APIspec.xml revision a4251da3b220079a8326fcc39bde00ec16240ae1
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112 113 <desc name="mode"> 114 <value name="GL_FASTEST"/> 115 <value name="GL_NICEST"/> 116 <value name="GL_DONT_CARE"/> 117 </desc> 118</template> 119 120<template name="Light"> 121 <proto> 122 <return type="void"/> 123 <param name="light" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="light"> 131 <range base="GL_LIGHT" from="0" to="7"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_SPECULAR"/> 138 <value name="GL_POSITION"/> 139 140 <desc name="params" vector_size="4"/> 141 </desc> 142 143 <desc name="pname"> 144 <value name="GL_SPOT_DIRECTION"/> 145 146 <desc name="params" vector_size="3"/> 147 </desc> 148 149 <desc name="pname"> 150 <value name="GL_SPOT_EXPONENT"/> 151 <value name="GL_SPOT_CUTOFF"/> 152 <value name="GL_CONSTANT_ATTENUATION"/> 153 <value name="GL_LINEAR_ATTENUATION"/> 154 <value name="GL_QUADRATIC_ATTENUATION"/> 155 156 <desc name="params" vector_size="1"/> 157 </desc> 158</template> 159 160<template name="LightModel"> 161 <proto> 162 <return type="void"/> 163 <param name="pname" type="GLenum"/> 164 <vector name="params" type="const GLtype *" size="dynamic"> 165 <param name="param" type="GLtype"/> 166 </vector> 167 </proto> 168 169 <desc name="pname"> 170 <value name="GL_LIGHT_MODEL_AMBIENT"/> 171 172 <desc name="params" vector_size="4"/> 173 </desc> 174 175 <desc name="pname"> 176 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 177 <desc name="param"> 178 <value name="GL_TRUE"/> 179 <value name="GL_FALSE"/> 180 </desc> 181 </desc> 182</template> 183 184<template name="LineWidth"> 185 <proto> 186 <return type="void"/> 187 <param name="width" type="GLtype"/> 188 </proto> 189</template> 190 191<template name="Material"> 192 <proto> 193 <return type="void"/> 194 <param name="face" type="GLenum"/> 195 <param name="pname" type="GLenum"/> 196 <vector name="params" type="const GLtype *" size="dynamic"> 197 <param name="param" type="GLtype"/> 198 </vector> 199 </proto> 200 201 <desc name="face"> 202 <value name="GL_FRONT_AND_BACK"/> 203 </desc> 204 205 <desc name="pname"> 206 <value name="GL_AMBIENT"/> 207 <value name="GL_DIFFUSE"/> 208 <value name="GL_AMBIENT_AND_DIFFUSE"/> 209 <value name="GL_SPECULAR"/> 210 <value name="GL_EMISSION"/> 211 212 <desc name="params" vector_size="4"/> 213 </desc> 214 215 <desc name="pname"> 216 <value name="GL_SHININESS"/> 217 218 <desc name="params" vector_size="1"/> 219 </desc> 220</template> 221 222<template name="PointSize"> 223 <proto> 224 <return type="void"/> 225 <param name="size" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="PointSizePointer"> 230 <proto> 231 <return type="void"/> 232 <param name="type" type="GLenum"/> 233 <param name="stride" type="GLsizei"/> 234 <param name="pointer" type="const GLvoid *"/> 235 </proto> 236 237 <desc name="type"> 238 <value name="GL_FLOAT"/> 239 <value name="GL_FIXED"/> 240 </desc> 241</template> 242 243<template name="Scissor"> 244 <proto> 245 <return type="void"/> 246 <param name="x" type="GLint"/> 247 <param name="y" type="GLint"/> 248 <param name="width" type="GLsizei"/> 249 <param name="height" type="GLsizei"/> 250 </proto> 251</template> 252 253<template name="ShadeModel"> 254 <proto> 255 <return type="void"/> 256 <param name="mode" type="GLenum"/> 257 </proto> 258 259 <desc name="mode"> 260 <value name="GL_FLAT"/> 261 <value name="GL_SMOOTH"/> 262 </desc> 263</template> 264 265<template name="TexParameter"> 266 <proto> 267 <return type="void"/> 268 <param name="target" type="GLenum"/> 269 <param name="pname" type="GLenum"/> 270 <vector name="params" type="const GLtype *" size="dynamic"> 271 <param name="param" type="GLtype"/> 272 </vector> 273 </proto> 274 275 <desc name="target"> 276 <value name="GL_TEXTURE_2D"/> 277 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 278 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 279 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 280 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 281 </desc> 282 283 <desc name="pname"> 284 <value name="GL_TEXTURE_WRAP_S"/> 285 <value name="GL_TEXTURE_WRAP_T"/> 286 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 287 288 <desc name="param"> 289 <value name="GL_CLAMP_TO_EDGE"/> 290 <value name="GL_REPEAT"/> 291 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 292 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 293 </desc> 294 </desc> 295 296 <desc name="pname"> 297 <value name="GL_TEXTURE_MIN_FILTER"/> 298 <value name="GL_TEXTURE_MAG_FILTER"/> 299 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 300 </desc> 301 302 <desc name="pname" category="GLES1.1"> 303 <value name="GL_GENERATE_MIPMAP"/> 304 305 <desc name="param"> 306 <value name="GL_TRUE"/> 307 <value name="GL_FALSE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname" category="OES_draw_texture"> 312 <value name="GL_TEXTURE_CROP_RECT_OES"/> 313 <desc name="params" vector_size="4"/> 314 </desc> 315</template> 316 317<template name="TexImage2D"> 318 <proto> 319 <return type="void"/> 320 <param name="target" type="GLenum"/> 321 <param name="level" type="GLint"/> 322 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 323 <param name="width" type="GLsizei"/> 324 <param name="height" type="GLsizei"/> 325 <param name="border" type="GLint"/> 326 <param name="format" type="GLenum"/> 327 <param name="type" type="GLenum"/> 328 <param name="pixels" type="const GLvoid *"/> 329 </proto> 330 331 <desc name="target"> 332 <value name="GL_TEXTURE_2D"/> 333 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 336 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 339 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 340 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 341 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 342 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 343 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 344 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 345 </desc> 346 347 <desc name="internalFormat"> 348 <value name="GL_ALPHA"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_ALPHA"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat"> 356 <value name="GL_RGB"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_RGB"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat"> 364 <value name="GL_RGBA"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_RGBA"/> 368 </desc> 369 </desc> 370 371 <desc name="internalFormat"> 372 <value name="GL_LUMINANCE"/> 373 374 <desc name="format" error="GL_INVALID_VALUE"> 375 <value name="GL_LUMINANCE"/> 376 </desc> 377 </desc> 378 379 <desc name="internalFormat"> 380 <value name="GL_LUMINANCE_ALPHA"/> 381 382 <desc name="format" error="GL_INVALID_VALUE"> 383 <value name="GL_LUMINANCE_ALPHA"/> 384 </desc> 385 </desc> 386 387 <desc name="internalFormat" category="OES_depth_texture"> 388 <value name="GL_DEPTH_COMPONENT"/> 389 390 <desc name="format" error="GL_INVALID_VALUE"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 </desc> 393 </desc> 394 395 <desc name="internalFormat" category="OES_packed_depth_stencil"> 396 <value name="GL_DEPTH_STENCIL_OES"/> 397 398 <desc name="format" error="GL_INVALID_VALUE"> 399 <value name="GL_DEPTH_STENCIL_OES"/> 400 </desc> 401 </desc> 402 403 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 404 <value name="GL_BGRA_EXT"/> 405 406 <desc name="format" error="GL_INVALID_VALUE"> 407 <value name="GL_BGRA_EXT"/> 408 </desc> 409 </desc> 410 411 <desc name="border" error="GL_INVALID_VALUE"> 412 <value name="0"/> 413 </desc> 414 415 <desc name="format"> 416 <value name="GL_ALPHA"/> 417 418 <desc name="type" error="GL_INVALID_OPERATION"> 419 <value name="GL_UNSIGNED_BYTE"/> 420 <value name="GL_FLOAT" category="OES_texture_float"/> 421 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 422 </desc> 423 </desc> 424 425 <desc name="format"> 426 <value name="GL_RGB"/> 427 428 <desc name="type" error="GL_INVALID_OPERATION"> 429 <value name="GL_UNSIGNED_BYTE"/> 430 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGBA"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 442 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 443 <value name="GL_FLOAT" category="OES_texture_float"/> 444 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 445 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 446 </desc> 447 </desc> 448 449 <desc name="format"> 450 <value name="GL_LUMINANCE"/> 451 452 <desc name="type" error="GL_INVALID_OPERATION"> 453 <value name="GL_UNSIGNED_BYTE"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 </desc> 457 </desc> 458 459 <desc name="format"> 460 <value name="GL_LUMINANCE_ALPHA"/> 461 462 <desc name="type" error="GL_INVALID_OPERATION"> 463 <value name="GL_UNSIGNED_BYTE"/> 464 <value name="GL_FLOAT" category="OES_texture_float"/> 465 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 466 </desc> 467 </desc> 468 469 <desc name="format" category="OES_depth_texture"> 470 <value name="GL_DEPTH_COMPONENT"/> 471 472 <desc name="type" error="GL_INVALID_OPERATION"> 473 <value name="GL_UNSIGNED_SHORT"/> 474 <value name="GL_UNSIGNED_INT"/> 475 </desc> 476 </desc> 477 478 <desc name="format" category="OES_packed_depth_stencil"> 479 <value name="GL_DEPTH_STENCIL_OES"/> 480 <desc name="type" error="GL_INVALID_OPERATION"> 481 <value name="GL_UNSIGNED_INT_24_8_OES"/> 482 </desc> 483 </desc> 484 485 <desc name="format" category="EXT_texture_format_BGRA8888"> 486 <value name="GL_BGRA_EXT"/> 487 488 <desc name="type" error="GL_INVALID_OPERATION"> 489 <value name="GL_UNSIGNED_BYTE"/> 490 </desc> 491 </desc> 492</template> 493 494<template name="TexEnv"> 495 <proto> 496 <return type="void"/> 497 <param name="target" type="GLenum"/> 498 <param name="pname" type="GLenum"/> 499 <vector name="params" type="const GLtype *" size="dynamic"> 500 <param name="param" type="GLtype"/> 501 </vector> 502 </proto> 503 504 <desc name="target" category="OES_point_sprite"> 505 <value name="GL_POINT_SPRITE_OES"/> 506 507 <desc name="pname"> 508 <value name="GL_COORD_REPLACE_OES"/> 509 </desc> 510 </desc> 511 512 <desc name="pname" category="OES_point_sprite"> 513 <value name="GL_COORD_REPLACE_OES"/> 514 515 <desc name="param"> 516 <value name="GL_TRUE"/> 517 <value name="GL_FALSE"/> 518 </desc> 519 </desc> 520 521 <desc name="target" category="EXT_texture_lod_bias"> 522 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 523 524 <desc name="pname"> 525 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 526 </desc> 527 </desc> 528 529 <desc name="pname" category="EXT_texture_lod_bias"> 530 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 531 <desc name="params" vector_size="1"/> 532 </desc> 533 534 <desc name="target"> 535 <value name="GL_TEXTURE_ENV"/> 536 537 <desc name="pname"> 538 <value name="GL_TEXTURE_ENV_MODE"/> 539 <value name="GL_COMBINE_RGB"/> 540 <value name="GL_COMBINE_ALPHA"/> 541 <value name="GL_RGB_SCALE"/> 542 <value name="GL_ALPHA_SCALE"/> 543 <value name="GL_SRC0_RGB"/> 544 <value name="GL_SRC1_RGB"/> 545 <value name="GL_SRC2_RGB"/> 546 <value name="GL_SRC0_ALPHA"/> 547 <value name="GL_SRC1_ALPHA"/> 548 <value name="GL_SRC2_ALPHA"/> 549 <value name="GL_OPERAND0_RGB"/> 550 <value name="GL_OPERAND1_RGB"/> 551 <value name="GL_OPERAND2_RGB"/> 552 <value name="GL_OPERAND0_ALPHA"/> 553 <value name="GL_OPERAND1_ALPHA"/> 554 <value name="GL_OPERAND2_ALPHA"/> 555 <value name="GL_TEXTURE_ENV_COLOR"/> 556 </desc> 557 </desc> 558 559 <desc name="pname"> 560 <value name="GL_TEXTURE_ENV_MODE"/> 561 562 <desc name="param"> 563 <value name="GL_REPLACE"/> 564 <value name="GL_MODULATE"/> 565 <value name="GL_DECAL"/> 566 <value name="GL_BLEND"/> 567 <value name="GL_ADD"/> 568 <value name="GL_COMBINE"/> 569 </desc> 570 </desc> 571 572 <desc name="pname"> 573 <value name="GL_COMBINE_RGB"/> 574 575 <desc name="param"> 576 <value name="GL_REPLACE"/> 577 <value name="GL_MODULATE"/> 578 <value name="GL_ADD"/> 579 <value name="GL_ADD_SIGNED"/> 580 <value name="GL_INTERPOLATE"/> 581 <value name="GL_SUBTRACT"/> 582 <value name="GL_DOT3_RGB"/> 583 <value name="GL_DOT3_RGBA"/> 584 </desc> 585 </desc> 586 587 <desc name="pname"> 588 <value name="GL_COMBINE_ALPHA"/> 589 590 <desc name="param"> 591 <value name="GL_REPLACE"/> 592 <value name="GL_MODULATE"/> 593 <value name="GL_ADD"/> 594 <value name="GL_ADD_SIGNED"/> 595 <value name="GL_INTERPOLATE"/> 596 <value name="GL_SUBTRACT"/> 597 </desc> 598 </desc> 599 600 <desc name="pname"> 601 <value name="GL_RGB_SCALE"/> 602 <value name="GL_ALPHA_SCALE"/> 603 </desc> 604 605 <desc name="pname"> 606 <value name="GL_SRC0_RGB"/> 607 <value name="GL_SRC1_RGB"/> 608 <value name="GL_SRC2_RGB"/> 609 <value name="GL_SRC0_ALPHA"/> 610 <value name="GL_SRC1_ALPHA"/> 611 <value name="GL_SRC2_ALPHA"/> 612 613 <desc name="param"> 614 <value name="GL_TEXTURE"/> 615 <value name="GL_CONSTANT"/> 616 <value name="GL_PRIMARY_COLOR"/> 617 <value name="GL_PREVIOUS"/> 618 619 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 620 </desc> 621 </desc> 622 623 <desc name="pname"> 624 <value name="GL_OPERAND0_RGB"/> 625 <value name="GL_OPERAND1_RGB"/> 626 <value name="GL_OPERAND2_RGB"/> 627 628 <desc name="param"> 629 <value name="GL_SRC_COLOR"/> 630 <value name="GL_ONE_MINUS_SRC_COLOR"/> 631 <value name="GL_SRC_ALPHA"/> 632 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 633 </desc> 634 </desc> 635 636 <desc name="pname"> 637 <value name="GL_OPERAND0_ALPHA"/> 638 <value name="GL_OPERAND1_ALPHA"/> 639 <value name="GL_OPERAND2_ALPHA"/> 640 641 <desc name="param"> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_TEXTURE_ENV_COLOR"/> 649 650 <desc name="params" vector_size="4"/> 651 </desc> 652</template> 653 654<template name="TexGen"> 655 <proto> 656 <return type="void"/> 657 <param name="coord" type="GLenum"/> 658 <param name="pname" type="GLenum"/> 659 <vector name="params" type="const GLtype *" size="dynamic"> 660 <param name="param" type="GLtype"/> 661 </vector> 662 </proto> 663 664 <desc name="coord" category="OES_texture_cube_map"> 665 <value name="GL_TEXTURE_GEN_STR_OES"/> 666 </desc> 667 668 <desc name="pname" category="OES_texture_cube_map"> 669 <value name="GL_TEXTURE_GEN_MODE_OES"/> 670 671 <desc name="param"> 672 <value name="GL_NORMAL_MAP_OES"/> 673 <value name="GL_REFLECTION_MAP_OES"/> 674 </desc> 675 </desc> 676</template> 677 678<template name="Clear"> 679 <proto> 680 <return type="void"/> 681 <param name="mask" type="GLbitfield"/> 682 </proto> 683 684 <desc name="mask" error="GL_INVALID_VALUE"> 685 <value name="0"/> 686 <value name="(GL_COLOR_BUFFER_BIT)"/> 687 <value name="(GL_DEPTH_BUFFER_BIT)"/> 688 <value name="(GL_STENCIL_BUFFER_BIT)"/> 689 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 690 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 691 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 692 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 693 </desc> 694</template> 695 696<template name="ClearColor"> 697 <proto> 698 <return type="void"/> 699 <param name="red" type="GLtype"/> 700 <param name="green" type="GLtype"/> 701 <param name="blue" type="GLtype"/> 702 <param name="alpha" type="GLtype"/> 703 </proto> 704</template> 705 706<template name="ClearStencil"> 707 <proto> 708 <return type="void"/> 709 <param name="s" type="GLint"/> 710 </proto> 711</template> 712 713<template name="ClearDepth"> 714 <proto> 715 <return type="void"/> 716 <param name="depth" type="GLtype"/> 717 </proto> 718</template> 719 720<template name="StencilMask"> 721 <proto> 722 <return type="void"/> 723 <param name="mask" type="GLuint"/> 724 </proto> 725</template> 726 727<template name="StencilMaskSeparate"> 728 <proto> 729 <return type="void"/> 730 <param name="face" type="GLenum"/> 731 <param name="mask" type="GLuint"/> 732 </proto> 733</template> 734 735<template name="ColorMask"> 736 <proto> 737 <return type="void"/> 738 <param name="red" type="GLboolean"/> 739 <param name="green" type="GLboolean"/> 740 <param name="blue" type="GLboolean"/> 741 <param name="alpha" type="GLboolean"/> 742 </proto> 743</template> 744 745<template name="DepthMask"> 746 <proto> 747 <return type="void"/> 748 <param name="flag" type="GLboolean"/> 749 </proto> 750</template> 751 752<template name="Disable"> 753 <proto> 754 <return type="void"/> 755 <param name="cap" type="GLenum"/> 756 </proto> 757 758 <desc name="cap" category="GLES1.1"> 759 <value name="GL_NORMALIZE"/> 760 <value name="GL_RESCALE_NORMAL"/> 761 762 <range base="GL_CLIP_PLANE" from="0" to="5"/> 763 <value name="GL_CLIP_PLANE0+6"/> 764 <value name="GL_CLIP_PLANE0+7"/> 765 766 <value name="GL_FOG"/> 767 <value name="GL_LIGHTING"/> 768 <value name="GL_COLOR_MATERIAL"/> 769 770 <range base="GL_LIGHT" from="0" to="7"/> 771 772 <value name="GL_POINT_SMOOTH"/> 773 <value name="GL_LINE_SMOOTH"/> 774 <value name="GL_CULL_FACE"/> 775 <value name="GL_POLYGON_OFFSET_FILL"/> 776 <value name="GL_MULTISAMPLE"/> 777 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 778 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 779 <value name="GL_SAMPLE_COVERAGE"/> 780 <value name="GL_TEXTURE_2D"/> 781 <value name="GL_SCISSOR_TEST"/> 782 <value name="GL_ALPHA_TEST"/> 783 <value name="GL_STENCIL_TEST"/> 784 <value name="GL_DEPTH_TEST"/> 785 <value name="GL_BLEND"/> 786 <value name="GL_DITHER"/> 787 <value name="GL_COLOR_LOGIC_OP"/> 788 789 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 790 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 791 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 792 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 793 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 794 </desc> 795 796 <desc name="cap" category="GLES2.0"> 797 <value name="GL_CULL_FACE"/> 798 <value name="GL_SCISSOR_TEST"/> 799 <value name="GL_POLYGON_OFFSET_FILL"/> 800 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 801 <value name="GL_SAMPLE_COVERAGE"/> 802 <value name="GL_STENCIL_TEST"/> 803 <value name="GL_DEPTH_TEST"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_BLEND"/> 806 </desc> 807</template> 808 809<!-- it is exactly the same as Disable --> 810<template name="Enable"> 811 <proto> 812 <return type="void"/> 813 <param name="cap" type="GLenum"/> 814 </proto> 815 816 <desc name="cap" category="GLES1.1"> 817 <value name="GL_NORMALIZE"/> 818 <value name="GL_RESCALE_NORMAL"/> 819 820 <range base="GL_CLIP_PLANE" from="0" to="5"/> 821 <value name="GL_CLIP_PLANE0+6"/> 822 <value name="GL_CLIP_PLANE0+7"/> 823 824 <value name="GL_FOG"/> 825 <value name="GL_LIGHTING"/> 826 <value name="GL_COLOR_MATERIAL"/> 827 828 <range base="GL_LIGHT" from="0" to="7"/> 829 830 <value name="GL_POINT_SMOOTH"/> 831 <value name="GL_LINE_SMOOTH"/> 832 <value name="GL_CULL_FACE"/> 833 <value name="GL_POLYGON_OFFSET_FILL"/> 834 <value name="GL_MULTISAMPLE"/> 835 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 836 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 837 <value name="GL_SAMPLE_COVERAGE"/> 838 <value name="GL_TEXTURE_2D"/> 839 <value name="GL_SCISSOR_TEST"/> 840 <value name="GL_ALPHA_TEST"/> 841 <value name="GL_STENCIL_TEST"/> 842 <value name="GL_DEPTH_TEST"/> 843 <value name="GL_BLEND"/> 844 <value name="GL_DITHER"/> 845 <value name="GL_COLOR_LOGIC_OP"/> 846 847 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 848 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 849 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 850 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 851 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 852 </desc> 853 854 <desc name="cap" category="GLES2.0"> 855 <value name="GL_CULL_FACE"/> 856 <value name="GL_SCISSOR_TEST"/> 857 <value name="GL_POLYGON_OFFSET_FILL"/> 858 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 859 <value name="GL_SAMPLE_COVERAGE"/> 860 <value name="GL_STENCIL_TEST"/> 861 <value name="GL_DEPTH_TEST"/> 862 <value name="GL_DITHER"/> 863 <value name="GL_BLEND"/> 864 </desc> 865</template> 866 867<template name="Finish"> 868 <proto> 869 <return type="void"/> 870 </proto> 871</template> 872 873<template name="Flush"> 874 <proto> 875 <return type="void"/> 876 </proto> 877</template> 878 879<template name="AlphaFunc"> 880 <proto> 881 <return type="void"/> 882 <param name="func" type="GLenum"/> 883 <param name="ref" type="GLtype"/> 884 </proto> 885</template> 886 887<template name="BlendFunc"> 888 <proto> 889 <return type="void"/> 890 <param name="sfactor" type="GLenum"/> 891 <param name="dfactor" type="GLenum"/> 892 </proto> 893 894 <desc name="sfactor"> 895 <value name="GL_ZERO"/> 896 <value name="GL_ONE"/> 897 <value name="GL_SRC_COLOR"/> 898 <value name="GL_ONE_MINUS_SRC_COLOR"/> 899 <value name="GL_SRC_ALPHA"/> 900 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 901 <value name="GL_DST_ALPHA"/> 902 <value name="GL_ONE_MINUS_DST_ALPHA"/> 903 <value name="GL_DST_COLOR"/> 904 <value name="GL_ONE_MINUS_DST_COLOR"/> 905 <value name="GL_SRC_ALPHA_SATURATE"/> 906 907 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 908 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 909 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 910 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 911 </desc> 912 913 <desc name="dfactor"> 914 <value name="GL_ZERO"/> 915 <value name="GL_ONE"/> 916 <value name="GL_SRC_COLOR"/> 917 <value name="GL_ONE_MINUS_SRC_COLOR"/> 918 <value name="GL_SRC_ALPHA"/> 919 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 920 <value name="GL_DST_ALPHA"/> 921 <value name="GL_ONE_MINUS_DST_ALPHA"/> 922 <value name="GL_DST_COLOR"/> 923 <value name="GL_ONE_MINUS_DST_COLOR"/> 924 925 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 926 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 927 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 928 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 929 </desc> 930</template> 931 932<template name="LogicOp"> 933 <proto> 934 <return type="void"/> 935 <param name="opcode" type="GLenum"/> 936 </proto> 937</template> 938 939<template name="StencilFunc"> 940 <proto> 941 <return type="void"/> 942 <param name="func" type="GLenum"/> 943 <param name="ref" type="GLint"/> 944 <param name="mask" type="GLuint"/> 945 </proto> 946</template> 947 948<template name="StencilFuncSeparate"> 949 <proto> 950 <return type="void"/> 951 <param name="face" type="GLenum"/> 952 <param name="func" type="GLenum"/> 953 <param name="ref" type="GLint"/> 954 <param name="mask" type="GLuint"/> 955 </proto> 956</template> 957 958<template name="StencilOp"> 959 <proto> 960 <return type="void"/> 961 <param name="fail" type="GLenum"/> 962 <param name="zfail" type="GLenum"/> 963 <param name="zpass" type="GLenum"/> 964 </proto> 965 966 <desc name="fail"> 967 <value name="GL_KEEP"/> 968 <value name="GL_ZERO"/> 969 <value name="GL_REPLACE"/> 970 <value name="GL_INCR"/> 971 <value name="GL_DECR"/> 972 <value name="GL_INVERT"/> 973 <value name="GL_INCR_WRAP" category="GLES2.0"/> 974 <value name="GL_DECR_WRAP" category="GLES2.0"/> 975 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 976 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 977 </desc> 978 979 <desc name="zfail"> 980 <value name="GL_KEEP"/> 981 <value name="GL_ZERO"/> 982 <value name="GL_REPLACE"/> 983 <value name="GL_INCR"/> 984 <value name="GL_DECR"/> 985 <value name="GL_INVERT"/> 986 <value name="GL_INCR_WRAP" category="GLES2.0"/> 987 <value name="GL_DECR_WRAP" category="GLES2.0"/> 988 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 989 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 990 </desc> 991 992 <desc name="zpass"> 993 <value name="GL_KEEP"/> 994 <value name="GL_ZERO"/> 995 <value name="GL_REPLACE"/> 996 <value name="GL_INCR"/> 997 <value name="GL_DECR"/> 998 <value name="GL_INVERT"/> 999 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1000 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1001 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1002 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1003 </desc> 1004</template> 1005 1006<template name="StencilOpSeparate"> 1007 <proto> 1008 <return type="void"/> 1009 <param name="face" type="GLenum"/> 1010 <param name="fail" type="GLenum"/> 1011 <param name="zfail" type="GLenum"/> 1012 <param name="zpass" type="GLenum"/> 1013 </proto> 1014 1015 <desc name="fail"> 1016 <value name="GL_KEEP"/> 1017 <value name="GL_ZERO"/> 1018 <value name="GL_REPLACE"/> 1019 <value name="GL_INCR"/> 1020 <value name="GL_DECR"/> 1021 <value name="GL_INVERT"/> 1022 <value name="GL_INCR_WRAP"/> 1023 <value name="GL_DECR_WRAP"/> 1024 </desc> 1025 1026 <desc name="zfail"> 1027 <value name="GL_KEEP"/> 1028 <value name="GL_ZERO"/> 1029 <value name="GL_REPLACE"/> 1030 <value name="GL_INCR"/> 1031 <value name="GL_DECR"/> 1032 <value name="GL_INVERT"/> 1033 <value name="GL_INCR_WRAP"/> 1034 <value name="GL_DECR_WRAP"/> 1035 </desc> 1036 1037 <desc name="zpass"> 1038 <value name="GL_KEEP"/> 1039 <value name="GL_ZERO"/> 1040 <value name="GL_REPLACE"/> 1041 <value name="GL_INCR"/> 1042 <value name="GL_DECR"/> 1043 <value name="GL_INVERT"/> 1044 <value name="GL_INCR_WRAP"/> 1045 <value name="GL_DECR_WRAP"/> 1046 </desc> 1047</template> 1048 1049<template name="DepthFunc"> 1050 <proto> 1051 <return type="void"/> 1052 <param name="func" type="GLenum"/> 1053 </proto> 1054 1055 <desc name="func"> 1056 <value name="GL_NEVER"/> 1057 <value name="GL_LESS"/> 1058 <value name="GL_EQUAL"/> 1059 <value name="GL_LEQUAL"/> 1060 <value name="GL_GREATER"/> 1061 <value name="GL_NOTEQUAL"/> 1062 <value name="GL_GEQUAL"/> 1063 <value name="GL_ALWAYS"/> 1064 </desc> 1065</template> 1066 1067<template name="PixelStore"> 1068 <proto> 1069 <return type="void"/> 1070 <param name="pname" type="GLenum"/> 1071 <param name="param" type="GLtype"/> 1072 </proto> 1073 1074 <desc name="pname"> 1075 <value name="GL_PACK_ALIGNMENT"/> 1076 <desc name="param" error="GL_INVALID_VALUE"> 1077 <value name="1"/> 1078 <value name="2"/> 1079 <value name="4"/> 1080 <value name="8"/> 1081 </desc> 1082 </desc> 1083 1084 <desc name="pname"> 1085 <value name="GL_UNPACK_ALIGNMENT"/> 1086 <desc name="param" error="GL_INVALID_VALUE"> 1087 <value name="1"/> 1088 <value name="2"/> 1089 <value name="4"/> 1090 <value name="8"/> 1091 </desc> 1092 </desc> 1093 1094 <desc name="pname" category="EXT_unpack_subimage"> 1095 <value name="GL_UNPACK_ROW_LENGTH"/> 1096 <value name="GL_UNPACK_SKIP_PIXELS"/> 1097 <value name="GL_UNPACK_SKIP_ROWS"/> 1098 </desc> 1099 1100</template> 1101 1102<template name="ReadPixels" direction="get"> 1103 <proto> 1104 <return type="void"/> 1105 <param name="x" type="GLint"/> 1106 <param name="y" type="GLint"/> 1107 <param name="width" type="GLsizei"/> 1108 <param name="height" type="GLsizei"/> 1109 <param name="format" type="GLenum"/> 1110 <param name="type" type="GLenum"/> 1111 <param name="pixels" type="GLvoid *"/> 1112 </proto> 1113 1114 <!-- Technically, only two combinations are actually allowed: 1115 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1116 internal preferred combination. I don't know what that is, so I'm 1117 allowing any valid combination for now; the underlying support 1118 should fail when necessary.--> 1119 <desc name="format"> 1120 <value name="GL_ALPHA"/> 1121 <desc name="type" error="GL_INVALID_OPERATION"> 1122 <value name="GL_UNSIGNED_BYTE"/> 1123 </desc> 1124 </desc> 1125 1126 <desc name="format"> 1127 <value name="GL_RGB"/> 1128 <desc name="type" error="GL_INVALID_OPERATION"> 1129 <value name="GL_UNSIGNED_BYTE"/> 1130 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1131 </desc> 1132 </desc> 1133 1134 <desc name="format"> 1135 <value name="GL_RGBA"/> 1136 <desc name="type" error="GL_INVALID_OPERATION"> 1137 <value name="GL_UNSIGNED_BYTE"/> 1138 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1139 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1140 </desc> 1141 </desc> 1142 1143 <desc name="format"> 1144 <value name="GL_LUMINANCE"/> 1145 <desc name="type" error="GL_INVALID_OPERATION"> 1146 <value name="GL_UNSIGNED_BYTE"/> 1147 </desc> 1148 </desc> 1149 1150 <desc name="format"> 1151 <value name="GL_LUMINANCE_ALPHA"/> 1152 <desc name="type" error="GL_INVALID_OPERATION"> 1153 <value name="GL_UNSIGNED_BYTE"/> 1154 </desc> 1155 </desc> 1156 1157 <desc name="format" category="EXT_read_format_bgra"> 1158 <value name="GL_BGRA_EXT"/> 1159 1160 <desc name="type" error="GL_INVALID_OPERATION"> 1161 <value name="GL_UNSIGNED_BYTE"/> 1162 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1163 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1164 </desc> 1165 </desc> 1166</template> 1167 1168<template name="GetClipPlane" direction="get"> 1169 <proto> 1170 <return type="void"/> 1171 <param name="plane" type="GLenum"/> 1172 <vector name="equation" type="GLtype *" size="4"/> 1173 </proto> 1174</template> 1175 1176<template name="GetError" direction="get"> 1177 <proto> 1178 <return type="GLenum"/> 1179 </proto> 1180</template> 1181 1182<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1183<template name="GetState" direction="get"> 1184 <proto> 1185 <return type="void"/> 1186 <param name="pname" type="GLenum"/> 1187 <vector name="params" type="GLtype *" size="dynamic"/> 1188 </proto> 1189 <!-- param checking is done in mesa --> 1190</template> 1191 1192<template name="GetLight" direction="get"> 1193 <proto> 1194 <return type="void"/> 1195 <param name="light" type="GLenum"/> 1196 <param name="pname" type="GLenum"/> 1197 <vector name="params" type="GLtype *" size="dynamic"/> 1198 </proto> 1199 1200 <desc name="light"> 1201 <range base="GL_LIGHT" from="0" to="7"/> 1202 </desc> 1203 1204 <desc name="pname"> 1205 <value name="GL_AMBIENT"/> 1206 <value name="GL_DIFFUSE"/> 1207 <value name="GL_SPECULAR"/> 1208 <value name="GL_POSITION"/> 1209 1210 <desc name="params" vector_size="4"/> 1211 </desc> 1212 1213 <desc name="pname"> 1214 <value name="GL_SPOT_DIRECTION"/> 1215 1216 <desc name="params" vector_size="3"/> 1217 </desc> 1218 1219 <desc name="pname"> 1220 <value name="GL_SPOT_EXPONENT"/> 1221 <value name="GL_SPOT_CUTOFF"/> 1222 <value name="GL_CONSTANT_ATTENUATION"/> 1223 <value name="GL_LINEAR_ATTENUATION"/> 1224 <value name="GL_QUADRATIC_ATTENUATION"/> 1225 1226 <desc name="params" vector_size="1"/> 1227 </desc> 1228</template> 1229 1230<template name="GetMaterial" direction="get"> 1231 <proto> 1232 <return type="void"/> 1233 <param name="face" type="GLenum"/> 1234 <param name="pname" type="GLenum"/> 1235 <vector name="params" type="GLtype *" size="dynamic"> 1236 <param name="param" type="GLtype"/> 1237 </vector> 1238 </proto> 1239 1240 <desc name="face"> 1241 <value name="GL_FRONT"/> 1242 <value name="GL_BACK"/> 1243 </desc> 1244 1245 <desc name="pname"> 1246 <value name="GL_SHININESS"/> 1247 <desc name="params" vector_size="1"/> 1248 </desc> 1249 1250 <desc name="pname"> 1251 <value name="GL_AMBIENT"/> 1252 <value name="GL_DIFFUSE"/> 1253 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1254 <value name="GL_SPECULAR"/> 1255 <value name="GL_EMISSION"/> 1256 1257 <desc name="params" vector_size="4"/> 1258 </desc> 1259</template> 1260 1261<template name="GetString" direction="get"> 1262 <proto> 1263 <return type="const GLubyte *"/> 1264 <param name="name" type="GLenum"/> 1265 </proto> 1266 1267 <desc name="name"> 1268 <value name="GL_VENDOR"/> 1269 <value name="GL_RENDERER"/> 1270 <value name="GL_VERSION"/> 1271 <value name="GL_EXTENSIONS"/> 1272 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1273 </desc> 1274</template> 1275 1276<template name="GetTexEnv" direction="get"> 1277 <proto> 1278 <return type="void"/> 1279 <param name="target" type="GLenum"/> 1280 <param name="pname" type="GLenum"/> 1281 <vector name="params" type="GLtype *" size="dynamic"/> 1282 </proto> 1283 1284 <desc name="target" category="OES_point_sprite"> 1285 <value name="GL_POINT_SPRITE_OES"/> 1286 <desc name="pname"> 1287 <value name="GL_COORD_REPLACE_OES"/> 1288 </desc> 1289 </desc> 1290 1291 <desc name="pname" category="OES_point_sprite"> 1292 <value name="GL_COORD_REPLACE_OES"/> 1293 <desc name="params" vector_size="1" convert="false"/> 1294 </desc> 1295 1296 <desc name="target" category="EXT_texture_lod_bias"> 1297 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1298 1299 <desc name="pname"> 1300 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1301 </desc> 1302 </desc> 1303 1304 <desc name="pname" category="EXT_texture_lod_bias"> 1305 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1306 <desc name="params" vector_size="1"/> 1307 </desc> 1308 1309 <desc name="target"> 1310 <value name="GL_TEXTURE_ENV"/> 1311 1312 <desc name="pname"> 1313 <value name="GL_TEXTURE_ENV_COLOR"/> 1314 <value name="GL_RGB_SCALE"/> 1315 <value name="GL_ALPHA_SCALE"/> 1316 <value name="GL_TEXTURE_ENV_MODE"/> 1317 <value name="GL_COMBINE_RGB"/> 1318 <value name="GL_COMBINE_ALPHA"/> 1319 <value name="GL_SRC0_RGB"/> 1320 <value name="GL_SRC1_RGB"/> 1321 <value name="GL_SRC2_RGB"/> 1322 <value name="GL_SRC0_ALPHA"/> 1323 <value name="GL_SRC1_ALPHA"/> 1324 <value name="GL_SRC2_ALPHA"/> 1325 <value name="GL_OPERAND0_RGB"/> 1326 <value name="GL_OPERAND1_RGB"/> 1327 <value name="GL_OPERAND2_RGB"/> 1328 <value name="GL_OPERAND0_ALPHA"/> 1329 <value name="GL_OPERAND1_ALPHA"/> 1330 <value name="GL_OPERAND2_ALPHA"/> 1331 </desc> 1332 </desc> 1333 1334 <desc name="pname"> 1335 <value name="GL_TEXTURE_ENV_COLOR"/> 1336 <desc name="params" vector_size="4"/> 1337 </desc> 1338 1339 <desc name="pname"> 1340 <value name="GL_RGB_SCALE"/> 1341 <value name="GL_ALPHA_SCALE"/> 1342 1343 <desc name="params" vector_size="1"/> 1344 </desc> 1345 1346 <desc name="pname"> 1347 <value name="GL_TEXTURE_ENV_MODE"/> 1348 <value name="GL_COMBINE_RGB"/> 1349 <value name="GL_COMBINE_ALPHA"/> 1350 <value name="GL_SRC0_RGB"/> 1351 <value name="GL_SRC1_RGB"/> 1352 <value name="GL_SRC2_RGB"/> 1353 <value name="GL_SRC0_ALPHA"/> 1354 <value name="GL_SRC1_ALPHA"/> 1355 <value name="GL_SRC2_ALPHA"/> 1356 <value name="GL_OPERAND0_RGB"/> 1357 <value name="GL_OPERAND1_RGB"/> 1358 <value name="GL_OPERAND2_RGB"/> 1359 <value name="GL_OPERAND0_ALPHA"/> 1360 <value name="GL_OPERAND1_ALPHA"/> 1361 <value name="GL_OPERAND2_ALPHA"/> 1362 1363 <desc name="params" vector_size="1" convert="false"/> 1364 </desc> 1365</template> 1366 1367<template name="GetTexGen" direction="get"> 1368 <proto> 1369 <return type="void"/> 1370 <param name="coord" type="GLenum"/> 1371 <param name="pname" type="GLenum"/> 1372 <vector name="params" type="GLtype *" size="dynamic"/> 1373 </proto> 1374 1375 <desc name="coord"> 1376 <value name="GL_TEXTURE_GEN_STR_OES"/> 1377 </desc> 1378 <desc name="pname"> 1379 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1380 <desc name="params" vector_size="1" convert="false"/> 1381 </desc> 1382</template> 1383 1384<template name="GetTexParameter" direction="get"> 1385 <proto> 1386 <return type="void"/> 1387 <param name="target" type="GLenum"/> 1388 <param name="pname" type="GLenum"/> 1389 <vector name="params" type="GLtype *" size="dynamic"/> 1390 </proto> 1391 1392 <desc name="target"> 1393 <value name="GL_TEXTURE_2D"/> 1394 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1395 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1396 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1397 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1398 </desc> 1399 1400 <desc name="pname"> 1401 <value name="GL_TEXTURE_WRAP_S"/> 1402 <value name="GL_TEXTURE_WRAP_T"/> 1403 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1404 <value name="GL_TEXTURE_MIN_FILTER"/> 1405 <value name="GL_TEXTURE_MAG_FILTER"/> 1406 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1407 1408 <desc name="params" vector_size="1" convert="false"/> 1409 </desc> 1410 1411 <desc name="pname" category="OES_draw_texture"> 1412 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1413 <desc name="params" vector_size="4"/> 1414 </desc> 1415</template> 1416 1417<template name="IsEnabled" direction="get"> 1418 <proto> 1419 <return type="GLboolean"/> 1420 <param name="cap" type="GLenum"/> 1421 </proto> 1422 1423 <desc name="cap" category="GLES1.1"> 1424 <value name="GL_NORMALIZE"/> 1425 <value name="GL_RESCALE_NORMAL"/> 1426 1427 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1428 <value name="GL_CLIP_PLANE0+6"/> 1429 <value name="GL_CLIP_PLANE0+7"/> 1430 1431 <value name="GL_FOG"/> 1432 <value name="GL_LIGHTING"/> 1433 <value name="GL_COLOR_MATERIAL"/> 1434 1435 <range base="GL_LIGHT" from="0" to="7"/> 1436 1437 <value name="GL_POINT_SMOOTH"/> 1438 <value name="GL_LINE_SMOOTH"/> 1439 <value name="GL_CULL_FACE"/> 1440 <value name="GL_POLYGON_OFFSET_FILL"/> 1441 <value name="GL_MULTISAMPLE"/> 1442 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1443 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1444 <value name="GL_SAMPLE_COVERAGE"/> 1445 <value name="GL_TEXTURE_2D"/> 1446 <value name="GL_SCISSOR_TEST"/> 1447 <value name="GL_ALPHA_TEST"/> 1448 <value name="GL_STENCIL_TEST"/> 1449 <value name="GL_DEPTH_TEST"/> 1450 <value name="GL_BLEND"/> 1451 <value name="GL_DITHER"/> 1452 <value name="GL_COLOR_LOGIC_OP"/> 1453 1454 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1455 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1456 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1457 1458 <value name="GL_VERTEX_ARRAY"/> 1459 <value name="GL_NORMAL_ARRAY"/> 1460 <value name="GL_COLOR_ARRAY"/> 1461 <value name="GL_TEXTURE_COORD_ARRAY"/> 1462 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1463 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1464 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1465 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1466 </desc> 1467 1468 <desc name="cap" category="GLES2.0"> 1469 <value name="GL_CULL_FACE"/> 1470 <value name="GL_SCISSOR_TEST"/> 1471 <value name="GL_POLYGON_OFFSET_FILL"/> 1472 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1473 <value name="GL_SAMPLE_COVERAGE"/> 1474 <value name="GL_STENCIL_TEST"/> 1475 <value name="GL_DEPTH_TEST"/> 1476 <value name="GL_DITHER"/> 1477 <value name="GL_BLEND"/> 1478 </desc> 1479</template> 1480 1481<template name="DepthRange"> 1482 <proto> 1483 <return type="void"/> 1484 <param name="zNear" type="GLtype"/> 1485 <param name="zFar" type="GLtype"/> 1486 </proto> 1487</template> 1488 1489<template name="Frustum"> 1490 <proto> 1491 <return type="void"/> 1492 <param name="left" type="GLtype"/> 1493 <param name="right" type="GLtype"/> 1494 <param name="bottom" type="GLtype"/> 1495 <param name="top" type="GLtype"/> 1496 <param name="zNear" type="GLtype"/> 1497 <param name="zFar" type="GLtype"/> 1498 </proto> 1499</template> 1500 1501<template name="LoadIdentity"> 1502 <proto> 1503 <return type="void"/> 1504 </proto> 1505</template> 1506 1507<template name="LoadMatrix"> 1508 <proto> 1509 <return type="void"/> 1510 <vector name="m" type="const GLtype *" size="16"/> 1511 </proto> 1512</template> 1513 1514<template name="MatrixMode"> 1515 <proto> 1516 <return type="void"/> 1517 <param name="mode" type="GLenum"/> 1518 </proto> 1519 1520 <desc name="mode"> 1521 <value name="GL_MODELVIEW"/> 1522 <value name="GL_PROJECTION"/> 1523 <value name="GL_TEXTURE"/> 1524 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1525 </desc> 1526</template> 1527 1528<template name="MultMatrix"> 1529 <proto> 1530 <return type="void"/> 1531 <vector name="m" type="const GLtype *" size="16"/> 1532 </proto> 1533</template> 1534 1535<template name="Ortho"> 1536 <proto> 1537 <return type="void"/> 1538 <param name="left" type="GLtype"/> 1539 <param name="right" type="GLtype"/> 1540 <param name="bottom" type="GLtype"/> 1541 <param name="top" type="GLtype"/> 1542 <param name="zNear" type="GLtype"/> 1543 <param name="zFar" type="GLtype"/> 1544 </proto> 1545</template> 1546 1547<template name="PopMatrix"> 1548 <proto> 1549 <return type="void"/> 1550 </proto> 1551</template> 1552 1553<template name="PushMatrix"> 1554 <proto> 1555 <return type="void"/> 1556 </proto> 1557</template> 1558 1559<template name="Rotate"> 1560 <proto> 1561 <return type="void"/> 1562 <param name="angle" type="GLtype"/> 1563 <param name="x" type="GLtype"/> 1564 <param name="y" type="GLtype"/> 1565 <param name="z" type="GLtype"/> 1566 </proto> 1567</template> 1568 1569<template name="Scale"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="x" type="GLtype"/> 1573 <param name="y" type="GLtype"/> 1574 <param name="z" type="GLtype"/> 1575 </proto> 1576</template> 1577 1578<template name="Translate"> 1579 <proto> 1580 <return type="void"/> 1581 <param name="x" type="GLtype"/> 1582 <param name="y" type="GLtype"/> 1583 <param name="z" type="GLtype"/> 1584 </proto> 1585</template> 1586 1587<template name="Viewport"> 1588 <proto> 1589 <return type="void"/> 1590 <param name="x" type="GLint"/> 1591 <param name="y" type="GLint"/> 1592 <param name="width" type="GLsizei"/> 1593 <param name="height" type="GLsizei"/> 1594 </proto> 1595</template> 1596 1597<template name="ColorPointer"> 1598 <proto> 1599 <return type="void"/> 1600 <param name="size" type="GLint"/> 1601 <param name="type" type="GLenum"/> 1602 <param name="stride" type="GLsizei"/> 1603 <param name="pointer" type="const GLvoid *"/> 1604 </proto> 1605 1606 <desc name="size" error="GL_INVALID_VALUE"> 1607 <value name="4"/> 1608 </desc> 1609 1610 <desc name="type"> 1611 <value name="GL_UNSIGNED_BYTE"/> 1612 <value name="GL_FLOAT"/> 1613 <value name="GL_FIXED"/> 1614 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1615 </desc> 1616</template> 1617 1618<template name="DisableClientState"> 1619 <proto> 1620 <return type="void"/> 1621 <param name="array" type="GLenum"/> 1622 </proto> 1623 1624 <desc name="array"> 1625 <value name="GL_VERTEX_ARRAY"/> 1626 <value name="GL_NORMAL_ARRAY"/> 1627 <value name="GL_COLOR_ARRAY"/> 1628 <value name="GL_TEXTURE_COORD_ARRAY"/> 1629 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1630 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1631 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1632 </desc> 1633</template> 1634 1635<template name="DrawArrays"> 1636 <proto> 1637 <return type="void"/> 1638 <param name="mode" type="GLenum"/> 1639 <param name="first" type="GLint"/> 1640 <param name="count" type="GLsizei"/> 1641 </proto> 1642 1643 <desc name="mode"> 1644 <value name="GL_POINTS"/> 1645 <value name="GL_LINES"/> 1646 <value name="GL_LINE_LOOP"/> 1647 <value name="GL_LINE_STRIP"/> 1648 <value name="GL_TRIANGLES"/> 1649 <value name="GL_TRIANGLE_STRIP"/> 1650 <value name="GL_TRIANGLE_FAN"/> 1651 </desc> 1652</template> 1653 1654<template name="DrawElements"> 1655 <proto> 1656 <return type="void"/> 1657 <param name="mode" type="GLenum"/> 1658 <param name="count" type="GLsizei"/> 1659 <param name="type" type="GLenum"/> 1660 <param name="indices" type="const GLvoid *"/> 1661 </proto> 1662 1663 <desc name="mode"> 1664 <value name="GL_POINTS"/> 1665 <value name="GL_LINES"/> 1666 <value name="GL_LINE_LOOP"/> 1667 <value name="GL_LINE_STRIP"/> 1668 <value name="GL_TRIANGLES"/> 1669 <value name="GL_TRIANGLE_STRIP"/> 1670 <value name="GL_TRIANGLE_FAN"/> 1671 </desc> 1672 1673 <desc name="type"> 1674 <value name="GL_UNSIGNED_BYTE"/> 1675 <value name="GL_UNSIGNED_SHORT"/> 1676 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1677 </desc> 1678</template> 1679 1680<template name="EnableClientState"> 1681 <proto> 1682 <return type="void"/> 1683 <param name="array" type="GLenum"/> 1684 </proto> 1685 1686 <desc name="array"> 1687 <value name="GL_VERTEX_ARRAY"/> 1688 <value name="GL_NORMAL_ARRAY"/> 1689 <value name="GL_COLOR_ARRAY"/> 1690 <value name="GL_TEXTURE_COORD_ARRAY"/> 1691 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1692 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1693 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1694 </desc> 1695</template> 1696 1697<template name="GetPointer" direction="get"> 1698 <proto> 1699 <return type="void"/> 1700 <param name="pname" type="GLenum"/> 1701 <vector name="params" type="GLvoid **" size="dynamic"/> 1702 </proto> 1703 1704 <desc name="pname"> 1705 <value name="GL_VERTEX_ARRAY_POINTER"/> 1706 <value name="GL_NORMAL_ARRAY_POINTER"/> 1707 <value name="GL_COLOR_ARRAY_POINTER"/> 1708 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1709 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1710 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1711 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1712 </desc> 1713</template> 1714 1715<template name="Normal"> 1716 <proto> 1717 <return type="void"/> 1718 <vector name="v" type="const GLtype *" size="3"> 1719 <param name="nx" type="GLtype"/> 1720 <param name="ny" type="GLtype"/> 1721 <param name="nz" type="GLtype"/> 1722 </vector> 1723 </proto> 1724</template> 1725 1726<template name="NormalPointer"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="type" type="GLenum"/> 1730 <param name="stride" type="GLsizei"/> 1731 <param name="pointer" type="const GLvoid *"/> 1732 </proto> 1733 1734 <desc name="type"> 1735 <value name="GL_BYTE"/> 1736 <value name="GL_SHORT"/> 1737 <value name="GL_FLOAT"/> 1738 <value name="GL_FIXED"/> 1739 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1740 </desc> 1741</template> 1742 1743<template name="TexCoordPointer"> 1744 <proto> 1745 <return type="void"/> 1746 <param name="size" type="GLint"/> 1747 <param name="type" type="GLenum"/> 1748 <param name="stride" type="GLsizei"/> 1749 <param name="pointer" type="const GLvoid *"/> 1750 </proto> 1751 1752 <desc name="size" error="GL_INVALID_VALUE"> 1753 <value name="2"/> 1754 <value name="3"/> 1755 <value name="4"/> 1756 </desc> 1757 1758 <desc name="type"> 1759 <value name="GL_BYTE"/> 1760 <value name="GL_SHORT"/> 1761 <value name="GL_FLOAT"/> 1762 <value name="GL_FIXED"/> 1763 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1764 </desc> 1765</template> 1766 1767<template name="VertexPointer"> 1768 <proto> 1769 <return type="void"/> 1770 <param name="size" type="GLint"/> 1771 <param name="type" type="GLenum"/> 1772 <param name="stride" type="GLsizei"/> 1773 <param name="pointer" type="const GLvoid *"/> 1774 </proto> 1775 1776 <desc name="size" error="GL_INVALID_VALUE"> 1777 <value name="2"/> 1778 <value name="3"/> 1779 <value name="4"/> 1780 </desc> 1781 1782 <desc name="type"> 1783 <value name="GL_BYTE"/> 1784 <value name="GL_SHORT"/> 1785 <value name="GL_FLOAT"/> 1786 <value name="GL_FIXED"/> 1787 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1788 </desc> 1789</template> 1790 1791<template name="PolygonOffset"> 1792 <proto> 1793 <return type="void"/> 1794 <param name="factor" type="GLtype"/> 1795 <param name="units" type="GLtype"/> 1796 </proto> 1797</template> 1798 1799<template name="CopyTexImage2D"> 1800 <proto> 1801 <return type="void"/> 1802 <param name="target" type="GLenum"/> 1803 <param name="level" type="GLint"/> 1804 <param name="internalFormat" type="GLenum"/> 1805 <param name="x" type="GLint"/> 1806 <param name="y" type="GLint"/> 1807 <param name="width" type="GLsizei"/> 1808 <param name="height" type="GLsizei"/> 1809 <param name="border" type="GLint"/> 1810 </proto> 1811 1812 <desc name="target"> 1813 <value name="GL_TEXTURE_2D"/> 1814 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1815 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1816 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1817 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1818 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1819 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1820 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1821 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1822 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1823 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1824 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1825 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1826 </desc> 1827 1828 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1829 <value name="GL_ALPHA"/> 1830 <value name="GL_RGB"/> 1831 <value name="GL_RGBA"/> 1832 <value name="GL_LUMINANCE"/> 1833 <value name="GL_LUMINANCE_ALPHA"/> 1834 </desc> 1835 1836 <desc name="border" error="GL_INVALID_VALUE"> 1837 <value name="0"/> 1838 </desc> 1839</template> 1840 1841<template name="CopyTexSubImage2D"> 1842 <proto> 1843 <return type="void"/> 1844 <param name="target" type="GLenum"/> 1845 <param name="level" type="GLint"/> 1846 <param name="xoffset" type="GLint"/> 1847 <param name="yoffset" type="GLint"/> 1848 <param name="x" type="GLint"/> 1849 <param name="y" type="GLint"/> 1850 <param name="width" type="GLsizei"/> 1851 <param name="height" type="GLsizei"/> 1852 </proto> 1853 1854 <desc name="target"> 1855 <value name="GL_TEXTURE_2D"/> 1856 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1857 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1858 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1859 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1860 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1861 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1862 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1863 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1864 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1865 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1866 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1867 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1868 </desc> 1869</template> 1870 1871<template name="TexSubImage2D"> 1872 <proto> 1873 <return type="void"/> 1874 <param name="target" type="GLenum"/> 1875 <param name="level" type="GLint"/> 1876 <param name="xoffset" type="GLint"/> 1877 <param name="yoffset" type="GLint"/> 1878 <param name="width" type="GLsizei"/> 1879 <param name="height" type="GLsizei"/> 1880 <param name="format" type="GLenum"/> 1881 <param name="type" type="GLenum"/> 1882 <param name="pixels" type="const GLvoid *"/> 1883 </proto> 1884 1885 <desc name="target"> 1886 <value name="GL_TEXTURE_2D"/> 1887 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1888 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1889 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1890 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1891 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1893 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1899 </desc> 1900 1901 <desc name="format"> 1902 <value name="GL_ALPHA"/> 1903 1904 <desc name="type" error="GL_INVALID_OPERATION"> 1905 <value name="GL_UNSIGNED_BYTE"/> 1906 <value name="GL_FLOAT" category="OES_texture_float"/> 1907 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1908 </desc> 1909 </desc> 1910 1911 <desc name="format"> 1912 <value name="GL_RGB"/> 1913 1914 <desc name="type" error="GL_INVALID_OPERATION"> 1915 <value name="GL_UNSIGNED_BYTE"/> 1916 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1917 <value name="GL_FLOAT" category="OES_texture_float"/> 1918 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1919 </desc> 1920 </desc> 1921 1922 <desc name="format"> 1923 <value name="GL_RGBA"/> 1924 1925 <desc name="type" error="GL_INVALID_OPERATION"> 1926 <value name="GL_UNSIGNED_BYTE"/> 1927 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1928 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1929 <value name="GL_FLOAT" category="OES_texture_float"/> 1930 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1931 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1932 </desc> 1933 </desc> 1934 1935 <desc name="format"> 1936 <value name="GL_LUMINANCE"/> 1937 1938 <desc name="type" error="GL_INVALID_OPERATION"> 1939 <value name="GL_UNSIGNED_BYTE"/> 1940 <value name="GL_FLOAT" category="OES_texture_float"/> 1941 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1942 </desc> 1943 </desc> 1944 1945 <desc name="format"> 1946 <value name="GL_LUMINANCE_ALPHA"/> 1947 1948 <desc name="type" error="GL_INVALID_OPERATION"> 1949 <value name="GL_UNSIGNED_BYTE"/> 1950 <value name="GL_FLOAT" category="OES_texture_float"/> 1951 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1952 </desc> 1953 </desc> 1954 1955 <desc name="format" category="OES_depth_texture"> 1956 <value name="GL_DEPTH_COMPONENT"/> 1957 1958 <desc name="type" error="GL_INVALID_OPERATION"> 1959 <value name="GL_UNSIGNED_SHORT"/> 1960 <value name="GL_UNSIGNED_INT"/> 1961 </desc> 1962 </desc> 1963 1964 <desc name="format" category="OES_packed_depth_stencil"> 1965 <value name="GL_DEPTH_STENCIL_OES"/> 1966 1967 <desc name="type" error="GL_INVALID_OPERATION"> 1968 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1969 </desc> 1970 </desc> 1971 1972 <desc name="format" category="EXT_texture_format_BGRA8888"> 1973 <value name="GL_BGRA_EXT"/> 1974 1975 <desc name="type" error="GL_INVALID_OPERATION"> 1976 <value name="GL_UNSIGNED_BYTE"/> 1977 </desc> 1978 </desc> 1979</template> 1980 1981<template name="BindTexture"> 1982 <proto> 1983 <return type="void"/> 1984 <param name="target" type="GLenum"/> 1985 <param name="texture" type="GLuint"/> 1986 </proto> 1987 1988 <desc name="target"> 1989 <value name="GL_TEXTURE_2D"/> 1990 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1991 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1992 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1993 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1994 </desc> 1995</template> 1996 1997<template name="DeleteTextures"> 1998 <proto> 1999 <return type="void"/> 2000 <param name="n" type="GLsizei"/> 2001 <param name="textures" type="const GLuint *"/> 2002 </proto> 2003</template> 2004 2005<template name="GenTextures" direction="get"> 2006 <proto> 2007 <return type="void"/> 2008 <param name="n" type="GLsizei"/> 2009 <param name="textures" type="GLuint *"/> 2010 </proto> 2011</template> 2012 2013<template name="IsTexture" direction="get"> 2014 <proto> 2015 <return type="GLboolean"/> 2016 <param name="texture" type="GLuint"/> 2017 </proto> 2018</template> 2019 2020<template name="BlendColor"> 2021 <proto> 2022 <return type="void"/> 2023 <param name="red" type="GLtype"/> 2024 <param name="green" type="GLtype"/> 2025 <param name="blue" type="GLtype"/> 2026 <param name="alpha" type="GLtype"/> 2027 </proto> 2028</template> 2029 2030<template name="BlendEquation"> 2031 <proto> 2032 <return type="void"/> 2033 <param name="mode" type="GLenum"/> 2034 </proto> 2035</template> 2036 2037<template name="BlendEquationSeparate"> 2038 <proto> 2039 <return type="void"/> 2040 <param name="modeRGB" type="GLenum"/> 2041 <param name="modeAlpha" type="GLenum"/> 2042 </proto> 2043</template> 2044 2045<template name="TexImage3D"> 2046 <proto> 2047 <return type="void"/> 2048 <param name="target" type="GLenum"/> 2049 <param name="level" type="GLint"/> 2050 <param name="internalFormat" type="GLenum"/> 2051 <param name="width" type="GLsizei"/> 2052 <param name="height" type="GLsizei"/> 2053 <param name="depth" type="GLsizei"/> 2054 <param name="border" type="GLint"/> 2055 <param name="format" type="GLenum"/> 2056 <param name="type" type="GLenum"/> 2057 <param name="pixels" type="const GLvoid *"/> 2058 </proto> 2059 2060 <desc name="target"> 2061 <value name="GL_TEXTURE_3D_OES"/> 2062 </desc> 2063 2064 <desc name="internalFormat"> 2065 <value name="GL_ALPHA"/> 2066 <value name="GL_RGB"/> 2067 <value name="GL_RGBA"/> 2068 <value name="GL_LUMINANCE"/> 2069 <value name="GL_LUMINANCE_ALPHA"/> 2070 </desc> 2071 2072 <desc name="format"> 2073 <value name="GL_ALPHA"/> 2074 2075 <desc name="type" error="GL_INVALID_OPERATION"> 2076 <value name="GL_UNSIGNED_BYTE"/> 2077 <value name="GL_FLOAT" category="OES_texture_float"/> 2078 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2079 </desc> 2080 </desc> 2081 2082 <desc name="format"> 2083 <value name="GL_RGB"/> 2084 2085 <desc name="type" error="GL_INVALID_OPERATION"> 2086 <value name="GL_UNSIGNED_BYTE"/> 2087 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2088 <value name="GL_FLOAT" category="OES_texture_float"/> 2089 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2090 </desc> 2091 </desc> 2092 2093 <desc name="format"> 2094 <value name="GL_RGBA"/> 2095 2096 <desc name="type" error="GL_INVALID_OPERATION"> 2097 <value name="GL_UNSIGNED_BYTE"/> 2098 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2099 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2100 <value name="GL_FLOAT" category="OES_texture_float"/> 2101 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2102 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2103 </desc> 2104 </desc> 2105 2106 <desc name="format"> 2107 <value name="GL_LUMINANCE"/> 2108 2109 <desc name="type" error="GL_INVALID_OPERATION"> 2110 <value name="GL_UNSIGNED_BYTE"/> 2111 <value name="GL_FLOAT" category="OES_texture_float"/> 2112 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2113 </desc> 2114 </desc> 2115 2116 <desc name="format"> 2117 <value name="GL_LUMINANCE_ALPHA"/> 2118 2119 <desc name="type" error="GL_INVALID_OPERATION"> 2120 <value name="GL_UNSIGNED_BYTE"/> 2121 <value name="GL_FLOAT" category="OES_texture_float"/> 2122 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2123 </desc> 2124 </desc> 2125</template> 2126 2127<template name="TexSubImage3D"> 2128 <proto> 2129 <return type="void"/> 2130 <param name="target" type="GLenum"/> 2131 <param name="level" type="GLint"/> 2132 <param name="xoffset" type="GLint"/> 2133 <param name="yoffset" type="GLint"/> 2134 <param name="zoffset" type="GLint"/> 2135 <param name="width" type="GLsizei"/> 2136 <param name="height" type="GLsizei"/> 2137 <param name="depth" type="GLsizei"/> 2138 <param name="format" type="GLenum"/> 2139 <param name="type" type="GLenum"/> 2140 <param name="pixels" type="const GLvoid *"/> 2141 </proto> 2142 2143 <desc name="target"> 2144 <value name="GL_TEXTURE_3D_OES"/> 2145 </desc> 2146 2147 <desc name="format"> 2148 <value name="GL_ALPHA"/> 2149 2150 <desc name="type" error="GL_INVALID_OPERATION"> 2151 <value name="GL_UNSIGNED_BYTE"/> 2152 <value name="GL_FLOAT" category="OES_texture_float"/> 2153 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2154 </desc> 2155 </desc> 2156 2157 <desc name="format"> 2158 <value name="GL_RGB"/> 2159 2160 <desc name="type" error="GL_INVALID_OPERATION"> 2161 <value name="GL_UNSIGNED_BYTE"/> 2162 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2163 <value name="GL_FLOAT" category="OES_texture_float"/> 2164 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2165 </desc> 2166 </desc> 2167 2168 <desc name="format"> 2169 <value name="GL_RGBA"/> 2170 2171 <desc name="type" error="GL_INVALID_OPERATION"> 2172 <value name="GL_UNSIGNED_BYTE"/> 2173 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2174 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2175 <value name="GL_FLOAT" category="OES_texture_float"/> 2176 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2177 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2178 </desc> 2179 </desc> 2180 2181 <desc name="format"> 2182 <value name="GL_LUMINANCE"/> 2183 2184 <desc name="type" error="GL_INVALID_OPERATION"> 2185 <value name="GL_UNSIGNED_BYTE"/> 2186 <value name="GL_FLOAT" category="OES_texture_float"/> 2187 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2188 </desc> 2189 </desc> 2190 2191 <desc name="format"> 2192 <value name="GL_LUMINANCE_ALPHA"/> 2193 2194 <desc name="type" error="GL_INVALID_OPERATION"> 2195 <value name="GL_UNSIGNED_BYTE"/> 2196 <value name="GL_FLOAT" category="OES_texture_float"/> 2197 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2198 </desc> 2199 </desc> 2200</template> 2201 2202<template name="CopyTexSubImage3D"> 2203 <proto> 2204 <return type="void"/> 2205 <param name="target" type="GLenum"/> 2206 <param name="level" type="GLint"/> 2207 <param name="xoffset" type="GLint"/> 2208 <param name="yoffset" type="GLint"/> 2209 <param name="zoffset" type="GLint"/> 2210 <param name="x" type="GLint"/> 2211 <param name="y" type="GLint"/> 2212 <param name="width" type="GLsizei"/> 2213 <param name="height" type="GLsizei"/> 2214 </proto> 2215 2216 <desc name="target"> 2217 <value name="GL_TEXTURE_3D_OES"/> 2218 </desc> 2219</template> 2220 2221<template name="MultiTexCoord"> 2222 <proto> 2223 <return type="void"/> 2224 <param name="texture" type="GLenum"/> 2225 <vector name="v" type="const GLtype *" size="dynamic"> 2226 <param name="s" type="GLtype"/> 2227 <param name="t" type="GLtype"/> 2228 <param name="r" type="GLtype"/> 2229 <param name="q" type="GLtype"/> 2230 </vector> 2231 </proto> 2232</template> 2233 2234<template name="CompressedTexImage3D"> 2235 <proto> 2236 <return type="void"/> 2237 <param name="target" type="GLenum"/> 2238 <param name="level" type="GLint"/> 2239 <param name="internalFormat" type="GLenum"/> 2240 <param name="width" type="GLsizei"/> 2241 <param name="height" type="GLsizei"/> 2242 <param name="depth" type="GLsizei"/> 2243 <param name="border" type="GLint"/> 2244 <param name="imagesize" type="GLsizei"/> 2245 <param name="data" type="const GLvoid *"/> 2246 </proto> 2247 2248 <desc name="target"> 2249 <value name="GL_TEXTURE_3D_OES"/> 2250 </desc> 2251 2252 <desc name="internalFormat"> 2253 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2254 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2255 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2256 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2257 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2258 </desc> 2259</template> 2260 2261<template name="CompressedTexSubImage3D"> 2262 <proto> 2263 <return type="void"/> 2264 <param name="target" type="GLenum"/> 2265 <param name="level" type="GLint"/> 2266 <param name="xoffset" type="GLint"/> 2267 <param name="yoffset" type="GLint"/> 2268 <param name="zoffset" type="GLint"/> 2269 <param name="width" type="GLsizei"/> 2270 <param name="height" type="GLsizei"/> 2271 <param name="depth" type="GLsizei"/> 2272 <param name="format" type="GLenum"/> 2273 <param name="imagesize" type="GLsizei"/> 2274 <param name="data" type="const GLvoid *"/> 2275 </proto> 2276 2277 <desc name="target"> 2278 <value name="GL_TEXTURE_3D_OES"/> 2279 </desc> 2280</template> 2281 2282<template name="ActiveTexture"> 2283 <proto> 2284 <return type="void"/> 2285 <param name="texture" type="GLenum"/> 2286 </proto> 2287</template> 2288 2289<template name="ClientActiveTexture"> 2290 <proto> 2291 <return type="void"/> 2292 <param name="texture" type="GLenum"/> 2293 </proto> 2294</template> 2295 2296<template name="SampleCoverage"> 2297 <proto> 2298 <return type="void"/> 2299 <param name="value" type="GLtype"/> 2300 <param name="invert" type="GLboolean"/> 2301 </proto> 2302</template> 2303 2304<template name="CompressedTexImage2D"> 2305 <proto> 2306 <return type="void"/> 2307 <param name="target" type="GLenum"/> 2308 <param name="level" type="GLint"/> 2309 <param name="internalFormat" type="GLenum"/> 2310 <param name="width" type="GLsizei"/> 2311 <param name="height" type="GLsizei"/> 2312 <param name="border" type="GLint"/> 2313 <param name="imageSize" type="GLsizei"/> 2314 <param name="data" type="const GLvoid *"/> 2315 </proto> 2316 2317 <desc name="target"> 2318 <value name="GL_TEXTURE_2D"/> 2319 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2320 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2321 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2322 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2323 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2324 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2325 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2326 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2327 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2328 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2329 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2330 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2331 </desc> 2332 2333 <desc name="internalFormat"> 2334 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2335 2336 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2337 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2338 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2339 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2340 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2341 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2342 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2343 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2344 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2345 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2346 2347 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2348 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2349 2350 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2351 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2352 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2353 2354 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2355 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2356 </desc> 2357 2358 <desc name="border" error="GL_INVALID_VALUE"> 2359 <value name="0"/> 2360 </desc> 2361</template> 2362 2363<template name="CompressedTexSubImage2D"> 2364 <proto> 2365 <return type="void"/> 2366 <param name="target" type="GLenum"/> 2367 <param name="level" type="GLint"/> 2368 <param name="xoffset" type="GLint"/> 2369 <param name="yoffset" type="GLint"/> 2370 <param name="width" type="GLsizei"/> 2371 <param name="height" type="GLsizei"/> 2372 <param name="format" type="GLenum"/> 2373 <param name="imageSize" type="GLsizei"/> 2374 <param name="data" type="const GLvoid *"/> 2375 </proto> 2376 2377 <desc name="target"> 2378 <value name="GL_TEXTURE_2D"/> 2379 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2380 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2381 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2382 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2383 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2384 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2385 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2386 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2387 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2388 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2389 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2390 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2391 </desc> 2392 2393 <desc name="format"> 2394 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2395 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2396 </desc> 2397</template> 2398 2399<template name="BlendFuncSeparate"> 2400 <proto> 2401 <return type="void"/> 2402 <param name="srcRGB" type="GLenum"/> 2403 <param name="dstRGB" type="GLenum"/> 2404 <param name="srcAlpha" type="GLenum"/> 2405 <param name="dstAlpha" type="GLenum"/> 2406 </proto> 2407 2408 <desc name="srcRGB"> 2409 <value name="GL_ZERO"/> 2410 <value name="GL_ONE"/> 2411 <value name="GL_SRC_COLOR"/> 2412 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2413 <value name="GL_SRC_ALPHA"/> 2414 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2415 <value name="GL_DST_ALPHA"/> 2416 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2417 <value name="GL_DST_COLOR"/> 2418 <value name="GL_ONE_MINUS_DST_COLOR"/> 2419 <value name="GL_SRC_ALPHA_SATURATE"/> 2420 2421 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2422 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2423 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2424 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2425 </desc> 2426 2427 <desc name="dstRGB"> 2428 <value name="GL_ZERO"/> 2429 <value name="GL_ONE"/> 2430 <value name="GL_SRC_COLOR"/> 2431 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2432 <value name="GL_SRC_ALPHA"/> 2433 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2434 <value name="GL_DST_ALPHA"/> 2435 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2436 <value name="GL_DST_COLOR"/> 2437 <value name="GL_ONE_MINUS_DST_COLOR"/> 2438 2439 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2440 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2441 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2442 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2443 </desc> 2444 2445 <desc name="srcAlpha"> 2446 <value name="GL_ZERO"/> 2447 <value name="GL_ONE"/> 2448 <value name="GL_SRC_COLOR"/> 2449 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2450 <value name="GL_SRC_ALPHA"/> 2451 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2452 <value name="GL_DST_ALPHA"/> 2453 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2454 <value name="GL_DST_COLOR"/> 2455 <value name="GL_ONE_MINUS_DST_COLOR"/> 2456 <value name="GL_SRC_ALPHA_SATURATE"/> 2457 2458 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2459 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2460 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2461 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2462 </desc> 2463 2464 <desc name="dstAlpha"> 2465 <value name="GL_ZERO"/> 2466 <value name="GL_ONE"/> 2467 <value name="GL_SRC_COLOR"/> 2468 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2469 <value name="GL_SRC_ALPHA"/> 2470 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2471 <value name="GL_DST_ALPHA"/> 2472 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2473 <value name="GL_DST_COLOR"/> 2474 <value name="GL_ONE_MINUS_DST_COLOR"/> 2475 2476 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2477 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2478 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2479 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2480 </desc> 2481</template> 2482 2483<template name="PointParameter"> 2484 <proto> 2485 <return type="void"/> 2486 <param name="pname" type="GLenum"/> 2487 <vector name="params" type="const GLtype *" size="dynamic"> 2488 <param name="param" type="GLtype"/> 2489 </vector> 2490 </proto> 2491 2492 <desc name="pname"> 2493 <value name="GL_POINT_SIZE_MIN"/> 2494 <value name="GL_POINT_SIZE_MAX"/> 2495 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2496 2497 <desc name="params" vector_size="1"/> 2498 </desc> 2499 2500 <desc name="pname"> 2501 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2502 <desc name="params" vector_size="3"/> 2503 </desc> 2504</template> 2505 2506<template name="VertexAttrib"> 2507 <proto> 2508 <return type="void"/> 2509 <param name="index" type="GLuint"/> 2510 <vector name="v" type="const GLtype *" size="dynamic"> 2511 <param name="x" type="GLtype"/> 2512 <param name="y" type="GLtype"/> 2513 <param name="z" type="GLtype"/> 2514 <param name="w" type="GLtype"/> 2515 </vector> 2516 </proto> 2517</template> 2518 2519<template name="VertexAttribPointer"> 2520 <proto> 2521 <return type="void"/> 2522 <param name="index" type="GLuint"/> 2523 <param name="size" type="GLint"/> 2524 <param name="type" type="GLenum"/> 2525 <param name="normalized" type="GLboolean"/> 2526 <param name="stride" type="GLsizei"/> 2527 <param name="pointer" type="const GLvoid *"/> 2528 </proto> 2529 2530 <desc name="size" error="GL_INVALID_VALUE"> 2531 <value name="1"/> 2532 <value name="2"/> 2533 <value name="3"/> 2534 <value name="4"/> 2535 </desc> 2536 2537 <desc name="type" error="GL_INVALID_VALUE"> 2538 <value name="GL_BYTE"/> 2539 <value name="GL_UNSIGNED_BYTE"/> 2540 <value name="GL_SHORT"/> 2541 <value name="GL_UNSIGNED_SHORT"/> 2542 <value name="GL_FLOAT"/> 2543 <value name="GL_FIXED"/> 2544 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2545 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2546 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2547 </desc> 2548 2549 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2550 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2551 <value name="GL_INT_10_10_10_2_OES"/> 2552 2553 <desc name="size"> 2554 <value name="3"/> 2555 <value name="4"/> 2556 </desc> 2557 </desc> 2558</template> 2559 2560<template name="EnableVertexAttribArray"> 2561 <proto> 2562 <return type="void"/> 2563 <param name="index" type="GLuint"/> 2564 </proto> 2565</template> 2566 2567<template name="DisableVertexAttribArray"> 2568 <proto> 2569 <return type="void"/> 2570 <param name="index" type="GLuint"/> 2571 </proto> 2572</template> 2573 2574<template name="IsProgram" direction="get"> 2575 <proto> 2576 <return type="GLboolean"/> 2577 <param name="program" type="GLuint"/> 2578 </proto> 2579</template> 2580 2581<template name="GetProgram" direction="get"> 2582 <proto> 2583 <return type="void"/> 2584 <param name="program" type="GLuint"/> 2585 <param name="pname" type="GLenum"/> 2586 <vector name="params" type="GLtype *" size="dynamic"/> 2587 </proto> 2588 2589 <desc name="pname"> 2590 <value name="GL_DELETE_STATUS"/> 2591 <value name="GL_LINK_STATUS"/> 2592 <value name="GL_VALIDATE_STATUS"/> 2593 <value name="GL_INFO_LOG_LENGTH"/> 2594 <value name="GL_ATTACHED_SHADERS"/> 2595 <value name="GL_ACTIVE_ATTRIBUTES"/> 2596 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2597 <value name="GL_ACTIVE_UNIFORMS"/> 2598 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2599 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2600 2601 <desc name="params" convert="false"/> 2602 </desc> 2603</template> 2604 2605<template name="GetVertexAttrib" direction="get"> 2606 <proto> 2607 <return type="void"/> 2608 <param name="index" type="GLuint"/> 2609 <param name="pname" type="GLenum"/> 2610 <vector name="params" type="GLtype *" size="dynamic"/> 2611 </proto> 2612 2613 <desc name="pname"> 2614 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2615 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2616 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2617 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2618 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2619 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2620 2621 <desc name="params" vector_size="1" convert="false"/> 2622 </desc> 2623 2624 <desc name="pname"> 2625 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2626 <desc name="params" vector_size="16?" convert="false"/> 2627 </desc> 2628</template> 2629 2630<template name="GetVertexAttribPointer" direction="get"> 2631 <proto> 2632 <return type="void"/> 2633 <param name="index" type="GLuint"/> 2634 <param name="pname" type="GLenum"/> 2635 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2636 </proto> 2637 2638 <desc name="pname"> 2639 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2640 </desc> 2641</template> 2642 2643<template name="GetBufferPointer" direction="get"> 2644 <proto> 2645 <return type="void"/> 2646 <param name="target" type="GLenum"/> 2647 <param name="pname" type="GLenum"/> 2648 <vector name="params" type="GLvoid **" size="dynamic"/> 2649 </proto> 2650 2651 <desc name="target"> 2652 <value name="GL_ARRAY_BUFFER"/> 2653 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2654 </desc> 2655 2656 <desc name="pname"> 2657 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2658 </desc> 2659</template> 2660 2661<template name="MapBuffer" direction="get"> 2662 <proto> 2663 <return type="void *"/> 2664 <param name="target" type="GLenum"/> 2665 <param name="access" type="GLenum"/> 2666 </proto> 2667 2668 <desc name="target"> 2669 <value name="GL_ARRAY_BUFFER"/> 2670 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2671 </desc> 2672 2673 <desc name="access"> 2674 <value name="GL_WRITE_ONLY_OES"/> 2675 </desc> 2676</template> 2677 2678<template name="UnmapBuffer" direction="get"> 2679 <proto> 2680 <return type="GLboolean"/> 2681 <param name="target" type="GLenum"/> 2682 </proto> 2683 2684 <desc name="target"> 2685 <value name="GL_ARRAY_BUFFER"/> 2686 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2687 </desc> 2688</template> 2689 2690<template name="BindBuffer"> 2691 <proto> 2692 <return type="void"/> 2693 <param name="target" type="GLenum"/> 2694 <param name="buffer" type="GLuint"/> 2695 </proto> 2696 2697 <desc name="target"> 2698 <value name="GL_ARRAY_BUFFER"/> 2699 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2700 </desc> 2701</template> 2702 2703<template name="BufferData"> 2704 <proto> 2705 <return type="void"/> 2706 <param name="target" type="GLenum"/> 2707 <param name="size" type="GLsizeiptr"/> 2708 <param name="data" type="const GLvoid *"/> 2709 <param name="usage" type="GLenum"/> 2710 </proto> 2711 2712 <desc name="target"> 2713 <value name="GL_ARRAY_BUFFER"/> 2714 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2715 </desc> 2716 2717 <desc name="usage"> 2718 <value name="GL_STATIC_DRAW"/> 2719 <value name="GL_DYNAMIC_DRAW"/> 2720 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2721 </desc> 2722</template> 2723 2724<template name="BufferSubData"> 2725 <proto> 2726 <return type="void"/> 2727 <param name="target" type="GLenum"/> 2728 <param name="offset" type="GLintptr"/> 2729 <param name="size" type="GLsizeiptr"/> 2730 <param name="data" type="const GLvoid *"/> 2731 </proto> 2732 2733 <desc name="target"> 2734 <value name="GL_ARRAY_BUFFER"/> 2735 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2736 </desc> 2737</template> 2738 2739<template name="DeleteBuffers"> 2740 <proto> 2741 <return type="void"/> 2742 <param name="n" type="GLsizei"/> 2743 <param name="buffer" type="const GLuint *"/> 2744 </proto> 2745</template> 2746 2747<template name="GenBuffers" direction="get"> 2748 <proto> 2749 <return type="void"/> 2750 <param name="n" type="GLsizei"/> 2751 <param name="buffer" type="GLuint *"/> 2752 </proto> 2753</template> 2754 2755<template name="GetBufferParameter" direction="get"> 2756 <proto> 2757 <return type="void"/> 2758 <param name="target" type="GLenum"/> 2759 <param name="pname" type="GLenum"/> 2760 <vector name="params" type="GLtype *" size="dynamic"/> 2761 </proto> 2762 2763 <desc name="target"> 2764 <value name="GL_ARRAY_BUFFER"/> 2765 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2766 </desc> 2767 2768 <desc name="pname"> 2769 <value name="GL_BUFFER_SIZE"/> 2770 <value name="GL_BUFFER_USAGE"/> 2771 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2772 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2773 </desc> 2774</template> 2775 2776<template name="IsBuffer" direction="get"> 2777 <proto> 2778 <return type="GLboolean"/> 2779 <param name="buffer" type="GLuint"/> 2780 </proto> 2781</template> 2782 2783<template name="CreateShader"> 2784 <proto> 2785 <return type="GLuint"/> 2786 <param name="type" type="GLenum"/> 2787 </proto> 2788 2789 <desc name="type"> 2790 <value name="GL_VERTEX_SHADER"/> 2791 <value name="GL_FRAGMENT_SHADER"/> 2792 </desc> 2793</template> 2794 2795<template name="ShaderSource"> 2796 <proto> 2797 <return type="void"/> 2798 <param name="shader" type="GLuint"/> 2799 <param name="count" type="GLsizei"/> 2800 <param name="string" type="const GLchar * const *"/> 2801 <param name="length" type="const int *"/> 2802 </proto> 2803</template> 2804 2805<template name="CompileShader"> 2806 <proto> 2807 <return type="void"/> 2808 <param name="shader" type="GLuint"/> 2809 </proto> 2810</template> 2811 2812<template name="ReleaseShaderCompiler"> 2813 <proto> 2814 <return type="void"/> 2815 </proto> 2816</template> 2817 2818<template name="DeleteShader"> 2819 <proto> 2820 <return type="void"/> 2821 <param name="shader" type="GLuint"/> 2822 </proto> 2823</template> 2824 2825<template name="ShaderBinary"> 2826 <proto> 2827 <return type="void"/> 2828 <param name="n" type="GLsizei"/> 2829 <param name="shaders" type="const GLuint *"/> 2830 <param name="binaryformat" type="GLenum"/> 2831 <param name="binary" type="const GLvoid *"/> 2832 <param name="length" type="GLsizei"/> 2833 </proto> 2834</template> 2835 2836<template name="CreateProgram"> 2837 <proto> 2838 <return type="GLuint"/> 2839 </proto> 2840</template> 2841 2842<template name="AttachShader"> 2843 <proto> 2844 <return type="void"/> 2845 <param name="program" type="GLuint"/> 2846 <param name="shader" type="GLuint"/> 2847 </proto> 2848</template> 2849 2850<template name="DetachShader"> 2851 <proto> 2852 <return type="void"/> 2853 <param name="program" type="GLuint"/> 2854 <param name="shader" type="GLuint"/> 2855 </proto> 2856</template> 2857 2858<template name="LinkProgram"> 2859 <proto> 2860 <return type="void"/> 2861 <param name="program" type="GLuint"/> 2862 </proto> 2863</template> 2864 2865<template name="UseProgram"> 2866 <proto> 2867 <return type="void"/> 2868 <param name="program" type="GLuint"/> 2869 </proto> 2870</template> 2871 2872<template name="DeleteProgram"> 2873 <proto> 2874 <return type="void"/> 2875 <param name="program" type="GLuint"/> 2876 </proto> 2877</template> 2878 2879<template name="GetActiveAttrib" direction="get"> 2880 <proto> 2881 <return type="void"/> 2882 <param name="program" type="GLuint"/> 2883 <param name="index" type="GLuint"/> 2884 <param name="bufSize" type="GLsizei"/> 2885 <param name="length" type="GLsizei *"/> 2886 <param name="size" type="GLint *"/> 2887 <param name="type" type="GLenum *"/> 2888 <param name="name" type="GLchar *"/> 2889 </proto> 2890</template> 2891 2892<template name="GetAttribLocation" direction="get"> 2893 <proto> 2894 <return type="GLint"/> 2895 <param name="program" type="GLuint"/> 2896 <param name="name" type="const char *"/> 2897 </proto> 2898</template> 2899 2900<template name="BindAttribLocation"> 2901 <proto> 2902 <return type="void"/> 2903 <param name="program" type="GLuint"/> 2904 <param name="index" type="GLuint"/> 2905 <param name="name" type="const char *"/> 2906 </proto> 2907</template> 2908 2909<template name="GetUniformLocation" direction="get"> 2910 <proto> 2911 <return type="GLint"/> 2912 <param name="program" type="GLuint"/> 2913 <param name="name" type="const char *"/> 2914 </proto> 2915</template> 2916 2917<template name="GetActiveUniform" direction="get"> 2918 <proto> 2919 <return type="void"/> 2920 <param name="program" type="GLuint"/> 2921 <param name="index" type="GLuint"/> 2922 <param name="bufSize" type="GLsizei"/> 2923 <param name="length" type="GLsizei *"/> 2924 <param name="size" type="GLint *"/> 2925 <param name="type" type="GLenum *"/> 2926 <param name="name" type="GLchar *"/> 2927 </proto> 2928</template> 2929 2930<template name="Uniform"> 2931 <proto> 2932 <return type="void"/> 2933 <param name="location" type="GLint"/> 2934 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2935 <vector name="values" type="const GLtype *" size="dynamic"> 2936 <param name="v0" type="GLtype"/> 2937 <param name="v1" type="GLtype"/> 2938 <param name="v2" type="GLtype"/> 2939 <param name="v3" type="GLtype"/> 2940 </vector> 2941 </proto> 2942</template> 2943 2944<template name="UniformMatrix"> 2945 <proto> 2946 <return type="void"/> 2947 <param name="location" type="GLint"/> 2948 <param name="count" type="GLsizei"/> 2949 <param name="transpose" type="GLboolean"/> 2950 <vector name="value" type="const GLtype *" size="dynamic"/> 2951 </proto> 2952</template> 2953 2954<template name="ValidateProgram"> 2955 <proto> 2956 <return type="void"/> 2957 <param name="program" type="GLuint"/> 2958 </proto> 2959</template> 2960 2961<template name="GenerateMipmap"> 2962 <proto> 2963 <return type="void"/> 2964 <param name="target" type="GLenum"/> 2965 </proto> 2966 2967 <desc name="target"> 2968 <value name="GL_TEXTURE_2D"/> 2969 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2970 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2971 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2972 </desc> 2973</template> 2974 2975<template name="BindFramebuffer"> 2976 <proto> 2977 <return type="void"/> 2978 <param name="target" type="GLenum"/> 2979 <param name="framebuffer" type="GLuint"/> 2980 </proto> 2981</template> 2982 2983<template name="DeleteFramebuffers"> 2984 <proto> 2985 <return type="void"/> 2986 <param name="n" type="GLsizei"/> 2987 <param name="framebuffers" type="const GLuint *"/> 2988 </proto> 2989</template> 2990 2991<template name="GenFramebuffers"> 2992 <proto> 2993 <return type="void"/> 2994 <param name="n" type="GLsizei"/> 2995 <param name="ids" type="GLuint *"/> 2996 </proto> 2997</template> 2998 2999<template name="BindRenderbuffer"> 3000 <proto> 3001 <return type="void"/> 3002 <param name="target" type="GLenum"/> 3003 <param name="renderbuffer" type="GLuint"/> 3004 </proto> 3005</template> 3006 3007<template name="DeleteRenderbuffers"> 3008 <proto> 3009 <return type="void"/> 3010 <param name="n" type="GLsizei"/> 3011 <param name="renderbuffers" type="const GLuint *"/> 3012 </proto> 3013</template> 3014 3015<template name="GenRenderbuffers"> 3016 <proto> 3017 <return type="void"/> 3018 <param name="n" type="GLsizei"/> 3019 <param name="renderbuffers" type="GLuint *"/> 3020 </proto> 3021</template> 3022 3023<template name="RenderbufferStorage"> 3024 <proto> 3025 <return type="void"/> 3026 <param name="target" type="GLenum"/> 3027 <param name="internalFormat" type="GLenum"/> 3028 <param name="width" type="GLsizei"/> 3029 <param name="height" type="GLsizei"/> 3030 </proto> 3031 3032 <desc name="internalFormat"> 3033 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3034 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3035 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3036 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3037 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3038 3039 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3040 <value name="GL_RGBA4" category="GLES2.0"/> 3041 <value name="GL_RGB5_A1" category="GLES2.0"/> 3042 <value name="GL_RGB565" category="GLES2.0"/> 3043 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3044 3045 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3046 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3047 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3048 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3049 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3050 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3051 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3052 </desc> 3053</template> 3054 3055<template name="FramebufferRenderbuffer"> 3056 <proto> 3057 <return type="void"/> 3058 <param name="target" type="GLenum"/> 3059 <param name="attachment" type="GLenum"/> 3060 <param name="renderbuffertarget" type="GLenum"/> 3061 <param name="renderbuffer" type="GLuint"/> 3062 </proto> 3063</template> 3064 3065<template name="FramebufferTexture2D"> 3066 <proto> 3067 <return type="void"/> 3068 <param name="target" type="GLenum"/> 3069 <param name="attachment" type="GLenum"/> 3070 <param name="textarget" type="GLenum"/> 3071 <param name="texture" type="GLuint"/> 3072 <param name="level" type="GLint"/> 3073 </proto> 3074 3075 <desc name="textarget" error="GL_INVALID_OPERATION"> 3076 <value name="GL_TEXTURE_2D"/> 3077 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3078 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3079 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3080 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3081 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3082 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3083 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3084 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3085 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3086 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3087 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3088 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3089 </desc> 3090 <!-- According to the base specification, "level" must be 0. But 3091 extension GL_OES_fbo_render_mipmap lifts that restriction, 3092 so no restriction is placed here. --> 3093</template> 3094 3095<template name="FramebufferTexture3D"> 3096 <proto> 3097 <return type="void"/> 3098 <param name="target" type="GLenum"/> 3099 <param name="attachment" type="GLenum"/> 3100 <param name="textarget" type="GLenum"/> 3101 <param name="texture" type="GLuint"/> 3102 <param name="level" type="GLint"/> 3103 <param name="zoffset" type="GLint"/> 3104 </proto> 3105 3106 <desc name="textarget" error="GL_INVALID_OPERATION"> 3107 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3108 </desc> 3109</template> 3110 3111<template name="CheckFramebufferStatus" direction="get"> 3112 <proto> 3113 <return type="GLenum"/> 3114 <param name="target" type="GLenum"/> 3115 </proto> 3116</template> 3117 3118<template name="GetFramebufferAttachmentParameter" direction="get"> 3119 <proto> 3120 <return type="void"/> 3121 <param name="target" type="GLenum"/> 3122 <param name="attachment" type="GLenum"/> 3123 <param name="pname" type="GLenum"/> 3124 <vector name="params" type="GLtype *" size="dynamic"/> 3125 </proto> 3126 3127 <desc name="pname"> 3128 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3129 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3130 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3131 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3132 3133 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3134 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3135 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3136 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3137 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3138 3139 <desc name="params" vector_size="1" convert="false"/> 3140 </desc> 3141</template> 3142 3143<template name="GetRenderbufferParameter" direction="get"> 3144 <proto> 3145 <return type="void"/> 3146 <param name="target" type="GLenum"/> 3147 <param name="pname" type="GLenum"/> 3148 <vector name="params" type="GLtype *" size="dynamic"/> 3149 </proto> 3150 3151 <desc name="pname" category="OES_framebuffer_object"> 3152 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3153 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3154 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3155 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3156 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3157 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3158 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3159 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3160 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3161 3162 <desc name="params" vector_size="1" convert="false"/> 3163 </desc> 3164 3165 <desc name="pname" category="GLES2.0"> 3166 <value name="GL_RENDERBUFFER_WIDTH"/> 3167 <value name="GL_RENDERBUFFER_HEIGHT"/> 3168 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3169 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3170 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3171 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3172 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3173 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3174 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3175 3176 <desc name="params" vector_size="1" convert="false"/> 3177 </desc> 3178</template> 3179 3180<template name="IsRenderbuffer" direction="get"> 3181 <proto> 3182 <return type="GLboolean"/> 3183 <param name="renderbuffer" type="GLuint"/> 3184 </proto> 3185</template> 3186 3187<template name="IsFramebuffer" direction="get"> 3188 <proto> 3189 <return type="GLboolean"/> 3190 <param name="framebuffer" type="GLuint"/> 3191 </proto> 3192</template> 3193 3194<template name="IsShader" direction="get"> 3195 <proto> 3196 <return type="GLboolean"/> 3197 <param name="shader" type="GLuint"/> 3198 </proto> 3199</template> 3200 3201<template name="GetShader" direction="get"> 3202 <proto> 3203 <return type="void"/> 3204 <param name="shader" type="GLuint"/> 3205 <param name="pname" type="GLenum"/> 3206 <vector name="params" type="GLtype *" size="dynamic"/> 3207 </proto> 3208 3209 <desc name="pname"> 3210 <value name="GL_SHADER_TYPE"/> 3211 <value name="GL_COMPILE_STATUS"/> 3212 <value name="GL_DELETE_STATUS"/> 3213 <value name="GL_INFO_LOG_LENGTH"/> 3214 <value name="GL_SHADER_SOURCE_LENGTH"/> 3215 </desc> 3216</template> 3217 3218<template name="GetAttachedShaders" direction="get"> 3219 <proto> 3220 <return type="void"/> 3221 <param name="program" type="GLuint"/> 3222 <param name="maxCount" type="GLsizei"/> 3223 <param name="count" type="GLsizei *"/> 3224 <param name="shaders" type="GLuint *"/> 3225 </proto> 3226</template> 3227 3228<template name="GetShaderInfoLog" direction="get"> 3229 <proto> 3230 <return type="void"/> 3231 <param name="shader" type="GLuint"/> 3232 <param name="bufSize" type="GLsizei"/> 3233 <param name="length" type="GLsizei *"/> 3234 <param name="infoLog" type="GLchar *"/> 3235 </proto> 3236</template> 3237 3238<template name="GetProgramInfoLog" direction="get"> 3239 <proto> 3240 <return type="void"/> 3241 <param name="program" type="GLuint"/> 3242 <param name="bufSize" type="GLsizei"/> 3243 <param name="length" type="GLsizei *"/> 3244 <param name="infoLog" type="GLchar *"/> 3245 </proto> 3246</template> 3247 3248<template name="GetShaderSource" direction="get"> 3249 <proto> 3250 <return type="void"/> 3251 <param name="shader" type="GLuint"/> 3252 <param name="bufSize" type="GLsizei"/> 3253 <param name="length" type="GLsizei *"/> 3254 <param name="source" type="GLchar *"/> 3255 </proto> 3256</template> 3257 3258<template name="GetShaderPrecisionFormat" direction="get"> 3259 <proto> 3260 <return type="void"/> 3261 <param name="shadertype" type="GLenum"/> 3262 <param name="precisiontype" type="GLenum"/> 3263 <param name="range" type="GLint *"/> 3264 <param name="precision" type="GLint *"/> 3265 </proto> 3266 3267 <desc name="shadertype"> 3268 <value name="GL_VERTEX_SHADER"/> 3269 <value name="GL_FRAGMENT_SHADER"/> 3270 </desc> 3271 3272 <desc name="precisiontype"> 3273 <value name="GL_LOW_FLOAT"/> 3274 <value name="GL_MEDIUM_FLOAT"/> 3275 <value name="GL_HIGH_FLOAT"/> 3276 <value name="GL_LOW_INT"/> 3277 <value name="GL_MEDIUM_INT"/> 3278 <value name="GL_HIGH_INT"/> 3279 </desc> 3280</template> 3281 3282<template name="GetUniform" direction="get"> 3283 <proto> 3284 <return type="void"/> 3285 <param name="program" type="GLuint"/> 3286 <param name="location" type="GLint"/> 3287 <vector name="params" type="GLtype *" size="dynamic"/> 3288 </proto> 3289</template> 3290 3291<template name="QueryMatrix" direction="get"> 3292 <proto> 3293 <return type="GLbitfield"/> 3294 <vector name="mantissa" type="GLtype *" size="16"/> 3295 <vector name="exponent" type="GLint *" size="16"/> 3296 </proto> 3297</template> 3298 3299<template name="DrawTex"> 3300 <proto> 3301 <return type="void"/> 3302 <vector name="coords" type="const GLtype *" size="5"> 3303 <param name="x" type="GLtype"/> 3304 <param name="y" type="GLtype"/> 3305 <param name="z" type="GLtype"/> 3306 <param name="w" type="GLtype"/> 3307 <param name="h" type="GLtype"/> 3308 </vector> 3309 </proto> 3310</template> 3311 3312<template name="MultiDrawArrays"> 3313 <proto> 3314 <return type="void"/> 3315 <param name="mode" type="GLenum"/> 3316 <param name="first" type="const GLint *"/> 3317 <param name="count" type="const GLsizei *"/> 3318 <param name="primcount" type="GLsizei"/> 3319 </proto> 3320 3321 <desc name="mode"> 3322 <value name="GL_POINTS"/> 3323 <value name="GL_LINES"/> 3324 <value name="GL_LINE_LOOP"/> 3325 <value name="GL_LINE_STRIP"/> 3326 <value name="GL_TRIANGLES"/> 3327 <value name="GL_TRIANGLE_STRIP"/> 3328 <value name="GL_TRIANGLE_FAN"/> 3329 </desc> 3330</template> 3331 3332<template name="MultiDrawElements"> 3333 <proto> 3334 <return type="void"/> 3335 <param name="mode" type="GLenum"/> 3336 <param name="count" type="const GLsizei *"/> 3337 <param name="type" type="GLenum"/> 3338 <param name="indices" type="const GLvoid **"/> 3339 <param name="primcount" type="GLsizei"/> 3340 </proto> 3341 3342 <desc name="mode"> 3343 <value name="GL_POINTS"/> 3344 <value name="GL_LINES"/> 3345 <value name="GL_LINE_LOOP"/> 3346 <value name="GL_LINE_STRIP"/> 3347 <value name="GL_TRIANGLES"/> 3348 <value name="GL_TRIANGLE_STRIP"/> 3349 <value name="GL_TRIANGLE_FAN"/> 3350 </desc> 3351 3352 <desc name="type"> 3353 <value name="GL_UNSIGNED_BYTE"/> 3354 <value name="GL_UNSIGNED_SHORT"/> 3355 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3356 </desc> 3357</template> 3358 3359<template name="EGLImageTargetTexture2D"> 3360 <proto> 3361 <return type="void"/> 3362 <param name="target" type="GLenum"/> 3363 <param name="image" type="GLeglImageOES"/> 3364 </proto> 3365 3366 <desc name="target"> 3367 <value name="GL_TEXTURE_2D"/> 3368 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3369 </desc> 3370</template> 3371 3372<template name="EGLImageTargetRenderbufferStorage"> 3373 <proto> 3374 <return type="void"/> 3375 <param name="target" type="GLenum"/> 3376 <param name="image" type="GLeglImageOES"/> 3377 </proto> 3378</template> 3379 3380<template name="DrawBuffers"> 3381 <proto> 3382 <return type="void"/> 3383 <param name="n" type="GLsizei"/> 3384 <param name="bufs" type="const GLenum *"/> 3385 </proto> 3386</template> 3387 3388<template name="ReadBuffer"> 3389 <proto> 3390 <return type="void"/> 3391 <param name="mode" type="GLenum"/> 3392 </proto> 3393</template> 3394 3395<api name="mesa" implementation="true"> 3396 <category name="MESA"/> 3397 3398 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3399 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3400 <function name="CullFace" template="CullFace"/> 3401 3402 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3403 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3404 3405 <function name="FrontFace" template="FrontFace"/> 3406 <function name="Hint" template="Hint"/> 3407 3408 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3409 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3410 3411 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3412 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3413 3414 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3415 3416 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3417 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3418 3419 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3420 <function name="PointSizePointer" template="PointSizePointer"/> 3421 3422 <function name="Scissor" template="Scissor"/> 3423 <function name="ShadeModel" template="ShadeModel"/> 3424 3425 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3426 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3427 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3428 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3429 3430 <function name="TexImage2D" template="TexImage2D"/> 3431 3432 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3433 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3434 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3435 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3436 3437 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3438 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3439 3440 <function name="Clear" template="Clear"/> 3441 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3442 <function name="ClearStencil" template="ClearStencil"/> 3443 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3444 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3445 3446 <function name="StencilMask" template="StencilMask"/> 3447 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3448 <function name="ColorMask" template="ColorMask"/> 3449 <function name="DepthMask" template="DepthMask"/> 3450 <function name="Disable" template="Disable"/> 3451 <function name="Enable" template="Enable"/> 3452 <function name="Finish" template="Finish"/> 3453 <function name="Flush" template="Flush"/> 3454 3455 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3456 3457 <function name="BlendFunc" template="BlendFunc"/> 3458 <function name="LogicOp" template="LogicOp"/> 3459 <function name="StencilFunc" template="StencilFunc"/> 3460 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3461 <function name="StencilOp" template="StencilOp"/> 3462 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3463 <function name="DepthFunc" template="DepthFunc"/> 3464 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3465 3466 <function name="ReadPixels" template="ReadPixels"/> 3467 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3468 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3469 <function name="GetError" template="GetError"/> 3470 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3471 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3472 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3473 3474 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3475 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3476 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3477 3478 <function name="GetString" template="GetString"/> 3479 3480 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3481 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3482 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3483 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3484 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3485 3486 <function name="IsEnabled" template="IsEnabled"/> 3487 3488 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3489 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3490 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3491 3492 <function name="LoadIdentity" template="LoadIdentity"/> 3493 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3494 <function name="MatrixMode" template="MatrixMode"/> 3495 3496 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3497 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3498 <function name="PopMatrix" template="PopMatrix"/> 3499 <function name="PushMatrix" template="PushMatrix"/> 3500 3501 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3502 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3503 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3504 3505 <function name="Viewport" template="Viewport"/> 3506 3507 <function name="ColorPointer" template="ColorPointer"/> 3508 <function name="DisableClientState" template="DisableClientState"/> 3509 <function name="DrawArrays" template="DrawArrays"/> 3510 <function name="DrawElements" template="DrawElements"/> 3511 <function name="EnableClientState" template="EnableClientState"/> 3512 3513 <function name="GetPointerv" template="GetPointer"/> 3514 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3515 <function name="NormalPointer" template="NormalPointer"/> 3516 <function name="TexCoordPointer" template="TexCoordPointer"/> 3517 <function name="VertexPointer" template="VertexPointer"/> 3518 3519 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3520 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3521 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3522 <function name="TexSubImage2D" template="TexSubImage2D"/> 3523 3524 <function name="BindTexture" template="BindTexture"/> 3525 <function name="DeleteTextures" template="DeleteTextures"/> 3526 <function name="GenTextures" template="GenTextures"/> 3527 <function name="IsTexture" template="IsTexture"/> 3528 3529 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3530 <function name="BlendEquation" template="BlendEquation"/> 3531 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3532 3533 <function name="TexImage3D" template="TexImage3D"/> 3534 <function name="TexSubImage3D" template="TexSubImage3D"/> 3535 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3536 3537 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3538 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3539 3540 <function name="ActiveTextureARB" template="ActiveTexture"/> 3541 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3542 3543 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3544 3545 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3546 3547 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3548 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3549 3550 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3551 3552 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3553 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3554 3555 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3556 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3557 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3558 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3559 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3560 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3561 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3562 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3563 3564 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3565 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3566 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3567 3568 <function name="IsProgram" template="IsProgram"/> 3569 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3570 3571 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3572 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3573 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3574 3575 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3576 <function name="MapBufferARB" template="MapBuffer"/> 3577 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3578 <function name="BindBufferARB" template="BindBuffer"/> 3579 <function name="BufferDataARB" template="BufferData"/> 3580 <function name="BufferSubDataARB" template="BufferSubData"/> 3581 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3582 <function name="GenBuffersARB" template="GenBuffers"/> 3583 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3584 <function name="IsBufferARB" template="IsBuffer"/> 3585 3586 <function name="CreateShader" template="CreateShader"/> 3587 <function name="ShaderSourceARB" template="ShaderSource"/> 3588 <function name="CompileShaderARB" template="CompileShader"/> 3589 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3590 <function name="DeleteShader" template="DeleteShader"/> 3591 <function name="ShaderBinary" template="ShaderBinary"/> 3592 <function name="CreateProgram" template="CreateProgram"/> 3593 <function name="AttachShader" template="AttachShader"/> 3594 <function name="DetachShader" template="DetachShader"/> 3595 <function name="LinkProgramARB" template="LinkProgram"/> 3596 <function name="UseProgramObjectARB" template="UseProgram"/> 3597 <function name="DeleteProgram" template="DeleteProgram"/> 3598 3599 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3600 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3601 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3602 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3603 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3604 3605 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3606 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3607 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3608 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3609 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3610 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3611 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3612 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3613 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3614 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3615 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3616 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3617 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3618 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3619 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3620 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3621 3622 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3623 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3624 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3625 3626 <function name="ValidateProgramARB" template="ValidateProgram"/> 3627 3628 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3629 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3630 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3631 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3632 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3633 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3634 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3635 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3636 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3637 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3638 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3639 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3640 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3641 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3642 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3643 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3644 3645 <function name="IsShader" template="IsShader"/> 3646 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3647 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3648 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3649 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3650 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3651 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3652 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3653 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3654 3655 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3656 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3657 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3658 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3659 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3660 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3661 3662 <!-- EXT_multi_draw_arrays --> 3663 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3664 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3665 3666 <!-- OES_EGL_image --> 3667 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3668 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3669 3670 <function name="DrawBuffersARB" template="DrawBuffers"/> 3671 3672 <function name="ReadBuffer" template="ReadBuffer"/> 3673 3674</api> 3675 3676<api name="GLES1.1"> 3677 <category name="GLES1.1"/> 3678 3679 <category name="OES_byte_coordinates"/> 3680 <category name="OES_fixed_point"/> 3681 <category name="OES_single_precision"/> 3682 <category name="OES_matrix_get"/> 3683 <category name="OES_read_format"/> 3684 <category name="OES_compressed_paletted_texture"/> 3685 <category name="OES_compressed_ETC1_RGB8_texture"/> 3686 <category name="OES_point_size_array"/> 3687 <category name="OES_point_sprite"/> 3688 <category name="OES_query_matrix"/> 3689 <category name="OES_draw_texture"/> 3690 <category name="OES_blend_equation_separate"/> 3691 <category name="OES_blend_func_separate"/> 3692 <category name="OES_blend_subtract"/> 3693 <category name="OES_stencil_wrap"/> 3694 <category name="OES_texture_cube_map"/> 3695 <category name="OES_texture_env_crossbar"/> 3696 <category name="OES_texture_mirrored_repeat"/> 3697 <category name="OES_framebuffer_object"/> 3698 <category name="OES_depth24"/> 3699 <category name="OES_depth32"/> 3700 <category name="OES_fbo_render_mipmap"/> 3701 <category name="OES_rgb8_rgba8"/> 3702 <category name="OES_stencil1"/> 3703 <category name="OES_stencil4"/> 3704 <category name="OES_stencil8"/> 3705 <category name="OES_element_index_uint"/> 3706 <category name="OES_mapbuffer"/> 3707 <category name="EXT_texture_filter_anisotropic"/> 3708 <category name="EXT_texture_format_BGRA8888"/> 3709 <category name="EXT_read_format_bgra"/> 3710 3711 <category name="ARB_texture_non_power_of_two"/> 3712 <!-- disabled due to missing enums 3713 <category name="EXT_texture_compression_dxt1"/> 3714 --> 3715 <category name="EXT_texture_lod_bias"/> 3716 <category name="EXT_blend_minmax"/> 3717 <category name="EXT_multi_draw_arrays"/> 3718 <category name="OES_EGL_image"/> 3719 <category name="OES_EGL_image_external"/> 3720 3721 <category name="OES_matrix_palette"/> 3722 3723 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3724 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3725 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3726 3727 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3728 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3729 3730 <function name="CullFace" template="CullFace"/> 3731 3732 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3733 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3734 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3735 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3736 3737 <function name="FrontFace" template="FrontFace"/> 3738 <function name="Hint" template="Hint"/> 3739 3740 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3741 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3742 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3743 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3744 3745 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3746 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3747 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3748 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3749 3750 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3751 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3752 3753 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3754 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3755 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3756 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3757 3758 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3759 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3760 <function name="PointSizePointerOES" template="PointSizePointer"/> 3761 3762 <function name="Scissor" template="Scissor"/> 3763 <function name="ShadeModel" template="ShadeModel"/> 3764 3765 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3766 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3767 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3768 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3769 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3770 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3771 3772 <function name="TexImage2D" template="TexImage2D"/> 3773 3774 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3775 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3776 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3777 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3778 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3779 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3780 3781 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3782 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3783 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3784 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3785 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3786 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3787 3788 <function name="Clear" template="Clear"/> 3789 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3790 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3791 3792 <function name="ClearStencil" template="ClearStencil"/> 3793 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3794 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3795 3796 <function name="StencilMask" template="StencilMask"/> 3797 <function name="ColorMask" template="ColorMask"/> 3798 <function name="DepthMask" template="DepthMask"/> 3799 3800 <function name="Disable" template="Disable"/> 3801 <function name="Enable" template="Enable"/> 3802 <function name="Finish" template="Finish"/> 3803 <function name="Flush" template="Flush"/> 3804 3805 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3806 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3807 3808 <function name="BlendFunc" template="BlendFunc"/> 3809 <function name="LogicOp" template="LogicOp"/> 3810 <function name="StencilFunc" template="StencilFunc"/> 3811 3812 <function name="StencilOp" template="StencilOp"/> 3813 <function name="DepthFunc" template="DepthFunc"/> 3814 3815 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3816 <function name="ReadPixels" template="ReadPixels"/> 3817 3818 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3819 3820 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3821 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3822 3823 <function name="GetError" template="GetError"/> 3824 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3825 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3826 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3827 3828 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3829 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3830 3831 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3832 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3833 3834 <function name="GetString" template="GetString"/> 3835 3836 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3837 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3838 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3839 3840 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3841 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3842 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3843 3844 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3845 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3846 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3847 3848 <function name="IsEnabled" template="IsEnabled"/> 3849 3850 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3851 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3852 3853 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3854 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3855 3856 <function name="LoadIdentity" template="LoadIdentity"/> 3857 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3858 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3859 <function name="MatrixMode" template="MatrixMode"/> 3860 3861 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3862 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3863 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3864 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3865 3866 <function name="PopMatrix" template="PopMatrix"/> 3867 <function name="PushMatrix" template="PushMatrix"/> 3868 3869 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3870 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3871 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3872 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3873 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3874 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3875 3876 <function name="Viewport" template="Viewport"/> 3877 <function name="ColorPointer" template="ColorPointer"/> 3878 <function name="DisableClientState" template="DisableClientState"/> 3879 <function name="DrawArrays" template="DrawArrays"/> 3880 <function name="DrawElements" template="DrawElements"/> 3881 <function name="EnableClientState" template="EnableClientState"/> 3882 3883 <function name="GetPointerv" template="GetPointer"/> 3884 3885 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3886 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3887 <function name="NormalPointer" template="NormalPointer"/> 3888 <function name="TexCoordPointer" template="TexCoordPointer"/> 3889 <function name="VertexPointer" template="VertexPointer"/> 3890 3891 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3892 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3893 3894 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3895 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3896 3897 <function name="TexSubImage2D" template="TexSubImage2D"/> 3898 3899 <function name="BindTexture" template="BindTexture"/> 3900 <function name="DeleteTextures" template="DeleteTextures"/> 3901 <function name="GenTextures" template="GenTextures"/> 3902 <function name="IsTexture" template="IsTexture"/> 3903 3904 <function name="BlendEquationOES" template="BlendEquation"/> 3905 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3906 3907 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3908 3909 <function name="ActiveTexture" template="ActiveTexture"/> 3910 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3911 3912 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3913 3914 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3915 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3916 3917 <!-- CompressedTexImage2D calls out to two different functions based on 3918 whether the image is a paletted image or not --> 3919 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3920 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3921 3922 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3923 3924 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3925 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3926 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3927 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3928 3929 <!-- OES_mapbuffer --> 3930 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3931 <function name="MapBufferOES" template="MapBuffer"/> 3932 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3933 3934 <function name="BindBuffer" template="BindBuffer"/> 3935 <function name="BufferData" template="BufferData"/> 3936 <function name="BufferSubData" template="BufferSubData"/> 3937 <function name="DeleteBuffers" template="DeleteBuffers"/> 3938 <function name="GenBuffers" template="GenBuffers"/> 3939 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3940 <function name="IsBuffer" template="IsBuffer"/> 3941 3942 <!-- OES_framebuffer_object --> 3943 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3944 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3945 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3946 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3947 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3948 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3949 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3950 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3951 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3952 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3953 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3954 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3955 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3956 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3957 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3958 3959 <!-- OES_query_matrix --> 3960 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3961 form; it has its own code for this --> 3962 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3963 3964 <!-- OES_draw_texture --> 3965 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3966 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3967 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3968 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3969 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3970 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3971 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3972 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3973 3974 <!-- EXT_multi_draw_arrays --> 3975 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3976 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3977 3978 <!-- OES_EGL_image --> 3979 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3980 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3981</api> 3982 3983<api name="GLES2.0"> 3984 <category name="GLES2.0"/> 3985 3986 <category name="OES_compressed_paletted_texture"/> 3987 <category name="OES_compressed_ETC1_RGB8_texture"/> 3988 <category name="OES_depth24"/> 3989 <category name="OES_depth32"/> 3990 <category name="OES_fbo_render_mipmap"/> 3991 <category name="OES_rgb8_rgba8"/> 3992 <category name="OES_stencil1"/> 3993 <category name="OES_stencil4"/> 3994 <category name="OES_element_index_uint"/> 3995 <category name="OES_mapbuffer"/> 3996 <category name="OES_texture_3D"/> 3997 <category name="OES_texture_npot"/> 3998 <category name="EXT_texture_filter_anisotropic"/> 3999 <category name="EXT_texture_type_2_10_10_10_REV"/> 4000 <category name="OES_depth_texture"/> 4001 <category name="OES_packed_depth_stencil"/> 4002 <category name="OES_standard_derivatives"/> 4003 <category name="EXT_texture_format_BGRA8888"/> 4004 <category name="EXT_texture_rg"/> 4005 <category name="EXT_read_format_bgra"/> 4006 4007 <category name="EXT_texture_compression_dxt1"/> 4008 <category name="EXT_blend_minmax"/> 4009 <category name="EXT_multi_draw_arrays"/> 4010 <category name="OES_EGL_image"/> 4011 <category name="OES_EGL_image_external"/> 4012 <category name="EXT_unpack_subimage"/> 4013 4014 <category name="NV_draw_buffers"/> 4015 <category name="NV_read_buffer"/> 4016 4017 <function name="DrawBuffersNV" template="DrawBuffers"/> 4018 <function name="ReadBufferNV" template="ReadBuffer"/> 4019 4020 <function name="CullFace" template="CullFace"/> 4021 4022 <function name="FrontFace" template="FrontFace"/> 4023 <function name="Hint" template="Hint"/> 4024 4025 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4026 4027 <function name="Scissor" template="Scissor"/> 4028 4029 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4030 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4031 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4032 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4033 4034 <function name="TexImage2D" template="TexImage2D"/> 4035 4036 <function name="Clear" template="Clear"/> 4037 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4038 <function name="ClearStencil" template="ClearStencil"/> 4039 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4040 4041 <function name="StencilMask" template="StencilMask"/> 4042 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4043 <function name="ColorMask" template="ColorMask"/> 4044 <function name="DepthMask" template="DepthMask"/> 4045 <function name="Disable" template="Disable"/> 4046 <function name="Enable" template="Enable"/> 4047 <function name="Finish" template="Finish"/> 4048 <function name="Flush" template="Flush"/> 4049 4050 <function name="BlendFunc" template="BlendFunc"/> 4051 4052 <function name="StencilFunc" template="StencilFunc"/> 4053 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4054 <function name="StencilOp" template="StencilOp"/> 4055 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4056 4057 <function name="DepthFunc" template="DepthFunc"/> 4058 4059 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4060 <function name="ReadPixels" template="ReadPixels"/> 4061 4062 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4063 <function name="GetError" template="GetError"/> 4064 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4065 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4066 4067 <function name="GetString" template="GetString"/> 4068 4069 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4070 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4071 4072 <function name="IsEnabled" template="IsEnabled"/> 4073 4074 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4075 4076 <function name="Viewport" template="Viewport"/> 4077 4078 <function name="DrawArrays" template="DrawArrays"/> 4079 <function name="DrawElements" template="DrawElements"/> 4080 4081 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4082 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4083 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4084 <function name="TexSubImage2D" template="TexSubImage2D"/> 4085 4086 <function name="BindTexture" template="BindTexture"/> 4087 <function name="DeleteTextures" template="DeleteTextures"/> 4088 <function name="GenTextures" template="GenTextures"/> 4089 <function name="IsTexture" template="IsTexture"/> 4090 4091 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4092 <function name="BlendEquation" template="BlendEquation"/> 4093 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4094 4095 <function name="TexImage3DOES" template="TexImage3D"/> 4096 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4097 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4098 4099 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4100 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4101 4102 <function name="ActiveTexture" template="ActiveTexture"/> 4103 4104 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4105 4106 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4107 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4108 4109 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4110 4111 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4112 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4113 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4114 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4115 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4116 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4117 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4118 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4119 4120 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4121 4122 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4123 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4124 4125 <function name="IsProgram" template="IsProgram"/> 4126 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4127 4128 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4129 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4130 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4131 4132 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4133 <function name="MapBufferOES" template="MapBuffer"/> 4134 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4135 <function name="BindBuffer" template="BindBuffer"/> 4136 <function name="BufferData" template="BufferData"/> 4137 <function name="BufferSubData" template="BufferSubData"/> 4138 <function name="DeleteBuffers" template="DeleteBuffers"/> 4139 <function name="GenBuffers" template="GenBuffers"/> 4140 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4141 <function name="IsBuffer" template="IsBuffer"/> 4142 4143 <function name="CreateShader" template="CreateShader"/> 4144 <function name="ShaderSource" template="ShaderSource"/> 4145 <function name="CompileShader" template="CompileShader"/> 4146 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4147 <function name="DeleteShader" template="DeleteShader"/> 4148 <function name="ShaderBinary" template="ShaderBinary"/> 4149 <function name="CreateProgram" template="CreateProgram"/> 4150 <function name="AttachShader" template="AttachShader"/> 4151 <function name="DetachShader" template="DetachShader"/> 4152 <function name="LinkProgram" template="LinkProgram"/> 4153 <function name="UseProgram" template="UseProgram"/> 4154 <function name="DeleteProgram" template="DeleteProgram"/> 4155 4156 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4157 <function name="GetAttribLocation" template="GetAttribLocation"/> 4158 <function name="BindAttribLocation" template="BindAttribLocation"/> 4159 <function name="GetUniformLocation" template="GetUniformLocation"/> 4160 <function name="GetActiveUniform" template="GetActiveUniform"/> 4161 4162 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4163 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4164 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4165 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4166 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4167 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4168 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4169 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4170 4171 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4172 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4173 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4174 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4175 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4176 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4177 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4178 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4179 4180 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4181 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4182 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4183 4184 <function name="ValidateProgram" template="ValidateProgram"/> 4185 4186 <function name="GenerateMipmap" template="GenerateMipmap"/> 4187 <function name="BindFramebuffer" template="BindFramebuffer"/> 4188 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4189 <function name="GenFramebuffers" template="GenFramebuffers"/> 4190 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4191 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4192 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4193 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4194 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4195 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4196 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4197 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4198 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4199 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4200 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4201 <function name="IsFramebuffer" template="IsFramebuffer"/> 4202 4203 <function name="IsShader" template="IsShader"/> 4204 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4205 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4206 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4207 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4208 <function name="GetShaderSource" template="GetShaderSource"/> 4209 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4210 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4211 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4212 4213 <!-- EXT_multi_draw_arrays --> 4214 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4215 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4216 4217 <!-- OES_EGL_image --> 4218 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4219 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4220</api> 4221 4222</apispec> 4223