APIspec.xml revision dd0eb004874645135b9aaac3ebbd0aaf274079ea
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221 1222 <desc name="size" error="GL_INVALID_VALUE"> 1223 <value name="4"/> 1224 </desc> 1225 1226 <desc name="type"> 1227 <value name="GL_UNSIGNED_BYTE"/> 1228 <value name="GL_FLOAT"/> 1229 <value name="GL_FIXED"/> 1230 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1231 </desc> 1232</template> 1233 1234<template name="DisableClientState"> 1235 <proto> 1236 <return type="void"/> 1237 <param name="array" type="GLenum"/> 1238 </proto> 1239 1240 <desc name="array"> 1241 <value name="GL_VERTEX_ARRAY"/> 1242 <value name="GL_NORMAL_ARRAY"/> 1243 <value name="GL_COLOR_ARRAY"/> 1244 <value name="GL_TEXTURE_COORD_ARRAY"/> 1245 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1246 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1247 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1248 </desc> 1249</template> 1250 1251<template name="DrawArrays"> 1252 <proto> 1253 <return type="void"/> 1254 <param name="mode" type="GLenum"/> 1255 <param name="first" type="GLint"/> 1256 <param name="count" type="GLsizei"/> 1257 </proto> 1258 1259 <desc name="mode"> 1260 <value name="GL_POINTS"/> 1261 <value name="GL_LINES"/> 1262 <value name="GL_LINE_LOOP"/> 1263 <value name="GL_LINE_STRIP"/> 1264 <value name="GL_TRIANGLES"/> 1265 <value name="GL_TRIANGLE_STRIP"/> 1266 <value name="GL_TRIANGLE_FAN"/> 1267 </desc> 1268</template> 1269 1270<template name="DrawElements"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="mode" type="GLenum"/> 1274 <param name="count" type="GLsizei"/> 1275 <param name="type" type="GLenum"/> 1276 <param name="indices" type="const GLvoid *"/> 1277 </proto> 1278 1279 <desc name="mode"> 1280 <value name="GL_POINTS"/> 1281 <value name="GL_LINES"/> 1282 <value name="GL_LINE_LOOP"/> 1283 <value name="GL_LINE_STRIP"/> 1284 <value name="GL_TRIANGLES"/> 1285 <value name="GL_TRIANGLE_STRIP"/> 1286 <value name="GL_TRIANGLE_FAN"/> 1287 </desc> 1288</template> 1289 1290<template name="EnableClientState"> 1291 <proto> 1292 <return type="void"/> 1293 <param name="array" type="GLenum"/> 1294 </proto> 1295 1296 <desc name="array"> 1297 <value name="GL_VERTEX_ARRAY"/> 1298 <value name="GL_NORMAL_ARRAY"/> 1299 <value name="GL_COLOR_ARRAY"/> 1300 <value name="GL_TEXTURE_COORD_ARRAY"/> 1301 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1302 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1303 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1304 </desc> 1305</template> 1306 1307<template name="GetPointer" direction="get"> 1308 <proto> 1309 <return type="void"/> 1310 <param name="pname" type="GLenum"/> 1311 <vector name="params" type="GLvoid **" size="dynamic"/> 1312 </proto> 1313 1314 <desc name="pname"> 1315 <value name="GL_VERTEX_ARRAY_POINTER"/> 1316 <value name="GL_NORMAL_ARRAY_POINTER"/> 1317 <value name="GL_COLOR_ARRAY_POINTER"/> 1318 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1319 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1320 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1321 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1322 </desc> 1323</template> 1324 1325<template name="Normal"> 1326 <proto> 1327 <return type="void"/> 1328 <vector name="v" type="const GLtype *" size="3"> 1329 <param name="nx" type="GLtype"/> 1330 <param name="ny" type="GLtype"/> 1331 <param name="nz" type="GLtype"/> 1332 </vector> 1333 </proto> 1334</template> 1335 1336<template name="NormalPointer"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="type" type="GLenum"/> 1340 <param name="stride" type="GLsizei"/> 1341 <param name="pointer" type="const GLvoid *"/> 1342 </proto> 1343 1344 <desc name="type"> 1345 <value name="GL_BYTE"/> 1346 <value name="GL_SHORT"/> 1347 <value name="GL_FLOAT"/> 1348 <value name="GL_FIXED"/> 1349 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1350 </desc> 1351</template> 1352 1353<template name="TexCoordPointer"> 1354 <proto> 1355 <return type="void"/> 1356 <param name="size" type="GLint"/> 1357 <param name="type" type="GLenum"/> 1358 <param name="stride" type="GLsizei"/> 1359 <param name="pointer" type="const GLvoid *"/> 1360 </proto> 1361 1362 <desc name="size" error="GL_INVALID_VALUE"> 1363 <value name="2"/> 1364 <value name="3"/> 1365 <value name="4"/> 1366 </desc> 1367 1368 <desc name="type"> 1369 <value name="GL_BYTE"/> 1370 <value name="GL_SHORT"/> 1371 <value name="GL_FLOAT"/> 1372 <value name="GL_FIXED"/> 1373 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1374 </desc> 1375</template> 1376 1377<template name="VertexPointer"> 1378 <proto> 1379 <return type="void"/> 1380 <param name="size" type="GLint"/> 1381 <param name="type" type="GLenum"/> 1382 <param name="stride" type="GLsizei"/> 1383 <param name="pointer" type="const GLvoid *"/> 1384 </proto> 1385 1386 <desc name="size" error="GL_INVALID_VALUE"> 1387 <value name="2"/> 1388 <value name="3"/> 1389 <value name="4"/> 1390 </desc> 1391 1392 <desc name="type"> 1393 <value name="GL_BYTE"/> 1394 <value name="GL_SHORT"/> 1395 <value name="GL_FLOAT"/> 1396 <value name="GL_FIXED"/> 1397 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1398 </desc> 1399</template> 1400 1401<template name="PolygonOffset"> 1402 <proto> 1403 <return type="void"/> 1404 <param name="factor" type="GLtype"/> 1405 <param name="units" type="GLtype"/> 1406 </proto> 1407</template> 1408 1409<template name="CopyTexImage2D"> 1410 <proto> 1411 <return type="void"/> 1412 <param name="target" type="GLenum"/> 1413 <param name="level" type="GLint"/> 1414 <param name="internalFormat" type="GLenum"/> 1415 <param name="x" type="GLint"/> 1416 <param name="y" type="GLint"/> 1417 <param name="width" type="GLsizei"/> 1418 <param name="height" type="GLsizei"/> 1419 <param name="border" type="GLint"/> 1420 </proto> 1421</template> 1422 1423<template name="CopyTexSubImage2D"> 1424 <proto> 1425 <return type="void"/> 1426 <param name="target" type="GLenum"/> 1427 <param name="level" type="GLint"/> 1428 <param name="xoffset" type="GLint"/> 1429 <param name="yoffset" type="GLint"/> 1430 <param name="x" type="GLint"/> 1431 <param name="y" type="GLint"/> 1432 <param name="width" type="GLsizei"/> 1433 <param name="height" type="GLsizei"/> 1434 </proto> 1435</template> 1436 1437<template name="TexSubImage2D"> 1438 <proto> 1439 <return type="void"/> 1440 <param name="target" type="GLenum"/> 1441 <param name="level" type="GLint"/> 1442 <param name="xoffset" type="GLint"/> 1443 <param name="yoffset" type="GLint"/> 1444 <param name="width" type="GLsizei"/> 1445 <param name="height" type="GLsizei"/> 1446 <param name="format" type="GLenum"/> 1447 <param name="type" type="GLenum"/> 1448 <param name="pixels" type="const GLvoid *"/> 1449 </proto> 1450</template> 1451 1452<template name="BindTexture"> 1453 <proto> 1454 <return type="void"/> 1455 <param name="target" type="GLenum"/> 1456 <param name="texture" type="GLuint"/> 1457 </proto> 1458</template> 1459 1460<template name="DeleteTextures"> 1461 <proto> 1462 <return type="void"/> 1463 <param name="n" type="GLsizei"/> 1464 <param name="textures" type="const GLuint *"/> 1465 </proto> 1466</template> 1467 1468<template name="GenTextures" direction="get"> 1469 <proto> 1470 <return type="void"/> 1471 <param name="n" type="GLsizei"/> 1472 <param name="textures" type="GLuint *"/> 1473 </proto> 1474</template> 1475 1476<template name="IsTexture" direction="get"> 1477 <proto> 1478 <return type="GLboolean"/> 1479 <param name="texture" type="GLuint"/> 1480 </proto> 1481</template> 1482 1483<template name="BlendColor"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="red" type="GLtype"/> 1487 <param name="green" type="GLtype"/> 1488 <param name="blue" type="GLtype"/> 1489 <param name="alpha" type="GLtype"/> 1490 </proto> 1491</template> 1492 1493<template name="BlendEquation"> 1494 <proto> 1495 <return type="void"/> 1496 <param name="mode" type="GLenum"/> 1497 </proto> 1498</template> 1499 1500<template name="BlendEquationSeparate"> 1501 <proto> 1502 <return type="void"/> 1503 <param name="modeRGB" type="GLenum"/> 1504 <param name="modeAlpha" type="GLenum"/> 1505 </proto> 1506</template> 1507 1508<template name="TexImage3D"> 1509 <proto> 1510 <return type="void"/> 1511 <param name="target" type="GLenum"/> 1512 <param name="level" type="GLint"/> 1513 <param name="internalFormat" type="GLenum"/> 1514 <param name="width" type="GLsizei"/> 1515 <param name="height" type="GLsizei"/> 1516 <param name="depth" type="GLsizei"/> 1517 <param name="border" type="GLint"/> 1518 <param name="format" type="GLenum"/> 1519 <param name="type" type="GLenum"/> 1520 <param name="pixels" type="const GLvoid *"/> 1521 </proto> 1522 1523</template> 1524 1525<template name="TexSubImage3D"> 1526 <proto> 1527 <return type="void"/> 1528 <param name="target" type="GLenum"/> 1529 <param name="level" type="GLint"/> 1530 <param name="xoffset" type="GLint"/> 1531 <param name="yoffset" type="GLint"/> 1532 <param name="zoffset" type="GLint"/> 1533 <param name="width" type="GLsizei"/> 1534 <param name="height" type="GLsizei"/> 1535 <param name="depth" type="GLsizei"/> 1536 <param name="format" type="GLenum"/> 1537 <param name="type" type="GLenum"/> 1538 <param name="pixels" type="const GLvoid *"/> 1539 </proto> 1540</template> 1541 1542<template name="CopyTexSubImage3D"> 1543 <proto> 1544 <return type="void"/> 1545 <param name="target" type="GLenum"/> 1546 <param name="level" type="GLint"/> 1547 <param name="xoffset" type="GLint"/> 1548 <param name="yoffset" type="GLint"/> 1549 <param name="zoffset" type="GLint"/> 1550 <param name="x" type="GLint"/> 1551 <param name="y" type="GLint"/> 1552 <param name="width" type="GLsizei"/> 1553 <param name="height" type="GLsizei"/> 1554 </proto> 1555</template> 1556 1557<template name="MultiTexCoord"> 1558 <proto> 1559 <return type="void"/> 1560 <param name="texture" type="GLenum"/> 1561 <vector name="v" type="const GLtype *" size="dynamic"> 1562 <param name="s" type="GLtype"/> 1563 <param name="t" type="GLtype"/> 1564 <param name="r" type="GLtype"/> 1565 <param name="q" type="GLtype"/> 1566 </vector> 1567 </proto> 1568</template> 1569 1570<template name="CompressedTexImage3D"> 1571 <proto> 1572 <return type="void"/> 1573 <param name="target" type="GLenum"/> 1574 <param name="level" type="GLint"/> 1575 <param name="internalFormat" type="GLenum"/> 1576 <param name="width" type="GLsizei"/> 1577 <param name="height" type="GLsizei"/> 1578 <param name="depth" type="GLsizei"/> 1579 <param name="border" type="GLint"/> 1580 <param name="imagesize" type="GLsizei"/> 1581 <param name="data" type="const GLvoid *"/> 1582 </proto> 1583</template> 1584 1585<template name="CompressedTexSubImage3D"> 1586 <proto> 1587 <return type="void"/> 1588 <param name="target" type="GLenum"/> 1589 <param name="level" type="GLint"/> 1590 <param name="xoffset" type="GLint"/> 1591 <param name="yoffset" type="GLint"/> 1592 <param name="zoffset" type="GLint"/> 1593 <param name="width" type="GLsizei"/> 1594 <param name="height" type="GLsizei"/> 1595 <param name="depth" type="GLsizei"/> 1596 <param name="format" type="GLenum"/> 1597 <param name="imagesize" type="GLsizei"/> 1598 <param name="data" type="const GLvoid *"/> 1599 </proto> 1600</template> 1601 1602<template name="ActiveTexture"> 1603 <proto> 1604 <return type="void"/> 1605 <param name="texture" type="GLenum"/> 1606 </proto> 1607</template> 1608 1609<template name="ClientActiveTexture"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="texture" type="GLenum"/> 1613 </proto> 1614</template> 1615 1616<template name="SampleCoverage"> 1617 <proto> 1618 <return type="void"/> 1619 <param name="value" type="GLtype"/> 1620 <param name="invert" type="GLboolean"/> 1621 </proto> 1622</template> 1623 1624<template name="CompressedTexImage2D"> 1625 <proto> 1626 <return type="void"/> 1627 <param name="target" type="GLenum"/> 1628 <param name="level" type="GLint"/> 1629 <param name="internalFormat" type="GLenum"/> 1630 <param name="width" type="GLsizei"/> 1631 <param name="height" type="GLsizei"/> 1632 <param name="border" type="GLint"/> 1633 <param name="imageSize" type="GLsizei"/> 1634 <param name="data" type="const GLvoid *"/> 1635 </proto> 1636</template> 1637 1638<template name="CompressedTexSubImage2D"> 1639 <proto> 1640 <return type="void"/> 1641 <param name="target" type="GLenum"/> 1642 <param name="level" type="GLint"/> 1643 <param name="xoffset" type="GLint"/> 1644 <param name="yoffset" type="GLint"/> 1645 <param name="width" type="GLsizei"/> 1646 <param name="height" type="GLsizei"/> 1647 <param name="format" type="GLenum"/> 1648 <param name="imageSize" type="GLsizei"/> 1649 <param name="data" type="const GLvoid *"/> 1650 </proto> 1651 1652 <desc name="format"> 1653 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1654 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1655 </desc> 1656</template> 1657 1658<template name="BlendFuncSeparate"> 1659 <proto> 1660 <return type="void"/> 1661 <param name="srcRGB" type="GLenum"/> 1662 <param name="dstRGB" type="GLenum"/> 1663 <param name="srcAlpha" type="GLenum"/> 1664 <param name="dstAlpha" type="GLenum"/> 1665 </proto> 1666 1667 <desc name="srcRGB"> 1668 <value name="GL_ZERO"/> 1669 <value name="GL_ONE"/> 1670 <value name="GL_SRC_COLOR"/> 1671 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1672 <value name="GL_SRC_ALPHA"/> 1673 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1674 <value name="GL_DST_ALPHA"/> 1675 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1676 <value name="GL_DST_COLOR"/> 1677 <value name="GL_ONE_MINUS_DST_COLOR"/> 1678 <value name="GL_SRC_ALPHA_SATURATE"/> 1679 1680 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1681 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1682 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1683 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1684 </desc> 1685 1686 <desc name="dstRGB"> 1687 <value name="GL_ZERO"/> 1688 <value name="GL_ONE"/> 1689 <value name="GL_SRC_COLOR"/> 1690 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1691 <value name="GL_SRC_ALPHA"/> 1692 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1693 <value name="GL_DST_ALPHA"/> 1694 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1695 <value name="GL_DST_COLOR"/> 1696 <value name="GL_ONE_MINUS_DST_COLOR"/> 1697 1698 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1699 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1700 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1701 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1702 </desc> 1703 1704 <desc name="srcAlpha"> 1705 <value name="GL_ZERO"/> 1706 <value name="GL_ONE"/> 1707 <value name="GL_SRC_COLOR"/> 1708 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1709 <value name="GL_SRC_ALPHA"/> 1710 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1711 <value name="GL_DST_ALPHA"/> 1712 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1713 <value name="GL_DST_COLOR"/> 1714 <value name="GL_ONE_MINUS_DST_COLOR"/> 1715 <value name="GL_SRC_ALPHA_SATURATE"/> 1716 1717 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1718 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1719 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1720 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1721 </desc> 1722 1723 <desc name="dstAlpha"> 1724 <value name="GL_ZERO"/> 1725 <value name="GL_ONE"/> 1726 <value name="GL_SRC_COLOR"/> 1727 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1728 <value name="GL_SRC_ALPHA"/> 1729 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1730 <value name="GL_DST_ALPHA"/> 1731 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1732 <value name="GL_DST_COLOR"/> 1733 <value name="GL_ONE_MINUS_DST_COLOR"/> 1734 1735 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1736 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1737 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1738 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1739 </desc> 1740</template> 1741 1742<template name="PointParameter"> 1743 <proto> 1744 <return type="void"/> 1745 <param name="pname" type="GLenum"/> 1746 <vector name="params" type="const GLtype *" size="dynamic"> 1747 <param name="param" type="GLtype"/> 1748 </vector> 1749 </proto> 1750 1751 <desc name="pname"> 1752 <value name="GL_POINT_SIZE_MIN"/> 1753 <value name="GL_POINT_SIZE_MAX"/> 1754 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1755 1756 <desc name="params" vector_size="1"/> 1757 </desc> 1758 1759 <desc name="pname"> 1760 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1761 <desc name="params" vector_size="3"/> 1762 </desc> 1763</template> 1764 1765<template name="VertexAttrib"> 1766 <proto> 1767 <return type="void"/> 1768 <param name="index" type="GLuint"/> 1769 <vector name="v" type="const GLtype *" size="dynamic"> 1770 <param name="x" type="GLtype"/> 1771 <param name="y" type="GLtype"/> 1772 <param name="z" type="GLtype"/> 1773 <param name="w" type="GLtype"/> 1774 </vector> 1775 </proto> 1776</template> 1777 1778<template name="VertexAttribPointer"> 1779 <proto> 1780 <return type="void"/> 1781 <param name="index" type="GLuint"/> 1782 <param name="size" type="GLint"/> 1783 <param name="type" type="GLenum"/> 1784 <param name="normalized" type="GLboolean"/> 1785 <param name="stride" type="GLsizei"/> 1786 <param name="pointer" type="const GLvoid *"/> 1787 </proto> 1788 1789 <desc name="size" error="GL_INVALID_VALUE"> 1790 <value name="1"/> 1791 <value name="2"/> 1792 <value name="3"/> 1793 <value name="4"/> 1794 </desc> 1795 1796 <desc name="type" error="GL_INVALID_VALUE"> 1797 <value name="GL_BYTE"/> 1798 <value name="GL_UNSIGNED_BYTE"/> 1799 <value name="GL_SHORT"/> 1800 <value name="GL_UNSIGNED_SHORT"/> 1801 <value name="GL_FLOAT"/> 1802 <value name="GL_FIXED"/> 1803 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1804 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1805 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1806 </desc> 1807 1808 <desc name="type" category="OES_vertex_type_10_10_10_2"> 1809 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 1810 <value name="GL_INT_10_10_10_2_OES"/> 1811 1812 <desc name="size"> 1813 <value name="3"/> 1814 <value name="4"/> 1815 </desc> 1816 </desc> 1817</template> 1818 1819<template name="EnableVertexAttribArray"> 1820 <proto> 1821 <return type="void"/> 1822 <param name="index" type="GLuint"/> 1823 </proto> 1824</template> 1825 1826<template name="DisableVertexAttribArray"> 1827 <proto> 1828 <return type="void"/> 1829 <param name="index" type="GLuint"/> 1830 </proto> 1831</template> 1832 1833<template name="IsProgram" direction="get"> 1834 <proto> 1835 <return type="GLboolean"/> 1836 <param name="program" type="GLuint"/> 1837 </proto> 1838</template> 1839 1840<template name="GetProgram" direction="get"> 1841 <proto> 1842 <return type="void"/> 1843 <param name="program" type="GLuint"/> 1844 <param name="pname" type="GLenum"/> 1845 <vector name="params" type="GLtype *" size="dynamic"/> 1846 </proto> 1847 1848 <desc name="pname"> 1849 <value name="GL_DELETE_STATUS"/> 1850 <value name="GL_LINK_STATUS"/> 1851 <value name="GL_VALIDATE_STATUS"/> 1852 <value name="GL_INFO_LOG_LENGTH"/> 1853 <value name="GL_ATTACHED_SHADERS"/> 1854 <value name="GL_ACTIVE_ATTRIBUTES"/> 1855 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 1856 <value name="GL_ACTIVE_UNIFORMS"/> 1857 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 1858 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 1859 1860 <desc name="params" convert="false"/> 1861 </desc> 1862</template> 1863 1864<template name="GetVertexAttrib" direction="get"> 1865 <proto> 1866 <return type="void"/> 1867 <param name="index" type="GLuint"/> 1868 <param name="pname" type="GLenum"/> 1869 <vector name="params" type="GLtype *" size="dynamic"/> 1870 </proto> 1871 1872 <desc name="pname"> 1873 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1874 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1875 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1876 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1877 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1878 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1879 1880 <desc name="params" vector_size="1" convert="false"/> 1881 </desc> 1882 1883 <desc name="pname"> 1884 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1885 <desc name="params" vector_size="16?" convert="false"/> 1886 </desc> 1887</template> 1888 1889<template name="GetVertexAttribPointer" direction="get"> 1890 <proto> 1891 <return type="void"/> 1892 <param name="index" type="GLuint"/> 1893 <param name="pname" type="GLenum"/> 1894 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1895 </proto> 1896</template> 1897 1898<template name="GetBufferPointer" direction="get"> 1899 <proto> 1900 <return type="void"/> 1901 <param name="target" type="GLenum"/> 1902 <param name="pname" type="GLenum"/> 1903 <vector name="params" type="GLvoid **" size="dynamic"/> 1904 </proto> 1905 1906 <desc name="target"> 1907 <value name="GL_ARRAY_BUFFER"/> 1908 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1909 </desc> 1910</template> 1911 1912<template name="MapBuffer" direction="get"> 1913 <proto> 1914 <return type="void *"/> 1915 <param name="target" type="GLenum"/> 1916 <param name="access" type="GLenum"/> 1917 </proto> 1918 1919 <desc name="target"> 1920 <value name="GL_ARRAY_BUFFER"/> 1921 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1922 </desc> 1923 1924 <desc name="access"> 1925 <value name="GL_WRITE_ONLY_OES"/> 1926 </desc> 1927</template> 1928 1929<template name="UnmapBuffer" direction="get"> 1930 <proto> 1931 <return type="GLboolean"/> 1932 <param name="target" type="GLenum"/> 1933 </proto> 1934 1935 <desc name="target"> 1936 <value name="GL_ARRAY_BUFFER"/> 1937 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1938 </desc> 1939</template> 1940 1941<template name="BindBuffer"> 1942 <proto> 1943 <return type="void"/> 1944 <param name="target" type="GLenum"/> 1945 <param name="buffer" type="GLuint"/> 1946 </proto> 1947 1948 <desc name="target"> 1949 <value name="GL_ARRAY_BUFFER"/> 1950 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1951 </desc> 1952</template> 1953 1954<template name="BufferData"> 1955 <proto> 1956 <return type="void"/> 1957 <param name="target" type="GLenum"/> 1958 <param name="size" type="GLsizeiptr"/> 1959 <param name="data" type="const GLvoid *"/> 1960 <param name="usage" type="GLenum"/> 1961 </proto> 1962 1963 <desc name="target"> 1964 <value name="GL_ARRAY_BUFFER"/> 1965 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1966 </desc> 1967 1968 <desc name="usage"> 1969 <value name="GL_STATIC_DRAW"/> 1970 <value name="GL_DYNAMIC_DRAW"/> 1971 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 1972 </desc> 1973</template> 1974 1975<template name="BufferSubData"> 1976 <proto> 1977 <return type="void"/> 1978 <param name="target" type="GLenum"/> 1979 <param name="offset" type="GLintptr"/> 1980 <param name="size" type="GLsizeiptr"/> 1981 <param name="data" type="const GLvoid *"/> 1982 </proto> 1983 1984 <desc name="target"> 1985 <value name="GL_ARRAY_BUFFER"/> 1986 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1987 </desc> 1988</template> 1989 1990<template name="DeleteBuffers"> 1991 <proto> 1992 <return type="void"/> 1993 <param name="n" type="GLsizei"/> 1994 <param name="buffer" type="const GLuint *"/> 1995 </proto> 1996</template> 1997 1998<template name="GenBuffers" direction="get"> 1999 <proto> 2000 <return type="void"/> 2001 <param name="n" type="GLsizei"/> 2002 <param name="buffer" type="GLuint *"/> 2003 </proto> 2004</template> 2005 2006<template name="GetBufferParameter" direction="get"> 2007 <proto> 2008 <return type="void"/> 2009 <param name="target" type="GLenum"/> 2010 <param name="pname" type="GLenum"/> 2011 <vector name="params" type="GLtype *" size="dynamic"/> 2012 </proto> 2013 2014 <desc name="target"> 2015 <value name="GL_ARRAY_BUFFER"/> 2016 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2017 </desc> 2018 2019 <desc name="pname"> 2020 <value name="GL_BUFFER_SIZE"/> 2021 <value name="GL_BUFFER_USAGE"/> 2022 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2023 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2024 </desc> 2025</template> 2026 2027<template name="IsBuffer" direction="get"> 2028 <proto> 2029 <return type="GLboolean"/> 2030 <param name="buffer" type="GLuint"/> 2031 </proto> 2032</template> 2033 2034<template name="CreateShader"> 2035 <proto> 2036 <return type="GLuint"/> 2037 <param name="type" type="GLenum"/> 2038 </proto> 2039 2040 <desc name="type"> 2041 <value name="GL_VERTEX_SHADER"/> 2042 <value name="GL_FRAGMENT_SHADER"/> 2043 </desc> 2044</template> 2045 2046<template name="ShaderSource"> 2047 <proto> 2048 <return type="void"/> 2049 <param name="shader" type="GLuint"/> 2050 <param name="count" type="GLsizei"/> 2051 <param name="string" type="const GLchar * const *"/> 2052 <param name="length" type="const int *"/> 2053 </proto> 2054</template> 2055 2056<template name="CompileShader"> 2057 <proto> 2058 <return type="void"/> 2059 <param name="shader" type="GLuint"/> 2060 </proto> 2061</template> 2062 2063<template name="ReleaseShaderCompiler"> 2064 <proto> 2065 <return type="void"/> 2066 </proto> 2067</template> 2068 2069<template name="DeleteShader"> 2070 <proto> 2071 <return type="void"/> 2072 <param name="shader" type="GLuint"/> 2073 </proto> 2074</template> 2075 2076<template name="ShaderBinary"> 2077 <proto> 2078 <return type="void"/> 2079 <param name="n" type="GLsizei"/> 2080 <param name="shaders" type="const GLuint *"/> 2081 <param name="binaryformat" type="GLenum"/> 2082 <param name="binary" type="const GLvoid *"/> 2083 <param name="length" type="GLsizei"/> 2084 </proto> 2085</template> 2086 2087<template name="CreateProgram"> 2088 <proto> 2089 <return type="GLuint"/> 2090 </proto> 2091</template> 2092 2093<template name="AttachShader"> 2094 <proto> 2095 <return type="void"/> 2096 <param name="program" type="GLuint"/> 2097 <param name="shader" type="GLuint"/> 2098 </proto> 2099</template> 2100 2101<template name="DetachShader"> 2102 <proto> 2103 <return type="void"/> 2104 <param name="program" type="GLuint"/> 2105 <param name="shader" type="GLuint"/> 2106 </proto> 2107</template> 2108 2109<template name="LinkProgram"> 2110 <proto> 2111 <return type="void"/> 2112 <param name="program" type="GLuint"/> 2113 </proto> 2114</template> 2115 2116<template name="UseProgram"> 2117 <proto> 2118 <return type="void"/> 2119 <param name="program" type="GLuint"/> 2120 </proto> 2121</template> 2122 2123<template name="DeleteProgram"> 2124 <proto> 2125 <return type="void"/> 2126 <param name="program" type="GLuint"/> 2127 </proto> 2128</template> 2129 2130<template name="GetActiveAttrib" direction="get"> 2131 <proto> 2132 <return type="void"/> 2133 <param name="program" type="GLuint"/> 2134 <param name="index" type="GLuint"/> 2135 <param name="bufSize" type="GLsizei"/> 2136 <param name="length" type="GLsizei *"/> 2137 <param name="size" type="GLint *"/> 2138 <param name="type" type="GLenum *"/> 2139 <param name="name" type="GLchar *"/> 2140 </proto> 2141</template> 2142 2143<template name="GetAttribLocation" direction="get"> 2144 <proto> 2145 <return type="GLint"/> 2146 <param name="program" type="GLuint"/> 2147 <param name="name" type="const char *"/> 2148 </proto> 2149</template> 2150 2151<template name="BindAttribLocation"> 2152 <proto> 2153 <return type="void"/> 2154 <param name="program" type="GLuint"/> 2155 <param name="index" type="GLuint"/> 2156 <param name="name" type="const char *"/> 2157 </proto> 2158</template> 2159 2160<template name="GetUniformLocation" direction="get"> 2161 <proto> 2162 <return type="GLint"/> 2163 <param name="program" type="GLuint"/> 2164 <param name="name" type="const char *"/> 2165 </proto> 2166</template> 2167 2168<template name="GetActiveUniform" direction="get"> 2169 <proto> 2170 <return type="void"/> 2171 <param name="program" type="GLuint"/> 2172 <param name="index" type="GLuint"/> 2173 <param name="bufSize" type="GLsizei"/> 2174 <param name="length" type="GLsizei *"/> 2175 <param name="size" type="GLint *"/> 2176 <param name="type" type="GLenum *"/> 2177 <param name="name" type="GLchar *"/> 2178 </proto> 2179</template> 2180 2181<template name="Uniform"> 2182 <proto> 2183 <return type="void"/> 2184 <param name="location" type="GLint"/> 2185 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2186 <vector name="values" type="const GLtype *" size="dynamic"> 2187 <param name="v0" type="GLtype"/> 2188 <param name="v1" type="GLtype"/> 2189 <param name="v2" type="GLtype"/> 2190 <param name="v3" type="GLtype"/> 2191 </vector> 2192 </proto> 2193</template> 2194 2195<template name="UniformMatrix"> 2196 <proto> 2197 <return type="void"/> 2198 <param name="location" type="GLint"/> 2199 <param name="count" type="GLsizei"/> 2200 <param name="transpose" type="GLboolean"/> 2201 <vector name="value" type="const GLtype *" size="dynamic"/> 2202 </proto> 2203</template> 2204 2205<template name="ValidateProgram"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="program" type="GLuint"/> 2209 </proto> 2210</template> 2211 2212<template name="GenerateMipmap"> 2213 <proto> 2214 <return type="void"/> 2215 <param name="target" type="GLenum"/> 2216 </proto> 2217 2218 <desc name="target"> 2219 <value name="GL_TEXTURE_2D"/> 2220 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2221 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2222 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2223 </desc> 2224</template> 2225 2226<template name="BindFramebuffer"> 2227 <proto> 2228 <return type="void"/> 2229 <param name="target" type="GLenum"/> 2230 <param name="framebuffer" type="GLuint"/> 2231 </proto> 2232</template> 2233 2234<template name="DeleteFramebuffers"> 2235 <proto> 2236 <return type="void"/> 2237 <param name="n" type="GLsizei"/> 2238 <param name="framebuffers" type="const GLuint *"/> 2239 </proto> 2240</template> 2241 2242<template name="GenFramebuffers"> 2243 <proto> 2244 <return type="void"/> 2245 <param name="n" type="GLsizei"/> 2246 <param name="ids" type="GLuint *"/> 2247 </proto> 2248</template> 2249 2250<template name="BindRenderbuffer"> 2251 <proto> 2252 <return type="void"/> 2253 <param name="target" type="GLenum"/> 2254 <param name="renderbuffer" type="GLuint"/> 2255 </proto> 2256</template> 2257 2258<template name="DeleteRenderbuffers"> 2259 <proto> 2260 <return type="void"/> 2261 <param name="n" type="GLsizei"/> 2262 <param name="renderbuffers" type="const GLuint *"/> 2263 </proto> 2264</template> 2265 2266<template name="GenRenderbuffers"> 2267 <proto> 2268 <return type="void"/> 2269 <param name="n" type="GLsizei"/> 2270 <param name="renderbuffers" type="GLuint *"/> 2271 </proto> 2272</template> 2273 2274<template name="RenderbufferStorage"> 2275 <proto> 2276 <return type="void"/> 2277 <param name="target" type="GLenum"/> 2278 <param name="internalFormat" type="GLenum"/> 2279 <param name="width" type="GLsizei"/> 2280 <param name="height" type="GLsizei"/> 2281 </proto> 2282 2283 <desc name="internalFormat"> 2284 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2285 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2286 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2287 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2288 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2289 2290 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2291 <value name="GL_RGBA4" category="GLES2.0"/> 2292 <value name="GL_RGB5_A1" category="GLES2.0"/> 2293 <value name="GL_RGB565" category="GLES2.0"/> 2294 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2295 2296 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2297 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2298 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2299 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2300 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2301 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2302 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2303 </desc> 2304</template> 2305 2306<template name="FramebufferRenderbuffer"> 2307 <proto> 2308 <return type="void"/> 2309 <param name="target" type="GLenum"/> 2310 <param name="attachment" type="GLenum"/> 2311 <param name="renderbuffertarget" type="GLenum"/> 2312 <param name="renderbuffer" type="GLuint"/> 2313 </proto> 2314</template> 2315 2316<template name="FramebufferTexture2D"> 2317 <proto> 2318 <return type="void"/> 2319 <param name="target" type="GLenum"/> 2320 <param name="attachment" type="GLenum"/> 2321 <param name="textarget" type="GLenum"/> 2322 <param name="texture" type="GLuint"/> 2323 <param name="level" type="GLint"/> 2324 </proto> 2325 2326 <desc name="textarget" error="GL_INVALID_OPERATION"> 2327 <value name="GL_TEXTURE_2D"/> 2328 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2329 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2330 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2331 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2332 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2333 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2336 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2339 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2340 </desc> 2341 <!-- According to the base specification, "level" must be 0. But 2342 extension GL_OES_fbo_render_mipmap lifts that restriction, 2343 so no restriction is placed here. --> 2344</template> 2345 2346<template name="FramebufferTexture3D"> 2347 <proto> 2348 <return type="void"/> 2349 <param name="target" type="GLenum"/> 2350 <param name="attachment" type="GLenum"/> 2351 <param name="textarget" type="GLenum"/> 2352 <param name="texture" type="GLuint"/> 2353 <param name="level" type="GLint"/> 2354 <param name="zoffset" type="GLint"/> 2355 </proto> 2356</template> 2357 2358<template name="CheckFramebufferStatus" direction="get"> 2359 <proto> 2360 <return type="GLenum"/> 2361 <param name="target" type="GLenum"/> 2362 </proto> 2363</template> 2364 2365<template name="GetFramebufferAttachmentParameter" direction="get"> 2366 <proto> 2367 <return type="void"/> 2368 <param name="target" type="GLenum"/> 2369 <param name="attachment" type="GLenum"/> 2370 <param name="pname" type="GLenum"/> 2371 <vector name="params" type="GLtype *" size="dynamic"/> 2372 </proto> 2373 2374 <desc name="pname"> 2375 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2376 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2377 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2378 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2379 2380 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2381 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2382 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2383 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2384 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2385 2386 <desc name="params" vector_size="1" convert="false"/> 2387 </desc> 2388</template> 2389 2390<template name="GetRenderbufferParameter" direction="get"> 2391 <proto> 2392 <return type="void"/> 2393 <param name="target" type="GLenum"/> 2394 <param name="pname" type="GLenum"/> 2395 <vector name="params" type="GLtype *" size="dynamic"/> 2396 </proto> 2397 2398 <desc name="pname" category="OES_framebuffer_object"> 2399 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2400 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2401 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2402 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2403 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2404 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2405 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2406 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2407 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2408 2409 <desc name="params" vector_size="1" convert="false"/> 2410 </desc> 2411 2412 <desc name="pname" category="GLES2.0"> 2413 <value name="GL_RENDERBUFFER_WIDTH"/> 2414 <value name="GL_RENDERBUFFER_HEIGHT"/> 2415 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2416 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2417 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2418 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2419 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2420 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2421 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2422 2423 <desc name="params" vector_size="1" convert="false"/> 2424 </desc> 2425</template> 2426 2427<template name="IsRenderbuffer" direction="get"> 2428 <proto> 2429 <return type="GLboolean"/> 2430 <param name="renderbuffer" type="GLuint"/> 2431 </proto> 2432</template> 2433 2434<template name="IsFramebuffer" direction="get"> 2435 <proto> 2436 <return type="GLboolean"/> 2437 <param name="framebuffer" type="GLuint"/> 2438 </proto> 2439</template> 2440 2441<template name="IsShader" direction="get"> 2442 <proto> 2443 <return type="GLboolean"/> 2444 <param name="shader" type="GLuint"/> 2445 </proto> 2446</template> 2447 2448<template name="GetShader" direction="get"> 2449 <proto> 2450 <return type="void"/> 2451 <param name="shader" type="GLuint"/> 2452 <param name="pname" type="GLenum"/> 2453 <vector name="params" type="GLtype *" size="dynamic"/> 2454 </proto> 2455</template> 2456 2457<template name="GetAttachedShaders" direction="get"> 2458 <proto> 2459 <return type="void"/> 2460 <param name="program" type="GLuint"/> 2461 <param name="maxCount" type="GLsizei"/> 2462 <param name="count" type="GLsizei *"/> 2463 <param name="shaders" type="GLuint *"/> 2464 </proto> 2465</template> 2466 2467<template name="GetShaderInfoLog" direction="get"> 2468 <proto> 2469 <return type="void"/> 2470 <param name="shader" type="GLuint"/> 2471 <param name="bufSize" type="GLsizei"/> 2472 <param name="length" type="GLsizei *"/> 2473 <param name="infoLog" type="GLchar *"/> 2474 </proto> 2475</template> 2476 2477<template name="GetProgramInfoLog" direction="get"> 2478 <proto> 2479 <return type="void"/> 2480 <param name="program" type="GLuint"/> 2481 <param name="bufSize" type="GLsizei"/> 2482 <param name="length" type="GLsizei *"/> 2483 <param name="infoLog" type="GLchar *"/> 2484 </proto> 2485</template> 2486 2487<template name="GetShaderSource" direction="get"> 2488 <proto> 2489 <return type="void"/> 2490 <param name="shader" type="GLuint"/> 2491 <param name="bufSize" type="GLsizei"/> 2492 <param name="length" type="GLsizei *"/> 2493 <param name="source" type="GLchar *"/> 2494 </proto> 2495</template> 2496 2497<template name="GetShaderPrecisionFormat" direction="get"> 2498 <proto> 2499 <return type="void"/> 2500 <param name="shadertype" type="GLenum"/> 2501 <param name="precisiontype" type="GLenum"/> 2502 <param name="range" type="GLint *"/> 2503 <param name="precision" type="GLint *"/> 2504 </proto> 2505</template> 2506 2507<template name="GetUniform" direction="get"> 2508 <proto> 2509 <return type="void"/> 2510 <param name="program" type="GLuint"/> 2511 <param name="location" type="GLint"/> 2512 <vector name="params" type="GLtype *" size="dynamic"/> 2513 </proto> 2514</template> 2515 2516<template name="QueryMatrix" direction="get"> 2517 <proto> 2518 <return type="GLbitfield"/> 2519 <vector name="mantissa" type="GLtype *" size="16"/> 2520 <vector name="exponent" type="GLint *" size="16"/> 2521 </proto> 2522</template> 2523 2524<template name="DrawTex"> 2525 <proto> 2526 <return type="void"/> 2527 <vector name="coords" type="const GLtype *" size="5"> 2528 <param name="x" type="GLtype"/> 2529 <param name="y" type="GLtype"/> 2530 <param name="z" type="GLtype"/> 2531 <param name="w" type="GLtype"/> 2532 <param name="h" type="GLtype"/> 2533 </vector> 2534 </proto> 2535</template> 2536 2537<template name="MultiDrawArrays"> 2538 <proto> 2539 <return type="void"/> 2540 <param name="mode" type="GLenum"/> 2541 <param name="first" type="const GLint *"/> 2542 <param name="count" type="const GLsizei *"/> 2543 <param name="primcount" type="GLsizei"/> 2544 </proto> 2545 2546 <desc name="mode"> 2547 <value name="GL_POINTS"/> 2548 <value name="GL_LINES"/> 2549 <value name="GL_LINE_LOOP"/> 2550 <value name="GL_LINE_STRIP"/> 2551 <value name="GL_TRIANGLES"/> 2552 <value name="GL_TRIANGLE_STRIP"/> 2553 <value name="GL_TRIANGLE_FAN"/> 2554 </desc> 2555</template> 2556 2557<template name="MultiDrawElements"> 2558 <proto> 2559 <return type="void"/> 2560 <param name="mode" type="GLenum"/> 2561 <param name="count" type="const GLsizei *"/> 2562 <param name="type" type="GLenum"/> 2563 <param name="indices" type="const GLvoid **"/> 2564 <param name="primcount" type="GLsizei"/> 2565 </proto> 2566 2567 <desc name="mode"> 2568 <value name="GL_POINTS"/> 2569 <value name="GL_LINES"/> 2570 <value name="GL_LINE_LOOP"/> 2571 <value name="GL_LINE_STRIP"/> 2572 <value name="GL_TRIANGLES"/> 2573 <value name="GL_TRIANGLE_STRIP"/> 2574 <value name="GL_TRIANGLE_FAN"/> 2575 </desc> 2576</template> 2577 2578<template name="EGLImageTargetTexture2D"> 2579 <proto> 2580 <return type="void"/> 2581 <param name="target" type="GLenum"/> 2582 <param name="image" type="GLeglImageOES"/> 2583 </proto> 2584</template> 2585 2586<template name="EGLImageTargetRenderbufferStorage"> 2587 <proto> 2588 <return type="void"/> 2589 <param name="target" type="GLenum"/> 2590 <param name="image" type="GLeglImageOES"/> 2591 </proto> 2592</template> 2593 2594<template name="DrawBuffers"> 2595 <proto> 2596 <return type="void"/> 2597 <param name="n" type="GLsizei"/> 2598 <param name="bufs" type="const GLenum *"/> 2599 </proto> 2600</template> 2601 2602<template name="ReadBuffer"> 2603 <proto> 2604 <return type="void"/> 2605 <param name="mode" type="GLenum"/> 2606 </proto> 2607</template> 2608 2609<api name="mesa" implementation="true"> 2610 <category name="MESA"/> 2611 2612 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2613 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2614 <function name="CullFace" template="CullFace"/> 2615 2616 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2617 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2618 2619 <function name="FrontFace" template="FrontFace"/> 2620 <function name="Hint" template="Hint"/> 2621 2622 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2623 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2624 2625 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2626 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2627 2628 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2629 2630 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2631 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2632 2633 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2634 <function name="PointSizePointer" template="PointSizePointer"/> 2635 2636 <function name="Scissor" template="Scissor"/> 2637 <function name="ShadeModel" template="ShadeModel"/> 2638 2639 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2640 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2641 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2642 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2643 2644 <function name="TexImage2D" template="TexImage2D"/> 2645 2646 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2647 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2648 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2649 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2650 2651 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2652 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2653 2654 <function name="Clear" template="Clear"/> 2655 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2656 <function name="ClearStencil" template="ClearStencil"/> 2657 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2658 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2659 2660 <function name="StencilMask" template="StencilMask"/> 2661 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2662 <function name="ColorMask" template="ColorMask"/> 2663 <function name="DepthMask" template="DepthMask"/> 2664 <function name="Disable" template="Disable"/> 2665 <function name="Enable" template="Enable"/> 2666 <function name="Finish" template="Finish"/> 2667 <function name="Flush" template="Flush"/> 2668 2669 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2670 2671 <function name="BlendFunc" template="BlendFunc"/> 2672 <function name="LogicOp" template="LogicOp"/> 2673 <function name="StencilFunc" template="StencilFunc"/> 2674 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2675 <function name="StencilOp" template="StencilOp"/> 2676 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2677 <function name="DepthFunc" template="DepthFunc"/> 2678 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2679 2680 <function name="ReadPixels" template="ReadPixels"/> 2681 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2682 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2683 <function name="GetError" template="GetError"/> 2684 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2685 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2686 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2687 2688 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2689 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2690 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2691 2692 <function name="GetString" template="GetString"/> 2693 2694 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2695 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2696 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2697 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2698 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2699 2700 <function name="IsEnabled" template="IsEnabled"/> 2701 2702 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2703 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2704 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2705 2706 <function name="LoadIdentity" template="LoadIdentity"/> 2707 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2708 <function name="MatrixMode" template="MatrixMode"/> 2709 2710 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2711 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2712 <function name="PopMatrix" template="PopMatrix"/> 2713 <function name="PushMatrix" template="PushMatrix"/> 2714 2715 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2716 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2717 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2718 2719 <function name="Viewport" template="Viewport"/> 2720 2721 <function name="ColorPointer" template="ColorPointer"/> 2722 <function name="DisableClientState" template="DisableClientState"/> 2723 <function name="DrawArrays" template="DrawArrays"/> 2724 <function name="DrawElements" template="DrawElements"/> 2725 <function name="EnableClientState" template="EnableClientState"/> 2726 2727 <function name="GetPointerv" template="GetPointer"/> 2728 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2729 <function name="NormalPointer" template="NormalPointer"/> 2730 <function name="TexCoordPointer" template="TexCoordPointer"/> 2731 <function name="VertexPointer" template="VertexPointer"/> 2732 2733 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2734 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2735 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2736 <function name="TexSubImage2D" template="TexSubImage2D"/> 2737 2738 <function name="BindTexture" template="BindTexture"/> 2739 <function name="DeleteTextures" template="DeleteTextures"/> 2740 <function name="GenTextures" template="GenTextures"/> 2741 <function name="IsTexture" template="IsTexture"/> 2742 2743 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2744 <function name="BlendEquation" template="BlendEquation"/> 2745 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2746 2747 <function name="TexImage3D" template="TexImage3D"/> 2748 <function name="TexSubImage3D" template="TexSubImage3D"/> 2749 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2750 2751 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2752 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2753 2754 <function name="ActiveTextureARB" template="ActiveTexture"/> 2755 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2756 2757 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2758 2759 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2760 2761 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2762 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2763 2764 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2765 2766 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2767 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2768 2769 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2770 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2771 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2772 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2773 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2774 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2775 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2776 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2777 2778 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2779 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2780 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2781 2782 <function name="IsProgram" template="IsProgram"/> 2783 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2784 2785 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2786 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2787 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2788 2789 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2790 <function name="MapBufferARB" template="MapBuffer"/> 2791 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2792 <function name="BindBufferARB" template="BindBuffer"/> 2793 <function name="BufferDataARB" template="BufferData"/> 2794 <function name="BufferSubDataARB" template="BufferSubData"/> 2795 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2796 <function name="GenBuffersARB" template="GenBuffers"/> 2797 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2798 <function name="IsBufferARB" template="IsBuffer"/> 2799 2800 <function name="CreateShader" template="CreateShader"/> 2801 <function name="ShaderSourceARB" template="ShaderSource"/> 2802 <function name="CompileShaderARB" template="CompileShader"/> 2803 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2804 <function name="DeleteShader" template="DeleteShader"/> 2805 <function name="ShaderBinary" template="ShaderBinary"/> 2806 <function name="CreateProgram" template="CreateProgram"/> 2807 <function name="AttachShader" template="AttachShader"/> 2808 <function name="DetachShader" template="DetachShader"/> 2809 <function name="LinkProgramARB" template="LinkProgram"/> 2810 <function name="UseProgramObjectARB" template="UseProgram"/> 2811 <function name="DeleteProgram" template="DeleteProgram"/> 2812 2813 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2814 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2815 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2816 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2817 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2818 2819 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2820 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2821 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2822 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2823 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2824 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2825 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2826 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2827 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2828 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2829 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2830 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2831 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2832 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2833 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2834 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2835 2836 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2837 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2838 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2839 2840 <function name="ValidateProgramARB" template="ValidateProgram"/> 2841 2842 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2843 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2844 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2845 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2846 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2847 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2848 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2849 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2850 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2851 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2852 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2853 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2854 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2855 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2856 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2857 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2858 2859 <function name="IsShader" template="IsShader"/> 2860 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2861 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2862 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2863 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2864 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2865 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2866 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2867 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2868 2869 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2870 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2871 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2872 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2873 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2874 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2875 2876 <!-- EXT_multi_draw_arrays --> 2877 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2878 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2879 2880 <!-- OES_EGL_image --> 2881 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2882 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2883 2884 <function name="DrawBuffersARB" template="DrawBuffers"/> 2885 2886 <function name="ReadBuffer" template="ReadBuffer"/> 2887 2888</api> 2889 2890<api name="GLES1.1"> 2891 <category name="GLES1.1"/> 2892 2893 <category name="OES_byte_coordinates"/> 2894 <category name="OES_fixed_point"/> 2895 <category name="OES_single_precision"/> 2896 <category name="OES_matrix_get"/> 2897 <category name="OES_read_format"/> 2898 <category name="OES_compressed_paletted_texture"/> 2899 <category name="OES_compressed_ETC1_RGB8_texture"/> 2900 <category name="OES_point_size_array"/> 2901 <category name="OES_point_sprite"/> 2902 <category name="OES_query_matrix"/> 2903 <category name="OES_draw_texture"/> 2904 <category name="OES_blend_equation_separate"/> 2905 <category name="OES_blend_func_separate"/> 2906 <category name="OES_blend_subtract"/> 2907 <category name="OES_stencil_wrap"/> 2908 <category name="OES_texture_cube_map"/> 2909 <category name="OES_texture_env_crossbar"/> 2910 <category name="OES_texture_mirrored_repeat"/> 2911 <category name="OES_framebuffer_object"/> 2912 <category name="OES_depth24"/> 2913 <category name="OES_depth32"/> 2914 <category name="OES_fbo_render_mipmap"/> 2915 <category name="OES_rgb8_rgba8"/> 2916 <category name="OES_stencil1"/> 2917 <category name="OES_stencil4"/> 2918 <category name="OES_stencil8"/> 2919 <category name="OES_element_index_uint"/> 2920 <category name="OES_mapbuffer"/> 2921 <category name="EXT_texture_filter_anisotropic"/> 2922 <category name="EXT_texture_format_BGRA8888"/> 2923 <category name="EXT_read_format_bgra"/> 2924 2925 <category name="ARB_texture_non_power_of_two"/> 2926 <!-- disabled due to missing enums 2927 <category name="EXT_texture_compression_dxt1"/> 2928 --> 2929 <category name="EXT_texture_lod_bias"/> 2930 <category name="EXT_blend_minmax"/> 2931 <category name="EXT_multi_draw_arrays"/> 2932 <category name="OES_EGL_image"/> 2933 <category name="OES_EGL_image_external"/> 2934 2935 <category name="OES_matrix_palette"/> 2936 2937 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2938 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2939 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2940 2941 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2942 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2943 2944 <function name="CullFace" template="CullFace"/> 2945 2946 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2947 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2948 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2949 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2950 2951 <function name="FrontFace" template="FrontFace"/> 2952 <function name="Hint" template="Hint"/> 2953 2954 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2955 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2956 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2957 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2958 2959 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2960 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2961 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2962 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2963 2964 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2965 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2966 2967 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2968 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2969 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2970 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2971 2972 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2973 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2974 <function name="PointSizePointerOES" template="PointSizePointer"/> 2975 2976 <function name="Scissor" template="Scissor"/> 2977 <function name="ShadeModel" template="ShadeModel"/> 2978 2979 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2980 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2981 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2982 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2983 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2984 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2985 2986 <function name="TexImage2D" template="TexImage2D"/> 2987 2988 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2989 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2990 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2991 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2992 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2993 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2994 2995 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2996 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2997 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2998 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2999 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3000 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3001 3002 <function name="Clear" template="Clear"/> 3003 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3004 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3005 3006 <function name="ClearStencil" template="ClearStencil"/> 3007 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3008 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3009 3010 <function name="StencilMask" template="StencilMask"/> 3011 <function name="ColorMask" template="ColorMask"/> 3012 <function name="DepthMask" template="DepthMask"/> 3013 3014 <function name="Disable" template="Disable"/> 3015 <function name="Enable" template="Enable"/> 3016 <function name="Finish" template="Finish"/> 3017 <function name="Flush" template="Flush"/> 3018 3019 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3020 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3021 3022 <function name="BlendFunc" template="BlendFunc"/> 3023 <function name="LogicOp" template="LogicOp"/> 3024 <function name="StencilFunc" template="StencilFunc"/> 3025 3026 <function name="StencilOp" template="StencilOp"/> 3027 <function name="DepthFunc" template="DepthFunc"/> 3028 3029 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3030 <function name="ReadPixels" template="ReadPixels"/> 3031 3032 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3033 3034 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3035 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3036 3037 <function name="GetError" template="GetError"/> 3038 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3039 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3040 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3041 3042 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3043 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3044 3045 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3046 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3047 3048 <function name="GetString" template="GetString"/> 3049 3050 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3051 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3052 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3053 3054 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3055 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3056 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3057 3058 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3059 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3060 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3061 3062 <function name="IsEnabled" template="IsEnabled"/> 3063 3064 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3065 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3066 3067 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3068 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3069 3070 <function name="LoadIdentity" template="LoadIdentity"/> 3071 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3072 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3073 <function name="MatrixMode" template="MatrixMode"/> 3074 3075 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3076 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3077 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3078 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3079 3080 <function name="PopMatrix" template="PopMatrix"/> 3081 <function name="PushMatrix" template="PushMatrix"/> 3082 3083 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3084 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3085 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3086 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3087 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3088 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3089 3090 <function name="Viewport" template="Viewport"/> 3091 <function name="ColorPointer" template="ColorPointer"/> 3092 <function name="DisableClientState" template="DisableClientState"/> 3093 <function name="DrawArrays" template="DrawArrays"/> 3094 <function name="DrawElements" template="DrawElements"/> 3095 <function name="EnableClientState" template="EnableClientState"/> 3096 3097 <function name="GetPointerv" template="GetPointer"/> 3098 3099 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3100 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3101 <function name="NormalPointer" template="NormalPointer"/> 3102 <function name="TexCoordPointer" template="TexCoordPointer"/> 3103 <function name="VertexPointer" template="VertexPointer"/> 3104 3105 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3106 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3107 3108 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3109 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3110 3111 <function name="TexSubImage2D" template="TexSubImage2D"/> 3112 3113 <function name="BindTexture" template="BindTexture"/> 3114 <function name="DeleteTextures" template="DeleteTextures"/> 3115 <function name="GenTextures" template="GenTextures"/> 3116 <function name="IsTexture" template="IsTexture"/> 3117 3118 <function name="BlendEquationOES" template="BlendEquation"/> 3119 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3120 3121 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3122 3123 <function name="ActiveTexture" template="ActiveTexture"/> 3124 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3125 3126 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3127 3128 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3129 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3130 3131 <!-- CompressedTexImage2D calls out to two different functions based on 3132 whether the image is a paletted image or not --> 3133 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3134 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3135 3136 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3137 3138 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3139 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3140 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3141 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3142 3143 <!-- OES_mapbuffer --> 3144 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3145 <function name="MapBufferOES" template="MapBuffer"/> 3146 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3147 3148 <function name="BindBuffer" template="BindBuffer"/> 3149 <function name="BufferData" template="BufferData"/> 3150 <function name="BufferSubData" template="BufferSubData"/> 3151 <function name="DeleteBuffers" template="DeleteBuffers"/> 3152 <function name="GenBuffers" template="GenBuffers"/> 3153 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3154 <function name="IsBuffer" template="IsBuffer"/> 3155 3156 <!-- OES_framebuffer_object --> 3157 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3158 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3159 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3160 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3161 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3162 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3163 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3164 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3165 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3166 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3167 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3168 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3169 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3170 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3171 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3172 3173 <!-- OES_query_matrix --> 3174 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3175 form; it has its own code for this --> 3176 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3177 3178 <!-- OES_draw_texture --> 3179 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3180 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3181 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3182 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3183 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3184 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3185 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3186 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3187 3188 <!-- EXT_multi_draw_arrays --> 3189 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3190 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3191 3192 <!-- OES_EGL_image --> 3193 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3194 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3195</api> 3196 3197<api name="GLES2.0"> 3198 <category name="GLES2.0"/> 3199 3200 <category name="OES_compressed_paletted_texture"/> 3201 <category name="OES_compressed_ETC1_RGB8_texture"/> 3202 <category name="OES_depth24"/> 3203 <category name="OES_depth32"/> 3204 <category name="OES_fbo_render_mipmap"/> 3205 <category name="OES_rgb8_rgba8"/> 3206 <category name="OES_stencil1"/> 3207 <category name="OES_stencil4"/> 3208 <category name="OES_element_index_uint"/> 3209 <category name="OES_mapbuffer"/> 3210 <category name="OES_texture_3D"/> 3211 <category name="OES_texture_npot"/> 3212 <category name="EXT_texture_filter_anisotropic"/> 3213 <category name="EXT_texture_type_2_10_10_10_REV"/> 3214 <category name="OES_depth_texture"/> 3215 <category name="OES_packed_depth_stencil"/> 3216 <category name="OES_standard_derivatives"/> 3217 <category name="EXT_texture_format_BGRA8888"/> 3218 <category name="EXT_texture_rg"/> 3219 <category name="EXT_read_format_bgra"/> 3220 3221 <category name="EXT_texture_compression_dxt1"/> 3222 <category name="EXT_blend_minmax"/> 3223 <category name="EXT_multi_draw_arrays"/> 3224 <category name="OES_EGL_image"/> 3225 <category name="OES_EGL_image_external"/> 3226 <category name="EXT_unpack_subimage"/> 3227 3228 <category name="NV_draw_buffers"/> 3229 <category name="NV_read_buffer"/> 3230 3231 <function name="DrawBuffersNV" template="DrawBuffers"/> 3232 <function name="ReadBufferNV" template="ReadBuffer"/> 3233 3234 <function name="CullFace" template="CullFace"/> 3235 3236 <function name="FrontFace" template="FrontFace"/> 3237 <function name="Hint" template="Hint"/> 3238 3239 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3240 3241 <function name="Scissor" template="Scissor"/> 3242 3243 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3244 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3245 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3246 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3247 3248 <function name="TexImage2D" template="TexImage2D"/> 3249 3250 <function name="Clear" template="Clear"/> 3251 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3252 <function name="ClearStencil" template="ClearStencil"/> 3253 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3254 3255 <function name="StencilMask" template="StencilMask"/> 3256 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3257 <function name="ColorMask" template="ColorMask"/> 3258 <function name="DepthMask" template="DepthMask"/> 3259 <function name="Disable" template="Disable"/> 3260 <function name="Enable" template="Enable"/> 3261 <function name="Finish" template="Finish"/> 3262 <function name="Flush" template="Flush"/> 3263 3264 <function name="BlendFunc" template="BlendFunc"/> 3265 3266 <function name="StencilFunc" template="StencilFunc"/> 3267 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3268 <function name="StencilOp" template="StencilOp"/> 3269 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3270 3271 <function name="DepthFunc" template="DepthFunc"/> 3272 3273 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3274 <function name="ReadPixels" template="ReadPixels"/> 3275 3276 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3277 <function name="GetError" template="GetError"/> 3278 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3279 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3280 3281 <function name="GetString" template="GetString"/> 3282 3283 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3284 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3285 3286 <function name="IsEnabled" template="IsEnabled"/> 3287 3288 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3289 3290 <function name="Viewport" template="Viewport"/> 3291 3292 <function name="DrawArrays" template="DrawArrays"/> 3293 <function name="DrawElements" template="DrawElements"/> 3294 3295 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3296 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3297 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3298 <function name="TexSubImage2D" template="TexSubImage2D"/> 3299 3300 <function name="BindTexture" template="BindTexture"/> 3301 <function name="DeleteTextures" template="DeleteTextures"/> 3302 <function name="GenTextures" template="GenTextures"/> 3303 <function name="IsTexture" template="IsTexture"/> 3304 3305 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3306 <function name="BlendEquation" template="BlendEquation"/> 3307 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3308 3309 <function name="TexImage3DOES" template="TexImage3D"/> 3310 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3311 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3312 3313 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3314 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3315 3316 <function name="ActiveTexture" template="ActiveTexture"/> 3317 3318 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3319 3320 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3321 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3322 3323 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3324 3325 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3326 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3327 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3328 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3329 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3330 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3331 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3332 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3333 3334 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3335 3336 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3337 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3338 3339 <function name="IsProgram" template="IsProgram"/> 3340 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3341 3342 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3343 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3344 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3345 3346 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3347 <function name="MapBufferOES" template="MapBuffer"/> 3348 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3349 <function name="BindBuffer" template="BindBuffer"/> 3350 <function name="BufferData" template="BufferData"/> 3351 <function name="BufferSubData" template="BufferSubData"/> 3352 <function name="DeleteBuffers" template="DeleteBuffers"/> 3353 <function name="GenBuffers" template="GenBuffers"/> 3354 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3355 <function name="IsBuffer" template="IsBuffer"/> 3356 3357 <function name="CreateShader" template="CreateShader"/> 3358 <function name="ShaderSource" template="ShaderSource"/> 3359 <function name="CompileShader" template="CompileShader"/> 3360 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3361 <function name="DeleteShader" template="DeleteShader"/> 3362 <function name="ShaderBinary" template="ShaderBinary"/> 3363 <function name="CreateProgram" template="CreateProgram"/> 3364 <function name="AttachShader" template="AttachShader"/> 3365 <function name="DetachShader" template="DetachShader"/> 3366 <function name="LinkProgram" template="LinkProgram"/> 3367 <function name="UseProgram" template="UseProgram"/> 3368 <function name="DeleteProgram" template="DeleteProgram"/> 3369 3370 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3371 <function name="GetAttribLocation" template="GetAttribLocation"/> 3372 <function name="BindAttribLocation" template="BindAttribLocation"/> 3373 <function name="GetUniformLocation" template="GetUniformLocation"/> 3374 <function name="GetActiveUniform" template="GetActiveUniform"/> 3375 3376 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3377 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3378 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3379 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3380 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3381 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3382 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3383 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3384 3385 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3386 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3387 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3388 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3389 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3390 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3391 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3392 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3393 3394 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3395 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3396 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3397 3398 <function name="ValidateProgram" template="ValidateProgram"/> 3399 3400 <function name="GenerateMipmap" template="GenerateMipmap"/> 3401 <function name="BindFramebuffer" template="BindFramebuffer"/> 3402 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3403 <function name="GenFramebuffers" template="GenFramebuffers"/> 3404 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3405 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3406 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3407 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3408 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3409 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3410 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3411 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3412 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3413 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3414 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3415 <function name="IsFramebuffer" template="IsFramebuffer"/> 3416 3417 <function name="IsShader" template="IsShader"/> 3418 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3419 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3420 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3421 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3422 <function name="GetShaderSource" template="GetShaderSource"/> 3423 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3424 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3425 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3426 3427 <!-- EXT_multi_draw_arrays --> 3428 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3429 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3430 3431 <!-- OES_EGL_image --> 3432 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3433 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3434</api> 3435 3436</apispec> 3437