APIspec.xml revision e2cf14d7b273657cce364236cd041c4ca3f94a6b
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221</template> 1222 1223<template name="DisableClientState"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="array" type="GLenum"/> 1227 </proto> 1228 1229 <desc name="array"> 1230 <value name="GL_VERTEX_ARRAY"/> 1231 <value name="GL_NORMAL_ARRAY"/> 1232 <value name="GL_COLOR_ARRAY"/> 1233 <value name="GL_TEXTURE_COORD_ARRAY"/> 1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1237 </desc> 1238</template> 1239 1240<template name="DrawArrays"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="mode" type="GLenum"/> 1244 <param name="first" type="GLint"/> 1245 <param name="count" type="GLsizei"/> 1246 </proto> 1247 1248 <desc name="mode"> 1249 <value name="GL_POINTS"/> 1250 <value name="GL_LINES"/> 1251 <value name="GL_LINE_LOOP"/> 1252 <value name="GL_LINE_STRIP"/> 1253 <value name="GL_TRIANGLES"/> 1254 <value name="GL_TRIANGLE_STRIP"/> 1255 <value name="GL_TRIANGLE_FAN"/> 1256 </desc> 1257</template> 1258 1259<template name="DrawElements"> 1260 <proto> 1261 <return type="void"/> 1262 <param name="mode" type="GLenum"/> 1263 <param name="count" type="GLsizei"/> 1264 <param name="type" type="GLenum"/> 1265 <param name="indices" type="const GLvoid *"/> 1266 </proto> 1267 1268 <desc name="mode"> 1269 <value name="GL_POINTS"/> 1270 <value name="GL_LINES"/> 1271 <value name="GL_LINE_LOOP"/> 1272 <value name="GL_LINE_STRIP"/> 1273 <value name="GL_TRIANGLES"/> 1274 <value name="GL_TRIANGLE_STRIP"/> 1275 <value name="GL_TRIANGLE_FAN"/> 1276 </desc> 1277</template> 1278 1279<template name="EnableClientState"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="array" type="GLenum"/> 1283 </proto> 1284 1285 <desc name="array"> 1286 <value name="GL_VERTEX_ARRAY"/> 1287 <value name="GL_NORMAL_ARRAY"/> 1288 <value name="GL_COLOR_ARRAY"/> 1289 <value name="GL_TEXTURE_COORD_ARRAY"/> 1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1293 </desc> 1294</template> 1295 1296<template name="GetPointer" direction="get"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="pname" type="GLenum"/> 1300 <vector name="params" type="GLvoid **" size="dynamic"/> 1301 </proto> 1302 1303 <desc name="pname"> 1304 <value name="GL_VERTEX_ARRAY_POINTER"/> 1305 <value name="GL_NORMAL_ARRAY_POINTER"/> 1306 <value name="GL_COLOR_ARRAY_POINTER"/> 1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1311 </desc> 1312</template> 1313 1314<template name="Normal"> 1315 <proto> 1316 <return type="void"/> 1317 <vector name="v" type="const GLtype *" size="3"> 1318 <param name="nx" type="GLtype"/> 1319 <param name="ny" type="GLtype"/> 1320 <param name="nz" type="GLtype"/> 1321 </vector> 1322 </proto> 1323</template> 1324 1325<template name="NormalPointer"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="type" type="GLenum"/> 1329 <param name="stride" type="GLsizei"/> 1330 <param name="pointer" type="const GLvoid *"/> 1331 </proto> 1332</template> 1333 1334<template name="TexCoordPointer"> 1335 <proto> 1336 <return type="void"/> 1337 <param name="size" type="GLint"/> 1338 <param name="type" type="GLenum"/> 1339 <param name="stride" type="GLsizei"/> 1340 <param name="pointer" type="const GLvoid *"/> 1341 </proto> 1342</template> 1343 1344<template name="VertexPointer"> 1345 <proto> 1346 <return type="void"/> 1347 <param name="size" type="GLint"/> 1348 <param name="type" type="GLenum"/> 1349 <param name="stride" type="GLsizei"/> 1350 <param name="pointer" type="const GLvoid *"/> 1351 </proto> 1352</template> 1353 1354<template name="PolygonOffset"> 1355 <proto> 1356 <return type="void"/> 1357 <param name="factor" type="GLtype"/> 1358 <param name="units" type="GLtype"/> 1359 </proto> 1360</template> 1361 1362<template name="CopyTexImage2D"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="target" type="GLenum"/> 1366 <param name="level" type="GLint"/> 1367 <param name="internalFormat" type="GLenum"/> 1368 <param name="x" type="GLint"/> 1369 <param name="y" type="GLint"/> 1370 <param name="width" type="GLsizei"/> 1371 <param name="height" type="GLsizei"/> 1372 <param name="border" type="GLint"/> 1373 </proto> 1374</template> 1375 1376<template name="CopyTexSubImage2D"> 1377 <proto> 1378 <return type="void"/> 1379 <param name="target" type="GLenum"/> 1380 <param name="level" type="GLint"/> 1381 <param name="xoffset" type="GLint"/> 1382 <param name="yoffset" type="GLint"/> 1383 <param name="x" type="GLint"/> 1384 <param name="y" type="GLint"/> 1385 <param name="width" type="GLsizei"/> 1386 <param name="height" type="GLsizei"/> 1387 </proto> 1388</template> 1389 1390<template name="TexSubImage2D"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="target" type="GLenum"/> 1394 <param name="level" type="GLint"/> 1395 <param name="xoffset" type="GLint"/> 1396 <param name="yoffset" type="GLint"/> 1397 <param name="width" type="GLsizei"/> 1398 <param name="height" type="GLsizei"/> 1399 <param name="format" type="GLenum"/> 1400 <param name="type" type="GLenum"/> 1401 <param name="pixels" type="const GLvoid *"/> 1402 </proto> 1403</template> 1404 1405<template name="BindTexture"> 1406 <proto> 1407 <return type="void"/> 1408 <param name="target" type="GLenum"/> 1409 <param name="texture" type="GLuint"/> 1410 </proto> 1411</template> 1412 1413<template name="DeleteTextures"> 1414 <proto> 1415 <return type="void"/> 1416 <param name="n" type="GLsizei"/> 1417 <param name="textures" type="const GLuint *"/> 1418 </proto> 1419</template> 1420 1421<template name="GenTextures" direction="get"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="n" type="GLsizei"/> 1425 <param name="textures" type="GLuint *"/> 1426 </proto> 1427</template> 1428 1429<template name="IsTexture" direction="get"> 1430 <proto> 1431 <return type="GLboolean"/> 1432 <param name="texture" type="GLuint"/> 1433 </proto> 1434</template> 1435 1436<template name="BlendColor"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="red" type="GLtype"/> 1440 <param name="green" type="GLtype"/> 1441 <param name="blue" type="GLtype"/> 1442 <param name="alpha" type="GLtype"/> 1443 </proto> 1444</template> 1445 1446<template name="BlendEquation"> 1447 <proto> 1448 <return type="void"/> 1449 <param name="mode" type="GLenum"/> 1450 </proto> 1451</template> 1452 1453<template name="BlendEquationSeparate"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="modeRGB" type="GLenum"/> 1457 <param name="modeAlpha" type="GLenum"/> 1458 </proto> 1459</template> 1460 1461<template name="TexImage3D"> 1462 <proto> 1463 <return type="void"/> 1464 <param name="target" type="GLenum"/> 1465 <param name="level" type="GLint"/> 1466 <param name="internalFormat" type="GLenum"/> 1467 <param name="width" type="GLsizei"/> 1468 <param name="height" type="GLsizei"/> 1469 <param name="depth" type="GLsizei"/> 1470 <param name="border" type="GLint"/> 1471 <param name="format" type="GLenum"/> 1472 <param name="type" type="GLenum"/> 1473 <param name="pixels" type="const GLvoid *"/> 1474 </proto> 1475 1476</template> 1477 1478<template name="TexSubImage3D"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="target" type="GLenum"/> 1482 <param name="level" type="GLint"/> 1483 <param name="xoffset" type="GLint"/> 1484 <param name="yoffset" type="GLint"/> 1485 <param name="zoffset" type="GLint"/> 1486 <param name="width" type="GLsizei"/> 1487 <param name="height" type="GLsizei"/> 1488 <param name="depth" type="GLsizei"/> 1489 <param name="format" type="GLenum"/> 1490 <param name="type" type="GLenum"/> 1491 <param name="pixels" type="const GLvoid *"/> 1492 </proto> 1493</template> 1494 1495<template name="CopyTexSubImage3D"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="target" type="GLenum"/> 1499 <param name="level" type="GLint"/> 1500 <param name="xoffset" type="GLint"/> 1501 <param name="yoffset" type="GLint"/> 1502 <param name="zoffset" type="GLint"/> 1503 <param name="x" type="GLint"/> 1504 <param name="y" type="GLint"/> 1505 <param name="width" type="GLsizei"/> 1506 <param name="height" type="GLsizei"/> 1507 </proto> 1508</template> 1509 1510<template name="MultiTexCoord"> 1511 <proto> 1512 <return type="void"/> 1513 <param name="texture" type="GLenum"/> 1514 <vector name="v" type="const GLtype *" size="dynamic"> 1515 <param name="s" type="GLtype"/> 1516 <param name="t" type="GLtype"/> 1517 <param name="r" type="GLtype"/> 1518 <param name="q" type="GLtype"/> 1519 </vector> 1520 </proto> 1521</template> 1522 1523<template name="CompressedTexImage3D"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="target" type="GLenum"/> 1527 <param name="level" type="GLint"/> 1528 <param name="internalFormat" type="GLenum"/> 1529 <param name="width" type="GLsizei"/> 1530 <param name="height" type="GLsizei"/> 1531 <param name="depth" type="GLsizei"/> 1532 <param name="border" type="GLint"/> 1533 <param name="imagesize" type="GLsizei"/> 1534 <param name="data" type="const GLvoid *"/> 1535 </proto> 1536</template> 1537 1538<template name="CompressedTexSubImage3D"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="target" type="GLenum"/> 1542 <param name="level" type="GLint"/> 1543 <param name="xoffset" type="GLint"/> 1544 <param name="yoffset" type="GLint"/> 1545 <param name="zoffset" type="GLint"/> 1546 <param name="width" type="GLsizei"/> 1547 <param name="height" type="GLsizei"/> 1548 <param name="depth" type="GLsizei"/> 1549 <param name="format" type="GLenum"/> 1550 <param name="imagesize" type="GLsizei"/> 1551 <param name="data" type="const GLvoid *"/> 1552 </proto> 1553</template> 1554 1555<template name="ActiveTexture"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="texture" type="GLenum"/> 1559 </proto> 1560</template> 1561 1562<template name="ClientActiveTexture"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="texture" type="GLenum"/> 1566 </proto> 1567</template> 1568 1569<template name="SampleCoverage"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="value" type="GLtype"/> 1573 <param name="invert" type="GLboolean"/> 1574 </proto> 1575</template> 1576 1577<template name="CompressedTexImage2D"> 1578 <proto> 1579 <return type="void"/> 1580 <param name="target" type="GLenum"/> 1581 <param name="level" type="GLint"/> 1582 <param name="internalFormat" type="GLenum"/> 1583 <param name="width" type="GLsizei"/> 1584 <param name="height" type="GLsizei"/> 1585 <param name="border" type="GLint"/> 1586 <param name="imageSize" type="GLsizei"/> 1587 <param name="data" type="const GLvoid *"/> 1588 </proto> 1589</template> 1590 1591<template name="CompressedTexSubImage2D"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="target" type="GLenum"/> 1595 <param name="level" type="GLint"/> 1596 <param name="xoffset" type="GLint"/> 1597 <param name="yoffset" type="GLint"/> 1598 <param name="width" type="GLsizei"/> 1599 <param name="height" type="GLsizei"/> 1600 <param name="format" type="GLenum"/> 1601 <param name="imageSize" type="GLsizei"/> 1602 <param name="data" type="const GLvoid *"/> 1603 </proto> 1604</template> 1605 1606<template name="BlendFuncSeparate"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="srcRGB" type="GLenum"/> 1610 <param name="dstRGB" type="GLenum"/> 1611 <param name="srcAlpha" type="GLenum"/> 1612 <param name="dstAlpha" type="GLenum"/> 1613 </proto> 1614 1615 <desc name="srcRGB"> 1616 <value name="GL_ZERO"/> 1617 <value name="GL_ONE"/> 1618 <value name="GL_SRC_COLOR"/> 1619 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1620 <value name="GL_SRC_ALPHA"/> 1621 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1622 <value name="GL_DST_ALPHA"/> 1623 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1624 <value name="GL_DST_COLOR"/> 1625 <value name="GL_ONE_MINUS_DST_COLOR"/> 1626 <value name="GL_SRC_ALPHA_SATURATE"/> 1627 1628 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1629 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1630 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1631 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1632 </desc> 1633 1634 <desc name="dstRGB"> 1635 <value name="GL_ZERO"/> 1636 <value name="GL_ONE"/> 1637 <value name="GL_SRC_COLOR"/> 1638 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1639 <value name="GL_SRC_ALPHA"/> 1640 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1641 <value name="GL_DST_ALPHA"/> 1642 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1643 <value name="GL_DST_COLOR"/> 1644 <value name="GL_ONE_MINUS_DST_COLOR"/> 1645 1646 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1647 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1648 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1649 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1650 </desc> 1651 1652 <desc name="srcAlpha"> 1653 <value name="GL_ZERO"/> 1654 <value name="GL_ONE"/> 1655 <value name="GL_SRC_COLOR"/> 1656 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1657 <value name="GL_SRC_ALPHA"/> 1658 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1659 <value name="GL_DST_ALPHA"/> 1660 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1661 <value name="GL_DST_COLOR"/> 1662 <value name="GL_ONE_MINUS_DST_COLOR"/> 1663 <value name="GL_SRC_ALPHA_SATURATE"/> 1664 1665 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1666 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1668 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1669 </desc> 1670 1671 <desc name="dstAlpha"> 1672 <value name="GL_ZERO"/> 1673 <value name="GL_ONE"/> 1674 <value name="GL_SRC_COLOR"/> 1675 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1676 <value name="GL_SRC_ALPHA"/> 1677 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1678 <value name="GL_DST_ALPHA"/> 1679 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1680 <value name="GL_DST_COLOR"/> 1681 <value name="GL_ONE_MINUS_DST_COLOR"/> 1682 1683 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1684 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1685 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1686 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1687 </desc> 1688</template> 1689 1690<template name="PointParameter"> 1691 <proto> 1692 <return type="void"/> 1693 <param name="pname" type="GLenum"/> 1694 <vector name="params" type="const GLtype *" size="dynamic"> 1695 <param name="param" type="GLtype"/> 1696 </vector> 1697 </proto> 1698 1699 <desc name="pname"> 1700 <value name="GL_POINT_SIZE_MIN"/> 1701 <value name="GL_POINT_SIZE_MAX"/> 1702 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1703 1704 <desc name="params" vector_size="1"/> 1705 </desc> 1706 1707 <desc name="pname"> 1708 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1709 <desc name="params" vector_size="3"/> 1710 </desc> 1711</template> 1712 1713<template name="VertexAttrib"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="index" type="GLuint"/> 1717 <vector name="v" type="const GLtype *" size="dynamic"> 1718 <param name="x" type="GLtype"/> 1719 <param name="y" type="GLtype"/> 1720 <param name="z" type="GLtype"/> 1721 <param name="w" type="GLtype"/> 1722 </vector> 1723 </proto> 1724</template> 1725 1726<template name="VertexAttribPointer"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="index" type="GLuint"/> 1730 <param name="size" type="GLint"/> 1731 <param name="type" type="GLenum"/> 1732 <param name="normalized" type="GLboolean"/> 1733 <param name="stride" type="GLsizei"/> 1734 <param name="pointer" type="const GLvoid *"/> 1735 </proto> 1736</template> 1737 1738<template name="EnableVertexAttribArray"> 1739 <proto> 1740 <return type="void"/> 1741 <param name="index" type="GLuint"/> 1742 </proto> 1743</template> 1744 1745<template name="DisableVertexAttribArray"> 1746 <proto> 1747 <return type="void"/> 1748 <param name="index" type="GLuint"/> 1749 </proto> 1750</template> 1751 1752<template name="IsProgram" direction="get"> 1753 <proto> 1754 <return type="GLboolean"/> 1755 <param name="program" type="GLuint"/> 1756 </proto> 1757</template> 1758 1759<template name="GetProgram" direction="get"> 1760 <proto> 1761 <return type="void"/> 1762 <param name="program" type="GLuint"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="GLtype *" size="dynamic"/> 1765 </proto> 1766</template> 1767 1768<template name="GetVertexAttrib" direction="get"> 1769 <proto> 1770 <return type="void"/> 1771 <param name="index" type="GLuint"/> 1772 <param name="pname" type="GLenum"/> 1773 <vector name="params" type="GLtype *" size="dynamic"/> 1774 </proto> 1775 1776 <desc name="pname"> 1777 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1778 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1779 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1780 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1781 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1782 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1783 1784 <desc name="params" vector_size="1" convert="false"/> 1785 </desc> 1786 1787 <desc name="pname"> 1788 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1789 <desc name="params" vector_size="16?" convert="false"/> 1790 </desc> 1791</template> 1792 1793<template name="GetVertexAttribPointer" direction="get"> 1794 <proto> 1795 <return type="void"/> 1796 <param name="index" type="GLuint"/> 1797 <param name="pname" type="GLenum"/> 1798 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1799 </proto> 1800</template> 1801 1802<template name="GetBufferPointer" direction="get"> 1803 <proto> 1804 <return type="void"/> 1805 <param name="target" type="GLenum"/> 1806 <param name="pname" type="GLenum"/> 1807 <vector name="params" type="GLvoid **" size="dynamic"/> 1808 </proto> 1809 1810 <desc name="target"> 1811 <value name="GL_ARRAY_BUFFER"/> 1812 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1813 </desc> 1814</template> 1815 1816<template name="MapBuffer" direction="get"> 1817 <proto> 1818 <return type="void *"/> 1819 <param name="target" type="GLenum"/> 1820 <param name="access" type="GLenum"/> 1821 </proto> 1822 1823 <desc name="target"> 1824 <value name="GL_ARRAY_BUFFER"/> 1825 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1826 </desc> 1827 1828 <desc name="access"> 1829 <value name="GL_WRITE_ONLY_OES"/> 1830 </desc> 1831</template> 1832 1833<template name="UnmapBuffer" direction="get"> 1834 <proto> 1835 <return type="GLboolean"/> 1836 <param name="target" type="GLenum"/> 1837 </proto> 1838 1839 <desc name="target"> 1840 <value name="GL_ARRAY_BUFFER"/> 1841 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1842 </desc> 1843</template> 1844 1845<template name="BindBuffer"> 1846 <proto> 1847 <return type="void"/> 1848 <param name="target" type="GLenum"/> 1849 <param name="buffer" type="GLuint"/> 1850 </proto> 1851 1852 <desc name="target"> 1853 <value name="GL_ARRAY_BUFFER"/> 1854 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1855 </desc> 1856</template> 1857 1858<template name="BufferData"> 1859 <proto> 1860 <return type="void"/> 1861 <param name="target" type="GLenum"/> 1862 <param name="size" type="GLsizeiptr"/> 1863 <param name="data" type="const GLvoid *"/> 1864 <param name="usage" type="GLenum"/> 1865 </proto> 1866 1867 <desc name="target"> 1868 <value name="GL_ARRAY_BUFFER"/> 1869 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1870 </desc> 1871 1872 <desc name="usage"> 1873 <value name="GL_STATIC_DRAW"/> 1874 <value name="GL_DYNAMIC_DRAW"/> 1875 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 1876 </desc> 1877</template> 1878 1879<template name="BufferSubData"> 1880 <proto> 1881 <return type="void"/> 1882 <param name="target" type="GLenum"/> 1883 <param name="offset" type="GLintptr"/> 1884 <param name="size" type="GLsizeiptr"/> 1885 <param name="data" type="const GLvoid *"/> 1886 </proto> 1887 1888 <desc name="target"> 1889 <value name="GL_ARRAY_BUFFER"/> 1890 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1891 </desc> 1892</template> 1893 1894<template name="DeleteBuffers"> 1895 <proto> 1896 <return type="void"/> 1897 <param name="n" type="GLsizei"/> 1898 <param name="buffer" type="const GLuint *"/> 1899 </proto> 1900</template> 1901 1902<template name="GenBuffers" direction="get"> 1903 <proto> 1904 <return type="void"/> 1905 <param name="n" type="GLsizei"/> 1906 <param name="buffer" type="GLuint *"/> 1907 </proto> 1908</template> 1909 1910<template name="GetBufferParameter" direction="get"> 1911 <proto> 1912 <return type="void"/> 1913 <param name="target" type="GLenum"/> 1914 <param name="pname" type="GLenum"/> 1915 <vector name="params" type="GLtype *" size="dynamic"/> 1916 </proto> 1917 1918 <desc name="target"> 1919 <value name="GL_ARRAY_BUFFER"/> 1920 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1921 </desc> 1922 1923 <desc name="pname"> 1924 <value name="GL_BUFFER_SIZE"/> 1925 <value name="GL_BUFFER_USAGE"/> 1926 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 1927 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 1928 </desc> 1929</template> 1930 1931<template name="IsBuffer" direction="get"> 1932 <proto> 1933 <return type="GLboolean"/> 1934 <param name="buffer" type="GLuint"/> 1935 </proto> 1936</template> 1937 1938<template name="CreateShader"> 1939 <proto> 1940 <return type="GLuint"/> 1941 <param name="type" type="GLenum"/> 1942 </proto> 1943</template> 1944 1945<template name="ShaderSource"> 1946 <proto> 1947 <return type="void"/> 1948 <param name="shader" type="GLuint"/> 1949 <param name="count" type="GLsizei"/> 1950 <param name="string" type="const GLchar * const *"/> 1951 <param name="length" type="const int *"/> 1952 </proto> 1953</template> 1954 1955<template name="CompileShader"> 1956 <proto> 1957 <return type="void"/> 1958 <param name="shader" type="GLuint"/> 1959 </proto> 1960</template> 1961 1962<template name="ReleaseShaderCompiler"> 1963 <proto> 1964 <return type="void"/> 1965 </proto> 1966</template> 1967 1968<template name="DeleteShader"> 1969 <proto> 1970 <return type="void"/> 1971 <param name="shader" type="GLuint"/> 1972 </proto> 1973</template> 1974 1975<template name="ShaderBinary"> 1976 <proto> 1977 <return type="void"/> 1978 <param name="n" type="GLsizei"/> 1979 <param name="shaders" type="const GLuint *"/> 1980 <param name="binaryformat" type="GLenum"/> 1981 <param name="binary" type="const GLvoid *"/> 1982 <param name="length" type="GLsizei"/> 1983 </proto> 1984</template> 1985 1986<template name="CreateProgram"> 1987 <proto> 1988 <return type="GLuint"/> 1989 </proto> 1990</template> 1991 1992<template name="AttachShader"> 1993 <proto> 1994 <return type="void"/> 1995 <param name="program" type="GLuint"/> 1996 <param name="shader" type="GLuint"/> 1997 </proto> 1998</template> 1999 2000<template name="DetachShader"> 2001 <proto> 2002 <return type="void"/> 2003 <param name="program" type="GLuint"/> 2004 <param name="shader" type="GLuint"/> 2005 </proto> 2006</template> 2007 2008<template name="LinkProgram"> 2009 <proto> 2010 <return type="void"/> 2011 <param name="program" type="GLuint"/> 2012 </proto> 2013</template> 2014 2015<template name="UseProgram"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="program" type="GLuint"/> 2019 </proto> 2020</template> 2021 2022<template name="DeleteProgram"> 2023 <proto> 2024 <return type="void"/> 2025 <param name="program" type="GLuint"/> 2026 </proto> 2027</template> 2028 2029<template name="GetActiveAttrib" direction="get"> 2030 <proto> 2031 <return type="void"/> 2032 <param name="program" type="GLuint"/> 2033 <param name="index" type="GLuint"/> 2034 <param name="bufSize" type="GLsizei"/> 2035 <param name="length" type="GLsizei *"/> 2036 <param name="size" type="GLint *"/> 2037 <param name="type" type="GLenum *"/> 2038 <param name="name" type="GLchar *"/> 2039 </proto> 2040</template> 2041 2042<template name="GetAttribLocation" direction="get"> 2043 <proto> 2044 <return type="GLint"/> 2045 <param name="program" type="GLuint"/> 2046 <param name="name" type="const char *"/> 2047 </proto> 2048</template> 2049 2050<template name="BindAttribLocation"> 2051 <proto> 2052 <return type="void"/> 2053 <param name="program" type="GLuint"/> 2054 <param name="index" type="GLuint"/> 2055 <param name="name" type="const char *"/> 2056 </proto> 2057</template> 2058 2059<template name="GetUniformLocation" direction="get"> 2060 <proto> 2061 <return type="GLint"/> 2062 <param name="program" type="GLuint"/> 2063 <param name="name" type="const char *"/> 2064 </proto> 2065</template> 2066 2067<template name="GetActiveUniform" direction="get"> 2068 <proto> 2069 <return type="void"/> 2070 <param name="program" type="GLuint"/> 2071 <param name="index" type="GLuint"/> 2072 <param name="bufSize" type="GLsizei"/> 2073 <param name="length" type="GLsizei *"/> 2074 <param name="size" type="GLint *"/> 2075 <param name="type" type="GLenum *"/> 2076 <param name="name" type="GLchar *"/> 2077 </proto> 2078</template> 2079 2080<template name="Uniform"> 2081 <proto> 2082 <return type="void"/> 2083 <param name="location" type="GLint"/> 2084 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2085 <vector name="values" type="const GLtype *" size="dynamic"> 2086 <param name="v0" type="GLtype"/> 2087 <param name="v1" type="GLtype"/> 2088 <param name="v2" type="GLtype"/> 2089 <param name="v3" type="GLtype"/> 2090 </vector> 2091 </proto> 2092</template> 2093 2094<template name="UniformMatrix"> 2095 <proto> 2096 <return type="void"/> 2097 <param name="location" type="GLint"/> 2098 <param name="count" type="GLsizei"/> 2099 <param name="transpose" type="GLboolean"/> 2100 <vector name="value" type="const GLtype *" size="dynamic"/> 2101 </proto> 2102</template> 2103 2104<template name="ValidateProgram"> 2105 <proto> 2106 <return type="void"/> 2107 <param name="program" type="GLuint"/> 2108 </proto> 2109</template> 2110 2111<template name="GenerateMipmap"> 2112 <proto> 2113 <return type="void"/> 2114 <param name="target" type="GLenum"/> 2115 </proto> 2116 2117 <desc name="target"> 2118 <value name="GL_TEXTURE_2D"/> 2119 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2120 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2121 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2122 </desc> 2123</template> 2124 2125<template name="BindFramebuffer"> 2126 <proto> 2127 <return type="void"/> 2128 <param name="target" type="GLenum"/> 2129 <param name="framebuffer" type="GLuint"/> 2130 </proto> 2131</template> 2132 2133<template name="DeleteFramebuffers"> 2134 <proto> 2135 <return type="void"/> 2136 <param name="n" type="GLsizei"/> 2137 <param name="framebuffers" type="const GLuint *"/> 2138 </proto> 2139</template> 2140 2141<template name="GenFramebuffers"> 2142 <proto> 2143 <return type="void"/> 2144 <param name="n" type="GLsizei"/> 2145 <param name="ids" type="GLuint *"/> 2146 </proto> 2147</template> 2148 2149<template name="BindRenderbuffer"> 2150 <proto> 2151 <return type="void"/> 2152 <param name="target" type="GLenum"/> 2153 <param name="renderbuffer" type="GLuint"/> 2154 </proto> 2155</template> 2156 2157<template name="DeleteRenderbuffers"> 2158 <proto> 2159 <return type="void"/> 2160 <param name="n" type="GLsizei"/> 2161 <param name="renderbuffers" type="const GLuint *"/> 2162 </proto> 2163</template> 2164 2165<template name="GenRenderbuffers"> 2166 <proto> 2167 <return type="void"/> 2168 <param name="n" type="GLsizei"/> 2169 <param name="renderbuffers" type="GLuint *"/> 2170 </proto> 2171</template> 2172 2173<template name="RenderbufferStorage"> 2174 <proto> 2175 <return type="void"/> 2176 <param name="target" type="GLenum"/> 2177 <param name="internalFormat" type="GLenum"/> 2178 <param name="width" type="GLsizei"/> 2179 <param name="height" type="GLsizei"/> 2180 </proto> 2181 2182 <desc name="internalFormat"> 2183 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2184 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2185 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2186 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2187 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2188 2189 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2190 <value name="GL_RGBA4" category="GLES2.0"/> 2191 <value name="GL_RGB5_A1" category="GLES2.0"/> 2192 <value name="GL_RGB565" category="GLES2.0"/> 2193 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2194 2195 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2196 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2197 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2198 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2199 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2200 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2201 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2202 </desc> 2203</template> 2204 2205<template name="FramebufferRenderbuffer"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="target" type="GLenum"/> 2209 <param name="attachment" type="GLenum"/> 2210 <param name="renderbuffertarget" type="GLenum"/> 2211 <param name="renderbuffer" type="GLuint"/> 2212 </proto> 2213</template> 2214 2215<template name="FramebufferTexture2D"> 2216 <proto> 2217 <return type="void"/> 2218 <param name="target" type="GLenum"/> 2219 <param name="attachment" type="GLenum"/> 2220 <param name="textarget" type="GLenum"/> 2221 <param name="texture" type="GLuint"/> 2222 <param name="level" type="GLint"/> 2223 </proto> 2224 2225 <desc name="textarget" error="GL_INVALID_OPERATION"> 2226 <value name="GL_TEXTURE_2D"/> 2227 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2228 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2229 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2230 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2231 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2232 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2233 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2234 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2235 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2236 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2237 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2238 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2239 </desc> 2240 <!-- According to the base specification, "level" must be 0. But 2241 extension GL_OES_fbo_render_mipmap lifts that restriction, 2242 so no restriction is placed here. --> 2243</template> 2244 2245<template name="FramebufferTexture3D"> 2246 <proto> 2247 <return type="void"/> 2248 <param name="target" type="GLenum"/> 2249 <param name="attachment" type="GLenum"/> 2250 <param name="textarget" type="GLenum"/> 2251 <param name="texture" type="GLuint"/> 2252 <param name="level" type="GLint"/> 2253 <param name="zoffset" type="GLint"/> 2254 </proto> 2255</template> 2256 2257<template name="CheckFramebufferStatus" direction="get"> 2258 <proto> 2259 <return type="GLenum"/> 2260 <param name="target" type="GLenum"/> 2261 </proto> 2262</template> 2263 2264<template name="GetFramebufferAttachmentParameter" direction="get"> 2265 <proto> 2266 <return type="void"/> 2267 <param name="target" type="GLenum"/> 2268 <param name="attachment" type="GLenum"/> 2269 <param name="pname" type="GLenum"/> 2270 <vector name="params" type="GLtype *" size="dynamic"/> 2271 </proto> 2272 2273 <desc name="pname"> 2274 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2275 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2276 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2277 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2278 2279 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2280 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2281 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2282 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2283 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2284 2285 <desc name="params" vector_size="1" convert="false"/> 2286 </desc> 2287</template> 2288 2289<template name="GetRenderbufferParameter" direction="get"> 2290 <proto> 2291 <return type="void"/> 2292 <param name="target" type="GLenum"/> 2293 <param name="pname" type="GLenum"/> 2294 <vector name="params" type="GLtype *" size="dynamic"/> 2295 </proto> 2296 2297 <desc name="pname" category="OES_framebuffer_object"> 2298 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2299 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2300 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2301 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2302 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2303 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2304 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2305 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2306 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2307 2308 <desc name="params" vector_size="1" convert="false"/> 2309 </desc> 2310 2311 <desc name="pname" category="GLES2.0"> 2312 <value name="GL_RENDERBUFFER_WIDTH"/> 2313 <value name="GL_RENDERBUFFER_HEIGHT"/> 2314 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2315 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2316 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2317 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2318 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2319 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2320 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2321 2322 <desc name="params" vector_size="1" convert="false"/> 2323 </desc> 2324</template> 2325 2326<template name="IsRenderbuffer" direction="get"> 2327 <proto> 2328 <return type="GLboolean"/> 2329 <param name="renderbuffer" type="GLuint"/> 2330 </proto> 2331</template> 2332 2333<template name="IsFramebuffer" direction="get"> 2334 <proto> 2335 <return type="GLboolean"/> 2336 <param name="framebuffer" type="GLuint"/> 2337 </proto> 2338</template> 2339 2340<template name="IsShader" direction="get"> 2341 <proto> 2342 <return type="GLboolean"/> 2343 <param name="shader" type="GLuint"/> 2344 </proto> 2345</template> 2346 2347<template name="GetShader" direction="get"> 2348 <proto> 2349 <return type="void"/> 2350 <param name="shader" type="GLuint"/> 2351 <param name="pname" type="GLenum"/> 2352 <vector name="params" type="GLtype *" size="dynamic"/> 2353 </proto> 2354</template> 2355 2356<template name="GetAttachedShaders" direction="get"> 2357 <proto> 2358 <return type="void"/> 2359 <param name="program" type="GLuint"/> 2360 <param name="maxCount" type="GLsizei"/> 2361 <param name="count" type="GLsizei *"/> 2362 <param name="shaders" type="GLuint *"/> 2363 </proto> 2364</template> 2365 2366<template name="GetShaderInfoLog" direction="get"> 2367 <proto> 2368 <return type="void"/> 2369 <param name="shader" type="GLuint"/> 2370 <param name="bufSize" type="GLsizei"/> 2371 <param name="length" type="GLsizei *"/> 2372 <param name="infoLog" type="GLchar *"/> 2373 </proto> 2374</template> 2375 2376<template name="GetProgramInfoLog" direction="get"> 2377 <proto> 2378 <return type="void"/> 2379 <param name="program" type="GLuint"/> 2380 <param name="bufSize" type="GLsizei"/> 2381 <param name="length" type="GLsizei *"/> 2382 <param name="infoLog" type="GLchar *"/> 2383 </proto> 2384</template> 2385 2386<template name="GetShaderSource" direction="get"> 2387 <proto> 2388 <return type="void"/> 2389 <param name="shader" type="GLuint"/> 2390 <param name="bufSize" type="GLsizei"/> 2391 <param name="length" type="GLsizei *"/> 2392 <param name="source" type="GLchar *"/> 2393 </proto> 2394</template> 2395 2396<template name="GetShaderPrecisionFormat" direction="get"> 2397 <proto> 2398 <return type="void"/> 2399 <param name="shadertype" type="GLenum"/> 2400 <param name="precisiontype" type="GLenum"/> 2401 <param name="range" type="GLint *"/> 2402 <param name="precision" type="GLint *"/> 2403 </proto> 2404</template> 2405 2406<template name="GetUniform" direction="get"> 2407 <proto> 2408 <return type="void"/> 2409 <param name="program" type="GLuint"/> 2410 <param name="location" type="GLint"/> 2411 <vector name="params" type="GLtype *" size="dynamic"/> 2412 </proto> 2413</template> 2414 2415<template name="QueryMatrix" direction="get"> 2416 <proto> 2417 <return type="GLbitfield"/> 2418 <vector name="mantissa" type="GLtype *" size="16"/> 2419 <vector name="exponent" type="GLint *" size="16"/> 2420 </proto> 2421</template> 2422 2423<template name="DrawTex"> 2424 <proto> 2425 <return type="void"/> 2426 <vector name="coords" type="const GLtype *" size="5"> 2427 <param name="x" type="GLtype"/> 2428 <param name="y" type="GLtype"/> 2429 <param name="z" type="GLtype"/> 2430 <param name="w" type="GLtype"/> 2431 <param name="h" type="GLtype"/> 2432 </vector> 2433 </proto> 2434</template> 2435 2436<template name="MultiDrawArrays"> 2437 <proto> 2438 <return type="void"/> 2439 <param name="mode" type="GLenum"/> 2440 <param name="first" type="const GLint *"/> 2441 <param name="count" type="const GLsizei *"/> 2442 <param name="primcount" type="GLsizei"/> 2443 </proto> 2444 2445 <desc name="mode"> 2446 <value name="GL_POINTS"/> 2447 <value name="GL_LINES"/> 2448 <value name="GL_LINE_LOOP"/> 2449 <value name="GL_LINE_STRIP"/> 2450 <value name="GL_TRIANGLES"/> 2451 <value name="GL_TRIANGLE_STRIP"/> 2452 <value name="GL_TRIANGLE_FAN"/> 2453 </desc> 2454</template> 2455 2456<template name="MultiDrawElements"> 2457 <proto> 2458 <return type="void"/> 2459 <param name="mode" type="GLenum"/> 2460 <param name="count" type="const GLsizei *"/> 2461 <param name="type" type="GLenum"/> 2462 <param name="indices" type="const GLvoid **"/> 2463 <param name="primcount" type="GLsizei"/> 2464 </proto> 2465 2466 <desc name="mode"> 2467 <value name="GL_POINTS"/> 2468 <value name="GL_LINES"/> 2469 <value name="GL_LINE_LOOP"/> 2470 <value name="GL_LINE_STRIP"/> 2471 <value name="GL_TRIANGLES"/> 2472 <value name="GL_TRIANGLE_STRIP"/> 2473 <value name="GL_TRIANGLE_FAN"/> 2474 </desc> 2475</template> 2476 2477<template name="EGLImageTargetTexture2D"> 2478 <proto> 2479 <return type="void"/> 2480 <param name="target" type="GLenum"/> 2481 <param name="image" type="GLeglImageOES"/> 2482 </proto> 2483</template> 2484 2485<template name="EGLImageTargetRenderbufferStorage"> 2486 <proto> 2487 <return type="void"/> 2488 <param name="target" type="GLenum"/> 2489 <param name="image" type="GLeglImageOES"/> 2490 </proto> 2491</template> 2492 2493<template name="DrawBuffers"> 2494 <proto> 2495 <return type="void"/> 2496 <param name="n" type="GLsizei"/> 2497 <param name="bufs" type="const GLenum *"/> 2498 </proto> 2499</template> 2500 2501<template name="ReadBuffer"> 2502 <proto> 2503 <return type="void"/> 2504 <param name="mode" type="GLenum"/> 2505 </proto> 2506</template> 2507 2508<api name="mesa" implementation="true"> 2509 <category name="MESA"/> 2510 2511 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2512 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2513 <function name="CullFace" template="CullFace"/> 2514 2515 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2516 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2517 2518 <function name="FrontFace" template="FrontFace"/> 2519 <function name="Hint" template="Hint"/> 2520 2521 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2522 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2523 2524 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2525 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2526 2527 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2528 2529 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2530 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2531 2532 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2533 <function name="PointSizePointer" template="PointSizePointer"/> 2534 2535 <function name="Scissor" template="Scissor"/> 2536 <function name="ShadeModel" template="ShadeModel"/> 2537 2538 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2539 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2540 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2541 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2542 2543 <function name="TexImage2D" template="TexImage2D"/> 2544 2545 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2546 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2547 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2548 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2549 2550 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2551 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2552 2553 <function name="Clear" template="Clear"/> 2554 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2555 <function name="ClearStencil" template="ClearStencil"/> 2556 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2557 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2558 2559 <function name="StencilMask" template="StencilMask"/> 2560 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2561 <function name="ColorMask" template="ColorMask"/> 2562 <function name="DepthMask" template="DepthMask"/> 2563 <function name="Disable" template="Disable"/> 2564 <function name="Enable" template="Enable"/> 2565 <function name="Finish" template="Finish"/> 2566 <function name="Flush" template="Flush"/> 2567 2568 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2569 2570 <function name="BlendFunc" template="BlendFunc"/> 2571 <function name="LogicOp" template="LogicOp"/> 2572 <function name="StencilFunc" template="StencilFunc"/> 2573 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2574 <function name="StencilOp" template="StencilOp"/> 2575 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2576 <function name="DepthFunc" template="DepthFunc"/> 2577 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2578 2579 <function name="ReadPixels" template="ReadPixels"/> 2580 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2581 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2582 <function name="GetError" template="GetError"/> 2583 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2584 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2585 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2586 2587 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2588 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2589 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2590 2591 <function name="GetString" template="GetString"/> 2592 2593 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2594 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2595 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2596 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2597 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2598 2599 <function name="IsEnabled" template="IsEnabled"/> 2600 2601 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2602 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2603 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2604 2605 <function name="LoadIdentity" template="LoadIdentity"/> 2606 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2607 <function name="MatrixMode" template="MatrixMode"/> 2608 2609 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2610 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2611 <function name="PopMatrix" template="PopMatrix"/> 2612 <function name="PushMatrix" template="PushMatrix"/> 2613 2614 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2615 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2616 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2617 2618 <function name="Viewport" template="Viewport"/> 2619 2620 <function name="ColorPointer" template="ColorPointer"/> 2621 <function name="DisableClientState" template="DisableClientState"/> 2622 <function name="DrawArrays" template="DrawArrays"/> 2623 <function name="DrawElements" template="DrawElements"/> 2624 <function name="EnableClientState" template="EnableClientState"/> 2625 2626 <function name="GetPointerv" template="GetPointer"/> 2627 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2628 <function name="NormalPointer" template="NormalPointer"/> 2629 <function name="TexCoordPointer" template="TexCoordPointer"/> 2630 <function name="VertexPointer" template="VertexPointer"/> 2631 2632 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2633 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2634 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2635 <function name="TexSubImage2D" template="TexSubImage2D"/> 2636 2637 <function name="BindTexture" template="BindTexture"/> 2638 <function name="DeleteTextures" template="DeleteTextures"/> 2639 <function name="GenTextures" template="GenTextures"/> 2640 <function name="IsTexture" template="IsTexture"/> 2641 2642 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2643 <function name="BlendEquation" template="BlendEquation"/> 2644 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2645 2646 <function name="TexImage3D" template="TexImage3D"/> 2647 <function name="TexSubImage3D" template="TexSubImage3D"/> 2648 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2649 2650 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2651 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2652 2653 <function name="ActiveTextureARB" template="ActiveTexture"/> 2654 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2655 2656 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2657 2658 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2659 2660 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2661 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2662 2663 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2664 2665 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2666 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2667 2668 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2669 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2670 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2671 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2672 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2673 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2674 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2675 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2676 2677 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2678 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2679 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2680 2681 <function name="IsProgram" template="IsProgram"/> 2682 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2683 2684 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2685 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2686 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2687 2688 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2689 <function name="MapBufferARB" template="MapBuffer"/> 2690 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2691 <function name="BindBufferARB" template="BindBuffer"/> 2692 <function name="BufferDataARB" template="BufferData"/> 2693 <function name="BufferSubDataARB" template="BufferSubData"/> 2694 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2695 <function name="GenBuffersARB" template="GenBuffers"/> 2696 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2697 <function name="IsBufferARB" template="IsBuffer"/> 2698 2699 <function name="CreateShader" template="CreateShader"/> 2700 <function name="ShaderSourceARB" template="ShaderSource"/> 2701 <function name="CompileShaderARB" template="CompileShader"/> 2702 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2703 <function name="DeleteShader" template="DeleteShader"/> 2704 <function name="ShaderBinary" template="ShaderBinary"/> 2705 <function name="CreateProgram" template="CreateProgram"/> 2706 <function name="AttachShader" template="AttachShader"/> 2707 <function name="DetachShader" template="DetachShader"/> 2708 <function name="LinkProgramARB" template="LinkProgram"/> 2709 <function name="UseProgramObjectARB" template="UseProgram"/> 2710 <function name="DeleteProgram" template="DeleteProgram"/> 2711 2712 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2713 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2714 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2715 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2716 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2717 2718 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2719 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2720 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2721 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2722 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2723 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2724 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2725 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2726 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2727 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2728 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2729 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2730 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2731 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2732 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2733 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2734 2735 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2736 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2737 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2738 2739 <function name="ValidateProgramARB" template="ValidateProgram"/> 2740 2741 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2742 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2743 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2744 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2745 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2746 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2747 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2748 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2749 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2750 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2751 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2752 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2753 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2754 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2755 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2756 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2757 2758 <function name="IsShader" template="IsShader"/> 2759 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2760 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2761 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2762 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2763 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2764 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2765 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2766 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2767 2768 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2769 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2770 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2771 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2772 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2773 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2774 2775 <!-- EXT_multi_draw_arrays --> 2776 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2777 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2778 2779 <!-- OES_EGL_image --> 2780 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2781 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2782 2783 <function name="DrawBuffersARB" template="DrawBuffers"/> 2784 2785 <function name="ReadBuffer" template="ReadBuffer"/> 2786 2787</api> 2788 2789<api name="GLES1.1"> 2790 <category name="GLES1.1"/> 2791 2792 <category name="OES_byte_coordinates"/> 2793 <category name="OES_fixed_point"/> 2794 <category name="OES_single_precision"/> 2795 <category name="OES_matrix_get"/> 2796 <category name="OES_read_format"/> 2797 <category name="OES_compressed_paletted_texture"/> 2798 <category name="OES_compressed_ETC1_RGB8_texture"/> 2799 <category name="OES_point_size_array"/> 2800 <category name="OES_point_sprite"/> 2801 <category name="OES_query_matrix"/> 2802 <category name="OES_draw_texture"/> 2803 <category name="OES_blend_equation_separate"/> 2804 <category name="OES_blend_func_separate"/> 2805 <category name="OES_blend_subtract"/> 2806 <category name="OES_stencil_wrap"/> 2807 <category name="OES_texture_cube_map"/> 2808 <category name="OES_texture_env_crossbar"/> 2809 <category name="OES_texture_mirrored_repeat"/> 2810 <category name="OES_framebuffer_object"/> 2811 <category name="OES_depth24"/> 2812 <category name="OES_depth32"/> 2813 <category name="OES_fbo_render_mipmap"/> 2814 <category name="OES_rgb8_rgba8"/> 2815 <category name="OES_stencil1"/> 2816 <category name="OES_stencil4"/> 2817 <category name="OES_stencil8"/> 2818 <category name="OES_element_index_uint"/> 2819 <category name="OES_mapbuffer"/> 2820 <category name="EXT_texture_filter_anisotropic"/> 2821 <category name="EXT_texture_format_BGRA8888"/> 2822 <category name="EXT_read_format_bgra"/> 2823 2824 <category name="ARB_texture_non_power_of_two"/> 2825 <!-- disabled due to missing enums 2826 <category name="EXT_texture_compression_dxt1"/> 2827 --> 2828 <category name="EXT_texture_lod_bias"/> 2829 <category name="EXT_blend_minmax"/> 2830 <category name="EXT_multi_draw_arrays"/> 2831 <category name="OES_EGL_image"/> 2832 <category name="OES_EGL_image_external"/> 2833 2834 <category name="OES_matrix_palette"/> 2835 2836 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2837 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2838 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2839 2840 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2841 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2842 2843 <function name="CullFace" template="CullFace"/> 2844 2845 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2846 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2847 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2848 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2849 2850 <function name="FrontFace" template="FrontFace"/> 2851 <function name="Hint" template="Hint"/> 2852 2853 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2854 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2855 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2856 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2857 2858 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2859 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2860 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2861 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2862 2863 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2864 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2865 2866 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2867 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2868 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2869 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2870 2871 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2872 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2873 <function name="PointSizePointerOES" template="PointSizePointer"/> 2874 2875 <function name="Scissor" template="Scissor"/> 2876 <function name="ShadeModel" template="ShadeModel"/> 2877 2878 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2879 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2880 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2881 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2882 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2883 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2884 2885 <function name="TexImage2D" template="TexImage2D"/> 2886 2887 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2888 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2889 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2890 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2891 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2892 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2893 2894 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2895 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2896 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2897 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2898 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2899 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2900 2901 <function name="Clear" template="Clear"/> 2902 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2903 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2904 2905 <function name="ClearStencil" template="ClearStencil"/> 2906 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2907 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2908 2909 <function name="StencilMask" template="StencilMask"/> 2910 <function name="ColorMask" template="ColorMask"/> 2911 <function name="DepthMask" template="DepthMask"/> 2912 2913 <function name="Disable" template="Disable"/> 2914 <function name="Enable" template="Enable"/> 2915 <function name="Finish" template="Finish"/> 2916 <function name="Flush" template="Flush"/> 2917 2918 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2919 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2920 2921 <function name="BlendFunc" template="BlendFunc"/> 2922 <function name="LogicOp" template="LogicOp"/> 2923 <function name="StencilFunc" template="StencilFunc"/> 2924 2925 <function name="StencilOp" template="StencilOp"/> 2926 <function name="DepthFunc" template="DepthFunc"/> 2927 2928 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2929 <function name="ReadPixels" template="ReadPixels"/> 2930 2931 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2932 2933 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2934 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2935 2936 <function name="GetError" template="GetError"/> 2937 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2938 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2939 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2940 2941 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2942 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2943 2944 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2945 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2946 2947 <function name="GetString" template="GetString"/> 2948 2949 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2950 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2951 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2952 2953 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2954 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2955 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2956 2957 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2958 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2959 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2960 2961 <function name="IsEnabled" template="IsEnabled"/> 2962 2963 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2964 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2965 2966 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2967 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2968 2969 <function name="LoadIdentity" template="LoadIdentity"/> 2970 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2971 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2972 <function name="MatrixMode" template="MatrixMode"/> 2973 2974 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2975 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2976 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2977 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2978 2979 <function name="PopMatrix" template="PopMatrix"/> 2980 <function name="PushMatrix" template="PushMatrix"/> 2981 2982 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2983 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2984 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2985 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2986 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2987 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2988 2989 <function name="Viewport" template="Viewport"/> 2990 <function name="ColorPointer" template="ColorPointer"/> 2991 <function name="DisableClientState" template="DisableClientState"/> 2992 <function name="DrawArrays" template="DrawArrays"/> 2993 <function name="DrawElements" template="DrawElements"/> 2994 <function name="EnableClientState" template="EnableClientState"/> 2995 2996 <function name="GetPointerv" template="GetPointer"/> 2997 2998 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2999 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3000 <function name="NormalPointer" template="NormalPointer"/> 3001 <function name="TexCoordPointer" template="TexCoordPointer"/> 3002 <function name="VertexPointer" template="VertexPointer"/> 3003 3004 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3005 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3006 3007 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3008 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3009 3010 <function name="TexSubImage2D" template="TexSubImage2D"/> 3011 3012 <function name="BindTexture" template="BindTexture"/> 3013 <function name="DeleteTextures" template="DeleteTextures"/> 3014 <function name="GenTextures" template="GenTextures"/> 3015 <function name="IsTexture" template="IsTexture"/> 3016 3017 <function name="BlendEquationOES" template="BlendEquation"/> 3018 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3019 3020 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3021 3022 <function name="ActiveTexture" template="ActiveTexture"/> 3023 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3024 3025 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3026 3027 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3028 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3029 3030 <!-- CompressedTexImage2D calls out to two different functions based on 3031 whether the image is a paletted image or not --> 3032 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3033 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3034 3035 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3036 3037 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3038 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3039 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3040 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3041 3042 <!-- OES_mapbuffer --> 3043 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3044 <function name="MapBufferOES" template="MapBuffer"/> 3045 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3046 3047 <function name="BindBuffer" template="BindBuffer"/> 3048 <function name="BufferData" template="BufferData"/> 3049 <function name="BufferSubData" template="BufferSubData"/> 3050 <function name="DeleteBuffers" template="DeleteBuffers"/> 3051 <function name="GenBuffers" template="GenBuffers"/> 3052 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3053 <function name="IsBuffer" template="IsBuffer"/> 3054 3055 <!-- OES_framebuffer_object --> 3056 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3057 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3058 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3059 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3060 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3061 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3062 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3063 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3064 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3065 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3066 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3067 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3068 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3069 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3070 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3071 3072 <!-- OES_query_matrix --> 3073 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3074 form; it has its own code for this --> 3075 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3076 3077 <!-- OES_draw_texture --> 3078 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3079 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3080 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3081 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3082 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3083 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3084 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3085 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3086 3087 <!-- EXT_multi_draw_arrays --> 3088 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3089 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3090 3091 <!-- OES_EGL_image --> 3092 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3093 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3094</api> 3095 3096<api name="GLES2.0"> 3097 <category name="GLES2.0"/> 3098 3099 <category name="OES_compressed_paletted_texture"/> 3100 <category name="OES_compressed_ETC1_RGB8_texture"/> 3101 <category name="OES_depth24"/> 3102 <category name="OES_depth32"/> 3103 <category name="OES_fbo_render_mipmap"/> 3104 <category name="OES_rgb8_rgba8"/> 3105 <category name="OES_stencil1"/> 3106 <category name="OES_stencil4"/> 3107 <category name="OES_element_index_uint"/> 3108 <category name="OES_mapbuffer"/> 3109 <category name="OES_texture_3D"/> 3110 <category name="OES_texture_npot"/> 3111 <category name="EXT_texture_filter_anisotropic"/> 3112 <category name="EXT_texture_type_2_10_10_10_REV"/> 3113 <category name="OES_depth_texture"/> 3114 <category name="OES_packed_depth_stencil"/> 3115 <category name="OES_standard_derivatives"/> 3116 <category name="EXT_texture_format_BGRA8888"/> 3117 <category name="EXT_texture_rg"/> 3118 <category name="EXT_read_format_bgra"/> 3119 3120 <category name="EXT_texture_compression_dxt1"/> 3121 <category name="EXT_blend_minmax"/> 3122 <category name="EXT_multi_draw_arrays"/> 3123 <category name="OES_EGL_image"/> 3124 <category name="OES_EGL_image_external"/> 3125 <category name="EXT_unpack_subimage"/> 3126 3127 <category name="NV_draw_buffers"/> 3128 <category name="NV_read_buffer"/> 3129 3130 <function name="DrawBuffersNV" template="DrawBuffers"/> 3131 <function name="ReadBufferNV" template="ReadBuffer"/> 3132 3133 <function name="CullFace" template="CullFace"/> 3134 3135 <function name="FrontFace" template="FrontFace"/> 3136 <function name="Hint" template="Hint"/> 3137 3138 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3139 3140 <function name="Scissor" template="Scissor"/> 3141 3142 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3143 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3144 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3145 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3146 3147 <function name="TexImage2D" template="TexImage2D"/> 3148 3149 <function name="Clear" template="Clear"/> 3150 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3151 <function name="ClearStencil" template="ClearStencil"/> 3152 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3153 3154 <function name="StencilMask" template="StencilMask"/> 3155 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3156 <function name="ColorMask" template="ColorMask"/> 3157 <function name="DepthMask" template="DepthMask"/> 3158 <function name="Disable" template="Disable"/> 3159 <function name="Enable" template="Enable"/> 3160 <function name="Finish" template="Finish"/> 3161 <function name="Flush" template="Flush"/> 3162 3163 <function name="BlendFunc" template="BlendFunc"/> 3164 3165 <function name="StencilFunc" template="StencilFunc"/> 3166 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3167 <function name="StencilOp" template="StencilOp"/> 3168 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3169 3170 <function name="DepthFunc" template="DepthFunc"/> 3171 3172 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3173 <function name="ReadPixels" template="ReadPixels"/> 3174 3175 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3176 <function name="GetError" template="GetError"/> 3177 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3178 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3179 3180 <function name="GetString" template="GetString"/> 3181 3182 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3183 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3184 3185 <function name="IsEnabled" template="IsEnabled"/> 3186 3187 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3188 3189 <function name="Viewport" template="Viewport"/> 3190 3191 <function name="DrawArrays" template="DrawArrays"/> 3192 <function name="DrawElements" template="DrawElements"/> 3193 3194 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3195 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3196 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3197 <function name="TexSubImage2D" template="TexSubImage2D"/> 3198 3199 <function name="BindTexture" template="BindTexture"/> 3200 <function name="DeleteTextures" template="DeleteTextures"/> 3201 <function name="GenTextures" template="GenTextures"/> 3202 <function name="IsTexture" template="IsTexture"/> 3203 3204 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3205 <function name="BlendEquation" template="BlendEquation"/> 3206 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3207 3208 <function name="TexImage3DOES" template="TexImage3D"/> 3209 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3210 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3211 3212 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3213 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3214 3215 <function name="ActiveTexture" template="ActiveTexture"/> 3216 3217 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3218 3219 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3220 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3221 3222 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3223 3224 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3225 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3226 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3227 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3228 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3229 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3230 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3231 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3232 3233 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3234 3235 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3236 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3237 3238 <function name="IsProgram" template="IsProgram"/> 3239 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3240 3241 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3242 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3243 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3244 3245 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3246 <function name="MapBufferOES" template="MapBuffer"/> 3247 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3248 <function name="BindBuffer" template="BindBuffer"/> 3249 <function name="BufferData" template="BufferData"/> 3250 <function name="BufferSubData" template="BufferSubData"/> 3251 <function name="DeleteBuffers" template="DeleteBuffers"/> 3252 <function name="GenBuffers" template="GenBuffers"/> 3253 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3254 <function name="IsBuffer" template="IsBuffer"/> 3255 3256 <function name="CreateShader" template="CreateShader"/> 3257 <function name="ShaderSource" template="ShaderSource"/> 3258 <function name="CompileShader" template="CompileShader"/> 3259 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3260 <function name="DeleteShader" template="DeleteShader"/> 3261 <function name="ShaderBinary" template="ShaderBinary"/> 3262 <function name="CreateProgram" template="CreateProgram"/> 3263 <function name="AttachShader" template="AttachShader"/> 3264 <function name="DetachShader" template="DetachShader"/> 3265 <function name="LinkProgram" template="LinkProgram"/> 3266 <function name="UseProgram" template="UseProgram"/> 3267 <function name="DeleteProgram" template="DeleteProgram"/> 3268 3269 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3270 <function name="GetAttribLocation" template="GetAttribLocation"/> 3271 <function name="BindAttribLocation" template="BindAttribLocation"/> 3272 <function name="GetUniformLocation" template="GetUniformLocation"/> 3273 <function name="GetActiveUniform" template="GetActiveUniform"/> 3274 3275 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3276 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3277 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3278 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3279 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3280 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3281 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3282 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3283 3284 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3285 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3286 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3287 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3288 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3289 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3290 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3291 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3292 3293 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3294 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3295 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3296 3297 <function name="ValidateProgram" template="ValidateProgram"/> 3298 3299 <function name="GenerateMipmap" template="GenerateMipmap"/> 3300 <function name="BindFramebuffer" template="BindFramebuffer"/> 3301 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3302 <function name="GenFramebuffers" template="GenFramebuffers"/> 3303 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3304 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3305 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3306 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3307 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3308 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3309 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3310 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3311 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3312 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3313 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3314 <function name="IsFramebuffer" template="IsFramebuffer"/> 3315 3316 <function name="IsShader" template="IsShader"/> 3317 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3318 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3319 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3320 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3321 <function name="GetShaderSource" template="GetShaderSource"/> 3322 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3323 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3324 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3325 3326 <!-- EXT_multi_draw_arrays --> 3327 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3328 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3329 3330 <!-- OES_EGL_image --> 3331 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3332 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3333</api> 3334 3335</apispec> 3336