APIspec.xml revision 93d109645a2b3d43b4b0106f2b496ece11970c01
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221</template> 1222 1223<template name="DisableClientState"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="array" type="GLenum"/> 1227 </proto> 1228 1229 <desc name="array"> 1230 <value name="GL_VERTEX_ARRAY"/> 1231 <value name="GL_NORMAL_ARRAY"/> 1232 <value name="GL_COLOR_ARRAY"/> 1233 <value name="GL_TEXTURE_COORD_ARRAY"/> 1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1237 </desc> 1238</template> 1239 1240<template name="DrawArrays"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="mode" type="GLenum"/> 1244 <param name="first" type="GLint"/> 1245 <param name="count" type="GLsizei"/> 1246 </proto> 1247 1248 <desc name="mode"> 1249 <value name="GL_POINTS"/> 1250 <value name="GL_LINES"/> 1251 <value name="GL_LINE_LOOP"/> 1252 <value name="GL_LINE_STRIP"/> 1253 <value name="GL_TRIANGLES"/> 1254 <value name="GL_TRIANGLE_STRIP"/> 1255 <value name="GL_TRIANGLE_FAN"/> 1256 </desc> 1257</template> 1258 1259<template name="DrawElements"> 1260 <proto> 1261 <return type="void"/> 1262 <param name="mode" type="GLenum"/> 1263 <param name="count" type="GLsizei"/> 1264 <param name="type" type="GLenum"/> 1265 <param name="indices" type="const GLvoid *"/> 1266 </proto> 1267 1268 <desc name="mode"> 1269 <value name="GL_POINTS"/> 1270 <value name="GL_LINES"/> 1271 <value name="GL_LINE_LOOP"/> 1272 <value name="GL_LINE_STRIP"/> 1273 <value name="GL_TRIANGLES"/> 1274 <value name="GL_TRIANGLE_STRIP"/> 1275 <value name="GL_TRIANGLE_FAN"/> 1276 </desc> 1277</template> 1278 1279<template name="EnableClientState"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="array" type="GLenum"/> 1283 </proto> 1284 1285 <desc name="array"> 1286 <value name="GL_VERTEX_ARRAY"/> 1287 <value name="GL_NORMAL_ARRAY"/> 1288 <value name="GL_COLOR_ARRAY"/> 1289 <value name="GL_TEXTURE_COORD_ARRAY"/> 1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1293 </desc> 1294</template> 1295 1296<template name="GetPointer" direction="get"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="pname" type="GLenum"/> 1300 <vector name="params" type="GLvoid **" size="dynamic"/> 1301 </proto> 1302 1303 <desc name="pname"> 1304 <value name="GL_VERTEX_ARRAY_POINTER"/> 1305 <value name="GL_NORMAL_ARRAY_POINTER"/> 1306 <value name="GL_COLOR_ARRAY_POINTER"/> 1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1311 </desc> 1312</template> 1313 1314<template name="Normal"> 1315 <proto> 1316 <return type="void"/> 1317 <vector name="v" type="const GLtype *" size="3"> 1318 <param name="nx" type="GLtype"/> 1319 <param name="ny" type="GLtype"/> 1320 <param name="nz" type="GLtype"/> 1321 </vector> 1322 </proto> 1323</template> 1324 1325<template name="NormalPointer"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="type" type="GLenum"/> 1329 <param name="stride" type="GLsizei"/> 1330 <param name="pointer" type="const GLvoid *"/> 1331 </proto> 1332</template> 1333 1334<template name="TexCoordPointer"> 1335 <proto> 1336 <return type="void"/> 1337 <param name="size" type="GLint"/> 1338 <param name="type" type="GLenum"/> 1339 <param name="stride" type="GLsizei"/> 1340 <param name="pointer" type="const GLvoid *"/> 1341 </proto> 1342</template> 1343 1344<template name="VertexPointer"> 1345 <proto> 1346 <return type="void"/> 1347 <param name="size" type="GLint"/> 1348 <param name="type" type="GLenum"/> 1349 <param name="stride" type="GLsizei"/> 1350 <param name="pointer" type="const GLvoid *"/> 1351 </proto> 1352</template> 1353 1354<template name="PolygonOffset"> 1355 <proto> 1356 <return type="void"/> 1357 <param name="factor" type="GLtype"/> 1358 <param name="units" type="GLtype"/> 1359 </proto> 1360</template> 1361 1362<template name="CopyTexImage2D"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="target" type="GLenum"/> 1366 <param name="level" type="GLint"/> 1367 <param name="internalFormat" type="GLenum"/> 1368 <param name="x" type="GLint"/> 1369 <param name="y" type="GLint"/> 1370 <param name="width" type="GLsizei"/> 1371 <param name="height" type="GLsizei"/> 1372 <param name="border" type="GLint"/> 1373 </proto> 1374</template> 1375 1376<template name="CopyTexSubImage2D"> 1377 <proto> 1378 <return type="void"/> 1379 <param name="target" type="GLenum"/> 1380 <param name="level" type="GLint"/> 1381 <param name="xoffset" type="GLint"/> 1382 <param name="yoffset" type="GLint"/> 1383 <param name="x" type="GLint"/> 1384 <param name="y" type="GLint"/> 1385 <param name="width" type="GLsizei"/> 1386 <param name="height" type="GLsizei"/> 1387 </proto> 1388</template> 1389 1390<template name="TexSubImage2D"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="target" type="GLenum"/> 1394 <param name="level" type="GLint"/> 1395 <param name="xoffset" type="GLint"/> 1396 <param name="yoffset" type="GLint"/> 1397 <param name="width" type="GLsizei"/> 1398 <param name="height" type="GLsizei"/> 1399 <param name="format" type="GLenum"/> 1400 <param name="type" type="GLenum"/> 1401 <param name="pixels" type="const GLvoid *"/> 1402 </proto> 1403</template> 1404 1405<template name="BindTexture"> 1406 <proto> 1407 <return type="void"/> 1408 <param name="target" type="GLenum"/> 1409 <param name="texture" type="GLuint"/> 1410 </proto> 1411</template> 1412 1413<template name="DeleteTextures"> 1414 <proto> 1415 <return type="void"/> 1416 <param name="n" type="GLsizei"/> 1417 <param name="textures" type="const GLuint *"/> 1418 </proto> 1419</template> 1420 1421<template name="GenTextures" direction="get"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="n" type="GLsizei"/> 1425 <param name="textures" type="GLuint *"/> 1426 </proto> 1427</template> 1428 1429<template name="IsTexture" direction="get"> 1430 <proto> 1431 <return type="GLboolean"/> 1432 <param name="texture" type="GLuint"/> 1433 </proto> 1434</template> 1435 1436<template name="BlendColor"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="red" type="GLtype"/> 1440 <param name="green" type="GLtype"/> 1441 <param name="blue" type="GLtype"/> 1442 <param name="alpha" type="GLtype"/> 1443 </proto> 1444</template> 1445 1446<template name="BlendEquation"> 1447 <proto> 1448 <return type="void"/> 1449 <param name="mode" type="GLenum"/> 1450 </proto> 1451</template> 1452 1453<template name="BlendEquationSeparate"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="modeRGB" type="GLenum"/> 1457 <param name="modeAlpha" type="GLenum"/> 1458 </proto> 1459</template> 1460 1461<template name="TexImage3D"> 1462 <proto> 1463 <return type="void"/> 1464 <param name="target" type="GLenum"/> 1465 <param name="level" type="GLint"/> 1466 <param name="internalFormat" type="GLenum"/> 1467 <param name="width" type="GLsizei"/> 1468 <param name="height" type="GLsizei"/> 1469 <param name="depth" type="GLsizei"/> 1470 <param name="border" type="GLint"/> 1471 <param name="format" type="GLenum"/> 1472 <param name="type" type="GLenum"/> 1473 <param name="pixels" type="const GLvoid *"/> 1474 </proto> 1475 1476</template> 1477 1478<template name="TexSubImage3D"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="target" type="GLenum"/> 1482 <param name="level" type="GLint"/> 1483 <param name="xoffset" type="GLint"/> 1484 <param name="yoffset" type="GLint"/> 1485 <param name="zoffset" type="GLint"/> 1486 <param name="width" type="GLsizei"/> 1487 <param name="height" type="GLsizei"/> 1488 <param name="depth" type="GLsizei"/> 1489 <param name="format" type="GLenum"/> 1490 <param name="type" type="GLenum"/> 1491 <param name="pixels" type="const GLvoid *"/> 1492 </proto> 1493</template> 1494 1495<template name="CopyTexSubImage3D"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="target" type="GLenum"/> 1499 <param name="level" type="GLint"/> 1500 <param name="xoffset" type="GLint"/> 1501 <param name="yoffset" type="GLint"/> 1502 <param name="zoffset" type="GLint"/> 1503 <param name="x" type="GLint"/> 1504 <param name="y" type="GLint"/> 1505 <param name="width" type="GLsizei"/> 1506 <param name="height" type="GLsizei"/> 1507 </proto> 1508</template> 1509 1510<template name="MultiTexCoord"> 1511 <proto> 1512 <return type="void"/> 1513 <param name="texture" type="GLenum"/> 1514 <vector name="v" type="const GLtype *" size="dynamic"> 1515 <param name="s" type="GLtype"/> 1516 <param name="t" type="GLtype"/> 1517 <param name="r" type="GLtype"/> 1518 <param name="q" type="GLtype"/> 1519 </vector> 1520 </proto> 1521</template> 1522 1523<template name="CompressedTexImage3D"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="target" type="GLenum"/> 1527 <param name="level" type="GLint"/> 1528 <param name="internalFormat" type="GLenum"/> 1529 <param name="width" type="GLsizei"/> 1530 <param name="height" type="GLsizei"/> 1531 <param name="depth" type="GLsizei"/> 1532 <param name="border" type="GLint"/> 1533 <param name="imagesize" type="GLsizei"/> 1534 <param name="data" type="const GLvoid *"/> 1535 </proto> 1536</template> 1537 1538<template name="CompressedTexSubImage3D"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="target" type="GLenum"/> 1542 <param name="level" type="GLint"/> 1543 <param name="xoffset" type="GLint"/> 1544 <param name="yoffset" type="GLint"/> 1545 <param name="zoffset" type="GLint"/> 1546 <param name="width" type="GLsizei"/> 1547 <param name="height" type="GLsizei"/> 1548 <param name="depth" type="GLsizei"/> 1549 <param name="format" type="GLenum"/> 1550 <param name="imagesize" type="GLsizei"/> 1551 <param name="data" type="const GLvoid *"/> 1552 </proto> 1553</template> 1554 1555<template name="ActiveTexture"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="texture" type="GLenum"/> 1559 </proto> 1560</template> 1561 1562<template name="ClientActiveTexture"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="texture" type="GLenum"/> 1566 </proto> 1567</template> 1568 1569<template name="SampleCoverage"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="value" type="GLtype"/> 1573 <param name="invert" type="GLboolean"/> 1574 </proto> 1575</template> 1576 1577<template name="CompressedTexImage2D"> 1578 <proto> 1579 <return type="void"/> 1580 <param name="target" type="GLenum"/> 1581 <param name="level" type="GLint"/> 1582 <param name="internalFormat" type="GLenum"/> 1583 <param name="width" type="GLsizei"/> 1584 <param name="height" type="GLsizei"/> 1585 <param name="border" type="GLint"/> 1586 <param name="imageSize" type="GLsizei"/> 1587 <param name="data" type="const GLvoid *"/> 1588 </proto> 1589</template> 1590 1591<template name="CompressedTexSubImage2D"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="target" type="GLenum"/> 1595 <param name="level" type="GLint"/> 1596 <param name="xoffset" type="GLint"/> 1597 <param name="yoffset" type="GLint"/> 1598 <param name="width" type="GLsizei"/> 1599 <param name="height" type="GLsizei"/> 1600 <param name="format" type="GLenum"/> 1601 <param name="imageSize" type="GLsizei"/> 1602 <param name="data" type="const GLvoid *"/> 1603 </proto> 1604</template> 1605 1606<template name="BlendFuncSeparate"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="srcRGB" type="GLenum"/> 1610 <param name="dstRGB" type="GLenum"/> 1611 <param name="srcAlpha" type="GLenum"/> 1612 <param name="dstAlpha" type="GLenum"/> 1613 </proto> 1614 1615 <desc name="srcRGB"> 1616 <value name="GL_ZERO"/> 1617 <value name="GL_ONE"/> 1618 <value name="GL_SRC_COLOR"/> 1619 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1620 <value name="GL_SRC_ALPHA"/> 1621 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1622 <value name="GL_DST_ALPHA"/> 1623 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1624 <value name="GL_DST_COLOR"/> 1625 <value name="GL_ONE_MINUS_DST_COLOR"/> 1626 <value name="GL_SRC_ALPHA_SATURATE"/> 1627 1628 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1629 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1630 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1631 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1632 </desc> 1633 1634 <desc name="dstRGB"> 1635 <value name="GL_ZERO"/> 1636 <value name="GL_ONE"/> 1637 <value name="GL_SRC_COLOR"/> 1638 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1639 <value name="GL_SRC_ALPHA"/> 1640 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1641 <value name="GL_DST_ALPHA"/> 1642 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1643 <value name="GL_DST_COLOR"/> 1644 <value name="GL_ONE_MINUS_DST_COLOR"/> 1645 1646 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1647 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1648 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1649 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1650 </desc> 1651 1652 <desc name="srcAlpha"> 1653 <value name="GL_ZERO"/> 1654 <value name="GL_ONE"/> 1655 <value name="GL_SRC_COLOR"/> 1656 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1657 <value name="GL_SRC_ALPHA"/> 1658 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1659 <value name="GL_DST_ALPHA"/> 1660 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1661 <value name="GL_DST_COLOR"/> 1662 <value name="GL_ONE_MINUS_DST_COLOR"/> 1663 <value name="GL_SRC_ALPHA_SATURATE"/> 1664 1665 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1666 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1668 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1669 </desc> 1670 1671 <desc name="dstAlpha"> 1672 <value name="GL_ZERO"/> 1673 <value name="GL_ONE"/> 1674 <value name="GL_SRC_COLOR"/> 1675 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1676 <value name="GL_SRC_ALPHA"/> 1677 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1678 <value name="GL_DST_ALPHA"/> 1679 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1680 <value name="GL_DST_COLOR"/> 1681 <value name="GL_ONE_MINUS_DST_COLOR"/> 1682 1683 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1684 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1685 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1686 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1687 </desc> 1688</template> 1689 1690<template name="PointParameter"> 1691 <proto> 1692 <return type="void"/> 1693 <param name="pname" type="GLenum"/> 1694 <vector name="params" type="const GLtype *" size="dynamic"> 1695 <param name="param" type="GLtype"/> 1696 </vector> 1697 </proto> 1698 1699 <desc name="pname"> 1700 <value name="GL_POINT_SIZE_MIN"/> 1701 <value name="GL_POINT_SIZE_MAX"/> 1702 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1703 1704 <desc name="params" vector_size="1"/> 1705 </desc> 1706 1707 <desc name="pname"> 1708 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1709 <desc name="params" vector_size="3"/> 1710 </desc> 1711</template> 1712 1713<template name="VertexAttrib"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="index" type="GLuint"/> 1717 <vector name="v" type="const GLtype *" size="dynamic"> 1718 <param name="x" type="GLtype"/> 1719 <param name="y" type="GLtype"/> 1720 <param name="z" type="GLtype"/> 1721 <param name="w" type="GLtype"/> 1722 </vector> 1723 </proto> 1724</template> 1725 1726<template name="VertexAttribPointer"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="index" type="GLuint"/> 1730 <param name="size" type="GLint"/> 1731 <param name="type" type="GLenum"/> 1732 <param name="normalized" type="GLboolean"/> 1733 <param name="stride" type="GLsizei"/> 1734 <param name="pointer" type="const GLvoid *"/> 1735 </proto> 1736</template> 1737 1738<template name="EnableVertexAttribArray"> 1739 <proto> 1740 <return type="void"/> 1741 <param name="index" type="GLuint"/> 1742 </proto> 1743</template> 1744 1745<template name="DisableVertexAttribArray"> 1746 <proto> 1747 <return type="void"/> 1748 <param name="index" type="GLuint"/> 1749 </proto> 1750</template> 1751 1752<template name="IsProgram" direction="get"> 1753 <proto> 1754 <return type="GLboolean"/> 1755 <param name="program" type="GLuint"/> 1756 </proto> 1757</template> 1758 1759<template name="GetProgram" direction="get"> 1760 <proto> 1761 <return type="void"/> 1762 <param name="program" type="GLuint"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="GLtype *" size="dynamic"/> 1765 </proto> 1766</template> 1767 1768<template name="GetVertexAttrib" direction="get"> 1769 <proto> 1770 <return type="void"/> 1771 <param name="index" type="GLuint"/> 1772 <param name="pname" type="GLenum"/> 1773 <vector name="params" type="GLtype *" size="dynamic"/> 1774 </proto> 1775 1776 <desc name="pname"> 1777 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1778 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1779 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1780 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1781 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1782 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1783 1784 <desc name="params" vector_size="1" convert="false"/> 1785 </desc> 1786 1787 <desc name="pname"> 1788 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1789 <desc name="params" vector_size="16?" convert="false"/> 1790 </desc> 1791</template> 1792 1793<template name="GetVertexAttribPointer" direction="get"> 1794 <proto> 1795 <return type="void"/> 1796 <param name="index" type="GLuint"/> 1797 <param name="pname" type="GLenum"/> 1798 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1799 </proto> 1800</template> 1801 1802<template name="GetBufferPointer" direction="get"> 1803 <proto> 1804 <return type="void"/> 1805 <param name="target" type="GLenum"/> 1806 <param name="pname" type="GLenum"/> 1807 <vector name="params" type="GLvoid **" size="dynamic"/> 1808 </proto> 1809</template> 1810 1811<template name="MapBuffer" direction="get"> 1812 <proto> 1813 <return type="void *"/> 1814 <param name="target" type="GLenum"/> 1815 <param name="access" type="GLenum"/> 1816 </proto> 1817</template> 1818 1819<template name="UnmapBuffer" direction="get"> 1820 <proto> 1821 <return type="GLboolean"/> 1822 <param name="target" type="GLenum"/> 1823 </proto> 1824</template> 1825 1826<template name="BindBuffer"> 1827 <proto> 1828 <return type="void"/> 1829 <param name="target" type="GLenum"/> 1830 <param name="buffer" type="GLuint"/> 1831 </proto> 1832</template> 1833 1834<template name="BufferData"> 1835 <proto> 1836 <return type="void"/> 1837 <param name="target" type="GLenum"/> 1838 <param name="size" type="GLsizeiptr"/> 1839 <param name="data" type="const GLvoid *"/> 1840 <param name="usage" type="GLenum"/> 1841 </proto> 1842</template> 1843 1844<template name="BufferSubData"> 1845 <proto> 1846 <return type="void"/> 1847 <param name="target" type="GLenum"/> 1848 <param name="offset" type="GLintptr"/> 1849 <param name="size" type="GLsizeiptr"/> 1850 <param name="data" type="const GLvoid *"/> 1851 </proto> 1852</template> 1853 1854<template name="DeleteBuffers"> 1855 <proto> 1856 <return type="void"/> 1857 <param name="n" type="GLsizei"/> 1858 <param name="buffer" type="const GLuint *"/> 1859 </proto> 1860</template> 1861 1862<template name="GenBuffers" direction="get"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="n" type="GLsizei"/> 1866 <param name="buffer" type="GLuint *"/> 1867 </proto> 1868</template> 1869 1870<template name="GetBufferParameter" direction="get"> 1871 <proto> 1872 <return type="void"/> 1873 <param name="target" type="GLenum"/> 1874 <param name="pname" type="GLenum"/> 1875 <vector name="params" type="GLtype *" size="dynamic"/> 1876 </proto> 1877 1878 <desc name="pname"> 1879 <value name="GL_BUFFER_SIZE"/> 1880 <value name="GL_BUFFER_USAGE"/> 1881 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 1882 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 1883 </desc> 1884</template> 1885 1886<template name="IsBuffer" direction="get"> 1887 <proto> 1888 <return type="GLboolean"/> 1889 <param name="buffer" type="GLuint"/> 1890 </proto> 1891</template> 1892 1893<template name="CreateShader"> 1894 <proto> 1895 <return type="GLuint"/> 1896 <param name="type" type="GLenum"/> 1897 </proto> 1898</template> 1899 1900<template name="ShaderSource"> 1901 <proto> 1902 <return type="void"/> 1903 <param name="shader" type="GLuint"/> 1904 <param name="count" type="GLsizei"/> 1905 <param name="string" type="const GLchar * const *"/> 1906 <param name="length" type="const int *"/> 1907 </proto> 1908</template> 1909 1910<template name="CompileShader"> 1911 <proto> 1912 <return type="void"/> 1913 <param name="shader" type="GLuint"/> 1914 </proto> 1915</template> 1916 1917<template name="ReleaseShaderCompiler"> 1918 <proto> 1919 <return type="void"/> 1920 </proto> 1921</template> 1922 1923<template name="DeleteShader"> 1924 <proto> 1925 <return type="void"/> 1926 <param name="shader" type="GLuint"/> 1927 </proto> 1928</template> 1929 1930<template name="ShaderBinary"> 1931 <proto> 1932 <return type="void"/> 1933 <param name="n" type="GLsizei"/> 1934 <param name="shaders" type="const GLuint *"/> 1935 <param name="binaryformat" type="GLenum"/> 1936 <param name="binary" type="const GLvoid *"/> 1937 <param name="length" type="GLsizei"/> 1938 </proto> 1939</template> 1940 1941<template name="CreateProgram"> 1942 <proto> 1943 <return type="GLuint"/> 1944 </proto> 1945</template> 1946 1947<template name="AttachShader"> 1948 <proto> 1949 <return type="void"/> 1950 <param name="program" type="GLuint"/> 1951 <param name="shader" type="GLuint"/> 1952 </proto> 1953</template> 1954 1955<template name="DetachShader"> 1956 <proto> 1957 <return type="void"/> 1958 <param name="program" type="GLuint"/> 1959 <param name="shader" type="GLuint"/> 1960 </proto> 1961</template> 1962 1963<template name="LinkProgram"> 1964 <proto> 1965 <return type="void"/> 1966 <param name="program" type="GLuint"/> 1967 </proto> 1968</template> 1969 1970<template name="UseProgram"> 1971 <proto> 1972 <return type="void"/> 1973 <param name="program" type="GLuint"/> 1974 </proto> 1975</template> 1976 1977<template name="DeleteProgram"> 1978 <proto> 1979 <return type="void"/> 1980 <param name="program" type="GLuint"/> 1981 </proto> 1982</template> 1983 1984<template name="GetActiveAttrib" direction="get"> 1985 <proto> 1986 <return type="void"/> 1987 <param name="program" type="GLuint"/> 1988 <param name="index" type="GLuint"/> 1989 <param name="bufSize" type="GLsizei"/> 1990 <param name="length" type="GLsizei *"/> 1991 <param name="size" type="GLint *"/> 1992 <param name="type" type="GLenum *"/> 1993 <param name="name" type="GLchar *"/> 1994 </proto> 1995</template> 1996 1997<template name="GetAttribLocation" direction="get"> 1998 <proto> 1999 <return type="GLint"/> 2000 <param name="program" type="GLuint"/> 2001 <param name="name" type="const char *"/> 2002 </proto> 2003</template> 2004 2005<template name="BindAttribLocation"> 2006 <proto> 2007 <return type="void"/> 2008 <param name="program" type="GLuint"/> 2009 <param name="index" type="GLuint"/> 2010 <param name="name" type="const char *"/> 2011 </proto> 2012</template> 2013 2014<template name="GetUniformLocation" direction="get"> 2015 <proto> 2016 <return type="GLint"/> 2017 <param name="program" type="GLuint"/> 2018 <param name="name" type="const char *"/> 2019 </proto> 2020</template> 2021 2022<template name="GetActiveUniform" direction="get"> 2023 <proto> 2024 <return type="void"/> 2025 <param name="program" type="GLuint"/> 2026 <param name="index" type="GLuint"/> 2027 <param name="bufSize" type="GLsizei"/> 2028 <param name="length" type="GLsizei *"/> 2029 <param name="size" type="GLint *"/> 2030 <param name="type" type="GLenum *"/> 2031 <param name="name" type="GLchar *"/> 2032 </proto> 2033</template> 2034 2035<template name="Uniform"> 2036 <proto> 2037 <return type="void"/> 2038 <param name="location" type="GLint"/> 2039 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2040 <vector name="values" type="const GLtype *" size="dynamic"> 2041 <param name="v0" type="GLtype"/> 2042 <param name="v1" type="GLtype"/> 2043 <param name="v2" type="GLtype"/> 2044 <param name="v3" type="GLtype"/> 2045 </vector> 2046 </proto> 2047</template> 2048 2049<template name="UniformMatrix"> 2050 <proto> 2051 <return type="void"/> 2052 <param name="location" type="GLint"/> 2053 <param name="count" type="GLsizei"/> 2054 <param name="transpose" type="GLboolean"/> 2055 <vector name="value" type="const GLtype *" size="dynamic"/> 2056 </proto> 2057</template> 2058 2059<template name="ValidateProgram"> 2060 <proto> 2061 <return type="void"/> 2062 <param name="program" type="GLuint"/> 2063 </proto> 2064</template> 2065 2066<template name="GenerateMipmap"> 2067 <proto> 2068 <return type="void"/> 2069 <param name="target" type="GLenum"/> 2070 </proto> 2071 2072 <desc name="target"> 2073 <value name="GL_TEXTURE_2D"/> 2074 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2075 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2076 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2077 </desc> 2078</template> 2079 2080<template name="BindFramebuffer"> 2081 <proto> 2082 <return type="void"/> 2083 <param name="target" type="GLenum"/> 2084 <param name="framebuffer" type="GLuint"/> 2085 </proto> 2086</template> 2087 2088<template name="DeleteFramebuffers"> 2089 <proto> 2090 <return type="void"/> 2091 <param name="n" type="GLsizei"/> 2092 <param name="framebuffers" type="const GLuint *"/> 2093 </proto> 2094</template> 2095 2096<template name="GenFramebuffers"> 2097 <proto> 2098 <return type="void"/> 2099 <param name="n" type="GLsizei"/> 2100 <param name="ids" type="GLuint *"/> 2101 </proto> 2102</template> 2103 2104<template name="BindRenderbuffer"> 2105 <proto> 2106 <return type="void"/> 2107 <param name="target" type="GLenum"/> 2108 <param name="renderbuffer" type="GLuint"/> 2109 </proto> 2110</template> 2111 2112<template name="DeleteRenderbuffers"> 2113 <proto> 2114 <return type="void"/> 2115 <param name="n" type="GLsizei"/> 2116 <param name="renderbuffers" type="const GLuint *"/> 2117 </proto> 2118</template> 2119 2120<template name="GenRenderbuffers"> 2121 <proto> 2122 <return type="void"/> 2123 <param name="n" type="GLsizei"/> 2124 <param name="renderbuffers" type="GLuint *"/> 2125 </proto> 2126</template> 2127 2128<template name="RenderbufferStorage"> 2129 <proto> 2130 <return type="void"/> 2131 <param name="target" type="GLenum"/> 2132 <param name="internalFormat" type="GLenum"/> 2133 <param name="width" type="GLsizei"/> 2134 <param name="height" type="GLsizei"/> 2135 </proto> 2136 2137 <desc name="internalFormat"> 2138 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2139 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2140 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2141 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2142 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2143 2144 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2145 <value name="GL_RGBA4" category="GLES2.0"/> 2146 <value name="GL_RGB5_A1" category="GLES2.0"/> 2147 <value name="GL_RGB565" category="GLES2.0"/> 2148 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2149 2150 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2151 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2152 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2153 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2154 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2155 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2156 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2157 </desc> 2158</template> 2159 2160<template name="FramebufferRenderbuffer"> 2161 <proto> 2162 <return type="void"/> 2163 <param name="target" type="GLenum"/> 2164 <param name="attachment" type="GLenum"/> 2165 <param name="renderbuffertarget" type="GLenum"/> 2166 <param name="renderbuffer" type="GLuint"/> 2167 </proto> 2168</template> 2169 2170<template name="FramebufferTexture2D"> 2171 <proto> 2172 <return type="void"/> 2173 <param name="target" type="GLenum"/> 2174 <param name="attachment" type="GLenum"/> 2175 <param name="textarget" type="GLenum"/> 2176 <param name="texture" type="GLuint"/> 2177 <param name="level" type="GLint"/> 2178 </proto> 2179 2180 <desc name="textarget" error="GL_INVALID_OPERATION"> 2181 <value name="GL_TEXTURE_2D"/> 2182 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2183 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2184 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2185 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2186 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2187 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2188 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2189 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2190 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2191 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2192 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2193 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2194 </desc> 2195 <!-- According to the base specification, "level" must be 0. But 2196 extension GL_OES_fbo_render_mipmap lifts that restriction, 2197 so no restriction is placed here. --> 2198</template> 2199 2200<template name="FramebufferTexture3D"> 2201 <proto> 2202 <return type="void"/> 2203 <param name="target" type="GLenum"/> 2204 <param name="attachment" type="GLenum"/> 2205 <param name="textarget" type="GLenum"/> 2206 <param name="texture" type="GLuint"/> 2207 <param name="level" type="GLint"/> 2208 <param name="zoffset" type="GLint"/> 2209 </proto> 2210</template> 2211 2212<template name="CheckFramebufferStatus" direction="get"> 2213 <proto> 2214 <return type="GLenum"/> 2215 <param name="target" type="GLenum"/> 2216 </proto> 2217</template> 2218 2219<template name="GetFramebufferAttachmentParameter" direction="get"> 2220 <proto> 2221 <return type="void"/> 2222 <param name="target" type="GLenum"/> 2223 <param name="attachment" type="GLenum"/> 2224 <param name="pname" type="GLenum"/> 2225 <vector name="params" type="GLtype *" size="dynamic"/> 2226 </proto> 2227 2228 <desc name="pname"> 2229 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2230 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2231 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2232 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2233 2234 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2235 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2236 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2237 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2238 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2239 2240 <desc name="params" vector_size="1" convert="false"/> 2241 </desc> 2242</template> 2243 2244<template name="GetRenderbufferParameter" direction="get"> 2245 <proto> 2246 <return type="void"/> 2247 <param name="target" type="GLenum"/> 2248 <param name="pname" type="GLenum"/> 2249 <vector name="params" type="GLtype *" size="dynamic"/> 2250 </proto> 2251 2252 <desc name="pname" category="OES_framebuffer_object"> 2253 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2254 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2255 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2256 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2257 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2258 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2259 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2260 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2261 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2262 2263 <desc name="params" vector_size="1" convert="false"/> 2264 </desc> 2265 2266 <desc name="pname" category="GLES2.0"> 2267 <value name="GL_RENDERBUFFER_WIDTH"/> 2268 <value name="GL_RENDERBUFFER_HEIGHT"/> 2269 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2270 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2271 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2272 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2273 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2274 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2275 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2276 2277 <desc name="params" vector_size="1" convert="false"/> 2278 </desc> 2279</template> 2280 2281<template name="IsRenderbuffer" direction="get"> 2282 <proto> 2283 <return type="GLboolean"/> 2284 <param name="renderbuffer" type="GLuint"/> 2285 </proto> 2286</template> 2287 2288<template name="IsFramebuffer" direction="get"> 2289 <proto> 2290 <return type="GLboolean"/> 2291 <param name="framebuffer" type="GLuint"/> 2292 </proto> 2293</template> 2294 2295<template name="IsShader" direction="get"> 2296 <proto> 2297 <return type="GLboolean"/> 2298 <param name="shader" type="GLuint"/> 2299 </proto> 2300</template> 2301 2302<template name="GetShader" direction="get"> 2303 <proto> 2304 <return type="void"/> 2305 <param name="shader" type="GLuint"/> 2306 <param name="pname" type="GLenum"/> 2307 <vector name="params" type="GLtype *" size="dynamic"/> 2308 </proto> 2309</template> 2310 2311<template name="GetAttachedShaders" direction="get"> 2312 <proto> 2313 <return type="void"/> 2314 <param name="program" type="GLuint"/> 2315 <param name="maxCount" type="GLsizei"/> 2316 <param name="count" type="GLsizei *"/> 2317 <param name="shaders" type="GLuint *"/> 2318 </proto> 2319</template> 2320 2321<template name="GetShaderInfoLog" direction="get"> 2322 <proto> 2323 <return type="void"/> 2324 <param name="shader" type="GLuint"/> 2325 <param name="bufSize" type="GLsizei"/> 2326 <param name="length" type="GLsizei *"/> 2327 <param name="infoLog" type="GLchar *"/> 2328 </proto> 2329</template> 2330 2331<template name="GetProgramInfoLog" direction="get"> 2332 <proto> 2333 <return type="void"/> 2334 <param name="program" type="GLuint"/> 2335 <param name="bufSize" type="GLsizei"/> 2336 <param name="length" type="GLsizei *"/> 2337 <param name="infoLog" type="GLchar *"/> 2338 </proto> 2339</template> 2340 2341<template name="GetShaderSource" direction="get"> 2342 <proto> 2343 <return type="void"/> 2344 <param name="shader" type="GLuint"/> 2345 <param name="bufSize" type="GLsizei"/> 2346 <param name="length" type="GLsizei *"/> 2347 <param name="source" type="GLchar *"/> 2348 </proto> 2349</template> 2350 2351<template name="GetShaderPrecisionFormat" direction="get"> 2352 <proto> 2353 <return type="void"/> 2354 <param name="shadertype" type="GLenum"/> 2355 <param name="precisiontype" type="GLenum"/> 2356 <param name="range" type="GLint *"/> 2357 <param name="precision" type="GLint *"/> 2358 </proto> 2359</template> 2360 2361<template name="GetUniform" direction="get"> 2362 <proto> 2363 <return type="void"/> 2364 <param name="program" type="GLuint"/> 2365 <param name="location" type="GLint"/> 2366 <vector name="params" type="GLtype *" size="dynamic"/> 2367 </proto> 2368</template> 2369 2370<template name="QueryMatrix" direction="get"> 2371 <proto> 2372 <return type="GLbitfield"/> 2373 <vector name="mantissa" type="GLtype *" size="16"/> 2374 <vector name="exponent" type="GLint *" size="16"/> 2375 </proto> 2376</template> 2377 2378<template name="DrawTex"> 2379 <proto> 2380 <return type="void"/> 2381 <vector name="coords" type="const GLtype *" size="5"> 2382 <param name="x" type="GLtype"/> 2383 <param name="y" type="GLtype"/> 2384 <param name="z" type="GLtype"/> 2385 <param name="w" type="GLtype"/> 2386 <param name="h" type="GLtype"/> 2387 </vector> 2388 </proto> 2389</template> 2390 2391<template name="MultiDrawArrays"> 2392 <proto> 2393 <return type="void"/> 2394 <param name="mode" type="GLenum"/> 2395 <param name="first" type="const GLint *"/> 2396 <param name="count" type="const GLsizei *"/> 2397 <param name="primcount" type="GLsizei"/> 2398 </proto> 2399 2400 <desc name="mode"> 2401 <value name="GL_POINTS"/> 2402 <value name="GL_LINES"/> 2403 <value name="GL_LINE_LOOP"/> 2404 <value name="GL_LINE_STRIP"/> 2405 <value name="GL_TRIANGLES"/> 2406 <value name="GL_TRIANGLE_STRIP"/> 2407 <value name="GL_TRIANGLE_FAN"/> 2408 </desc> 2409</template> 2410 2411<template name="MultiDrawElements"> 2412 <proto> 2413 <return type="void"/> 2414 <param name="mode" type="GLenum"/> 2415 <param name="count" type="const GLsizei *"/> 2416 <param name="type" type="GLenum"/> 2417 <param name="indices" type="const GLvoid **"/> 2418 <param name="primcount" type="GLsizei"/> 2419 </proto> 2420 2421 <desc name="mode"> 2422 <value name="GL_POINTS"/> 2423 <value name="GL_LINES"/> 2424 <value name="GL_LINE_LOOP"/> 2425 <value name="GL_LINE_STRIP"/> 2426 <value name="GL_TRIANGLES"/> 2427 <value name="GL_TRIANGLE_STRIP"/> 2428 <value name="GL_TRIANGLE_FAN"/> 2429 </desc> 2430</template> 2431 2432<template name="EGLImageTargetTexture2D"> 2433 <proto> 2434 <return type="void"/> 2435 <param name="target" type="GLenum"/> 2436 <param name="image" type="GLeglImageOES"/> 2437 </proto> 2438</template> 2439 2440<template name="EGLImageTargetRenderbufferStorage"> 2441 <proto> 2442 <return type="void"/> 2443 <param name="target" type="GLenum"/> 2444 <param name="image" type="GLeglImageOES"/> 2445 </proto> 2446</template> 2447 2448<template name="DrawBuffers"> 2449 <proto> 2450 <return type="void"/> 2451 <param name="n" type="GLsizei"/> 2452 <param name="bufs" type="const GLenum *"/> 2453 </proto> 2454</template> 2455 2456<template name="ReadBuffer"> 2457 <proto> 2458 <return type="void"/> 2459 <param name="mode" type="GLenum"/> 2460 </proto> 2461</template> 2462 2463<api name="mesa" implementation="true"> 2464 <category name="MESA"/> 2465 2466 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2467 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2468 <function name="CullFace" template="CullFace"/> 2469 2470 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2471 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2472 2473 <function name="FrontFace" template="FrontFace"/> 2474 <function name="Hint" template="Hint"/> 2475 2476 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2477 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2478 2479 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2480 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2481 2482 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2483 2484 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2485 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2486 2487 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2488 <function name="PointSizePointer" template="PointSizePointer"/> 2489 2490 <function name="Scissor" template="Scissor"/> 2491 <function name="ShadeModel" template="ShadeModel"/> 2492 2493 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2494 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2495 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2496 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2497 2498 <function name="TexImage2D" template="TexImage2D"/> 2499 2500 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2501 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2502 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2503 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2504 2505 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2506 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2507 2508 <function name="Clear" template="Clear"/> 2509 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2510 <function name="ClearStencil" template="ClearStencil"/> 2511 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2512 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2513 2514 <function name="StencilMask" template="StencilMask"/> 2515 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2516 <function name="ColorMask" template="ColorMask"/> 2517 <function name="DepthMask" template="DepthMask"/> 2518 <function name="Disable" template="Disable"/> 2519 <function name="Enable" template="Enable"/> 2520 <function name="Finish" template="Finish"/> 2521 <function name="Flush" template="Flush"/> 2522 2523 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2524 2525 <function name="BlendFunc" template="BlendFunc"/> 2526 <function name="LogicOp" template="LogicOp"/> 2527 <function name="StencilFunc" template="StencilFunc"/> 2528 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2529 <function name="StencilOp" template="StencilOp"/> 2530 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2531 <function name="DepthFunc" template="DepthFunc"/> 2532 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2533 2534 <function name="ReadPixels" template="ReadPixels"/> 2535 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2536 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2537 <function name="GetError" template="GetError"/> 2538 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2539 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2540 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2541 2542 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2543 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2544 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2545 2546 <function name="GetString" template="GetString"/> 2547 2548 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2549 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2550 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2551 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2552 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2553 2554 <function name="IsEnabled" template="IsEnabled"/> 2555 2556 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2557 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2558 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2559 2560 <function name="LoadIdentity" template="LoadIdentity"/> 2561 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2562 <function name="MatrixMode" template="MatrixMode"/> 2563 2564 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2565 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2566 <function name="PopMatrix" template="PopMatrix"/> 2567 <function name="PushMatrix" template="PushMatrix"/> 2568 2569 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2570 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2571 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2572 2573 <function name="Viewport" template="Viewport"/> 2574 2575 <function name="ColorPointer" template="ColorPointer"/> 2576 <function name="DisableClientState" template="DisableClientState"/> 2577 <function name="DrawArrays" template="DrawArrays"/> 2578 <function name="DrawElements" template="DrawElements"/> 2579 <function name="EnableClientState" template="EnableClientState"/> 2580 2581 <function name="GetPointerv" template="GetPointer"/> 2582 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2583 <function name="NormalPointer" template="NormalPointer"/> 2584 <function name="TexCoordPointer" template="TexCoordPointer"/> 2585 <function name="VertexPointer" template="VertexPointer"/> 2586 2587 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2588 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2589 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2590 <function name="TexSubImage2D" template="TexSubImage2D"/> 2591 2592 <function name="BindTexture" template="BindTexture"/> 2593 <function name="DeleteTextures" template="DeleteTextures"/> 2594 <function name="GenTextures" template="GenTextures"/> 2595 <function name="IsTexture" template="IsTexture"/> 2596 2597 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2598 <function name="BlendEquation" template="BlendEquation"/> 2599 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2600 2601 <function name="TexImage3D" template="TexImage3D"/> 2602 <function name="TexSubImage3D" template="TexSubImage3D"/> 2603 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2604 2605 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2606 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2607 2608 <function name="ActiveTextureARB" template="ActiveTexture"/> 2609 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2610 2611 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2612 2613 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2614 2615 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2616 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2617 2618 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2619 2620 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2621 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2622 2623 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2624 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2625 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2626 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2627 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2628 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2629 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2630 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2631 2632 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2633 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2634 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2635 2636 <function name="IsProgram" template="IsProgram"/> 2637 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2638 2639 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2640 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2641 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2642 2643 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2644 <function name="MapBufferARB" template="MapBuffer"/> 2645 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2646 <function name="BindBufferARB" template="BindBuffer"/> 2647 <function name="BufferDataARB" template="BufferData"/> 2648 <function name="BufferSubDataARB" template="BufferSubData"/> 2649 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2650 <function name="GenBuffersARB" template="GenBuffers"/> 2651 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2652 <function name="IsBufferARB" template="IsBuffer"/> 2653 2654 <function name="CreateShader" template="CreateShader"/> 2655 <function name="ShaderSourceARB" template="ShaderSource"/> 2656 <function name="CompileShaderARB" template="CompileShader"/> 2657 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2658 <function name="DeleteShader" template="DeleteShader"/> 2659 <function name="ShaderBinary" template="ShaderBinary"/> 2660 <function name="CreateProgram" template="CreateProgram"/> 2661 <function name="AttachShader" template="AttachShader"/> 2662 <function name="DetachShader" template="DetachShader"/> 2663 <function name="LinkProgramARB" template="LinkProgram"/> 2664 <function name="UseProgramObjectARB" template="UseProgram"/> 2665 <function name="DeleteProgram" template="DeleteProgram"/> 2666 2667 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2668 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2669 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2670 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2671 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2672 2673 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2674 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2675 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2676 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2677 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2678 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2679 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2680 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2681 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2682 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2683 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2684 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2685 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2686 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2687 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2688 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2689 2690 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2691 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2692 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2693 2694 <function name="ValidateProgramARB" template="ValidateProgram"/> 2695 2696 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2697 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2698 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2699 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2700 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2701 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2702 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2703 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2704 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2705 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2706 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2707 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2708 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2709 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2710 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2711 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2712 2713 <function name="IsShader" template="IsShader"/> 2714 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2715 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2716 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2717 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2718 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2719 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2720 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2721 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2722 2723 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2724 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2725 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2726 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2727 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2728 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2729 2730 <!-- EXT_multi_draw_arrays --> 2731 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2732 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2733 2734 <!-- OES_EGL_image --> 2735 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2736 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2737 2738 <function name="DrawBuffersARB" template="DrawBuffers"/> 2739 2740 <function name="ReadBuffer" template="ReadBuffer"/> 2741 2742</api> 2743 2744<api name="GLES1.1"> 2745 <category name="GLES1.1"/> 2746 2747 <category name="OES_byte_coordinates"/> 2748 <category name="OES_fixed_point"/> 2749 <category name="OES_single_precision"/> 2750 <category name="OES_matrix_get"/> 2751 <category name="OES_read_format"/> 2752 <category name="OES_compressed_paletted_texture"/> 2753 <category name="OES_compressed_ETC1_RGB8_texture"/> 2754 <category name="OES_point_size_array"/> 2755 <category name="OES_point_sprite"/> 2756 <category name="OES_query_matrix"/> 2757 <category name="OES_draw_texture"/> 2758 <category name="OES_blend_equation_separate"/> 2759 <category name="OES_blend_func_separate"/> 2760 <category name="OES_blend_subtract"/> 2761 <category name="OES_stencil_wrap"/> 2762 <category name="OES_texture_cube_map"/> 2763 <category name="OES_texture_env_crossbar"/> 2764 <category name="OES_texture_mirrored_repeat"/> 2765 <category name="OES_framebuffer_object"/> 2766 <category name="OES_depth24"/> 2767 <category name="OES_depth32"/> 2768 <category name="OES_fbo_render_mipmap"/> 2769 <category name="OES_rgb8_rgba8"/> 2770 <category name="OES_stencil1"/> 2771 <category name="OES_stencil4"/> 2772 <category name="OES_stencil8"/> 2773 <category name="OES_element_index_uint"/> 2774 <category name="OES_mapbuffer"/> 2775 <category name="EXT_texture_filter_anisotropic"/> 2776 <category name="EXT_texture_format_BGRA8888"/> 2777 <category name="EXT_read_format_bgra"/> 2778 2779 <category name="ARB_texture_non_power_of_two"/> 2780 <!-- disabled due to missing enums 2781 <category name="EXT_texture_compression_dxt1"/> 2782 --> 2783 <category name="EXT_texture_lod_bias"/> 2784 <category name="EXT_blend_minmax"/> 2785 <category name="EXT_multi_draw_arrays"/> 2786 <category name="OES_EGL_image"/> 2787 <category name="OES_EGL_image_external"/> 2788 2789 <category name="OES_matrix_palette"/> 2790 2791 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2792 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2793 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2794 2795 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2796 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2797 2798 <function name="CullFace" template="CullFace"/> 2799 2800 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2801 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2802 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2803 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2804 2805 <function name="FrontFace" template="FrontFace"/> 2806 <function name="Hint" template="Hint"/> 2807 2808 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2809 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2810 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2811 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2812 2813 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2814 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2815 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2816 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2817 2818 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2819 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2820 2821 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2822 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2823 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2824 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2825 2826 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2827 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2828 <function name="PointSizePointerOES" template="PointSizePointer"/> 2829 2830 <function name="Scissor" template="Scissor"/> 2831 <function name="ShadeModel" template="ShadeModel"/> 2832 2833 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2834 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2835 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2836 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2837 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2838 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2839 2840 <function name="TexImage2D" template="TexImage2D"/> 2841 2842 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2843 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2844 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2845 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2846 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2847 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2848 2849 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2850 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2851 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2852 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2853 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2854 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2855 2856 <function name="Clear" template="Clear"/> 2857 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2858 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2859 2860 <function name="ClearStencil" template="ClearStencil"/> 2861 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2862 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2863 2864 <function name="StencilMask" template="StencilMask"/> 2865 <function name="ColorMask" template="ColorMask"/> 2866 <function name="DepthMask" template="DepthMask"/> 2867 2868 <function name="Disable" template="Disable"/> 2869 <function name="Enable" template="Enable"/> 2870 <function name="Finish" template="Finish"/> 2871 <function name="Flush" template="Flush"/> 2872 2873 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2874 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2875 2876 <function name="BlendFunc" template="BlendFunc"/> 2877 <function name="LogicOp" template="LogicOp"/> 2878 <function name="StencilFunc" template="StencilFunc"/> 2879 2880 <function name="StencilOp" template="StencilOp"/> 2881 <function name="DepthFunc" template="DepthFunc"/> 2882 2883 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2884 <function name="ReadPixels" template="ReadPixels"/> 2885 2886 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2887 2888 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2889 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2890 2891 <function name="GetError" template="GetError"/> 2892 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2893 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2894 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2895 2896 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2897 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2898 2899 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2900 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2901 2902 <function name="GetString" template="GetString"/> 2903 2904 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2905 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2906 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2907 2908 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2909 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2910 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2911 2912 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2913 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2914 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2915 2916 <function name="IsEnabled" template="IsEnabled"/> 2917 2918 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2919 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2920 2921 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2922 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2923 2924 <function name="LoadIdentity" template="LoadIdentity"/> 2925 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2926 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2927 <function name="MatrixMode" template="MatrixMode"/> 2928 2929 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2930 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2931 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2932 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2933 2934 <function name="PopMatrix" template="PopMatrix"/> 2935 <function name="PushMatrix" template="PushMatrix"/> 2936 2937 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2938 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2939 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2940 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2941 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2942 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2943 2944 <function name="Viewport" template="Viewport"/> 2945 <function name="ColorPointer" template="ColorPointer"/> 2946 <function name="DisableClientState" template="DisableClientState"/> 2947 <function name="DrawArrays" template="DrawArrays"/> 2948 <function name="DrawElements" template="DrawElements"/> 2949 <function name="EnableClientState" template="EnableClientState"/> 2950 2951 <function name="GetPointerv" template="GetPointer"/> 2952 2953 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2954 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2955 <function name="NormalPointer" template="NormalPointer"/> 2956 <function name="TexCoordPointer" template="TexCoordPointer"/> 2957 <function name="VertexPointer" template="VertexPointer"/> 2958 2959 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2960 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2961 2962 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2963 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2964 2965 <function name="TexSubImage2D" template="TexSubImage2D"/> 2966 2967 <function name="BindTexture" template="BindTexture"/> 2968 <function name="DeleteTextures" template="DeleteTextures"/> 2969 <function name="GenTextures" template="GenTextures"/> 2970 <function name="IsTexture" template="IsTexture"/> 2971 2972 <function name="BlendEquationOES" template="BlendEquation"/> 2973 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2974 2975 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2976 2977 <function name="ActiveTexture" template="ActiveTexture"/> 2978 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2979 2980 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2981 2982 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2983 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2984 2985 <!-- CompressedTexImage2D calls out to two different functions based on 2986 whether the image is a paletted image or not --> 2987 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2988 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2989 2990 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2991 2992 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2993 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2994 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2995 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2996 2997 <!-- OES_mapbuffer --> 2998 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2999 <function name="MapBufferOES" template="MapBuffer"/> 3000 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3001 3002 <function name="BindBuffer" template="BindBuffer"/> 3003 <function name="BufferData" template="BufferData"/> 3004 <function name="BufferSubData" template="BufferSubData"/> 3005 <function name="DeleteBuffers" template="DeleteBuffers"/> 3006 <function name="GenBuffers" template="GenBuffers"/> 3007 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3008 <function name="IsBuffer" template="IsBuffer"/> 3009 3010 <!-- OES_framebuffer_object --> 3011 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3012 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3013 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3014 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3015 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3016 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3017 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3018 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3019 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3020 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3021 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3022 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3023 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3024 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3025 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3026 3027 <!-- OES_query_matrix --> 3028 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3029 form; it has its own code for this --> 3030 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3031 3032 <!-- OES_draw_texture --> 3033 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3034 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3035 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3036 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3037 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3038 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3039 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3040 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3041 3042 <!-- EXT_multi_draw_arrays --> 3043 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3044 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3045 3046 <!-- OES_EGL_image --> 3047 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3048 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3049</api> 3050 3051<api name="GLES2.0"> 3052 <category name="GLES2.0"/> 3053 3054 <category name="OES_compressed_paletted_texture"/> 3055 <category name="OES_compressed_ETC1_RGB8_texture"/> 3056 <category name="OES_depth24"/> 3057 <category name="OES_depth32"/> 3058 <category name="OES_fbo_render_mipmap"/> 3059 <category name="OES_rgb8_rgba8"/> 3060 <category name="OES_stencil1"/> 3061 <category name="OES_stencil4"/> 3062 <category name="OES_element_index_uint"/> 3063 <category name="OES_mapbuffer"/> 3064 <category name="OES_texture_3D"/> 3065 <category name="OES_texture_npot"/> 3066 <category name="EXT_texture_filter_anisotropic"/> 3067 <category name="EXT_texture_type_2_10_10_10_REV"/> 3068 <category name="OES_depth_texture"/> 3069 <category name="OES_packed_depth_stencil"/> 3070 <category name="OES_standard_derivatives"/> 3071 <category name="EXT_texture_format_BGRA8888"/> 3072 <category name="EXT_texture_rg"/> 3073 <category name="EXT_read_format_bgra"/> 3074 3075 <category name="EXT_texture_compression_dxt1"/> 3076 <category name="EXT_blend_minmax"/> 3077 <category name="EXT_multi_draw_arrays"/> 3078 <category name="OES_EGL_image"/> 3079 <category name="OES_EGL_image_external"/> 3080 <category name="EXT_unpack_subimage"/> 3081 3082 <category name="NV_draw_buffers"/> 3083 <category name="NV_read_buffer"/> 3084 3085 <function name="DrawBuffersNV" template="DrawBuffers"/> 3086 <function name="ReadBufferNV" template="ReadBuffer"/> 3087 3088 <function name="CullFace" template="CullFace"/> 3089 3090 <function name="FrontFace" template="FrontFace"/> 3091 <function name="Hint" template="Hint"/> 3092 3093 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3094 3095 <function name="Scissor" template="Scissor"/> 3096 3097 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3098 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3099 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3100 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3101 3102 <function name="TexImage2D" template="TexImage2D"/> 3103 3104 <function name="Clear" template="Clear"/> 3105 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3106 <function name="ClearStencil" template="ClearStencil"/> 3107 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3108 3109 <function name="StencilMask" template="StencilMask"/> 3110 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3111 <function name="ColorMask" template="ColorMask"/> 3112 <function name="DepthMask" template="DepthMask"/> 3113 <function name="Disable" template="Disable"/> 3114 <function name="Enable" template="Enable"/> 3115 <function name="Finish" template="Finish"/> 3116 <function name="Flush" template="Flush"/> 3117 3118 <function name="BlendFunc" template="BlendFunc"/> 3119 3120 <function name="StencilFunc" template="StencilFunc"/> 3121 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3122 <function name="StencilOp" template="StencilOp"/> 3123 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3124 3125 <function name="DepthFunc" template="DepthFunc"/> 3126 3127 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3128 <function name="ReadPixels" template="ReadPixels"/> 3129 3130 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3131 <function name="GetError" template="GetError"/> 3132 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3133 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3134 3135 <function name="GetString" template="GetString"/> 3136 3137 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3138 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3139 3140 <function name="IsEnabled" template="IsEnabled"/> 3141 3142 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3143 3144 <function name="Viewport" template="Viewport"/> 3145 3146 <function name="DrawArrays" template="DrawArrays"/> 3147 <function name="DrawElements" template="DrawElements"/> 3148 3149 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3150 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3151 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3152 <function name="TexSubImage2D" template="TexSubImage2D"/> 3153 3154 <function name="BindTexture" template="BindTexture"/> 3155 <function name="DeleteTextures" template="DeleteTextures"/> 3156 <function name="GenTextures" template="GenTextures"/> 3157 <function name="IsTexture" template="IsTexture"/> 3158 3159 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3160 <function name="BlendEquation" template="BlendEquation"/> 3161 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3162 3163 <function name="TexImage3DOES" template="TexImage3D"/> 3164 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3165 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3166 3167 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3168 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3169 3170 <function name="ActiveTexture" template="ActiveTexture"/> 3171 3172 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3173 3174 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3175 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3176 3177 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3178 3179 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3180 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3181 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3182 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3183 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3184 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3185 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3186 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3187 3188 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3189 3190 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3191 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3192 3193 <function name="IsProgram" template="IsProgram"/> 3194 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3195 3196 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3197 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3198 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3199 3200 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3201 <function name="MapBufferOES" template="MapBuffer"/> 3202 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3203 <function name="BindBuffer" template="BindBuffer"/> 3204 <function name="BufferData" template="BufferData"/> 3205 <function name="BufferSubData" template="BufferSubData"/> 3206 <function name="DeleteBuffers" template="DeleteBuffers"/> 3207 <function name="GenBuffers" template="GenBuffers"/> 3208 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3209 <function name="IsBuffer" template="IsBuffer"/> 3210 3211 <function name="CreateShader" template="CreateShader"/> 3212 <function name="ShaderSource" template="ShaderSource"/> 3213 <function name="CompileShader" template="CompileShader"/> 3214 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3215 <function name="DeleteShader" template="DeleteShader"/> 3216 <function name="ShaderBinary" template="ShaderBinary"/> 3217 <function name="CreateProgram" template="CreateProgram"/> 3218 <function name="AttachShader" template="AttachShader"/> 3219 <function name="DetachShader" template="DetachShader"/> 3220 <function name="LinkProgram" template="LinkProgram"/> 3221 <function name="UseProgram" template="UseProgram"/> 3222 <function name="DeleteProgram" template="DeleteProgram"/> 3223 3224 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3225 <function name="GetAttribLocation" template="GetAttribLocation"/> 3226 <function name="BindAttribLocation" template="BindAttribLocation"/> 3227 <function name="GetUniformLocation" template="GetUniformLocation"/> 3228 <function name="GetActiveUniform" template="GetActiveUniform"/> 3229 3230 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3231 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3232 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3233 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3234 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3235 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3236 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3237 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3238 3239 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3240 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3241 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3242 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3243 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3244 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3245 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3246 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3247 3248 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3249 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3250 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3251 3252 <function name="ValidateProgram" template="ValidateProgram"/> 3253 3254 <function name="GenerateMipmap" template="GenerateMipmap"/> 3255 <function name="BindFramebuffer" template="BindFramebuffer"/> 3256 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3257 <function name="GenFramebuffers" template="GenFramebuffers"/> 3258 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3259 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3260 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3261 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3262 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3263 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3264 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3265 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3266 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3267 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3268 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3269 <function name="IsFramebuffer" template="IsFramebuffer"/> 3270 3271 <function name="IsShader" template="IsShader"/> 3272 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3273 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3274 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3275 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3276 <function name="GetShaderSource" template="GetShaderSource"/> 3277 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3278 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3279 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3280 3281 <!-- EXT_multi_draw_arrays --> 3282 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3283 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3284 3285 <!-- OES_EGL_image --> 3286 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3287 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3288</api> 3289 3290</apispec> 3291