APIspec.xml revision 8a263b6efd2c520a4ed9c98b9c8142c6c2c6f389
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97</template> 98 99<template name="LineWidth"> 100 <proto> 101 <return type="void"/> 102 <param name="width" type="GLtype"/> 103 </proto> 104</template> 105 106<template name="Material"> 107 <proto> 108 <return type="void"/> 109 <param name="face" type="GLenum"/> 110 <param name="pname" type="GLenum"/> 111 <vector name="params" type="const GLtype *" size="dynamic"> 112 <param name="param" type="GLtype"/> 113 </vector> 114 </proto> 115</template> 116 117<template name="PointSize"> 118 <proto> 119 <return type="void"/> 120 <param name="size" type="GLtype"/> 121 </proto> 122</template> 123 124<template name="PointSizePointer"> 125 <proto> 126 <return type="void"/> 127 <param name="type" type="GLenum"/> 128 <param name="stride" type="GLsizei"/> 129 <param name="pointer" type="const GLvoid *"/> 130 </proto> 131</template> 132 133<template name="Scissor"> 134 <proto> 135 <return type="void"/> 136 <param name="x" type="GLint"/> 137 <param name="y" type="GLint"/> 138 <param name="width" type="GLsizei"/> 139 <param name="height" type="GLsizei"/> 140 </proto> 141</template> 142 143<template name="ShadeModel"> 144 <proto> 145 <return type="void"/> 146 <param name="mode" type="GLenum"/> 147 </proto> 148</template> 149 150<template name="TexParameter"> 151 <proto> 152 <return type="void"/> 153 <param name="target" type="GLenum"/> 154 <param name="pname" type="GLenum"/> 155 <vector name="params" type="const GLtype *" size="dynamic"> 156 <param name="param" type="GLtype"/> 157 </vector> 158 </proto> 159</template> 160 161<template name="TexImage2D"> 162 <proto> 163 <return type="void"/> 164 <param name="target" type="GLenum"/> 165 <param name="level" type="GLint"/> 166 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 167 <param name="width" type="GLsizei"/> 168 <param name="height" type="GLsizei"/> 169 <param name="border" type="GLint"/> 170 <param name="format" type="GLenum"/> 171 <param name="type" type="GLenum"/> 172 <param name="pixels" type="const GLvoid *"/> 173 </proto> 174</template> 175 176<template name="TexEnv"> 177 <proto> 178 <return type="void"/> 179 <param name="target" type="GLenum"/> 180 <param name="pname" type="GLenum"/> 181 <vector name="params" type="const GLtype *" size="dynamic"> 182 <param name="param" type="GLtype"/> 183 </vector> 184 </proto> 185</template> 186 187<template name="TexGen"> 188 <proto> 189 <return type="void"/> 190 <param name="coord" type="GLenum"/> 191 <param name="pname" type="GLenum"/> 192 <vector name="params" type="const GLtype *" size="dynamic"> 193 <param name="param" type="GLtype"/> 194 </vector> 195 </proto> 196</template> 197 198<template name="Clear"> 199 <proto> 200 <return type="void"/> 201 <param name="mask" type="GLbitfield"/> 202 </proto> 203</template> 204 205<template name="ClearColor"> 206 <proto> 207 <return type="void"/> 208 <param name="red" type="GLtype"/> 209 <param name="green" type="GLtype"/> 210 <param name="blue" type="GLtype"/> 211 <param name="alpha" type="GLtype"/> 212 </proto> 213</template> 214 215<template name="ClearStencil"> 216 <proto> 217 <return type="void"/> 218 <param name="s" type="GLint"/> 219 </proto> 220</template> 221 222<template name="ClearDepth"> 223 <proto> 224 <return type="void"/> 225 <param name="depth" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="StencilMask"> 230 <proto> 231 <return type="void"/> 232 <param name="mask" type="GLuint"/> 233 </proto> 234</template> 235 236<template name="StencilMaskSeparate"> 237 <proto> 238 <return type="void"/> 239 <param name="face" type="GLenum"/> 240 <param name="mask" type="GLuint"/> 241 </proto> 242</template> 243 244<template name="ColorMask"> 245 <proto> 246 <return type="void"/> 247 <param name="red" type="GLboolean"/> 248 <param name="green" type="GLboolean"/> 249 <param name="blue" type="GLboolean"/> 250 <param name="alpha" type="GLboolean"/> 251 </proto> 252</template> 253 254<template name="DepthMask"> 255 <proto> 256 <return type="void"/> 257 <param name="flag" type="GLboolean"/> 258 </proto> 259</template> 260 261<template name="Disable"> 262 <proto> 263 <return type="void"/> 264 <param name="cap" type="GLenum"/> 265 </proto> 266</template> 267 268<!-- it is exactly the same as Disable --> 269<template name="Enable"> 270 <proto> 271 <return type="void"/> 272 <param name="cap" type="GLenum"/> 273 </proto> 274</template> 275 276<template name="Finish"> 277 <proto> 278 <return type="void"/> 279 </proto> 280</template> 281 282<template name="Flush"> 283 <proto> 284 <return type="void"/> 285 </proto> 286</template> 287 288<template name="AlphaFunc"> 289 <proto> 290 <return type="void"/> 291 <param name="func" type="GLenum"/> 292 <param name="ref" type="GLtype"/> 293 </proto> 294</template> 295 296<template name="BlendFunc"> 297 <proto> 298 <return type="void"/> 299 <param name="sfactor" type="GLenum"/> 300 <param name="dfactor" type="GLenum"/> 301 </proto> 302</template> 303 304<template name="LogicOp"> 305 <proto> 306 <return type="void"/> 307 <param name="opcode" type="GLenum"/> 308 </proto> 309</template> 310 311<template name="StencilFunc"> 312 <proto> 313 <return type="void"/> 314 <param name="func" type="GLenum"/> 315 <param name="ref" type="GLint"/> 316 <param name="mask" type="GLuint"/> 317 </proto> 318</template> 319 320<template name="StencilFuncSeparate"> 321 <proto> 322 <return type="void"/> 323 <param name="face" type="GLenum"/> 324 <param name="func" type="GLenum"/> 325 <param name="ref" type="GLint"/> 326 <param name="mask" type="GLuint"/> 327 </proto> 328</template> 329 330<template name="StencilOp"> 331 <proto> 332 <return type="void"/> 333 <param name="fail" type="GLenum"/> 334 <param name="zfail" type="GLenum"/> 335 <param name="zpass" type="GLenum"/> 336 </proto> 337</template> 338 339<template name="StencilOpSeparate"> 340 <proto> 341 <return type="void"/> 342 <param name="face" type="GLenum"/> 343 <param name="fail" type="GLenum"/> 344 <param name="zfail" type="GLenum"/> 345 <param name="zpass" type="GLenum"/> 346 </proto> 347</template> 348 349<template name="DepthFunc"> 350 <proto> 351 <return type="void"/> 352 <param name="func" type="GLenum"/> 353 </proto> 354</template> 355 356<template name="PixelStore"> 357 <proto> 358 <return type="void"/> 359 <param name="pname" type="GLenum"/> 360 <param name="param" type="GLtype"/> 361 </proto> 362</template> 363 364<template name="ReadPixels" direction="get"> 365 <proto> 366 <return type="void"/> 367 <param name="x" type="GLint"/> 368 <param name="y" type="GLint"/> 369 <param name="width" type="GLsizei"/> 370 <param name="height" type="GLsizei"/> 371 <param name="format" type="GLenum"/> 372 <param name="type" type="GLenum"/> 373 <param name="pixels" type="GLvoid *"/> 374 </proto> 375</template> 376 377<template name="GetClipPlane" direction="get"> 378 <proto> 379 <return type="void"/> 380 <param name="plane" type="GLenum"/> 381 <vector name="equation" type="GLtype *" size="4"/> 382 </proto> 383</template> 384 385<template name="GetError" direction="get"> 386 <proto> 387 <return type="GLenum"/> 388 </proto> 389</template> 390 391<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 392<template name="GetState" direction="get"> 393 <proto> 394 <return type="void"/> 395 <param name="pname" type="GLenum"/> 396 <vector name="params" type="GLtype *" size="dynamic"/> 397 </proto> 398 <!-- param checking is done in mesa --> 399</template> 400 401<template name="GetLight" direction="get"> 402 <proto> 403 <return type="void"/> 404 <param name="light" type="GLenum"/> 405 <param name="pname" type="GLenum"/> 406 <vector name="params" type="GLtype *" size="dynamic"/> 407 </proto> 408</template> 409 410<template name="GetMaterial" direction="get"> 411 <proto> 412 <return type="void"/> 413 <param name="face" type="GLenum"/> 414 <param name="pname" type="GLenum"/> 415 <vector name="params" type="GLtype *" size="dynamic"> 416 <param name="param" type="GLtype"/> 417 </vector> 418 </proto> 419</template> 420 421<template name="GetString" direction="get"> 422 <proto> 423 <return type="const GLubyte *"/> 424 <param name="name" type="GLenum"/> 425 </proto> 426</template> 427 428<template name="GetTexEnv" direction="get"> 429 <proto> 430 <return type="void"/> 431 <param name="target" type="GLenum"/> 432 <param name="pname" type="GLenum"/> 433 <vector name="params" type="GLtype *" size="dynamic"/> 434 </proto> 435 436 <desc name="target" category="OES_point_sprite"> 437 <value name="GL_POINT_SPRITE_OES"/> 438 <desc name="pname"> 439 <value name="GL_COORD_REPLACE_OES"/> 440 </desc> 441 </desc> 442 443 <desc name="pname" category="OES_point_sprite"> 444 <value name="GL_COORD_REPLACE_OES"/> 445 <desc name="params" vector_size="1" convert="false"/> 446 </desc> 447 448 <desc name="target" category="EXT_texture_lod_bias"> 449 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 450 451 <desc name="pname"> 452 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 453 </desc> 454 </desc> 455 456 <desc name="pname" category="EXT_texture_lod_bias"> 457 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 458 <desc name="params" vector_size="1"/> 459 </desc> 460 461 <desc name="target"> 462 <value name="GL_TEXTURE_ENV"/> 463 464 <desc name="pname"> 465 <value name="GL_TEXTURE_ENV_COLOR"/> 466 <value name="GL_RGB_SCALE"/> 467 <value name="GL_ALPHA_SCALE"/> 468 <value name="GL_TEXTURE_ENV_MODE"/> 469 <value name="GL_COMBINE_RGB"/> 470 <value name="GL_COMBINE_ALPHA"/> 471 <value name="GL_SRC0_RGB"/> 472 <value name="GL_SRC1_RGB"/> 473 <value name="GL_SRC2_RGB"/> 474 <value name="GL_SRC0_ALPHA"/> 475 <value name="GL_SRC1_ALPHA"/> 476 <value name="GL_SRC2_ALPHA"/> 477 <value name="GL_OPERAND0_RGB"/> 478 <value name="GL_OPERAND1_RGB"/> 479 <value name="GL_OPERAND2_RGB"/> 480 <value name="GL_OPERAND0_ALPHA"/> 481 <value name="GL_OPERAND1_ALPHA"/> 482 <value name="GL_OPERAND2_ALPHA"/> 483 </desc> 484 </desc> 485 486 <desc name="pname"> 487 <value name="GL_TEXTURE_ENV_COLOR"/> 488 <desc name="params" vector_size="4"/> 489 </desc> 490 491 <desc name="pname"> 492 <value name="GL_RGB_SCALE"/> 493 <value name="GL_ALPHA_SCALE"/> 494 495 <desc name="params" vector_size="1"/> 496 </desc> 497 498 <desc name="pname"> 499 <value name="GL_TEXTURE_ENV_MODE"/> 500 <value name="GL_COMBINE_RGB"/> 501 <value name="GL_COMBINE_ALPHA"/> 502 <value name="GL_SRC0_RGB"/> 503 <value name="GL_SRC1_RGB"/> 504 <value name="GL_SRC2_RGB"/> 505 <value name="GL_SRC0_ALPHA"/> 506 <value name="GL_SRC1_ALPHA"/> 507 <value name="GL_SRC2_ALPHA"/> 508 <value name="GL_OPERAND0_RGB"/> 509 <value name="GL_OPERAND1_RGB"/> 510 <value name="GL_OPERAND2_RGB"/> 511 <value name="GL_OPERAND0_ALPHA"/> 512 <value name="GL_OPERAND1_ALPHA"/> 513 <value name="GL_OPERAND2_ALPHA"/> 514 515 <desc name="params" vector_size="1" convert="false"/> 516 </desc> 517</template> 518 519<template name="GetTexGen" direction="get"> 520 <proto> 521 <return type="void"/> 522 <param name="coord" type="GLenum"/> 523 <param name="pname" type="GLenum"/> 524 <vector name="params" type="GLtype *" size="dynamic"/> 525 </proto> 526</template> 527 528<template name="GetTexParameter" direction="get"> 529 <proto> 530 <return type="void"/> 531 <param name="target" type="GLenum"/> 532 <param name="pname" type="GLenum"/> 533 <vector name="params" type="GLtype *" size="dynamic"/> 534 </proto> 535</template> 536 537<template name="IsEnabled" direction="get"> 538 <proto> 539 <return type="GLboolean"/> 540 <param name="cap" type="GLenum"/> 541 </proto> 542</template> 543 544<template name="DepthRange"> 545 <proto> 546 <return type="void"/> 547 <param name="zNear" type="GLtype"/> 548 <param name="zFar" type="GLtype"/> 549 </proto> 550</template> 551 552<template name="Frustum"> 553 <proto> 554 <return type="void"/> 555 <param name="left" type="GLtype"/> 556 <param name="right" type="GLtype"/> 557 <param name="bottom" type="GLtype"/> 558 <param name="top" type="GLtype"/> 559 <param name="zNear" type="GLtype"/> 560 <param name="zFar" type="GLtype"/> 561 </proto> 562</template> 563 564<template name="LoadIdentity"> 565 <proto> 566 <return type="void"/> 567 </proto> 568</template> 569 570<template name="LoadMatrix"> 571 <proto> 572 <return type="void"/> 573 <vector name="m" type="const GLtype *" size="16"/> 574 </proto> 575</template> 576 577<template name="MatrixMode"> 578 <proto> 579 <return type="void"/> 580 <param name="mode" type="GLenum"/> 581 </proto> 582</template> 583 584<template name="MultMatrix"> 585 <proto> 586 <return type="void"/> 587 <vector name="m" type="const GLtype *" size="16"/> 588 </proto> 589</template> 590 591<template name="Ortho"> 592 <proto> 593 <return type="void"/> 594 <param name="left" type="GLtype"/> 595 <param name="right" type="GLtype"/> 596 <param name="bottom" type="GLtype"/> 597 <param name="top" type="GLtype"/> 598 <param name="zNear" type="GLtype"/> 599 <param name="zFar" type="GLtype"/> 600 </proto> 601</template> 602 603<template name="PopMatrix"> 604 <proto> 605 <return type="void"/> 606 </proto> 607</template> 608 609<template name="PushMatrix"> 610 <proto> 611 <return type="void"/> 612 </proto> 613</template> 614 615<template name="Rotate"> 616 <proto> 617 <return type="void"/> 618 <param name="angle" type="GLtype"/> 619 <param name="x" type="GLtype"/> 620 <param name="y" type="GLtype"/> 621 <param name="z" type="GLtype"/> 622 </proto> 623</template> 624 625<template name="Scale"> 626 <proto> 627 <return type="void"/> 628 <param name="x" type="GLtype"/> 629 <param name="y" type="GLtype"/> 630 <param name="z" type="GLtype"/> 631 </proto> 632</template> 633 634<template name="Translate"> 635 <proto> 636 <return type="void"/> 637 <param name="x" type="GLtype"/> 638 <param name="y" type="GLtype"/> 639 <param name="z" type="GLtype"/> 640 </proto> 641</template> 642 643<template name="Viewport"> 644 <proto> 645 <return type="void"/> 646 <param name="x" type="GLint"/> 647 <param name="y" type="GLint"/> 648 <param name="width" type="GLsizei"/> 649 <param name="height" type="GLsizei"/> 650 </proto> 651</template> 652 653<template name="ColorPointer"> 654 <proto> 655 <return type="void"/> 656 <param name="size" type="GLint"/> 657 <param name="type" type="GLenum"/> 658 <param name="stride" type="GLsizei"/> 659 <param name="pointer" type="const GLvoid *"/> 660 </proto> 661</template> 662 663<template name="DisableClientState"> 664 <proto> 665 <return type="void"/> 666 <param name="array" type="GLenum"/> 667 </proto> 668</template> 669 670<template name="DrawArrays"> 671 <proto> 672 <return type="void"/> 673 <param name="mode" type="GLenum"/> 674 <param name="first" type="GLint"/> 675 <param name="count" type="GLsizei"/> 676 </proto> 677</template> 678 679<template name="DrawElements"> 680 <proto> 681 <return type="void"/> 682 <param name="mode" type="GLenum"/> 683 <param name="count" type="GLsizei"/> 684 <param name="type" type="GLenum"/> 685 <param name="indices" type="const GLvoid *"/> 686 </proto> 687</template> 688 689<template name="EnableClientState"> 690 <proto> 691 <return type="void"/> 692 <param name="array" type="GLenum"/> 693 </proto> 694</template> 695 696<template name="GetPointer" direction="get"> 697 <proto> 698 <return type="void"/> 699 <param name="pname" type="GLenum"/> 700 <vector name="params" type="GLvoid **" size="dynamic"/> 701 </proto> 702</template> 703 704<template name="Normal"> 705 <proto> 706 <return type="void"/> 707 <vector name="v" type="const GLtype *" size="3"> 708 <param name="nx" type="GLtype"/> 709 <param name="ny" type="GLtype"/> 710 <param name="nz" type="GLtype"/> 711 </vector> 712 </proto> 713</template> 714 715<template name="NormalPointer"> 716 <proto> 717 <return type="void"/> 718 <param name="type" type="GLenum"/> 719 <param name="stride" type="GLsizei"/> 720 <param name="pointer" type="const GLvoid *"/> 721 </proto> 722</template> 723 724<template name="TexCoordPointer"> 725 <proto> 726 <return type="void"/> 727 <param name="size" type="GLint"/> 728 <param name="type" type="GLenum"/> 729 <param name="stride" type="GLsizei"/> 730 <param name="pointer" type="const GLvoid *"/> 731 </proto> 732</template> 733 734<template name="VertexPointer"> 735 <proto> 736 <return type="void"/> 737 <param name="size" type="GLint"/> 738 <param name="type" type="GLenum"/> 739 <param name="stride" type="GLsizei"/> 740 <param name="pointer" type="const GLvoid *"/> 741 </proto> 742</template> 743 744<template name="PolygonOffset"> 745 <proto> 746 <return type="void"/> 747 <param name="factor" type="GLtype"/> 748 <param name="units" type="GLtype"/> 749 </proto> 750</template> 751 752<template name="CopyTexImage2D"> 753 <proto> 754 <return type="void"/> 755 <param name="target" type="GLenum"/> 756 <param name="level" type="GLint"/> 757 <param name="internalFormat" type="GLenum"/> 758 <param name="x" type="GLint"/> 759 <param name="y" type="GLint"/> 760 <param name="width" type="GLsizei"/> 761 <param name="height" type="GLsizei"/> 762 <param name="border" type="GLint"/> 763 </proto> 764</template> 765 766<template name="CopyTexSubImage2D"> 767 <proto> 768 <return type="void"/> 769 <param name="target" type="GLenum"/> 770 <param name="level" type="GLint"/> 771 <param name="xoffset" type="GLint"/> 772 <param name="yoffset" type="GLint"/> 773 <param name="x" type="GLint"/> 774 <param name="y" type="GLint"/> 775 <param name="width" type="GLsizei"/> 776 <param name="height" type="GLsizei"/> 777 </proto> 778</template> 779 780<template name="TexSubImage2D"> 781 <proto> 782 <return type="void"/> 783 <param name="target" type="GLenum"/> 784 <param name="level" type="GLint"/> 785 <param name="xoffset" type="GLint"/> 786 <param name="yoffset" type="GLint"/> 787 <param name="width" type="GLsizei"/> 788 <param name="height" type="GLsizei"/> 789 <param name="format" type="GLenum"/> 790 <param name="type" type="GLenum"/> 791 <param name="pixels" type="const GLvoid *"/> 792 </proto> 793</template> 794 795<template name="BindTexture"> 796 <proto> 797 <return type="void"/> 798 <param name="target" type="GLenum"/> 799 <param name="texture" type="GLuint"/> 800 </proto> 801</template> 802 803<template name="DeleteTextures"> 804 <proto> 805 <return type="void"/> 806 <param name="n" type="GLsizei"/> 807 <param name="textures" type="const GLuint *"/> 808 </proto> 809</template> 810 811<template name="GenTextures" direction="get"> 812 <proto> 813 <return type="void"/> 814 <param name="n" type="GLsizei"/> 815 <param name="textures" type="GLuint *"/> 816 </proto> 817</template> 818 819<template name="IsTexture" direction="get"> 820 <proto> 821 <return type="GLboolean"/> 822 <param name="texture" type="GLuint"/> 823 </proto> 824</template> 825 826<template name="BlendColor"> 827 <proto> 828 <return type="void"/> 829 <param name="red" type="GLtype"/> 830 <param name="green" type="GLtype"/> 831 <param name="blue" type="GLtype"/> 832 <param name="alpha" type="GLtype"/> 833 </proto> 834</template> 835 836<template name="BlendEquation"> 837 <proto> 838 <return type="void"/> 839 <param name="mode" type="GLenum"/> 840 </proto> 841</template> 842 843<template name="BlendEquationSeparate"> 844 <proto> 845 <return type="void"/> 846 <param name="modeRGB" type="GLenum"/> 847 <param name="modeAlpha" type="GLenum"/> 848 </proto> 849</template> 850 851<template name="TexImage3D"> 852 <proto> 853 <return type="void"/> 854 <param name="target" type="GLenum"/> 855 <param name="level" type="GLint"/> 856 <param name="internalFormat" type="GLenum"/> 857 <param name="width" type="GLsizei"/> 858 <param name="height" type="GLsizei"/> 859 <param name="depth" type="GLsizei"/> 860 <param name="border" type="GLint"/> 861 <param name="format" type="GLenum"/> 862 <param name="type" type="GLenum"/> 863 <param name="pixels" type="const GLvoid *"/> 864 </proto> 865 866</template> 867 868<template name="TexSubImage3D"> 869 <proto> 870 <return type="void"/> 871 <param name="target" type="GLenum"/> 872 <param name="level" type="GLint"/> 873 <param name="xoffset" type="GLint"/> 874 <param name="yoffset" type="GLint"/> 875 <param name="zoffset" type="GLint"/> 876 <param name="width" type="GLsizei"/> 877 <param name="height" type="GLsizei"/> 878 <param name="depth" type="GLsizei"/> 879 <param name="format" type="GLenum"/> 880 <param name="type" type="GLenum"/> 881 <param name="pixels" type="const GLvoid *"/> 882 </proto> 883</template> 884 885<template name="CopyTexSubImage3D"> 886 <proto> 887 <return type="void"/> 888 <param name="target" type="GLenum"/> 889 <param name="level" type="GLint"/> 890 <param name="xoffset" type="GLint"/> 891 <param name="yoffset" type="GLint"/> 892 <param name="zoffset" type="GLint"/> 893 <param name="x" type="GLint"/> 894 <param name="y" type="GLint"/> 895 <param name="width" type="GLsizei"/> 896 <param name="height" type="GLsizei"/> 897 </proto> 898</template> 899 900<template name="MultiTexCoord"> 901 <proto> 902 <return type="void"/> 903 <param name="texture" type="GLenum"/> 904 <vector name="v" type="const GLtype *" size="dynamic"> 905 <param name="s" type="GLtype"/> 906 <param name="t" type="GLtype"/> 907 <param name="r" type="GLtype"/> 908 <param name="q" type="GLtype"/> 909 </vector> 910 </proto> 911</template> 912 913<template name="CompressedTexImage3D"> 914 <proto> 915 <return type="void"/> 916 <param name="target" type="GLenum"/> 917 <param name="level" type="GLint"/> 918 <param name="internalFormat" type="GLenum"/> 919 <param name="width" type="GLsizei"/> 920 <param name="height" type="GLsizei"/> 921 <param name="depth" type="GLsizei"/> 922 <param name="border" type="GLint"/> 923 <param name="imagesize" type="GLsizei"/> 924 <param name="data" type="const GLvoid *"/> 925 </proto> 926</template> 927 928<template name="CompressedTexSubImage3D"> 929 <proto> 930 <return type="void"/> 931 <param name="target" type="GLenum"/> 932 <param name="level" type="GLint"/> 933 <param name="xoffset" type="GLint"/> 934 <param name="yoffset" type="GLint"/> 935 <param name="zoffset" type="GLint"/> 936 <param name="width" type="GLsizei"/> 937 <param name="height" type="GLsizei"/> 938 <param name="depth" type="GLsizei"/> 939 <param name="format" type="GLenum"/> 940 <param name="imagesize" type="GLsizei"/> 941 <param name="data" type="const GLvoid *"/> 942 </proto> 943</template> 944 945<template name="ActiveTexture"> 946 <proto> 947 <return type="void"/> 948 <param name="texture" type="GLenum"/> 949 </proto> 950</template> 951 952<template name="ClientActiveTexture"> 953 <proto> 954 <return type="void"/> 955 <param name="texture" type="GLenum"/> 956 </proto> 957</template> 958 959<template name="SampleCoverage"> 960 <proto> 961 <return type="void"/> 962 <param name="value" type="GLtype"/> 963 <param name="invert" type="GLboolean"/> 964 </proto> 965</template> 966 967<template name="CompressedTexImage2D"> 968 <proto> 969 <return type="void"/> 970 <param name="target" type="GLenum"/> 971 <param name="level" type="GLint"/> 972 <param name="internalFormat" type="GLenum"/> 973 <param name="width" type="GLsizei"/> 974 <param name="height" type="GLsizei"/> 975 <param name="border" type="GLint"/> 976 <param name="imageSize" type="GLsizei"/> 977 <param name="data" type="const GLvoid *"/> 978 </proto> 979</template> 980 981<template name="CompressedTexSubImage2D"> 982 <proto> 983 <return type="void"/> 984 <param name="target" type="GLenum"/> 985 <param name="level" type="GLint"/> 986 <param name="xoffset" type="GLint"/> 987 <param name="yoffset" type="GLint"/> 988 <param name="width" type="GLsizei"/> 989 <param name="height" type="GLsizei"/> 990 <param name="format" type="GLenum"/> 991 <param name="imageSize" type="GLsizei"/> 992 <param name="data" type="const GLvoid *"/> 993 </proto> 994</template> 995 996<template name="BlendFuncSeparate"> 997 <proto> 998 <return type="void"/> 999 <param name="srcRGB" type="GLenum"/> 1000 <param name="dstRGB" type="GLenum"/> 1001 <param name="srcAlpha" type="GLenum"/> 1002 <param name="dstAlpha" type="GLenum"/> 1003 </proto> 1004</template> 1005 1006<template name="PointParameter"> 1007 <proto> 1008 <return type="void"/> 1009 <param name="pname" type="GLenum"/> 1010 <vector name="params" type="const GLtype *" size="dynamic"> 1011 <param name="param" type="GLtype"/> 1012 </vector> 1013 </proto> 1014 1015 <desc name="pname"> 1016 <value name="GL_POINT_SIZE_MIN"/> 1017 <value name="GL_POINT_SIZE_MAX"/> 1018 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1019 1020 <desc name="params" vector_size="1"/> 1021 </desc> 1022 1023 <desc name="pname"> 1024 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1025 <desc name="params" vector_size="3"/> 1026 </desc> 1027</template> 1028 1029<template name="VertexAttrib"> 1030 <proto> 1031 <return type="void"/> 1032 <param name="index" type="GLuint"/> 1033 <vector name="v" type="const GLtype *" size="dynamic"> 1034 <param name="x" type="GLtype"/> 1035 <param name="y" type="GLtype"/> 1036 <param name="z" type="GLtype"/> 1037 <param name="w" type="GLtype"/> 1038 </vector> 1039 </proto> 1040</template> 1041 1042<template name="VertexAttribPointer"> 1043 <proto> 1044 <return type="void"/> 1045 <param name="index" type="GLuint"/> 1046 <param name="size" type="GLint"/> 1047 <param name="type" type="GLenum"/> 1048 <param name="normalized" type="GLboolean"/> 1049 <param name="stride" type="GLsizei"/> 1050 <param name="pointer" type="const GLvoid *"/> 1051 </proto> 1052</template> 1053 1054<template name="EnableVertexAttribArray"> 1055 <proto> 1056 <return type="void"/> 1057 <param name="index" type="GLuint"/> 1058 </proto> 1059</template> 1060 1061<template name="DisableVertexAttribArray"> 1062 <proto> 1063 <return type="void"/> 1064 <param name="index" type="GLuint"/> 1065 </proto> 1066</template> 1067 1068<template name="IsProgram" direction="get"> 1069 <proto> 1070 <return type="GLboolean"/> 1071 <param name="program" type="GLuint"/> 1072 </proto> 1073</template> 1074 1075<template name="GetProgram" direction="get"> 1076 <proto> 1077 <return type="void"/> 1078 <param name="program" type="GLuint"/> 1079 <param name="pname" type="GLenum"/> 1080 <vector name="params" type="GLtype *" size="dynamic"/> 1081 </proto> 1082</template> 1083 1084<template name="GetVertexAttrib" direction="get"> 1085 <proto> 1086 <return type="void"/> 1087 <param name="index" type="GLuint"/> 1088 <param name="pname" type="GLenum"/> 1089 <vector name="params" type="GLtype *" size="dynamic"/> 1090 </proto> 1091</template> 1092 1093<template name="GetVertexAttribPointer" direction="get"> 1094 <proto> 1095 <return type="void"/> 1096 <param name="index" type="GLuint"/> 1097 <param name="pname" type="GLenum"/> 1098 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1099 </proto> 1100</template> 1101 1102<template name="GetBufferPointer" direction="get"> 1103 <proto> 1104 <return type="void"/> 1105 <param name="target" type="GLenum"/> 1106 <param name="pname" type="GLenum"/> 1107 <vector name="params" type="GLvoid **" size="dynamic"/> 1108 </proto> 1109</template> 1110 1111<template name="MapBuffer" direction="get"> 1112 <proto> 1113 <return type="void *"/> 1114 <param name="target" type="GLenum"/> 1115 <param name="access" type="GLenum"/> 1116 </proto> 1117</template> 1118 1119<template name="UnmapBuffer" direction="get"> 1120 <proto> 1121 <return type="GLboolean"/> 1122 <param name="target" type="GLenum"/> 1123 </proto> 1124</template> 1125 1126<template name="BindBuffer"> 1127 <proto> 1128 <return type="void"/> 1129 <param name="target" type="GLenum"/> 1130 <param name="buffer" type="GLuint"/> 1131 </proto> 1132</template> 1133 1134<template name="BufferData"> 1135 <proto> 1136 <return type="void"/> 1137 <param name="target" type="GLenum"/> 1138 <param name="size" type="GLsizeiptr"/> 1139 <param name="data" type="const GLvoid *"/> 1140 <param name="usage" type="GLenum"/> 1141 </proto> 1142</template> 1143 1144<template name="BufferSubData"> 1145 <proto> 1146 <return type="void"/> 1147 <param name="target" type="GLenum"/> 1148 <param name="offset" type="GLintptr"/> 1149 <param name="size" type="GLsizeiptr"/> 1150 <param name="data" type="const GLvoid *"/> 1151 </proto> 1152</template> 1153 1154<template name="DeleteBuffers"> 1155 <proto> 1156 <return type="void"/> 1157 <param name="n" type="GLsizei"/> 1158 <param name="buffer" type="const GLuint *"/> 1159 </proto> 1160</template> 1161 1162<template name="GenBuffers" direction="get"> 1163 <proto> 1164 <return type="void"/> 1165 <param name="n" type="GLsizei"/> 1166 <param name="buffer" type="GLuint *"/> 1167 </proto> 1168</template> 1169 1170<template name="GetBufferParameter" direction="get"> 1171 <proto> 1172 <return type="void"/> 1173 <param name="target" type="GLenum"/> 1174 <param name="pname" type="GLenum"/> 1175 <vector name="params" type="GLtype *" size="dynamic"/> 1176 </proto> 1177</template> 1178 1179<template name="IsBuffer" direction="get"> 1180 <proto> 1181 <return type="GLboolean"/> 1182 <param name="buffer" type="GLuint"/> 1183 </proto> 1184</template> 1185 1186<template name="CreateShader"> 1187 <proto> 1188 <return type="GLuint"/> 1189 <param name="type" type="GLenum"/> 1190 </proto> 1191</template> 1192 1193<template name="ShaderSource"> 1194 <proto> 1195 <return type="void"/> 1196 <param name="shader" type="GLuint"/> 1197 <param name="count" type="GLsizei"/> 1198 <param name="string" type="const GLchar * const *"/> 1199 <param name="length" type="const int *"/> 1200 </proto> 1201</template> 1202 1203<template name="CompileShader"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="shader" type="GLuint"/> 1207 </proto> 1208</template> 1209 1210<template name="ReleaseShaderCompiler"> 1211 <proto> 1212 <return type="void"/> 1213 </proto> 1214</template> 1215 1216<template name="DeleteShader"> 1217 <proto> 1218 <return type="void"/> 1219 <param name="shader" type="GLuint"/> 1220 </proto> 1221</template> 1222 1223<template name="ShaderBinary"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="n" type="GLsizei"/> 1227 <param name="shaders" type="const GLuint *"/> 1228 <param name="binaryformat" type="GLenum"/> 1229 <param name="binary" type="const GLvoid *"/> 1230 <param name="length" type="GLsizei"/> 1231 </proto> 1232</template> 1233 1234<template name="CreateProgram"> 1235 <proto> 1236 <return type="GLuint"/> 1237 </proto> 1238</template> 1239 1240<template name="AttachShader"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="program" type="GLuint"/> 1244 <param name="shader" type="GLuint"/> 1245 </proto> 1246</template> 1247 1248<template name="DetachShader"> 1249 <proto> 1250 <return type="void"/> 1251 <param name="program" type="GLuint"/> 1252 <param name="shader" type="GLuint"/> 1253 </proto> 1254</template> 1255 1256<template name="LinkProgram"> 1257 <proto> 1258 <return type="void"/> 1259 <param name="program" type="GLuint"/> 1260 </proto> 1261</template> 1262 1263<template name="UseProgram"> 1264 <proto> 1265 <return type="void"/> 1266 <param name="program" type="GLuint"/> 1267 </proto> 1268</template> 1269 1270<template name="DeleteProgram"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="program" type="GLuint"/> 1274 </proto> 1275</template> 1276 1277<template name="GetActiveAttrib" direction="get"> 1278 <proto> 1279 <return type="void"/> 1280 <param name="program" type="GLuint"/> 1281 <param name="index" type="GLuint"/> 1282 <param name="bufSize" type="GLsizei"/> 1283 <param name="length" type="GLsizei *"/> 1284 <param name="size" type="GLint *"/> 1285 <param name="type" type="GLenum *"/> 1286 <param name="name" type="GLchar *"/> 1287 </proto> 1288</template> 1289 1290<template name="GetAttribLocation" direction="get"> 1291 <proto> 1292 <return type="GLint"/> 1293 <param name="program" type="GLuint"/> 1294 <param name="name" type="const char *"/> 1295 </proto> 1296</template> 1297 1298<template name="BindAttribLocation"> 1299 <proto> 1300 <return type="void"/> 1301 <param name="program" type="GLuint"/> 1302 <param name="index" type="GLuint"/> 1303 <param name="name" type="const char *"/> 1304 </proto> 1305</template> 1306 1307<template name="GetUniformLocation" direction="get"> 1308 <proto> 1309 <return type="GLint"/> 1310 <param name="program" type="GLuint"/> 1311 <param name="name" type="const char *"/> 1312 </proto> 1313</template> 1314 1315<template name="GetActiveUniform" direction="get"> 1316 <proto> 1317 <return type="void"/> 1318 <param name="program" type="GLuint"/> 1319 <param name="index" type="GLuint"/> 1320 <param name="bufSize" type="GLsizei"/> 1321 <param name="length" type="GLsizei *"/> 1322 <param name="size" type="GLint *"/> 1323 <param name="type" type="GLenum *"/> 1324 <param name="name" type="GLchar *"/> 1325 </proto> 1326</template> 1327 1328<template name="Uniform"> 1329 <proto> 1330 <return type="void"/> 1331 <param name="location" type="GLint"/> 1332 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1333 <vector name="values" type="const GLtype *" size="dynamic"> 1334 <param name="v0" type="GLtype"/> 1335 <param name="v1" type="GLtype"/> 1336 <param name="v2" type="GLtype"/> 1337 <param name="v3" type="GLtype"/> 1338 </vector> 1339 </proto> 1340</template> 1341 1342<template name="UniformMatrix"> 1343 <proto> 1344 <return type="void"/> 1345 <param name="location" type="GLint"/> 1346 <param name="count" type="GLsizei"/> 1347 <param name="transpose" type="GLboolean"/> 1348 <vector name="value" type="const GLtype *" size="dynamic"/> 1349 </proto> 1350</template> 1351 1352<template name="ValidateProgram"> 1353 <proto> 1354 <return type="void"/> 1355 <param name="program" type="GLuint"/> 1356 </proto> 1357</template> 1358 1359<template name="GenerateMipmap"> 1360 <proto> 1361 <return type="void"/> 1362 <param name="target" type="GLenum"/> 1363 </proto> 1364</template> 1365 1366<template name="BindFramebuffer"> 1367 <proto> 1368 <return type="void"/> 1369 <param name="target" type="GLenum"/> 1370 <param name="framebuffer" type="GLuint"/> 1371 </proto> 1372</template> 1373 1374<template name="DeleteFramebuffers"> 1375 <proto> 1376 <return type="void"/> 1377 <param name="n" type="GLsizei"/> 1378 <param name="framebuffers" type="const GLuint *"/> 1379 </proto> 1380</template> 1381 1382<template name="GenFramebuffers"> 1383 <proto> 1384 <return type="void"/> 1385 <param name="n" type="GLsizei"/> 1386 <param name="ids" type="GLuint *"/> 1387 </proto> 1388</template> 1389 1390<template name="BindRenderbuffer"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="target" type="GLenum"/> 1394 <param name="renderbuffer" type="GLuint"/> 1395 </proto> 1396</template> 1397 1398<template name="DeleteRenderbuffers"> 1399 <proto> 1400 <return type="void"/> 1401 <param name="n" type="GLsizei"/> 1402 <param name="renderbuffers" type="const GLuint *"/> 1403 </proto> 1404</template> 1405 1406<template name="GenRenderbuffers"> 1407 <proto> 1408 <return type="void"/> 1409 <param name="n" type="GLsizei"/> 1410 <param name="renderbuffers" type="GLuint *"/> 1411 </proto> 1412</template> 1413 1414<template name="RenderbufferStorage"> 1415 <proto> 1416 <return type="void"/> 1417 <param name="target" type="GLenum"/> 1418 <param name="internalFormat" type="GLenum"/> 1419 <param name="width" type="GLsizei"/> 1420 <param name="height" type="GLsizei"/> 1421 </proto> 1422</template> 1423 1424<template name="FramebufferRenderbuffer"> 1425 <proto> 1426 <return type="void"/> 1427 <param name="target" type="GLenum"/> 1428 <param name="attachment" type="GLenum"/> 1429 <param name="renderbuffertarget" type="GLenum"/> 1430 <param name="renderbuffer" type="GLuint"/> 1431 </proto> 1432</template> 1433 1434<template name="FramebufferTexture2D"> 1435 <proto> 1436 <return type="void"/> 1437 <param name="target" type="GLenum"/> 1438 <param name="attachment" type="GLenum"/> 1439 <param name="textarget" type="GLenum"/> 1440 <param name="texture" type="GLuint"/> 1441 <param name="level" type="GLint"/> 1442 </proto> 1443 <!-- According to the base specification, "level" must be 0. But 1444 extension GL_OES_fbo_render_mipmap lifts that restriction, 1445 so no restriction is placed here. --> 1446</template> 1447 1448<template name="FramebufferTexture3D"> 1449 <proto> 1450 <return type="void"/> 1451 <param name="target" type="GLenum"/> 1452 <param name="attachment" type="GLenum"/> 1453 <param name="textarget" type="GLenum"/> 1454 <param name="texture" type="GLuint"/> 1455 <param name="level" type="GLint"/> 1456 <param name="zoffset" type="GLint"/> 1457 </proto> 1458</template> 1459 1460<template name="CheckFramebufferStatus" direction="get"> 1461 <proto> 1462 <return type="GLenum"/> 1463 <param name="target" type="GLenum"/> 1464 </proto> 1465</template> 1466 1467<template name="GetFramebufferAttachmentParameter" direction="get"> 1468 <proto> 1469 <return type="void"/> 1470 <param name="target" type="GLenum"/> 1471 <param name="attachment" type="GLenum"/> 1472 <param name="pname" type="GLenum"/> 1473 <vector name="params" type="GLtype *" size="dynamic"/> 1474 </proto> 1475</template> 1476 1477<template name="GetRenderbufferParameter" direction="get"> 1478 <proto> 1479 <return type="void"/> 1480 <param name="target" type="GLenum"/> 1481 <param name="pname" type="GLenum"/> 1482 <vector name="params" type="GLtype *" size="dynamic"/> 1483 </proto> 1484</template> 1485 1486<template name="IsRenderbuffer" direction="get"> 1487 <proto> 1488 <return type="GLboolean"/> 1489 <param name="renderbuffer" type="GLuint"/> 1490 </proto> 1491</template> 1492 1493<template name="IsFramebuffer" direction="get"> 1494 <proto> 1495 <return type="GLboolean"/> 1496 <param name="framebuffer" type="GLuint"/> 1497 </proto> 1498</template> 1499 1500<template name="IsShader" direction="get"> 1501 <proto> 1502 <return type="GLboolean"/> 1503 <param name="shader" type="GLuint"/> 1504 </proto> 1505</template> 1506 1507<template name="GetShader" direction="get"> 1508 <proto> 1509 <return type="void"/> 1510 <param name="shader" type="GLuint"/> 1511 <param name="pname" type="GLenum"/> 1512 <vector name="params" type="GLtype *" size="dynamic"/> 1513 </proto> 1514</template> 1515 1516<template name="GetAttachedShaders" direction="get"> 1517 <proto> 1518 <return type="void"/> 1519 <param name="program" type="GLuint"/> 1520 <param name="maxCount" type="GLsizei"/> 1521 <param name="count" type="GLsizei *"/> 1522 <param name="shaders" type="GLuint *"/> 1523 </proto> 1524</template> 1525 1526<template name="GetShaderInfoLog" direction="get"> 1527 <proto> 1528 <return type="void"/> 1529 <param name="shader" type="GLuint"/> 1530 <param name="bufSize" type="GLsizei"/> 1531 <param name="length" type="GLsizei *"/> 1532 <param name="infoLog" type="GLchar *"/> 1533 </proto> 1534</template> 1535 1536<template name="GetProgramInfoLog" direction="get"> 1537 <proto> 1538 <return type="void"/> 1539 <param name="program" type="GLuint"/> 1540 <param name="bufSize" type="GLsizei"/> 1541 <param name="length" type="GLsizei *"/> 1542 <param name="infoLog" type="GLchar *"/> 1543 </proto> 1544</template> 1545 1546<template name="GetShaderSource" direction="get"> 1547 <proto> 1548 <return type="void"/> 1549 <param name="shader" type="GLuint"/> 1550 <param name="bufSize" type="GLsizei"/> 1551 <param name="length" type="GLsizei *"/> 1552 <param name="source" type="GLchar *"/> 1553 </proto> 1554</template> 1555 1556<template name="GetShaderPrecisionFormat" direction="get"> 1557 <proto> 1558 <return type="void"/> 1559 <param name="shadertype" type="GLenum"/> 1560 <param name="precisiontype" type="GLenum"/> 1561 <param name="range" type="GLint *"/> 1562 <param name="precision" type="GLint *"/> 1563 </proto> 1564</template> 1565 1566<template name="GetUniform" direction="get"> 1567 <proto> 1568 <return type="void"/> 1569 <param name="program" type="GLuint"/> 1570 <param name="location" type="GLint"/> 1571 <vector name="params" type="GLtype *" size="dynamic"/> 1572 </proto> 1573</template> 1574 1575<template name="QueryMatrix" direction="get"> 1576 <proto> 1577 <return type="GLbitfield"/> 1578 <vector name="mantissa" type="GLtype *" size="16"/> 1579 <vector name="exponent" type="GLint *" size="16"/> 1580 </proto> 1581</template> 1582 1583<template name="DrawTex"> 1584 <proto> 1585 <return type="void"/> 1586 <vector name="coords" type="const GLtype *" size="5"> 1587 <param name="x" type="GLtype"/> 1588 <param name="y" type="GLtype"/> 1589 <param name="z" type="GLtype"/> 1590 <param name="w" type="GLtype"/> 1591 <param name="h" type="GLtype"/> 1592 </vector> 1593 </proto> 1594</template> 1595 1596<template name="MultiDrawArrays"> 1597 <proto> 1598 <return type="void"/> 1599 <param name="mode" type="GLenum"/> 1600 <param name="first" type="const GLint *"/> 1601 <param name="count" type="const GLsizei *"/> 1602 <param name="primcount" type="GLsizei"/> 1603 </proto> 1604</template> 1605 1606<template name="MultiDrawElements"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="mode" type="GLenum"/> 1610 <param name="count" type="const GLsizei *"/> 1611 <param name="type" type="GLenum"/> 1612 <param name="indices" type="const GLvoid **"/> 1613 <param name="primcount" type="GLsizei"/> 1614 </proto> 1615</template> 1616 1617<template name="EGLImageTargetTexture2D"> 1618 <proto> 1619 <return type="void"/> 1620 <param name="target" type="GLenum"/> 1621 <param name="image" type="GLeglImageOES"/> 1622 </proto> 1623</template> 1624 1625<template name="EGLImageTargetRenderbufferStorage"> 1626 <proto> 1627 <return type="void"/> 1628 <param name="target" type="GLenum"/> 1629 <param name="image" type="GLeglImageOES"/> 1630 </proto> 1631</template> 1632 1633<template name="DrawBuffers"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="n" type="GLsizei"/> 1637 <param name="bufs" type="const GLenum *"/> 1638 </proto> 1639</template> 1640 1641<template name="ReadBuffer"> 1642 <proto> 1643 <return type="void"/> 1644 <param name="mode" type="GLenum"/> 1645 </proto> 1646</template> 1647 1648<api name="mesa" implementation="true"> 1649 <category name="MESA"/> 1650 1651 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1652 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1653 <function name="CullFace" template="CullFace"/> 1654 1655 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1656 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1657 1658 <function name="FrontFace" template="FrontFace"/> 1659 <function name="Hint" template="Hint"/> 1660 1661 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1662 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1663 1664 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1665 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1666 1667 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1668 1669 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1670 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1671 1672 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1673 <function name="PointSizePointer" template="PointSizePointer"/> 1674 1675 <function name="Scissor" template="Scissor"/> 1676 <function name="ShadeModel" template="ShadeModel"/> 1677 1678 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1679 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1680 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1681 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1682 1683 <function name="TexImage2D" template="TexImage2D"/> 1684 1685 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1686 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1687 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1688 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1689 1690 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1691 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1692 1693 <function name="Clear" template="Clear"/> 1694 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1695 <function name="ClearStencil" template="ClearStencil"/> 1696 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1697 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1698 1699 <function name="StencilMask" template="StencilMask"/> 1700 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1701 <function name="ColorMask" template="ColorMask"/> 1702 <function name="DepthMask" template="DepthMask"/> 1703 <function name="Disable" template="Disable"/> 1704 <function name="Enable" template="Enable"/> 1705 <function name="Finish" template="Finish"/> 1706 <function name="Flush" template="Flush"/> 1707 1708 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1709 1710 <function name="BlendFunc" template="BlendFunc"/> 1711 <function name="LogicOp" template="LogicOp"/> 1712 <function name="StencilFunc" template="StencilFunc"/> 1713 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1714 <function name="StencilOp" template="StencilOp"/> 1715 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1716 <function name="DepthFunc" template="DepthFunc"/> 1717 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1718 1719 <function name="ReadPixels" template="ReadPixels"/> 1720 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1721 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1722 <function name="GetError" template="GetError"/> 1723 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1724 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1725 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1726 1727 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1728 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1729 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1730 1731 <function name="GetString" template="GetString"/> 1732 1733 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1734 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1735 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1736 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1737 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1738 1739 <function name="IsEnabled" template="IsEnabled"/> 1740 1741 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1742 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1743 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1744 1745 <function name="LoadIdentity" template="LoadIdentity"/> 1746 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1747 <function name="MatrixMode" template="MatrixMode"/> 1748 1749 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1750 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1751 <function name="PopMatrix" template="PopMatrix"/> 1752 <function name="PushMatrix" template="PushMatrix"/> 1753 1754 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1755 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1756 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1757 1758 <function name="Viewport" template="Viewport"/> 1759 1760 <function name="ColorPointer" template="ColorPointer"/> 1761 <function name="DisableClientState" template="DisableClientState"/> 1762 <function name="DrawArrays" template="DrawArrays"/> 1763 <function name="DrawElements" template="DrawElements"/> 1764 <function name="EnableClientState" template="EnableClientState"/> 1765 1766 <function name="GetPointerv" template="GetPointer"/> 1767 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 1768 <function name="NormalPointer" template="NormalPointer"/> 1769 <function name="TexCoordPointer" template="TexCoordPointer"/> 1770 <function name="VertexPointer" template="VertexPointer"/> 1771 1772 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 1773 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 1774 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 1775 <function name="TexSubImage2D" template="TexSubImage2D"/> 1776 1777 <function name="BindTexture" template="BindTexture"/> 1778 <function name="DeleteTextures" template="DeleteTextures"/> 1779 <function name="GenTextures" template="GenTextures"/> 1780 <function name="IsTexture" template="IsTexture"/> 1781 1782 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 1783 <function name="BlendEquation" template="BlendEquation"/> 1784 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 1785 1786 <function name="TexImage3D" template="TexImage3D"/> 1787 <function name="TexSubImage3D" template="TexSubImage3D"/> 1788 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 1789 1790 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 1791 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 1792 1793 <function name="ActiveTextureARB" template="ActiveTexture"/> 1794 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 1795 1796 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1797 1798 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 1799 1800 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 1801 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 1802 1803 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 1804 1805 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 1806 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 1807 1808 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 1809 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 1810 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 1811 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1812 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 1813 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 1814 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 1815 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 1816 1817 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 1818 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 1819 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 1820 1821 <function name="IsProgram" template="IsProgram"/> 1822 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 1823 1824 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 1825 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 1826 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 1827 1828 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 1829 <function name="MapBufferARB" template="MapBuffer"/> 1830 <function name="UnmapBufferARB" template="UnmapBuffer"/> 1831 <function name="BindBufferARB" template="BindBuffer"/> 1832 <function name="BufferDataARB" template="BufferData"/> 1833 <function name="BufferSubDataARB" template="BufferSubData"/> 1834 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 1835 <function name="GenBuffersARB" template="GenBuffers"/> 1836 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 1837 <function name="IsBufferARB" template="IsBuffer"/> 1838 1839 <function name="CreateShader" template="CreateShader"/> 1840 <function name="ShaderSourceARB" template="ShaderSource"/> 1841 <function name="CompileShaderARB" template="CompileShader"/> 1842 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 1843 <function name="DeleteShader" template="DeleteShader"/> 1844 <function name="ShaderBinary" template="ShaderBinary"/> 1845 <function name="CreateProgram" template="CreateProgram"/> 1846 <function name="AttachShader" template="AttachShader"/> 1847 <function name="DetachShader" template="DetachShader"/> 1848 <function name="LinkProgramARB" template="LinkProgram"/> 1849 <function name="UseProgramObjectARB" template="UseProgram"/> 1850 <function name="DeleteProgram" template="DeleteProgram"/> 1851 1852 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 1853 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 1854 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 1855 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 1856 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 1857 1858 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 1859 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 1860 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 1861 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1862 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 1863 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 1864 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 1865 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 1866 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 1867 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 1868 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 1869 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 1870 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 1871 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 1872 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 1873 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 1874 1875 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 1876 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 1877 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 1878 1879 <function name="ValidateProgramARB" template="ValidateProgram"/> 1880 1881 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 1882 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 1883 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 1884 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 1885 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 1886 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 1887 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 1888 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 1889 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 1890 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 1891 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 1892 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 1893 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 1894 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 1895 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 1896 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 1897 1898 <function name="IsShader" template="IsShader"/> 1899 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 1900 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 1901 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 1902 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 1903 <function name="GetShaderSourceARB" template="GetShaderSource"/> 1904 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 1905 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 1906 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 1907 1908 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 1909 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 1910 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 1911 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 1912 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 1913 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 1914 1915 <!-- EXT_multi_draw_arrays --> 1916 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 1917 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 1918 1919 <!-- OES_EGL_image --> 1920 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 1921 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 1922 1923 <function name="DrawBuffersARB" template="DrawBuffers"/> 1924 1925 <function name="ReadBuffer" template="ReadBuffer"/> 1926 1927</api> 1928 1929<api name="GLES1.1"> 1930 <category name="GLES1.1"/> 1931 1932 <category name="OES_byte_coordinates"/> 1933 <category name="OES_fixed_point"/> 1934 <category name="OES_single_precision"/> 1935 <category name="OES_matrix_get"/> 1936 <category name="OES_read_format"/> 1937 <category name="OES_compressed_paletted_texture"/> 1938 <category name="OES_compressed_ETC1_RGB8_texture"/> 1939 <category name="OES_point_size_array"/> 1940 <category name="OES_point_sprite"/> 1941 <category name="OES_query_matrix"/> 1942 <category name="OES_draw_texture"/> 1943 <category name="OES_blend_equation_separate"/> 1944 <category name="OES_blend_func_separate"/> 1945 <category name="OES_blend_subtract"/> 1946 <category name="OES_stencil_wrap"/> 1947 <category name="OES_texture_cube_map"/> 1948 <category name="OES_texture_env_crossbar"/> 1949 <category name="OES_texture_mirrored_repeat"/> 1950 <category name="OES_framebuffer_object"/> 1951 <category name="OES_depth24"/> 1952 <category name="OES_depth32"/> 1953 <category name="OES_fbo_render_mipmap"/> 1954 <category name="OES_rgb8_rgba8"/> 1955 <category name="OES_stencil1"/> 1956 <category name="OES_stencil4"/> 1957 <category name="OES_stencil8"/> 1958 <category name="OES_element_index_uint"/> 1959 <category name="OES_mapbuffer"/> 1960 <category name="EXT_texture_filter_anisotropic"/> 1961 <category name="EXT_texture_format_BGRA8888"/> 1962 <category name="EXT_read_format_bgra"/> 1963 1964 <category name="ARB_texture_non_power_of_two"/> 1965 <!-- disabled due to missing enums 1966 <category name="EXT_texture_compression_dxt1"/> 1967 --> 1968 <category name="EXT_texture_lod_bias"/> 1969 <category name="EXT_blend_minmax"/> 1970 <category name="EXT_multi_draw_arrays"/> 1971 <category name="OES_EGL_image"/> 1972 <category name="OES_EGL_image_external"/> 1973 1974 <category name="OES_matrix_palette"/> 1975 1976 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1977 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 1978 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 1979 1980 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 1981 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 1982 1983 <function name="CullFace" template="CullFace"/> 1984 1985 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1986 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 1987 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1988 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 1989 1990 <function name="FrontFace" template="FrontFace"/> 1991 <function name="Hint" template="Hint"/> 1992 1993 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1994 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 1995 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1996 <function name="Lightxv" template="Light" gltype="GLfixed"/> 1997 1998 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1999 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2000 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2001 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2002 2003 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2004 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2005 2006 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2007 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2008 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2009 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2010 2011 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2012 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2013 <function name="PointSizePointerOES" template="PointSizePointer"/> 2014 2015 <function name="Scissor" template="Scissor"/> 2016 <function name="ShadeModel" template="ShadeModel"/> 2017 2018 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2019 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2020 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2021 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2022 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2023 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2024 2025 <function name="TexImage2D" template="TexImage2D"/> 2026 2027 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2028 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2029 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2030 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2031 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2032 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2033 2034 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2035 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2036 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2037 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2038 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2039 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2040 2041 <function name="Clear" template="Clear"/> 2042 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2043 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2044 2045 <function name="ClearStencil" template="ClearStencil"/> 2046 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2047 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2048 2049 <function name="StencilMask" template="StencilMask"/> 2050 <function name="ColorMask" template="ColorMask"/> 2051 <function name="DepthMask" template="DepthMask"/> 2052 2053 <function name="Disable" template="Disable"/> 2054 <function name="Enable" template="Enable"/> 2055 <function name="Finish" template="Finish"/> 2056 <function name="Flush" template="Flush"/> 2057 2058 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2059 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2060 2061 <function name="BlendFunc" template="BlendFunc"/> 2062 <function name="LogicOp" template="LogicOp"/> 2063 <function name="StencilFunc" template="StencilFunc"/> 2064 2065 <function name="StencilOp" template="StencilOp"/> 2066 <function name="DepthFunc" template="DepthFunc"/> 2067 2068 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2069 <function name="ReadPixels" template="ReadPixels"/> 2070 2071 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2072 2073 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2074 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2075 2076 <function name="GetError" template="GetError"/> 2077 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2078 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2079 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2080 2081 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2082 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2083 2084 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2085 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2086 2087 <function name="GetString" template="GetString"/> 2088 2089 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2090 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2091 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2092 2093 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2094 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2095 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2096 2097 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2098 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2099 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2100 2101 <function name="IsEnabled" template="IsEnabled"/> 2102 2103 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2104 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2105 2106 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2107 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2108 2109 <function name="LoadIdentity" template="LoadIdentity"/> 2110 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2111 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2112 <function name="MatrixMode" template="MatrixMode"/> 2113 2114 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2115 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2116 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2117 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2118 2119 <function name="PopMatrix" template="PopMatrix"/> 2120 <function name="PushMatrix" template="PushMatrix"/> 2121 2122 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2123 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2124 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2125 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2126 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2127 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2128 2129 <function name="Viewport" template="Viewport"/> 2130 <function name="ColorPointer" template="ColorPointer"/> 2131 <function name="DisableClientState" template="DisableClientState"/> 2132 <function name="DrawArrays" template="DrawArrays"/> 2133 <function name="DrawElements" template="DrawElements"/> 2134 <function name="EnableClientState" template="EnableClientState"/> 2135 2136 <function name="GetPointerv" template="GetPointer"/> 2137 2138 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2139 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2140 <function name="NormalPointer" template="NormalPointer"/> 2141 <function name="TexCoordPointer" template="TexCoordPointer"/> 2142 <function name="VertexPointer" template="VertexPointer"/> 2143 2144 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2145 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2146 2147 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2148 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2149 2150 <function name="TexSubImage2D" template="TexSubImage2D"/> 2151 2152 <function name="BindTexture" template="BindTexture"/> 2153 <function name="DeleteTextures" template="DeleteTextures"/> 2154 <function name="GenTextures" template="GenTextures"/> 2155 <function name="IsTexture" template="IsTexture"/> 2156 2157 <function name="BlendEquationOES" template="BlendEquation"/> 2158 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2159 2160 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2161 2162 <function name="ActiveTexture" template="ActiveTexture"/> 2163 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2164 2165 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2166 2167 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2168 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2169 2170 <!-- CompressedTexImage2D calls out to two different functions based on 2171 whether the image is a paletted image or not --> 2172 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2173 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2174 2175 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2176 2177 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2178 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2179 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2180 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2181 2182 <!-- OES_mapbuffer --> 2183 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2184 <function name="MapBufferOES" template="MapBuffer"/> 2185 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2186 2187 <function name="BindBuffer" template="BindBuffer"/> 2188 <function name="BufferData" template="BufferData"/> 2189 <function name="BufferSubData" template="BufferSubData"/> 2190 <function name="DeleteBuffers" template="DeleteBuffers"/> 2191 <function name="GenBuffers" template="GenBuffers"/> 2192 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2193 <function name="IsBuffer" template="IsBuffer"/> 2194 2195 <!-- OES_framebuffer_object --> 2196 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2197 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2198 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2199 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2200 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2201 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2202 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2203 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2204 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2205 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2206 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2207 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2208 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2209 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2210 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2211 2212 <!-- OES_query_matrix --> 2213 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2214 form; it has its own code for this --> 2215 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2216 2217 <!-- OES_draw_texture --> 2218 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2219 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2220 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2221 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2222 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2223 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2224 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2225 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2226 2227 <!-- EXT_multi_draw_arrays --> 2228 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2229 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2230 2231 <!-- OES_EGL_image --> 2232 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2233 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2234</api> 2235 2236<api name="GLES2.0"> 2237 <category name="GLES2.0"/> 2238 2239 <category name="OES_compressed_paletted_texture"/> 2240 <category name="OES_compressed_ETC1_RGB8_texture"/> 2241 <category name="OES_depth24"/> 2242 <category name="OES_depth32"/> 2243 <category name="OES_fbo_render_mipmap"/> 2244 <category name="OES_rgb8_rgba8"/> 2245 <category name="OES_stencil1"/> 2246 <category name="OES_stencil4"/> 2247 <category name="OES_element_index_uint"/> 2248 <category name="OES_mapbuffer"/> 2249 <category name="OES_texture_3D"/> 2250 <category name="OES_texture_npot"/> 2251 <category name="EXT_texture_filter_anisotropic"/> 2252 <category name="EXT_texture_type_2_10_10_10_REV"/> 2253 <category name="OES_depth_texture"/> 2254 <category name="OES_packed_depth_stencil"/> 2255 <category name="OES_standard_derivatives"/> 2256 <category name="EXT_texture_format_BGRA8888"/> 2257 <category name="EXT_texture_rg"/> 2258 <category name="EXT_read_format_bgra"/> 2259 2260 <category name="EXT_texture_compression_dxt1"/> 2261 <category name="EXT_blend_minmax"/> 2262 <category name="EXT_multi_draw_arrays"/> 2263 <category name="OES_EGL_image"/> 2264 <category name="OES_EGL_image_external"/> 2265 <category name="EXT_unpack_subimage"/> 2266 2267 <category name="NV_draw_buffers"/> 2268 <category name="NV_read_buffer"/> 2269 2270 <function name="DrawBuffersNV" template="DrawBuffers"/> 2271 <function name="ReadBufferNV" template="ReadBuffer"/> 2272 2273 <function name="CullFace" template="CullFace"/> 2274 2275 <function name="FrontFace" template="FrontFace"/> 2276 <function name="Hint" template="Hint"/> 2277 2278 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2279 2280 <function name="Scissor" template="Scissor"/> 2281 2282 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2283 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2284 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2285 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2286 2287 <function name="TexImage2D" template="TexImage2D"/> 2288 2289 <function name="Clear" template="Clear"/> 2290 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2291 <function name="ClearStencil" template="ClearStencil"/> 2292 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2293 2294 <function name="StencilMask" template="StencilMask"/> 2295 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2296 <function name="ColorMask" template="ColorMask"/> 2297 <function name="DepthMask" template="DepthMask"/> 2298 <function name="Disable" template="Disable"/> 2299 <function name="Enable" template="Enable"/> 2300 <function name="Finish" template="Finish"/> 2301 <function name="Flush" template="Flush"/> 2302 2303 <function name="BlendFunc" template="BlendFunc"/> 2304 2305 <function name="StencilFunc" template="StencilFunc"/> 2306 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2307 <function name="StencilOp" template="StencilOp"/> 2308 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2309 2310 <function name="DepthFunc" template="DepthFunc"/> 2311 2312 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2313 <function name="ReadPixels" template="ReadPixels"/> 2314 2315 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2316 <function name="GetError" template="GetError"/> 2317 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2318 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2319 2320 <function name="GetString" template="GetString"/> 2321 2322 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2323 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2324 2325 <function name="IsEnabled" template="IsEnabled"/> 2326 2327 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2328 2329 <function name="Viewport" template="Viewport"/> 2330 2331 <function name="DrawArrays" template="DrawArrays"/> 2332 <function name="DrawElements" template="DrawElements"/> 2333 2334 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2335 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2336 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2337 <function name="TexSubImage2D" template="TexSubImage2D"/> 2338 2339 <function name="BindTexture" template="BindTexture"/> 2340 <function name="DeleteTextures" template="DeleteTextures"/> 2341 <function name="GenTextures" template="GenTextures"/> 2342 <function name="IsTexture" template="IsTexture"/> 2343 2344 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2345 <function name="BlendEquation" template="BlendEquation"/> 2346 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2347 2348 <function name="TexImage3DOES" template="TexImage3D"/> 2349 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2350 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2351 2352 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2353 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2354 2355 <function name="ActiveTexture" template="ActiveTexture"/> 2356 2357 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2358 2359 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2360 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2361 2362 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2363 2364 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2365 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2366 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2367 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2368 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2369 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2370 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2371 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2372 2373 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2374 2375 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2376 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2377 2378 <function name="IsProgram" template="IsProgram"/> 2379 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2380 2381 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2382 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2383 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2384 2385 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2386 <function name="MapBufferOES" template="MapBuffer"/> 2387 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2388 <function name="BindBuffer" template="BindBuffer"/> 2389 <function name="BufferData" template="BufferData"/> 2390 <function name="BufferSubData" template="BufferSubData"/> 2391 <function name="DeleteBuffers" template="DeleteBuffers"/> 2392 <function name="GenBuffers" template="GenBuffers"/> 2393 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2394 <function name="IsBuffer" template="IsBuffer"/> 2395 2396 <function name="CreateShader" template="CreateShader"/> 2397 <function name="ShaderSource" template="ShaderSource"/> 2398 <function name="CompileShader" template="CompileShader"/> 2399 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2400 <function name="DeleteShader" template="DeleteShader"/> 2401 <function name="ShaderBinary" template="ShaderBinary"/> 2402 <function name="CreateProgram" template="CreateProgram"/> 2403 <function name="AttachShader" template="AttachShader"/> 2404 <function name="DetachShader" template="DetachShader"/> 2405 <function name="LinkProgram" template="LinkProgram"/> 2406 <function name="UseProgram" template="UseProgram"/> 2407 <function name="DeleteProgram" template="DeleteProgram"/> 2408 2409 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2410 <function name="GetAttribLocation" template="GetAttribLocation"/> 2411 <function name="BindAttribLocation" template="BindAttribLocation"/> 2412 <function name="GetUniformLocation" template="GetUniformLocation"/> 2413 <function name="GetActiveUniform" template="GetActiveUniform"/> 2414 2415 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2416 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2417 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2418 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2419 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2420 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2421 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2422 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2423 2424 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2425 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2426 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2427 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2428 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2429 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2430 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2431 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2432 2433 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2434 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2435 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2436 2437 <function name="ValidateProgram" template="ValidateProgram"/> 2438 2439 <function name="GenerateMipmap" template="GenerateMipmap"/> 2440 <function name="BindFramebuffer" template="BindFramebuffer"/> 2441 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2442 <function name="GenFramebuffers" template="GenFramebuffers"/> 2443 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2444 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2445 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2446 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2447 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2448 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2449 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2450 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2451 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2452 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2453 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2454 <function name="IsFramebuffer" template="IsFramebuffer"/> 2455 2456 <function name="IsShader" template="IsShader"/> 2457 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2458 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2459 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2460 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2461 <function name="GetShaderSource" template="GetShaderSource"/> 2462 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2463 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2464 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2465 2466 <!-- EXT_multi_draw_arrays --> 2467 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2468 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2469 2470 <!-- OES_EGL_image --> 2471 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2472 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2473</api> 2474 2475</apispec> 2476