APIspec.xml revision c914ac239e74282458f69956a4358545b41f9c3f
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201 202 <desc name="type"> 203 <value name="GL_FLOAT"/> 204 <value name="GL_FIXED"/> 205 </desc> 206</template> 207 208<template name="Scissor"> 209 <proto> 210 <return type="void"/> 211 <param name="x" type="GLint"/> 212 <param name="y" type="GLint"/> 213 <param name="width" type="GLsizei"/> 214 <param name="height" type="GLsizei"/> 215 </proto> 216</template> 217 218<template name="ShadeModel"> 219 <proto> 220 <return type="void"/> 221 <param name="mode" type="GLenum"/> 222 </proto> 223</template> 224 225<template name="TexParameter"> 226 <proto> 227 <return type="void"/> 228 <param name="target" type="GLenum"/> 229 <param name="pname" type="GLenum"/> 230 <vector name="params" type="const GLtype *" size="dynamic"> 231 <param name="param" type="GLtype"/> 232 </vector> 233 </proto> 234 235 <desc name="target"> 236 <value name="GL_TEXTURE_2D"/> 237 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 238 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 239 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 240 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 241 </desc> 242 243 <desc name="pname"> 244 <value name="GL_TEXTURE_WRAP_S"/> 245 <value name="GL_TEXTURE_WRAP_T"/> 246 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 247 248 <desc name="param"> 249 <value name="GL_CLAMP_TO_EDGE"/> 250 <value name="GL_REPEAT"/> 251 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 252 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 253 </desc> 254 </desc> 255 256 <desc name="pname"> 257 <value name="GL_TEXTURE_MIN_FILTER"/> 258 <value name="GL_TEXTURE_MAG_FILTER"/> 259 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 260 </desc> 261 262 <desc name="pname" category="GLES1.1"> 263 <value name="GL_GENERATE_MIPMAP"/> 264 265 <desc name="param"> 266 <value name="GL_TRUE"/> 267 <value name="GL_FALSE"/> 268 </desc> 269 </desc> 270 271 <desc name="pname" category="OES_draw_texture"> 272 <value name="GL_TEXTURE_CROP_RECT_OES"/> 273 <desc name="params" vector_size="4"/> 274 </desc> 275</template> 276 277<template name="TexImage2D"> 278 <proto> 279 <return type="void"/> 280 <param name="target" type="GLenum"/> 281 <param name="level" type="GLint"/> 282 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 283 <param name="width" type="GLsizei"/> 284 <param name="height" type="GLsizei"/> 285 <param name="border" type="GLint"/> 286 <param name="format" type="GLenum"/> 287 <param name="type" type="GLenum"/> 288 <param name="pixels" type="const GLvoid *"/> 289 </proto> 290 291 <desc name="target"> 292 <value name="GL_TEXTURE_2D"/> 293 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 294 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 295 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 296 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 297 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 298 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 299 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 300 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 301 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 302 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 303 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 304 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 305 </desc> 306 307 <desc name="internalFormat"> 308 <value name="GL_ALPHA"/> 309 310 <desc name="format" error="GL_INVALID_VALUE"> 311 <value name="GL_ALPHA"/> 312 </desc> 313 </desc> 314 315 <desc name="internalFormat"> 316 <value name="GL_RGB"/> 317 318 <desc name="format" error="GL_INVALID_VALUE"> 319 <value name="GL_RGB"/> 320 </desc> 321 </desc> 322 323 <desc name="internalFormat"> 324 <value name="GL_RGBA"/> 325 326 <desc name="format" error="GL_INVALID_VALUE"> 327 <value name="GL_RGBA"/> 328 </desc> 329 </desc> 330 331 <desc name="internalFormat"> 332 <value name="GL_LUMINANCE"/> 333 334 <desc name="format" error="GL_INVALID_VALUE"> 335 <value name="GL_LUMINANCE"/> 336 </desc> 337 </desc> 338 339 <desc name="internalFormat"> 340 <value name="GL_LUMINANCE_ALPHA"/> 341 342 <desc name="format" error="GL_INVALID_VALUE"> 343 <value name="GL_LUMINANCE_ALPHA"/> 344 </desc> 345 </desc> 346 347 <desc name="internalFormat" category="OES_depth_texture"> 348 <value name="GL_DEPTH_COMPONENT"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_DEPTH_COMPONENT"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat" category="OES_packed_depth_stencil"> 356 <value name="GL_DEPTH_STENCIL_OES"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_DEPTH_STENCIL_OES"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 364 <value name="GL_BGRA_EXT"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_BGRA_EXT"/> 368 </desc> 369 </desc> 370 371 <desc name="border" error="GL_INVALID_VALUE"> 372 <value name="0"/> 373 </desc> 374 375 <desc name="format"> 376 <value name="GL_ALPHA"/> 377 378 <desc name="type" error="GL_INVALID_OPERATION"> 379 <value name="GL_UNSIGNED_BYTE"/> 380 <value name="GL_FLOAT" category="OES_texture_float"/> 381 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 382 </desc> 383 </desc> 384 385 <desc name="format"> 386 <value name="GL_RGB"/> 387 388 <desc name="type" error="GL_INVALID_OPERATION"> 389 <value name="GL_UNSIGNED_BYTE"/> 390 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 391 <value name="GL_FLOAT" category="OES_texture_float"/> 392 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 393 </desc> 394 </desc> 395 396 <desc name="format"> 397 <value name="GL_RGBA"/> 398 399 <desc name="type" error="GL_INVALID_OPERATION"> 400 <value name="GL_UNSIGNED_BYTE"/> 401 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 402 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 403 <value name="GL_FLOAT" category="OES_texture_float"/> 404 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 405 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 406 </desc> 407 </desc> 408 409 <desc name="format"> 410 <value name="GL_LUMINANCE"/> 411 412 <desc name="type" error="GL_INVALID_OPERATION"> 413 <value name="GL_UNSIGNED_BYTE"/> 414 <value name="GL_FLOAT" category="OES_texture_float"/> 415 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 416 </desc> 417 </desc> 418 419 <desc name="format"> 420 <value name="GL_LUMINANCE_ALPHA"/> 421 422 <desc name="type" error="GL_INVALID_OPERATION"> 423 <value name="GL_UNSIGNED_BYTE"/> 424 <value name="GL_FLOAT" category="OES_texture_float"/> 425 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 426 </desc> 427 </desc> 428 429 <desc name="format" category="OES_depth_texture"> 430 <value name="GL_DEPTH_COMPONENT"/> 431 432 <desc name="type" error="GL_INVALID_OPERATION"> 433 <value name="GL_UNSIGNED_SHORT"/> 434 <value name="GL_UNSIGNED_INT"/> 435 </desc> 436 </desc> 437 438 <desc name="format" category="OES_packed_depth_stencil"> 439 <value name="GL_DEPTH_STENCIL_OES"/> 440 <desc name="type" error="GL_INVALID_OPERATION"> 441 <value name="GL_UNSIGNED_INT_24_8_OES"/> 442 </desc> 443 </desc> 444 445 <desc name="format" category="EXT_texture_format_BGRA8888"> 446 <value name="GL_BGRA_EXT"/> 447 448 <desc name="type" error="GL_INVALID_OPERATION"> 449 <value name="GL_UNSIGNED_BYTE"/> 450 </desc> 451 </desc> 452</template> 453 454<template name="TexEnv"> 455 <proto> 456 <return type="void"/> 457 <param name="target" type="GLenum"/> 458 <param name="pname" type="GLenum"/> 459 <vector name="params" type="const GLtype *" size="dynamic"> 460 <param name="param" type="GLtype"/> 461 </vector> 462 </proto> 463 464 <desc name="target" category="OES_point_sprite"> 465 <value name="GL_POINT_SPRITE_OES"/> 466 467 <desc name="pname"> 468 <value name="GL_COORD_REPLACE_OES"/> 469 </desc> 470 </desc> 471 472 <desc name="pname" category="OES_point_sprite"> 473 <value name="GL_COORD_REPLACE_OES"/> 474 475 <desc name="param"> 476 <value name="GL_TRUE"/> 477 <value name="GL_FALSE"/> 478 </desc> 479 </desc> 480 481 <desc name="target" category="EXT_texture_lod_bias"> 482 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 483 484 <desc name="pname"> 485 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 486 </desc> 487 </desc> 488 489 <desc name="pname" category="EXT_texture_lod_bias"> 490 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 491 <desc name="params" vector_size="1"/> 492 </desc> 493 494 <desc name="target"> 495 <value name="GL_TEXTURE_ENV"/> 496 497 <desc name="pname"> 498 <value name="GL_TEXTURE_ENV_MODE"/> 499 <value name="GL_COMBINE_RGB"/> 500 <value name="GL_COMBINE_ALPHA"/> 501 <value name="GL_RGB_SCALE"/> 502 <value name="GL_ALPHA_SCALE"/> 503 <value name="GL_SRC0_RGB"/> 504 <value name="GL_SRC1_RGB"/> 505 <value name="GL_SRC2_RGB"/> 506 <value name="GL_SRC0_ALPHA"/> 507 <value name="GL_SRC1_ALPHA"/> 508 <value name="GL_SRC2_ALPHA"/> 509 <value name="GL_OPERAND0_RGB"/> 510 <value name="GL_OPERAND1_RGB"/> 511 <value name="GL_OPERAND2_RGB"/> 512 <value name="GL_OPERAND0_ALPHA"/> 513 <value name="GL_OPERAND1_ALPHA"/> 514 <value name="GL_OPERAND2_ALPHA"/> 515 <value name="GL_TEXTURE_ENV_COLOR"/> 516 </desc> 517 </desc> 518 519 <desc name="pname"> 520 <value name="GL_TEXTURE_ENV_MODE"/> 521 522 <desc name="param"> 523 <value name="GL_REPLACE"/> 524 <value name="GL_MODULATE"/> 525 <value name="GL_DECAL"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_ADD"/> 528 <value name="GL_COMBINE"/> 529 </desc> 530 </desc> 531 532 <desc name="pname"> 533 <value name="GL_COMBINE_RGB"/> 534 535 <desc name="param"> 536 <value name="GL_REPLACE"/> 537 <value name="GL_MODULATE"/> 538 <value name="GL_ADD"/> 539 <value name="GL_ADD_SIGNED"/> 540 <value name="GL_INTERPOLATE"/> 541 <value name="GL_SUBTRACT"/> 542 <value name="GL_DOT3_RGB"/> 543 <value name="GL_DOT3_RGBA"/> 544 </desc> 545 </desc> 546 547 <desc name="pname"> 548 <value name="GL_COMBINE_ALPHA"/> 549 550 <desc name="param"> 551 <value name="GL_REPLACE"/> 552 <value name="GL_MODULATE"/> 553 <value name="GL_ADD"/> 554 <value name="GL_ADD_SIGNED"/> 555 <value name="GL_INTERPOLATE"/> 556 <value name="GL_SUBTRACT"/> 557 </desc> 558 </desc> 559 560 <desc name="pname"> 561 <value name="GL_RGB_SCALE"/> 562 <value name="GL_ALPHA_SCALE"/> 563 </desc> 564 565 <desc name="pname"> 566 <value name="GL_SRC0_RGB"/> 567 <value name="GL_SRC1_RGB"/> 568 <value name="GL_SRC2_RGB"/> 569 <value name="GL_SRC0_ALPHA"/> 570 <value name="GL_SRC1_ALPHA"/> 571 <value name="GL_SRC2_ALPHA"/> 572 573 <desc name="param"> 574 <value name="GL_TEXTURE"/> 575 <value name="GL_CONSTANT"/> 576 <value name="GL_PRIMARY_COLOR"/> 577 <value name="GL_PREVIOUS"/> 578 579 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_OPERAND0_RGB"/> 585 <value name="GL_OPERAND1_RGB"/> 586 <value name="GL_OPERAND2_RGB"/> 587 588 <desc name="param"> 589 <value name="GL_SRC_COLOR"/> 590 <value name="GL_ONE_MINUS_SRC_COLOR"/> 591 <value name="GL_SRC_ALPHA"/> 592 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 593 </desc> 594 </desc> 595 596 <desc name="pname"> 597 <value name="GL_OPERAND0_ALPHA"/> 598 <value name="GL_OPERAND1_ALPHA"/> 599 <value name="GL_OPERAND2_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_SRC_ALPHA"/> 603 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 604 </desc> 605 </desc> 606 607 <desc name="pname"> 608 <value name="GL_TEXTURE_ENV_COLOR"/> 609 610 <desc name="params" vector_size="4"/> 611 </desc> 612</template> 613 614<template name="TexGen"> 615 <proto> 616 <return type="void"/> 617 <param name="coord" type="GLenum"/> 618 <param name="pname" type="GLenum"/> 619 <vector name="params" type="const GLtype *" size="dynamic"> 620 <param name="param" type="GLtype"/> 621 </vector> 622 </proto> 623 624 <desc name="coord" category="OES_texture_cube_map"> 625 <value name="GL_TEXTURE_GEN_STR_OES"/> 626 </desc> 627 628 <desc name="pname" category="OES_texture_cube_map"> 629 <value name="GL_TEXTURE_GEN_MODE_OES"/> 630 631 <desc name="param"> 632 <value name="GL_NORMAL_MAP_OES"/> 633 <value name="GL_REFLECTION_MAP_OES"/> 634 </desc> 635 </desc> 636</template> 637 638<template name="Clear"> 639 <proto> 640 <return type="void"/> 641 <param name="mask" type="GLbitfield"/> 642 </proto> 643 644 <desc name="mask" error="GL_INVALID_VALUE"> 645 <value name="0"/> 646 <value name="(GL_COLOR_BUFFER_BIT)"/> 647 <value name="(GL_DEPTH_BUFFER_BIT)"/> 648 <value name="(GL_STENCIL_BUFFER_BIT)"/> 649 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 650 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 651 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 652 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 653 </desc> 654</template> 655 656<template name="ClearColor"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLtype"/> 660 <param name="green" type="GLtype"/> 661 <param name="blue" type="GLtype"/> 662 <param name="alpha" type="GLtype"/> 663 </proto> 664</template> 665 666<template name="ClearStencil"> 667 <proto> 668 <return type="void"/> 669 <param name="s" type="GLint"/> 670 </proto> 671</template> 672 673<template name="ClearDepth"> 674 <proto> 675 <return type="void"/> 676 <param name="depth" type="GLtype"/> 677 </proto> 678</template> 679 680<template name="StencilMask"> 681 <proto> 682 <return type="void"/> 683 <param name="mask" type="GLuint"/> 684 </proto> 685</template> 686 687<template name="StencilMaskSeparate"> 688 <proto> 689 <return type="void"/> 690 <param name="face" type="GLenum"/> 691 <param name="mask" type="GLuint"/> 692 </proto> 693</template> 694 695<template name="ColorMask"> 696 <proto> 697 <return type="void"/> 698 <param name="red" type="GLboolean"/> 699 <param name="green" type="GLboolean"/> 700 <param name="blue" type="GLboolean"/> 701 <param name="alpha" type="GLboolean"/> 702 </proto> 703</template> 704 705<template name="DepthMask"> 706 <proto> 707 <return type="void"/> 708 <param name="flag" type="GLboolean"/> 709 </proto> 710</template> 711 712<template name="Disable"> 713 <proto> 714 <return type="void"/> 715 <param name="cap" type="GLenum"/> 716 </proto> 717 718 <desc name="cap" category="GLES1.1"> 719 <value name="GL_NORMALIZE"/> 720 <value name="GL_RESCALE_NORMAL"/> 721 722 <range base="GL_CLIP_PLANE" from="0" to="5"/> 723 <value name="GL_CLIP_PLANE0+6"/> 724 <value name="GL_CLIP_PLANE0+7"/> 725 726 <value name="GL_FOG"/> 727 <value name="GL_LIGHTING"/> 728 <value name="GL_COLOR_MATERIAL"/> 729 730 <range base="GL_LIGHT" from="0" to="7"/> 731 732 <value name="GL_POINT_SMOOTH"/> 733 <value name="GL_LINE_SMOOTH"/> 734 <value name="GL_CULL_FACE"/> 735 <value name="GL_POLYGON_OFFSET_FILL"/> 736 <value name="GL_MULTISAMPLE"/> 737 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 738 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 739 <value name="GL_SAMPLE_COVERAGE"/> 740 <value name="GL_TEXTURE_2D"/> 741 <value name="GL_SCISSOR_TEST"/> 742 <value name="GL_ALPHA_TEST"/> 743 <value name="GL_STENCIL_TEST"/> 744 <value name="GL_DEPTH_TEST"/> 745 <value name="GL_BLEND"/> 746 <value name="GL_DITHER"/> 747 <value name="GL_COLOR_LOGIC_OP"/> 748 749 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 750 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 751 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 752 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 753 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 754 </desc> 755 756 <desc name="cap" category="GLES2.0"> 757 <value name="GL_CULL_FACE"/> 758 <value name="GL_SCISSOR_TEST"/> 759 <value name="GL_POLYGON_OFFSET_FILL"/> 760 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 761 <value name="GL_SAMPLE_COVERAGE"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_DITHER"/> 765 <value name="GL_BLEND"/> 766 </desc> 767</template> 768 769<!-- it is exactly the same as Disable --> 770<template name="Enable"> 771 <proto> 772 <return type="void"/> 773 <param name="cap" type="GLenum"/> 774 </proto> 775 776 <desc name="cap" category="GLES1.1"> 777 <value name="GL_NORMALIZE"/> 778 <value name="GL_RESCALE_NORMAL"/> 779 780 <range base="GL_CLIP_PLANE" from="0" to="5"/> 781 <value name="GL_CLIP_PLANE0+6"/> 782 <value name="GL_CLIP_PLANE0+7"/> 783 784 <value name="GL_FOG"/> 785 <value name="GL_LIGHTING"/> 786 <value name="GL_COLOR_MATERIAL"/> 787 788 <range base="GL_LIGHT" from="0" to="7"/> 789 790 <value name="GL_POINT_SMOOTH"/> 791 <value name="GL_LINE_SMOOTH"/> 792 <value name="GL_CULL_FACE"/> 793 <value name="GL_POLYGON_OFFSET_FILL"/> 794 <value name="GL_MULTISAMPLE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 796 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 797 <value name="GL_SAMPLE_COVERAGE"/> 798 <value name="GL_TEXTURE_2D"/> 799 <value name="GL_SCISSOR_TEST"/> 800 <value name="GL_ALPHA_TEST"/> 801 <value name="GL_STENCIL_TEST"/> 802 <value name="GL_DEPTH_TEST"/> 803 <value name="GL_BLEND"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_COLOR_LOGIC_OP"/> 806 807 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 808 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 809 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 811 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 812 </desc> 813 814 <desc name="cap" category="GLES2.0"> 815 <value name="GL_CULL_FACE"/> 816 <value name="GL_SCISSOR_TEST"/> 817 <value name="GL_POLYGON_OFFSET_FILL"/> 818 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 819 <value name="GL_SAMPLE_COVERAGE"/> 820 <value name="GL_STENCIL_TEST"/> 821 <value name="GL_DEPTH_TEST"/> 822 <value name="GL_DITHER"/> 823 <value name="GL_BLEND"/> 824 </desc> 825</template> 826 827<template name="Finish"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="Flush"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="AlphaFunc"> 840 <proto> 841 <return type="void"/> 842 <param name="func" type="GLenum"/> 843 <param name="ref" type="GLtype"/> 844 </proto> 845</template> 846 847<template name="BlendFunc"> 848 <proto> 849 <return type="void"/> 850 <param name="sfactor" type="GLenum"/> 851 <param name="dfactor" type="GLenum"/> 852 </proto> 853 854 <desc name="sfactor"> 855 <value name="GL_ZERO"/> 856 <value name="GL_ONE"/> 857 <value name="GL_SRC_COLOR"/> 858 <value name="GL_ONE_MINUS_SRC_COLOR"/> 859 <value name="GL_SRC_ALPHA"/> 860 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 861 <value name="GL_DST_ALPHA"/> 862 <value name="GL_ONE_MINUS_DST_ALPHA"/> 863 <value name="GL_DST_COLOR"/> 864 <value name="GL_ONE_MINUS_DST_COLOR"/> 865 <value name="GL_SRC_ALPHA_SATURATE"/> 866 867 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 868 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 869 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 870 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 871 </desc> 872 873 <desc name="dfactor"> 874 <value name="GL_ZERO"/> 875 <value name="GL_ONE"/> 876 <value name="GL_SRC_COLOR"/> 877 <value name="GL_ONE_MINUS_SRC_COLOR"/> 878 <value name="GL_SRC_ALPHA"/> 879 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 880 <value name="GL_DST_ALPHA"/> 881 <value name="GL_ONE_MINUS_DST_ALPHA"/> 882 <value name="GL_DST_COLOR"/> 883 <value name="GL_ONE_MINUS_DST_COLOR"/> 884 885 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 886 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 887 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 888 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 889 </desc> 890</template> 891 892<template name="LogicOp"> 893 <proto> 894 <return type="void"/> 895 <param name="opcode" type="GLenum"/> 896 </proto> 897</template> 898 899<template name="StencilFunc"> 900 <proto> 901 <return type="void"/> 902 <param name="func" type="GLenum"/> 903 <param name="ref" type="GLint"/> 904 <param name="mask" type="GLuint"/> 905 </proto> 906</template> 907 908<template name="StencilFuncSeparate"> 909 <proto> 910 <return type="void"/> 911 <param name="face" type="GLenum"/> 912 <param name="func" type="GLenum"/> 913 <param name="ref" type="GLint"/> 914 <param name="mask" type="GLuint"/> 915 </proto> 916</template> 917 918<template name="StencilOp"> 919 <proto> 920 <return type="void"/> 921 <param name="fail" type="GLenum"/> 922 <param name="zfail" type="GLenum"/> 923 <param name="zpass" type="GLenum"/> 924 </proto> 925</template> 926 927<template name="StencilOpSeparate"> 928 <proto> 929 <return type="void"/> 930 <param name="face" type="GLenum"/> 931 <param name="fail" type="GLenum"/> 932 <param name="zfail" type="GLenum"/> 933 <param name="zpass" type="GLenum"/> 934 </proto> 935</template> 936 937<template name="DepthFunc"> 938 <proto> 939 <return type="void"/> 940 <param name="func" type="GLenum"/> 941 </proto> 942</template> 943 944<template name="PixelStore"> 945 <proto> 946 <return type="void"/> 947 <param name="pname" type="GLenum"/> 948 <param name="param" type="GLtype"/> 949 </proto> 950 951 <desc name="pname"> 952 <value name="GL_PACK_ALIGNMENT"/> 953 <desc name="param" error="GL_INVALID_VALUE"> 954 <value name="1"/> 955 <value name="2"/> 956 <value name="4"/> 957 <value name="8"/> 958 </desc> 959 </desc> 960 961 <desc name="pname"> 962 <value name="GL_UNPACK_ALIGNMENT"/> 963 <desc name="param" error="GL_INVALID_VALUE"> 964 <value name="1"/> 965 <value name="2"/> 966 <value name="4"/> 967 <value name="8"/> 968 </desc> 969 </desc> 970 971 <desc name="pname" category="EXT_unpack_subimage"> 972 <value name="GL_UNPACK_ROW_LENGTH"/> 973 <value name="GL_UNPACK_SKIP_PIXELS"/> 974 <value name="GL_UNPACK_SKIP_ROWS"/> 975 </desc> 976 977</template> 978 979<template name="ReadPixels" direction="get"> 980 <proto> 981 <return type="void"/> 982 <param name="x" type="GLint"/> 983 <param name="y" type="GLint"/> 984 <param name="width" type="GLsizei"/> 985 <param name="height" type="GLsizei"/> 986 <param name="format" type="GLenum"/> 987 <param name="type" type="GLenum"/> 988 <param name="pixels" type="GLvoid *"/> 989 </proto> 990 991 <!-- Technically, only two combinations are actually allowed: 992 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 993 internal preferred combination. I don't know what that is, so I'm 994 allowing any valid combination for now; the underlying support 995 should fail when necessary.--> 996 <desc name="format"> 997 <value name="GL_ALPHA"/> 998 <desc name="type" error="GL_INVALID_OPERATION"> 999 <value name="GL_UNSIGNED_BYTE"/> 1000 </desc> 1001 </desc> 1002 1003 <desc name="format"> 1004 <value name="GL_RGB"/> 1005 <desc name="type" error="GL_INVALID_OPERATION"> 1006 <value name="GL_UNSIGNED_BYTE"/> 1007 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1008 </desc> 1009 </desc> 1010 1011 <desc name="format"> 1012 <value name="GL_RGBA"/> 1013 <desc name="type" error="GL_INVALID_OPERATION"> 1014 <value name="GL_UNSIGNED_BYTE"/> 1015 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1016 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1017 </desc> 1018 </desc> 1019 1020 <desc name="format"> 1021 <value name="GL_LUMINANCE"/> 1022 <desc name="type" error="GL_INVALID_OPERATION"> 1023 <value name="GL_UNSIGNED_BYTE"/> 1024 </desc> 1025 </desc> 1026 1027 <desc name="format"> 1028 <value name="GL_LUMINANCE_ALPHA"/> 1029 <desc name="type" error="GL_INVALID_OPERATION"> 1030 <value name="GL_UNSIGNED_BYTE"/> 1031 </desc> 1032 </desc> 1033 1034 <desc name="format" category="EXT_read_format_bgra"> 1035 <value name="GL_BGRA_EXT"/> 1036 1037 <desc name="type" error="GL_INVALID_OPERATION"> 1038 <value name="GL_UNSIGNED_BYTE"/> 1039 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1040 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1041 </desc> 1042 </desc> 1043</template> 1044 1045<template name="GetClipPlane" direction="get"> 1046 <proto> 1047 <return type="void"/> 1048 <param name="plane" type="GLenum"/> 1049 <vector name="equation" type="GLtype *" size="4"/> 1050 </proto> 1051</template> 1052 1053<template name="GetError" direction="get"> 1054 <proto> 1055 <return type="GLenum"/> 1056 </proto> 1057</template> 1058 1059<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1060<template name="GetState" direction="get"> 1061 <proto> 1062 <return type="void"/> 1063 <param name="pname" type="GLenum"/> 1064 <vector name="params" type="GLtype *" size="dynamic"/> 1065 </proto> 1066 <!-- param checking is done in mesa --> 1067</template> 1068 1069<template name="GetLight" direction="get"> 1070 <proto> 1071 <return type="void"/> 1072 <param name="light" type="GLenum"/> 1073 <param name="pname" type="GLenum"/> 1074 <vector name="params" type="GLtype *" size="dynamic"/> 1075 </proto> 1076</template> 1077 1078<template name="GetMaterial" direction="get"> 1079 <proto> 1080 <return type="void"/> 1081 <param name="face" type="GLenum"/> 1082 <param name="pname" type="GLenum"/> 1083 <vector name="params" type="GLtype *" size="dynamic"> 1084 <param name="param" type="GLtype"/> 1085 </vector> 1086 </proto> 1087 1088 <desc name="face"> 1089 <value name="GL_FRONT"/> 1090 <value name="GL_BACK"/> 1091 </desc> 1092 1093 <desc name="pname"> 1094 <value name="GL_SHININESS"/> 1095 <desc name="params" vector_size="1"/> 1096 </desc> 1097 1098 <desc name="pname"> 1099 <value name="GL_AMBIENT"/> 1100 <value name="GL_DIFFUSE"/> 1101 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1102 <value name="GL_SPECULAR"/> 1103 <value name="GL_EMISSION"/> 1104 1105 <desc name="params" vector_size="4"/> 1106 </desc> 1107</template> 1108 1109<template name="GetString" direction="get"> 1110 <proto> 1111 <return type="const GLubyte *"/> 1112 <param name="name" type="GLenum"/> 1113 </proto> 1114 1115 <desc name="name"> 1116 <value name="GL_VENDOR"/> 1117 <value name="GL_RENDERER"/> 1118 <value name="GL_VERSION"/> 1119 <value name="GL_EXTENSIONS"/> 1120 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1121 </desc> 1122</template> 1123 1124<template name="GetTexEnv" direction="get"> 1125 <proto> 1126 <return type="void"/> 1127 <param name="target" type="GLenum"/> 1128 <param name="pname" type="GLenum"/> 1129 <vector name="params" type="GLtype *" size="dynamic"/> 1130 </proto> 1131 1132 <desc name="target" category="OES_point_sprite"> 1133 <value name="GL_POINT_SPRITE_OES"/> 1134 <desc name="pname"> 1135 <value name="GL_COORD_REPLACE_OES"/> 1136 </desc> 1137 </desc> 1138 1139 <desc name="pname" category="OES_point_sprite"> 1140 <value name="GL_COORD_REPLACE_OES"/> 1141 <desc name="params" vector_size="1" convert="false"/> 1142 </desc> 1143 1144 <desc name="target" category="EXT_texture_lod_bias"> 1145 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1146 1147 <desc name="pname"> 1148 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1149 </desc> 1150 </desc> 1151 1152 <desc name="pname" category="EXT_texture_lod_bias"> 1153 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1154 <desc name="params" vector_size="1"/> 1155 </desc> 1156 1157 <desc name="target"> 1158 <value name="GL_TEXTURE_ENV"/> 1159 1160 <desc name="pname"> 1161 <value name="GL_TEXTURE_ENV_COLOR"/> 1162 <value name="GL_RGB_SCALE"/> 1163 <value name="GL_ALPHA_SCALE"/> 1164 <value name="GL_TEXTURE_ENV_MODE"/> 1165 <value name="GL_COMBINE_RGB"/> 1166 <value name="GL_COMBINE_ALPHA"/> 1167 <value name="GL_SRC0_RGB"/> 1168 <value name="GL_SRC1_RGB"/> 1169 <value name="GL_SRC2_RGB"/> 1170 <value name="GL_SRC0_ALPHA"/> 1171 <value name="GL_SRC1_ALPHA"/> 1172 <value name="GL_SRC2_ALPHA"/> 1173 <value name="GL_OPERAND0_RGB"/> 1174 <value name="GL_OPERAND1_RGB"/> 1175 <value name="GL_OPERAND2_RGB"/> 1176 <value name="GL_OPERAND0_ALPHA"/> 1177 <value name="GL_OPERAND1_ALPHA"/> 1178 <value name="GL_OPERAND2_ALPHA"/> 1179 </desc> 1180 </desc> 1181 1182 <desc name="pname"> 1183 <value name="GL_TEXTURE_ENV_COLOR"/> 1184 <desc name="params" vector_size="4"/> 1185 </desc> 1186 1187 <desc name="pname"> 1188 <value name="GL_RGB_SCALE"/> 1189 <value name="GL_ALPHA_SCALE"/> 1190 1191 <desc name="params" vector_size="1"/> 1192 </desc> 1193 1194 <desc name="pname"> 1195 <value name="GL_TEXTURE_ENV_MODE"/> 1196 <value name="GL_COMBINE_RGB"/> 1197 <value name="GL_COMBINE_ALPHA"/> 1198 <value name="GL_SRC0_RGB"/> 1199 <value name="GL_SRC1_RGB"/> 1200 <value name="GL_SRC2_RGB"/> 1201 <value name="GL_SRC0_ALPHA"/> 1202 <value name="GL_SRC1_ALPHA"/> 1203 <value name="GL_SRC2_ALPHA"/> 1204 <value name="GL_OPERAND0_RGB"/> 1205 <value name="GL_OPERAND1_RGB"/> 1206 <value name="GL_OPERAND2_RGB"/> 1207 <value name="GL_OPERAND0_ALPHA"/> 1208 <value name="GL_OPERAND1_ALPHA"/> 1209 <value name="GL_OPERAND2_ALPHA"/> 1210 1211 <desc name="params" vector_size="1" convert="false"/> 1212 </desc> 1213</template> 1214 1215<template name="GetTexGen" direction="get"> 1216 <proto> 1217 <return type="void"/> 1218 <param name="coord" type="GLenum"/> 1219 <param name="pname" type="GLenum"/> 1220 <vector name="params" type="GLtype *" size="dynamic"/> 1221 </proto> 1222 1223 <desc name="coord"> 1224 <value name="GL_TEXTURE_GEN_STR_OES"/> 1225 </desc> 1226 <desc name="pname"> 1227 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1228 <desc name="params" vector_size="1" convert="false"/> 1229 </desc> 1230</template> 1231 1232<template name="GetTexParameter" direction="get"> 1233 <proto> 1234 <return type="void"/> 1235 <param name="target" type="GLenum"/> 1236 <param name="pname" type="GLenum"/> 1237 <vector name="params" type="GLtype *" size="dynamic"/> 1238 </proto> 1239 1240 <desc name="target"> 1241 <value name="GL_TEXTURE_2D"/> 1242 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1243 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1244 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1245 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1246 </desc> 1247 1248 <desc name="pname"> 1249 <value name="GL_TEXTURE_WRAP_S"/> 1250 <value name="GL_TEXTURE_WRAP_T"/> 1251 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1252 <value name="GL_TEXTURE_MIN_FILTER"/> 1253 <value name="GL_TEXTURE_MAG_FILTER"/> 1254 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1255 1256 <desc name="params" vector_size="1" convert="false"/> 1257 </desc> 1258 1259 <desc name="pname" category="OES_draw_texture"> 1260 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1261 <desc name="params" vector_size="4"/> 1262 </desc> 1263</template> 1264 1265<template name="IsEnabled" direction="get"> 1266 <proto> 1267 <return type="GLboolean"/> 1268 <param name="cap" type="GLenum"/> 1269 </proto> 1270 1271 <desc name="cap" category="GLES1.1"> 1272 <value name="GL_NORMALIZE"/> 1273 <value name="GL_RESCALE_NORMAL"/> 1274 1275 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1276 <value name="GL_CLIP_PLANE0+6"/> 1277 <value name="GL_CLIP_PLANE0+7"/> 1278 1279 <value name="GL_FOG"/> 1280 <value name="GL_LIGHTING"/> 1281 <value name="GL_COLOR_MATERIAL"/> 1282 1283 <range base="GL_LIGHT" from="0" to="7"/> 1284 1285 <value name="GL_POINT_SMOOTH"/> 1286 <value name="GL_LINE_SMOOTH"/> 1287 <value name="GL_CULL_FACE"/> 1288 <value name="GL_POLYGON_OFFSET_FILL"/> 1289 <value name="GL_MULTISAMPLE"/> 1290 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1291 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1292 <value name="GL_SAMPLE_COVERAGE"/> 1293 <value name="GL_TEXTURE_2D"/> 1294 <value name="GL_SCISSOR_TEST"/> 1295 <value name="GL_ALPHA_TEST"/> 1296 <value name="GL_STENCIL_TEST"/> 1297 <value name="GL_DEPTH_TEST"/> 1298 <value name="GL_BLEND"/> 1299 <value name="GL_DITHER"/> 1300 <value name="GL_COLOR_LOGIC_OP"/> 1301 1302 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1303 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1304 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1305 1306 <value name="GL_VERTEX_ARRAY"/> 1307 <value name="GL_NORMAL_ARRAY"/> 1308 <value name="GL_COLOR_ARRAY"/> 1309 <value name="GL_TEXTURE_COORD_ARRAY"/> 1310 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1311 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1312 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1313 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1314 </desc> 1315 1316 <desc name="cap" category="GLES2.0"> 1317 <value name="GL_CULL_FACE"/> 1318 <value name="GL_SCISSOR_TEST"/> 1319 <value name="GL_POLYGON_OFFSET_FILL"/> 1320 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1321 <value name="GL_SAMPLE_COVERAGE"/> 1322 <value name="GL_STENCIL_TEST"/> 1323 <value name="GL_DEPTH_TEST"/> 1324 <value name="GL_DITHER"/> 1325 <value name="GL_BLEND"/> 1326 </desc> 1327</template> 1328 1329<template name="DepthRange"> 1330 <proto> 1331 <return type="void"/> 1332 <param name="zNear" type="GLtype"/> 1333 <param name="zFar" type="GLtype"/> 1334 </proto> 1335</template> 1336 1337<template name="Frustum"> 1338 <proto> 1339 <return type="void"/> 1340 <param name="left" type="GLtype"/> 1341 <param name="right" type="GLtype"/> 1342 <param name="bottom" type="GLtype"/> 1343 <param name="top" type="GLtype"/> 1344 <param name="zNear" type="GLtype"/> 1345 <param name="zFar" type="GLtype"/> 1346 </proto> 1347</template> 1348 1349<template name="LoadIdentity"> 1350 <proto> 1351 <return type="void"/> 1352 </proto> 1353</template> 1354 1355<template name="LoadMatrix"> 1356 <proto> 1357 <return type="void"/> 1358 <vector name="m" type="const GLtype *" size="16"/> 1359 </proto> 1360</template> 1361 1362<template name="MatrixMode"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="mode" type="GLenum"/> 1366 </proto> 1367 1368 <desc name="mode"> 1369 <value name="GL_MODELVIEW"/> 1370 <value name="GL_PROJECTION"/> 1371 <value name="GL_TEXTURE"/> 1372 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1373 </desc> 1374</template> 1375 1376<template name="MultMatrix"> 1377 <proto> 1378 <return type="void"/> 1379 <vector name="m" type="const GLtype *" size="16"/> 1380 </proto> 1381</template> 1382 1383<template name="Ortho"> 1384 <proto> 1385 <return type="void"/> 1386 <param name="left" type="GLtype"/> 1387 <param name="right" type="GLtype"/> 1388 <param name="bottom" type="GLtype"/> 1389 <param name="top" type="GLtype"/> 1390 <param name="zNear" type="GLtype"/> 1391 <param name="zFar" type="GLtype"/> 1392 </proto> 1393</template> 1394 1395<template name="PopMatrix"> 1396 <proto> 1397 <return type="void"/> 1398 </proto> 1399</template> 1400 1401<template name="PushMatrix"> 1402 <proto> 1403 <return type="void"/> 1404 </proto> 1405</template> 1406 1407<template name="Rotate"> 1408 <proto> 1409 <return type="void"/> 1410 <param name="angle" type="GLtype"/> 1411 <param name="x" type="GLtype"/> 1412 <param name="y" type="GLtype"/> 1413 <param name="z" type="GLtype"/> 1414 </proto> 1415</template> 1416 1417<template name="Scale"> 1418 <proto> 1419 <return type="void"/> 1420 <param name="x" type="GLtype"/> 1421 <param name="y" type="GLtype"/> 1422 <param name="z" type="GLtype"/> 1423 </proto> 1424</template> 1425 1426<template name="Translate"> 1427 <proto> 1428 <return type="void"/> 1429 <param name="x" type="GLtype"/> 1430 <param name="y" type="GLtype"/> 1431 <param name="z" type="GLtype"/> 1432 </proto> 1433</template> 1434 1435<template name="Viewport"> 1436 <proto> 1437 <return type="void"/> 1438 <param name="x" type="GLint"/> 1439 <param name="y" type="GLint"/> 1440 <param name="width" type="GLsizei"/> 1441 <param name="height" type="GLsizei"/> 1442 </proto> 1443</template> 1444 1445<template name="ColorPointer"> 1446 <proto> 1447 <return type="void"/> 1448 <param name="size" type="GLint"/> 1449 <param name="type" type="GLenum"/> 1450 <param name="stride" type="GLsizei"/> 1451 <param name="pointer" type="const GLvoid *"/> 1452 </proto> 1453 1454 <desc name="size" error="GL_INVALID_VALUE"> 1455 <value name="4"/> 1456 </desc> 1457 1458 <desc name="type"> 1459 <value name="GL_UNSIGNED_BYTE"/> 1460 <value name="GL_FLOAT"/> 1461 <value name="GL_FIXED"/> 1462 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1463 </desc> 1464</template> 1465 1466<template name="DisableClientState"> 1467 <proto> 1468 <return type="void"/> 1469 <param name="array" type="GLenum"/> 1470 </proto> 1471 1472 <desc name="array"> 1473 <value name="GL_VERTEX_ARRAY"/> 1474 <value name="GL_NORMAL_ARRAY"/> 1475 <value name="GL_COLOR_ARRAY"/> 1476 <value name="GL_TEXTURE_COORD_ARRAY"/> 1477 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1478 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1479 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1480 </desc> 1481</template> 1482 1483<template name="DrawArrays"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="mode" type="GLenum"/> 1487 <param name="first" type="GLint"/> 1488 <param name="count" type="GLsizei"/> 1489 </proto> 1490 1491 <desc name="mode"> 1492 <value name="GL_POINTS"/> 1493 <value name="GL_LINES"/> 1494 <value name="GL_LINE_LOOP"/> 1495 <value name="GL_LINE_STRIP"/> 1496 <value name="GL_TRIANGLES"/> 1497 <value name="GL_TRIANGLE_STRIP"/> 1498 <value name="GL_TRIANGLE_FAN"/> 1499 </desc> 1500</template> 1501 1502<template name="DrawElements"> 1503 <proto> 1504 <return type="void"/> 1505 <param name="mode" type="GLenum"/> 1506 <param name="count" type="GLsizei"/> 1507 <param name="type" type="GLenum"/> 1508 <param name="indices" type="const GLvoid *"/> 1509 </proto> 1510 1511 <desc name="mode"> 1512 <value name="GL_POINTS"/> 1513 <value name="GL_LINES"/> 1514 <value name="GL_LINE_LOOP"/> 1515 <value name="GL_LINE_STRIP"/> 1516 <value name="GL_TRIANGLES"/> 1517 <value name="GL_TRIANGLE_STRIP"/> 1518 <value name="GL_TRIANGLE_FAN"/> 1519 </desc> 1520 1521 <desc name="type"> 1522 <value name="GL_UNSIGNED_BYTE"/> 1523 <value name="GL_UNSIGNED_SHORT"/> 1524 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1525 </desc> 1526</template> 1527 1528<template name="EnableClientState"> 1529 <proto> 1530 <return type="void"/> 1531 <param name="array" type="GLenum"/> 1532 </proto> 1533 1534 <desc name="array"> 1535 <value name="GL_VERTEX_ARRAY"/> 1536 <value name="GL_NORMAL_ARRAY"/> 1537 <value name="GL_COLOR_ARRAY"/> 1538 <value name="GL_TEXTURE_COORD_ARRAY"/> 1539 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1540 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1541 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1542 </desc> 1543</template> 1544 1545<template name="GetPointer" direction="get"> 1546 <proto> 1547 <return type="void"/> 1548 <param name="pname" type="GLenum"/> 1549 <vector name="params" type="GLvoid **" size="dynamic"/> 1550 </proto> 1551 1552 <desc name="pname"> 1553 <value name="GL_VERTEX_ARRAY_POINTER"/> 1554 <value name="GL_NORMAL_ARRAY_POINTER"/> 1555 <value name="GL_COLOR_ARRAY_POINTER"/> 1556 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1557 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1558 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1559 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1560 </desc> 1561</template> 1562 1563<template name="Normal"> 1564 <proto> 1565 <return type="void"/> 1566 <vector name="v" type="const GLtype *" size="3"> 1567 <param name="nx" type="GLtype"/> 1568 <param name="ny" type="GLtype"/> 1569 <param name="nz" type="GLtype"/> 1570 </vector> 1571 </proto> 1572</template> 1573 1574<template name="NormalPointer"> 1575 <proto> 1576 <return type="void"/> 1577 <param name="type" type="GLenum"/> 1578 <param name="stride" type="GLsizei"/> 1579 <param name="pointer" type="const GLvoid *"/> 1580 </proto> 1581 1582 <desc name="type"> 1583 <value name="GL_BYTE"/> 1584 <value name="GL_SHORT"/> 1585 <value name="GL_FLOAT"/> 1586 <value name="GL_FIXED"/> 1587 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1588 </desc> 1589</template> 1590 1591<template name="TexCoordPointer"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="size" type="GLint"/> 1595 <param name="type" type="GLenum"/> 1596 <param name="stride" type="GLsizei"/> 1597 <param name="pointer" type="const GLvoid *"/> 1598 </proto> 1599 1600 <desc name="size" error="GL_INVALID_VALUE"> 1601 <value name="2"/> 1602 <value name="3"/> 1603 <value name="4"/> 1604 </desc> 1605 1606 <desc name="type"> 1607 <value name="GL_BYTE"/> 1608 <value name="GL_SHORT"/> 1609 <value name="GL_FLOAT"/> 1610 <value name="GL_FIXED"/> 1611 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1612 </desc> 1613</template> 1614 1615<template name="VertexPointer"> 1616 <proto> 1617 <return type="void"/> 1618 <param name="size" type="GLint"/> 1619 <param name="type" type="GLenum"/> 1620 <param name="stride" type="GLsizei"/> 1621 <param name="pointer" type="const GLvoid *"/> 1622 </proto> 1623 1624 <desc name="size" error="GL_INVALID_VALUE"> 1625 <value name="2"/> 1626 <value name="3"/> 1627 <value name="4"/> 1628 </desc> 1629 1630 <desc name="type"> 1631 <value name="GL_BYTE"/> 1632 <value name="GL_SHORT"/> 1633 <value name="GL_FLOAT"/> 1634 <value name="GL_FIXED"/> 1635 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1636 </desc> 1637</template> 1638 1639<template name="PolygonOffset"> 1640 <proto> 1641 <return type="void"/> 1642 <param name="factor" type="GLtype"/> 1643 <param name="units" type="GLtype"/> 1644 </proto> 1645</template> 1646 1647<template name="CopyTexImage2D"> 1648 <proto> 1649 <return type="void"/> 1650 <param name="target" type="GLenum"/> 1651 <param name="level" type="GLint"/> 1652 <param name="internalFormat" type="GLenum"/> 1653 <param name="x" type="GLint"/> 1654 <param name="y" type="GLint"/> 1655 <param name="width" type="GLsizei"/> 1656 <param name="height" type="GLsizei"/> 1657 <param name="border" type="GLint"/> 1658 </proto> 1659 1660 <desc name="target"> 1661 <value name="GL_TEXTURE_2D"/> 1662 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1663 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1664 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1665 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1666 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1667 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1668 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1669 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1670 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1671 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1672 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1673 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1674 </desc> 1675 1676 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1677 <value name="GL_ALPHA"/> 1678 <value name="GL_RGB"/> 1679 <value name="GL_RGBA"/> 1680 <value name="GL_LUMINANCE"/> 1681 <value name="GL_LUMINANCE_ALPHA"/> 1682 </desc> 1683 1684 <desc name="border" error="GL_INVALID_VALUE"> 1685 <value name="0"/> 1686 </desc> 1687</template> 1688 1689<template name="CopyTexSubImage2D"> 1690 <proto> 1691 <return type="void"/> 1692 <param name="target" type="GLenum"/> 1693 <param name="level" type="GLint"/> 1694 <param name="xoffset" type="GLint"/> 1695 <param name="yoffset" type="GLint"/> 1696 <param name="x" type="GLint"/> 1697 <param name="y" type="GLint"/> 1698 <param name="width" type="GLsizei"/> 1699 <param name="height" type="GLsizei"/> 1700 </proto> 1701 1702 <desc name="target"> 1703 <value name="GL_TEXTURE_2D"/> 1704 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1705 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1706 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1707 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1708 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1709 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1710 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1711 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1712 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1713 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1714 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1715 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1716 </desc> 1717</template> 1718 1719<template name="TexSubImage2D"> 1720 <proto> 1721 <return type="void"/> 1722 <param name="target" type="GLenum"/> 1723 <param name="level" type="GLint"/> 1724 <param name="xoffset" type="GLint"/> 1725 <param name="yoffset" type="GLint"/> 1726 <param name="width" type="GLsizei"/> 1727 <param name="height" type="GLsizei"/> 1728 <param name="format" type="GLenum"/> 1729 <param name="type" type="GLenum"/> 1730 <param name="pixels" type="const GLvoid *"/> 1731 </proto> 1732 1733 <desc name="target"> 1734 <value name="GL_TEXTURE_2D"/> 1735 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1736 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1737 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1738 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1739 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1740 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1741 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1742 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1743 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1744 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1745 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1746 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1747 </desc> 1748 1749 <desc name="format"> 1750 <value name="GL_ALPHA"/> 1751 1752 <desc name="type" error="GL_INVALID_OPERATION"> 1753 <value name="GL_UNSIGNED_BYTE"/> 1754 <value name="GL_FLOAT" category="OES_texture_float"/> 1755 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1756 </desc> 1757 </desc> 1758 1759 <desc name="format"> 1760 <value name="GL_RGB"/> 1761 1762 <desc name="type" error="GL_INVALID_OPERATION"> 1763 <value name="GL_UNSIGNED_BYTE"/> 1764 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1765 <value name="GL_FLOAT" category="OES_texture_float"/> 1766 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1767 </desc> 1768 </desc> 1769 1770 <desc name="format"> 1771 <value name="GL_RGBA"/> 1772 1773 <desc name="type" error="GL_INVALID_OPERATION"> 1774 <value name="GL_UNSIGNED_BYTE"/> 1775 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1776 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1777 <value name="GL_FLOAT" category="OES_texture_float"/> 1778 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1779 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1780 </desc> 1781 </desc> 1782 1783 <desc name="format"> 1784 <value name="GL_LUMINANCE"/> 1785 1786 <desc name="type" error="GL_INVALID_OPERATION"> 1787 <value name="GL_UNSIGNED_BYTE"/> 1788 <value name="GL_FLOAT" category="OES_texture_float"/> 1789 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1790 </desc> 1791 </desc> 1792 1793 <desc name="format"> 1794 <value name="GL_LUMINANCE_ALPHA"/> 1795 1796 <desc name="type" error="GL_INVALID_OPERATION"> 1797 <value name="GL_UNSIGNED_BYTE"/> 1798 <value name="GL_FLOAT" category="OES_texture_float"/> 1799 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1800 </desc> 1801 </desc> 1802 1803 <desc name="format" category="OES_depth_texture"> 1804 <value name="GL_DEPTH_COMPONENT"/> 1805 1806 <desc name="type" error="GL_INVALID_OPERATION"> 1807 <value name="GL_UNSIGNED_SHORT"/> 1808 <value name="GL_UNSIGNED_INT"/> 1809 </desc> 1810 </desc> 1811 1812 <desc name="format" category="OES_packed_depth_stencil"> 1813 <value name="GL_DEPTH_STENCIL_OES"/> 1814 1815 <desc name="type" error="GL_INVALID_OPERATION"> 1816 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1817 </desc> 1818 </desc> 1819 1820 <desc name="format" category="EXT_texture_format_BGRA8888"> 1821 <value name="GL_BGRA_EXT"/> 1822 1823 <desc name="type" error="GL_INVALID_OPERATION"> 1824 <value name="GL_UNSIGNED_BYTE"/> 1825 </desc> 1826 </desc> 1827</template> 1828 1829<template name="BindTexture"> 1830 <proto> 1831 <return type="void"/> 1832 <param name="target" type="GLenum"/> 1833 <param name="texture" type="GLuint"/> 1834 </proto> 1835 1836 <desc name="target"> 1837 <value name="GL_TEXTURE_2D"/> 1838 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1839 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1840 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1841 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1842 </desc> 1843</template> 1844 1845<template name="DeleteTextures"> 1846 <proto> 1847 <return type="void"/> 1848 <param name="n" type="GLsizei"/> 1849 <param name="textures" type="const GLuint *"/> 1850 </proto> 1851</template> 1852 1853<template name="GenTextures" direction="get"> 1854 <proto> 1855 <return type="void"/> 1856 <param name="n" type="GLsizei"/> 1857 <param name="textures" type="GLuint *"/> 1858 </proto> 1859</template> 1860 1861<template name="IsTexture" direction="get"> 1862 <proto> 1863 <return type="GLboolean"/> 1864 <param name="texture" type="GLuint"/> 1865 </proto> 1866</template> 1867 1868<template name="BlendColor"> 1869 <proto> 1870 <return type="void"/> 1871 <param name="red" type="GLtype"/> 1872 <param name="green" type="GLtype"/> 1873 <param name="blue" type="GLtype"/> 1874 <param name="alpha" type="GLtype"/> 1875 </proto> 1876</template> 1877 1878<template name="BlendEquation"> 1879 <proto> 1880 <return type="void"/> 1881 <param name="mode" type="GLenum"/> 1882 </proto> 1883</template> 1884 1885<template name="BlendEquationSeparate"> 1886 <proto> 1887 <return type="void"/> 1888 <param name="modeRGB" type="GLenum"/> 1889 <param name="modeAlpha" type="GLenum"/> 1890 </proto> 1891</template> 1892 1893<template name="TexImage3D"> 1894 <proto> 1895 <return type="void"/> 1896 <param name="target" type="GLenum"/> 1897 <param name="level" type="GLint"/> 1898 <param name="internalFormat" type="GLenum"/> 1899 <param name="width" type="GLsizei"/> 1900 <param name="height" type="GLsizei"/> 1901 <param name="depth" type="GLsizei"/> 1902 <param name="border" type="GLint"/> 1903 <param name="format" type="GLenum"/> 1904 <param name="type" type="GLenum"/> 1905 <param name="pixels" type="const GLvoid *"/> 1906 </proto> 1907 1908 <desc name="target"> 1909 <value name="GL_TEXTURE_3D_OES"/> 1910 </desc> 1911 1912 <desc name="internalFormat"> 1913 <value name="GL_ALPHA"/> 1914 <value name="GL_RGB"/> 1915 <value name="GL_RGBA"/> 1916 <value name="GL_LUMINANCE"/> 1917 <value name="GL_LUMINANCE_ALPHA"/> 1918 </desc> 1919 1920 <desc name="format"> 1921 <value name="GL_ALPHA"/> 1922 1923 <desc name="type" error="GL_INVALID_OPERATION"> 1924 <value name="GL_UNSIGNED_BYTE"/> 1925 <value name="GL_FLOAT" category="OES_texture_float"/> 1926 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1927 </desc> 1928 </desc> 1929 1930 <desc name="format"> 1931 <value name="GL_RGB"/> 1932 1933 <desc name="type" error="GL_INVALID_OPERATION"> 1934 <value name="GL_UNSIGNED_BYTE"/> 1935 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1936 <value name="GL_FLOAT" category="OES_texture_float"/> 1937 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1938 </desc> 1939 </desc> 1940 1941 <desc name="format"> 1942 <value name="GL_RGBA"/> 1943 1944 <desc name="type" error="GL_INVALID_OPERATION"> 1945 <value name="GL_UNSIGNED_BYTE"/> 1946 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1947 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1948 <value name="GL_FLOAT" category="OES_texture_float"/> 1949 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1950 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1951 </desc> 1952 </desc> 1953 1954 <desc name="format"> 1955 <value name="GL_LUMINANCE"/> 1956 1957 <desc name="type" error="GL_INVALID_OPERATION"> 1958 <value name="GL_UNSIGNED_BYTE"/> 1959 <value name="GL_FLOAT" category="OES_texture_float"/> 1960 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1961 </desc> 1962 </desc> 1963 1964 <desc name="format"> 1965 <value name="GL_LUMINANCE_ALPHA"/> 1966 1967 <desc name="type" error="GL_INVALID_OPERATION"> 1968 <value name="GL_UNSIGNED_BYTE"/> 1969 <value name="GL_FLOAT" category="OES_texture_float"/> 1970 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1971 </desc> 1972 </desc> 1973</template> 1974 1975<template name="TexSubImage3D"> 1976 <proto> 1977 <return type="void"/> 1978 <param name="target" type="GLenum"/> 1979 <param name="level" type="GLint"/> 1980 <param name="xoffset" type="GLint"/> 1981 <param name="yoffset" type="GLint"/> 1982 <param name="zoffset" type="GLint"/> 1983 <param name="width" type="GLsizei"/> 1984 <param name="height" type="GLsizei"/> 1985 <param name="depth" type="GLsizei"/> 1986 <param name="format" type="GLenum"/> 1987 <param name="type" type="GLenum"/> 1988 <param name="pixels" type="const GLvoid *"/> 1989 </proto> 1990 1991 <desc name="target"> 1992 <value name="GL_TEXTURE_3D_OES"/> 1993 </desc> 1994 1995 <desc name="format"> 1996 <value name="GL_ALPHA"/> 1997 1998 <desc name="type" error="GL_INVALID_OPERATION"> 1999 <value name="GL_UNSIGNED_BYTE"/> 2000 <value name="GL_FLOAT" category="OES_texture_float"/> 2001 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2002 </desc> 2003 </desc> 2004 2005 <desc name="format"> 2006 <value name="GL_RGB"/> 2007 2008 <desc name="type" error="GL_INVALID_OPERATION"> 2009 <value name="GL_UNSIGNED_BYTE"/> 2010 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2011 <value name="GL_FLOAT" category="OES_texture_float"/> 2012 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2013 </desc> 2014 </desc> 2015 2016 <desc name="format"> 2017 <value name="GL_RGBA"/> 2018 2019 <desc name="type" error="GL_INVALID_OPERATION"> 2020 <value name="GL_UNSIGNED_BYTE"/> 2021 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2022 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2023 <value name="GL_FLOAT" category="OES_texture_float"/> 2024 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2025 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2026 </desc> 2027 </desc> 2028 2029 <desc name="format"> 2030 <value name="GL_LUMINANCE"/> 2031 2032 <desc name="type" error="GL_INVALID_OPERATION"> 2033 <value name="GL_UNSIGNED_BYTE"/> 2034 <value name="GL_FLOAT" category="OES_texture_float"/> 2035 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2036 </desc> 2037 </desc> 2038 2039 <desc name="format"> 2040 <value name="GL_LUMINANCE_ALPHA"/> 2041 2042 <desc name="type" error="GL_INVALID_OPERATION"> 2043 <value name="GL_UNSIGNED_BYTE"/> 2044 <value name="GL_FLOAT" category="OES_texture_float"/> 2045 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2046 </desc> 2047 </desc> 2048</template> 2049 2050<template name="CopyTexSubImage3D"> 2051 <proto> 2052 <return type="void"/> 2053 <param name="target" type="GLenum"/> 2054 <param name="level" type="GLint"/> 2055 <param name="xoffset" type="GLint"/> 2056 <param name="yoffset" type="GLint"/> 2057 <param name="zoffset" type="GLint"/> 2058 <param name="x" type="GLint"/> 2059 <param name="y" type="GLint"/> 2060 <param name="width" type="GLsizei"/> 2061 <param name="height" type="GLsizei"/> 2062 </proto> 2063 2064 <desc name="target"> 2065 <value name="GL_TEXTURE_3D_OES"/> 2066 </desc> 2067</template> 2068 2069<template name="MultiTexCoord"> 2070 <proto> 2071 <return type="void"/> 2072 <param name="texture" type="GLenum"/> 2073 <vector name="v" type="const GLtype *" size="dynamic"> 2074 <param name="s" type="GLtype"/> 2075 <param name="t" type="GLtype"/> 2076 <param name="r" type="GLtype"/> 2077 <param name="q" type="GLtype"/> 2078 </vector> 2079 </proto> 2080</template> 2081 2082<template name="CompressedTexImage3D"> 2083 <proto> 2084 <return type="void"/> 2085 <param name="target" type="GLenum"/> 2086 <param name="level" type="GLint"/> 2087 <param name="internalFormat" type="GLenum"/> 2088 <param name="width" type="GLsizei"/> 2089 <param name="height" type="GLsizei"/> 2090 <param name="depth" type="GLsizei"/> 2091 <param name="border" type="GLint"/> 2092 <param name="imagesize" type="GLsizei"/> 2093 <param name="data" type="const GLvoid *"/> 2094 </proto> 2095 2096 <desc name="target"> 2097 <value name="GL_TEXTURE_3D_OES"/> 2098 </desc> 2099 2100 <desc name="internalFormat"> 2101 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2102 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2103 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2104 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2105 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2106 </desc> 2107</template> 2108 2109<template name="CompressedTexSubImage3D"> 2110 <proto> 2111 <return type="void"/> 2112 <param name="target" type="GLenum"/> 2113 <param name="level" type="GLint"/> 2114 <param name="xoffset" type="GLint"/> 2115 <param name="yoffset" type="GLint"/> 2116 <param name="zoffset" type="GLint"/> 2117 <param name="width" type="GLsizei"/> 2118 <param name="height" type="GLsizei"/> 2119 <param name="depth" type="GLsizei"/> 2120 <param name="format" type="GLenum"/> 2121 <param name="imagesize" type="GLsizei"/> 2122 <param name="data" type="const GLvoid *"/> 2123 </proto> 2124 2125 <desc name="target"> 2126 <value name="GL_TEXTURE_3D_OES"/> 2127 </desc> 2128</template> 2129 2130<template name="ActiveTexture"> 2131 <proto> 2132 <return type="void"/> 2133 <param name="texture" type="GLenum"/> 2134 </proto> 2135</template> 2136 2137<template name="ClientActiveTexture"> 2138 <proto> 2139 <return type="void"/> 2140 <param name="texture" type="GLenum"/> 2141 </proto> 2142</template> 2143 2144<template name="SampleCoverage"> 2145 <proto> 2146 <return type="void"/> 2147 <param name="value" type="GLtype"/> 2148 <param name="invert" type="GLboolean"/> 2149 </proto> 2150</template> 2151 2152<template name="CompressedTexImage2D"> 2153 <proto> 2154 <return type="void"/> 2155 <param name="target" type="GLenum"/> 2156 <param name="level" type="GLint"/> 2157 <param name="internalFormat" type="GLenum"/> 2158 <param name="width" type="GLsizei"/> 2159 <param name="height" type="GLsizei"/> 2160 <param name="border" type="GLint"/> 2161 <param name="imageSize" type="GLsizei"/> 2162 <param name="data" type="const GLvoid *"/> 2163 </proto> 2164 2165 <desc name="target"> 2166 <value name="GL_TEXTURE_2D"/> 2167 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2168 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2169 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2170 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2171 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2172 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2173 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2174 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2175 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2176 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2177 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2178 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2179 </desc> 2180 2181 <desc name="internalFormat"> 2182 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2183 2184 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2185 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2186 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2187 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2188 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2189 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2190 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2191 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2192 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2193 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2194 2195 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2196 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2197 2198 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2199 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2200 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2201 2202 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2203 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2204 </desc> 2205 2206 <desc name="border" error="GL_INVALID_VALUE"> 2207 <value name="0"/> 2208 </desc> 2209</template> 2210 2211<template name="CompressedTexSubImage2D"> 2212 <proto> 2213 <return type="void"/> 2214 <param name="target" type="GLenum"/> 2215 <param name="level" type="GLint"/> 2216 <param name="xoffset" type="GLint"/> 2217 <param name="yoffset" type="GLint"/> 2218 <param name="width" type="GLsizei"/> 2219 <param name="height" type="GLsizei"/> 2220 <param name="format" type="GLenum"/> 2221 <param name="imageSize" type="GLsizei"/> 2222 <param name="data" type="const GLvoid *"/> 2223 </proto> 2224 2225 <desc name="target"> 2226 <value name="GL_TEXTURE_2D"/> 2227 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2228 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2229 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2230 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2231 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2232 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2233 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2234 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2235 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2236 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2237 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2238 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2239 </desc> 2240 2241 <desc name="format"> 2242 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2243 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2244 </desc> 2245</template> 2246 2247<template name="BlendFuncSeparate"> 2248 <proto> 2249 <return type="void"/> 2250 <param name="srcRGB" type="GLenum"/> 2251 <param name="dstRGB" type="GLenum"/> 2252 <param name="srcAlpha" type="GLenum"/> 2253 <param name="dstAlpha" type="GLenum"/> 2254 </proto> 2255 2256 <desc name="srcRGB"> 2257 <value name="GL_ZERO"/> 2258 <value name="GL_ONE"/> 2259 <value name="GL_SRC_COLOR"/> 2260 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2261 <value name="GL_SRC_ALPHA"/> 2262 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2263 <value name="GL_DST_ALPHA"/> 2264 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2265 <value name="GL_DST_COLOR"/> 2266 <value name="GL_ONE_MINUS_DST_COLOR"/> 2267 <value name="GL_SRC_ALPHA_SATURATE"/> 2268 2269 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2270 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2271 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2272 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2273 </desc> 2274 2275 <desc name="dstRGB"> 2276 <value name="GL_ZERO"/> 2277 <value name="GL_ONE"/> 2278 <value name="GL_SRC_COLOR"/> 2279 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2280 <value name="GL_SRC_ALPHA"/> 2281 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2282 <value name="GL_DST_ALPHA"/> 2283 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2284 <value name="GL_DST_COLOR"/> 2285 <value name="GL_ONE_MINUS_DST_COLOR"/> 2286 2287 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2288 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2289 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2290 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2291 </desc> 2292 2293 <desc name="srcAlpha"> 2294 <value name="GL_ZERO"/> 2295 <value name="GL_ONE"/> 2296 <value name="GL_SRC_COLOR"/> 2297 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2298 <value name="GL_SRC_ALPHA"/> 2299 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2300 <value name="GL_DST_ALPHA"/> 2301 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2302 <value name="GL_DST_COLOR"/> 2303 <value name="GL_ONE_MINUS_DST_COLOR"/> 2304 <value name="GL_SRC_ALPHA_SATURATE"/> 2305 2306 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2307 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2308 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2309 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2310 </desc> 2311 2312 <desc name="dstAlpha"> 2313 <value name="GL_ZERO"/> 2314 <value name="GL_ONE"/> 2315 <value name="GL_SRC_COLOR"/> 2316 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2317 <value name="GL_SRC_ALPHA"/> 2318 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2319 <value name="GL_DST_ALPHA"/> 2320 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2321 <value name="GL_DST_COLOR"/> 2322 <value name="GL_ONE_MINUS_DST_COLOR"/> 2323 2324 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2325 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2326 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2327 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2328 </desc> 2329</template> 2330 2331<template name="PointParameter"> 2332 <proto> 2333 <return type="void"/> 2334 <param name="pname" type="GLenum"/> 2335 <vector name="params" type="const GLtype *" size="dynamic"> 2336 <param name="param" type="GLtype"/> 2337 </vector> 2338 </proto> 2339 2340 <desc name="pname"> 2341 <value name="GL_POINT_SIZE_MIN"/> 2342 <value name="GL_POINT_SIZE_MAX"/> 2343 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2344 2345 <desc name="params" vector_size="1"/> 2346 </desc> 2347 2348 <desc name="pname"> 2349 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2350 <desc name="params" vector_size="3"/> 2351 </desc> 2352</template> 2353 2354<template name="VertexAttrib"> 2355 <proto> 2356 <return type="void"/> 2357 <param name="index" type="GLuint"/> 2358 <vector name="v" type="const GLtype *" size="dynamic"> 2359 <param name="x" type="GLtype"/> 2360 <param name="y" type="GLtype"/> 2361 <param name="z" type="GLtype"/> 2362 <param name="w" type="GLtype"/> 2363 </vector> 2364 </proto> 2365</template> 2366 2367<template name="VertexAttribPointer"> 2368 <proto> 2369 <return type="void"/> 2370 <param name="index" type="GLuint"/> 2371 <param name="size" type="GLint"/> 2372 <param name="type" type="GLenum"/> 2373 <param name="normalized" type="GLboolean"/> 2374 <param name="stride" type="GLsizei"/> 2375 <param name="pointer" type="const GLvoid *"/> 2376 </proto> 2377 2378 <desc name="size" error="GL_INVALID_VALUE"> 2379 <value name="1"/> 2380 <value name="2"/> 2381 <value name="3"/> 2382 <value name="4"/> 2383 </desc> 2384 2385 <desc name="type" error="GL_INVALID_VALUE"> 2386 <value name="GL_BYTE"/> 2387 <value name="GL_UNSIGNED_BYTE"/> 2388 <value name="GL_SHORT"/> 2389 <value name="GL_UNSIGNED_SHORT"/> 2390 <value name="GL_FLOAT"/> 2391 <value name="GL_FIXED"/> 2392 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2393 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2394 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2395 </desc> 2396 2397 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2398 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2399 <value name="GL_INT_10_10_10_2_OES"/> 2400 2401 <desc name="size"> 2402 <value name="3"/> 2403 <value name="4"/> 2404 </desc> 2405 </desc> 2406</template> 2407 2408<template name="EnableVertexAttribArray"> 2409 <proto> 2410 <return type="void"/> 2411 <param name="index" type="GLuint"/> 2412 </proto> 2413</template> 2414 2415<template name="DisableVertexAttribArray"> 2416 <proto> 2417 <return type="void"/> 2418 <param name="index" type="GLuint"/> 2419 </proto> 2420</template> 2421 2422<template name="IsProgram" direction="get"> 2423 <proto> 2424 <return type="GLboolean"/> 2425 <param name="program" type="GLuint"/> 2426 </proto> 2427</template> 2428 2429<template name="GetProgram" direction="get"> 2430 <proto> 2431 <return type="void"/> 2432 <param name="program" type="GLuint"/> 2433 <param name="pname" type="GLenum"/> 2434 <vector name="params" type="GLtype *" size="dynamic"/> 2435 </proto> 2436 2437 <desc name="pname"> 2438 <value name="GL_DELETE_STATUS"/> 2439 <value name="GL_LINK_STATUS"/> 2440 <value name="GL_VALIDATE_STATUS"/> 2441 <value name="GL_INFO_LOG_LENGTH"/> 2442 <value name="GL_ATTACHED_SHADERS"/> 2443 <value name="GL_ACTIVE_ATTRIBUTES"/> 2444 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2445 <value name="GL_ACTIVE_UNIFORMS"/> 2446 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2447 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2448 2449 <desc name="params" convert="false"/> 2450 </desc> 2451</template> 2452 2453<template name="GetVertexAttrib" direction="get"> 2454 <proto> 2455 <return type="void"/> 2456 <param name="index" type="GLuint"/> 2457 <param name="pname" type="GLenum"/> 2458 <vector name="params" type="GLtype *" size="dynamic"/> 2459 </proto> 2460 2461 <desc name="pname"> 2462 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2463 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2464 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2465 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2466 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2467 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2468 2469 <desc name="params" vector_size="1" convert="false"/> 2470 </desc> 2471 2472 <desc name="pname"> 2473 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2474 <desc name="params" vector_size="16?" convert="false"/> 2475 </desc> 2476</template> 2477 2478<template name="GetVertexAttribPointer" direction="get"> 2479 <proto> 2480 <return type="void"/> 2481 <param name="index" type="GLuint"/> 2482 <param name="pname" type="GLenum"/> 2483 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2484 </proto> 2485 2486 <desc name="pname"> 2487 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2488 </desc> 2489</template> 2490 2491<template name="GetBufferPointer" direction="get"> 2492 <proto> 2493 <return type="void"/> 2494 <param name="target" type="GLenum"/> 2495 <param name="pname" type="GLenum"/> 2496 <vector name="params" type="GLvoid **" size="dynamic"/> 2497 </proto> 2498 2499 <desc name="target"> 2500 <value name="GL_ARRAY_BUFFER"/> 2501 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2502 </desc> 2503 2504 <desc name="pname"> 2505 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2506 </desc> 2507</template> 2508 2509<template name="MapBuffer" direction="get"> 2510 <proto> 2511 <return type="void *"/> 2512 <param name="target" type="GLenum"/> 2513 <param name="access" type="GLenum"/> 2514 </proto> 2515 2516 <desc name="target"> 2517 <value name="GL_ARRAY_BUFFER"/> 2518 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2519 </desc> 2520 2521 <desc name="access"> 2522 <value name="GL_WRITE_ONLY_OES"/> 2523 </desc> 2524</template> 2525 2526<template name="UnmapBuffer" direction="get"> 2527 <proto> 2528 <return type="GLboolean"/> 2529 <param name="target" type="GLenum"/> 2530 </proto> 2531 2532 <desc name="target"> 2533 <value name="GL_ARRAY_BUFFER"/> 2534 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2535 </desc> 2536</template> 2537 2538<template name="BindBuffer"> 2539 <proto> 2540 <return type="void"/> 2541 <param name="target" type="GLenum"/> 2542 <param name="buffer" type="GLuint"/> 2543 </proto> 2544 2545 <desc name="target"> 2546 <value name="GL_ARRAY_BUFFER"/> 2547 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2548 </desc> 2549</template> 2550 2551<template name="BufferData"> 2552 <proto> 2553 <return type="void"/> 2554 <param name="target" type="GLenum"/> 2555 <param name="size" type="GLsizeiptr"/> 2556 <param name="data" type="const GLvoid *"/> 2557 <param name="usage" type="GLenum"/> 2558 </proto> 2559 2560 <desc name="target"> 2561 <value name="GL_ARRAY_BUFFER"/> 2562 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2563 </desc> 2564 2565 <desc name="usage"> 2566 <value name="GL_STATIC_DRAW"/> 2567 <value name="GL_DYNAMIC_DRAW"/> 2568 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2569 </desc> 2570</template> 2571 2572<template name="BufferSubData"> 2573 <proto> 2574 <return type="void"/> 2575 <param name="target" type="GLenum"/> 2576 <param name="offset" type="GLintptr"/> 2577 <param name="size" type="GLsizeiptr"/> 2578 <param name="data" type="const GLvoid *"/> 2579 </proto> 2580 2581 <desc name="target"> 2582 <value name="GL_ARRAY_BUFFER"/> 2583 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2584 </desc> 2585</template> 2586 2587<template name="DeleteBuffers"> 2588 <proto> 2589 <return type="void"/> 2590 <param name="n" type="GLsizei"/> 2591 <param name="buffer" type="const GLuint *"/> 2592 </proto> 2593</template> 2594 2595<template name="GenBuffers" direction="get"> 2596 <proto> 2597 <return type="void"/> 2598 <param name="n" type="GLsizei"/> 2599 <param name="buffer" type="GLuint *"/> 2600 </proto> 2601</template> 2602 2603<template name="GetBufferParameter" direction="get"> 2604 <proto> 2605 <return type="void"/> 2606 <param name="target" type="GLenum"/> 2607 <param name="pname" type="GLenum"/> 2608 <vector name="params" type="GLtype *" size="dynamic"/> 2609 </proto> 2610 2611 <desc name="target"> 2612 <value name="GL_ARRAY_BUFFER"/> 2613 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2614 </desc> 2615 2616 <desc name="pname"> 2617 <value name="GL_BUFFER_SIZE"/> 2618 <value name="GL_BUFFER_USAGE"/> 2619 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2620 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2621 </desc> 2622</template> 2623 2624<template name="IsBuffer" direction="get"> 2625 <proto> 2626 <return type="GLboolean"/> 2627 <param name="buffer" type="GLuint"/> 2628 </proto> 2629</template> 2630 2631<template name="CreateShader"> 2632 <proto> 2633 <return type="GLuint"/> 2634 <param name="type" type="GLenum"/> 2635 </proto> 2636 2637 <desc name="type"> 2638 <value name="GL_VERTEX_SHADER"/> 2639 <value name="GL_FRAGMENT_SHADER"/> 2640 </desc> 2641</template> 2642 2643<template name="ShaderSource"> 2644 <proto> 2645 <return type="void"/> 2646 <param name="shader" type="GLuint"/> 2647 <param name="count" type="GLsizei"/> 2648 <param name="string" type="const GLchar * const *"/> 2649 <param name="length" type="const int *"/> 2650 </proto> 2651</template> 2652 2653<template name="CompileShader"> 2654 <proto> 2655 <return type="void"/> 2656 <param name="shader" type="GLuint"/> 2657 </proto> 2658</template> 2659 2660<template name="ReleaseShaderCompiler"> 2661 <proto> 2662 <return type="void"/> 2663 </proto> 2664</template> 2665 2666<template name="DeleteShader"> 2667 <proto> 2668 <return type="void"/> 2669 <param name="shader" type="GLuint"/> 2670 </proto> 2671</template> 2672 2673<template name="ShaderBinary"> 2674 <proto> 2675 <return type="void"/> 2676 <param name="n" type="GLsizei"/> 2677 <param name="shaders" type="const GLuint *"/> 2678 <param name="binaryformat" type="GLenum"/> 2679 <param name="binary" type="const GLvoid *"/> 2680 <param name="length" type="GLsizei"/> 2681 </proto> 2682</template> 2683 2684<template name="CreateProgram"> 2685 <proto> 2686 <return type="GLuint"/> 2687 </proto> 2688</template> 2689 2690<template name="AttachShader"> 2691 <proto> 2692 <return type="void"/> 2693 <param name="program" type="GLuint"/> 2694 <param name="shader" type="GLuint"/> 2695 </proto> 2696</template> 2697 2698<template name="DetachShader"> 2699 <proto> 2700 <return type="void"/> 2701 <param name="program" type="GLuint"/> 2702 <param name="shader" type="GLuint"/> 2703 </proto> 2704</template> 2705 2706<template name="LinkProgram"> 2707 <proto> 2708 <return type="void"/> 2709 <param name="program" type="GLuint"/> 2710 </proto> 2711</template> 2712 2713<template name="UseProgram"> 2714 <proto> 2715 <return type="void"/> 2716 <param name="program" type="GLuint"/> 2717 </proto> 2718</template> 2719 2720<template name="DeleteProgram"> 2721 <proto> 2722 <return type="void"/> 2723 <param name="program" type="GLuint"/> 2724 </proto> 2725</template> 2726 2727<template name="GetActiveAttrib" direction="get"> 2728 <proto> 2729 <return type="void"/> 2730 <param name="program" type="GLuint"/> 2731 <param name="index" type="GLuint"/> 2732 <param name="bufSize" type="GLsizei"/> 2733 <param name="length" type="GLsizei *"/> 2734 <param name="size" type="GLint *"/> 2735 <param name="type" type="GLenum *"/> 2736 <param name="name" type="GLchar *"/> 2737 </proto> 2738</template> 2739 2740<template name="GetAttribLocation" direction="get"> 2741 <proto> 2742 <return type="GLint"/> 2743 <param name="program" type="GLuint"/> 2744 <param name="name" type="const char *"/> 2745 </proto> 2746</template> 2747 2748<template name="BindAttribLocation"> 2749 <proto> 2750 <return type="void"/> 2751 <param name="program" type="GLuint"/> 2752 <param name="index" type="GLuint"/> 2753 <param name="name" type="const char *"/> 2754 </proto> 2755</template> 2756 2757<template name="GetUniformLocation" direction="get"> 2758 <proto> 2759 <return type="GLint"/> 2760 <param name="program" type="GLuint"/> 2761 <param name="name" type="const char *"/> 2762 </proto> 2763</template> 2764 2765<template name="GetActiveUniform" direction="get"> 2766 <proto> 2767 <return type="void"/> 2768 <param name="program" type="GLuint"/> 2769 <param name="index" type="GLuint"/> 2770 <param name="bufSize" type="GLsizei"/> 2771 <param name="length" type="GLsizei *"/> 2772 <param name="size" type="GLint *"/> 2773 <param name="type" type="GLenum *"/> 2774 <param name="name" type="GLchar *"/> 2775 </proto> 2776</template> 2777 2778<template name="Uniform"> 2779 <proto> 2780 <return type="void"/> 2781 <param name="location" type="GLint"/> 2782 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2783 <vector name="values" type="const GLtype *" size="dynamic"> 2784 <param name="v0" type="GLtype"/> 2785 <param name="v1" type="GLtype"/> 2786 <param name="v2" type="GLtype"/> 2787 <param name="v3" type="GLtype"/> 2788 </vector> 2789 </proto> 2790</template> 2791 2792<template name="UniformMatrix"> 2793 <proto> 2794 <return type="void"/> 2795 <param name="location" type="GLint"/> 2796 <param name="count" type="GLsizei"/> 2797 <param name="transpose" type="GLboolean"/> 2798 <vector name="value" type="const GLtype *" size="dynamic"/> 2799 </proto> 2800</template> 2801 2802<template name="ValidateProgram"> 2803 <proto> 2804 <return type="void"/> 2805 <param name="program" type="GLuint"/> 2806 </proto> 2807</template> 2808 2809<template name="GenerateMipmap"> 2810 <proto> 2811 <return type="void"/> 2812 <param name="target" type="GLenum"/> 2813 </proto> 2814 2815 <desc name="target"> 2816 <value name="GL_TEXTURE_2D"/> 2817 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2818 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2819 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2820 </desc> 2821</template> 2822 2823<template name="BindFramebuffer"> 2824 <proto> 2825 <return type="void"/> 2826 <param name="target" type="GLenum"/> 2827 <param name="framebuffer" type="GLuint"/> 2828 </proto> 2829</template> 2830 2831<template name="DeleteFramebuffers"> 2832 <proto> 2833 <return type="void"/> 2834 <param name="n" type="GLsizei"/> 2835 <param name="framebuffers" type="const GLuint *"/> 2836 </proto> 2837</template> 2838 2839<template name="GenFramebuffers"> 2840 <proto> 2841 <return type="void"/> 2842 <param name="n" type="GLsizei"/> 2843 <param name="ids" type="GLuint *"/> 2844 </proto> 2845</template> 2846 2847<template name="BindRenderbuffer"> 2848 <proto> 2849 <return type="void"/> 2850 <param name="target" type="GLenum"/> 2851 <param name="renderbuffer" type="GLuint"/> 2852 </proto> 2853</template> 2854 2855<template name="DeleteRenderbuffers"> 2856 <proto> 2857 <return type="void"/> 2858 <param name="n" type="GLsizei"/> 2859 <param name="renderbuffers" type="const GLuint *"/> 2860 </proto> 2861</template> 2862 2863<template name="GenRenderbuffers"> 2864 <proto> 2865 <return type="void"/> 2866 <param name="n" type="GLsizei"/> 2867 <param name="renderbuffers" type="GLuint *"/> 2868 </proto> 2869</template> 2870 2871<template name="RenderbufferStorage"> 2872 <proto> 2873 <return type="void"/> 2874 <param name="target" type="GLenum"/> 2875 <param name="internalFormat" type="GLenum"/> 2876 <param name="width" type="GLsizei"/> 2877 <param name="height" type="GLsizei"/> 2878 </proto> 2879 2880 <desc name="internalFormat"> 2881 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2882 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2883 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2884 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2885 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2886 2887 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2888 <value name="GL_RGBA4" category="GLES2.0"/> 2889 <value name="GL_RGB5_A1" category="GLES2.0"/> 2890 <value name="GL_RGB565" category="GLES2.0"/> 2891 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2892 2893 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2894 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2895 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2896 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2897 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2898 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2899 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2900 </desc> 2901</template> 2902 2903<template name="FramebufferRenderbuffer"> 2904 <proto> 2905 <return type="void"/> 2906 <param name="target" type="GLenum"/> 2907 <param name="attachment" type="GLenum"/> 2908 <param name="renderbuffertarget" type="GLenum"/> 2909 <param name="renderbuffer" type="GLuint"/> 2910 </proto> 2911</template> 2912 2913<template name="FramebufferTexture2D"> 2914 <proto> 2915 <return type="void"/> 2916 <param name="target" type="GLenum"/> 2917 <param name="attachment" type="GLenum"/> 2918 <param name="textarget" type="GLenum"/> 2919 <param name="texture" type="GLuint"/> 2920 <param name="level" type="GLint"/> 2921 </proto> 2922 2923 <desc name="textarget" error="GL_INVALID_OPERATION"> 2924 <value name="GL_TEXTURE_2D"/> 2925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2926 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2927 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2929 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2930 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2931 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2932 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2933 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2934 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2935 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2936 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2937 </desc> 2938 <!-- According to the base specification, "level" must be 0. But 2939 extension GL_OES_fbo_render_mipmap lifts that restriction, 2940 so no restriction is placed here. --> 2941</template> 2942 2943<template name="FramebufferTexture3D"> 2944 <proto> 2945 <return type="void"/> 2946 <param name="target" type="GLenum"/> 2947 <param name="attachment" type="GLenum"/> 2948 <param name="textarget" type="GLenum"/> 2949 <param name="texture" type="GLuint"/> 2950 <param name="level" type="GLint"/> 2951 <param name="zoffset" type="GLint"/> 2952 </proto> 2953 2954 <desc name="textarget" error="GL_INVALID_OPERATION"> 2955 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2956 </desc> 2957</template> 2958 2959<template name="CheckFramebufferStatus" direction="get"> 2960 <proto> 2961 <return type="GLenum"/> 2962 <param name="target" type="GLenum"/> 2963 </proto> 2964</template> 2965 2966<template name="GetFramebufferAttachmentParameter" direction="get"> 2967 <proto> 2968 <return type="void"/> 2969 <param name="target" type="GLenum"/> 2970 <param name="attachment" type="GLenum"/> 2971 <param name="pname" type="GLenum"/> 2972 <vector name="params" type="GLtype *" size="dynamic"/> 2973 </proto> 2974 2975 <desc name="pname"> 2976 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2977 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2978 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2979 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2980 2981 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2982 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2983 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2984 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2985 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2986 2987 <desc name="params" vector_size="1" convert="false"/> 2988 </desc> 2989</template> 2990 2991<template name="GetRenderbufferParameter" direction="get"> 2992 <proto> 2993 <return type="void"/> 2994 <param name="target" type="GLenum"/> 2995 <param name="pname" type="GLenum"/> 2996 <vector name="params" type="GLtype *" size="dynamic"/> 2997 </proto> 2998 2999 <desc name="pname" category="OES_framebuffer_object"> 3000 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3001 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3002 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3003 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3004 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3005 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3006 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3007 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3008 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3009 3010 <desc name="params" vector_size="1" convert="false"/> 3011 </desc> 3012 3013 <desc name="pname" category="GLES2.0"> 3014 <value name="GL_RENDERBUFFER_WIDTH"/> 3015 <value name="GL_RENDERBUFFER_HEIGHT"/> 3016 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3017 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3018 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3019 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3020 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3021 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3022 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3023 3024 <desc name="params" vector_size="1" convert="false"/> 3025 </desc> 3026</template> 3027 3028<template name="IsRenderbuffer" direction="get"> 3029 <proto> 3030 <return type="GLboolean"/> 3031 <param name="renderbuffer" type="GLuint"/> 3032 </proto> 3033</template> 3034 3035<template name="IsFramebuffer" direction="get"> 3036 <proto> 3037 <return type="GLboolean"/> 3038 <param name="framebuffer" type="GLuint"/> 3039 </proto> 3040</template> 3041 3042<template name="IsShader" direction="get"> 3043 <proto> 3044 <return type="GLboolean"/> 3045 <param name="shader" type="GLuint"/> 3046 </proto> 3047</template> 3048 3049<template name="GetShader" direction="get"> 3050 <proto> 3051 <return type="void"/> 3052 <param name="shader" type="GLuint"/> 3053 <param name="pname" type="GLenum"/> 3054 <vector name="params" type="GLtype *" size="dynamic"/> 3055 </proto> 3056 3057 <desc name="pname"> 3058 <value name="GL_SHADER_TYPE"/> 3059 <value name="GL_COMPILE_STATUS"/> 3060 <value name="GL_DELETE_STATUS"/> 3061 <value name="GL_INFO_LOG_LENGTH"/> 3062 <value name="GL_SHADER_SOURCE_LENGTH"/> 3063 </desc> 3064</template> 3065 3066<template name="GetAttachedShaders" direction="get"> 3067 <proto> 3068 <return type="void"/> 3069 <param name="program" type="GLuint"/> 3070 <param name="maxCount" type="GLsizei"/> 3071 <param name="count" type="GLsizei *"/> 3072 <param name="shaders" type="GLuint *"/> 3073 </proto> 3074</template> 3075 3076<template name="GetShaderInfoLog" direction="get"> 3077 <proto> 3078 <return type="void"/> 3079 <param name="shader" type="GLuint"/> 3080 <param name="bufSize" type="GLsizei"/> 3081 <param name="length" type="GLsizei *"/> 3082 <param name="infoLog" type="GLchar *"/> 3083 </proto> 3084</template> 3085 3086<template name="GetProgramInfoLog" direction="get"> 3087 <proto> 3088 <return type="void"/> 3089 <param name="program" type="GLuint"/> 3090 <param name="bufSize" type="GLsizei"/> 3091 <param name="length" type="GLsizei *"/> 3092 <param name="infoLog" type="GLchar *"/> 3093 </proto> 3094</template> 3095 3096<template name="GetShaderSource" direction="get"> 3097 <proto> 3098 <return type="void"/> 3099 <param name="shader" type="GLuint"/> 3100 <param name="bufSize" type="GLsizei"/> 3101 <param name="length" type="GLsizei *"/> 3102 <param name="source" type="GLchar *"/> 3103 </proto> 3104</template> 3105 3106<template name="GetShaderPrecisionFormat" direction="get"> 3107 <proto> 3108 <return type="void"/> 3109 <param name="shadertype" type="GLenum"/> 3110 <param name="precisiontype" type="GLenum"/> 3111 <param name="range" type="GLint *"/> 3112 <param name="precision" type="GLint *"/> 3113 </proto> 3114 3115 <desc name="shadertype"> 3116 <value name="GL_VERTEX_SHADER"/> 3117 <value name="GL_FRAGMENT_SHADER"/> 3118 </desc> 3119 3120 <desc name="precisiontype"> 3121 <value name="GL_LOW_FLOAT"/> 3122 <value name="GL_MEDIUM_FLOAT"/> 3123 <value name="GL_HIGH_FLOAT"/> 3124 <value name="GL_LOW_INT"/> 3125 <value name="GL_MEDIUM_INT"/> 3126 <value name="GL_HIGH_INT"/> 3127 </desc> 3128</template> 3129 3130<template name="GetUniform" direction="get"> 3131 <proto> 3132 <return type="void"/> 3133 <param name="program" type="GLuint"/> 3134 <param name="location" type="GLint"/> 3135 <vector name="params" type="GLtype *" size="dynamic"/> 3136 </proto> 3137</template> 3138 3139<template name="QueryMatrix" direction="get"> 3140 <proto> 3141 <return type="GLbitfield"/> 3142 <vector name="mantissa" type="GLtype *" size="16"/> 3143 <vector name="exponent" type="GLint *" size="16"/> 3144 </proto> 3145</template> 3146 3147<template name="DrawTex"> 3148 <proto> 3149 <return type="void"/> 3150 <vector name="coords" type="const GLtype *" size="5"> 3151 <param name="x" type="GLtype"/> 3152 <param name="y" type="GLtype"/> 3153 <param name="z" type="GLtype"/> 3154 <param name="w" type="GLtype"/> 3155 <param name="h" type="GLtype"/> 3156 </vector> 3157 </proto> 3158</template> 3159 3160<template name="MultiDrawArrays"> 3161 <proto> 3162 <return type="void"/> 3163 <param name="mode" type="GLenum"/> 3164 <param name="first" type="const GLint *"/> 3165 <param name="count" type="const GLsizei *"/> 3166 <param name="primcount" type="GLsizei"/> 3167 </proto> 3168 3169 <desc name="mode"> 3170 <value name="GL_POINTS"/> 3171 <value name="GL_LINES"/> 3172 <value name="GL_LINE_LOOP"/> 3173 <value name="GL_LINE_STRIP"/> 3174 <value name="GL_TRIANGLES"/> 3175 <value name="GL_TRIANGLE_STRIP"/> 3176 <value name="GL_TRIANGLE_FAN"/> 3177 </desc> 3178</template> 3179 3180<template name="MultiDrawElements"> 3181 <proto> 3182 <return type="void"/> 3183 <param name="mode" type="GLenum"/> 3184 <param name="count" type="const GLsizei *"/> 3185 <param name="type" type="GLenum"/> 3186 <param name="indices" type="const GLvoid **"/> 3187 <param name="primcount" type="GLsizei"/> 3188 </proto> 3189 3190 <desc name="mode"> 3191 <value name="GL_POINTS"/> 3192 <value name="GL_LINES"/> 3193 <value name="GL_LINE_LOOP"/> 3194 <value name="GL_LINE_STRIP"/> 3195 <value name="GL_TRIANGLES"/> 3196 <value name="GL_TRIANGLE_STRIP"/> 3197 <value name="GL_TRIANGLE_FAN"/> 3198 </desc> 3199 3200 <desc name="type"> 3201 <value name="GL_UNSIGNED_BYTE"/> 3202 <value name="GL_UNSIGNED_SHORT"/> 3203 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3204 </desc> 3205</template> 3206 3207<template name="EGLImageTargetTexture2D"> 3208 <proto> 3209 <return type="void"/> 3210 <param name="target" type="GLenum"/> 3211 <param name="image" type="GLeglImageOES"/> 3212 </proto> 3213 3214 <desc name="target"> 3215 <value name="GL_TEXTURE_2D"/> 3216 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3217 </desc> 3218</template> 3219 3220<template name="EGLImageTargetRenderbufferStorage"> 3221 <proto> 3222 <return type="void"/> 3223 <param name="target" type="GLenum"/> 3224 <param name="image" type="GLeglImageOES"/> 3225 </proto> 3226</template> 3227 3228<template name="DrawBuffers"> 3229 <proto> 3230 <return type="void"/> 3231 <param name="n" type="GLsizei"/> 3232 <param name="bufs" type="const GLenum *"/> 3233 </proto> 3234</template> 3235 3236<template name="ReadBuffer"> 3237 <proto> 3238 <return type="void"/> 3239 <param name="mode" type="GLenum"/> 3240 </proto> 3241</template> 3242 3243<api name="mesa" implementation="true"> 3244 <category name="MESA"/> 3245 3246 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3247 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3248 <function name="CullFace" template="CullFace"/> 3249 3250 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3251 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3252 3253 <function name="FrontFace" template="FrontFace"/> 3254 <function name="Hint" template="Hint"/> 3255 3256 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3257 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3258 3259 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3260 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3261 3262 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3263 3264 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3265 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3266 3267 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3268 <function name="PointSizePointer" template="PointSizePointer"/> 3269 3270 <function name="Scissor" template="Scissor"/> 3271 <function name="ShadeModel" template="ShadeModel"/> 3272 3273 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3274 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3275 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3276 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3277 3278 <function name="TexImage2D" template="TexImage2D"/> 3279 3280 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3281 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3282 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3283 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3284 3285 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3286 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3287 3288 <function name="Clear" template="Clear"/> 3289 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3290 <function name="ClearStencil" template="ClearStencil"/> 3291 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3292 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3293 3294 <function name="StencilMask" template="StencilMask"/> 3295 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3296 <function name="ColorMask" template="ColorMask"/> 3297 <function name="DepthMask" template="DepthMask"/> 3298 <function name="Disable" template="Disable"/> 3299 <function name="Enable" template="Enable"/> 3300 <function name="Finish" template="Finish"/> 3301 <function name="Flush" template="Flush"/> 3302 3303 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3304 3305 <function name="BlendFunc" template="BlendFunc"/> 3306 <function name="LogicOp" template="LogicOp"/> 3307 <function name="StencilFunc" template="StencilFunc"/> 3308 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3309 <function name="StencilOp" template="StencilOp"/> 3310 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3311 <function name="DepthFunc" template="DepthFunc"/> 3312 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3313 3314 <function name="ReadPixels" template="ReadPixels"/> 3315 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3316 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3317 <function name="GetError" template="GetError"/> 3318 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3319 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3320 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3321 3322 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3323 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3324 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3325 3326 <function name="GetString" template="GetString"/> 3327 3328 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3329 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3330 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3331 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3332 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3333 3334 <function name="IsEnabled" template="IsEnabled"/> 3335 3336 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3337 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3338 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3339 3340 <function name="LoadIdentity" template="LoadIdentity"/> 3341 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3342 <function name="MatrixMode" template="MatrixMode"/> 3343 3344 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3345 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3346 <function name="PopMatrix" template="PopMatrix"/> 3347 <function name="PushMatrix" template="PushMatrix"/> 3348 3349 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3350 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3351 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3352 3353 <function name="Viewport" template="Viewport"/> 3354 3355 <function name="ColorPointer" template="ColorPointer"/> 3356 <function name="DisableClientState" template="DisableClientState"/> 3357 <function name="DrawArrays" template="DrawArrays"/> 3358 <function name="DrawElements" template="DrawElements"/> 3359 <function name="EnableClientState" template="EnableClientState"/> 3360 3361 <function name="GetPointerv" template="GetPointer"/> 3362 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3363 <function name="NormalPointer" template="NormalPointer"/> 3364 <function name="TexCoordPointer" template="TexCoordPointer"/> 3365 <function name="VertexPointer" template="VertexPointer"/> 3366 3367 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3368 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3369 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3370 <function name="TexSubImage2D" template="TexSubImage2D"/> 3371 3372 <function name="BindTexture" template="BindTexture"/> 3373 <function name="DeleteTextures" template="DeleteTextures"/> 3374 <function name="GenTextures" template="GenTextures"/> 3375 <function name="IsTexture" template="IsTexture"/> 3376 3377 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3378 <function name="BlendEquation" template="BlendEquation"/> 3379 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3380 3381 <function name="TexImage3D" template="TexImage3D"/> 3382 <function name="TexSubImage3D" template="TexSubImage3D"/> 3383 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3384 3385 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3386 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3387 3388 <function name="ActiveTextureARB" template="ActiveTexture"/> 3389 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3390 3391 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3392 3393 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3394 3395 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3396 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3397 3398 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3399 3400 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3401 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3402 3403 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3404 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3405 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3406 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3407 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3408 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3409 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3410 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3411 3412 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3413 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3414 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3415 3416 <function name="IsProgram" template="IsProgram"/> 3417 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3418 3419 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3420 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3421 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3422 3423 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3424 <function name="MapBufferARB" template="MapBuffer"/> 3425 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3426 <function name="BindBufferARB" template="BindBuffer"/> 3427 <function name="BufferDataARB" template="BufferData"/> 3428 <function name="BufferSubDataARB" template="BufferSubData"/> 3429 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3430 <function name="GenBuffersARB" template="GenBuffers"/> 3431 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3432 <function name="IsBufferARB" template="IsBuffer"/> 3433 3434 <function name="CreateShader" template="CreateShader"/> 3435 <function name="ShaderSourceARB" template="ShaderSource"/> 3436 <function name="CompileShaderARB" template="CompileShader"/> 3437 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3438 <function name="DeleteShader" template="DeleteShader"/> 3439 <function name="ShaderBinary" template="ShaderBinary"/> 3440 <function name="CreateProgram" template="CreateProgram"/> 3441 <function name="AttachShader" template="AttachShader"/> 3442 <function name="DetachShader" template="DetachShader"/> 3443 <function name="LinkProgramARB" template="LinkProgram"/> 3444 <function name="UseProgramObjectARB" template="UseProgram"/> 3445 <function name="DeleteProgram" template="DeleteProgram"/> 3446 3447 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3448 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3449 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3450 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3451 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3452 3453 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3454 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3455 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3456 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3457 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3458 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3459 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3460 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3461 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3462 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3463 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3464 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3465 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3466 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3467 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3468 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3469 3470 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3471 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3472 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3473 3474 <function name="ValidateProgramARB" template="ValidateProgram"/> 3475 3476 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3477 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3478 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3479 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3480 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3481 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3482 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3483 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3484 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3485 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3486 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3487 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3488 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3489 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3490 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3491 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3492 3493 <function name="IsShader" template="IsShader"/> 3494 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3495 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3496 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3497 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3498 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3499 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3500 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3501 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3502 3503 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3504 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3505 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3506 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3507 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3508 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3509 3510 <!-- EXT_multi_draw_arrays --> 3511 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3512 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3513 3514 <!-- OES_EGL_image --> 3515 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3516 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3517 3518 <function name="DrawBuffersARB" template="DrawBuffers"/> 3519 3520 <function name="ReadBuffer" template="ReadBuffer"/> 3521 3522</api> 3523 3524<api name="GLES1.1"> 3525 <category name="GLES1.1"/> 3526 3527 <category name="OES_byte_coordinates"/> 3528 <category name="OES_fixed_point"/> 3529 <category name="OES_single_precision"/> 3530 <category name="OES_matrix_get"/> 3531 <category name="OES_read_format"/> 3532 <category name="OES_compressed_paletted_texture"/> 3533 <category name="OES_compressed_ETC1_RGB8_texture"/> 3534 <category name="OES_point_size_array"/> 3535 <category name="OES_point_sprite"/> 3536 <category name="OES_query_matrix"/> 3537 <category name="OES_draw_texture"/> 3538 <category name="OES_blend_equation_separate"/> 3539 <category name="OES_blend_func_separate"/> 3540 <category name="OES_blend_subtract"/> 3541 <category name="OES_stencil_wrap"/> 3542 <category name="OES_texture_cube_map"/> 3543 <category name="OES_texture_env_crossbar"/> 3544 <category name="OES_texture_mirrored_repeat"/> 3545 <category name="OES_framebuffer_object"/> 3546 <category name="OES_depth24"/> 3547 <category name="OES_depth32"/> 3548 <category name="OES_fbo_render_mipmap"/> 3549 <category name="OES_rgb8_rgba8"/> 3550 <category name="OES_stencil1"/> 3551 <category name="OES_stencil4"/> 3552 <category name="OES_stencil8"/> 3553 <category name="OES_element_index_uint"/> 3554 <category name="OES_mapbuffer"/> 3555 <category name="EXT_texture_filter_anisotropic"/> 3556 <category name="EXT_texture_format_BGRA8888"/> 3557 <category name="EXT_read_format_bgra"/> 3558 3559 <category name="ARB_texture_non_power_of_two"/> 3560 <!-- disabled due to missing enums 3561 <category name="EXT_texture_compression_dxt1"/> 3562 --> 3563 <category name="EXT_texture_lod_bias"/> 3564 <category name="EXT_blend_minmax"/> 3565 <category name="EXT_multi_draw_arrays"/> 3566 <category name="OES_EGL_image"/> 3567 <category name="OES_EGL_image_external"/> 3568 3569 <category name="OES_matrix_palette"/> 3570 3571 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3572 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3573 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3574 3575 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3576 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3577 3578 <function name="CullFace" template="CullFace"/> 3579 3580 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3581 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3582 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3583 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3584 3585 <function name="FrontFace" template="FrontFace"/> 3586 <function name="Hint" template="Hint"/> 3587 3588 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3589 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3590 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3591 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3592 3593 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3594 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3595 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3596 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3597 3598 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3599 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3600 3601 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3602 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3603 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3604 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3605 3606 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3607 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3608 <function name="PointSizePointerOES" template="PointSizePointer"/> 3609 3610 <function name="Scissor" template="Scissor"/> 3611 <function name="ShadeModel" template="ShadeModel"/> 3612 3613 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3614 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3615 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3616 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3617 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3618 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3619 3620 <function name="TexImage2D" template="TexImage2D"/> 3621 3622 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3623 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3624 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3625 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3626 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3627 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3628 3629 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3630 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3631 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3632 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3633 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3634 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3635 3636 <function name="Clear" template="Clear"/> 3637 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3638 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3639 3640 <function name="ClearStencil" template="ClearStencil"/> 3641 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3642 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3643 3644 <function name="StencilMask" template="StencilMask"/> 3645 <function name="ColorMask" template="ColorMask"/> 3646 <function name="DepthMask" template="DepthMask"/> 3647 3648 <function name="Disable" template="Disable"/> 3649 <function name="Enable" template="Enable"/> 3650 <function name="Finish" template="Finish"/> 3651 <function name="Flush" template="Flush"/> 3652 3653 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3654 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3655 3656 <function name="BlendFunc" template="BlendFunc"/> 3657 <function name="LogicOp" template="LogicOp"/> 3658 <function name="StencilFunc" template="StencilFunc"/> 3659 3660 <function name="StencilOp" template="StencilOp"/> 3661 <function name="DepthFunc" template="DepthFunc"/> 3662 3663 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3664 <function name="ReadPixels" template="ReadPixels"/> 3665 3666 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3667 3668 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3669 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3670 3671 <function name="GetError" template="GetError"/> 3672 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3673 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3674 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3675 3676 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3677 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3678 3679 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3680 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3681 3682 <function name="GetString" template="GetString"/> 3683 3684 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3685 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3686 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3687 3688 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3689 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3690 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3691 3692 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3693 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3694 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3695 3696 <function name="IsEnabled" template="IsEnabled"/> 3697 3698 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3699 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3700 3701 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3702 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3703 3704 <function name="LoadIdentity" template="LoadIdentity"/> 3705 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3706 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3707 <function name="MatrixMode" template="MatrixMode"/> 3708 3709 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3710 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3711 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3712 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3713 3714 <function name="PopMatrix" template="PopMatrix"/> 3715 <function name="PushMatrix" template="PushMatrix"/> 3716 3717 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3718 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3719 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3720 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3721 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3722 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3723 3724 <function name="Viewport" template="Viewport"/> 3725 <function name="ColorPointer" template="ColorPointer"/> 3726 <function name="DisableClientState" template="DisableClientState"/> 3727 <function name="DrawArrays" template="DrawArrays"/> 3728 <function name="DrawElements" template="DrawElements"/> 3729 <function name="EnableClientState" template="EnableClientState"/> 3730 3731 <function name="GetPointerv" template="GetPointer"/> 3732 3733 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3734 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3735 <function name="NormalPointer" template="NormalPointer"/> 3736 <function name="TexCoordPointer" template="TexCoordPointer"/> 3737 <function name="VertexPointer" template="VertexPointer"/> 3738 3739 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3740 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3741 3742 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3743 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3744 3745 <function name="TexSubImage2D" template="TexSubImage2D"/> 3746 3747 <function name="BindTexture" template="BindTexture"/> 3748 <function name="DeleteTextures" template="DeleteTextures"/> 3749 <function name="GenTextures" template="GenTextures"/> 3750 <function name="IsTexture" template="IsTexture"/> 3751 3752 <function name="BlendEquationOES" template="BlendEquation"/> 3753 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3754 3755 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3756 3757 <function name="ActiveTexture" template="ActiveTexture"/> 3758 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3759 3760 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3761 3762 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3763 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3764 3765 <!-- CompressedTexImage2D calls out to two different functions based on 3766 whether the image is a paletted image or not --> 3767 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3768 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3769 3770 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3771 3772 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3773 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3774 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3775 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3776 3777 <!-- OES_mapbuffer --> 3778 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3779 <function name="MapBufferOES" template="MapBuffer"/> 3780 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3781 3782 <function name="BindBuffer" template="BindBuffer"/> 3783 <function name="BufferData" template="BufferData"/> 3784 <function name="BufferSubData" template="BufferSubData"/> 3785 <function name="DeleteBuffers" template="DeleteBuffers"/> 3786 <function name="GenBuffers" template="GenBuffers"/> 3787 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3788 <function name="IsBuffer" template="IsBuffer"/> 3789 3790 <!-- OES_framebuffer_object --> 3791 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3792 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3793 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3794 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3795 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3796 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3797 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3798 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3799 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3800 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3801 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3802 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3803 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3804 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3805 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3806 3807 <!-- OES_query_matrix --> 3808 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3809 form; it has its own code for this --> 3810 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3811 3812 <!-- OES_draw_texture --> 3813 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3814 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3815 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3816 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3817 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3818 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3819 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3820 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3821 3822 <!-- EXT_multi_draw_arrays --> 3823 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3824 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3825 3826 <!-- OES_EGL_image --> 3827 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3828 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3829</api> 3830 3831<api name="GLES2.0"> 3832 <category name="GLES2.0"/> 3833 3834 <category name="OES_compressed_paletted_texture"/> 3835 <category name="OES_compressed_ETC1_RGB8_texture"/> 3836 <category name="OES_depth24"/> 3837 <category name="OES_depth32"/> 3838 <category name="OES_fbo_render_mipmap"/> 3839 <category name="OES_rgb8_rgba8"/> 3840 <category name="OES_stencil1"/> 3841 <category name="OES_stencil4"/> 3842 <category name="OES_element_index_uint"/> 3843 <category name="OES_mapbuffer"/> 3844 <category name="OES_texture_3D"/> 3845 <category name="OES_texture_npot"/> 3846 <category name="EXT_texture_filter_anisotropic"/> 3847 <category name="EXT_texture_type_2_10_10_10_REV"/> 3848 <category name="OES_depth_texture"/> 3849 <category name="OES_packed_depth_stencil"/> 3850 <category name="OES_standard_derivatives"/> 3851 <category name="EXT_texture_format_BGRA8888"/> 3852 <category name="EXT_texture_rg"/> 3853 <category name="EXT_read_format_bgra"/> 3854 3855 <category name="EXT_texture_compression_dxt1"/> 3856 <category name="EXT_blend_minmax"/> 3857 <category name="EXT_multi_draw_arrays"/> 3858 <category name="OES_EGL_image"/> 3859 <category name="OES_EGL_image_external"/> 3860 <category name="EXT_unpack_subimage"/> 3861 3862 <category name="NV_draw_buffers"/> 3863 <category name="NV_read_buffer"/> 3864 3865 <function name="DrawBuffersNV" template="DrawBuffers"/> 3866 <function name="ReadBufferNV" template="ReadBuffer"/> 3867 3868 <function name="CullFace" template="CullFace"/> 3869 3870 <function name="FrontFace" template="FrontFace"/> 3871 <function name="Hint" template="Hint"/> 3872 3873 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3874 3875 <function name="Scissor" template="Scissor"/> 3876 3877 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3878 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3879 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3880 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3881 3882 <function name="TexImage2D" template="TexImage2D"/> 3883 3884 <function name="Clear" template="Clear"/> 3885 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3886 <function name="ClearStencil" template="ClearStencil"/> 3887 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3888 3889 <function name="StencilMask" template="StencilMask"/> 3890 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3891 <function name="ColorMask" template="ColorMask"/> 3892 <function name="DepthMask" template="DepthMask"/> 3893 <function name="Disable" template="Disable"/> 3894 <function name="Enable" template="Enable"/> 3895 <function name="Finish" template="Finish"/> 3896 <function name="Flush" template="Flush"/> 3897 3898 <function name="BlendFunc" template="BlendFunc"/> 3899 3900 <function name="StencilFunc" template="StencilFunc"/> 3901 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3902 <function name="StencilOp" template="StencilOp"/> 3903 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3904 3905 <function name="DepthFunc" template="DepthFunc"/> 3906 3907 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3908 <function name="ReadPixels" template="ReadPixels"/> 3909 3910 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3911 <function name="GetError" template="GetError"/> 3912 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3913 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3914 3915 <function name="GetString" template="GetString"/> 3916 3917 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3918 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3919 3920 <function name="IsEnabled" template="IsEnabled"/> 3921 3922 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3923 3924 <function name="Viewport" template="Viewport"/> 3925 3926 <function name="DrawArrays" template="DrawArrays"/> 3927 <function name="DrawElements" template="DrawElements"/> 3928 3929 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3930 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3931 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3932 <function name="TexSubImage2D" template="TexSubImage2D"/> 3933 3934 <function name="BindTexture" template="BindTexture"/> 3935 <function name="DeleteTextures" template="DeleteTextures"/> 3936 <function name="GenTextures" template="GenTextures"/> 3937 <function name="IsTexture" template="IsTexture"/> 3938 3939 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3940 <function name="BlendEquation" template="BlendEquation"/> 3941 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3942 3943 <function name="TexImage3DOES" template="TexImage3D"/> 3944 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3945 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3946 3947 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3948 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3949 3950 <function name="ActiveTexture" template="ActiveTexture"/> 3951 3952 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3953 3954 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3955 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3956 3957 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3958 3959 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3960 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3961 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3962 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3963 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3964 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3965 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3966 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3967 3968 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3969 3970 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3971 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3972 3973 <function name="IsProgram" template="IsProgram"/> 3974 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3975 3976 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3977 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3978 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3979 3980 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3981 <function name="MapBufferOES" template="MapBuffer"/> 3982 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3983 <function name="BindBuffer" template="BindBuffer"/> 3984 <function name="BufferData" template="BufferData"/> 3985 <function name="BufferSubData" template="BufferSubData"/> 3986 <function name="DeleteBuffers" template="DeleteBuffers"/> 3987 <function name="GenBuffers" template="GenBuffers"/> 3988 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3989 <function name="IsBuffer" template="IsBuffer"/> 3990 3991 <function name="CreateShader" template="CreateShader"/> 3992 <function name="ShaderSource" template="ShaderSource"/> 3993 <function name="CompileShader" template="CompileShader"/> 3994 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3995 <function name="DeleteShader" template="DeleteShader"/> 3996 <function name="ShaderBinary" template="ShaderBinary"/> 3997 <function name="CreateProgram" template="CreateProgram"/> 3998 <function name="AttachShader" template="AttachShader"/> 3999 <function name="DetachShader" template="DetachShader"/> 4000 <function name="LinkProgram" template="LinkProgram"/> 4001 <function name="UseProgram" template="UseProgram"/> 4002 <function name="DeleteProgram" template="DeleteProgram"/> 4003 4004 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4005 <function name="GetAttribLocation" template="GetAttribLocation"/> 4006 <function name="BindAttribLocation" template="BindAttribLocation"/> 4007 <function name="GetUniformLocation" template="GetUniformLocation"/> 4008 <function name="GetActiveUniform" template="GetActiveUniform"/> 4009 4010 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4011 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4012 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4013 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4014 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4015 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4016 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4017 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4018 4019 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4020 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4021 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4022 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4023 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4024 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4025 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4026 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4027 4028 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4029 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4030 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4031 4032 <function name="ValidateProgram" template="ValidateProgram"/> 4033 4034 <function name="GenerateMipmap" template="GenerateMipmap"/> 4035 <function name="BindFramebuffer" template="BindFramebuffer"/> 4036 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4037 <function name="GenFramebuffers" template="GenFramebuffers"/> 4038 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4039 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4040 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4041 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4042 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4043 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4044 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4045 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4046 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4047 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4048 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4049 <function name="IsFramebuffer" template="IsFramebuffer"/> 4050 4051 <function name="IsShader" template="IsShader"/> 4052 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4053 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4054 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4055 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4056 <function name="GetShaderSource" template="GetShaderSource"/> 4057 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4058 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4059 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4060 4061 <!-- EXT_multi_draw_arrays --> 4062 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4063 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4064 4065 <!-- OES_EGL_image --> 4066 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4067 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4068</api> 4069 4070</apispec> 4071