APIspec.xml revision c9689e3e55928d4a95f1c10c7a33fffba8cbdece
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244 245 <desc name="internalFormat"> 246 <value name="GL_ALPHA"/> 247 248 <desc name="format" error="GL_INVALID_VALUE"> 249 <value name="GL_ALPHA"/> 250 </desc> 251 </desc> 252 253 <desc name="internalFormat"> 254 <value name="GL_RGB"/> 255 256 <desc name="format" error="GL_INVALID_VALUE"> 257 <value name="GL_RGB"/> 258 </desc> 259 </desc> 260 261 <desc name="internalFormat"> 262 <value name="GL_RGBA"/> 263 264 <desc name="format" error="GL_INVALID_VALUE"> 265 <value name="GL_RGBA"/> 266 </desc> 267 </desc> 268 269 <desc name="internalFormat"> 270 <value name="GL_LUMINANCE"/> 271 272 <desc name="format" error="GL_INVALID_VALUE"> 273 <value name="GL_LUMINANCE"/> 274 </desc> 275 </desc> 276 277 <desc name="internalFormat"> 278 <value name="GL_LUMINANCE_ALPHA"/> 279 280 <desc name="format" error="GL_INVALID_VALUE"> 281 <value name="GL_LUMINANCE_ALPHA"/> 282 </desc> 283 </desc> 284 285 <desc name="internalFormat" category="OES_depth_texture"> 286 <value name="GL_DEPTH_COMPONENT"/> 287 288 <desc name="format" error="GL_INVALID_VALUE"> 289 <value name="GL_DEPTH_COMPONENT"/> 290 </desc> 291 </desc> 292 293 <desc name="internalFormat" category="OES_packed_depth_stencil"> 294 <value name="GL_DEPTH_STENCIL_OES"/> 295 296 <desc name="format" error="GL_INVALID_VALUE"> 297 <value name="GL_DEPTH_STENCIL_OES"/> 298 </desc> 299 </desc> 300 301 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 302 <value name="GL_BGRA_EXT"/> 303 304 <desc name="format" error="GL_INVALID_VALUE"> 305 <value name="GL_BGRA_EXT"/> 306 </desc> 307 </desc> 308 309 <desc name="border" error="GL_INVALID_VALUE"> 310 <value name="0"/> 311 </desc> 312 313 <desc name="format"> 314 <value name="GL_ALPHA"/> 315 316 <desc name="type" error="GL_INVALID_OPERATION"> 317 <value name="GL_UNSIGNED_BYTE"/> 318 <value name="GL_FLOAT" category="OES_texture_float"/> 319 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 320 </desc> 321 </desc> 322 323 <desc name="format"> 324 <value name="GL_RGB"/> 325 326 <desc name="type" error="GL_INVALID_OPERATION"> 327 <value name="GL_UNSIGNED_BYTE"/> 328 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 329 <value name="GL_FLOAT" category="OES_texture_float"/> 330 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 331 </desc> 332 </desc> 333 334 <desc name="format"> 335 <value name="GL_RGBA"/> 336 337 <desc name="type" error="GL_INVALID_OPERATION"> 338 <value name="GL_UNSIGNED_BYTE"/> 339 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 340 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 341 <value name="GL_FLOAT" category="OES_texture_float"/> 342 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 343 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 344 </desc> 345 </desc> 346 347 <desc name="format"> 348 <value name="GL_LUMINANCE"/> 349 350 <desc name="type" error="GL_INVALID_OPERATION"> 351 <value name="GL_UNSIGNED_BYTE"/> 352 <value name="GL_FLOAT" category="OES_texture_float"/> 353 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 354 </desc> 355 </desc> 356 357 <desc name="format"> 358 <value name="GL_LUMINANCE_ALPHA"/> 359 360 <desc name="type" error="GL_INVALID_OPERATION"> 361 <value name="GL_UNSIGNED_BYTE"/> 362 <value name="GL_FLOAT" category="OES_texture_float"/> 363 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 364 </desc> 365 </desc> 366 367 <desc name="format" category="OES_depth_texture"> 368 <value name="GL_DEPTH_COMPONENT"/> 369 370 <desc name="type" error="GL_INVALID_OPERATION"> 371 <value name="GL_UNSIGNED_SHORT"/> 372 <value name="GL_UNSIGNED_INT"/> 373 </desc> 374 </desc> 375 376 <desc name="format" category="OES_packed_depth_stencil"> 377 <value name="GL_DEPTH_STENCIL_OES"/> 378 <desc name="type" error="GL_INVALID_OPERATION"> 379 <value name="GL_UNSIGNED_INT_24_8_OES"/> 380 </desc> 381 </desc> 382 383 <desc name="format" category="EXT_texture_format_BGRA8888"> 384 <value name="GL_BGRA_EXT"/> 385 386 <desc name="type" error="GL_INVALID_OPERATION"> 387 <value name="GL_UNSIGNED_BYTE"/> 388 </desc> 389 </desc> 390</template> 391 392<template name="TexEnv"> 393 <proto> 394 <return type="void"/> 395 <param name="target" type="GLenum"/> 396 <param name="pname" type="GLenum"/> 397 <vector name="params" type="const GLtype *" size="dynamic"> 398 <param name="param" type="GLtype"/> 399 </vector> 400 </proto> 401 402 <desc name="target" category="OES_point_sprite"> 403 <value name="GL_POINT_SPRITE_OES"/> 404 405 <desc name="pname"> 406 <value name="GL_COORD_REPLACE_OES"/> 407 </desc> 408 </desc> 409 410 <desc name="pname" category="OES_point_sprite"> 411 <value name="GL_COORD_REPLACE_OES"/> 412 413 <desc name="param"> 414 <value name="GL_TRUE"/> 415 <value name="GL_FALSE"/> 416 </desc> 417 </desc> 418 419 <desc name="target" category="EXT_texture_lod_bias"> 420 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 421 422 <desc name="pname"> 423 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 424 </desc> 425 </desc> 426 427 <desc name="pname" category="EXT_texture_lod_bias"> 428 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 429 <desc name="params" vector_size="1"/> 430 </desc> 431 432 <desc name="target"> 433 <value name="GL_TEXTURE_ENV"/> 434 435 <desc name="pname"> 436 <value name="GL_TEXTURE_ENV_MODE"/> 437 <value name="GL_COMBINE_RGB"/> 438 <value name="GL_COMBINE_ALPHA"/> 439 <value name="GL_RGB_SCALE"/> 440 <value name="GL_ALPHA_SCALE"/> 441 <value name="GL_SRC0_RGB"/> 442 <value name="GL_SRC1_RGB"/> 443 <value name="GL_SRC2_RGB"/> 444 <value name="GL_SRC0_ALPHA"/> 445 <value name="GL_SRC1_ALPHA"/> 446 <value name="GL_SRC2_ALPHA"/> 447 <value name="GL_OPERAND0_RGB"/> 448 <value name="GL_OPERAND1_RGB"/> 449 <value name="GL_OPERAND2_RGB"/> 450 <value name="GL_OPERAND0_ALPHA"/> 451 <value name="GL_OPERAND1_ALPHA"/> 452 <value name="GL_OPERAND2_ALPHA"/> 453 <value name="GL_TEXTURE_ENV_COLOR"/> 454 </desc> 455 </desc> 456 457 <desc name="pname"> 458 <value name="GL_TEXTURE_ENV_MODE"/> 459 460 <desc name="param"> 461 <value name="GL_REPLACE"/> 462 <value name="GL_MODULATE"/> 463 <value name="GL_DECAL"/> 464 <value name="GL_BLEND"/> 465 <value name="GL_ADD"/> 466 <value name="GL_COMBINE"/> 467 </desc> 468 </desc> 469 470 <desc name="pname"> 471 <value name="GL_COMBINE_RGB"/> 472 473 <desc name="param"> 474 <value name="GL_REPLACE"/> 475 <value name="GL_MODULATE"/> 476 <value name="GL_ADD"/> 477 <value name="GL_ADD_SIGNED"/> 478 <value name="GL_INTERPOLATE"/> 479 <value name="GL_SUBTRACT"/> 480 <value name="GL_DOT3_RGB"/> 481 <value name="GL_DOT3_RGBA"/> 482 </desc> 483 </desc> 484 485 <desc name="pname"> 486 <value name="GL_COMBINE_ALPHA"/> 487 488 <desc name="param"> 489 <value name="GL_REPLACE"/> 490 <value name="GL_MODULATE"/> 491 <value name="GL_ADD"/> 492 <value name="GL_ADD_SIGNED"/> 493 <value name="GL_INTERPOLATE"/> 494 <value name="GL_SUBTRACT"/> 495 </desc> 496 </desc> 497 498 <desc name="pname"> 499 <value name="GL_RGB_SCALE"/> 500 <value name="GL_ALPHA_SCALE"/> 501 </desc> 502 503 <desc name="pname"> 504 <value name="GL_SRC0_RGB"/> 505 <value name="GL_SRC1_RGB"/> 506 <value name="GL_SRC2_RGB"/> 507 <value name="GL_SRC0_ALPHA"/> 508 <value name="GL_SRC1_ALPHA"/> 509 <value name="GL_SRC2_ALPHA"/> 510 511 <desc name="param"> 512 <value name="GL_TEXTURE"/> 513 <value name="GL_CONSTANT"/> 514 <value name="GL_PRIMARY_COLOR"/> 515 <value name="GL_PREVIOUS"/> 516 517 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 518 </desc> 519 </desc> 520 521 <desc name="pname"> 522 <value name="GL_OPERAND0_RGB"/> 523 <value name="GL_OPERAND1_RGB"/> 524 <value name="GL_OPERAND2_RGB"/> 525 526 <desc name="param"> 527 <value name="GL_SRC_COLOR"/> 528 <value name="GL_ONE_MINUS_SRC_COLOR"/> 529 <value name="GL_SRC_ALPHA"/> 530 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 531 </desc> 532 </desc> 533 534 <desc name="pname"> 535 <value name="GL_OPERAND0_ALPHA"/> 536 <value name="GL_OPERAND1_ALPHA"/> 537 <value name="GL_OPERAND2_ALPHA"/> 538 539 <desc name="param"> 540 <value name="GL_SRC_ALPHA"/> 541 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 542 </desc> 543 </desc> 544 545 <desc name="pname"> 546 <value name="GL_TEXTURE_ENV_COLOR"/> 547 548 <desc name="params" vector_size="4"/> 549 </desc> 550</template> 551 552<template name="TexGen"> 553 <proto> 554 <return type="void"/> 555 <param name="coord" type="GLenum"/> 556 <param name="pname" type="GLenum"/> 557 <vector name="params" type="const GLtype *" size="dynamic"> 558 <param name="param" type="GLtype"/> 559 </vector> 560 </proto> 561 562 <desc name="coord" category="OES_texture_cube_map"> 563 <value name="GL_TEXTURE_GEN_STR_OES"/> 564 </desc> 565 566 <desc name="pname" category="OES_texture_cube_map"> 567 <value name="GL_TEXTURE_GEN_MODE_OES"/> 568 569 <desc name="param"> 570 <value name="GL_NORMAL_MAP_OES"/> 571 <value name="GL_REFLECTION_MAP_OES"/> 572 </desc> 573 </desc> 574</template> 575 576<template name="Clear"> 577 <proto> 578 <return type="void"/> 579 <param name="mask" type="GLbitfield"/> 580 </proto> 581 582 <desc name="mask" error="GL_INVALID_VALUE"> 583 <value name="0"/> 584 <value name="(GL_COLOR_BUFFER_BIT)"/> 585 <value name="(GL_DEPTH_BUFFER_BIT)"/> 586 <value name="(GL_STENCIL_BUFFER_BIT)"/> 587 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 588 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 589 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 590 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 591 </desc> 592</template> 593 594<template name="ClearColor"> 595 <proto> 596 <return type="void"/> 597 <param name="red" type="GLtype"/> 598 <param name="green" type="GLtype"/> 599 <param name="blue" type="GLtype"/> 600 <param name="alpha" type="GLtype"/> 601 </proto> 602</template> 603 604<template name="ClearStencil"> 605 <proto> 606 <return type="void"/> 607 <param name="s" type="GLint"/> 608 </proto> 609</template> 610 611<template name="ClearDepth"> 612 <proto> 613 <return type="void"/> 614 <param name="depth" type="GLtype"/> 615 </proto> 616</template> 617 618<template name="StencilMask"> 619 <proto> 620 <return type="void"/> 621 <param name="mask" type="GLuint"/> 622 </proto> 623</template> 624 625<template name="StencilMaskSeparate"> 626 <proto> 627 <return type="void"/> 628 <param name="face" type="GLenum"/> 629 <param name="mask" type="GLuint"/> 630 </proto> 631</template> 632 633<template name="ColorMask"> 634 <proto> 635 <return type="void"/> 636 <param name="red" type="GLboolean"/> 637 <param name="green" type="GLboolean"/> 638 <param name="blue" type="GLboolean"/> 639 <param name="alpha" type="GLboolean"/> 640 </proto> 641</template> 642 643<template name="DepthMask"> 644 <proto> 645 <return type="void"/> 646 <param name="flag" type="GLboolean"/> 647 </proto> 648</template> 649 650<template name="Disable"> 651 <proto> 652 <return type="void"/> 653 <param name="cap" type="GLenum"/> 654 </proto> 655 656 <desc name="cap" category="GLES1.1"> 657 <value name="GL_NORMALIZE"/> 658 <value name="GL_RESCALE_NORMAL"/> 659 660 <range base="GL_CLIP_PLANE" from="0" to="5"/> 661 <value name="GL_CLIP_PLANE0+6"/> 662 <value name="GL_CLIP_PLANE0+7"/> 663 664 <value name="GL_FOG"/> 665 <value name="GL_LIGHTING"/> 666 <value name="GL_COLOR_MATERIAL"/> 667 668 <range base="GL_LIGHT" from="0" to="7"/> 669 670 <value name="GL_POINT_SMOOTH"/> 671 <value name="GL_LINE_SMOOTH"/> 672 <value name="GL_CULL_FACE"/> 673 <value name="GL_POLYGON_OFFSET_FILL"/> 674 <value name="GL_MULTISAMPLE"/> 675 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 676 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 677 <value name="GL_SAMPLE_COVERAGE"/> 678 <value name="GL_TEXTURE_2D"/> 679 <value name="GL_SCISSOR_TEST"/> 680 <value name="GL_ALPHA_TEST"/> 681 <value name="GL_STENCIL_TEST"/> 682 <value name="GL_DEPTH_TEST"/> 683 <value name="GL_BLEND"/> 684 <value name="GL_DITHER"/> 685 <value name="GL_COLOR_LOGIC_OP"/> 686 687 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 688 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 689 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 690 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 691 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 692 </desc> 693 694 <desc name="cap" category="GLES2.0"> 695 <value name="GL_CULL_FACE"/> 696 <value name="GL_SCISSOR_TEST"/> 697 <value name="GL_POLYGON_OFFSET_FILL"/> 698 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 699 <value name="GL_SAMPLE_COVERAGE"/> 700 <value name="GL_STENCIL_TEST"/> 701 <value name="GL_DEPTH_TEST"/> 702 <value name="GL_DITHER"/> 703 <value name="GL_BLEND"/> 704 </desc> 705</template> 706 707<!-- it is exactly the same as Disable --> 708<template name="Enable"> 709 <proto> 710 <return type="void"/> 711 <param name="cap" type="GLenum"/> 712 </proto> 713 714 <desc name="cap" category="GLES1.1"> 715 <value name="GL_NORMALIZE"/> 716 <value name="GL_RESCALE_NORMAL"/> 717 718 <range base="GL_CLIP_PLANE" from="0" to="5"/> 719 <value name="GL_CLIP_PLANE0+6"/> 720 <value name="GL_CLIP_PLANE0+7"/> 721 722 <value name="GL_FOG"/> 723 <value name="GL_LIGHTING"/> 724 <value name="GL_COLOR_MATERIAL"/> 725 726 <range base="GL_LIGHT" from="0" to="7"/> 727 728 <value name="GL_POINT_SMOOTH"/> 729 <value name="GL_LINE_SMOOTH"/> 730 <value name="GL_CULL_FACE"/> 731 <value name="GL_POLYGON_OFFSET_FILL"/> 732 <value name="GL_MULTISAMPLE"/> 733 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 734 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 735 <value name="GL_SAMPLE_COVERAGE"/> 736 <value name="GL_TEXTURE_2D"/> 737 <value name="GL_SCISSOR_TEST"/> 738 <value name="GL_ALPHA_TEST"/> 739 <value name="GL_STENCIL_TEST"/> 740 <value name="GL_DEPTH_TEST"/> 741 <value name="GL_BLEND"/> 742 <value name="GL_DITHER"/> 743 <value name="GL_COLOR_LOGIC_OP"/> 744 745 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 746 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 747 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 748 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 749 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 750 </desc> 751 752 <desc name="cap" category="GLES2.0"> 753 <value name="GL_CULL_FACE"/> 754 <value name="GL_SCISSOR_TEST"/> 755 <value name="GL_POLYGON_OFFSET_FILL"/> 756 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 757 <value name="GL_SAMPLE_COVERAGE"/> 758 <value name="GL_STENCIL_TEST"/> 759 <value name="GL_DEPTH_TEST"/> 760 <value name="GL_DITHER"/> 761 <value name="GL_BLEND"/> 762 </desc> 763</template> 764 765<template name="Finish"> 766 <proto> 767 <return type="void"/> 768 </proto> 769</template> 770 771<template name="Flush"> 772 <proto> 773 <return type="void"/> 774 </proto> 775</template> 776 777<template name="AlphaFunc"> 778 <proto> 779 <return type="void"/> 780 <param name="func" type="GLenum"/> 781 <param name="ref" type="GLtype"/> 782 </proto> 783</template> 784 785<template name="BlendFunc"> 786 <proto> 787 <return type="void"/> 788 <param name="sfactor" type="GLenum"/> 789 <param name="dfactor" type="GLenum"/> 790 </proto> 791 792 <desc name="sfactor"> 793 <value name="GL_ZERO"/> 794 <value name="GL_ONE"/> 795 <value name="GL_SRC_COLOR"/> 796 <value name="GL_ONE_MINUS_SRC_COLOR"/> 797 <value name="GL_SRC_ALPHA"/> 798 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 799 <value name="GL_DST_ALPHA"/> 800 <value name="GL_ONE_MINUS_DST_ALPHA"/> 801 <value name="GL_DST_COLOR"/> 802 <value name="GL_ONE_MINUS_DST_COLOR"/> 803 <value name="GL_SRC_ALPHA_SATURATE"/> 804 805 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 806 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 807 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 808 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 809 </desc> 810 811 <desc name="dfactor"> 812 <value name="GL_ZERO"/> 813 <value name="GL_ONE"/> 814 <value name="GL_SRC_COLOR"/> 815 <value name="GL_ONE_MINUS_SRC_COLOR"/> 816 <value name="GL_SRC_ALPHA"/> 817 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 818 <value name="GL_DST_ALPHA"/> 819 <value name="GL_ONE_MINUS_DST_ALPHA"/> 820 <value name="GL_DST_COLOR"/> 821 <value name="GL_ONE_MINUS_DST_COLOR"/> 822 823 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 824 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 825 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 826 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 827 </desc> 828</template> 829 830<template name="LogicOp"> 831 <proto> 832 <return type="void"/> 833 <param name="opcode" type="GLenum"/> 834 </proto> 835</template> 836 837<template name="StencilFunc"> 838 <proto> 839 <return type="void"/> 840 <param name="func" type="GLenum"/> 841 <param name="ref" type="GLint"/> 842 <param name="mask" type="GLuint"/> 843 </proto> 844</template> 845 846<template name="StencilFuncSeparate"> 847 <proto> 848 <return type="void"/> 849 <param name="face" type="GLenum"/> 850 <param name="func" type="GLenum"/> 851 <param name="ref" type="GLint"/> 852 <param name="mask" type="GLuint"/> 853 </proto> 854</template> 855 856<template name="StencilOp"> 857 <proto> 858 <return type="void"/> 859 <param name="fail" type="GLenum"/> 860 <param name="zfail" type="GLenum"/> 861 <param name="zpass" type="GLenum"/> 862 </proto> 863</template> 864 865<template name="StencilOpSeparate"> 866 <proto> 867 <return type="void"/> 868 <param name="face" type="GLenum"/> 869 <param name="fail" type="GLenum"/> 870 <param name="zfail" type="GLenum"/> 871 <param name="zpass" type="GLenum"/> 872 </proto> 873</template> 874 875<template name="DepthFunc"> 876 <proto> 877 <return type="void"/> 878 <param name="func" type="GLenum"/> 879 </proto> 880</template> 881 882<template name="PixelStore"> 883 <proto> 884 <return type="void"/> 885 <param name="pname" type="GLenum"/> 886 <param name="param" type="GLtype"/> 887 </proto> 888 889 <desc name="pname"> 890 <value name="GL_PACK_ALIGNMENT"/> 891 <desc name="param" error="GL_INVALID_VALUE"> 892 <value name="1"/> 893 <value name="2"/> 894 <value name="4"/> 895 <value name="8"/> 896 </desc> 897 </desc> 898 899 <desc name="pname"> 900 <value name="GL_UNPACK_ALIGNMENT"/> 901 <desc name="param" error="GL_INVALID_VALUE"> 902 <value name="1"/> 903 <value name="2"/> 904 <value name="4"/> 905 <value name="8"/> 906 </desc> 907 </desc> 908 909 <desc name="pname" category="EXT_unpack_subimage"> 910 <value name="GL_UNPACK_ROW_LENGTH"/> 911 <value name="GL_UNPACK_SKIP_PIXELS"/> 912 <value name="GL_UNPACK_SKIP_ROWS"/> 913 </desc> 914 915</template> 916 917<template name="ReadPixels" direction="get"> 918 <proto> 919 <return type="void"/> 920 <param name="x" type="GLint"/> 921 <param name="y" type="GLint"/> 922 <param name="width" type="GLsizei"/> 923 <param name="height" type="GLsizei"/> 924 <param name="format" type="GLenum"/> 925 <param name="type" type="GLenum"/> 926 <param name="pixels" type="GLvoid *"/> 927 </proto> 928 929 <!-- Technically, only two combinations are actually allowed: 930 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 931 internal preferred combination. I don't know what that is, so I'm 932 allowing any valid combination for now; the underlying support 933 should fail when necessary.--> 934 <desc name="format"> 935 <value name="GL_ALPHA"/> 936 <desc name="type" error="GL_INVALID_OPERATION"> 937 <value name="GL_UNSIGNED_BYTE"/> 938 </desc> 939 </desc> 940 941 <desc name="format"> 942 <value name="GL_RGB"/> 943 <desc name="type" error="GL_INVALID_OPERATION"> 944 <value name="GL_UNSIGNED_BYTE"/> 945 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 946 </desc> 947 </desc> 948 949 <desc name="format"> 950 <value name="GL_RGBA"/> 951 <desc name="type" error="GL_INVALID_OPERATION"> 952 <value name="GL_UNSIGNED_BYTE"/> 953 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 954 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 955 </desc> 956 </desc> 957 958 <desc name="format"> 959 <value name="GL_LUMINANCE"/> 960 <desc name="type" error="GL_INVALID_OPERATION"> 961 <value name="GL_UNSIGNED_BYTE"/> 962 </desc> 963 </desc> 964 965 <desc name="format"> 966 <value name="GL_LUMINANCE_ALPHA"/> 967 <desc name="type" error="GL_INVALID_OPERATION"> 968 <value name="GL_UNSIGNED_BYTE"/> 969 </desc> 970 </desc> 971 972 <desc name="format" category="EXT_read_format_bgra"> 973 <value name="GL_BGRA_EXT"/> 974 975 <desc name="type" error="GL_INVALID_OPERATION"> 976 <value name="GL_UNSIGNED_BYTE"/> 977 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 978 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 979 </desc> 980 </desc> 981</template> 982 983<template name="GetClipPlane" direction="get"> 984 <proto> 985 <return type="void"/> 986 <param name="plane" type="GLenum"/> 987 <vector name="equation" type="GLtype *" size="4"/> 988 </proto> 989</template> 990 991<template name="GetError" direction="get"> 992 <proto> 993 <return type="GLenum"/> 994 </proto> 995</template> 996 997<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 998<template name="GetState" direction="get"> 999 <proto> 1000 <return type="void"/> 1001 <param name="pname" type="GLenum"/> 1002 <vector name="params" type="GLtype *" size="dynamic"/> 1003 </proto> 1004 <!-- param checking is done in mesa --> 1005</template> 1006 1007<template name="GetLight" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="light" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014</template> 1015 1016<template name="GetMaterial" direction="get"> 1017 <proto> 1018 <return type="void"/> 1019 <param name="face" type="GLenum"/> 1020 <param name="pname" type="GLenum"/> 1021 <vector name="params" type="GLtype *" size="dynamic"> 1022 <param name="param" type="GLtype"/> 1023 </vector> 1024 </proto> 1025 1026 <desc name="face"> 1027 <value name="GL_FRONT"/> 1028 <value name="GL_BACK"/> 1029 </desc> 1030 1031 <desc name="pname"> 1032 <value name="GL_SHININESS"/> 1033 <desc name="params" vector_size="1"/> 1034 </desc> 1035 1036 <desc name="pname"> 1037 <value name="GL_AMBIENT"/> 1038 <value name="GL_DIFFUSE"/> 1039 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1040 <value name="GL_SPECULAR"/> 1041 <value name="GL_EMISSION"/> 1042 1043 <desc name="params" vector_size="4"/> 1044 </desc> 1045</template> 1046 1047<template name="GetString" direction="get"> 1048 <proto> 1049 <return type="const GLubyte *"/> 1050 <param name="name" type="GLenum"/> 1051 </proto> 1052 1053 <desc name="name"> 1054 <value name="GL_VENDOR"/> 1055 <value name="GL_RENDERER"/> 1056 <value name="GL_VERSION"/> 1057 <value name="GL_EXTENSIONS"/> 1058 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1059 </desc> 1060</template> 1061 1062<template name="GetTexEnv" direction="get"> 1063 <proto> 1064 <return type="void"/> 1065 <param name="target" type="GLenum"/> 1066 <param name="pname" type="GLenum"/> 1067 <vector name="params" type="GLtype *" size="dynamic"/> 1068 </proto> 1069 1070 <desc name="target" category="OES_point_sprite"> 1071 <value name="GL_POINT_SPRITE_OES"/> 1072 <desc name="pname"> 1073 <value name="GL_COORD_REPLACE_OES"/> 1074 </desc> 1075 </desc> 1076 1077 <desc name="pname" category="OES_point_sprite"> 1078 <value name="GL_COORD_REPLACE_OES"/> 1079 <desc name="params" vector_size="1" convert="false"/> 1080 </desc> 1081 1082 <desc name="target" category="EXT_texture_lod_bias"> 1083 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1084 1085 <desc name="pname"> 1086 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1087 </desc> 1088 </desc> 1089 1090 <desc name="pname" category="EXT_texture_lod_bias"> 1091 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1092 <desc name="params" vector_size="1"/> 1093 </desc> 1094 1095 <desc name="target"> 1096 <value name="GL_TEXTURE_ENV"/> 1097 1098 <desc name="pname"> 1099 <value name="GL_TEXTURE_ENV_COLOR"/> 1100 <value name="GL_RGB_SCALE"/> 1101 <value name="GL_ALPHA_SCALE"/> 1102 <value name="GL_TEXTURE_ENV_MODE"/> 1103 <value name="GL_COMBINE_RGB"/> 1104 <value name="GL_COMBINE_ALPHA"/> 1105 <value name="GL_SRC0_RGB"/> 1106 <value name="GL_SRC1_RGB"/> 1107 <value name="GL_SRC2_RGB"/> 1108 <value name="GL_SRC0_ALPHA"/> 1109 <value name="GL_SRC1_ALPHA"/> 1110 <value name="GL_SRC2_ALPHA"/> 1111 <value name="GL_OPERAND0_RGB"/> 1112 <value name="GL_OPERAND1_RGB"/> 1113 <value name="GL_OPERAND2_RGB"/> 1114 <value name="GL_OPERAND0_ALPHA"/> 1115 <value name="GL_OPERAND1_ALPHA"/> 1116 <value name="GL_OPERAND2_ALPHA"/> 1117 </desc> 1118 </desc> 1119 1120 <desc name="pname"> 1121 <value name="GL_TEXTURE_ENV_COLOR"/> 1122 <desc name="params" vector_size="4"/> 1123 </desc> 1124 1125 <desc name="pname"> 1126 <value name="GL_RGB_SCALE"/> 1127 <value name="GL_ALPHA_SCALE"/> 1128 1129 <desc name="params" vector_size="1"/> 1130 </desc> 1131 1132 <desc name="pname"> 1133 <value name="GL_TEXTURE_ENV_MODE"/> 1134 <value name="GL_COMBINE_RGB"/> 1135 <value name="GL_COMBINE_ALPHA"/> 1136 <value name="GL_SRC0_RGB"/> 1137 <value name="GL_SRC1_RGB"/> 1138 <value name="GL_SRC2_RGB"/> 1139 <value name="GL_SRC0_ALPHA"/> 1140 <value name="GL_SRC1_ALPHA"/> 1141 <value name="GL_SRC2_ALPHA"/> 1142 <value name="GL_OPERAND0_RGB"/> 1143 <value name="GL_OPERAND1_RGB"/> 1144 <value name="GL_OPERAND2_RGB"/> 1145 <value name="GL_OPERAND0_ALPHA"/> 1146 <value name="GL_OPERAND1_ALPHA"/> 1147 <value name="GL_OPERAND2_ALPHA"/> 1148 1149 <desc name="params" vector_size="1" convert="false"/> 1150 </desc> 1151</template> 1152 1153<template name="GetTexGen" direction="get"> 1154 <proto> 1155 <return type="void"/> 1156 <param name="coord" type="GLenum"/> 1157 <param name="pname" type="GLenum"/> 1158 <vector name="params" type="GLtype *" size="dynamic"/> 1159 </proto> 1160 1161 <desc name="coord"> 1162 <value name="GL_TEXTURE_GEN_STR_OES"/> 1163 </desc> 1164 <desc name="pname"> 1165 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1166 <desc name="params" vector_size="1" convert="false"/> 1167 </desc> 1168</template> 1169 1170<template name="GetTexParameter" direction="get"> 1171 <proto> 1172 <return type="void"/> 1173 <param name="target" type="GLenum"/> 1174 <param name="pname" type="GLenum"/> 1175 <vector name="params" type="GLtype *" size="dynamic"/> 1176 </proto> 1177</template> 1178 1179<template name="IsEnabled" direction="get"> 1180 <proto> 1181 <return type="GLboolean"/> 1182 <param name="cap" type="GLenum"/> 1183 </proto> 1184 1185 <desc name="cap" category="GLES1.1"> 1186 <value name="GL_NORMALIZE"/> 1187 <value name="GL_RESCALE_NORMAL"/> 1188 1189 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1190 <value name="GL_CLIP_PLANE0+6"/> 1191 <value name="GL_CLIP_PLANE0+7"/> 1192 1193 <value name="GL_FOG"/> 1194 <value name="GL_LIGHTING"/> 1195 <value name="GL_COLOR_MATERIAL"/> 1196 1197 <range base="GL_LIGHT" from="0" to="7"/> 1198 1199 <value name="GL_POINT_SMOOTH"/> 1200 <value name="GL_LINE_SMOOTH"/> 1201 <value name="GL_CULL_FACE"/> 1202 <value name="GL_POLYGON_OFFSET_FILL"/> 1203 <value name="GL_MULTISAMPLE"/> 1204 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1205 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1206 <value name="GL_SAMPLE_COVERAGE"/> 1207 <value name="GL_TEXTURE_2D"/> 1208 <value name="GL_SCISSOR_TEST"/> 1209 <value name="GL_ALPHA_TEST"/> 1210 <value name="GL_STENCIL_TEST"/> 1211 <value name="GL_DEPTH_TEST"/> 1212 <value name="GL_BLEND"/> 1213 <value name="GL_DITHER"/> 1214 <value name="GL_COLOR_LOGIC_OP"/> 1215 1216 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1217 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1218 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1219 1220 <value name="GL_VERTEX_ARRAY"/> 1221 <value name="GL_NORMAL_ARRAY"/> 1222 <value name="GL_COLOR_ARRAY"/> 1223 <value name="GL_TEXTURE_COORD_ARRAY"/> 1224 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1225 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1226 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1227 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1228 </desc> 1229 1230 <desc name="cap" category="GLES2.0"> 1231 <value name="GL_CULL_FACE"/> 1232 <value name="GL_SCISSOR_TEST"/> 1233 <value name="GL_POLYGON_OFFSET_FILL"/> 1234 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1235 <value name="GL_SAMPLE_COVERAGE"/> 1236 <value name="GL_STENCIL_TEST"/> 1237 <value name="GL_DEPTH_TEST"/> 1238 <value name="GL_DITHER"/> 1239 <value name="GL_BLEND"/> 1240 </desc> 1241</template> 1242 1243<template name="DepthRange"> 1244 <proto> 1245 <return type="void"/> 1246 <param name="zNear" type="GLtype"/> 1247 <param name="zFar" type="GLtype"/> 1248 </proto> 1249</template> 1250 1251<template name="Frustum"> 1252 <proto> 1253 <return type="void"/> 1254 <param name="left" type="GLtype"/> 1255 <param name="right" type="GLtype"/> 1256 <param name="bottom" type="GLtype"/> 1257 <param name="top" type="GLtype"/> 1258 <param name="zNear" type="GLtype"/> 1259 <param name="zFar" type="GLtype"/> 1260 </proto> 1261</template> 1262 1263<template name="LoadIdentity"> 1264 <proto> 1265 <return type="void"/> 1266 </proto> 1267</template> 1268 1269<template name="LoadMatrix"> 1270 <proto> 1271 <return type="void"/> 1272 <vector name="m" type="const GLtype *" size="16"/> 1273 </proto> 1274</template> 1275 1276<template name="MatrixMode"> 1277 <proto> 1278 <return type="void"/> 1279 <param name="mode" type="GLenum"/> 1280 </proto> 1281 1282 <desc name="mode"> 1283 <value name="GL_MODELVIEW"/> 1284 <value name="GL_PROJECTION"/> 1285 <value name="GL_TEXTURE"/> 1286 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1287 </desc> 1288</template> 1289 1290<template name="MultMatrix"> 1291 <proto> 1292 <return type="void"/> 1293 <vector name="m" type="const GLtype *" size="16"/> 1294 </proto> 1295</template> 1296 1297<template name="Ortho"> 1298 <proto> 1299 <return type="void"/> 1300 <param name="left" type="GLtype"/> 1301 <param name="right" type="GLtype"/> 1302 <param name="bottom" type="GLtype"/> 1303 <param name="top" type="GLtype"/> 1304 <param name="zNear" type="GLtype"/> 1305 <param name="zFar" type="GLtype"/> 1306 </proto> 1307</template> 1308 1309<template name="PopMatrix"> 1310 <proto> 1311 <return type="void"/> 1312 </proto> 1313</template> 1314 1315<template name="PushMatrix"> 1316 <proto> 1317 <return type="void"/> 1318 </proto> 1319</template> 1320 1321<template name="Rotate"> 1322 <proto> 1323 <return type="void"/> 1324 <param name="angle" type="GLtype"/> 1325 <param name="x" type="GLtype"/> 1326 <param name="y" type="GLtype"/> 1327 <param name="z" type="GLtype"/> 1328 </proto> 1329</template> 1330 1331<template name="Scale"> 1332 <proto> 1333 <return type="void"/> 1334 <param name="x" type="GLtype"/> 1335 <param name="y" type="GLtype"/> 1336 <param name="z" type="GLtype"/> 1337 </proto> 1338</template> 1339 1340<template name="Translate"> 1341 <proto> 1342 <return type="void"/> 1343 <param name="x" type="GLtype"/> 1344 <param name="y" type="GLtype"/> 1345 <param name="z" type="GLtype"/> 1346 </proto> 1347</template> 1348 1349<template name="Viewport"> 1350 <proto> 1351 <return type="void"/> 1352 <param name="x" type="GLint"/> 1353 <param name="y" type="GLint"/> 1354 <param name="width" type="GLsizei"/> 1355 <param name="height" type="GLsizei"/> 1356 </proto> 1357</template> 1358 1359<template name="ColorPointer"> 1360 <proto> 1361 <return type="void"/> 1362 <param name="size" type="GLint"/> 1363 <param name="type" type="GLenum"/> 1364 <param name="stride" type="GLsizei"/> 1365 <param name="pointer" type="const GLvoid *"/> 1366 </proto> 1367 1368 <desc name="size" error="GL_INVALID_VALUE"> 1369 <value name="4"/> 1370 </desc> 1371 1372 <desc name="type"> 1373 <value name="GL_UNSIGNED_BYTE"/> 1374 <value name="GL_FLOAT"/> 1375 <value name="GL_FIXED"/> 1376 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1377 </desc> 1378</template> 1379 1380<template name="DisableClientState"> 1381 <proto> 1382 <return type="void"/> 1383 <param name="array" type="GLenum"/> 1384 </proto> 1385 1386 <desc name="array"> 1387 <value name="GL_VERTEX_ARRAY"/> 1388 <value name="GL_NORMAL_ARRAY"/> 1389 <value name="GL_COLOR_ARRAY"/> 1390 <value name="GL_TEXTURE_COORD_ARRAY"/> 1391 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1392 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1393 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1394 </desc> 1395</template> 1396 1397<template name="DrawArrays"> 1398 <proto> 1399 <return type="void"/> 1400 <param name="mode" type="GLenum"/> 1401 <param name="first" type="GLint"/> 1402 <param name="count" type="GLsizei"/> 1403 </proto> 1404 1405 <desc name="mode"> 1406 <value name="GL_POINTS"/> 1407 <value name="GL_LINES"/> 1408 <value name="GL_LINE_LOOP"/> 1409 <value name="GL_LINE_STRIP"/> 1410 <value name="GL_TRIANGLES"/> 1411 <value name="GL_TRIANGLE_STRIP"/> 1412 <value name="GL_TRIANGLE_FAN"/> 1413 </desc> 1414</template> 1415 1416<template name="DrawElements"> 1417 <proto> 1418 <return type="void"/> 1419 <param name="mode" type="GLenum"/> 1420 <param name="count" type="GLsizei"/> 1421 <param name="type" type="GLenum"/> 1422 <param name="indices" type="const GLvoid *"/> 1423 </proto> 1424 1425 <desc name="mode"> 1426 <value name="GL_POINTS"/> 1427 <value name="GL_LINES"/> 1428 <value name="GL_LINE_LOOP"/> 1429 <value name="GL_LINE_STRIP"/> 1430 <value name="GL_TRIANGLES"/> 1431 <value name="GL_TRIANGLE_STRIP"/> 1432 <value name="GL_TRIANGLE_FAN"/> 1433 </desc> 1434</template> 1435 1436<template name="EnableClientState"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="array" type="GLenum"/> 1440 </proto> 1441 1442 <desc name="array"> 1443 <value name="GL_VERTEX_ARRAY"/> 1444 <value name="GL_NORMAL_ARRAY"/> 1445 <value name="GL_COLOR_ARRAY"/> 1446 <value name="GL_TEXTURE_COORD_ARRAY"/> 1447 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1448 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1449 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1450 </desc> 1451</template> 1452 1453<template name="GetPointer" direction="get"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="pname" type="GLenum"/> 1457 <vector name="params" type="GLvoid **" size="dynamic"/> 1458 </proto> 1459 1460 <desc name="pname"> 1461 <value name="GL_VERTEX_ARRAY_POINTER"/> 1462 <value name="GL_NORMAL_ARRAY_POINTER"/> 1463 <value name="GL_COLOR_ARRAY_POINTER"/> 1464 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1465 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1466 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1467 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1468 </desc> 1469</template> 1470 1471<template name="Normal"> 1472 <proto> 1473 <return type="void"/> 1474 <vector name="v" type="const GLtype *" size="3"> 1475 <param name="nx" type="GLtype"/> 1476 <param name="ny" type="GLtype"/> 1477 <param name="nz" type="GLtype"/> 1478 </vector> 1479 </proto> 1480</template> 1481 1482<template name="NormalPointer"> 1483 <proto> 1484 <return type="void"/> 1485 <param name="type" type="GLenum"/> 1486 <param name="stride" type="GLsizei"/> 1487 <param name="pointer" type="const GLvoid *"/> 1488 </proto> 1489 1490 <desc name="type"> 1491 <value name="GL_BYTE"/> 1492 <value name="GL_SHORT"/> 1493 <value name="GL_FLOAT"/> 1494 <value name="GL_FIXED"/> 1495 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1496 </desc> 1497</template> 1498 1499<template name="TexCoordPointer"> 1500 <proto> 1501 <return type="void"/> 1502 <param name="size" type="GLint"/> 1503 <param name="type" type="GLenum"/> 1504 <param name="stride" type="GLsizei"/> 1505 <param name="pointer" type="const GLvoid *"/> 1506 </proto> 1507 1508 <desc name="size" error="GL_INVALID_VALUE"> 1509 <value name="2"/> 1510 <value name="3"/> 1511 <value name="4"/> 1512 </desc> 1513 1514 <desc name="type"> 1515 <value name="GL_BYTE"/> 1516 <value name="GL_SHORT"/> 1517 <value name="GL_FLOAT"/> 1518 <value name="GL_FIXED"/> 1519 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1520 </desc> 1521</template> 1522 1523<template name="VertexPointer"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="size" type="GLint"/> 1527 <param name="type" type="GLenum"/> 1528 <param name="stride" type="GLsizei"/> 1529 <param name="pointer" type="const GLvoid *"/> 1530 </proto> 1531 1532 <desc name="size" error="GL_INVALID_VALUE"> 1533 <value name="2"/> 1534 <value name="3"/> 1535 <value name="4"/> 1536 </desc> 1537 1538 <desc name="type"> 1539 <value name="GL_BYTE"/> 1540 <value name="GL_SHORT"/> 1541 <value name="GL_FLOAT"/> 1542 <value name="GL_FIXED"/> 1543 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1544 </desc> 1545</template> 1546 1547<template name="PolygonOffset"> 1548 <proto> 1549 <return type="void"/> 1550 <param name="factor" type="GLtype"/> 1551 <param name="units" type="GLtype"/> 1552 </proto> 1553</template> 1554 1555<template name="CopyTexImage2D"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="target" type="GLenum"/> 1559 <param name="level" type="GLint"/> 1560 <param name="internalFormat" type="GLenum"/> 1561 <param name="x" type="GLint"/> 1562 <param name="y" type="GLint"/> 1563 <param name="width" type="GLsizei"/> 1564 <param name="height" type="GLsizei"/> 1565 <param name="border" type="GLint"/> 1566 </proto> 1567 1568 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1569 <value name="GL_ALPHA"/> 1570 <value name="GL_RGB"/> 1571 <value name="GL_RGBA"/> 1572 <value name="GL_LUMINANCE"/> 1573 <value name="GL_LUMINANCE_ALPHA"/> 1574 </desc> 1575 1576 <desc name="border" error="GL_INVALID_VALUE"> 1577 <value name="0"/> 1578 </desc> 1579</template> 1580 1581<template name="CopyTexSubImage2D"> 1582 <proto> 1583 <return type="void"/> 1584 <param name="target" type="GLenum"/> 1585 <param name="level" type="GLint"/> 1586 <param name="xoffset" type="GLint"/> 1587 <param name="yoffset" type="GLint"/> 1588 <param name="x" type="GLint"/> 1589 <param name="y" type="GLint"/> 1590 <param name="width" type="GLsizei"/> 1591 <param name="height" type="GLsizei"/> 1592 </proto> 1593</template> 1594 1595<template name="TexSubImage2D"> 1596 <proto> 1597 <return type="void"/> 1598 <param name="target" type="GLenum"/> 1599 <param name="level" type="GLint"/> 1600 <param name="xoffset" type="GLint"/> 1601 <param name="yoffset" type="GLint"/> 1602 <param name="width" type="GLsizei"/> 1603 <param name="height" type="GLsizei"/> 1604 <param name="format" type="GLenum"/> 1605 <param name="type" type="GLenum"/> 1606 <param name="pixels" type="const GLvoid *"/> 1607 </proto> 1608 1609 <desc name="format"> 1610 <value name="GL_ALPHA"/> 1611 1612 <desc name="type" error="GL_INVALID_OPERATION"> 1613 <value name="GL_UNSIGNED_BYTE"/> 1614 <value name="GL_FLOAT" category="OES_texture_float"/> 1615 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1616 </desc> 1617 </desc> 1618 1619 <desc name="format"> 1620 <value name="GL_RGB"/> 1621 1622 <desc name="type" error="GL_INVALID_OPERATION"> 1623 <value name="GL_UNSIGNED_BYTE"/> 1624 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1625 <value name="GL_FLOAT" category="OES_texture_float"/> 1626 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1627 </desc> 1628 </desc> 1629 1630 <desc name="format"> 1631 <value name="GL_RGBA"/> 1632 1633 <desc name="type" error="GL_INVALID_OPERATION"> 1634 <value name="GL_UNSIGNED_BYTE"/> 1635 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1636 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1637 <value name="GL_FLOAT" category="OES_texture_float"/> 1638 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1639 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1640 </desc> 1641 </desc> 1642 1643 <desc name="format"> 1644 <value name="GL_LUMINANCE"/> 1645 1646 <desc name="type" error="GL_INVALID_OPERATION"> 1647 <value name="GL_UNSIGNED_BYTE"/> 1648 <value name="GL_FLOAT" category="OES_texture_float"/> 1649 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1650 </desc> 1651 </desc> 1652 1653 <desc name="format"> 1654 <value name="GL_LUMINANCE_ALPHA"/> 1655 1656 <desc name="type" error="GL_INVALID_OPERATION"> 1657 <value name="GL_UNSIGNED_BYTE"/> 1658 <value name="GL_FLOAT" category="OES_texture_float"/> 1659 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1660 </desc> 1661 </desc> 1662 1663 <desc name="format" category="OES_depth_texture"> 1664 <value name="GL_DEPTH_COMPONENT"/> 1665 1666 <desc name="type" error="GL_INVALID_OPERATION"> 1667 <value name="GL_UNSIGNED_SHORT"/> 1668 <value name="GL_UNSIGNED_INT"/> 1669 </desc> 1670 </desc> 1671 1672 <desc name="format" category="OES_packed_depth_stencil"> 1673 <value name="GL_DEPTH_STENCIL_OES"/> 1674 1675 <desc name="type" error="GL_INVALID_OPERATION"> 1676 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1677 </desc> 1678 </desc> 1679 1680 <desc name="format" category="EXT_texture_format_BGRA8888"> 1681 <value name="GL_BGRA_EXT"/> 1682 1683 <desc name="type" error="GL_INVALID_OPERATION"> 1684 <value name="GL_UNSIGNED_BYTE"/> 1685 </desc> 1686 </desc> 1687</template> 1688 1689<template name="BindTexture"> 1690 <proto> 1691 <return type="void"/> 1692 <param name="target" type="GLenum"/> 1693 <param name="texture" type="GLuint"/> 1694 </proto> 1695</template> 1696 1697<template name="DeleteTextures"> 1698 <proto> 1699 <return type="void"/> 1700 <param name="n" type="GLsizei"/> 1701 <param name="textures" type="const GLuint *"/> 1702 </proto> 1703</template> 1704 1705<template name="GenTextures" direction="get"> 1706 <proto> 1707 <return type="void"/> 1708 <param name="n" type="GLsizei"/> 1709 <param name="textures" type="GLuint *"/> 1710 </proto> 1711</template> 1712 1713<template name="IsTexture" direction="get"> 1714 <proto> 1715 <return type="GLboolean"/> 1716 <param name="texture" type="GLuint"/> 1717 </proto> 1718</template> 1719 1720<template name="BlendColor"> 1721 <proto> 1722 <return type="void"/> 1723 <param name="red" type="GLtype"/> 1724 <param name="green" type="GLtype"/> 1725 <param name="blue" type="GLtype"/> 1726 <param name="alpha" type="GLtype"/> 1727 </proto> 1728</template> 1729 1730<template name="BlendEquation"> 1731 <proto> 1732 <return type="void"/> 1733 <param name="mode" type="GLenum"/> 1734 </proto> 1735</template> 1736 1737<template name="BlendEquationSeparate"> 1738 <proto> 1739 <return type="void"/> 1740 <param name="modeRGB" type="GLenum"/> 1741 <param name="modeAlpha" type="GLenum"/> 1742 </proto> 1743</template> 1744 1745<template name="TexImage3D"> 1746 <proto> 1747 <return type="void"/> 1748 <param name="target" type="GLenum"/> 1749 <param name="level" type="GLint"/> 1750 <param name="internalFormat" type="GLenum"/> 1751 <param name="width" type="GLsizei"/> 1752 <param name="height" type="GLsizei"/> 1753 <param name="depth" type="GLsizei"/> 1754 <param name="border" type="GLint"/> 1755 <param name="format" type="GLenum"/> 1756 <param name="type" type="GLenum"/> 1757 <param name="pixels" type="const GLvoid *"/> 1758 </proto> 1759 1760 <desc name="internalFormat"> 1761 <value name="GL_ALPHA"/> 1762 <value name="GL_RGB"/> 1763 <value name="GL_RGBA"/> 1764 <value name="GL_LUMINANCE"/> 1765 <value name="GL_LUMINANCE_ALPHA"/> 1766 </desc> 1767 1768 <desc name="format"> 1769 <value name="GL_ALPHA"/> 1770 1771 <desc name="type" error="GL_INVALID_OPERATION"> 1772 <value name="GL_UNSIGNED_BYTE"/> 1773 <value name="GL_FLOAT" category="OES_texture_float"/> 1774 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1775 </desc> 1776 </desc> 1777 1778 <desc name="format"> 1779 <value name="GL_RGB"/> 1780 1781 <desc name="type" error="GL_INVALID_OPERATION"> 1782 <value name="GL_UNSIGNED_BYTE"/> 1783 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1784 <value name="GL_FLOAT" category="OES_texture_float"/> 1785 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1786 </desc> 1787 </desc> 1788 1789 <desc name="format"> 1790 <value name="GL_RGBA"/> 1791 1792 <desc name="type" error="GL_INVALID_OPERATION"> 1793 <value name="GL_UNSIGNED_BYTE"/> 1794 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1795 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1796 <value name="GL_FLOAT" category="OES_texture_float"/> 1797 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1798 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1799 </desc> 1800 </desc> 1801 1802 <desc name="format"> 1803 <value name="GL_LUMINANCE"/> 1804 1805 <desc name="type" error="GL_INVALID_OPERATION"> 1806 <value name="GL_UNSIGNED_BYTE"/> 1807 <value name="GL_FLOAT" category="OES_texture_float"/> 1808 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1809 </desc> 1810 </desc> 1811 1812 <desc name="format"> 1813 <value name="GL_LUMINANCE_ALPHA"/> 1814 1815 <desc name="type" error="GL_INVALID_OPERATION"> 1816 <value name="GL_UNSIGNED_BYTE"/> 1817 <value name="GL_FLOAT" category="OES_texture_float"/> 1818 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1819 </desc> 1820 </desc> 1821</template> 1822 1823<template name="TexSubImage3D"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="target" type="GLenum"/> 1827 <param name="level" type="GLint"/> 1828 <param name="xoffset" type="GLint"/> 1829 <param name="yoffset" type="GLint"/> 1830 <param name="zoffset" type="GLint"/> 1831 <param name="width" type="GLsizei"/> 1832 <param name="height" type="GLsizei"/> 1833 <param name="depth" type="GLsizei"/> 1834 <param name="format" type="GLenum"/> 1835 <param name="type" type="GLenum"/> 1836 <param name="pixels" type="const GLvoid *"/> 1837 </proto> 1838 1839 <desc name="format"> 1840 <value name="GL_ALPHA"/> 1841 1842 <desc name="type" error="GL_INVALID_OPERATION"> 1843 <value name="GL_UNSIGNED_BYTE"/> 1844 <value name="GL_FLOAT" category="OES_texture_float"/> 1845 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1846 </desc> 1847 </desc> 1848 1849 <desc name="format"> 1850 <value name="GL_RGB"/> 1851 1852 <desc name="type" error="GL_INVALID_OPERATION"> 1853 <value name="GL_UNSIGNED_BYTE"/> 1854 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1855 <value name="GL_FLOAT" category="OES_texture_float"/> 1856 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1857 </desc> 1858 </desc> 1859 1860 <desc name="format"> 1861 <value name="GL_RGBA"/> 1862 1863 <desc name="type" error="GL_INVALID_OPERATION"> 1864 <value name="GL_UNSIGNED_BYTE"/> 1865 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1866 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1867 <value name="GL_FLOAT" category="OES_texture_float"/> 1868 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1869 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1870 </desc> 1871 </desc> 1872 1873 <desc name="format"> 1874 <value name="GL_LUMINANCE"/> 1875 1876 <desc name="type" error="GL_INVALID_OPERATION"> 1877 <value name="GL_UNSIGNED_BYTE"/> 1878 <value name="GL_FLOAT" category="OES_texture_float"/> 1879 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1880 </desc> 1881 </desc> 1882 1883 <desc name="format"> 1884 <value name="GL_LUMINANCE_ALPHA"/> 1885 1886 <desc name="type" error="GL_INVALID_OPERATION"> 1887 <value name="GL_UNSIGNED_BYTE"/> 1888 <value name="GL_FLOAT" category="OES_texture_float"/> 1889 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1890 </desc> 1891 </desc> 1892</template> 1893 1894<template name="CopyTexSubImage3D"> 1895 <proto> 1896 <return type="void"/> 1897 <param name="target" type="GLenum"/> 1898 <param name="level" type="GLint"/> 1899 <param name="xoffset" type="GLint"/> 1900 <param name="yoffset" type="GLint"/> 1901 <param name="zoffset" type="GLint"/> 1902 <param name="x" type="GLint"/> 1903 <param name="y" type="GLint"/> 1904 <param name="width" type="GLsizei"/> 1905 <param name="height" type="GLsizei"/> 1906 </proto> 1907</template> 1908 1909<template name="MultiTexCoord"> 1910 <proto> 1911 <return type="void"/> 1912 <param name="texture" type="GLenum"/> 1913 <vector name="v" type="const GLtype *" size="dynamic"> 1914 <param name="s" type="GLtype"/> 1915 <param name="t" type="GLtype"/> 1916 <param name="r" type="GLtype"/> 1917 <param name="q" type="GLtype"/> 1918 </vector> 1919 </proto> 1920</template> 1921 1922<template name="CompressedTexImage3D"> 1923 <proto> 1924 <return type="void"/> 1925 <param name="target" type="GLenum"/> 1926 <param name="level" type="GLint"/> 1927 <param name="internalFormat" type="GLenum"/> 1928 <param name="width" type="GLsizei"/> 1929 <param name="height" type="GLsizei"/> 1930 <param name="depth" type="GLsizei"/> 1931 <param name="border" type="GLint"/> 1932 <param name="imagesize" type="GLsizei"/> 1933 <param name="data" type="const GLvoid *"/> 1934 </proto> 1935</template> 1936 1937<template name="CompressedTexSubImage3D"> 1938 <proto> 1939 <return type="void"/> 1940 <param name="target" type="GLenum"/> 1941 <param name="level" type="GLint"/> 1942 <param name="xoffset" type="GLint"/> 1943 <param name="yoffset" type="GLint"/> 1944 <param name="zoffset" type="GLint"/> 1945 <param name="width" type="GLsizei"/> 1946 <param name="height" type="GLsizei"/> 1947 <param name="depth" type="GLsizei"/> 1948 <param name="format" type="GLenum"/> 1949 <param name="imagesize" type="GLsizei"/> 1950 <param name="data" type="const GLvoid *"/> 1951 </proto> 1952</template> 1953 1954<template name="ActiveTexture"> 1955 <proto> 1956 <return type="void"/> 1957 <param name="texture" type="GLenum"/> 1958 </proto> 1959</template> 1960 1961<template name="ClientActiveTexture"> 1962 <proto> 1963 <return type="void"/> 1964 <param name="texture" type="GLenum"/> 1965 </proto> 1966</template> 1967 1968<template name="SampleCoverage"> 1969 <proto> 1970 <return type="void"/> 1971 <param name="value" type="GLtype"/> 1972 <param name="invert" type="GLboolean"/> 1973 </proto> 1974</template> 1975 1976<template name="CompressedTexImage2D"> 1977 <proto> 1978 <return type="void"/> 1979 <param name="target" type="GLenum"/> 1980 <param name="level" type="GLint"/> 1981 <param name="internalFormat" type="GLenum"/> 1982 <param name="width" type="GLsizei"/> 1983 <param name="height" type="GLsizei"/> 1984 <param name="border" type="GLint"/> 1985 <param name="imageSize" type="GLsizei"/> 1986 <param name="data" type="const GLvoid *"/> 1987 </proto> 1988 1989 <desc name="internalFormat"> 1990 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 1991 1992 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 1993 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1994 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1995 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1996 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1997 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 1998 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1999 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2000 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2001 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2002 2003 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2004 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2005 </desc> 2006</template> 2007 2008<template name="CompressedTexSubImage2D"> 2009 <proto> 2010 <return type="void"/> 2011 <param name="target" type="GLenum"/> 2012 <param name="level" type="GLint"/> 2013 <param name="xoffset" type="GLint"/> 2014 <param name="yoffset" type="GLint"/> 2015 <param name="width" type="GLsizei"/> 2016 <param name="height" type="GLsizei"/> 2017 <param name="format" type="GLenum"/> 2018 <param name="imageSize" type="GLsizei"/> 2019 <param name="data" type="const GLvoid *"/> 2020 </proto> 2021 2022 <desc name="format"> 2023 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2024 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2025 </desc> 2026</template> 2027 2028<template name="BlendFuncSeparate"> 2029 <proto> 2030 <return type="void"/> 2031 <param name="srcRGB" type="GLenum"/> 2032 <param name="dstRGB" type="GLenum"/> 2033 <param name="srcAlpha" type="GLenum"/> 2034 <param name="dstAlpha" type="GLenum"/> 2035 </proto> 2036 2037 <desc name="srcRGB"> 2038 <value name="GL_ZERO"/> 2039 <value name="GL_ONE"/> 2040 <value name="GL_SRC_COLOR"/> 2041 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2042 <value name="GL_SRC_ALPHA"/> 2043 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2044 <value name="GL_DST_ALPHA"/> 2045 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2046 <value name="GL_DST_COLOR"/> 2047 <value name="GL_ONE_MINUS_DST_COLOR"/> 2048 <value name="GL_SRC_ALPHA_SATURATE"/> 2049 2050 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2051 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2052 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2053 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2054 </desc> 2055 2056 <desc name="dstRGB"> 2057 <value name="GL_ZERO"/> 2058 <value name="GL_ONE"/> 2059 <value name="GL_SRC_COLOR"/> 2060 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2061 <value name="GL_SRC_ALPHA"/> 2062 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2063 <value name="GL_DST_ALPHA"/> 2064 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2065 <value name="GL_DST_COLOR"/> 2066 <value name="GL_ONE_MINUS_DST_COLOR"/> 2067 2068 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2069 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2070 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2071 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2072 </desc> 2073 2074 <desc name="srcAlpha"> 2075 <value name="GL_ZERO"/> 2076 <value name="GL_ONE"/> 2077 <value name="GL_SRC_COLOR"/> 2078 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2079 <value name="GL_SRC_ALPHA"/> 2080 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2081 <value name="GL_DST_ALPHA"/> 2082 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2083 <value name="GL_DST_COLOR"/> 2084 <value name="GL_ONE_MINUS_DST_COLOR"/> 2085 <value name="GL_SRC_ALPHA_SATURATE"/> 2086 2087 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2088 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2089 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2090 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2091 </desc> 2092 2093 <desc name="dstAlpha"> 2094 <value name="GL_ZERO"/> 2095 <value name="GL_ONE"/> 2096 <value name="GL_SRC_COLOR"/> 2097 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2098 <value name="GL_SRC_ALPHA"/> 2099 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2100 <value name="GL_DST_ALPHA"/> 2101 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2102 <value name="GL_DST_COLOR"/> 2103 <value name="GL_ONE_MINUS_DST_COLOR"/> 2104 2105 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2106 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2107 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2108 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2109 </desc> 2110</template> 2111 2112<template name="PointParameter"> 2113 <proto> 2114 <return type="void"/> 2115 <param name="pname" type="GLenum"/> 2116 <vector name="params" type="const GLtype *" size="dynamic"> 2117 <param name="param" type="GLtype"/> 2118 </vector> 2119 </proto> 2120 2121 <desc name="pname"> 2122 <value name="GL_POINT_SIZE_MIN"/> 2123 <value name="GL_POINT_SIZE_MAX"/> 2124 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2125 2126 <desc name="params" vector_size="1"/> 2127 </desc> 2128 2129 <desc name="pname"> 2130 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2131 <desc name="params" vector_size="3"/> 2132 </desc> 2133</template> 2134 2135<template name="VertexAttrib"> 2136 <proto> 2137 <return type="void"/> 2138 <param name="index" type="GLuint"/> 2139 <vector name="v" type="const GLtype *" size="dynamic"> 2140 <param name="x" type="GLtype"/> 2141 <param name="y" type="GLtype"/> 2142 <param name="z" type="GLtype"/> 2143 <param name="w" type="GLtype"/> 2144 </vector> 2145 </proto> 2146</template> 2147 2148<template name="VertexAttribPointer"> 2149 <proto> 2150 <return type="void"/> 2151 <param name="index" type="GLuint"/> 2152 <param name="size" type="GLint"/> 2153 <param name="type" type="GLenum"/> 2154 <param name="normalized" type="GLboolean"/> 2155 <param name="stride" type="GLsizei"/> 2156 <param name="pointer" type="const GLvoid *"/> 2157 </proto> 2158 2159 <desc name="size" error="GL_INVALID_VALUE"> 2160 <value name="1"/> 2161 <value name="2"/> 2162 <value name="3"/> 2163 <value name="4"/> 2164 </desc> 2165 2166 <desc name="type" error="GL_INVALID_VALUE"> 2167 <value name="GL_BYTE"/> 2168 <value name="GL_UNSIGNED_BYTE"/> 2169 <value name="GL_SHORT"/> 2170 <value name="GL_UNSIGNED_SHORT"/> 2171 <value name="GL_FLOAT"/> 2172 <value name="GL_FIXED"/> 2173 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2174 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2175 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2176 </desc> 2177 2178 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2179 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2180 <value name="GL_INT_10_10_10_2_OES"/> 2181 2182 <desc name="size"> 2183 <value name="3"/> 2184 <value name="4"/> 2185 </desc> 2186 </desc> 2187</template> 2188 2189<template name="EnableVertexAttribArray"> 2190 <proto> 2191 <return type="void"/> 2192 <param name="index" type="GLuint"/> 2193 </proto> 2194</template> 2195 2196<template name="DisableVertexAttribArray"> 2197 <proto> 2198 <return type="void"/> 2199 <param name="index" type="GLuint"/> 2200 </proto> 2201</template> 2202 2203<template name="IsProgram" direction="get"> 2204 <proto> 2205 <return type="GLboolean"/> 2206 <param name="program" type="GLuint"/> 2207 </proto> 2208</template> 2209 2210<template name="GetProgram" direction="get"> 2211 <proto> 2212 <return type="void"/> 2213 <param name="program" type="GLuint"/> 2214 <param name="pname" type="GLenum"/> 2215 <vector name="params" type="GLtype *" size="dynamic"/> 2216 </proto> 2217 2218 <desc name="pname"> 2219 <value name="GL_DELETE_STATUS"/> 2220 <value name="GL_LINK_STATUS"/> 2221 <value name="GL_VALIDATE_STATUS"/> 2222 <value name="GL_INFO_LOG_LENGTH"/> 2223 <value name="GL_ATTACHED_SHADERS"/> 2224 <value name="GL_ACTIVE_ATTRIBUTES"/> 2225 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2226 <value name="GL_ACTIVE_UNIFORMS"/> 2227 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2228 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2229 2230 <desc name="params" convert="false"/> 2231 </desc> 2232</template> 2233 2234<template name="GetVertexAttrib" direction="get"> 2235 <proto> 2236 <return type="void"/> 2237 <param name="index" type="GLuint"/> 2238 <param name="pname" type="GLenum"/> 2239 <vector name="params" type="GLtype *" size="dynamic"/> 2240 </proto> 2241 2242 <desc name="pname"> 2243 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2244 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2245 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2246 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2247 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2248 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2249 2250 <desc name="params" vector_size="1" convert="false"/> 2251 </desc> 2252 2253 <desc name="pname"> 2254 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2255 <desc name="params" vector_size="16?" convert="false"/> 2256 </desc> 2257</template> 2258 2259<template name="GetVertexAttribPointer" direction="get"> 2260 <proto> 2261 <return type="void"/> 2262 <param name="index" type="GLuint"/> 2263 <param name="pname" type="GLenum"/> 2264 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2265 </proto> 2266</template> 2267 2268<template name="GetBufferPointer" direction="get"> 2269 <proto> 2270 <return type="void"/> 2271 <param name="target" type="GLenum"/> 2272 <param name="pname" type="GLenum"/> 2273 <vector name="params" type="GLvoid **" size="dynamic"/> 2274 </proto> 2275 2276 <desc name="target"> 2277 <value name="GL_ARRAY_BUFFER"/> 2278 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2279 </desc> 2280</template> 2281 2282<template name="MapBuffer" direction="get"> 2283 <proto> 2284 <return type="void *"/> 2285 <param name="target" type="GLenum"/> 2286 <param name="access" type="GLenum"/> 2287 </proto> 2288 2289 <desc name="target"> 2290 <value name="GL_ARRAY_BUFFER"/> 2291 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2292 </desc> 2293 2294 <desc name="access"> 2295 <value name="GL_WRITE_ONLY_OES"/> 2296 </desc> 2297</template> 2298 2299<template name="UnmapBuffer" direction="get"> 2300 <proto> 2301 <return type="GLboolean"/> 2302 <param name="target" type="GLenum"/> 2303 </proto> 2304 2305 <desc name="target"> 2306 <value name="GL_ARRAY_BUFFER"/> 2307 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2308 </desc> 2309</template> 2310 2311<template name="BindBuffer"> 2312 <proto> 2313 <return type="void"/> 2314 <param name="target" type="GLenum"/> 2315 <param name="buffer" type="GLuint"/> 2316 </proto> 2317 2318 <desc name="target"> 2319 <value name="GL_ARRAY_BUFFER"/> 2320 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2321 </desc> 2322</template> 2323 2324<template name="BufferData"> 2325 <proto> 2326 <return type="void"/> 2327 <param name="target" type="GLenum"/> 2328 <param name="size" type="GLsizeiptr"/> 2329 <param name="data" type="const GLvoid *"/> 2330 <param name="usage" type="GLenum"/> 2331 </proto> 2332 2333 <desc name="target"> 2334 <value name="GL_ARRAY_BUFFER"/> 2335 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2336 </desc> 2337 2338 <desc name="usage"> 2339 <value name="GL_STATIC_DRAW"/> 2340 <value name="GL_DYNAMIC_DRAW"/> 2341 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2342 </desc> 2343</template> 2344 2345<template name="BufferSubData"> 2346 <proto> 2347 <return type="void"/> 2348 <param name="target" type="GLenum"/> 2349 <param name="offset" type="GLintptr"/> 2350 <param name="size" type="GLsizeiptr"/> 2351 <param name="data" type="const GLvoid *"/> 2352 </proto> 2353 2354 <desc name="target"> 2355 <value name="GL_ARRAY_BUFFER"/> 2356 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2357 </desc> 2358</template> 2359 2360<template name="DeleteBuffers"> 2361 <proto> 2362 <return type="void"/> 2363 <param name="n" type="GLsizei"/> 2364 <param name="buffer" type="const GLuint *"/> 2365 </proto> 2366</template> 2367 2368<template name="GenBuffers" direction="get"> 2369 <proto> 2370 <return type="void"/> 2371 <param name="n" type="GLsizei"/> 2372 <param name="buffer" type="GLuint *"/> 2373 </proto> 2374</template> 2375 2376<template name="GetBufferParameter" direction="get"> 2377 <proto> 2378 <return type="void"/> 2379 <param name="target" type="GLenum"/> 2380 <param name="pname" type="GLenum"/> 2381 <vector name="params" type="GLtype *" size="dynamic"/> 2382 </proto> 2383 2384 <desc name="target"> 2385 <value name="GL_ARRAY_BUFFER"/> 2386 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2387 </desc> 2388 2389 <desc name="pname"> 2390 <value name="GL_BUFFER_SIZE"/> 2391 <value name="GL_BUFFER_USAGE"/> 2392 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2393 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2394 </desc> 2395</template> 2396 2397<template name="IsBuffer" direction="get"> 2398 <proto> 2399 <return type="GLboolean"/> 2400 <param name="buffer" type="GLuint"/> 2401 </proto> 2402</template> 2403 2404<template name="CreateShader"> 2405 <proto> 2406 <return type="GLuint"/> 2407 <param name="type" type="GLenum"/> 2408 </proto> 2409 2410 <desc name="type"> 2411 <value name="GL_VERTEX_SHADER"/> 2412 <value name="GL_FRAGMENT_SHADER"/> 2413 </desc> 2414</template> 2415 2416<template name="ShaderSource"> 2417 <proto> 2418 <return type="void"/> 2419 <param name="shader" type="GLuint"/> 2420 <param name="count" type="GLsizei"/> 2421 <param name="string" type="const GLchar * const *"/> 2422 <param name="length" type="const int *"/> 2423 </proto> 2424</template> 2425 2426<template name="CompileShader"> 2427 <proto> 2428 <return type="void"/> 2429 <param name="shader" type="GLuint"/> 2430 </proto> 2431</template> 2432 2433<template name="ReleaseShaderCompiler"> 2434 <proto> 2435 <return type="void"/> 2436 </proto> 2437</template> 2438 2439<template name="DeleteShader"> 2440 <proto> 2441 <return type="void"/> 2442 <param name="shader" type="GLuint"/> 2443 </proto> 2444</template> 2445 2446<template name="ShaderBinary"> 2447 <proto> 2448 <return type="void"/> 2449 <param name="n" type="GLsizei"/> 2450 <param name="shaders" type="const GLuint *"/> 2451 <param name="binaryformat" type="GLenum"/> 2452 <param name="binary" type="const GLvoid *"/> 2453 <param name="length" type="GLsizei"/> 2454 </proto> 2455</template> 2456 2457<template name="CreateProgram"> 2458 <proto> 2459 <return type="GLuint"/> 2460 </proto> 2461</template> 2462 2463<template name="AttachShader"> 2464 <proto> 2465 <return type="void"/> 2466 <param name="program" type="GLuint"/> 2467 <param name="shader" type="GLuint"/> 2468 </proto> 2469</template> 2470 2471<template name="DetachShader"> 2472 <proto> 2473 <return type="void"/> 2474 <param name="program" type="GLuint"/> 2475 <param name="shader" type="GLuint"/> 2476 </proto> 2477</template> 2478 2479<template name="LinkProgram"> 2480 <proto> 2481 <return type="void"/> 2482 <param name="program" type="GLuint"/> 2483 </proto> 2484</template> 2485 2486<template name="UseProgram"> 2487 <proto> 2488 <return type="void"/> 2489 <param name="program" type="GLuint"/> 2490 </proto> 2491</template> 2492 2493<template name="DeleteProgram"> 2494 <proto> 2495 <return type="void"/> 2496 <param name="program" type="GLuint"/> 2497 </proto> 2498</template> 2499 2500<template name="GetActiveAttrib" direction="get"> 2501 <proto> 2502 <return type="void"/> 2503 <param name="program" type="GLuint"/> 2504 <param name="index" type="GLuint"/> 2505 <param name="bufSize" type="GLsizei"/> 2506 <param name="length" type="GLsizei *"/> 2507 <param name="size" type="GLint *"/> 2508 <param name="type" type="GLenum *"/> 2509 <param name="name" type="GLchar *"/> 2510 </proto> 2511</template> 2512 2513<template name="GetAttribLocation" direction="get"> 2514 <proto> 2515 <return type="GLint"/> 2516 <param name="program" type="GLuint"/> 2517 <param name="name" type="const char *"/> 2518 </proto> 2519</template> 2520 2521<template name="BindAttribLocation"> 2522 <proto> 2523 <return type="void"/> 2524 <param name="program" type="GLuint"/> 2525 <param name="index" type="GLuint"/> 2526 <param name="name" type="const char *"/> 2527 </proto> 2528</template> 2529 2530<template name="GetUniformLocation" direction="get"> 2531 <proto> 2532 <return type="GLint"/> 2533 <param name="program" type="GLuint"/> 2534 <param name="name" type="const char *"/> 2535 </proto> 2536</template> 2537 2538<template name="GetActiveUniform" direction="get"> 2539 <proto> 2540 <return type="void"/> 2541 <param name="program" type="GLuint"/> 2542 <param name="index" type="GLuint"/> 2543 <param name="bufSize" type="GLsizei"/> 2544 <param name="length" type="GLsizei *"/> 2545 <param name="size" type="GLint *"/> 2546 <param name="type" type="GLenum *"/> 2547 <param name="name" type="GLchar *"/> 2548 </proto> 2549</template> 2550 2551<template name="Uniform"> 2552 <proto> 2553 <return type="void"/> 2554 <param name="location" type="GLint"/> 2555 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2556 <vector name="values" type="const GLtype *" size="dynamic"> 2557 <param name="v0" type="GLtype"/> 2558 <param name="v1" type="GLtype"/> 2559 <param name="v2" type="GLtype"/> 2560 <param name="v3" type="GLtype"/> 2561 </vector> 2562 </proto> 2563</template> 2564 2565<template name="UniformMatrix"> 2566 <proto> 2567 <return type="void"/> 2568 <param name="location" type="GLint"/> 2569 <param name="count" type="GLsizei"/> 2570 <param name="transpose" type="GLboolean"/> 2571 <vector name="value" type="const GLtype *" size="dynamic"/> 2572 </proto> 2573</template> 2574 2575<template name="ValidateProgram"> 2576 <proto> 2577 <return type="void"/> 2578 <param name="program" type="GLuint"/> 2579 </proto> 2580</template> 2581 2582<template name="GenerateMipmap"> 2583 <proto> 2584 <return type="void"/> 2585 <param name="target" type="GLenum"/> 2586 </proto> 2587 2588 <desc name="target"> 2589 <value name="GL_TEXTURE_2D"/> 2590 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2591 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2592 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2593 </desc> 2594</template> 2595 2596<template name="BindFramebuffer"> 2597 <proto> 2598 <return type="void"/> 2599 <param name="target" type="GLenum"/> 2600 <param name="framebuffer" type="GLuint"/> 2601 </proto> 2602</template> 2603 2604<template name="DeleteFramebuffers"> 2605 <proto> 2606 <return type="void"/> 2607 <param name="n" type="GLsizei"/> 2608 <param name="framebuffers" type="const GLuint *"/> 2609 </proto> 2610</template> 2611 2612<template name="GenFramebuffers"> 2613 <proto> 2614 <return type="void"/> 2615 <param name="n" type="GLsizei"/> 2616 <param name="ids" type="GLuint *"/> 2617 </proto> 2618</template> 2619 2620<template name="BindRenderbuffer"> 2621 <proto> 2622 <return type="void"/> 2623 <param name="target" type="GLenum"/> 2624 <param name="renderbuffer" type="GLuint"/> 2625 </proto> 2626</template> 2627 2628<template name="DeleteRenderbuffers"> 2629 <proto> 2630 <return type="void"/> 2631 <param name="n" type="GLsizei"/> 2632 <param name="renderbuffers" type="const GLuint *"/> 2633 </proto> 2634</template> 2635 2636<template name="GenRenderbuffers"> 2637 <proto> 2638 <return type="void"/> 2639 <param name="n" type="GLsizei"/> 2640 <param name="renderbuffers" type="GLuint *"/> 2641 </proto> 2642</template> 2643 2644<template name="RenderbufferStorage"> 2645 <proto> 2646 <return type="void"/> 2647 <param name="target" type="GLenum"/> 2648 <param name="internalFormat" type="GLenum"/> 2649 <param name="width" type="GLsizei"/> 2650 <param name="height" type="GLsizei"/> 2651 </proto> 2652 2653 <desc name="internalFormat"> 2654 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2655 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2656 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2657 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2658 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2659 2660 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2661 <value name="GL_RGBA4" category="GLES2.0"/> 2662 <value name="GL_RGB5_A1" category="GLES2.0"/> 2663 <value name="GL_RGB565" category="GLES2.0"/> 2664 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2665 2666 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2667 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2668 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2669 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2670 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2671 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2672 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2673 </desc> 2674</template> 2675 2676<template name="FramebufferRenderbuffer"> 2677 <proto> 2678 <return type="void"/> 2679 <param name="target" type="GLenum"/> 2680 <param name="attachment" type="GLenum"/> 2681 <param name="renderbuffertarget" type="GLenum"/> 2682 <param name="renderbuffer" type="GLuint"/> 2683 </proto> 2684</template> 2685 2686<template name="FramebufferTexture2D"> 2687 <proto> 2688 <return type="void"/> 2689 <param name="target" type="GLenum"/> 2690 <param name="attachment" type="GLenum"/> 2691 <param name="textarget" type="GLenum"/> 2692 <param name="texture" type="GLuint"/> 2693 <param name="level" type="GLint"/> 2694 </proto> 2695 2696 <desc name="textarget" error="GL_INVALID_OPERATION"> 2697 <value name="GL_TEXTURE_2D"/> 2698 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2699 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2700 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2701 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2702 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2703 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2704 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2705 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2706 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2707 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2708 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2709 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2710 </desc> 2711 <!-- According to the base specification, "level" must be 0. But 2712 extension GL_OES_fbo_render_mipmap lifts that restriction, 2713 so no restriction is placed here. --> 2714</template> 2715 2716<template name="FramebufferTexture3D"> 2717 <proto> 2718 <return type="void"/> 2719 <param name="target" type="GLenum"/> 2720 <param name="attachment" type="GLenum"/> 2721 <param name="textarget" type="GLenum"/> 2722 <param name="texture" type="GLuint"/> 2723 <param name="level" type="GLint"/> 2724 <param name="zoffset" type="GLint"/> 2725 </proto> 2726</template> 2727 2728<template name="CheckFramebufferStatus" direction="get"> 2729 <proto> 2730 <return type="GLenum"/> 2731 <param name="target" type="GLenum"/> 2732 </proto> 2733</template> 2734 2735<template name="GetFramebufferAttachmentParameter" direction="get"> 2736 <proto> 2737 <return type="void"/> 2738 <param name="target" type="GLenum"/> 2739 <param name="attachment" type="GLenum"/> 2740 <param name="pname" type="GLenum"/> 2741 <vector name="params" type="GLtype *" size="dynamic"/> 2742 </proto> 2743 2744 <desc name="pname"> 2745 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2746 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2747 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2748 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2749 2750 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2751 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2752 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2753 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2754 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2755 2756 <desc name="params" vector_size="1" convert="false"/> 2757 </desc> 2758</template> 2759 2760<template name="GetRenderbufferParameter" direction="get"> 2761 <proto> 2762 <return type="void"/> 2763 <param name="target" type="GLenum"/> 2764 <param name="pname" type="GLenum"/> 2765 <vector name="params" type="GLtype *" size="dynamic"/> 2766 </proto> 2767 2768 <desc name="pname" category="OES_framebuffer_object"> 2769 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2770 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2771 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2772 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2773 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2774 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2775 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2776 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2777 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2778 2779 <desc name="params" vector_size="1" convert="false"/> 2780 </desc> 2781 2782 <desc name="pname" category="GLES2.0"> 2783 <value name="GL_RENDERBUFFER_WIDTH"/> 2784 <value name="GL_RENDERBUFFER_HEIGHT"/> 2785 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2786 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2787 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2788 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2789 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2790 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2791 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2792 2793 <desc name="params" vector_size="1" convert="false"/> 2794 </desc> 2795</template> 2796 2797<template name="IsRenderbuffer" direction="get"> 2798 <proto> 2799 <return type="GLboolean"/> 2800 <param name="renderbuffer" type="GLuint"/> 2801 </proto> 2802</template> 2803 2804<template name="IsFramebuffer" direction="get"> 2805 <proto> 2806 <return type="GLboolean"/> 2807 <param name="framebuffer" type="GLuint"/> 2808 </proto> 2809</template> 2810 2811<template name="IsShader" direction="get"> 2812 <proto> 2813 <return type="GLboolean"/> 2814 <param name="shader" type="GLuint"/> 2815 </proto> 2816</template> 2817 2818<template name="GetShader" direction="get"> 2819 <proto> 2820 <return type="void"/> 2821 <param name="shader" type="GLuint"/> 2822 <param name="pname" type="GLenum"/> 2823 <vector name="params" type="GLtype *" size="dynamic"/> 2824 </proto> 2825</template> 2826 2827<template name="GetAttachedShaders" direction="get"> 2828 <proto> 2829 <return type="void"/> 2830 <param name="program" type="GLuint"/> 2831 <param name="maxCount" type="GLsizei"/> 2832 <param name="count" type="GLsizei *"/> 2833 <param name="shaders" type="GLuint *"/> 2834 </proto> 2835</template> 2836 2837<template name="GetShaderInfoLog" direction="get"> 2838 <proto> 2839 <return type="void"/> 2840 <param name="shader" type="GLuint"/> 2841 <param name="bufSize" type="GLsizei"/> 2842 <param name="length" type="GLsizei *"/> 2843 <param name="infoLog" type="GLchar *"/> 2844 </proto> 2845</template> 2846 2847<template name="GetProgramInfoLog" direction="get"> 2848 <proto> 2849 <return type="void"/> 2850 <param name="program" type="GLuint"/> 2851 <param name="bufSize" type="GLsizei"/> 2852 <param name="length" type="GLsizei *"/> 2853 <param name="infoLog" type="GLchar *"/> 2854 </proto> 2855</template> 2856 2857<template name="GetShaderSource" direction="get"> 2858 <proto> 2859 <return type="void"/> 2860 <param name="shader" type="GLuint"/> 2861 <param name="bufSize" type="GLsizei"/> 2862 <param name="length" type="GLsizei *"/> 2863 <param name="source" type="GLchar *"/> 2864 </proto> 2865</template> 2866 2867<template name="GetShaderPrecisionFormat" direction="get"> 2868 <proto> 2869 <return type="void"/> 2870 <param name="shadertype" type="GLenum"/> 2871 <param name="precisiontype" type="GLenum"/> 2872 <param name="range" type="GLint *"/> 2873 <param name="precision" type="GLint *"/> 2874 </proto> 2875</template> 2876 2877<template name="GetUniform" direction="get"> 2878 <proto> 2879 <return type="void"/> 2880 <param name="program" type="GLuint"/> 2881 <param name="location" type="GLint"/> 2882 <vector name="params" type="GLtype *" size="dynamic"/> 2883 </proto> 2884</template> 2885 2886<template name="QueryMatrix" direction="get"> 2887 <proto> 2888 <return type="GLbitfield"/> 2889 <vector name="mantissa" type="GLtype *" size="16"/> 2890 <vector name="exponent" type="GLint *" size="16"/> 2891 </proto> 2892</template> 2893 2894<template name="DrawTex"> 2895 <proto> 2896 <return type="void"/> 2897 <vector name="coords" type="const GLtype *" size="5"> 2898 <param name="x" type="GLtype"/> 2899 <param name="y" type="GLtype"/> 2900 <param name="z" type="GLtype"/> 2901 <param name="w" type="GLtype"/> 2902 <param name="h" type="GLtype"/> 2903 </vector> 2904 </proto> 2905</template> 2906 2907<template name="MultiDrawArrays"> 2908 <proto> 2909 <return type="void"/> 2910 <param name="mode" type="GLenum"/> 2911 <param name="first" type="const GLint *"/> 2912 <param name="count" type="const GLsizei *"/> 2913 <param name="primcount" type="GLsizei"/> 2914 </proto> 2915 2916 <desc name="mode"> 2917 <value name="GL_POINTS"/> 2918 <value name="GL_LINES"/> 2919 <value name="GL_LINE_LOOP"/> 2920 <value name="GL_LINE_STRIP"/> 2921 <value name="GL_TRIANGLES"/> 2922 <value name="GL_TRIANGLE_STRIP"/> 2923 <value name="GL_TRIANGLE_FAN"/> 2924 </desc> 2925</template> 2926 2927<template name="MultiDrawElements"> 2928 <proto> 2929 <return type="void"/> 2930 <param name="mode" type="GLenum"/> 2931 <param name="count" type="const GLsizei *"/> 2932 <param name="type" type="GLenum"/> 2933 <param name="indices" type="const GLvoid **"/> 2934 <param name="primcount" type="GLsizei"/> 2935 </proto> 2936 2937 <desc name="mode"> 2938 <value name="GL_POINTS"/> 2939 <value name="GL_LINES"/> 2940 <value name="GL_LINE_LOOP"/> 2941 <value name="GL_LINE_STRIP"/> 2942 <value name="GL_TRIANGLES"/> 2943 <value name="GL_TRIANGLE_STRIP"/> 2944 <value name="GL_TRIANGLE_FAN"/> 2945 </desc> 2946</template> 2947 2948<template name="EGLImageTargetTexture2D"> 2949 <proto> 2950 <return type="void"/> 2951 <param name="target" type="GLenum"/> 2952 <param name="image" type="GLeglImageOES"/> 2953 </proto> 2954</template> 2955 2956<template name="EGLImageTargetRenderbufferStorage"> 2957 <proto> 2958 <return type="void"/> 2959 <param name="target" type="GLenum"/> 2960 <param name="image" type="GLeglImageOES"/> 2961 </proto> 2962</template> 2963 2964<template name="DrawBuffers"> 2965 <proto> 2966 <return type="void"/> 2967 <param name="n" type="GLsizei"/> 2968 <param name="bufs" type="const GLenum *"/> 2969 </proto> 2970</template> 2971 2972<template name="ReadBuffer"> 2973 <proto> 2974 <return type="void"/> 2975 <param name="mode" type="GLenum"/> 2976 </proto> 2977</template> 2978 2979<api name="mesa" implementation="true"> 2980 <category name="MESA"/> 2981 2982 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2983 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2984 <function name="CullFace" template="CullFace"/> 2985 2986 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2987 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2988 2989 <function name="FrontFace" template="FrontFace"/> 2990 <function name="Hint" template="Hint"/> 2991 2992 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2993 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2994 2995 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2996 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2997 2998 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2999 3000 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3001 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3002 3003 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3004 <function name="PointSizePointer" template="PointSizePointer"/> 3005 3006 <function name="Scissor" template="Scissor"/> 3007 <function name="ShadeModel" template="ShadeModel"/> 3008 3009 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3010 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3011 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3012 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3013 3014 <function name="TexImage2D" template="TexImage2D"/> 3015 3016 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3017 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3018 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3019 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3020 3021 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3022 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3023 3024 <function name="Clear" template="Clear"/> 3025 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3026 <function name="ClearStencil" template="ClearStencil"/> 3027 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3028 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3029 3030 <function name="StencilMask" template="StencilMask"/> 3031 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3032 <function name="ColorMask" template="ColorMask"/> 3033 <function name="DepthMask" template="DepthMask"/> 3034 <function name="Disable" template="Disable"/> 3035 <function name="Enable" template="Enable"/> 3036 <function name="Finish" template="Finish"/> 3037 <function name="Flush" template="Flush"/> 3038 3039 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3040 3041 <function name="BlendFunc" template="BlendFunc"/> 3042 <function name="LogicOp" template="LogicOp"/> 3043 <function name="StencilFunc" template="StencilFunc"/> 3044 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3045 <function name="StencilOp" template="StencilOp"/> 3046 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3047 <function name="DepthFunc" template="DepthFunc"/> 3048 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3049 3050 <function name="ReadPixels" template="ReadPixels"/> 3051 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3052 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3053 <function name="GetError" template="GetError"/> 3054 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3055 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3056 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3057 3058 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3059 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3060 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3061 3062 <function name="GetString" template="GetString"/> 3063 3064 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3065 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3066 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3067 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3068 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3069 3070 <function name="IsEnabled" template="IsEnabled"/> 3071 3072 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3073 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3074 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3075 3076 <function name="LoadIdentity" template="LoadIdentity"/> 3077 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3078 <function name="MatrixMode" template="MatrixMode"/> 3079 3080 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3081 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3082 <function name="PopMatrix" template="PopMatrix"/> 3083 <function name="PushMatrix" template="PushMatrix"/> 3084 3085 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3086 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3087 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3088 3089 <function name="Viewport" template="Viewport"/> 3090 3091 <function name="ColorPointer" template="ColorPointer"/> 3092 <function name="DisableClientState" template="DisableClientState"/> 3093 <function name="DrawArrays" template="DrawArrays"/> 3094 <function name="DrawElements" template="DrawElements"/> 3095 <function name="EnableClientState" template="EnableClientState"/> 3096 3097 <function name="GetPointerv" template="GetPointer"/> 3098 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3099 <function name="NormalPointer" template="NormalPointer"/> 3100 <function name="TexCoordPointer" template="TexCoordPointer"/> 3101 <function name="VertexPointer" template="VertexPointer"/> 3102 3103 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3104 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3105 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3106 <function name="TexSubImage2D" template="TexSubImage2D"/> 3107 3108 <function name="BindTexture" template="BindTexture"/> 3109 <function name="DeleteTextures" template="DeleteTextures"/> 3110 <function name="GenTextures" template="GenTextures"/> 3111 <function name="IsTexture" template="IsTexture"/> 3112 3113 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3114 <function name="BlendEquation" template="BlendEquation"/> 3115 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3116 3117 <function name="TexImage3D" template="TexImage3D"/> 3118 <function name="TexSubImage3D" template="TexSubImage3D"/> 3119 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3120 3121 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3122 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3123 3124 <function name="ActiveTextureARB" template="ActiveTexture"/> 3125 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3126 3127 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3128 3129 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3130 3131 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3132 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3133 3134 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3135 3136 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3137 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3138 3139 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3140 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3141 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3142 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3143 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3144 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3145 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3146 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3147 3148 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3149 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3150 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3151 3152 <function name="IsProgram" template="IsProgram"/> 3153 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3154 3155 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3156 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3157 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3158 3159 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3160 <function name="MapBufferARB" template="MapBuffer"/> 3161 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3162 <function name="BindBufferARB" template="BindBuffer"/> 3163 <function name="BufferDataARB" template="BufferData"/> 3164 <function name="BufferSubDataARB" template="BufferSubData"/> 3165 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3166 <function name="GenBuffersARB" template="GenBuffers"/> 3167 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3168 <function name="IsBufferARB" template="IsBuffer"/> 3169 3170 <function name="CreateShader" template="CreateShader"/> 3171 <function name="ShaderSourceARB" template="ShaderSource"/> 3172 <function name="CompileShaderARB" template="CompileShader"/> 3173 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3174 <function name="DeleteShader" template="DeleteShader"/> 3175 <function name="ShaderBinary" template="ShaderBinary"/> 3176 <function name="CreateProgram" template="CreateProgram"/> 3177 <function name="AttachShader" template="AttachShader"/> 3178 <function name="DetachShader" template="DetachShader"/> 3179 <function name="LinkProgramARB" template="LinkProgram"/> 3180 <function name="UseProgramObjectARB" template="UseProgram"/> 3181 <function name="DeleteProgram" template="DeleteProgram"/> 3182 3183 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3184 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3185 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3186 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3187 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3188 3189 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3190 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3191 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3192 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3193 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3194 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3195 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3196 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3197 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3198 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3199 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3200 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3201 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3202 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3203 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3204 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3205 3206 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3207 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3208 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3209 3210 <function name="ValidateProgramARB" template="ValidateProgram"/> 3211 3212 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3213 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3214 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3215 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3216 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3217 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3218 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3219 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3220 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3221 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3222 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3223 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3224 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3225 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3226 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3227 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3228 3229 <function name="IsShader" template="IsShader"/> 3230 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3231 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3232 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3233 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3234 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3235 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3236 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3237 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3238 3239 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3240 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3241 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3242 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3243 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3244 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3245 3246 <!-- EXT_multi_draw_arrays --> 3247 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3248 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3249 3250 <!-- OES_EGL_image --> 3251 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3252 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3253 3254 <function name="DrawBuffersARB" template="DrawBuffers"/> 3255 3256 <function name="ReadBuffer" template="ReadBuffer"/> 3257 3258</api> 3259 3260<api name="GLES1.1"> 3261 <category name="GLES1.1"/> 3262 3263 <category name="OES_byte_coordinates"/> 3264 <category name="OES_fixed_point"/> 3265 <category name="OES_single_precision"/> 3266 <category name="OES_matrix_get"/> 3267 <category name="OES_read_format"/> 3268 <category name="OES_compressed_paletted_texture"/> 3269 <category name="OES_compressed_ETC1_RGB8_texture"/> 3270 <category name="OES_point_size_array"/> 3271 <category name="OES_point_sprite"/> 3272 <category name="OES_query_matrix"/> 3273 <category name="OES_draw_texture"/> 3274 <category name="OES_blend_equation_separate"/> 3275 <category name="OES_blend_func_separate"/> 3276 <category name="OES_blend_subtract"/> 3277 <category name="OES_stencil_wrap"/> 3278 <category name="OES_texture_cube_map"/> 3279 <category name="OES_texture_env_crossbar"/> 3280 <category name="OES_texture_mirrored_repeat"/> 3281 <category name="OES_framebuffer_object"/> 3282 <category name="OES_depth24"/> 3283 <category name="OES_depth32"/> 3284 <category name="OES_fbo_render_mipmap"/> 3285 <category name="OES_rgb8_rgba8"/> 3286 <category name="OES_stencil1"/> 3287 <category name="OES_stencil4"/> 3288 <category name="OES_stencil8"/> 3289 <category name="OES_element_index_uint"/> 3290 <category name="OES_mapbuffer"/> 3291 <category name="EXT_texture_filter_anisotropic"/> 3292 <category name="EXT_texture_format_BGRA8888"/> 3293 <category name="EXT_read_format_bgra"/> 3294 3295 <category name="ARB_texture_non_power_of_two"/> 3296 <!-- disabled due to missing enums 3297 <category name="EXT_texture_compression_dxt1"/> 3298 --> 3299 <category name="EXT_texture_lod_bias"/> 3300 <category name="EXT_blend_minmax"/> 3301 <category name="EXT_multi_draw_arrays"/> 3302 <category name="OES_EGL_image"/> 3303 <category name="OES_EGL_image_external"/> 3304 3305 <category name="OES_matrix_palette"/> 3306 3307 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3308 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3309 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3310 3311 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3312 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3313 3314 <function name="CullFace" template="CullFace"/> 3315 3316 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3317 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3318 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3319 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3320 3321 <function name="FrontFace" template="FrontFace"/> 3322 <function name="Hint" template="Hint"/> 3323 3324 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3325 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3326 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3327 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3328 3329 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3330 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3331 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3332 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3333 3334 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3335 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3336 3337 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3338 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3339 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3340 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3341 3342 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3343 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3344 <function name="PointSizePointerOES" template="PointSizePointer"/> 3345 3346 <function name="Scissor" template="Scissor"/> 3347 <function name="ShadeModel" template="ShadeModel"/> 3348 3349 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3350 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3351 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3352 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3353 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3354 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3355 3356 <function name="TexImage2D" template="TexImage2D"/> 3357 3358 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3359 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3360 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3361 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3362 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3363 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3364 3365 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3366 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3367 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3368 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3369 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3370 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3371 3372 <function name="Clear" template="Clear"/> 3373 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3374 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3375 3376 <function name="ClearStencil" template="ClearStencil"/> 3377 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3378 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3379 3380 <function name="StencilMask" template="StencilMask"/> 3381 <function name="ColorMask" template="ColorMask"/> 3382 <function name="DepthMask" template="DepthMask"/> 3383 3384 <function name="Disable" template="Disable"/> 3385 <function name="Enable" template="Enable"/> 3386 <function name="Finish" template="Finish"/> 3387 <function name="Flush" template="Flush"/> 3388 3389 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3390 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3391 3392 <function name="BlendFunc" template="BlendFunc"/> 3393 <function name="LogicOp" template="LogicOp"/> 3394 <function name="StencilFunc" template="StencilFunc"/> 3395 3396 <function name="StencilOp" template="StencilOp"/> 3397 <function name="DepthFunc" template="DepthFunc"/> 3398 3399 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3400 <function name="ReadPixels" template="ReadPixels"/> 3401 3402 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3403 3404 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3405 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3406 3407 <function name="GetError" template="GetError"/> 3408 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3409 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3410 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3411 3412 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3413 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3414 3415 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3416 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3417 3418 <function name="GetString" template="GetString"/> 3419 3420 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3421 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3422 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3423 3424 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3425 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3426 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3427 3428 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3429 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3430 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3431 3432 <function name="IsEnabled" template="IsEnabled"/> 3433 3434 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3435 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3436 3437 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3438 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3439 3440 <function name="LoadIdentity" template="LoadIdentity"/> 3441 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3442 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3443 <function name="MatrixMode" template="MatrixMode"/> 3444 3445 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3446 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3447 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3448 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3449 3450 <function name="PopMatrix" template="PopMatrix"/> 3451 <function name="PushMatrix" template="PushMatrix"/> 3452 3453 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3454 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3455 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3456 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3457 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3458 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3459 3460 <function name="Viewport" template="Viewport"/> 3461 <function name="ColorPointer" template="ColorPointer"/> 3462 <function name="DisableClientState" template="DisableClientState"/> 3463 <function name="DrawArrays" template="DrawArrays"/> 3464 <function name="DrawElements" template="DrawElements"/> 3465 <function name="EnableClientState" template="EnableClientState"/> 3466 3467 <function name="GetPointerv" template="GetPointer"/> 3468 3469 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3470 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3471 <function name="NormalPointer" template="NormalPointer"/> 3472 <function name="TexCoordPointer" template="TexCoordPointer"/> 3473 <function name="VertexPointer" template="VertexPointer"/> 3474 3475 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3476 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3477 3478 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3479 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3480 3481 <function name="TexSubImage2D" template="TexSubImage2D"/> 3482 3483 <function name="BindTexture" template="BindTexture"/> 3484 <function name="DeleteTextures" template="DeleteTextures"/> 3485 <function name="GenTextures" template="GenTextures"/> 3486 <function name="IsTexture" template="IsTexture"/> 3487 3488 <function name="BlendEquationOES" template="BlendEquation"/> 3489 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3490 3491 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3492 3493 <function name="ActiveTexture" template="ActiveTexture"/> 3494 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3495 3496 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3497 3498 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3499 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3500 3501 <!-- CompressedTexImage2D calls out to two different functions based on 3502 whether the image is a paletted image or not --> 3503 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3504 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3505 3506 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3507 3508 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3509 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3510 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3511 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3512 3513 <!-- OES_mapbuffer --> 3514 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3515 <function name="MapBufferOES" template="MapBuffer"/> 3516 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3517 3518 <function name="BindBuffer" template="BindBuffer"/> 3519 <function name="BufferData" template="BufferData"/> 3520 <function name="BufferSubData" template="BufferSubData"/> 3521 <function name="DeleteBuffers" template="DeleteBuffers"/> 3522 <function name="GenBuffers" template="GenBuffers"/> 3523 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3524 <function name="IsBuffer" template="IsBuffer"/> 3525 3526 <!-- OES_framebuffer_object --> 3527 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3528 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3529 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3530 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3531 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3532 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3533 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3534 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3535 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3536 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3537 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3538 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3539 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3540 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3541 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3542 3543 <!-- OES_query_matrix --> 3544 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3545 form; it has its own code for this --> 3546 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3547 3548 <!-- OES_draw_texture --> 3549 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3550 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3551 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3552 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3553 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3554 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3555 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3556 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3557 3558 <!-- EXT_multi_draw_arrays --> 3559 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3560 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3561 3562 <!-- OES_EGL_image --> 3563 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3564 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3565</api> 3566 3567<api name="GLES2.0"> 3568 <category name="GLES2.0"/> 3569 3570 <category name="OES_compressed_paletted_texture"/> 3571 <category name="OES_compressed_ETC1_RGB8_texture"/> 3572 <category name="OES_depth24"/> 3573 <category name="OES_depth32"/> 3574 <category name="OES_fbo_render_mipmap"/> 3575 <category name="OES_rgb8_rgba8"/> 3576 <category name="OES_stencil1"/> 3577 <category name="OES_stencil4"/> 3578 <category name="OES_element_index_uint"/> 3579 <category name="OES_mapbuffer"/> 3580 <category name="OES_texture_3D"/> 3581 <category name="OES_texture_npot"/> 3582 <category name="EXT_texture_filter_anisotropic"/> 3583 <category name="EXT_texture_type_2_10_10_10_REV"/> 3584 <category name="OES_depth_texture"/> 3585 <category name="OES_packed_depth_stencil"/> 3586 <category name="OES_standard_derivatives"/> 3587 <category name="EXT_texture_format_BGRA8888"/> 3588 <category name="EXT_texture_rg"/> 3589 <category name="EXT_read_format_bgra"/> 3590 3591 <category name="EXT_texture_compression_dxt1"/> 3592 <category name="EXT_blend_minmax"/> 3593 <category name="EXT_multi_draw_arrays"/> 3594 <category name="OES_EGL_image"/> 3595 <category name="OES_EGL_image_external"/> 3596 <category name="EXT_unpack_subimage"/> 3597 3598 <category name="NV_draw_buffers"/> 3599 <category name="NV_read_buffer"/> 3600 3601 <function name="DrawBuffersNV" template="DrawBuffers"/> 3602 <function name="ReadBufferNV" template="ReadBuffer"/> 3603 3604 <function name="CullFace" template="CullFace"/> 3605 3606 <function name="FrontFace" template="FrontFace"/> 3607 <function name="Hint" template="Hint"/> 3608 3609 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3610 3611 <function name="Scissor" template="Scissor"/> 3612 3613 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3614 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3615 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3616 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3617 3618 <function name="TexImage2D" template="TexImage2D"/> 3619 3620 <function name="Clear" template="Clear"/> 3621 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3622 <function name="ClearStencil" template="ClearStencil"/> 3623 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3624 3625 <function name="StencilMask" template="StencilMask"/> 3626 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3627 <function name="ColorMask" template="ColorMask"/> 3628 <function name="DepthMask" template="DepthMask"/> 3629 <function name="Disable" template="Disable"/> 3630 <function name="Enable" template="Enable"/> 3631 <function name="Finish" template="Finish"/> 3632 <function name="Flush" template="Flush"/> 3633 3634 <function name="BlendFunc" template="BlendFunc"/> 3635 3636 <function name="StencilFunc" template="StencilFunc"/> 3637 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3638 <function name="StencilOp" template="StencilOp"/> 3639 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3640 3641 <function name="DepthFunc" template="DepthFunc"/> 3642 3643 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3644 <function name="ReadPixels" template="ReadPixels"/> 3645 3646 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3647 <function name="GetError" template="GetError"/> 3648 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3649 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3650 3651 <function name="GetString" template="GetString"/> 3652 3653 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3654 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3655 3656 <function name="IsEnabled" template="IsEnabled"/> 3657 3658 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3659 3660 <function name="Viewport" template="Viewport"/> 3661 3662 <function name="DrawArrays" template="DrawArrays"/> 3663 <function name="DrawElements" template="DrawElements"/> 3664 3665 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3666 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3667 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3668 <function name="TexSubImage2D" template="TexSubImage2D"/> 3669 3670 <function name="BindTexture" template="BindTexture"/> 3671 <function name="DeleteTextures" template="DeleteTextures"/> 3672 <function name="GenTextures" template="GenTextures"/> 3673 <function name="IsTexture" template="IsTexture"/> 3674 3675 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3676 <function name="BlendEquation" template="BlendEquation"/> 3677 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3678 3679 <function name="TexImage3DOES" template="TexImage3D"/> 3680 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3681 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3682 3683 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3684 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3685 3686 <function name="ActiveTexture" template="ActiveTexture"/> 3687 3688 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3689 3690 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3691 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3692 3693 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3694 3695 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3696 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3697 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3698 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3699 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3700 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3701 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3702 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3703 3704 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3705 3706 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3707 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3708 3709 <function name="IsProgram" template="IsProgram"/> 3710 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3711 3712 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3713 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3714 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3715 3716 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3717 <function name="MapBufferOES" template="MapBuffer"/> 3718 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3719 <function name="BindBuffer" template="BindBuffer"/> 3720 <function name="BufferData" template="BufferData"/> 3721 <function name="BufferSubData" template="BufferSubData"/> 3722 <function name="DeleteBuffers" template="DeleteBuffers"/> 3723 <function name="GenBuffers" template="GenBuffers"/> 3724 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3725 <function name="IsBuffer" template="IsBuffer"/> 3726 3727 <function name="CreateShader" template="CreateShader"/> 3728 <function name="ShaderSource" template="ShaderSource"/> 3729 <function name="CompileShader" template="CompileShader"/> 3730 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3731 <function name="DeleteShader" template="DeleteShader"/> 3732 <function name="ShaderBinary" template="ShaderBinary"/> 3733 <function name="CreateProgram" template="CreateProgram"/> 3734 <function name="AttachShader" template="AttachShader"/> 3735 <function name="DetachShader" template="DetachShader"/> 3736 <function name="LinkProgram" template="LinkProgram"/> 3737 <function name="UseProgram" template="UseProgram"/> 3738 <function name="DeleteProgram" template="DeleteProgram"/> 3739 3740 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3741 <function name="GetAttribLocation" template="GetAttribLocation"/> 3742 <function name="BindAttribLocation" template="BindAttribLocation"/> 3743 <function name="GetUniformLocation" template="GetUniformLocation"/> 3744 <function name="GetActiveUniform" template="GetActiveUniform"/> 3745 3746 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3747 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3748 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3749 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3750 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3751 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3752 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3753 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3754 3755 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3756 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3757 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3758 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3759 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3760 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3761 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3762 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3763 3764 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3765 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3766 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3767 3768 <function name="ValidateProgram" template="ValidateProgram"/> 3769 3770 <function name="GenerateMipmap" template="GenerateMipmap"/> 3771 <function name="BindFramebuffer" template="BindFramebuffer"/> 3772 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3773 <function name="GenFramebuffers" template="GenFramebuffers"/> 3774 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3775 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3776 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3777 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3778 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3779 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3780 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3781 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3782 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3783 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3784 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3785 <function name="IsFramebuffer" template="IsFramebuffer"/> 3786 3787 <function name="IsShader" template="IsShader"/> 3788 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3789 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3790 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3791 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3792 <function name="GetShaderSource" template="GetShaderSource"/> 3793 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3794 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3795 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3796 3797 <!-- EXT_multi_draw_arrays --> 3798 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3799 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3800 3801 <!-- OES_EGL_image --> 3802 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3803 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3804</api> 3805 3806</apispec> 3807