now; the underlying support 1154 should fail when necessary.--> 1155 <desc name="format"> 1156 <value name="GL_ALPHA"/> 1157 <desc name="type" error="GL_INVALID_OPERATION"> 1158 <value name="GL_UNSIGNED_BYTE"/> 1159 </desc> 1160 </desc> 1161 1162 <desc name="format"> 1163 <value name="GL_RGB"/> 1164 <desc name="type" error="GL_INVALID_OPERATION"> 1165 <value name="GL_UNSIGNED_BYTE"/> 1166 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1167 </desc> 1168 </desc> 1169 1170 <desc name="format"> 1171 <value name="GL_RGBA"/> 1172 <desc name="type" error="GL_INVALID_OPERATION"> 1173 <value name="GL_UNSIGNED_BYTE"/> 1174 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1175 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1176 </desc> 1177 </desc> 1178 1179 <desc name="format"> 1180 <value name="GL_LUMINANCE"/> 1181 <desc name="type" error="GL_INVALID_OPERATION"> 1182 <value name="GL_UNSIGNED_BYTE"/> 1183 </desc> 1184 </desc> 1185 1186 <desc name="format"> 1187 <value name="GL_LUMINANCE_ALPHA"/> 1188 <desc name="type" error="GL_INVALID_OPERATION"> 1189 <value name="GL_UNSIGNED_BYTE"/> 1190 </desc> 1191 </desc> 1192 1193 <desc name="format" category="EXT_read_format_bgra"> 1194 <value name="GL_BGRA_EXT"/> 1195 1196 <desc name="type" error="GL_INVALID_OPERATION"> 1197 <value name="GL_UNSIGNED_BYTE"/> 1198 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1199 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1200 </desc> 1201 </desc> 1202</template> 1203 1204<template name="GetClipPlane" direction="get"> 1205 <proto> 1206 <return type="void"/> 1207 <param name="plane" type="GLenum"/> 1208 <vector name="equation" type="GLtype *" size="4"/> 1209 </proto> 1210 1211 <desc name="plane"> 1212 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1213 </desc> 1214</template> 1215 1216<template name="GetError" direction="get"> 1217 <proto> 1218 <return type="GLenum"/> 1219 </proto> 1220</template> 1221 1222<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1223<template name="GetState" direction="get"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="pname" type="GLenum"/> 1227 <vector name="params" type="GLtype *" size="dynamic"/> 1228 </proto> 1229 <!-- param checking is done in mesa --> 1230</template> 1231 1232<template name="GetLight" direction="get"> 1233 <proto> 1234 <return type="void"/> 1235 <param name="light" type="GLenum"/> 1236 <param name="pname" type="GLenum"/> 1237 <vector name="params" type="GLtype *" size="dynamic"/> 1238 </proto> 1239 1240 <desc name="light"> 1241 <range base="GL_LIGHT" from="0" to="7"/> 1242 </desc> 1243 1244 <desc name="pname"> 1245 <value name="GL_AMBIENT"/> 1246 <value name="GL_DIFFUSE"/> 1247 <value name="GL_SPECULAR"/> 1248 <value name="GL_POSITION"/> 1249 1250 <desc name="params" vector_size="4"/> 1251 </desc> 1252 1253 <desc name="pname"> 1254 <value name="GL_SPOT_DIRECTION"/> 1255 1256 <desc name="params" vector_size="3"/> 1257 </desc> 1258 1259 <desc name="pname"> 1260 <value name="GL_SPOT_EXPONENT"/> 1261 <value name="GL_SPOT_CUTOFF"/> 1262 <value name="GL_CONSTANT_ATTENUATION"/> 1263 <value name="GL_LINEAR_ATTENUATION"/> 1264 <value name="GL_QUADRATIC_ATTENUATION"/> 1265 1266 <desc name="params" vector_size="1"/> 1267 </desc> 1268</template> 1269 1270<template name="GetMaterial" direction="get"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="face" type="GLenum"/> 1274 <param name="pname" type="GLenum"/> 1275 <vector name="params" type="GLtype *" size="dynamic"> 1276 <param name="param" type="GLtype"/> 1277 </vector> 1278 </proto> 1279 1280 <desc name="face"> 1281 <value name="GL_FRONT"/> 1282 <value name="GL_BACK"/> 1283 </desc> 1284 1285 <desc name="pname"> 1286 <value name="GL_SHININESS"/> 1287 <desc name="params" vector_size="1"/> 1288 </desc> 1289 1290 <desc name="pname"> 1291 <value name="GL_AMBIENT"/> 1292 <value name="GL_DIFFUSE"/> 1293 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1294 <value name="GL_SPECULAR"/> 1295 <value name="GL_EMISSION"/> 1296 1297 <desc name="params" vector_size="4"/> 1298 </desc> 1299</template> 1300 1301<template name="GetString" direction="get"> 1302 <proto> 1303 <return type="const GLubyte *"/> 1304 <param name="name" type="GLenum"/> 1305 </proto> 1306 1307 <desc name="name"> 1308 <value name="GL_VENDOR"/> 1309 <value name="GL_RENDERER"/> 1310 <value name="GL_VERSION"/> 1311 <value name="GL_EXTENSIONS"/> 1312 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1313 </desc> 1314</template> 1315 1316<template name="GetTexEnv" direction="get"> 1317 <proto> 1318 <return type="void"/> 1319 <param name="target" type="GLenum"/> 1320 <param name="pname" type="GLenum"/> 1321 <vector name="params" type="GLtype *" size="dynamic"/> 1322 </proto> 1323 1324 <desc name="target" category="OES_point_sprite"> 1325 <value name="GL_POINT_SPRITE_OES"/> 1326 <desc name="pname"> 1327 <value name="GL_COORD_REPLACE_OES"/> 1328 </desc> 1329 </desc> 1330 1331 <desc name="pname" category="OES_point_sprite"> 1332 <value name="GL_COORD_REPLACE_OES"/> 1333 <desc name="params" vector_size="1" convert="false"/> 1334 </desc> 1335 1336 <desc name="target" category="EXT_texture_lod_bias"> 1337 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1338 1339 <desc name="pname"> 1340 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1341 </desc> 1342 </desc> 1343 1344 <desc name="pname" category="EXT_texture_lod_bias"> 1345 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1346 <desc name="params" vector_size="1"/> 1347 </desc> 1348 1349 <desc name="target"> 1350 <value name="GL_TEXTURE_ENV"/> 1351 1352 <desc name="pname"> 1353 <value name="GL_TEXTURE_ENV_COLOR"/> 1354 <value name="GL_RGB_SCALE"/> 1355 <value name="GL_ALPHA_SCALE"/> 1356 <value name="GL_TEXTURE_ENV_MODE"/> 1357 <value name="GL_COMBINE_RGB"/> 1358 <value name="GL_COMBINE_ALPHA"/> 1359 <value name="GL_SRC0_RGB"/> 1360 <value name="GL_SRC1_RGB"/> 1361 <value name="GL_SRC2_RGB"/> 1362 <value name="GL_SRC0_ALPHA"/> 1363 <value name="GL_SRC1_ALPHA"/> 1364 <value name="GL_SRC2_ALPHA"/> 1365 <value name="GL_OPERAND0_RGB"/> 1366 <value name="GL_OPERAND1_RGB"/> 1367 <value name="GL_OPERAND2_RGB"/> 1368 <value name="GL_OPERAND0_ALPHA"/> 1369 <value name="GL_OPERAND1_ALPHA"/> 1370 <value name="GL_OPERAND2_ALPHA"/> 1371 </desc> 1372 </desc> 1373 1374 <desc name="pname"> 1375 <value name="GL_TEXTURE_ENV_COLOR"/> 1376 <desc name="params" vector_size="4"/> 1377 </desc> 1378 1379 <desc name="pname"> 1380 <value name="GL_RGB_SCALE"/> 1381 <value name="GL_ALPHA_SCALE"/> 1382 1383 <desc name="params" vector_size="1"/> 1384 </desc> 1385 1386 <desc name="pname"> 1387 <value name="GL_TEXTURE_ENV_MODE"/> 1388 <value name="GL_COMBINE_RGB"/> 1389 <value name="GL_COMBINE_ALPHA"/> 1390 <value name="GL_SRC0_RGB"/> 1391 <value name="GL_SRC1_RGB"/> 1392 <value name="GL_SRC2_RGB"/> 1393 <value name="GL_SRC0_ALPHA"/> 1394 <value name="GL_SRC1_ALPHA"/> 1395 <value name="GL_SRC2_ALPHA"/> 1396 <value name="GL_OPERAND0_RGB"/> 1397 <value name="GL_OPERAND1_RGB"/> 1398 <value name="GL_OPERAND2_RGB"/> 1399 <value name="GL_OPERAND0_ALPHA"/> 1400 <value name="GL_OPERAND1_ALPHA"/> 1401 <value name="GL_OPERAND2_ALPHA"/> 1402 1403 <desc name="params" vector_size="1" convert="false"/> 1404 </desc> 1405</template> 1406 1407<template name="GetTexGen" direction="get"> 1408 <proto> 1409 <return type="void"/> 1410 <param name="coord" type="GLenum"/> 1411 <param name="pname" type="GLenum"/> 1412 <vector name="params" type="GLtype *" size="dynamic"/> 1413 </proto> 1414 1415 <desc name="coord"> 1416 <value name="GL_TEXTURE_GEN_STR_OES"/> 1417 </desc> 1418 <desc name="pname"> 1419 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1420 <desc name="params" vector_size="1" convert="false"/> 1421 </desc> 1422</template> 1423 1424<template name="GetTexParameter" direction="get"> 1425 <proto> 1426 <return type="void"/> 1427 <param name="target" type="GLenum"/> 1428 <param name="pname" type="GLenum"/> 1429 <vector name="params" type="GLtype *" size="dynamic"/> 1430 </proto> 1431 1432 <desc name="target"> 1433 <value name="GL_TEXTURE_2D"/> 1434 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1435 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1436 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1437 </desc> 1438 1439 <desc name="pname"> 1440 <value name="GL_TEXTURE_WRAP_S"/> 1441 <value name="GL_TEXTURE_WRAP_T"/> 1442 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1443 <value name="GL_TEXTURE_MIN_FILTER"/> 1444 <value name="GL_TEXTURE_MAG_FILTER"/> 1445 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1446 1447 <desc name="params" vector_size="1" convert="false"/> 1448 </desc> 1449 1450 <desc name="pname" category="OES_draw_texture"> 1451 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1452 <desc name="params" vector_size="4"/> 1453 </desc> 1454</template> 1455 1456<template name="IsEnabled" direction="get"> 1457 <proto> 1458 <return type="GLboolean"/> 1459 <param name="cap" type="GLenum"/> 1460 </proto> 1461 1462 <desc name="cap" category="GLES1.1"> 1463 <value name="GL_NORMALIZE"/> 1464 <value name="GL_RESCALE_NORMAL"/> 1465 1466 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1467 1468 <value name="GL_FOG"/> 1469 <value name="GL_LIGHTING"/> 1470 <value name="GL_COLOR_MATERIAL"/> 1471 1472 <range base="GL_LIGHT" from="0" to="7"/> 1473 1474 <value name="GL_POINT_SMOOTH"/> 1475 <value name="GL_LINE_SMOOTH"/> 1476 <value name="GL_CULL_FACE"/> 1477 <value name="GL_POLYGON_OFFSET_FILL"/> 1478 <value name="GL_MULTISAMPLE"/> 1479 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1480 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1481 <value name="GL_SAMPLE_COVERAGE"/> 1482 <value name="GL_TEXTURE_2D"/> 1483 <value name="GL_SCISSOR_TEST"/> 1484 <value name="GL_ALPHA_TEST"/> 1485 <value name="GL_STENCIL_TEST"/> 1486 <value name="GL_DEPTH_TEST"/> 1487 <value name="GL_BLEND"/> 1488 <value name="GL_DITHER"/> 1489 <value name="GL_COLOR_LOGIC_OP"/> 1490 1491 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1492 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1493 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1494 1495 <value name="GL_VERTEX_ARRAY"/> 1496 <value name="GL_NORMAL_ARRAY"/> 1497 <value name="GL_COLOR_ARRAY"/> 1498 <value name="GL_TEXTURE_COORD_ARRAY"/> 1499 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1500 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1501 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1502 </desc> 1503 1504 <desc name="cap" category="GLES2.0"> 1505 <value name="GL_CULL_FACE"/> 1506 <value name="GL_SCISSOR_TEST"/> 1507 <value name="GL_POLYGON_OFFSET_FILL"/> 1508 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1509 <value name="GL_SAMPLE_COVERAGE"/> 1510 <value name="GL_STENCIL_TEST"/> 1511 <value name="GL_DEPTH_TEST"/> 1512 <value name="GL_DITHER"/> 1513 <value name="GL_BLEND"/> 1514 </desc> 1515</template> 1516 1517<template name="DepthRange"> 1518 <proto> 1519 <return type="void"/> 1520 <param name="zNear" type="GLtype"/> 1521 <param name="zFar" type="GLtype"/> 1522 </proto> 1523</template> 1524 1525<template name="Frustum"> 1526 <proto> 1527 <return type="void"/> 1528 <param name="left" type="GLtype"/> 1529 <param name="right" type="GLtype"/> 1530 <param name="bottom" type="GLtype"/> 1531 <param name="top" type="GLtype"/> 1532 <param name="zNear" type="GLtype"/> 1533 <param name="zFar" type="GLtype"/> 1534 </proto> 1535</template> 1536 1537<template name="LoadIdentity"> 1538 <proto> 1539 <return type="void"/> 1540 </proto> 1541</template> 1542 1543<template name="LoadMatrix"> 1544 <proto> 1545 <return type="void"/> 1546 <vector name="m" type="const GLtype *" size="16"/> 1547 </proto> 1548</template> 1549 1550<template name="MatrixMode"> 1551 <proto> 1552 <return type="void"/> 1553 <param name="mode" type="GLenum"/> 1554 </proto> 1555 1556 <desc name="mode"> 1557 <value name="GL_MODELVIEW"/> 1558 <value name="GL_PROJECTION"/> 1559 <value name="GL_TEXTURE"/> 1560 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1561 </desc> 1562</template> 1563 1564<template name="MultMatrix"> 1565 <proto> 1566 <return type="void"/> 1567 <vector name="m" type="const GLtype *" size="16"/> 1568 </proto> 1569</template> 1570 1571<template name="Ortho"> 1572 <proto> 1573 <return type="void"/> 1574 <param name="left" type="GLtype"/> 1575 <param name="right" type="GLtype"/> 1576 <param name="bottom" type="GLtype"/> 1577 <param name="top" type="GLtype"/> 1578 <param name="zNear" type="GLtype"/> 1579 <param name="zFar" type="GLtype"/> 1580 </proto> 1581</template> 1582 1583<template name="PopMatrix"> 1584 <proto> 1585 <return type="void"/> 1586 </proto> 1587</template> 1588 1589<template name="PushMatrix"> 1590 <proto> 1591 <return type="void"/> 1592 </proto> 1593</template> 1594 1595<template name="Rotate"> 1596 <proto> 1597 <return type="void"/> 1598 <param name="angle" type="GLtype"/> 1599 <param name="x" type="GLtype"/> 1600 <param name="y" type="GLtype"/> 1601 <param name="z" type="GLtype"/> 1602 </proto> 1603</template> 1604 1605<template name="Scale"> 1606 <proto> 1607 <return type="void"/> 1608 <param name="x" type="GLtype"/> 1609 <param name="y" type="GLtype"/> 1610 <param name="z" type="GLtype"/> 1611 </proto> 1612</template> 1613 1614<template name="Translate"> 1615 <proto> 1616 <return type="void"/> 1617 <param name="x" type="GLtype"/> 1618 <param name="y" type="GLtype"/> 1619 <param name="z" type="GLtype"/> 1620 </proto> 1621</template> 1622 1623<template name="Viewport"> 1624 <proto> 1625 <return type="void"/> 1626 <param name="x" type="GLint"/> 1627 <param name="y" type="GLint"/> 1628 <param name="width" type="GLsizei"/> 1629 <param name="height" type="GLsizei"/> 1630 </proto> 1631</template> 1632 1633<template name="ColorPointer"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="size" type="GLint"/> 1637 <param name="type" type="GLenum"/> 1638 <param name="stride" type="GLsizei"/> 1639 <param name="pointer" type="const GLvoid *"/> 1640 </proto> 1641 1642 <desc name="size" error="GL_INVALID_VALUE"> 1643 <value name="4"/> 1644 </desc> 1645 1646 <desc name="type"> 1647 <value name="GL_UNSIGNED_BYTE"/> 1648 <value name="GL_FLOAT"/> 1649 <value name="GL_FIXED"/> 1650 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1651 </desc> 1652</template> 1653 1654<template name="DisableClientState"> 1655 <proto> 1656 <return type="void"/> 1657 <param name="array" type="GLenum"/> 1658 </proto> 1659 1660 <desc name="array"> 1661 <value name="GL_VERTEX_ARRAY"/> 1662 <value name="GL_NORMAL_ARRAY"/> 1663 <value name="GL_COLOR_ARRAY"/> 1664 <value name="GL_TEXTURE_COORD_ARRAY"/> 1665 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1666 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1667 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1668 </desc> 1669</template> 1670 1671<template name="DrawArrays"> 1672 <proto> 1673 <return type="void"/> 1674 <param name="mode" type="GLenum"/> 1675 <param name="first" type="GLint"/> 1676 <param name="count" type="GLsizei"/> 1677 </proto> 1678 1679 <desc name="mode"> 1680 <value name="GL_POINTS"/> 1681 <value name="GL_LINES"/> 1682 <value name="GL_LINE_LOOP"/> 1683 <value name="GL_LINE_STRIP"/> 1684 <value name="GL_TRIANGLES"/> 1685 <value name="GL_TRIANGLE_STRIP"/> 1686 <value name="GL_TRIANGLE_FAN"/> 1687 </desc> 1688</template> 1689 1690<template name="DrawElements"> 1691 <proto> 1692 <return type="void"/> 1693 <param name="mode" type="GLenum"/> 1694 <param name="count" type="GLsizei"/> 1695 <param name="type" type="GLenum"/> 1696 <param name="indices" type="const GLvoid *"/> 1697 </proto> 1698 1699 <desc name="mode"> 1700 <value name="GL_POINTS"/> 1701 <value name="GL_LINES"/> 1702 <value name="GL_LINE_LOOP"/> 1703 <value name="GL_LINE_STRIP"/> 1704 <value name="GL_TRIANGLES"/> 1705 <value name="GL_TRIANGLE_STRIP"/> 1706 <value name="GL_TRIANGLE_FAN"/> 1707 </desc> 1708 1709 <desc name="type"> 1710 <value name="GL_UNSIGNED_BYTE"/> 1711 <value name="GL_UNSIGNED_SHORT"/> 1712 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1713 </desc> 1714</template> 1715 1716<template name="EnableClientState"> 1717 <proto> 1718 <return type="void"/> 1719 <param name="array" type="GLenum"/> 1720 </proto> 1721 1722 <desc name="array"> 1723 <value name="GL_VERTEX_ARRAY"/> 1724 <value name="GL_NORMAL_ARRAY"/> 1725 <value name="GL_COLOR_ARRAY"/> 1726 <value name="GL_TEXTURE_COORD_ARRAY"/> 1727 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1728 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1729 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1730 </desc> 1731</template> 1732 1733<template name="GetPointer" direction="get"> 1734 <proto> 1735 <return type="void"/> 1736 <param name="pname" type="GLenum"/> 1737 <vector name="params" type="GLvoid **" size="dynamic"/> 1738 </proto> 1739 1740 <desc name="pname"> 1741 <value name="GL_VERTEX_ARRAY_POINTER"/> 1742 <value name="GL_NORMAL_ARRAY_POINTER"/> 1743 <value name="GL_COLOR_ARRAY_POINTER"/> 1744 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1745 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1746 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1747 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1748 </desc> 1749</template> 1750 1751<template name="Normal"> 1752 <proto> 1753 <return type="void"/> 1754 <vector name="v" type="const GLtype *" size="3"> 1755 <param name="nx" type="GLtype"/> 1756 <param name="ny" type="GLtype"/> 1757 <param name="nz" type="GLtype"/> 1758 </vector> 1759 </proto> 1760</template> 1761 1762<template name="NormalPointer"> 1763 <proto> 1764 <return type="void"/> 1765 <param name="type" type="GLenum"/> 1766 <param name="stride" type="GLsizei"/> 1767 <param name="pointer" type="const GLvoid *"/> 1768 </proto> 1769 1770 <desc name="type"> 1771 <value name="GL_BYTE"/> 1772 <value name="GL_SHORT"/> 1773 <value name="GL_FLOAT"/> 1774 <value name="GL_FIXED"/> 1775 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1776 </desc> 1777</template> 1778 1779<template name="TexCoordPointer"> 1780 <proto> 1781 <return type="void"/> 1782 <param name="size" type="GLint"/> 1783 <param name="type" type="GLenum"/> 1784 <param name="stride" type="GLsizei"/> 1785 <param name="pointer" type="const GLvoid *"/> 1786 </proto> 1787 1788 <desc name="size" error="GL_INVALID_VALUE"> 1789 <value name="2"/> 1790 <value name="3"/> 1791 <value name="4"/> 1792 </desc> 1793 1794 <desc name="type"> 1795 <value name="GL_BYTE"/> 1796 <value name="GL_SHORT"/> 1797 <value name="GL_FLOAT"/> 1798 <value name="GL_FIXED"/> 1799 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1800 </desc> 1801</template> 1802 1803<template name="VertexPointer"> 1804 <proto> 1805 <return type="void"/> 1806 <param name="size" type="GLint"/> 1807 <param name="type" type="GLenum"/> 1808 <param name="stride" type="GLsizei"/> 1809 <param name="pointer" type="const GLvoid *"/> 1810 </proto> 1811 1812 <desc name="size" error="GL_INVALID_VALUE"> 1813 <value name="2"/> 1814 <value name="3"/> 1815 <value name="4"/> 1816 </desc> 1817 1818 <desc name="type"> 1819 <value name="GL_BYTE"/> 1820 <value name="GL_SHORT"/> 1821 <value name="GL_FLOAT"/> 1822 <value name="GL_FIXED"/> 1823 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1824 </desc> 1825</template> 1826 1827<template name="PolygonOffset"> 1828 <proto> 1829 <return type="void"/> 1830 <param name="factor" type="GLtype"/> 1831 <param name="units" type="GLtype"/> 1832 </proto> 1833</template> 1834 1835<template name="CopyTexImage2D"> 1836 <proto> 1837 <return type="void"/> 1838 <param name="target" type="GLenum"/> 1839 <param name="level" type="GLint"/> 1840 <param name="internalFormat" type="GLenum"/> 1841 <param name="x" type="GLint"/> 1842 <param name="y" type="GLint"/> 1843 <param name="width" type="GLsizei"/> 1844 <param name="height" type="GLsizei"/> 1845 <param name="border" type="GLint"/> 1846 </proto> 1847 1848 <desc name="target"> 1849 <value name="GL_TEXTURE_2D"/> 1850 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1851 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1852 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1853 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1854 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1855 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1856 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1857 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1858 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1859 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1860 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1861 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1862 </desc> 1863 1864 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1865 <value name="GL_ALPHA"/> 1866 <value name="GL_RGB"/> 1867 <value name="GL_RGBA"/> 1868 <value name="GL_LUMINANCE"/> 1869 <value name="GL_LUMINANCE_ALPHA"/> 1870 </desc> 1871 1872 <desc name="border" error="GL_INVALID_VALUE"> 1873 <value name="0"/> 1874 </desc> 1875</template> 1876 1877<template name="CopyTexSubImage2D"> 1878 <proto> 1879 <return type="void"/> 1880 <param name="target" type="GLenum"/> 1881 <param name="level" type="GLint"/> 1882 <param name="xoffset" type="GLint"/> 1883 <param name="yoffset" type="GLint"/> 1884 <param name="x" type="GLint"/> 1885 <param name="y" type="GLint"/> 1886 <param name="width" type="GLsizei"/> 1887 <param name="height" type="GLsizei"/> 1888 </proto> 1889 1890 <desc name="target"> 1891 <value name="GL_TEXTURE_2D"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1893 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1899 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1900 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1901 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1902 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1903 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1904 </desc> 1905</template> 1906 1907<template name="TexSubImage2D"> 1908 <proto> 1909 <return type="void"/> 1910 <param name="target" type="GLenum"/> 1911 <param name="level" type="GLint"/> 1912 <param name="xoffset" type="GLint"/> 1913 <param name="yoffset" type="GLint"/> 1914 <param name="width" type="GLsizei"/> 1915 <param name="height" type="GLsizei"/> 1916 <param name="format" type="GLenum"/> 1917 <param name="type" type="GLenum"/> 1918 <param name="pixels" type="const GLvoid *"/> 1919 </proto> 1920 1921 <desc name="target"> 1922 <value name="GL_TEXTURE_2D"/> 1923 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1924 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1926 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1927 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1929 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1930 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1931 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1932 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1933 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1934 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1935 </desc> 1936 1937 <desc name="format"> 1938 <value name="GL_ALPHA"/> 1939 1940 <desc name="type" error="GL_INVALID_OPERATION"> 1941 <value name="GL_UNSIGNED_BYTE"/> 1942 <value name="GL_FLOAT" category="OES_texture_float"/> 1943 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1944 </desc> 1945 </desc> 1946 1947 <desc name="format"> 1948 <value name="GL_RGB"/> 1949 1950 <desc name="type" error="GL_INVALID_OPERATION"> 1951 <value name="GL_UNSIGNED_BYTE"/> 1952 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1953 <value name="GL_FLOAT" category="OES_texture_float"/> 1954 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1955 </desc> 1956 </desc> 1957 1958 <desc name="format"> 1959 <value name="GL_RGBA"/> 1960 1961 <desc name="type" error="GL_INVALID_OPERATION"> 1962 <value name="GL_UNSIGNED_BYTE"/> 1963 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1964 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1965 <value name="GL_FLOAT" category="OES_texture_float"/> 1966 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1967 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1968 </desc> 1969 </desc> 1970 1971 <desc name="format"> 1972 <value name="GL_LUMINANCE"/> 1973 1974 <desc name="type" error="GL_INVALID_OPERATION"> 1975 <value name="GL_UNSIGNED_BYTE"/> 1976 <value name="GL_FLOAT" category="OES_texture_float"/> 1977 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1978 </desc> 1979 </desc> 1980 1981 <desc name="format"> 1982 <value name="GL_LUMINANCE_ALPHA"/> 1983 1984 <desc name="type" error="GL_INVALID_OPERATION"> 1985 <value name="GL_UNSIGNED_BYTE"/> 1986 <value name="GL_FLOAT" category="OES_texture_float"/> 1987 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1988 </desc> 1989 </desc> 1990 1991 <desc name="format" category="OES_depth_texture"> 1992 <value name="GL_DEPTH_COMPONENT"/> 1993 1994 <desc name="type" error="GL_INVALID_OPERATION"> 1995 <value name="GL_UNSIGNED_SHORT"/> 1996 <value name="GL_UNSIGNED_INT"/> 1997 </desc> 1998 </desc> 1999 2000 <desc name="format" category="OES_packed_depth_stencil"> 2001 <value name="GL_DEPTH_STENCIL_OES"/> 2002 2003 <desc name="type" error="GL_INVALID_OPERATION"> 2004 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2005 </desc> 2006 </desc> 2007 2008 <desc name="format" category="EXT_texture_format_BGRA8888"> 2009 <value name="GL_BGRA_EXT"/> 2010 2011 <desc name="type" error="GL_INVALID_OPERATION"> 2012 <value name="GL_UNSIGNED_BYTE"/> 2013 </desc> 2014 </desc> 2015</template> 2016 2017<template name="BindTexture"> 2018 <proto> 2019 <return type="void"/> 2020 <param name="target" type="GLenum"/> 2021 <param name="texture" type="GLuint"/> 2022 </proto> 2023 2024 <desc name="target"> 2025 <value name="GL_TEXTURE_2D"/> 2026 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2027 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2028 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2029 </desc> 2030</template> 2031 2032<template name="DeleteTextures"> 2033 <proto> 2034 <return type="void"/> 2035 <param name="n" type="GLsizei"/> 2036 <param name="textures" type="const GLuint *"/> 2037 </proto> 2038</template> 2039 2040<template name="GenTextures" direction="get"> 2041 <proto> 2042 <return type="void"/> 2043 <param name="n" type="GLsizei"/> 2044 <param name="textures" type="GLuint *"/> 2045 </proto> 2046</template> 2047 2048<template name="IsTexture" direction="get"> 2049 <proto> 2050 <return type="GLboolean"/> 2051 <param name="texture" type="GLuint"/> 2052 </proto> 2053</template> 2054 2055<template name="BlendColor"> 2056 <proto> 2057 <return type="void"/> 2058 <param name="red" type="GLtype"/> 2059 <param name="green" type="GLtype"/> 2060 <param name="blue" type="GLtype"/> 2061 <param name="alpha" type="GLtype"/> 2062 </proto> 2063</template> 2064 2065<template name="BlendEquation"> 2066 <proto> 2067 <return type="void"/> 2068 <param name="mode" type="GLenum"/> 2069 </proto> 2070 2071 <desc name="mode"> 2072 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2073 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2074 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2075 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2076 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2077 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2078 2079 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2080 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2081 </desc> 2082</template> 2083 2084<template name="BlendEquationSeparate"> 2085 <proto> 2086 <return type="void"/> 2087 <param name="modeRGB" type="GLenum"/> 2088 <param name="modeAlpha" type="GLenum"/> 2089 </proto> 2090 2091 <desc name="modeRGB"> 2092 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2093 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2094 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2095 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2096 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2097 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2098 2099 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2100 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2101 </desc> 2102 2103 <desc name="modeAlpha"> 2104 <value name="GL_FUNC_ADD" category="GLES2.0"/> 2105 <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> 2106 <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> 2107 <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> 2108 <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> 2109 <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> 2110 2111 <value name="GL_MIN_EXT" category="EXT_blend_minmax"/> 2112 <value name="GL_MAX_EXT" category="EXT_blend_minmax"/> 2113 </desc> 2114</template> 2115 2116<template name="TexImage3D"> 2117 <proto> 2118 <return type="void"/> 2119 <param name="target" type="GLenum"/> 2120 <param name="level" type="GLint"/> 2121 <param name="internalFormat" type="GLenum"/> 2122 <param name="width" type="GLsizei"/> 2123 <param name="height" type="GLsizei"/> 2124 <param name="depth" type="GLsizei"/> 2125 <param name="border" type="GLint"/> 2126 <param name="format" type="GLenum"/> 2127 <param name="type" type="GLenum"/> 2128 <param name="pixels" type="const GLvoid *"/> 2129 </proto> 2130 2131 <desc name="target"> 2132 <value name="GL_TEXTURE_3D_OES"/> 2133 </desc> 2134 2135 <desc name="internalFormat"> 2136 <value name="GL_ALPHA"/> 2137 <value name="GL_RGB"/> 2138 <value name="GL_RGBA"/> 2139 <value name="GL_LUMINANCE"/> 2140 <value name="GL_LUMINANCE_ALPHA"/> 2141 </desc> 2142 2143 <desc name="format"> 2144 <value name="GL_ALPHA"/> 2145 2146 <desc name="type" error="GL_INVALID_OPERATION"> 2147 <value name="GL_UNSIGNED_BYTE"/> 2148 <value name="GL_FLOAT" category="OES_texture_float"/> 2149 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2150 </desc> 2151 </desc> 2152 2153 <desc name="format"> 2154 <value name="GL_RGB"/> 2155 2156 <desc name="type" error="GL_INVALID_OPERATION"> 2157 <value name="GL_UNSIGNED_BYTE"/> 2158 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2159 <value name="GL_FLOAT" category="OES_texture_float"/> 2160 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2161 </desc> 2162 </desc> 2163 2164 <desc name="format"> 2165 <value name="GL_RGBA"/> 2166 2167 <desc name="type" error="GL_INVALID_OPERATION"> 2168 <value name="GL_UNSIGNED_BYTE"/> 2169 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2170 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2171 <value name="GL_FLOAT" category="OES_texture_float"/> 2172 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2173 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2174 </desc> 2175 </desc> 2176 2177 <desc name="format"> 2178 <value name="GL_LUMINANCE"/> 2179 2180 <desc name="type" error="GL_INVALID_OPERATION"> 2181 <value name="GL_UNSIGNED_BYTE"/> 2182 <value name="GL_FLOAT" category="OES_texture_float"/> 2183 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2184 </desc> 2185 </desc> 2186 2187 <desc name="format"> 2188 <value name="GL_LUMINANCE_ALPHA"/> 2189 2190 <desc name="type" error="GL_INVALID_OPERATION"> 2191 <value name="GL_UNSIGNED_BYTE"/> 2192 <value name="GL_FLOAT" category="OES_texture_float"/> 2193 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2194 </desc> 2195 </desc> 2196</template> 2197 2198<template name="TexSubImage3D"> 2199 <proto> 2200 <return type="void"/> 2201 <param name="target" type="GLenum"/> 2202 <param name="level" type="GLint"/> 2203 <param name="xoffset" type="GLint"/> 2204 <param name="yoffset" type="GLint"/> 2205 <param name="zoffset" type="GLint"/> 2206 <param name="width" type="GLsizei"/> 2207 <param name="height" type="GLsizei"/> 2208 <param name="depth" type="GLsizei"/> 2209 <param name="format" type="GLenum"/> 2210 <param name="type" type="GLenum"/> 2211 <param name="pixels" type="const GLvoid *"/> 2212 </proto> 2213 2214 <desc name="target"> 2215 <value name="GL_TEXTURE_3D_OES"/> 2216 </desc> 2217 2218 <desc name="format"> 2219 <value name="GL_ALPHA"/> 2220 2221 <desc name="type" error="GL_INVALID_OPERATION"> 2222 <value name="GL_UNSIGNED_BYTE"/> 2223 <value name="GL_FLOAT" category="OES_texture_float"/> 2224 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2225 </desc> 2226 </desc> 2227 2228 <desc name="format"> 2229 <value name="GL_RGB"/> 2230 2231 <desc name="type" error="GL_INVALID_OPERATION"> 2232 <value name="GL_UNSIGNED_BYTE"/> 2233 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2234 <value name="GL_FLOAT" category="OES_texture_float"/> 2235 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2236 </desc> 2237 </desc> 2238 2239 <desc name="format"> 2240 <value name="GL_RGBA"/> 2241 2242 <desc name="type" error="GL_INVALID_OPERATION"> 2243 <value name="GL_UNSIGNED_BYTE"/> 2244 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2245 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2246 <value name="GL_FLOAT" category="OES_texture_float"/> 2247 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2248 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2249 </desc> 2250 </desc> 2251 2252 <desc name="format"> 2253 <value name="GL_LUMINANCE"/> 2254 2255 <desc name="type" error="GL_INVALID_OPERATION"> 2256 <value name="GL_UNSIGNED_BYTE"/> 2257 <value name="GL_FLOAT" category="OES_texture_float"/> 2258 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2259 </desc> 2260 </desc> 2261 2262 <desc name="format"> 2263 <value name="GL_LUMINANCE_ALPHA"/> 2264 2265 <desc name="type" error="GL_INVALID_OPERATION"> 2266 <value name="GL_UNSIGNED_BYTE"/> 2267 <value name="GL_FLOAT" category="OES_texture_float"/> 2268 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2269 </desc> 2270 </desc> 2271</template> 2272 2273<template name="CopyTexSubImage3D"> 2274 <proto> 2275 <return type="void"/> 2276 <param name="target" type="GLenum"/> 2277 <param name="level" type="GLint"/> 2278 <param name="xoffset" type="GLint"/> 2279 <param name="yoffset" type="GLint"/> 2280 <param name="zoffset" type="GLint"/> 2281 <param name="x" type="GLint"/> 2282 <param name="y" type="GLint"/> 2283 <param name="width" type="GLsizei"/> 2284 <param name="height" type="GLsizei"/> 2285 </proto> 2286 2287 <desc name="target"> 2288 <value name="GL_TEXTURE_3D_OES"/> 2289 </desc> 2290</template> 2291 2292<template name="MultiTexCoord"> 2293 <proto> 2294 <return type="void"/> 2295 <param name="texture" type="GLenum"/> 2296 <vector name="v" type="const GLtype *" size="dynamic"> 2297 <param name="s" type="GLtype"/> 2298 <param name="t" type="GLtype"/> 2299 <param name="r" type="GLtype"/> 2300 <param name="q" type="GLtype"/> 2301 </vector> 2302 </proto> 2303 2304 <desc name="texture"> 2305 <range base="GL_TEXTURE" from="0" to="31"/> 2306 </desc> 2307</template> 2308 2309<template name="CompressedTexImage3D"> 2310 <proto> 2311 <return type="void"/> 2312 <param name="target" type="GLenum"/> 2313 <param name="level" type="GLint"/> 2314 <param name="internalFormat" type="GLenum"/> 2315 <param name="width" type="GLsizei"/> 2316 <param name="height" type="GLsizei"/> 2317 <param name="depth" type="GLsizei"/> 2318 <param name="border" type="GLint"/> 2319 <param name="imagesize" type="GLsizei"/> 2320 <param name="data" type="const GLvoid *"/> 2321 </proto> 2322 2323 <desc name="target"> 2324 <value name="GL_TEXTURE_3D_OES"/> 2325 </desc> 2326 2327 <desc name="internalFormat"> 2328 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2329 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2330 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2331 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2332 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2333 </desc> 2334</template> 2335 2336<template name="CompressedTexSubImage3D"> 2337 <proto> 2338 <return type="void"/> 2339 <param name="target" type="GLenum"/> 2340 <param name="level" type="GLint"/> 2341 <param name="xoffset" type="GLint"/> 2342 <param name="yoffset" type="GLint"/> 2343 <param name="zoffset" type="GLint"/> 2344 <param name="width" type="GLsizei"/> 2345 <param name="height" type="GLsizei"/> 2346 <param name="depth" type="GLsizei"/> 2347 <param name="format" type="GLenum"/> 2348 <param name="imagesize" type="GLsizei"/> 2349 <param name="data" type="const GLvoid *"/> 2350 </proto> 2351 2352 <desc name="target"> 2353 <value name="GL_TEXTURE_3D_OES"/> 2354 </desc> 2355</template> 2356 2357<template name="ActiveTexture"> 2358 <proto> 2359 <return type="void"/> 2360 <param name="texture" type="GLenum"/> 2361 </proto> 2362 2363 <desc name="texture"> 2364 <range base="GL_TEXTURE" from="0" to="31"/> 2365 </desc> 2366</template> 2367 2368<template name="ClientActiveTexture"> 2369 <proto> 2370 <return type="void"/> 2371 <param name="texture" type="GLenum"/> 2372 </proto> 2373 2374 <desc name="texture"> 2375 <range base="GL_TEXTURE" from="0" to="31"/> 2376 </desc> 2377</template> 2378 2379<template name="SampleCoverage"> 2380 <proto> 2381 <return type="void"/> 2382 <param name="value" type="GLtype"/> 2383 <param name="invert" type="GLboolean"/> 2384 </proto> 2385</template> 2386 2387<template name="CompressedTexImage2D"> 2388 <proto> 2389 <return type="void"/> 2390 <param name="target" type="GLenum"/> 2391 <param name="level" type="GLint"/> 2392 <param name="internalFormat" type="GLenum"/> 2393 <param name="width" type="GLsizei"/> 2394 <param name="height" type="GLsizei"/> 2395 <param name="border" type="GLint"/> 2396 <param name="imageSize" type="GLsizei"/> 2397 <param name="data" type="const GLvoid *"/> 2398 </proto> 2399 2400 <desc name="target"> 2401 <value name="GL_TEXTURE_2D"/> 2402 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2403 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2404 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2405 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2406 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2407 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2408 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2409 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2410 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2411 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2412 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2413 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2414 </desc> 2415 2416 <desc name="internalFormat"> 2417 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2418 2419 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2420 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2421 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2422 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2423 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2424 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2425 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2426 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2427 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2428 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2429 2430 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2431 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2432 2433 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2434 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2435 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2436 2437 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2438 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2439 </desc> 2440 2441 <desc name="border" error="GL_INVALID_VALUE"> 2442 <value name="0"/> 2443 </desc> 2444</template> 2445 2446<template name="CompressedTexSubImage2D"> 2447 <proto> 2448 <return type="void"/> 2449 <param name="target" type="GLenum"/> 2450 <param name="level" type="GLint"/> 2451 <param name="xoffset" type="GLint"/> 2452 <param name="yoffset" type="GLint"/> 2453 <param name="width" type="GLsizei"/> 2454 <param name="height" type="GLsizei"/> 2455 <param name="format" type="GLenum"/> 2456 <param name="imageSize" type="GLsizei"/> 2457 <param name="data" type="const GLvoid *"/> 2458 </proto> 2459 2460 <desc name="target"> 2461 <value name="GL_TEXTURE_2D"/> 2462 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2463 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2464 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2465 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2466 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2467 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2468 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2469 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2470 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2471 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2472 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2473 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2474 </desc> 2475 2476 <desc name="format"> 2477 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2478 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2479 </desc> 2480</template> 2481 2482<template name="BlendFuncSeparate"> 2483 <proto> 2484 <return type="void"/> 2485 <param name="srcRGB" type="GLenum"/> 2486 <param name="dstRGB" type="GLenum"/> 2487 <param name="srcAlpha" type="GLenum"/> 2488 <param name="dstAlpha" type="GLenum"/> 2489 </proto> 2490 2491 <desc name="srcRGB"> 2492 <value name="GL_ZERO"/> 2493 <value name="GL_ONE"/> 2494 <value name="GL_SRC_COLOR"/> 2495 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2496 <value name="GL_SRC_ALPHA"/> 2497 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2498 <value name="GL_DST_ALPHA"/> 2499 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2500 <value name="GL_DST_COLOR"/> 2501 <value name="GL_ONE_MINUS_DST_COLOR"/> 2502 <value name="GL_SRC_ALPHA_SATURATE"/> 2503 2504 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2505 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2506 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2507 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2508 </desc> 2509 2510 <desc name="dstRGB"> 2511 <value name="GL_ZERO"/> 2512 <value name="GL_ONE"/> 2513 <value name="GL_SRC_COLOR"/> 2514 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2515 <value name="GL_SRC_ALPHA"/> 2516 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2517 <value name="GL_DST_ALPHA"/> 2518 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2519 <value name="GL_DST_COLOR"/> 2520 <value name="GL_ONE_MINUS_DST_COLOR"/> 2521 2522 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2523 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2524 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2525 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2526 </desc> 2527 2528 <desc name="srcAlpha"> 2529 <value name="GL_ZERO"/> 2530 <value name="GL_ONE"/> 2531 <value name="GL_SRC_COLOR"/> 2532 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2533 <value name="GL_SRC_ALPHA"/> 2534 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2535 <value name="GL_DST_ALPHA"/> 2536 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2537 <value name="GL_DST_COLOR"/> 2538 <value name="GL_ONE_MINUS_DST_COLOR"/> 2539 <value name="GL_SRC_ALPHA_SATURATE"/> 2540 2541 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2542 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2543 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2544 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2545 </desc> 2546 2547 <desc name="dstAlpha"> 2548 <value name="GL_ZERO"/> 2549 <value name="GL_ONE"/> 2550 <value name="GL_SRC_COLOR"/> 2551 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2552 <value name="GL_SRC_ALPHA"/> 2553 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2554 <value name="GL_DST_ALPHA"/> 2555 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2556 <value name="GL_DST_COLOR"/> 2557 <value name="GL_ONE_MINUS_DST_COLOR"/> 2558 2559 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2560 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2561 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2562 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2563 </desc> 2564</template> 2565 2566<template name="PointParameter"> 2567 <proto> 2568 <return type="void"/> 2569 <param name="pname" type="GLenum"/> 2570 <vector name="params" type="const GLtype *" size="dynamic"> 2571 <param name="param" type="GLtype"/> 2572 </vector> 2573 </proto> 2574 2575 <desc name="pname"> 2576 <value name="GL_POINT_SIZE_MIN"/> 2577 <value name="GL_POINT_SIZE_MAX"/> 2578 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2579 2580 <desc name="params" vector_size="1"/> 2581 </desc> 2582 2583 <desc name="pname"> 2584 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2585 <desc name="params" vector_size="3"/> 2586 </desc> 2587</template> 2588 2589<template name="VertexAttrib"> 2590 <proto> 2591 <return type="void"/> 2592 <param name="index" type="GLuint"/> 2593 <vector name="v" type="const GLtype *" size="dynamic"> 2594 <param name="x" type="GLtype"/> 2595 <param name="y" type="GLtype"/> 2596 <param name="z" type="GLtype"/> 2597 <param name="w" type="GLtype"/> 2598 </vector> 2599 </proto> 2600</template> 2601 2602<template name="VertexAttribPointer"> 2603 <proto> 2604 <return type="void"/> 2605 <param name="index" type="GLuint"/> 2606 <param name="size" type="GLint"/> 2607 <param name="type" type="GLenum"/> 2608 <param name="normalized" type="GLboolean"/> 2609 <param name="stride" type="GLsizei"/> 2610 <param name="pointer" type="const GLvoid *"/> 2611 </proto> 2612 2613 <desc name="size" error="GL_INVALID_VALUE"> 2614 <value name="1"/> 2615 <value name="2"/> 2616 <value name="3"/> 2617 <value name="4"/> 2618 </desc> 2619 2620 <desc name="type" error="GL_INVALID_VALUE"> 2621 <value name="GL_BYTE"/> 2622 <value name="GL_UNSIGNED_BYTE"/> 2623 <value name="GL_SHORT"/> 2624 <value name="GL_UNSIGNED_SHORT"/> 2625 <value name="GL_FLOAT"/> 2626 <value name="GL_FIXED"/> 2627 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2628 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2629 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2630 </desc> 2631 2632 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2633 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2634 <value name="GL_INT_10_10_10_2_OES"/> 2635 2636 <desc name="size"> 2637 <value name="3"/> 2638 <value name="4"/> 2639 </desc> 2640 </desc> 2641</template> 2642 2643<template name="EnableVertexAttribArray"> 2644 <proto> 2645 <return type="void"/> 2646 <param name="index" type="GLuint"/> 2647 </proto> 2648</template> 2649 2650<template name="DisableVertexAttribArray"> 2651 <proto> 2652 <return type="void"/> 2653 <param name="index" type="GLuint"/> 2654 </proto> 2655</template> 2656 2657<template name="IsProgram" direction="get"> 2658 <proto> 2659 <return type="GLboolean"/> 2660 <param name="program" type="GLuint"/> 2661 </proto> 2662</template> 2663 2664<template name="GetProgram" direction="get"> 2665 <proto> 2666 <return type="void"/> 2667 <param name="program" type="GLuint"/> 2668 <param name="pname" type="GLenum"/> 2669 <vector name="params" type="GLtype *" size="dynamic"/> 2670 </proto> 2671 2672 <desc name="pname"> 2673 <value name="GL_DELETE_STATUS"/> 2674 <value name="GL_LINK_STATUS"/> 2675 <value name="GL_VALIDATE_STATUS"/> 2676 <value name="GL_INFO_LOG_LENGTH"/> 2677 <value name="GL_ATTACHED_SHADERS"/> 2678 <value name="GL_ACTIVE_ATTRIBUTES"/> 2679 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2680 <value name="GL_ACTIVE_UNIFORMS"/> 2681 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2682 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2683 2684 <desc name="params" convert="false"/> 2685 </desc> 2686</template> 2687 2688<template name="GetVertexAttrib" direction="get"> 2689 <proto> 2690 <return type="void"/> 2691 <param name="index" type="GLuint"/> 2692 <param name="pname" type="GLenum"/> 2693 <vector name="params" type="GLtype *" size="dynamic"/> 2694 </proto> 2695 2696 <desc name="pname"> 2697 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2698 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2699 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2700 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2701 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2702 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2703 2704 <desc name="params" vector_size="1" convert="false"/> 2705 </desc> 2706 2707 <desc name="pname"> 2708 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2709 <desc name="params" vector_size="16?" convert="false"/> 2710 </desc> 2711</template> 2712 2713<template name="GetVertexAttribPointer" direction="get"> 2714 <proto> 2715 <return type="void"/> 2716 <param name="index" type="GLuint"/> 2717 <param name="pname" type="GLenum"/> 2718 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2719 </proto> 2720 2721 <desc name="pname"> 2722 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2723 </desc> 2724</template> 2725 2726<template name="GetBufferPointer" direction="get"> 2727 <proto> 2728 <return type="void"/> 2729 <param name="target" type="GLenum"/> 2730 <param name="pname" type="GLenum"/> 2731 <vector name="params" type="GLvoid **" size="dynamic"/> 2732 </proto> 2733 2734 <desc name="target"> 2735 <value name="GL_ARRAY_BUFFER"/> 2736 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2737 </desc> 2738 2739 <desc name="pname"> 2740 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2741 </desc> 2742</template> 2743 2744<template name="MapBuffer" direction="get"> 2745 <proto> 2746 <return type="void *"/> 2747 <param name="target" type="GLenum"/> 2748 <param name="access" type="GLenum"/> 2749 </proto> 2750 2751 <desc name="target"> 2752 <value name="GL_ARRAY_BUFFER"/> 2753 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2754 </desc> 2755 2756 <desc name="access"> 2757 <value name="GL_WRITE_ONLY_OES"/> 2758 </desc> 2759</template> 2760 2761<template name="UnmapBuffer" direction="get"> 2762 <proto> 2763 <return type="GLboolean"/> 2764 <param name="target" type="GLenum"/> 2765 </proto> 2766 2767 <desc name="target"> 2768 <value name="GL_ARRAY_BUFFER"/> 2769 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2770 </desc> 2771</template> 2772 2773<template name="BindBuffer"> 2774 <proto> 2775 <return type="void"/> 2776 <param name="target" type="GLenum"/> 2777 <param name="buffer" type="GLuint"/> 2778 </proto> 2779 2780 <desc name="target"> 2781 <value name="GL_ARRAY_BUFFER"/> 2782 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2783 </desc> 2784</template> 2785 2786<template name="BufferData"> 2787 <proto> 2788 <return type="void"/> 2789 <param name="target" type="GLenum"/> 2790 <param name="size" type="GLsizeiptr"/> 2791 <param name="data" type="const GLvoid *"/> 2792 <param name="usage" type="GLenum"/> 2793 </proto> 2794 2795 <desc name="target"> 2796 <value name="GL_ARRAY_BUFFER"/> 2797 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2798 </desc> 2799 2800 <desc name="usage"> 2801 <value name="GL_STATIC_DRAW"/> 2802 <value name="GL_DYNAMIC_DRAW"/> 2803 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2804 </desc> 2805</template> 2806 2807<template name="BufferSubData"> 2808 <proto> 2809 <return type="void"/> 2810 <param name="target" type="GLenum"/> 2811 <param name="offset" type="GLintptr"/> 2812 <param name="size" type="GLsizeiptr"/> 2813 <param name="data" type="const GLvoid *"/> 2814 </proto> 2815 2816 <desc name="target"> 2817 <value name="GL_ARRAY_BUFFER"/> 2818 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2819 </desc> 2820</template> 2821 2822<template name="DeleteBuffers"> 2823 <proto> 2824 <return type="void"/> 2825 <param name="n" type="GLsizei"/> 2826 <param name="buffer" type="const GLuint *"/> 2827 </proto> 2828</template> 2829 2830<template name="GenBuffers" direction="get"> 2831 <proto> 2832 <return type="void"/> 2833 <param name="n" type="GLsizei"/> 2834 <param name="buffer" type="GLuint *"/> 2835 </proto> 2836</template> 2837 2838<template name="GetBufferParameter" direction="get"> 2839 <proto> 2840 <return type="void"/> 2841 <param name="target" type="GLenum"/> 2842 <param name="pname" type="GLenum"/> 2843 <vector name="params" type="GLtype *" size="dynamic"/> 2844 </proto> 2845 2846 <desc name="target"> 2847 <value name="GL_ARRAY_BUFFER"/> 2848 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2849 </desc> 2850 2851 <desc name="pname"> 2852 <value name="GL_BUFFER_SIZE"/> 2853 <value name="GL_BUFFER_USAGE"/> 2854 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2855 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2856 </desc> 2857</template> 2858 2859<template name="IsBuffer" direction="get"> 2860 <proto> 2861 <return type="GLboolean"/> 2862 <param name="buffer" type="GLuint"/> 2863 </proto> 2864</template> 2865 2866<template name="CreateShader"> 2867 <proto> 2868 <return type="GLuint"/> 2869 <param name="type" type="GLenum"/> 2870 </proto> 2871 2872 <desc name="type"> 2873 <value name="GL_VERTEX_SHADER"/> 2874 <value name="GL_FRAGMENT_SHADER"/> 2875 </desc> 2876</template> 2877 2878<template name="ShaderSource"> 2879 <proto> 2880 <return type="void"/> 2881 <param name="shader" type="GLuint"/> 2882 <param name="count" type="GLsizei"/> 2883 <param name="string" type="const GLchar **"/> 2884 <param name="length" type="const int *"/> 2885 </proto> 2886</template> 2887 2888<template name="CompileShader"> 2889 <proto> 2890 <return type="void"/> 2891 <param name="shader" type="GLuint"/> 2892 </proto> 2893</template> 2894 2895<template name="ReleaseShaderCompiler"> 2896 <proto> 2897 <return type="void"/> 2898 </proto> 2899</template> 2900 2901<template name="DeleteShader"> 2902 <proto> 2903 <return type="void"/> 2904 <param name="shader" type="GLuint"/> 2905 </proto> 2906</template> 2907 2908<template name="ShaderBinary"> 2909 <proto> 2910 <return type="void"/> 2911 <param name="n" type="GLsizei"/> 2912 <param name="shaders" type="const GLuint *"/> 2913 <param name="binaryformat" type="GLenum"/> 2914 <param name="binary" type="const GLvoid *"/> 2915 <param name="length" type="GLsizei"/> 2916 </proto> 2917</template> 2918 2919<template name="CreateProgram"> 2920 <proto> 2921 <return type="GLuint"/> 2922 </proto> 2923</template> 2924 2925<template name="AttachShader"> 2926 <proto> 2927 <return type="void"/> 2928 <param name="program" type="GLuint"/> 2929 <param name="shader" type="GLuint"/> 2930 </proto> 2931</template> 2932 2933<template name="DetachShader"> 2934 <proto> 2935 <return type="void"/> 2936 <param name="program" type="GLuint"/> 2937 <param name="shader" type="GLuint"/> 2938 </proto> 2939</template> 2940 2941<template name="LinkProgram"> 2942 <proto> 2943 <return type="void"/> 2944 <param name="program" type="GLuint"/> 2945 </proto> 2946</template> 2947 2948<template name="UseProgram"> 2949 <proto> 2950 <return type="void"/> 2951 <param name="program" type="GLuint"/> 2952 </proto> 2953</template> 2954 2955<template name="DeleteProgram"> 2956 <proto> 2957 <return type="void"/> 2958 <param name="program" type="GLuint"/> 2959 </proto> 2960</template> 2961 2962<template name="GetActiveAttrib" direction="get"> 2963 <proto> 2964 <return type="void"/> 2965 <param name="program" type="GLuint"/> 2966 <param name="index" type="GLuint"/> 2967 <param name="bufSize" type="GLsizei"/> 2968 <param name="length" type="GLsizei *"/> 2969 <param name="size" type="GLint *"/> 2970 <param name="type" type="GLenum *"/> 2971 <param name="name" type="GLchar *"/> 2972 </proto> 2973</template> 2974 2975<template name="GetAttribLocation" direction="get"> 2976 <proto> 2977 <return type="GLint"/> 2978 <param name="program" type="GLuint"/> 2979 <param name="name" type="const char *"/> 2980 </proto> 2981</template> 2982 2983<template name="BindAttribLocation"> 2984 <proto> 2985 <return type="void"/> 2986 <param name="program" type="GLuint"/> 2987 <param name="index" type="GLuint"/> 2988 <param name="name" type="const char *"/> 2989 </proto> 2990</template> 2991 2992<template name="GetUniformLocation" direction="get"> 2993 <proto> 2994 <return type="GLint"/> 2995 <param name="program" type="GLuint"/> 2996 <param name="name" type="const char *"/> 2997 </proto> 2998</template> 2999 3000<template name="GetActiveUniform" direction="get"> 3001 <proto> 3002 <return type="void"/> 3003 <param name="program" type="GLuint"/> 3004 <param name="index" type="GLuint"/> 3005 <param name="bufSize" type="GLsizei"/> 3006 <param name="length" type="GLsizei *"/> 3007 <param name="size" type="GLint *"/> 3008 <param name="type" type="GLenum *"/> 3009 <param name="name" type="GLchar *"/> 3010 </proto> 3011</template> 3012 3013<template name="Uniform"> 3014 <proto> 3015 <return type="void"/> 3016 <param name="location" type="GLint"/> 3017 <param name="count" type="GLsizei" hide_if_expanded="true"/> 3018 <vector name="values" type="const GLtype *" size="dynamic"> 3019 <param name="v0" type="GLtype"/> 3020 <param name="v1" type="GLtype"/> 3021 <param name="v2" type="GLtype"/> 3022 <param name="v3" type="GLtype"/> 3023 </vector> 3024 </proto> 3025</template> 3026 3027<template name="UniformMatrix"> 3028 <proto> 3029 <return type="void"/> 3030 <param name="location" type="GLint"/> 3031 <param name="count" type="GLsizei"/> 3032 <param name="transpose" type="GLboolean"/> 3033 <vector name="value" type="const GLtype *" size="dynamic"/> 3034 </proto> 3035</template> 3036 3037<template name="ValidateProgram"> 3038 <proto> 3039 <return type="void"/> 3040 <param name="program" type="GLuint"/> 3041 </proto> 3042</template> 3043 3044<template name="GenerateMipmap"> 3045 <proto> 3046 <return type="void"/> 3047 <param name="target" type="GLenum"/> 3048 </proto> 3049 3050 <desc name="target"> 3051 <value name="GL_TEXTURE_2D"/> 3052 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3053 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3054 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3055 </desc> 3056</template> 3057 3058<template name="BindFramebuffer"> 3059 <proto> 3060 <return type="void"/> 3061 <param name="target" type="GLenum"/> 3062 <param name="framebuffer" type="GLuint"/> 3063 </proto> 3064 3065 <desc name="target"> 3066 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3067 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3068 </desc> 3069</template> 3070 3071<template name="DeleteFramebuffers"> 3072 <proto> 3073 <return type="void"/> 3074 <param name="n" type="GLsizei"/> 3075 <param name="framebuffers" type="const GLuint *"/> 3076 </proto> 3077</template> 3078 3079<template name="GenFramebuffers"> 3080 <proto> 3081 <return type="void"/> 3082 <param name="n" type="GLsizei"/> 3083 <param name="ids" type="GLuint *"/> 3084 </proto> 3085</template> 3086 3087<template name="BindRenderbuffer"> 3088 <proto> 3089 <return type="void"/> 3090 <param name="target" type="GLenum"/> 3091 <param name="renderbuffer" type="GLuint"/> 3092 </proto> 3093 3094 <desc name="target"> 3095 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> 3096 <value name="GL_RENDERBUFFER" category="GLES2.0"/> 3097 </desc> 3098</template> 3099 3100<template name="DeleteRenderbuffers"> 3101 <proto> 3102 <return type="void"/> 3103 <param name="n" type="GLsizei"/> 3104 <param name="renderbuffers" type="const GLuint *"/> 3105 </proto> 3106</template> 3107 3108<template name="GenRenderbuffers"> 3109 <proto> 3110 <return type="void"/> 3111 <param name="n" type="GLsizei"/> 3112 <param name="renderbuffers" type="GLuint *"/> 3113 </proto> 3114</template> 3115 3116<template name="RenderbufferStorage"> 3117 <proto> 3118 <return type="void"/> 3119 <param name="target" type="GLenum"/> 3120 <param name="internalFormat" type="GLenum"/> 3121 <param name="width" type="GLsizei"/> 3122 <param name="height" type="GLsizei"/> 3123 </proto> 3124 3125 <desc name="target"> 3126 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> 3127 <value name="GL_RENDERBUFFER" category="GLES2.0"/> 3128 </desc> 3129 3130 <desc name="internalFormat"> 3131 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3132 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3133 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3134 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3135 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3136 3137 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3138 <value name="GL_RGBA4" category="GLES2.0"/> 3139 <value name="GL_RGB5_A1" category="GLES2.0"/> 3140 <value name="GL_RGB565" category="GLES2.0"/> 3141 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3142 3143 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3144 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3145 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3146 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3147 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3148 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3149 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3150 </desc> 3151</template> 3152 3153<template name="FramebufferRenderbuffer"> 3154 <proto> 3155 <return type="void"/> 3156 <param name="target" type="GLenum"/> 3157 <param name="attachment" type="GLenum"/> 3158 <param name="renderbuffertarget" type="GLenum"/> 3159 <param name="renderbuffer" type="GLuint"/> 3160 </proto> 3161 3162 <desc name="target"> 3163 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3164 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3165 </desc> 3166 3167 <desc name="attachment"> 3168 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> 3169 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3170 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3171 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> 3172 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> 3173 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> 3174 </desc> 3175 3176 <desc name="renderbuffertarget"> 3177 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> 3178 <value name="GL_RENDERBUFFER" category="GLES2.0"/> 3179 </desc> 3180</template> 3181 3182<template name="FramebufferTexture2D"> 3183 <proto> 3184 <return type="void"/> 3185 <param name="target" type="GLenum"/> 3186 <param name="attachment" type="GLenum"/> 3187 <param name="textarget" type="GLenum"/> 3188 <param name="texture" type="GLuint"/> 3189 <param name="level" type="GLint"/> 3190 </proto> 3191 3192 <desc name="target"> 3193 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3194 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3195 </desc> 3196 3197 <desc name="attachment"> 3198 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> 3199 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3200 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3201 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> 3202 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> 3203 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> 3204 </desc> 3205 3206 <desc name="textarget" error="GL_INVALID_OPERATION"> 3207 <value name="GL_TEXTURE_2D"/> 3208 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3209 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3210 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3211 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3212 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3213 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3214 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3215 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3216 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3217 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3218 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3219 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3220 </desc> 3221 <!-- According to the base specification, "level" must be 0. But 3222 extension GL_OES_fbo_render_mipmap lifts that restriction, 3223 so no restriction is placed here. --> 3224</template> 3225 3226<template name="FramebufferTexture3D"> 3227 <proto> 3228 <return type="void"/> 3229 <param name="target" type="GLenum"/> 3230 <param name="attachment" type="GLenum"/> 3231 <param name="textarget" type="GLenum"/> 3232 <param name="texture" type="GLuint"/> 3233 <param name="level" type="GLint"/> 3234 <param name="zoffset" type="GLint"/> 3235 </proto> 3236 3237 <desc name="target"> 3238 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3239 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3240 </desc> 3241 3242 <desc name="attachment"> 3243 <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> 3244 <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3245 <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> 3246 <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> 3247 <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> 3248 <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> 3249 </desc> 3250 3251 <desc name="textarget" error="GL_INVALID_OPERATION"> 3252 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3253 </desc> 3254</template> 3255 3256<template name="CheckFramebufferStatus" direction="get"> 3257 <proto> 3258 <return type="GLenum"/> 3259 <param name="target" type="GLenum"/> 3260 </proto> 3261 3262 <desc name="target"> 3263 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3264 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3265 </desc> 3266</template> 3267 3268<template name="GetFramebufferAttachmentParameter" direction="get"> 3269 <proto> 3270 <return type="void"/> 3271 <param name="target" type="GLenum"/> 3272 <param name="attachment" type="GLenum"/> 3273 <param name="pname" type="GLenum"/> 3274 <vector name="params" type="GLtype *" size="dynamic"/> 3275 </proto> 3276 3277 <desc name="target"> 3278 <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> 3279 <value name="GL_FRAMEBUFFER" category="GLES2.0"/> 3280 </desc> 3281 3282 <desc name="pname"> 3283 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3284 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3285 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3286 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3287 3288 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3289 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3290 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3291 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3292 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3293 3294 <desc name="params" vector_size="1" convert="false"/> 3295 </desc> 3296</template> 3297 3298<template name="GetRenderbufferParameter" direction="get"> 3299 <proto> 3300 <return type="void"/> 3301 <param name="target" type="GLenum"/> 3302 <param name="pname" type="GLenum"/> 3303 <vector name="params" type="GLtype *" size="dynamic"/> 3304 </proto> 3305 3306 <desc name="target"> 3307 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> 3308 <value name="GL_RENDERBUFFER" category="GLES2.0"/> 3309 </desc> 3310 3311 <desc name="pname" category="OES_framebuffer_object"> 3312 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3313 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3314 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3315 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3316 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3317 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3318 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3319 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3320 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3321 3322 <desc name="params" vector_size="1" convert="false"/> 3323 </desc> 3324 3325 <desc name="pname" category="GLES2.0"> 3326 <value name="GL_RENDERBUFFER_WIDTH"/> 3327 <value name="GL_RENDERBUFFER_HEIGHT"/> 3328 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3329 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3330 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3331 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3332 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3333 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3334 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3335 3336 <desc name="params" vector_size="1" convert="false"/> 3337 </desc> 3338</template> 3339 3340<template name="IsRenderbuffer" direction="get"> 3341 <proto> 3342 <return type="GLboolean"/> 3343 <param name="renderbuffer" type="GLuint"/> 3344 </proto> 3345</template> 3346 3347<template name="IsFramebuffer" direction="get"> 3348 <proto> 3349 <return type="GLboolean"/> 3350 <param name="framebuffer" type="GLuint"/> 3351 </proto> 3352</template> 3353 3354<template name="IsShader" direction="get"> 3355 <proto> 3356 <return type="GLboolean"/> 3357 <param name="shader" type="GLuint"/> 3358 </proto> 3359</template> 3360 3361<template name="GetShader" direction="get"> 3362 <proto> 3363 <return type="void"/> 3364 <param name="shader" type="GLuint"/> 3365 <param name="pname" type="GLenum"/> 3366 <vector name="params" type="GLtype *" size="dynamic"/> 3367 </proto> 3368 3369 <desc name="pname"> 3370 <value name="GL_SHADER_TYPE"/> 3371 <value name="GL_COMPILE_STATUS"/> 3372 <value name="GL_DELETE_STATUS"/> 3373 <value name="GL_INFO_LOG_LENGTH"/> 3374 <value name="GL_SHADER_SOURCE_LENGTH"/> 3375 </desc> 3376</template> 3377 3378<template name="GetAttachedShaders" direction="get"> 3379 <proto> 3380 <return type="void"/> 3381 <param name="program" type="GLuint"/> 3382 <param name="maxCount" type="GLsizei"/> 3383 <param name="count" type="GLsizei *"/> 3384 <param name="shaders" type="GLuint *"/> 3385 </proto> 3386</template> 3387 3388<template name="GetShaderInfoLog" direction="get"> 3389 <proto> 3390 <return type="void"/> 3391 <param name="shader" type="GLuint"/> 3392 <param name="bufSize" type="GLsizei"/> 3393 <param name="length" type="GLsizei *"/> 3394 <param name="infoLog" type="GLchar *"/> 3395 </proto> 3396</template> 3397 3398<template name="GetProgramInfoLog" direction="get"> 3399 <proto> 3400 <return type="void"/> 3401 <param name="program" type="GLuint"/> 3402 <param name="bufSize" type="GLsizei"/> 3403 <param name="length" type="GLsizei *"/> 3404 <param name="infoLog" type="GLchar *"/> 3405 </proto> 3406</template> 3407 3408<template name="GetShaderSource" direction="get"> 3409 <proto> 3410 <return type="void"/> 3411 <param name="shader" type="GLuint"/> 3412 <param name="bufSize" type="GLsizei"/> 3413 <param name="length" type="GLsizei *"/> 3414 <param name="source" type="GLchar *"/> 3415 </proto> 3416</template> 3417 3418<template name="GetShaderPrecisionFormat" direction="get"> 3419 <proto> 3420 <return type="void"/> 3421 <param name="shadertype" type="GLenum"/> 3422 <param name="precisiontype" type="GLenum"/> 3423 <param name="range" type="GLint *"/> 3424 <param name="precision" type="GLint *"/> 3425 </proto> 3426 3427 <desc name="shadertype"> 3428 <value name="GL_VERTEX_SHADER"/> 3429 <value name="GL_FRAGMENT_SHADER"/> 3430 </desc> 3431 3432 <desc name="precisiontype"> 3433 <value name="GL_LOW_FLOAT"/> 3434 <value name="GL_MEDIUM_FLOAT"/> 3435 <value name="GL_HIGH_FLOAT"/> 3436 <value name="GL_LOW_INT"/> 3437 <value name="GL_MEDIUM_INT"/> 3438 <value name="GL_HIGH_INT"/> 3439 </desc> 3440</template> 3441 3442<template name="GetUniform" direction="get"> 3443 <proto> 3444 <return type="void"/> 3445 <param name="program" type="GLuint"/> 3446 <param name="location" type="GLint"/> 3447 <vector name="params" type="GLtype *" size="dynamic"/> 3448 </proto> 3449</template> 3450 3451<template name="QueryMatrix" direction="get"> 3452 <proto> 3453 <return type="GLbitfield"/> 3454 <vector name="mantissa" type="GLtype *" size="16"/> 3455 <vector name="exponent" type="GLint *" size="16"/> 3456 </proto> 3457</template> 3458 3459<template name="DrawTex"> 3460 <proto> 3461 <return type="void"/> 3462 <vector name="coords" type="const GLtype *" size="5"> 3463 <param name="x" type="GLtype"/> 3464 <param name="y" type="GLtype"/> 3465 <param name="z" type="GLtype"/> 3466 <param name="w" type="GLtype"/> 3467 <param name="h" type="GLtype"/> 3468 </vector> 3469 </proto> 3470</template> 3471 3472<template name="MultiDrawArrays"> 3473 <proto> 3474 <return type="void"/> 3475 <param name="mode" type="GLenum"/> 3476 <param name="first" type="const GLint *"/> 3477 <param name="count" type="const GLsizei *"/> 3478 <param name="primcount" type="GLsizei"/> 3479 </proto> 3480 3481 <desc name="mode"> 3482 <value name="GL_POINTS"/> 3483 <value name="GL_LINES"/> 3484 <value name="GL_LINE_LOOP"/> 3485 <value name="GL_LINE_STRIP"/> 3486 <value name="GL_TRIANGLES"/> 3487 <value name="GL_TRIANGLE_STRIP"/> 3488 <value name="GL_TRIANGLE_FAN"/> 3489 </desc> 3490</template> 3491 3492<template name="MultiDrawElements"> 3493 <proto> 3494 <return type="void"/> 3495 <param name="mode" type="GLenum"/> 3496 <param name="count" type="const GLsizei *"/> 3497 <param name="type" type="GLenum"/> 3498 <param name="indices" type="const GLvoid **"/> 3499 <param name="primcount" type="GLsizei"/> 3500 </proto> 3501 3502 <desc name="mode"> 3503 <value name="GL_POINTS"/> 3504 <value name="GL_LINES"/> 3505 <value name="GL_LINE_LOOP"/> 3506 <value name="GL_LINE_STRIP"/> 3507 <value name="GL_TRIANGLES"/> 3508 <value name="GL_TRIANGLE_STRIP"/> 3509 <value name="GL_TRIANGLE_FAN"/> 3510 </desc> 3511 3512 <desc name="type"> 3513 <value name="GL_UNSIGNED_BYTE"/> 3514 <value name="GL_UNSIGNED_SHORT"/> 3515 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3516 </desc> 3517</template> 3518 3519<template name="EGLImageTargetTexture2D"> 3520 <proto> 3521 <return type="void"/> 3522 <param name="target" type="GLenum"/> 3523 <param name="image" type="GLeglImageOES"/> 3524 </proto> 3525 3526 <desc name="target"> 3527 <value name="GL_TEXTURE_2D"/> 3528 </desc> 3529</template> 3530 3531<template name="EGLImageTargetRenderbufferStorage"> 3532 <proto> 3533 <return type="void"/> 3534 <param name="target" type="GLenum"/> 3535 <param name="image" type="GLeglImageOES"/> 3536 </proto> 3537 3538 <desc name="target"> 3539 <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> 3540 <value name="GL_RENDERBUFFER" category="GLES2.0"/> 3541 </desc> 3542</template> 3543 3544<api name="mesa" implementation="true"> 3545 <category name="MESA"/> 3546 3547 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3548 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3549 <function name="CullFace" template="CullFace"/> 3550 3551 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3552 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3553 3554 <function name="FrontFace" template="FrontFace"/> 3555 <function name="Hint" template="Hint"/> 3556 3557 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3558 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3559 3560 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3561 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3562 3563 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3564 3565 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3566 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3567 3568 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3569 <function name="PointSizePointer" template="PointSizePointer"/> 3570 3571 <function name="Scissor" template="Scissor"/> 3572 <function name="ShadeModel" template="ShadeModel"/> 3573 3574 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3575 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3576 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3577 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3578 3579 <function name="TexImage2D" template="TexImage2D"/> 3580 3581 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3582 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3583 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3584 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3585 3586 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3587 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3588 3589 <function name="Clear" template="Clear"/> 3590 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3591 <function name="ClearStencil" template="ClearStencil"/> 3592 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3593 3594 <function name="StencilMask" template="StencilMask"/> 3595 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3596 <function name="ColorMask" template="ColorMask"/> 3597 <function name="DepthMask" template="DepthMask"/> 3598 <function name="Disable" template="Disable"/> 3599 <function name="Enable" template="Enable"/> 3600 <function name="Finish" template="Finish"/> 3601 <function name="Flush" template="Flush"/> 3602 3603 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3604 3605 <function name="BlendFunc" template="BlendFunc"/> 3606 <function name="LogicOp" template="LogicOp"/> 3607 <function name="StencilFunc" template="StencilFunc"/> 3608 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3609 <function name="StencilOp" template="StencilOp"/> 3610 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3611 <function name="DepthFunc" template="DepthFunc"/> 3612 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3613 3614 <function name="ReadPixels" template="ReadPixels"/> 3615 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3616 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3617 <function name="GetError" template="GetError"/> 3618 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3619 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3620 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3621 3622 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3623 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3624 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3625 3626 <function name="GetString" template="GetString"/> 3627 3628 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3629 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3630 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3631 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3632 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3633 3634 <function name="IsEnabled" template="IsEnabled"/> 3635 3636 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3637 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3638 3639 <function name="LoadIdentity" template="LoadIdentity"/> 3640 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3641 <function name="MatrixMode" template="MatrixMode"/> 3642 3643 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3644 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3645 <function name="PopMatrix" template="PopMatrix"/> 3646 <function name="PushMatrix" template="PushMatrix"/> 3647 3648 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3649 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3650 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3651 3652 <function name="Viewport" template="Viewport"/> 3653 3654 <function name="ColorPointer" template="ColorPointer"/> 3655 <function name="DisableClientState" template="DisableClientState"/> 3656 <function name="DrawArrays" template="DrawArrays"/> 3657 <function name="DrawElements" template="DrawElements"/> 3658 <function name="EnableClientState" template="EnableClientState"/> 3659 3660 <function name="GetPointerv" template="GetPointer"/> 3661 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3662 <function name="NormalPointer" template="NormalPointer"/> 3663 <function name="TexCoordPointer" template="TexCoordPointer"/> 3664 <function name="VertexPointer" template="VertexPointer"/> 3665 3666 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3667 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3668 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3669 <function name="TexSubImage2D" template="TexSubImage2D"/> 3670 3671 <function name="BindTexture" template="BindTexture"/> 3672 <function name="DeleteTextures" template="DeleteTextures"/> 3673 <function name="GenTextures" template="GenTextures"/> 3674 <function name="IsTexture" template="IsTexture"/> 3675 3676 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3677 <function name="BlendEquation" template="BlendEquation"/> 3678 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3679 3680 <function name="TexImage3D" template="TexImage3D"/> 3681 <function name="TexSubImage3D" template="TexSubImage3D"/> 3682 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3683 3684 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3685 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3686 3687 <function name="ActiveTextureARB" template="ActiveTexture"/> 3688 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3689 3690 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3691 3692 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3693 3694 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3695 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3696 3697 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3698 3699 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3700 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3701 3702 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3703 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3704 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3705 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3706 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3707 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3708 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3709 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3710 3711 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3712 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3713 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3714 3715 <function name="IsProgram" template="IsProgram"/> 3716 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3717 3718 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3719 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3720 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3721 3722 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3723 <function name="MapBufferARB" template="MapBuffer"/> 3724 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3725 <function name="BindBufferARB" template="BindBuffer"/> 3726 <function name="BufferDataARB" template="BufferData"/> 3727 <function name="BufferSubDataARB" template="BufferSubData"/> 3728 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3729 <function name="GenBuffersARB" template="GenBuffers"/> 3730 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3731 <function name="IsBufferARB" template="IsBuffer"/> 3732 3733 <function name="CreateShader" template="CreateShader"/> 3734 <function name="ShaderSourceARB" template="ShaderSource"/> 3735 <function name="CompileShaderARB" template="CompileShader"/> 3736 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3737 <function name="DeleteShader" template="DeleteShader"/> 3738 <function name="ShaderBinary" template="ShaderBinary"/> 3739 <function name="CreateProgram" template="CreateProgram"/> 3740 <function name="AttachShader" template="AttachShader"/> 3741 <function name="DetachShader" template="DetachShader"/> 3742 <function name="LinkProgramARB" template="LinkProgram"/> 3743 <function name="UseProgramObjectARB" template="UseProgram"/> 3744 <function name="DeleteProgram" template="DeleteProgram"/> 3745 3746 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3747 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3748 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3749 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3750 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3751 3752 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3753 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3754 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3755 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3756 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3757 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3758 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3759 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3760 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3761 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3762 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3763 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3764 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3765 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3766 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3767 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3768 3769 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3770 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3771 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3772 3773 <function name="ValidateProgramARB" template="ValidateProgram"/> 3774 3775 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3776 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3777 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3778 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3779 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3780 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3781 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3782 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3783 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3784 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3785 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3786 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3787 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3788 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3789 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3790 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3791 3792 <function name="IsShader" template="IsShader"/> 3793 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3794 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3795 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3796 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3797 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3798 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3799 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3800 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3801 3802 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3803 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3804 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3805 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3806 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3807 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3808 3809 <!-- EXT_multi_draw_arrays --> 3810 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3811 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3812 3813 <!-- OES_EGL_image --> 3814 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3815 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3816</api> 3817 3818<api name="GLES1.1"> 3819 <category name="GLES1.1"/> 3820 3821 <category name="OES_byte_coordinates"/> 3822 <category name="OES_fixed_point"/> 3823 <category name="OES_single_precision"/> 3824 <category name="OES_matrix_get"/> 3825 <category name="OES_read_format"/> 3826 <category name="OES_compressed_paletted_texture"/> 3827 <category name="OES_point_size_array"/> 3828 <category name="OES_point_sprite"/> 3829 <category name="OES_query_matrix"/> 3830 <category name="OES_draw_texture"/> 3831 <category name="OES_blend_equation_separate"/> 3832 <category name="OES_blend_func_separate"/> 3833 <category name="OES_blend_subtract"/> 3834 <category name="OES_stencil_wrap"/> 3835 <category name="OES_texture_cube_map"/> 3836 <category name="OES_texture_env_crossbar"/> 3837 <category name="OES_texture_mirrored_repeat"/> 3838 <category name="OES_framebuffer_object"/> 3839 <category name="OES_depth24"/> 3840 <category name="OES_depth32"/> 3841 <category name="OES_fbo_render_mipmap"/> 3842 <category name="OES_rgb8_rgba8"/> 3843 <category name="OES_stencil1"/> 3844 <category name="OES_stencil4"/> 3845 <category name="OES_stencil8"/> 3846 <category name="OES_element_index_uint"/> 3847 <category name="OES_mapbuffer"/> 3848 <category name="EXT_texture_filter_anisotropic"/> 3849 3850 <category name="ARB_texture_non_power_of_two"/> 3851 <!-- disabled due to missing enums 3852 <category name="EXT_texture_compression_dxt1"/> 3853 --> 3854 <category name="EXT_texture_lod_bias"/> 3855 <category name="EXT_blend_minmax"/> 3856 <category name="EXT_multi_draw_arrays"/> 3857 <category name="OES_EGL_image"/> 3858 3859 <category name="OES_matrix_palette"/> 3860 3861 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3862 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3863 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3864 3865 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3866 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3867 3868 <function name="CullFace" template="CullFace"/> 3869 3870 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3871 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3872 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3873 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3874 3875 <function name="FrontFace" template="FrontFace"/> 3876 <function name="Hint" template="Hint"/> 3877 3878 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3879 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3880 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3881 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3882 3883 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3884 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3885 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3886 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3887 3888 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3889 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3890 3891 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3892 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3893 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3894 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3895 3896 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3897 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3898 <function name="PointSizePointerOES" template="PointSizePointer"/> 3899 3900 <function name="Scissor" template="Scissor"/> 3901 <function name="ShadeModel" template="ShadeModel"/> 3902 3903 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3904 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3905 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3906 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3907 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3908 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3909 3910 <function name="TexImage2D" template="TexImage2D"/> 3911 3912 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3913 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3914 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3915 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3916 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3917 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3918 3919 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3920 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3921 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3922 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3923 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3924 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3925 3926 <function name="Clear" template="Clear"/> 3927 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3928 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3929 3930 <function name="ClearStencil" template="ClearStencil"/> 3931 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3932 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3933 3934 <function name="StencilMask" template="StencilMask"/> 3935 <function name="ColorMask" template="ColorMask"/> 3936 <function name="DepthMask" template="DepthMask"/> 3937 3938 <function name="Disable" template="Disable"/> 3939 <function name="Enable" template="Enable"/> 3940 <function name="Finish" template="Finish"/> 3941 <function name="Flush" template="Flush"/> 3942 3943 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3944 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3945 3946 <function name="BlendFunc" template="BlendFunc"/> 3947 <function name="LogicOp" template="LogicOp"/> 3948 <function name="StencilFunc" template="StencilFunc"/> 3949 3950 <function name="StencilOp" template="StencilOp"/> 3951 <function name="DepthFunc" template="DepthFunc"/> 3952 3953 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3954 <function name="ReadPixels" template="ReadPixels"/> 3955 3956 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3957 3958 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3959 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3960 3961 <function name="GetError" template="GetError"/> 3962 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3963 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3964 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3965 3966 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3967 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3968 3969 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3970 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3971 3972 <function name="GetString" template="GetString"/> 3973 3974 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3975 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3976 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3977 3978 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3979 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3980 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3981 3982 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3983 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3984 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3985 3986 <function name="IsEnabled" template="IsEnabled"/> 3987 3988 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3989 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3990 3991 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3992 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3993 3994 <function name="LoadIdentity" template="LoadIdentity"/> 3995 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3996 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3997 <function name="MatrixMode" template="MatrixMode"/> 3998 3999 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 4000 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 4001 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 4002 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 4003 4004 <function name="PopMatrix" template="PopMatrix"/> 4005 <function name="PushMatrix" template="PushMatrix"/> 4006 4007 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 4008 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 4009 <function name="Scalef" template="Scale" gltype="GLfloat"/> 4010 <function name="Scalex" template="Scale" gltype="GLfixed"/> 4011 <function name="Translatef" template="Translate" gltype="GLfloat"/> 4012 <function name="Translatex" template="Translate" gltype="GLfixed"/> 4013 4014 <function name="Viewport" template="Viewport"/> 4015 <function name="ColorPointer" template="ColorPointer"/> 4016 <function name="DisableClientState" template="DisableClientState"/> 4017 <function name="DrawArrays" template="DrawArrays"/> 4018 <function name="DrawElements" template="DrawElements"/> 4019 <function name="EnableClientState" template="EnableClientState"/> 4020 4021 <function name="GetPointerv" template="GetPointer"/> 4022 4023 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 4024 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 4025 <function name="NormalPointer" template="NormalPointer"/> 4026 <function name="TexCoordPointer" template="TexCoordPointer"/> 4027 <function name="VertexPointer" template="VertexPointer"/> 4028 4029 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4030 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 4031 4032 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4033 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4034 4035 <function name="TexSubImage2D" template="TexSubImage2D"/> 4036 4037 <function name="BindTexture" template="BindTexture"/> 4038 <function name="DeleteTextures" template="DeleteTextures"/> 4039 <function name="GenTextures" template="GenTextures"/> 4040 <function name="IsTexture" template="IsTexture"/> 4041 4042 <function name="BlendEquationOES" template="BlendEquation"/> 4043 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 4044 4045 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 4046 4047 <function name="ActiveTexture" template="ActiveTexture"/> 4048 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 4049 4050 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4051 4052 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4053 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 4054 4055 <!-- CompressedTexImage2D calls out to two different functions based on 4056 whether the image is a paletted image or not --> 4057 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4058 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4059 4060 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 4061 4062 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 4063 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 4064 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 4065 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 4066 4067 <!-- OES_mapbuffer --> 4068 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4069 <function name="MapBufferOES" template="MapBuffer"/> 4070 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4071 4072 <function name="BindBuffer" template="BindBuffer"/> 4073 <function name="BufferData" template="BufferData"/> 4074 <function name="BufferSubData" template="BufferSubData"/> 4075 <function name="DeleteBuffers" template="DeleteBuffers"/> 4076 <function name="GenBuffers" template="GenBuffers"/> 4077 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4078 <function name="IsBuffer" template="IsBuffer"/> 4079 4080 <!-- OES_framebuffer_object --> 4081 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4082 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4083 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4084 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4085 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4086 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4087 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4088 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4089 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4090 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4091 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4092 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4093 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4094 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4095 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4096 4097 <!-- OES_query_matrix --> 4098 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4099 form; it has its own code for this --> 4100 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4101 4102 <!-- OES_draw_texture --> 4103 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4104 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4105 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4106 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4107 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4108 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4109 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4110 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4111 4112 <!-- EXT_multi_draw_arrays --> 4113 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4114 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4115 4116 <!-- OES_EGL_image --> 4117 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4118 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4119</api> 4120 4121<api name="GLES2.0"> 4122 <category name="GLES2.0"/> 4123 4124 <category name="OES_compressed_paletted_texture"/> 4125 <category name="OES_depth24"/> 4126 <category name="OES_depth32"/> 4127 <category name="OES_fbo_render_mipmap"/> 4128 <category name="OES_rgb8_rgba8"/> 4129 <category name="OES_stencil1"/> 4130 <category name="OES_stencil4"/> 4131 <category name="OES_element_index_uint"/> 4132 <category name="OES_mapbuffer"/> 4133 <category name="OES_texture_3D"/> 4134 <category name="OES_texture_npot"/> 4135 <category name="EXT_texture_filter_anisotropic"/> 4136 <category name="EXT_texture_type_2_10_10_10_REV"/> 4137 <category name="OES_depth_texture"/> 4138 <category name="OES_packed_depth_stencil"/> 4139 <category name="OES_standard_derivatives"/> 4140 <category name="EXT_texture_format_BGRA8888"/> 4141 4142 <category name="EXT_texture_compression_dxt1"/> 4143 <category name="EXT_blend_minmax"/> 4144 <category name="EXT_multi_draw_arrays"/> 4145 <category name="OES_EGL_image"/> 4146 4147 <function name="CullFace" template="CullFace"/> 4148 4149 <function name="FrontFace" template="FrontFace"/> 4150 <function name="Hint" template="Hint"/> 4151 4152 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4153 4154 <function name="Scissor" template="Scissor"/> 4155 4156 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4157 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4158 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4159 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4160 4161 <function name="TexImage2D" template="TexImage2D"/> 4162 4163 <function name="Clear" template="Clear"/> 4164 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4165 <function name="ClearStencil" template="ClearStencil"/> 4166 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4167 4168 <function name="StencilMask" template="StencilMask"/> 4169 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4170 <function name="ColorMask" template="ColorMask"/> 4171 <function name="DepthMask" template="DepthMask"/> 4172 <function name="Disable" template="Disable"/> 4173 <function name="Enable" template="Enable"/> 4174 <function name="Finish" template="Finish"/> 4175 <function name="Flush" template="Flush"/> 4176 4177 <function name="BlendFunc" template="BlendFunc"/> 4178 4179 <function name="StencilFunc" template="StencilFunc"/> 4180 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4181 <function name="StencilOp" template="StencilOp"/> 4182 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4183 4184 <function name="DepthFunc" template="DepthFunc"/> 4185 4186 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4187 <function name="ReadPixels" template="ReadPixels"/> 4188 4189 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4190 <function name="GetError" template="GetError"/> 4191 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4192 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4193 4194 <function name="GetString" template="GetString"/> 4195 4196 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4197 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4198 4199 <function name="IsEnabled" template="IsEnabled"/> 4200 4201 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4202 4203 <function name="Viewport" template="Viewport"/> 4204 4205 <function name="DrawArrays" template="DrawArrays"/> 4206 <function name="DrawElements" template="DrawElements"/> 4207 4208 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4209 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4210 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4211 <function name="TexSubImage2D" template="TexSubImage2D"/> 4212 4213 <function name="BindTexture" template="BindTexture"/> 4214 <function name="DeleteTextures" template="DeleteTextures"/> 4215 <function name="GenTextures" template="GenTextures"/> 4216 <function name="IsTexture" template="IsTexture"/> 4217 4218 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4219 <function name="BlendEquation" template="BlendEquation"/> 4220 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4221 4222 <function name="TexImage3DOES" template="TexImage3D"/> 4223 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4224 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4225 4226 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4227 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4228 4229 <function name="ActiveTexture" template="ActiveTexture"/> 4230 4231 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4232 4233 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4234 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4235 4236 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4237 4238 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4239 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4240 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4241 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4242 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4243 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4244 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4245 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4246 4247 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4248 4249 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4250 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4251 4252 <function name="IsProgram" template="IsProgram"/> 4253 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4254 4255 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4256 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4257 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4258 4259 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4260 <function name="MapBufferOES" template="MapBuffer"/> 4261 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4262 <function name="BindBuffer" template="BindBuffer"/> 4263 <function name="BufferData" template="BufferData"/> 4264 <function name="BufferSubData" template="BufferSubData"/> 4265 <function name="DeleteBuffers" template="DeleteBuffers"/> 4266 <function name="GenBuffers" template="GenBuffers"/> 4267 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4268 <function name="IsBuffer" template="IsBuffer"/> 4269 4270 <function name="CreateShader" template="CreateShader"/> 4271 <function name="ShaderSource" template="ShaderSource"/> 4272 <function name="CompileShader" template="CompileShader"/> 4273 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4274 <function name="DeleteShader" template="DeleteShader"/> 4275 <function name="ShaderBinary" template="ShaderBinary"/> 4276 <function name="CreateProgram" template="CreateProgram"/> 4277 <function name="AttachShader" template="AttachShader"/> 4278 <function name="DetachShader" template="DetachShader"/> 4279 <function name="LinkProgram" template="LinkProgram"/> 4280 <function name="UseProgram" template="UseProgram"/> 4281 <function name="DeleteProgram" template="DeleteProgram"/> 4282 4283 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4284 <function name="GetAttribLocation" template="GetAttribLocation"/> 4285 <function name="BindAttribLocation" template="BindAttribLocation"/> 4286 <function name="GetUniformLocation" template="GetUniformLocation"/> 4287 <function name="GetActiveUniform" template="GetActiveUniform"/> 4288 4289 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4290 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4291 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4292 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4293 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4294 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4295 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4296 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4297 4298 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4299 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4300 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4301 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4302 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4303 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4304 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4305 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4306 4307 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4308 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4309 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4310 4311 <function name="ValidateProgram" template="ValidateProgram"/> 4312 4313 <function name="GenerateMipmap" template="GenerateMipmap"/> 4314 <function name="BindFramebuffer" template="BindFramebuffer"/> 4315 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4316 <function name="GenFramebuffers" template="GenFramebuffers"/> 4317 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4318 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4319 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4320 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4321 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4322 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4323 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4324 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4325 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4326 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4327 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4328 <function name="IsFramebuffer" template="IsFramebuffer"/> 4329 4330 <function name="IsShader" template="IsShader"/> 4331 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4332 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4333 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4334 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4335 <function name="GetShaderSource" template="GetShaderSource"/> 4336 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4337 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4338 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4339 4340 <!-- EXT_multi_draw_arrays --> 4341 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4342 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4343 4344 <!-- OES_EGL_image --> 4345 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4346 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4347</api> 4348 4349</apispec> 4350