APIspec.xml revision f3f993153c5310c35e79bb6184d32e2271793b0f
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201 202 <desc name="type"> 203 <value name="GL_FLOAT"/> 204 <value name="GL_FIXED"/> 205 </desc> 206</template> 207 208<template name="Scissor"> 209 <proto> 210 <return type="void"/> 211 <param name="x" type="GLint"/> 212 <param name="y" type="GLint"/> 213 <param name="width" type="GLsizei"/> 214 <param name="height" type="GLsizei"/> 215 </proto> 216</template> 217 218<template name="ShadeModel"> 219 <proto> 220 <return type="void"/> 221 <param name="mode" type="GLenum"/> 222 </proto> 223</template> 224 225<template name="TexParameter"> 226 <proto> 227 <return type="void"/> 228 <param name="target" type="GLenum"/> 229 <param name="pname" type="GLenum"/> 230 <vector name="params" type="const GLtype *" size="dynamic"> 231 <param name="param" type="GLtype"/> 232 </vector> 233 </proto> 234 235 <desc name="target"> 236 <value name="GL_TEXTURE_2D"/> 237 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 238 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 239 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 240 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 241 </desc> 242 243 <desc name="pname"> 244 <value name="GL_TEXTURE_WRAP_S"/> 245 <value name="GL_TEXTURE_WRAP_T"/> 246 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 247 248 <desc name="param"> 249 <value name="GL_CLAMP_TO_EDGE"/> 250 <value name="GL_REPEAT"/> 251 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 252 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 253 </desc> 254 </desc> 255 256 <desc name="pname"> 257 <value name="GL_TEXTURE_MIN_FILTER"/> 258 <value name="GL_TEXTURE_MAG_FILTER"/> 259 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 260 </desc> 261 262 <desc name="pname" category="GLES1.1"> 263 <value name="GL_GENERATE_MIPMAP"/> 264 265 <desc name="param"> 266 <value name="GL_TRUE"/> 267 <value name="GL_FALSE"/> 268 </desc> 269 </desc> 270 271 <desc name="pname" category="OES_draw_texture"> 272 <value name="GL_TEXTURE_CROP_RECT_OES"/> 273 <desc name="params" vector_size="4"/> 274 </desc> 275</template> 276 277<template name="TexImage2D"> 278 <proto> 279 <return type="void"/> 280 <param name="target" type="GLenum"/> 281 <param name="level" type="GLint"/> 282 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 283 <param name="width" type="GLsizei"/> 284 <param name="height" type="GLsizei"/> 285 <param name="border" type="GLint"/> 286 <param name="format" type="GLenum"/> 287 <param name="type" type="GLenum"/> 288 <param name="pixels" type="const GLvoid *"/> 289 </proto> 290 291 <desc name="target"> 292 <value name="GL_TEXTURE_2D"/> 293 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 294 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 295 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 296 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 297 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 298 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 299 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 300 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 301 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 302 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 303 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 304 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 305 </desc> 306 307 <desc name="internalFormat"> 308 <value name="GL_ALPHA"/> 309 310 <desc name="format" error="GL_INVALID_VALUE"> 311 <value name="GL_ALPHA"/> 312 </desc> 313 </desc> 314 315 <desc name="internalFormat"> 316 <value name="GL_RGB"/> 317 318 <desc name="format" error="GL_INVALID_VALUE"> 319 <value name="GL_RGB"/> 320 </desc> 321 </desc> 322 323 <desc name="internalFormat"> 324 <value name="GL_RGBA"/> 325 326 <desc name="format" error="GL_INVALID_VALUE"> 327 <value name="GL_RGBA"/> 328 </desc> 329 </desc> 330 331 <desc name="internalFormat"> 332 <value name="GL_LUMINANCE"/> 333 334 <desc name="format" error="GL_INVALID_VALUE"> 335 <value name="GL_LUMINANCE"/> 336 </desc> 337 </desc> 338 339 <desc name="internalFormat"> 340 <value name="GL_LUMINANCE_ALPHA"/> 341 342 <desc name="format" error="GL_INVALID_VALUE"> 343 <value name="GL_LUMINANCE_ALPHA"/> 344 </desc> 345 </desc> 346 347 <desc name="internalFormat" category="OES_depth_texture"> 348 <value name="GL_DEPTH_COMPONENT"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_DEPTH_COMPONENT"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat" category="OES_packed_depth_stencil"> 356 <value name="GL_DEPTH_STENCIL_OES"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_DEPTH_STENCIL_OES"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 364 <value name="GL_BGRA_EXT"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_BGRA_EXT"/> 368 </desc> 369 </desc> 370 371 <desc name="border" error="GL_INVALID_VALUE"> 372 <value name="0"/> 373 </desc> 374 375 <desc name="format"> 376 <value name="GL_ALPHA"/> 377 378 <desc name="type" error="GL_INVALID_OPERATION"> 379 <value name="GL_UNSIGNED_BYTE"/> 380 <value name="GL_FLOAT" category="OES_texture_float"/> 381 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 382 </desc> 383 </desc> 384 385 <desc name="format"> 386 <value name="GL_RGB"/> 387 388 <desc name="type" error="GL_INVALID_OPERATION"> 389 <value name="GL_UNSIGNED_BYTE"/> 390 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 391 <value name="GL_FLOAT" category="OES_texture_float"/> 392 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 393 </desc> 394 </desc> 395 396 <desc name="format"> 397 <value name="GL_RGBA"/> 398 399 <desc name="type" error="GL_INVALID_OPERATION"> 400 <value name="GL_UNSIGNED_BYTE"/> 401 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 402 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 403 <value name="GL_FLOAT" category="OES_texture_float"/> 404 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 405 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 406 </desc> 407 </desc> 408 409 <desc name="format"> 410 <value name="GL_LUMINANCE"/> 411 412 <desc name="type" error="GL_INVALID_OPERATION"> 413 <value name="GL_UNSIGNED_BYTE"/> 414 <value name="GL_FLOAT" category="OES_texture_float"/> 415 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 416 </desc> 417 </desc> 418 419 <desc name="format"> 420 <value name="GL_LUMINANCE_ALPHA"/> 421 422 <desc name="type" error="GL_INVALID_OPERATION"> 423 <value name="GL_UNSIGNED_BYTE"/> 424 <value name="GL_FLOAT" category="OES_texture_float"/> 425 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 426 </desc> 427 </desc> 428 429 <desc name="format" category="OES_depth_texture"> 430 <value name="GL_DEPTH_COMPONENT"/> 431 432 <desc name="type" error="GL_INVALID_OPERATION"> 433 <value name="GL_UNSIGNED_SHORT"/> 434 <value name="GL_UNSIGNED_INT"/> 435 </desc> 436 </desc> 437 438 <desc name="format" category="OES_packed_depth_stencil"> 439 <value name="GL_DEPTH_STENCIL_OES"/> 440 <desc name="type" error="GL_INVALID_OPERATION"> 441 <value name="GL_UNSIGNED_INT_24_8_OES"/> 442 </desc> 443 </desc> 444 445 <desc name="format" category="EXT_texture_format_BGRA8888"> 446 <value name="GL_BGRA_EXT"/> 447 448 <desc name="type" error="GL_INVALID_OPERATION"> 449 <value name="GL_UNSIGNED_BYTE"/> 450 </desc> 451 </desc> 452</template> 453 454<template name="TexEnv"> 455 <proto> 456 <return type="void"/> 457 <param name="target" type="GLenum"/> 458 <param name="pname" type="GLenum"/> 459 <vector name="params" type="const GLtype *" size="dynamic"> 460 <param name="param" type="GLtype"/> 461 </vector> 462 </proto> 463 464 <desc name="target" category="OES_point_sprite"> 465 <value name="GL_POINT_SPRITE_OES"/> 466 467 <desc name="pname"> 468 <value name="GL_COORD_REPLACE_OES"/> 469 </desc> 470 </desc> 471 472 <desc name="pname" category="OES_point_sprite"> 473 <value name="GL_COORD_REPLACE_OES"/> 474 475 <desc name="param"> 476 <value name="GL_TRUE"/> 477 <value name="GL_FALSE"/> 478 </desc> 479 </desc> 480 481 <desc name="target" category="EXT_texture_lod_bias"> 482 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 483 484 <desc name="pname"> 485 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 486 </desc> 487 </desc> 488 489 <desc name="pname" category="EXT_texture_lod_bias"> 490 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 491 <desc name="params" vector_size="1"/> 492 </desc> 493 494 <desc name="target"> 495 <value name="GL_TEXTURE_ENV"/> 496 497 <desc name="pname"> 498 <value name="GL_TEXTURE_ENV_MODE"/> 499 <value name="GL_COMBINE_RGB"/> 500 <value name="GL_COMBINE_ALPHA"/> 501 <value name="GL_RGB_SCALE"/> 502 <value name="GL_ALPHA_SCALE"/> 503 <value name="GL_SRC0_RGB"/> 504 <value name="GL_SRC1_RGB"/> 505 <value name="GL_SRC2_RGB"/> 506 <value name="GL_SRC0_ALPHA"/> 507 <value name="GL_SRC1_ALPHA"/> 508 <value name="GL_SRC2_ALPHA"/> 509 <value name="GL_OPERAND0_RGB"/> 510 <value name="GL_OPERAND1_RGB"/> 511 <value name="GL_OPERAND2_RGB"/> 512 <value name="GL_OPERAND0_ALPHA"/> 513 <value name="GL_OPERAND1_ALPHA"/> 514 <value name="GL_OPERAND2_ALPHA"/> 515 <value name="GL_TEXTURE_ENV_COLOR"/> 516 </desc> 517 </desc> 518 519 <desc name="pname"> 520 <value name="GL_TEXTURE_ENV_MODE"/> 521 522 <desc name="param"> 523 <value name="GL_REPLACE"/> 524 <value name="GL_MODULATE"/> 525 <value name="GL_DECAL"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_ADD"/> 528 <value name="GL_COMBINE"/> 529 </desc> 530 </desc> 531 532 <desc name="pname"> 533 <value name="GL_COMBINE_RGB"/> 534 535 <desc name="param"> 536 <value name="GL_REPLACE"/> 537 <value name="GL_MODULATE"/> 538 <value name="GL_ADD"/> 539 <value name="GL_ADD_SIGNED"/> 540 <value name="GL_INTERPOLATE"/> 541 <value name="GL_SUBTRACT"/> 542 <value name="GL_DOT3_RGB"/> 543 <value name="GL_DOT3_RGBA"/> 544 </desc> 545 </desc> 546 547 <desc name="pname"> 548 <value name="GL_COMBINE_ALPHA"/> 549 550 <desc name="param"> 551 <value name="GL_REPLACE"/> 552 <value name="GL_MODULATE"/> 553 <value name="GL_ADD"/> 554 <value name="GL_ADD_SIGNED"/> 555 <value name="GL_INTERPOLATE"/> 556 <value name="GL_SUBTRACT"/> 557 </desc> 558 </desc> 559 560 <desc name="pname"> 561 <value name="GL_RGB_SCALE"/> 562 <value name="GL_ALPHA_SCALE"/> 563 </desc> 564 565 <desc name="pname"> 566 <value name="GL_SRC0_RGB"/> 567 <value name="GL_SRC1_RGB"/> 568 <value name="GL_SRC2_RGB"/> 569 <value name="GL_SRC0_ALPHA"/> 570 <value name="GL_SRC1_ALPHA"/> 571 <value name="GL_SRC2_ALPHA"/> 572 573 <desc name="param"> 574 <value name="GL_TEXTURE"/> 575 <value name="GL_CONSTANT"/> 576 <value name="GL_PRIMARY_COLOR"/> 577 <value name="GL_PREVIOUS"/> 578 579 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_OPERAND0_RGB"/> 585 <value name="GL_OPERAND1_RGB"/> 586 <value name="GL_OPERAND2_RGB"/> 587 588 <desc name="param"> 589 <value name="GL_SRC_COLOR"/> 590 <value name="GL_ONE_MINUS_SRC_COLOR"/> 591 <value name="GL_SRC_ALPHA"/> 592 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 593 </desc> 594 </desc> 595 596 <desc name="pname"> 597 <value name="GL_OPERAND0_ALPHA"/> 598 <value name="GL_OPERAND1_ALPHA"/> 599 <value name="GL_OPERAND2_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_SRC_ALPHA"/> 603 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 604 </desc> 605 </desc> 606 607 <desc name="pname"> 608 <value name="GL_TEXTURE_ENV_COLOR"/> 609 610 <desc name="params" vector_size="4"/> 611 </desc> 612</template> 613 614<template name="TexGen"> 615 <proto> 616 <return type="void"/> 617 <param name="coord" type="GLenum"/> 618 <param name="pname" type="GLenum"/> 619 <vector name="params" type="const GLtype *" size="dynamic"> 620 <param name="param" type="GLtype"/> 621 </vector> 622 </proto> 623 624 <desc name="coord" category="OES_texture_cube_map"> 625 <value name="GL_TEXTURE_GEN_STR_OES"/> 626 </desc> 627 628 <desc name="pname" category="OES_texture_cube_map"> 629 <value name="GL_TEXTURE_GEN_MODE_OES"/> 630 631 <desc name="param"> 632 <value name="GL_NORMAL_MAP_OES"/> 633 <value name="GL_REFLECTION_MAP_OES"/> 634 </desc> 635 </desc> 636</template> 637 638<template name="Clear"> 639 <proto> 640 <return type="void"/> 641 <param name="mask" type="GLbitfield"/> 642 </proto> 643 644 <desc name="mask" error="GL_INVALID_VALUE"> 645 <value name="0"/> 646 <value name="(GL_COLOR_BUFFER_BIT)"/> 647 <value name="(GL_DEPTH_BUFFER_BIT)"/> 648 <value name="(GL_STENCIL_BUFFER_BIT)"/> 649 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 650 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 651 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 652 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 653 </desc> 654</template> 655 656<template name="ClearColor"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLtype"/> 660 <param name="green" type="GLtype"/> 661 <param name="blue" type="GLtype"/> 662 <param name="alpha" type="GLtype"/> 663 </proto> 664</template> 665 666<template name="ClearStencil"> 667 <proto> 668 <return type="void"/> 669 <param name="s" type="GLint"/> 670 </proto> 671</template> 672 673<template name="ClearDepth"> 674 <proto> 675 <return type="void"/> 676 <param name="depth" type="GLtype"/> 677 </proto> 678</template> 679 680<template name="StencilMask"> 681 <proto> 682 <return type="void"/> 683 <param name="mask" type="GLuint"/> 684 </proto> 685</template> 686 687<template name="StencilMaskSeparate"> 688 <proto> 689 <return type="void"/> 690 <param name="face" type="GLenum"/> 691 <param name="mask" type="GLuint"/> 692 </proto> 693</template> 694 695<template name="ColorMask"> 696 <proto> 697 <return type="void"/> 698 <param name="red" type="GLboolean"/> 699 <param name="green" type="GLboolean"/> 700 <param name="blue" type="GLboolean"/> 701 <param name="alpha" type="GLboolean"/> 702 </proto> 703</template> 704 705<template name="DepthMask"> 706 <proto> 707 <return type="void"/> 708 <param name="flag" type="GLboolean"/> 709 </proto> 710</template> 711 712<template name="Disable"> 713 <proto> 714 <return type="void"/> 715 <param name="cap" type="GLenum"/> 716 </proto> 717 718 <desc name="cap" category="GLES1.1"> 719 <value name="GL_NORMALIZE"/> 720 <value name="GL_RESCALE_NORMAL"/> 721 722 <range base="GL_CLIP_PLANE" from="0" to="5"/> 723 <value name="GL_CLIP_PLANE0+6"/> 724 <value name="GL_CLIP_PLANE0+7"/> 725 726 <value name="GL_FOG"/> 727 <value name="GL_LIGHTING"/> 728 <value name="GL_COLOR_MATERIAL"/> 729 730 <range base="GL_LIGHT" from="0" to="7"/> 731 732 <value name="GL_POINT_SMOOTH"/> 733 <value name="GL_LINE_SMOOTH"/> 734 <value name="GL_CULL_FACE"/> 735 <value name="GL_POLYGON_OFFSET_FILL"/> 736 <value name="GL_MULTISAMPLE"/> 737 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 738 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 739 <value name="GL_SAMPLE_COVERAGE"/> 740 <value name="GL_TEXTURE_2D"/> 741 <value name="GL_SCISSOR_TEST"/> 742 <value name="GL_ALPHA_TEST"/> 743 <value name="GL_STENCIL_TEST"/> 744 <value name="GL_DEPTH_TEST"/> 745 <value name="GL_BLEND"/> 746 <value name="GL_DITHER"/> 747 <value name="GL_COLOR_LOGIC_OP"/> 748 749 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 750 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 751 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 752 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 753 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 754 </desc> 755 756 <desc name="cap" category="GLES2.0"> 757 <value name="GL_CULL_FACE"/> 758 <value name="GL_SCISSOR_TEST"/> 759 <value name="GL_POLYGON_OFFSET_FILL"/> 760 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 761 <value name="GL_SAMPLE_COVERAGE"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_DITHER"/> 765 <value name="GL_BLEND"/> 766 </desc> 767</template> 768 769<!-- it is exactly the same as Disable --> 770<template name="Enable"> 771 <proto> 772 <return type="void"/> 773 <param name="cap" type="GLenum"/> 774 </proto> 775 776 <desc name="cap" category="GLES1.1"> 777 <value name="GL_NORMALIZE"/> 778 <value name="GL_RESCALE_NORMAL"/> 779 780 <range base="GL_CLIP_PLANE" from="0" to="5"/> 781 <value name="GL_CLIP_PLANE0+6"/> 782 <value name="GL_CLIP_PLANE0+7"/> 783 784 <value name="GL_FOG"/> 785 <value name="GL_LIGHTING"/> 786 <value name="GL_COLOR_MATERIAL"/> 787 788 <range base="GL_LIGHT" from="0" to="7"/> 789 790 <value name="GL_POINT_SMOOTH"/> 791 <value name="GL_LINE_SMOOTH"/> 792 <value name="GL_CULL_FACE"/> 793 <value name="GL_POLYGON_OFFSET_FILL"/> 794 <value name="GL_MULTISAMPLE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 796 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 797 <value name="GL_SAMPLE_COVERAGE"/> 798 <value name="GL_TEXTURE_2D"/> 799 <value name="GL_SCISSOR_TEST"/> 800 <value name="GL_ALPHA_TEST"/> 801 <value name="GL_STENCIL_TEST"/> 802 <value name="GL_DEPTH_TEST"/> 803 <value name="GL_BLEND"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_COLOR_LOGIC_OP"/> 806 807 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 808 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 809 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 811 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 812 </desc> 813 814 <desc name="cap" category="GLES2.0"> 815 <value name="GL_CULL_FACE"/> 816 <value name="GL_SCISSOR_TEST"/> 817 <value name="GL_POLYGON_OFFSET_FILL"/> 818 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 819 <value name="GL_SAMPLE_COVERAGE"/> 820 <value name="GL_STENCIL_TEST"/> 821 <value name="GL_DEPTH_TEST"/> 822 <value name="GL_DITHER"/> 823 <value name="GL_BLEND"/> 824 </desc> 825</template> 826 827<template name="Finish"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="Flush"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="AlphaFunc"> 840 <proto> 841 <return type="void"/> 842 <param name="func" type="GLenum"/> 843 <param name="ref" type="GLtype"/> 844 </proto> 845</template> 846 847<template name="BlendFunc"> 848 <proto> 849 <return type="void"/> 850 <param name="sfactor" type="GLenum"/> 851 <param name="dfactor" type="GLenum"/> 852 </proto> 853 854 <desc name="sfactor"> 855 <value name="GL_ZERO"/> 856 <value name="GL_ONE"/> 857 <value name="GL_SRC_COLOR"/> 858 <value name="GL_ONE_MINUS_SRC_COLOR"/> 859 <value name="GL_SRC_ALPHA"/> 860 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 861 <value name="GL_DST_ALPHA"/> 862 <value name="GL_ONE_MINUS_DST_ALPHA"/> 863 <value name="GL_DST_COLOR"/> 864 <value name="GL_ONE_MINUS_DST_COLOR"/> 865 <value name="GL_SRC_ALPHA_SATURATE"/> 866 867 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 868 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 869 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 870 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 871 </desc> 872 873 <desc name="dfactor"> 874 <value name="GL_ZERO"/> 875 <value name="GL_ONE"/> 876 <value name="GL_SRC_COLOR"/> 877 <value name="GL_ONE_MINUS_SRC_COLOR"/> 878 <value name="GL_SRC_ALPHA"/> 879 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 880 <value name="GL_DST_ALPHA"/> 881 <value name="GL_ONE_MINUS_DST_ALPHA"/> 882 <value name="GL_DST_COLOR"/> 883 <value name="GL_ONE_MINUS_DST_COLOR"/> 884 885 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 886 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 887 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 888 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 889 </desc> 890</template> 891 892<template name="LogicOp"> 893 <proto> 894 <return type="void"/> 895 <param name="opcode" type="GLenum"/> 896 </proto> 897</template> 898 899<template name="StencilFunc"> 900 <proto> 901 <return type="void"/> 902 <param name="func" type="GLenum"/> 903 <param name="ref" type="GLint"/> 904 <param name="mask" type="GLuint"/> 905 </proto> 906</template> 907 908<template name="StencilFuncSeparate"> 909 <proto> 910 <return type="void"/> 911 <param name="face" type="GLenum"/> 912 <param name="func" type="GLenum"/> 913 <param name="ref" type="GLint"/> 914 <param name="mask" type="GLuint"/> 915 </proto> 916</template> 917 918<template name="StencilOp"> 919 <proto> 920 <return type="void"/> 921 <param name="fail" type="GLenum"/> 922 <param name="zfail" type="GLenum"/> 923 <param name="zpass" type="GLenum"/> 924 </proto> 925 926 <desc name="fail"> 927 <value name="GL_KEEP"/> 928 <value name="GL_ZERO"/> 929 <value name="GL_REPLACE"/> 930 <value name="GL_INCR"/> 931 <value name="GL_DECR"/> 932 <value name="GL_INVERT"/> 933 <value name="GL_INCR_WRAP" category="GLES2.0"/> 934 <value name="GL_DECR_WRAP" category="GLES2.0"/> 935 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 936 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 937 </desc> 938 939 <desc name="zfail"> 940 <value name="GL_KEEP"/> 941 <value name="GL_ZERO"/> 942 <value name="GL_REPLACE"/> 943 <value name="GL_INCR"/> 944 <value name="GL_DECR"/> 945 <value name="GL_INVERT"/> 946 <value name="GL_INCR_WRAP" category="GLES2.0"/> 947 <value name="GL_DECR_WRAP" category="GLES2.0"/> 948 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 949 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 950 </desc> 951 952 <desc name="zpass"> 953 <value name="GL_KEEP"/> 954 <value name="GL_ZERO"/> 955 <value name="GL_REPLACE"/> 956 <value name="GL_INCR"/> 957 <value name="GL_DECR"/> 958 <value name="GL_INVERT"/> 959 <value name="GL_INCR_WRAP" category="GLES2.0"/> 960 <value name="GL_DECR_WRAP" category="GLES2.0"/> 961 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 962 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 963 </desc> 964</template> 965 966<template name="StencilOpSeparate"> 967 <proto> 968 <return type="void"/> 969 <param name="face" type="GLenum"/> 970 <param name="fail" type="GLenum"/> 971 <param name="zfail" type="GLenum"/> 972 <param name="zpass" type="GLenum"/> 973 </proto> 974 975 <desc name="fail"> 976 <value name="GL_KEEP"/> 977 <value name="GL_ZERO"/> 978 <value name="GL_REPLACE"/> 979 <value name="GL_INCR"/> 980 <value name="GL_DECR"/> 981 <value name="GL_INVERT"/> 982 <value name="GL_INCR_WRAP"/> 983 <value name="GL_DECR_WRAP"/> 984 </desc> 985 986 <desc name="zfail"> 987 <value name="GL_KEEP"/> 988 <value name="GL_ZERO"/> 989 <value name="GL_REPLACE"/> 990 <value name="GL_INCR"/> 991 <value name="GL_DECR"/> 992 <value name="GL_INVERT"/> 993 <value name="GL_INCR_WRAP"/> 994 <value name="GL_DECR_WRAP"/> 995 </desc> 996 997 <desc name="zpass"> 998 <value name="GL_KEEP"/> 999 <value name="GL_ZERO"/> 1000 <value name="GL_REPLACE"/> 1001 <value name="GL_INCR"/> 1002 <value name="GL_DECR"/> 1003 <value name="GL_INVERT"/> 1004 <value name="GL_INCR_WRAP"/> 1005 <value name="GL_DECR_WRAP"/> 1006 </desc> 1007</template> 1008 1009<template name="DepthFunc"> 1010 <proto> 1011 <return type="void"/> 1012 <param name="func" type="GLenum"/> 1013 </proto> 1014 1015 <desc name="func"> 1016 <value name="GL_NEVER"/> 1017 <value name="GL_LESS"/> 1018 <value name="GL_EQUAL"/> 1019 <value name="GL_LEQUAL"/> 1020 <value name="GL_GREATER"/> 1021 <value name="GL_NOTEQUAL"/> 1022 <value name="GL_GEQUAL"/> 1023 <value name="GL_ALWAYS"/> 1024 </desc> 1025</template> 1026 1027<template name="PixelStore"> 1028 <proto> 1029 <return type="void"/> 1030 <param name="pname" type="GLenum"/> 1031 <param name="param" type="GLtype"/> 1032 </proto> 1033 1034 <desc name="pname"> 1035 <value name="GL_PACK_ALIGNMENT"/> 1036 <desc name="param" error="GL_INVALID_VALUE"> 1037 <value name="1"/> 1038 <value name="2"/> 1039 <value name="4"/> 1040 <value name="8"/> 1041 </desc> 1042 </desc> 1043 1044 <desc name="pname"> 1045 <value name="GL_UNPACK_ALIGNMENT"/> 1046 <desc name="param" error="GL_INVALID_VALUE"> 1047 <value name="1"/> 1048 <value name="2"/> 1049 <value name="4"/> 1050 <value name="8"/> 1051 </desc> 1052 </desc> 1053 1054 <desc name="pname" category="EXT_unpack_subimage"> 1055 <value name="GL_UNPACK_ROW_LENGTH"/> 1056 <value name="GL_UNPACK_SKIP_PIXELS"/> 1057 <value name="GL_UNPACK_SKIP_ROWS"/> 1058 </desc> 1059 1060</template> 1061 1062<template name="ReadPixels" direction="get"> 1063 <proto> 1064 <return type="void"/> 1065 <param name="x" type="GLint"/> 1066 <param name="y" type="GLint"/> 1067 <param name="width" type="GLsizei"/> 1068 <param name="height" type="GLsizei"/> 1069 <param name="format" type="GLenum"/> 1070 <param name="type" type="GLenum"/> 1071 <param name="pixels" type="GLvoid *"/> 1072 </proto> 1073 1074 <!-- Technically, only two combinations are actually allowed: 1075 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1076 internal preferred combination. I don't know what that is, so I'm 1077 allowing any valid combination for now; the underlying support 1078 should fail when necessary.--> 1079 <desc name="format"> 1080 <value name="GL_ALPHA"/> 1081 <desc name="type" error="GL_INVALID_OPERATION"> 1082 <value name="GL_UNSIGNED_BYTE"/> 1083 </desc> 1084 </desc> 1085 1086 <desc name="format"> 1087 <value name="GL_RGB"/> 1088 <desc name="type" error="GL_INVALID_OPERATION"> 1089 <value name="GL_UNSIGNED_BYTE"/> 1090 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1091 </desc> 1092 </desc> 1093 1094 <desc name="format"> 1095 <value name="GL_RGBA"/> 1096 <desc name="type" error="GL_INVALID_OPERATION"> 1097 <value name="GL_UNSIGNED_BYTE"/> 1098 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1099 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1100 </desc> 1101 </desc> 1102 1103 <desc name="format"> 1104 <value name="GL_LUMINANCE"/> 1105 <desc name="type" error="GL_INVALID_OPERATION"> 1106 <value name="GL_UNSIGNED_BYTE"/> 1107 </desc> 1108 </desc> 1109 1110 <desc name="format"> 1111 <value name="GL_LUMINANCE_ALPHA"/> 1112 <desc name="type" error="GL_INVALID_OPERATION"> 1113 <value name="GL_UNSIGNED_BYTE"/> 1114 </desc> 1115 </desc> 1116 1117 <desc name="format" category="EXT_read_format_bgra"> 1118 <value name="GL_BGRA_EXT"/> 1119 1120 <desc name="type" error="GL_INVALID_OPERATION"> 1121 <value name="GL_UNSIGNED_BYTE"/> 1122 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1123 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1124 </desc> 1125 </desc> 1126</template> 1127 1128<template name="GetClipPlane" direction="get"> 1129 <proto> 1130 <return type="void"/> 1131 <param name="plane" type="GLenum"/> 1132 <vector name="equation" type="GLtype *" size="4"/> 1133 </proto> 1134</template> 1135 1136<template name="GetError" direction="get"> 1137 <proto> 1138 <return type="GLenum"/> 1139 </proto> 1140</template> 1141 1142<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1143<template name="GetState" direction="get"> 1144 <proto> 1145 <return type="void"/> 1146 <param name="pname" type="GLenum"/> 1147 <vector name="params" type="GLtype *" size="dynamic"/> 1148 </proto> 1149 <!-- param checking is done in mesa --> 1150</template> 1151 1152<template name="GetLight" direction="get"> 1153 <proto> 1154 <return type="void"/> 1155 <param name="light" type="GLenum"/> 1156 <param name="pname" type="GLenum"/> 1157 <vector name="params" type="GLtype *" size="dynamic"/> 1158 </proto> 1159</template> 1160 1161<template name="GetMaterial" direction="get"> 1162 <proto> 1163 <return type="void"/> 1164 <param name="face" type="GLenum"/> 1165 <param name="pname" type="GLenum"/> 1166 <vector name="params" type="GLtype *" size="dynamic"> 1167 <param name="param" type="GLtype"/> 1168 </vector> 1169 </proto> 1170 1171 <desc name="face"> 1172 <value name="GL_FRONT"/> 1173 <value name="GL_BACK"/> 1174 </desc> 1175 1176 <desc name="pname"> 1177 <value name="GL_SHININESS"/> 1178 <desc name="params" vector_size="1"/> 1179 </desc> 1180 1181 <desc name="pname"> 1182 <value name="GL_AMBIENT"/> 1183 <value name="GL_DIFFUSE"/> 1184 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1185 <value name="GL_SPECULAR"/> 1186 <value name="GL_EMISSION"/> 1187 1188 <desc name="params" vector_size="4"/> 1189 </desc> 1190</template> 1191 1192<template name="GetString" direction="get"> 1193 <proto> 1194 <return type="const GLubyte *"/> 1195 <param name="name" type="GLenum"/> 1196 </proto> 1197 1198 <desc name="name"> 1199 <value name="GL_VENDOR"/> 1200 <value name="GL_RENDERER"/> 1201 <value name="GL_VERSION"/> 1202 <value name="GL_EXTENSIONS"/> 1203 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1204 </desc> 1205</template> 1206 1207<template name="GetTexEnv" direction="get"> 1208 <proto> 1209 <return type="void"/> 1210 <param name="target" type="GLenum"/> 1211 <param name="pname" type="GLenum"/> 1212 <vector name="params" type="GLtype *" size="dynamic"/> 1213 </proto> 1214 1215 <desc name="target" category="OES_point_sprite"> 1216 <value name="GL_POINT_SPRITE_OES"/> 1217 <desc name="pname"> 1218 <value name="GL_COORD_REPLACE_OES"/> 1219 </desc> 1220 </desc> 1221 1222 <desc name="pname" category="OES_point_sprite"> 1223 <value name="GL_COORD_REPLACE_OES"/> 1224 <desc name="params" vector_size="1" convert="false"/> 1225 </desc> 1226 1227 <desc name="target" category="EXT_texture_lod_bias"> 1228 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1229 1230 <desc name="pname"> 1231 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1232 </desc> 1233 </desc> 1234 1235 <desc name="pname" category="EXT_texture_lod_bias"> 1236 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1237 <desc name="params" vector_size="1"/> 1238 </desc> 1239 1240 <desc name="target"> 1241 <value name="GL_TEXTURE_ENV"/> 1242 1243 <desc name="pname"> 1244 <value name="GL_TEXTURE_ENV_COLOR"/> 1245 <value name="GL_RGB_SCALE"/> 1246 <value name="GL_ALPHA_SCALE"/> 1247 <value name="GL_TEXTURE_ENV_MODE"/> 1248 <value name="GL_COMBINE_RGB"/> 1249 <value name="GL_COMBINE_ALPHA"/> 1250 <value name="GL_SRC0_RGB"/> 1251 <value name="GL_SRC1_RGB"/> 1252 <value name="GL_SRC2_RGB"/> 1253 <value name="GL_SRC0_ALPHA"/> 1254 <value name="GL_SRC1_ALPHA"/> 1255 <value name="GL_SRC2_ALPHA"/> 1256 <value name="GL_OPERAND0_RGB"/> 1257 <value name="GL_OPERAND1_RGB"/> 1258 <value name="GL_OPERAND2_RGB"/> 1259 <value name="GL_OPERAND0_ALPHA"/> 1260 <value name="GL_OPERAND1_ALPHA"/> 1261 <value name="GL_OPERAND2_ALPHA"/> 1262 </desc> 1263 </desc> 1264 1265 <desc name="pname"> 1266 <value name="GL_TEXTURE_ENV_COLOR"/> 1267 <desc name="params" vector_size="4"/> 1268 </desc> 1269 1270 <desc name="pname"> 1271 <value name="GL_RGB_SCALE"/> 1272 <value name="GL_ALPHA_SCALE"/> 1273 1274 <desc name="params" vector_size="1"/> 1275 </desc> 1276 1277 <desc name="pname"> 1278 <value name="GL_TEXTURE_ENV_MODE"/> 1279 <value name="GL_COMBINE_RGB"/> 1280 <value name="GL_COMBINE_ALPHA"/> 1281 <value name="GL_SRC0_RGB"/> 1282 <value name="GL_SRC1_RGB"/> 1283 <value name="GL_SRC2_RGB"/> 1284 <value name="GL_SRC0_ALPHA"/> 1285 <value name="GL_SRC1_ALPHA"/> 1286 <value name="GL_SRC2_ALPHA"/> 1287 <value name="GL_OPERAND0_RGB"/> 1288 <value name="GL_OPERAND1_RGB"/> 1289 <value name="GL_OPERAND2_RGB"/> 1290 <value name="GL_OPERAND0_ALPHA"/> 1291 <value name="GL_OPERAND1_ALPHA"/> 1292 <value name="GL_OPERAND2_ALPHA"/> 1293 1294 <desc name="params" vector_size="1" convert="false"/> 1295 </desc> 1296</template> 1297 1298<template name="GetTexGen" direction="get"> 1299 <proto> 1300 <return type="void"/> 1301 <param name="coord" type="GLenum"/> 1302 <param name="pname" type="GLenum"/> 1303 <vector name="params" type="GLtype *" size="dynamic"/> 1304 </proto> 1305 1306 <desc name="coord"> 1307 <value name="GL_TEXTURE_GEN_STR_OES"/> 1308 </desc> 1309 <desc name="pname"> 1310 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1311 <desc name="params" vector_size="1" convert="false"/> 1312 </desc> 1313</template> 1314 1315<template name="GetTexParameter" direction="get"> 1316 <proto> 1317 <return type="void"/> 1318 <param name="target" type="GLenum"/> 1319 <param name="pname" type="GLenum"/> 1320 <vector name="params" type="GLtype *" size="dynamic"/> 1321 </proto> 1322 1323 <desc name="target"> 1324 <value name="GL_TEXTURE_2D"/> 1325 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1326 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1327 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1328 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1329 </desc> 1330 1331 <desc name="pname"> 1332 <value name="GL_TEXTURE_WRAP_S"/> 1333 <value name="GL_TEXTURE_WRAP_T"/> 1334 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1335 <value name="GL_TEXTURE_MIN_FILTER"/> 1336 <value name="GL_TEXTURE_MAG_FILTER"/> 1337 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1338 1339 <desc name="params" vector_size="1" convert="false"/> 1340 </desc> 1341 1342 <desc name="pname" category="OES_draw_texture"> 1343 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1344 <desc name="params" vector_size="4"/> 1345 </desc> 1346</template> 1347 1348<template name="IsEnabled" direction="get"> 1349 <proto> 1350 <return type="GLboolean"/> 1351 <param name="cap" type="GLenum"/> 1352 </proto> 1353 1354 <desc name="cap" category="GLES1.1"> 1355 <value name="GL_NORMALIZE"/> 1356 <value name="GL_RESCALE_NORMAL"/> 1357 1358 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1359 <value name="GL_CLIP_PLANE0+6"/> 1360 <value name="GL_CLIP_PLANE0+7"/> 1361 1362 <value name="GL_FOG"/> 1363 <value name="GL_LIGHTING"/> 1364 <value name="GL_COLOR_MATERIAL"/> 1365 1366 <range base="GL_LIGHT" from="0" to="7"/> 1367 1368 <value name="GL_POINT_SMOOTH"/> 1369 <value name="GL_LINE_SMOOTH"/> 1370 <value name="GL_CULL_FACE"/> 1371 <value name="GL_POLYGON_OFFSET_FILL"/> 1372 <value name="GL_MULTISAMPLE"/> 1373 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1374 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1375 <value name="GL_SAMPLE_COVERAGE"/> 1376 <value name="GL_TEXTURE_2D"/> 1377 <value name="GL_SCISSOR_TEST"/> 1378 <value name="GL_ALPHA_TEST"/> 1379 <value name="GL_STENCIL_TEST"/> 1380 <value name="GL_DEPTH_TEST"/> 1381 <value name="GL_BLEND"/> 1382 <value name="GL_DITHER"/> 1383 <value name="GL_COLOR_LOGIC_OP"/> 1384 1385 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1386 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1387 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1388 1389 <value name="GL_VERTEX_ARRAY"/> 1390 <value name="GL_NORMAL_ARRAY"/> 1391 <value name="GL_COLOR_ARRAY"/> 1392 <value name="GL_TEXTURE_COORD_ARRAY"/> 1393 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1394 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1395 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1396 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1397 </desc> 1398 1399 <desc name="cap" category="GLES2.0"> 1400 <value name="GL_CULL_FACE"/> 1401 <value name="GL_SCISSOR_TEST"/> 1402 <value name="GL_POLYGON_OFFSET_FILL"/> 1403 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1404 <value name="GL_SAMPLE_COVERAGE"/> 1405 <value name="GL_STENCIL_TEST"/> 1406 <value name="GL_DEPTH_TEST"/> 1407 <value name="GL_DITHER"/> 1408 <value name="GL_BLEND"/> 1409 </desc> 1410</template> 1411 1412<template name="DepthRange"> 1413 <proto> 1414 <return type="void"/> 1415 <param name="zNear" type="GLtype"/> 1416 <param name="zFar" type="GLtype"/> 1417 </proto> 1418</template> 1419 1420<template name="Frustum"> 1421 <proto> 1422 <return type="void"/> 1423 <param name="left" type="GLtype"/> 1424 <param name="right" type="GLtype"/> 1425 <param name="bottom" type="GLtype"/> 1426 <param name="top" type="GLtype"/> 1427 <param name="zNear" type="GLtype"/> 1428 <param name="zFar" type="GLtype"/> 1429 </proto> 1430</template> 1431 1432<template name="LoadIdentity"> 1433 <proto> 1434 <return type="void"/> 1435 </proto> 1436</template> 1437 1438<template name="LoadMatrix"> 1439 <proto> 1440 <return type="void"/> 1441 <vector name="m" type="const GLtype *" size="16"/> 1442 </proto> 1443</template> 1444 1445<template name="MatrixMode"> 1446 <proto> 1447 <return type="void"/> 1448 <param name="mode" type="GLenum"/> 1449 </proto> 1450 1451 <desc name="mode"> 1452 <value name="GL_MODELVIEW"/> 1453 <value name="GL_PROJECTION"/> 1454 <value name="GL_TEXTURE"/> 1455 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1456 </desc> 1457</template> 1458 1459<template name="MultMatrix"> 1460 <proto> 1461 <return type="void"/> 1462 <vector name="m" type="const GLtype *" size="16"/> 1463 </proto> 1464</template> 1465 1466<template name="Ortho"> 1467 <proto> 1468 <return type="void"/> 1469 <param name="left" type="GLtype"/> 1470 <param name="right" type="GLtype"/> 1471 <param name="bottom" type="GLtype"/> 1472 <param name="top" type="GLtype"/> 1473 <param name="zNear" type="GLtype"/> 1474 <param name="zFar" type="GLtype"/> 1475 </proto> 1476</template> 1477 1478<template name="PopMatrix"> 1479 <proto> 1480 <return type="void"/> 1481 </proto> 1482</template> 1483 1484<template name="PushMatrix"> 1485 <proto> 1486 <return type="void"/> 1487 </proto> 1488</template> 1489 1490<template name="Rotate"> 1491 <proto> 1492 <return type="void"/> 1493 <param name="angle" type="GLtype"/> 1494 <param name="x" type="GLtype"/> 1495 <param name="y" type="GLtype"/> 1496 <param name="z" type="GLtype"/> 1497 </proto> 1498</template> 1499 1500<template name="Scale"> 1501 <proto> 1502 <return type="void"/> 1503 <param name="x" type="GLtype"/> 1504 <param name="y" type="GLtype"/> 1505 <param name="z" type="GLtype"/> 1506 </proto> 1507</template> 1508 1509<template name="Translate"> 1510 <proto> 1511 <return type="void"/> 1512 <param name="x" type="GLtype"/> 1513 <param name="y" type="GLtype"/> 1514 <param name="z" type="GLtype"/> 1515 </proto> 1516</template> 1517 1518<template name="Viewport"> 1519 <proto> 1520 <return type="void"/> 1521 <param name="x" type="GLint"/> 1522 <param name="y" type="GLint"/> 1523 <param name="width" type="GLsizei"/> 1524 <param name="height" type="GLsizei"/> 1525 </proto> 1526</template> 1527 1528<template name="ColorPointer"> 1529 <proto> 1530 <return type="void"/> 1531 <param name="size" type="GLint"/> 1532 <param name="type" type="GLenum"/> 1533 <param name="stride" type="GLsizei"/> 1534 <param name="pointer" type="const GLvoid *"/> 1535 </proto> 1536 1537 <desc name="size" error="GL_INVALID_VALUE"> 1538 <value name="4"/> 1539 </desc> 1540 1541 <desc name="type"> 1542 <value name="GL_UNSIGNED_BYTE"/> 1543 <value name="GL_FLOAT"/> 1544 <value name="GL_FIXED"/> 1545 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1546 </desc> 1547</template> 1548 1549<template name="DisableClientState"> 1550 <proto> 1551 <return type="void"/> 1552 <param name="array" type="GLenum"/> 1553 </proto> 1554 1555 <desc name="array"> 1556 <value name="GL_VERTEX_ARRAY"/> 1557 <value name="GL_NORMAL_ARRAY"/> 1558 <value name="GL_COLOR_ARRAY"/> 1559 <value name="GL_TEXTURE_COORD_ARRAY"/> 1560 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1561 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1562 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1563 </desc> 1564</template> 1565 1566<template name="DrawArrays"> 1567 <proto> 1568 <return type="void"/> 1569 <param name="mode" type="GLenum"/> 1570 <param name="first" type="GLint"/> 1571 <param name="count" type="GLsizei"/> 1572 </proto> 1573 1574 <desc name="mode"> 1575 <value name="GL_POINTS"/> 1576 <value name="GL_LINES"/> 1577 <value name="GL_LINE_LOOP"/> 1578 <value name="GL_LINE_STRIP"/> 1579 <value name="GL_TRIANGLES"/> 1580 <value name="GL_TRIANGLE_STRIP"/> 1581 <value name="GL_TRIANGLE_FAN"/> 1582 </desc> 1583</template> 1584 1585<template name="DrawElements"> 1586 <proto> 1587 <return type="void"/> 1588 <param name="mode" type="GLenum"/> 1589 <param name="count" type="GLsizei"/> 1590 <param name="type" type="GLenum"/> 1591 <param name="indices" type="const GLvoid *"/> 1592 </proto> 1593 1594 <desc name="mode"> 1595 <value name="GL_POINTS"/> 1596 <value name="GL_LINES"/> 1597 <value name="GL_LINE_LOOP"/> 1598 <value name="GL_LINE_STRIP"/> 1599 <value name="GL_TRIANGLES"/> 1600 <value name="GL_TRIANGLE_STRIP"/> 1601 <value name="GL_TRIANGLE_FAN"/> 1602 </desc> 1603 1604 <desc name="type"> 1605 <value name="GL_UNSIGNED_BYTE"/> 1606 <value name="GL_UNSIGNED_SHORT"/> 1607 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1608 </desc> 1609</template> 1610 1611<template name="EnableClientState"> 1612 <proto> 1613 <return type="void"/> 1614 <param name="array" type="GLenum"/> 1615 </proto> 1616 1617 <desc name="array"> 1618 <value name="GL_VERTEX_ARRAY"/> 1619 <value name="GL_NORMAL_ARRAY"/> 1620 <value name="GL_COLOR_ARRAY"/> 1621 <value name="GL_TEXTURE_COORD_ARRAY"/> 1622 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1623 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1624 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1625 </desc> 1626</template> 1627 1628<template name="GetPointer" direction="get"> 1629 <proto> 1630 <return type="void"/> 1631 <param name="pname" type="GLenum"/> 1632 <vector name="params" type="GLvoid **" size="dynamic"/> 1633 </proto> 1634 1635 <desc name="pname"> 1636 <value name="GL_VERTEX_ARRAY_POINTER"/> 1637 <value name="GL_NORMAL_ARRAY_POINTER"/> 1638 <value name="GL_COLOR_ARRAY_POINTER"/> 1639 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1640 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1641 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1642 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1643 </desc> 1644</template> 1645 1646<template name="Normal"> 1647 <proto> 1648 <return type="void"/> 1649 <vector name="v" type="const GLtype *" size="3"> 1650 <param name="nx" type="GLtype"/> 1651 <param name="ny" type="GLtype"/> 1652 <param name="nz" type="GLtype"/> 1653 </vector> 1654 </proto> 1655</template> 1656 1657<template name="NormalPointer"> 1658 <proto> 1659 <return type="void"/> 1660 <param name="type" type="GLenum"/> 1661 <param name="stride" type="GLsizei"/> 1662 <param name="pointer" type="const GLvoid *"/> 1663 </proto> 1664 1665 <desc name="type"> 1666 <value name="GL_BYTE"/> 1667 <value name="GL_SHORT"/> 1668 <value name="GL_FLOAT"/> 1669 <value name="GL_FIXED"/> 1670 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1671 </desc> 1672</template> 1673 1674<template name="TexCoordPointer"> 1675 <proto> 1676 <return type="void"/> 1677 <param name="size" type="GLint"/> 1678 <param name="type" type="GLenum"/> 1679 <param name="stride" type="GLsizei"/> 1680 <param name="pointer" type="const GLvoid *"/> 1681 </proto> 1682 1683 <desc name="size" error="GL_INVALID_VALUE"> 1684 <value name="2"/> 1685 <value name="3"/> 1686 <value name="4"/> 1687 </desc> 1688 1689 <desc name="type"> 1690 <value name="GL_BYTE"/> 1691 <value name="GL_SHORT"/> 1692 <value name="GL_FLOAT"/> 1693 <value name="GL_FIXED"/> 1694 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1695 </desc> 1696</template> 1697 1698<template name="VertexPointer"> 1699 <proto> 1700 <return type="void"/> 1701 <param name="size" type="GLint"/> 1702 <param name="type" type="GLenum"/> 1703 <param name="stride" type="GLsizei"/> 1704 <param name="pointer" type="const GLvoid *"/> 1705 </proto> 1706 1707 <desc name="size" error="GL_INVALID_VALUE"> 1708 <value name="2"/> 1709 <value name="3"/> 1710 <value name="4"/> 1711 </desc> 1712 1713 <desc name="type"> 1714 <value name="GL_BYTE"/> 1715 <value name="GL_SHORT"/> 1716 <value name="GL_FLOAT"/> 1717 <value name="GL_FIXED"/> 1718 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1719 </desc> 1720</template> 1721 1722<template name="PolygonOffset"> 1723 <proto> 1724 <return type="void"/> 1725 <param name="factor" type="GLtype"/> 1726 <param name="units" type="GLtype"/> 1727 </proto> 1728</template> 1729 1730<template name="CopyTexImage2D"> 1731 <proto> 1732 <return type="void"/> 1733 <param name="target" type="GLenum"/> 1734 <param name="level" type="GLint"/> 1735 <param name="internalFormat" type="GLenum"/> 1736 <param name="x" type="GLint"/> 1737 <param name="y" type="GLint"/> 1738 <param name="width" type="GLsizei"/> 1739 <param name="height" type="GLsizei"/> 1740 <param name="border" type="GLint"/> 1741 </proto> 1742 1743 <desc name="target"> 1744 <value name="GL_TEXTURE_2D"/> 1745 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1746 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1747 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1748 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1749 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1750 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1751 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1752 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1753 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1754 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1755 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1756 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1757 </desc> 1758 1759 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1760 <value name="GL_ALPHA"/> 1761 <value name="GL_RGB"/> 1762 <value name="GL_RGBA"/> 1763 <value name="GL_LUMINANCE"/> 1764 <value name="GL_LUMINANCE_ALPHA"/> 1765 </desc> 1766 1767 <desc name="border" error="GL_INVALID_VALUE"> 1768 <value name="0"/> 1769 </desc> 1770</template> 1771 1772<template name="CopyTexSubImage2D"> 1773 <proto> 1774 <return type="void"/> 1775 <param name="target" type="GLenum"/> 1776 <param name="level" type="GLint"/> 1777 <param name="xoffset" type="GLint"/> 1778 <param name="yoffset" type="GLint"/> 1779 <param name="x" type="GLint"/> 1780 <param name="y" type="GLint"/> 1781 <param name="width" type="GLsizei"/> 1782 <param name="height" type="GLsizei"/> 1783 </proto> 1784 1785 <desc name="target"> 1786 <value name="GL_TEXTURE_2D"/> 1787 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1788 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1789 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1790 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1791 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1792 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1793 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1794 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1795 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1796 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1797 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1798 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1799 </desc> 1800</template> 1801 1802<template name="TexSubImage2D"> 1803 <proto> 1804 <return type="void"/> 1805 <param name="target" type="GLenum"/> 1806 <param name="level" type="GLint"/> 1807 <param name="xoffset" type="GLint"/> 1808 <param name="yoffset" type="GLint"/> 1809 <param name="width" type="GLsizei"/> 1810 <param name="height" type="GLsizei"/> 1811 <param name="format" type="GLenum"/> 1812 <param name="type" type="GLenum"/> 1813 <param name="pixels" type="const GLvoid *"/> 1814 </proto> 1815 1816 <desc name="target"> 1817 <value name="GL_TEXTURE_2D"/> 1818 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1819 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1820 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1821 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1822 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1823 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1824 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1825 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1826 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1827 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1828 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1829 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1830 </desc> 1831 1832 <desc name="format"> 1833 <value name="GL_ALPHA"/> 1834 1835 <desc name="type" error="GL_INVALID_OPERATION"> 1836 <value name="GL_UNSIGNED_BYTE"/> 1837 <value name="GL_FLOAT" category="OES_texture_float"/> 1838 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1839 </desc> 1840 </desc> 1841 1842 <desc name="format"> 1843 <value name="GL_RGB"/> 1844 1845 <desc name="type" error="GL_INVALID_OPERATION"> 1846 <value name="GL_UNSIGNED_BYTE"/> 1847 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1848 <value name="GL_FLOAT" category="OES_texture_float"/> 1849 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1850 </desc> 1851 </desc> 1852 1853 <desc name="format"> 1854 <value name="GL_RGBA"/> 1855 1856 <desc name="type" error="GL_INVALID_OPERATION"> 1857 <value name="GL_UNSIGNED_BYTE"/> 1858 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1859 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1860 <value name="GL_FLOAT" category="OES_texture_float"/> 1861 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1862 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1863 </desc> 1864 </desc> 1865 1866 <desc name="format"> 1867 <value name="GL_LUMINANCE"/> 1868 1869 <desc name="type" error="GL_INVALID_OPERATION"> 1870 <value name="GL_UNSIGNED_BYTE"/> 1871 <value name="GL_FLOAT" category="OES_texture_float"/> 1872 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1873 </desc> 1874 </desc> 1875 1876 <desc name="format"> 1877 <value name="GL_LUMINANCE_ALPHA"/> 1878 1879 <desc name="type" error="GL_INVALID_OPERATION"> 1880 <value name="GL_UNSIGNED_BYTE"/> 1881 <value name="GL_FLOAT" category="OES_texture_float"/> 1882 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1883 </desc> 1884 </desc> 1885 1886 <desc name="format" category="OES_depth_texture"> 1887 <value name="GL_DEPTH_COMPONENT"/> 1888 1889 <desc name="type" error="GL_INVALID_OPERATION"> 1890 <value name="GL_UNSIGNED_SHORT"/> 1891 <value name="GL_UNSIGNED_INT"/> 1892 </desc> 1893 </desc> 1894 1895 <desc name="format" category="OES_packed_depth_stencil"> 1896 <value name="GL_DEPTH_STENCIL_OES"/> 1897 1898 <desc name="type" error="GL_INVALID_OPERATION"> 1899 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1900 </desc> 1901 </desc> 1902 1903 <desc name="format" category="EXT_texture_format_BGRA8888"> 1904 <value name="GL_BGRA_EXT"/> 1905 1906 <desc name="type" error="GL_INVALID_OPERATION"> 1907 <value name="GL_UNSIGNED_BYTE"/> 1908 </desc> 1909 </desc> 1910</template> 1911 1912<template name="BindTexture"> 1913 <proto> 1914 <return type="void"/> 1915 <param name="target" type="GLenum"/> 1916 <param name="texture" type="GLuint"/> 1917 </proto> 1918 1919 <desc name="target"> 1920 <value name="GL_TEXTURE_2D"/> 1921 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1922 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1923 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1924 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1925 </desc> 1926</template> 1927 1928<template name="DeleteTextures"> 1929 <proto> 1930 <return type="void"/> 1931 <param name="n" type="GLsizei"/> 1932 <param name="textures" type="const GLuint *"/> 1933 </proto> 1934</template> 1935 1936<template name="GenTextures" direction="get"> 1937 <proto> 1938 <return type="void"/> 1939 <param name="n" type="GLsizei"/> 1940 <param name="textures" type="GLuint *"/> 1941 </proto> 1942</template> 1943 1944<template name="IsTexture" direction="get"> 1945 <proto> 1946 <return type="GLboolean"/> 1947 <param name="texture" type="GLuint"/> 1948 </proto> 1949</template> 1950 1951<template name="BlendColor"> 1952 <proto> 1953 <return type="void"/> 1954 <param name="red" type="GLtype"/> 1955 <param name="green" type="GLtype"/> 1956 <param name="blue" type="GLtype"/> 1957 <param name="alpha" type="GLtype"/> 1958 </proto> 1959</template> 1960 1961<template name="BlendEquation"> 1962 <proto> 1963 <return type="void"/> 1964 <param name="mode" type="GLenum"/> 1965 </proto> 1966</template> 1967 1968<template name="BlendEquationSeparate"> 1969 <proto> 1970 <return type="void"/> 1971 <param name="modeRGB" type="GLenum"/> 1972 <param name="modeAlpha" type="GLenum"/> 1973 </proto> 1974</template> 1975 1976<template name="TexImage3D"> 1977 <proto> 1978 <return type="void"/> 1979 <param name="target" type="GLenum"/> 1980 <param name="level" type="GLint"/> 1981 <param name="internalFormat" type="GLenum"/> 1982 <param name="width" type="GLsizei"/> 1983 <param name="height" type="GLsizei"/> 1984 <param name="depth" type="GLsizei"/> 1985 <param name="border" type="GLint"/> 1986 <param name="format" type="GLenum"/> 1987 <param name="type" type="GLenum"/> 1988 <param name="pixels" type="const GLvoid *"/> 1989 </proto> 1990 1991 <desc name="target"> 1992 <value name="GL_TEXTURE_3D_OES"/> 1993 </desc> 1994 1995 <desc name="internalFormat"> 1996 <value name="GL_ALPHA"/> 1997 <value name="GL_RGB"/> 1998 <value name="GL_RGBA"/> 1999 <value name="GL_LUMINANCE"/> 2000 <value name="GL_LUMINANCE_ALPHA"/> 2001 </desc> 2002 2003 <desc name="format"> 2004 <value name="GL_ALPHA"/> 2005 2006 <desc name="type" error="GL_INVALID_OPERATION"> 2007 <value name="GL_UNSIGNED_BYTE"/> 2008 <value name="GL_FLOAT" category="OES_texture_float"/> 2009 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2010 </desc> 2011 </desc> 2012 2013 <desc name="format"> 2014 <value name="GL_RGB"/> 2015 2016 <desc name="type" error="GL_INVALID_OPERATION"> 2017 <value name="GL_UNSIGNED_BYTE"/> 2018 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2019 <value name="GL_FLOAT" category="OES_texture_float"/> 2020 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2021 </desc> 2022 </desc> 2023 2024 <desc name="format"> 2025 <value name="GL_RGBA"/> 2026 2027 <desc name="type" error="GL_INVALID_OPERATION"> 2028 <value name="GL_UNSIGNED_BYTE"/> 2029 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2030 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2031 <value name="GL_FLOAT" category="OES_texture_float"/> 2032 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2033 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2034 </desc> 2035 </desc> 2036 2037 <desc name="format"> 2038 <value name="GL_LUMINANCE"/> 2039 2040 <desc name="type" error="GL_INVALID_OPERATION"> 2041 <value name="GL_UNSIGNED_BYTE"/> 2042 <value name="GL_FLOAT" category="OES_texture_float"/> 2043 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2044 </desc> 2045 </desc> 2046 2047 <desc name="format"> 2048 <value name="GL_LUMINANCE_ALPHA"/> 2049 2050 <desc name="type" error="GL_INVALID_OPERATION"> 2051 <value name="GL_UNSIGNED_BYTE"/> 2052 <value name="GL_FLOAT" category="OES_texture_float"/> 2053 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2054 </desc> 2055 </desc> 2056</template> 2057 2058<template name="TexSubImage3D"> 2059 <proto> 2060 <return type="void"/> 2061 <param name="target" type="GLenum"/> 2062 <param name="level" type="GLint"/> 2063 <param name="xoffset" type="GLint"/> 2064 <param name="yoffset" type="GLint"/> 2065 <param name="zoffset" type="GLint"/> 2066 <param name="width" type="GLsizei"/> 2067 <param name="height" type="GLsizei"/> 2068 <param name="depth" type="GLsizei"/> 2069 <param name="format" type="GLenum"/> 2070 <param name="type" type="GLenum"/> 2071 <param name="pixels" type="const GLvoid *"/> 2072 </proto> 2073 2074 <desc name="target"> 2075 <value name="GL_TEXTURE_3D_OES"/> 2076 </desc> 2077 2078 <desc name="format"> 2079 <value name="GL_ALPHA"/> 2080 2081 <desc name="type" error="GL_INVALID_OPERATION"> 2082 <value name="GL_UNSIGNED_BYTE"/> 2083 <value name="GL_FLOAT" category="OES_texture_float"/> 2084 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2085 </desc> 2086 </desc> 2087 2088 <desc name="format"> 2089 <value name="GL_RGB"/> 2090 2091 <desc name="type" error="GL_INVALID_OPERATION"> 2092 <value name="GL_UNSIGNED_BYTE"/> 2093 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2094 <value name="GL_FLOAT" category="OES_texture_float"/> 2095 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2096 </desc> 2097 </desc> 2098 2099 <desc name="format"> 2100 <value name="GL_RGBA"/> 2101 2102 <desc name="type" error="GL_INVALID_OPERATION"> 2103 <value name="GL_UNSIGNED_BYTE"/> 2104 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2105 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2106 <value name="GL_FLOAT" category="OES_texture_float"/> 2107 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2108 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2109 </desc> 2110 </desc> 2111 2112 <desc name="format"> 2113 <value name="GL_LUMINANCE"/> 2114 2115 <desc name="type" error="GL_INVALID_OPERATION"> 2116 <value name="GL_UNSIGNED_BYTE"/> 2117 <value name="GL_FLOAT" category="OES_texture_float"/> 2118 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2119 </desc> 2120 </desc> 2121 2122 <desc name="format"> 2123 <value name="GL_LUMINANCE_ALPHA"/> 2124 2125 <desc name="type" error="GL_INVALID_OPERATION"> 2126 <value name="GL_UNSIGNED_BYTE"/> 2127 <value name="GL_FLOAT" category="OES_texture_float"/> 2128 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2129 </desc> 2130 </desc> 2131</template> 2132 2133<template name="CopyTexSubImage3D"> 2134 <proto> 2135 <return type="void"/> 2136 <param name="target" type="GLenum"/> 2137 <param name="level" type="GLint"/> 2138 <param name="xoffset" type="GLint"/> 2139 <param name="yoffset" type="GLint"/> 2140 <param name="zoffset" type="GLint"/> 2141 <param name="x" type="GLint"/> 2142 <param name="y" type="GLint"/> 2143 <param name="width" type="GLsizei"/> 2144 <param name="height" type="GLsizei"/> 2145 </proto> 2146 2147 <desc name="target"> 2148 <value name="GL_TEXTURE_3D_OES"/> 2149 </desc> 2150</template> 2151 2152<template name="MultiTexCoord"> 2153 <proto> 2154 <return type="void"/> 2155 <param name="texture" type="GLenum"/> 2156 <vector name="v" type="const GLtype *" size="dynamic"> 2157 <param name="s" type="GLtype"/> 2158 <param name="t" type="GLtype"/> 2159 <param name="r" type="GLtype"/> 2160 <param name="q" type="GLtype"/> 2161 </vector> 2162 </proto> 2163</template> 2164 2165<template name="CompressedTexImage3D"> 2166 <proto> 2167 <return type="void"/> 2168 <param name="target" type="GLenum"/> 2169 <param name="level" type="GLint"/> 2170 <param name="internalFormat" type="GLenum"/> 2171 <param name="width" type="GLsizei"/> 2172 <param name="height" type="GLsizei"/> 2173 <param name="depth" type="GLsizei"/> 2174 <param name="border" type="GLint"/> 2175 <param name="imagesize" type="GLsizei"/> 2176 <param name="data" type="const GLvoid *"/> 2177 </proto> 2178 2179 <desc name="target"> 2180 <value name="GL_TEXTURE_3D_OES"/> 2181 </desc> 2182 2183 <desc name="internalFormat"> 2184 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2185 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2186 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2187 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2188 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2189 </desc> 2190</template> 2191 2192<template name="CompressedTexSubImage3D"> 2193 <proto> 2194 <return type="void"/> 2195 <param name="target" type="GLenum"/> 2196 <param name="level" type="GLint"/> 2197 <param name="xoffset" type="GLint"/> 2198 <param name="yoffset" type="GLint"/> 2199 <param name="zoffset" type="GLint"/> 2200 <param name="width" type="GLsizei"/> 2201 <param name="height" type="GLsizei"/> 2202 <param name="depth" type="GLsizei"/> 2203 <param name="format" type="GLenum"/> 2204 <param name="imagesize" type="GLsizei"/> 2205 <param name="data" type="const GLvoid *"/> 2206 </proto> 2207 2208 <desc name="target"> 2209 <value name="GL_TEXTURE_3D_OES"/> 2210 </desc> 2211</template> 2212 2213<template name="ActiveTexture"> 2214 <proto> 2215 <return type="void"/> 2216 <param name="texture" type="GLenum"/> 2217 </proto> 2218</template> 2219 2220<template name="ClientActiveTexture"> 2221 <proto> 2222 <return type="void"/> 2223 <param name="texture" type="GLenum"/> 2224 </proto> 2225</template> 2226 2227<template name="SampleCoverage"> 2228 <proto> 2229 <return type="void"/> 2230 <param name="value" type="GLtype"/> 2231 <param name="invert" type="GLboolean"/> 2232 </proto> 2233</template> 2234 2235<template name="CompressedTexImage2D"> 2236 <proto> 2237 <return type="void"/> 2238 <param name="target" type="GLenum"/> 2239 <param name="level" type="GLint"/> 2240 <param name="internalFormat" type="GLenum"/> 2241 <param name="width" type="GLsizei"/> 2242 <param name="height" type="GLsizei"/> 2243 <param name="border" type="GLint"/> 2244 <param name="imageSize" type="GLsizei"/> 2245 <param name="data" type="const GLvoid *"/> 2246 </proto> 2247 2248 <desc name="target"> 2249 <value name="GL_TEXTURE_2D"/> 2250 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2251 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2252 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2253 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2254 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2255 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2256 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2257 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2258 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2259 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2260 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2261 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2262 </desc> 2263 2264 <desc name="internalFormat"> 2265 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2266 2267 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2268 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2269 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2270 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2271 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2272 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2273 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2274 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2275 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2276 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2277 2278 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2279 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2280 2281 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2282 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2283 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2284 2285 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2286 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2287 </desc> 2288 2289 <desc name="border" error="GL_INVALID_VALUE"> 2290 <value name="0"/> 2291 </desc> 2292</template> 2293 2294<template name="CompressedTexSubImage2D"> 2295 <proto> 2296 <return type="void"/> 2297 <param name="target" type="GLenum"/> 2298 <param name="level" type="GLint"/> 2299 <param name="xoffset" type="GLint"/> 2300 <param name="yoffset" type="GLint"/> 2301 <param name="width" type="GLsizei"/> 2302 <param name="height" type="GLsizei"/> 2303 <param name="format" type="GLenum"/> 2304 <param name="imageSize" type="GLsizei"/> 2305 <param name="data" type="const GLvoid *"/> 2306 </proto> 2307 2308 <desc name="target"> 2309 <value name="GL_TEXTURE_2D"/> 2310 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2311 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2312 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2313 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2314 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2315 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2316 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2317 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2318 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2319 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2320 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2321 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2322 </desc> 2323 2324 <desc name="format"> 2325 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2326 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2327 </desc> 2328</template> 2329 2330<template name="BlendFuncSeparate"> 2331 <proto> 2332 <return type="void"/> 2333 <param name="srcRGB" type="GLenum"/> 2334 <param name="dstRGB" type="GLenum"/> 2335 <param name="srcAlpha" type="GLenum"/> 2336 <param name="dstAlpha" type="GLenum"/> 2337 </proto> 2338 2339 <desc name="srcRGB"> 2340 <value name="GL_ZERO"/> 2341 <value name="GL_ONE"/> 2342 <value name="GL_SRC_COLOR"/> 2343 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2344 <value name="GL_SRC_ALPHA"/> 2345 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2346 <value name="GL_DST_ALPHA"/> 2347 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2348 <value name="GL_DST_COLOR"/> 2349 <value name="GL_ONE_MINUS_DST_COLOR"/> 2350 <value name="GL_SRC_ALPHA_SATURATE"/> 2351 2352 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2353 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2354 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2355 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2356 </desc> 2357 2358 <desc name="dstRGB"> 2359 <value name="GL_ZERO"/> 2360 <value name="GL_ONE"/> 2361 <value name="GL_SRC_COLOR"/> 2362 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2363 <value name="GL_SRC_ALPHA"/> 2364 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2365 <value name="GL_DST_ALPHA"/> 2366 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2367 <value name="GL_DST_COLOR"/> 2368 <value name="GL_ONE_MINUS_DST_COLOR"/> 2369 2370 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2371 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2372 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2373 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2374 </desc> 2375 2376 <desc name="srcAlpha"> 2377 <value name="GL_ZERO"/> 2378 <value name="GL_ONE"/> 2379 <value name="GL_SRC_COLOR"/> 2380 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2381 <value name="GL_SRC_ALPHA"/> 2382 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2383 <value name="GL_DST_ALPHA"/> 2384 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2385 <value name="GL_DST_COLOR"/> 2386 <value name="GL_ONE_MINUS_DST_COLOR"/> 2387 <value name="GL_SRC_ALPHA_SATURATE"/> 2388 2389 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2390 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2391 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2392 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2393 </desc> 2394 2395 <desc name="dstAlpha"> 2396 <value name="GL_ZERO"/> 2397 <value name="GL_ONE"/> 2398 <value name="GL_SRC_COLOR"/> 2399 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2400 <value name="GL_SRC_ALPHA"/> 2401 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2402 <value name="GL_DST_ALPHA"/> 2403 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2404 <value name="GL_DST_COLOR"/> 2405 <value name="GL_ONE_MINUS_DST_COLOR"/> 2406 2407 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2408 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2409 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2410 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2411 </desc> 2412</template> 2413 2414<template name="PointParameter"> 2415 <proto> 2416 <return type="void"/> 2417 <param name="pname" type="GLenum"/> 2418 <vector name="params" type="const GLtype *" size="dynamic"> 2419 <param name="param" type="GLtype"/> 2420 </vector> 2421 </proto> 2422 2423 <desc name="pname"> 2424 <value name="GL_POINT_SIZE_MIN"/> 2425 <value name="GL_POINT_SIZE_MAX"/> 2426 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2427 2428 <desc name="params" vector_size="1"/> 2429 </desc> 2430 2431 <desc name="pname"> 2432 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2433 <desc name="params" vector_size="3"/> 2434 </desc> 2435</template> 2436 2437<template name="VertexAttrib"> 2438 <proto> 2439 <return type="void"/> 2440 <param name="index" type="GLuint"/> 2441 <vector name="v" type="const GLtype *" size="dynamic"> 2442 <param name="x" type="GLtype"/> 2443 <param name="y" type="GLtype"/> 2444 <param name="z" type="GLtype"/> 2445 <param name="w" type="GLtype"/> 2446 </vector> 2447 </proto> 2448</template> 2449 2450<template name="VertexAttribPointer"> 2451 <proto> 2452 <return type="void"/> 2453 <param name="index" type="GLuint"/> 2454 <param name="size" type="GLint"/> 2455 <param name="type" type="GLenum"/> 2456 <param name="normalized" type="GLboolean"/> 2457 <param name="stride" type="GLsizei"/> 2458 <param name="pointer" type="const GLvoid *"/> 2459 </proto> 2460 2461 <desc name="size" error="GL_INVALID_VALUE"> 2462 <value name="1"/> 2463 <value name="2"/> 2464 <value name="3"/> 2465 <value name="4"/> 2466 </desc> 2467 2468 <desc name="type" error="GL_INVALID_VALUE"> 2469 <value name="GL_BYTE"/> 2470 <value name="GL_UNSIGNED_BYTE"/> 2471 <value name="GL_SHORT"/> 2472 <value name="GL_UNSIGNED_SHORT"/> 2473 <value name="GL_FLOAT"/> 2474 <value name="GL_FIXED"/> 2475 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2476 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2477 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2478 </desc> 2479 2480 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2481 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2482 <value name="GL_INT_10_10_10_2_OES"/> 2483 2484 <desc name="size"> 2485 <value name="3"/> 2486 <value name="4"/> 2487 </desc> 2488 </desc> 2489</template> 2490 2491<template name="EnableVertexAttribArray"> 2492 <proto> 2493 <return type="void"/> 2494 <param name="index" type="GLuint"/> 2495 </proto> 2496</template> 2497 2498<template name="DisableVertexAttribArray"> 2499 <proto> 2500 <return type="void"/> 2501 <param name="index" type="GLuint"/> 2502 </proto> 2503</template> 2504 2505<template name="IsProgram" direction="get"> 2506 <proto> 2507 <return type="GLboolean"/> 2508 <param name="program" type="GLuint"/> 2509 </proto> 2510</template> 2511 2512<template name="GetProgram" direction="get"> 2513 <proto> 2514 <return type="void"/> 2515 <param name="program" type="GLuint"/> 2516 <param name="pname" type="GLenum"/> 2517 <vector name="params" type="GLtype *" size="dynamic"/> 2518 </proto> 2519 2520 <desc name="pname"> 2521 <value name="GL_DELETE_STATUS"/> 2522 <value name="GL_LINK_STATUS"/> 2523 <value name="GL_VALIDATE_STATUS"/> 2524 <value name="GL_INFO_LOG_LENGTH"/> 2525 <value name="GL_ATTACHED_SHADERS"/> 2526 <value name="GL_ACTIVE_ATTRIBUTES"/> 2527 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2528 <value name="GL_ACTIVE_UNIFORMS"/> 2529 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2530 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2531 2532 <desc name="params" convert="false"/> 2533 </desc> 2534</template> 2535 2536<template name="GetVertexAttrib" direction="get"> 2537 <proto> 2538 <return type="void"/> 2539 <param name="index" type="GLuint"/> 2540 <param name="pname" type="GLenum"/> 2541 <vector name="params" type="GLtype *" size="dynamic"/> 2542 </proto> 2543 2544 <desc name="pname"> 2545 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2546 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2547 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2548 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2549 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2550 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2551 2552 <desc name="params" vector_size="1" convert="false"/> 2553 </desc> 2554 2555 <desc name="pname"> 2556 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2557 <desc name="params" vector_size="16?" convert="false"/> 2558 </desc> 2559</template> 2560 2561<template name="GetVertexAttribPointer" direction="get"> 2562 <proto> 2563 <return type="void"/> 2564 <param name="index" type="GLuint"/> 2565 <param name="pname" type="GLenum"/> 2566 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2567 </proto> 2568 2569 <desc name="pname"> 2570 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2571 </desc> 2572</template> 2573 2574<template name="GetBufferPointer" direction="get"> 2575 <proto> 2576 <return type="void"/> 2577 <param name="target" type="GLenum"/> 2578 <param name="pname" type="GLenum"/> 2579 <vector name="params" type="GLvoid **" size="dynamic"/> 2580 </proto> 2581 2582 <desc name="target"> 2583 <value name="GL_ARRAY_BUFFER"/> 2584 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2585 </desc> 2586 2587 <desc name="pname"> 2588 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2589 </desc> 2590</template> 2591 2592<template name="MapBuffer" direction="get"> 2593 <proto> 2594 <return type="void *"/> 2595 <param name="target" type="GLenum"/> 2596 <param name="access" type="GLenum"/> 2597 </proto> 2598 2599 <desc name="target"> 2600 <value name="GL_ARRAY_BUFFER"/> 2601 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2602 </desc> 2603 2604 <desc name="access"> 2605 <value name="GL_WRITE_ONLY_OES"/> 2606 </desc> 2607</template> 2608 2609<template name="UnmapBuffer" direction="get"> 2610 <proto> 2611 <return type="GLboolean"/> 2612 <param name="target" type="GLenum"/> 2613 </proto> 2614 2615 <desc name="target"> 2616 <value name="GL_ARRAY_BUFFER"/> 2617 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2618 </desc> 2619</template> 2620 2621<template name="BindBuffer"> 2622 <proto> 2623 <return type="void"/> 2624 <param name="target" type="GLenum"/> 2625 <param name="buffer" type="GLuint"/> 2626 </proto> 2627 2628 <desc name="target"> 2629 <value name="GL_ARRAY_BUFFER"/> 2630 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2631 </desc> 2632</template> 2633 2634<template name="BufferData"> 2635 <proto> 2636 <return type="void"/> 2637 <param name="target" type="GLenum"/> 2638 <param name="size" type="GLsizeiptr"/> 2639 <param name="data" type="const GLvoid *"/> 2640 <param name="usage" type="GLenum"/> 2641 </proto> 2642 2643 <desc name="target"> 2644 <value name="GL_ARRAY_BUFFER"/> 2645 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2646 </desc> 2647 2648 <desc name="usage"> 2649 <value name="GL_STATIC_DRAW"/> 2650 <value name="GL_DYNAMIC_DRAW"/> 2651 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2652 </desc> 2653</template> 2654 2655<template name="BufferSubData"> 2656 <proto> 2657 <return type="void"/> 2658 <param name="target" type="GLenum"/> 2659 <param name="offset" type="GLintptr"/> 2660 <param name="size" type="GLsizeiptr"/> 2661 <param name="data" type="const GLvoid *"/> 2662 </proto> 2663 2664 <desc name="target"> 2665 <value name="GL_ARRAY_BUFFER"/> 2666 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2667 </desc> 2668</template> 2669 2670<template name="DeleteBuffers"> 2671 <proto> 2672 <return type="void"/> 2673 <param name="n" type="GLsizei"/> 2674 <param name="buffer" type="const GLuint *"/> 2675 </proto> 2676</template> 2677 2678<template name="GenBuffers" direction="get"> 2679 <proto> 2680 <return type="void"/> 2681 <param name="n" type="GLsizei"/> 2682 <param name="buffer" type="GLuint *"/> 2683 </proto> 2684</template> 2685 2686<template name="GetBufferParameter" direction="get"> 2687 <proto> 2688 <return type="void"/> 2689 <param name="target" type="GLenum"/> 2690 <param name="pname" type="GLenum"/> 2691 <vector name="params" type="GLtype *" size="dynamic"/> 2692 </proto> 2693 2694 <desc name="target"> 2695 <value name="GL_ARRAY_BUFFER"/> 2696 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2697 </desc> 2698 2699 <desc name="pname"> 2700 <value name="GL_BUFFER_SIZE"/> 2701 <value name="GL_BUFFER_USAGE"/> 2702 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2703 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2704 </desc> 2705</template> 2706 2707<template name="IsBuffer" direction="get"> 2708 <proto> 2709 <return type="GLboolean"/> 2710 <param name="buffer" type="GLuint"/> 2711 </proto> 2712</template> 2713 2714<template name="CreateShader"> 2715 <proto> 2716 <return type="GLuint"/> 2717 <param name="type" type="GLenum"/> 2718 </proto> 2719 2720 <desc name="type"> 2721 <value name="GL_VERTEX_SHADER"/> 2722 <value name="GL_FRAGMENT_SHADER"/> 2723 </desc> 2724</template> 2725 2726<template name="ShaderSource"> 2727 <proto> 2728 <return type="void"/> 2729 <param name="shader" type="GLuint"/> 2730 <param name="count" type="GLsizei"/> 2731 <param name="string" type="const GLchar * const *"/> 2732 <param name="length" type="const int *"/> 2733 </proto> 2734</template> 2735 2736<template name="CompileShader"> 2737 <proto> 2738 <return type="void"/> 2739 <param name="shader" type="GLuint"/> 2740 </proto> 2741</template> 2742 2743<template name="ReleaseShaderCompiler"> 2744 <proto> 2745 <return type="void"/> 2746 </proto> 2747</template> 2748 2749<template name="DeleteShader"> 2750 <proto> 2751 <return type="void"/> 2752 <param name="shader" type="GLuint"/> 2753 </proto> 2754</template> 2755 2756<template name="ShaderBinary"> 2757 <proto> 2758 <return type="void"/> 2759 <param name="n" type="GLsizei"/> 2760 <param name="shaders" type="const GLuint *"/> 2761 <param name="binaryformat" type="GLenum"/> 2762 <param name="binary" type="const GLvoid *"/> 2763 <param name="length" type="GLsizei"/> 2764 </proto> 2765</template> 2766 2767<template name="CreateProgram"> 2768 <proto> 2769 <return type="GLuint"/> 2770 </proto> 2771</template> 2772 2773<template name="AttachShader"> 2774 <proto> 2775 <return type="void"/> 2776 <param name="program" type="GLuint"/> 2777 <param name="shader" type="GLuint"/> 2778 </proto> 2779</template> 2780 2781<template name="DetachShader"> 2782 <proto> 2783 <return type="void"/> 2784 <param name="program" type="GLuint"/> 2785 <param name="shader" type="GLuint"/> 2786 </proto> 2787</template> 2788 2789<template name="LinkProgram"> 2790 <proto> 2791 <return type="void"/> 2792 <param name="program" type="GLuint"/> 2793 </proto> 2794</template> 2795 2796<template name="UseProgram"> 2797 <proto> 2798 <return type="void"/> 2799 <param name="program" type="GLuint"/> 2800 </proto> 2801</template> 2802 2803<template name="DeleteProgram"> 2804 <proto> 2805 <return type="void"/> 2806 <param name="program" type="GLuint"/> 2807 </proto> 2808</template> 2809 2810<template name="GetActiveAttrib" direction="get"> 2811 <proto> 2812 <return type="void"/> 2813 <param name="program" type="GLuint"/> 2814 <param name="index" type="GLuint"/> 2815 <param name="bufSize" type="GLsizei"/> 2816 <param name="length" type="GLsizei *"/> 2817 <param name="size" type="GLint *"/> 2818 <param name="type" type="GLenum *"/> 2819 <param name="name" type="GLchar *"/> 2820 </proto> 2821</template> 2822 2823<template name="GetAttribLocation" direction="get"> 2824 <proto> 2825 <return type="GLint"/> 2826 <param name="program" type="GLuint"/> 2827 <param name="name" type="const char *"/> 2828 </proto> 2829</template> 2830 2831<template name="BindAttribLocation"> 2832 <proto> 2833 <return type="void"/> 2834 <param name="program" type="GLuint"/> 2835 <param name="index" type="GLuint"/> 2836 <param name="name" type="const char *"/> 2837 </proto> 2838</template> 2839 2840<template name="GetUniformLocation" direction="get"> 2841 <proto> 2842 <return type="GLint"/> 2843 <param name="program" type="GLuint"/> 2844 <param name="name" type="const char *"/> 2845 </proto> 2846</template> 2847 2848<template name="GetActiveUniform" direction="get"> 2849 <proto> 2850 <return type="void"/> 2851 <param name="program" type="GLuint"/> 2852 <param name="index" type="GLuint"/> 2853 <param name="bufSize" type="GLsizei"/> 2854 <param name="length" type="GLsizei *"/> 2855 <param name="size" type="GLint *"/> 2856 <param name="type" type="GLenum *"/> 2857 <param name="name" type="GLchar *"/> 2858 </proto> 2859</template> 2860 2861<template name="Uniform"> 2862 <proto> 2863 <return type="void"/> 2864 <param name="location" type="GLint"/> 2865 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2866 <vector name="values" type="const GLtype *" size="dynamic"> 2867 <param name="v0" type="GLtype"/> 2868 <param name="v1" type="GLtype"/> 2869 <param name="v2" type="GLtype"/> 2870 <param name="v3" type="GLtype"/> 2871 </vector> 2872 </proto> 2873</template> 2874 2875<template name="UniformMatrix"> 2876 <proto> 2877 <return type="void"/> 2878 <param name="location" type="GLint"/> 2879 <param name="count" type="GLsizei"/> 2880 <param name="transpose" type="GLboolean"/> 2881 <vector name="value" type="const GLtype *" size="dynamic"/> 2882 </proto> 2883</template> 2884 2885<template name="ValidateProgram"> 2886 <proto> 2887 <return type="void"/> 2888 <param name="program" type="GLuint"/> 2889 </proto> 2890</template> 2891 2892<template name="GenerateMipmap"> 2893 <proto> 2894 <return type="void"/> 2895 <param name="target" type="GLenum"/> 2896 </proto> 2897 2898 <desc name="target"> 2899 <value name="GL_TEXTURE_2D"/> 2900 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2901 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2902 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2903 </desc> 2904</template> 2905 2906<template name="BindFramebuffer"> 2907 <proto> 2908 <return type="void"/> 2909 <param name="target" type="GLenum"/> 2910 <param name="framebuffer" type="GLuint"/> 2911 </proto> 2912</template> 2913 2914<template name="DeleteFramebuffers"> 2915 <proto> 2916 <return type="void"/> 2917 <param name="n" type="GLsizei"/> 2918 <param name="framebuffers" type="const GLuint *"/> 2919 </proto> 2920</template> 2921 2922<template name="GenFramebuffers"> 2923 <proto> 2924 <return type="void"/> 2925 <param name="n" type="GLsizei"/> 2926 <param name="ids" type="GLuint *"/> 2927 </proto> 2928</template> 2929 2930<template name="BindRenderbuffer"> 2931 <proto> 2932 <return type="void"/> 2933 <param name="target" type="GLenum"/> 2934 <param name="renderbuffer" type="GLuint"/> 2935 </proto> 2936</template> 2937 2938<template name="DeleteRenderbuffers"> 2939 <proto> 2940 <return type="void"/> 2941 <param name="n" type="GLsizei"/> 2942 <param name="renderbuffers" type="const GLuint *"/> 2943 </proto> 2944</template> 2945 2946<template name="GenRenderbuffers"> 2947 <proto> 2948 <return type="void"/> 2949 <param name="n" type="GLsizei"/> 2950 <param name="renderbuffers" type="GLuint *"/> 2951 </proto> 2952</template> 2953 2954<template name="RenderbufferStorage"> 2955 <proto> 2956 <return type="void"/> 2957 <param name="target" type="GLenum"/> 2958 <param name="internalFormat" type="GLenum"/> 2959 <param name="width" type="GLsizei"/> 2960 <param name="height" type="GLsizei"/> 2961 </proto> 2962 2963 <desc name="internalFormat"> 2964 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2965 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2966 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2967 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2968 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2969 2970 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2971 <value name="GL_RGBA4" category="GLES2.0"/> 2972 <value name="GL_RGB5_A1" category="GLES2.0"/> 2973 <value name="GL_RGB565" category="GLES2.0"/> 2974 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2975 2976 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2977 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2978 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2979 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2980 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2981 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2982 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2983 </desc> 2984</template> 2985 2986<template name="FramebufferRenderbuffer"> 2987 <proto> 2988 <return type="void"/> 2989 <param name="target" type="GLenum"/> 2990 <param name="attachment" type="GLenum"/> 2991 <param name="renderbuffertarget" type="GLenum"/> 2992 <param name="renderbuffer" type="GLuint"/> 2993 </proto> 2994</template> 2995 2996<template name="FramebufferTexture2D"> 2997 <proto> 2998 <return type="void"/> 2999 <param name="target" type="GLenum"/> 3000 <param name="attachment" type="GLenum"/> 3001 <param name="textarget" type="GLenum"/> 3002 <param name="texture" type="GLuint"/> 3003 <param name="level" type="GLint"/> 3004 </proto> 3005 3006 <desc name="textarget" error="GL_INVALID_OPERATION"> 3007 <value name="GL_TEXTURE_2D"/> 3008 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3009 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3010 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3011 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3012 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3013 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3014 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3015 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3016 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3017 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3018 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3019 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3020 </desc> 3021 <!-- According to the base specification, "level" must be 0. But 3022 extension GL_OES_fbo_render_mipmap lifts that restriction, 3023 so no restriction is placed here. --> 3024</template> 3025 3026<template name="FramebufferTexture3D"> 3027 <proto> 3028 <return type="void"/> 3029 <param name="target" type="GLenum"/> 3030 <param name="attachment" type="GLenum"/> 3031 <param name="textarget" type="GLenum"/> 3032 <param name="texture" type="GLuint"/> 3033 <param name="level" type="GLint"/> 3034 <param name="zoffset" type="GLint"/> 3035 </proto> 3036 3037 <desc name="textarget" error="GL_INVALID_OPERATION"> 3038 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3039 </desc> 3040</template> 3041 3042<template name="CheckFramebufferStatus" direction="get"> 3043 <proto> 3044 <return type="GLenum"/> 3045 <param name="target" type="GLenum"/> 3046 </proto> 3047</template> 3048 3049<template name="GetFramebufferAttachmentParameter" direction="get"> 3050 <proto> 3051 <return type="void"/> 3052 <param name="target" type="GLenum"/> 3053 <param name="attachment" type="GLenum"/> 3054 <param name="pname" type="GLenum"/> 3055 <vector name="params" type="GLtype *" size="dynamic"/> 3056 </proto> 3057 3058 <desc name="pname"> 3059 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3060 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3061 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3062 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3063 3064 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3065 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3066 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3067 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3068 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3069 3070 <desc name="params" vector_size="1" convert="false"/> 3071 </desc> 3072</template> 3073 3074<template name="GetRenderbufferParameter" direction="get"> 3075 <proto> 3076 <return type="void"/> 3077 <param name="target" type="GLenum"/> 3078 <param name="pname" type="GLenum"/> 3079 <vector name="params" type="GLtype *" size="dynamic"/> 3080 </proto> 3081 3082 <desc name="pname" category="OES_framebuffer_object"> 3083 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3084 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3085 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3086 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3087 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3088 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3089 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3090 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3091 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3092 3093 <desc name="params" vector_size="1" convert="false"/> 3094 </desc> 3095 3096 <desc name="pname" category="GLES2.0"> 3097 <value name="GL_RENDERBUFFER_WIDTH"/> 3098 <value name="GL_RENDERBUFFER_HEIGHT"/> 3099 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3100 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3101 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3102 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3103 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3104 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3105 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3106 3107 <desc name="params" vector_size="1" convert="false"/> 3108 </desc> 3109</template> 3110 3111<template name="IsRenderbuffer" direction="get"> 3112 <proto> 3113 <return type="GLboolean"/> 3114 <param name="renderbuffer" type="GLuint"/> 3115 </proto> 3116</template> 3117 3118<template name="IsFramebuffer" direction="get"> 3119 <proto> 3120 <return type="GLboolean"/> 3121 <param name="framebuffer" type="GLuint"/> 3122 </proto> 3123</template> 3124 3125<template name="IsShader" direction="get"> 3126 <proto> 3127 <return type="GLboolean"/> 3128 <param name="shader" type="GLuint"/> 3129 </proto> 3130</template> 3131 3132<template name="GetShader" direction="get"> 3133 <proto> 3134 <return type="void"/> 3135 <param name="shader" type="GLuint"/> 3136 <param name="pname" type="GLenum"/> 3137 <vector name="params" type="GLtype *" size="dynamic"/> 3138 </proto> 3139 3140 <desc name="pname"> 3141 <value name="GL_SHADER_TYPE"/> 3142 <value name="GL_COMPILE_STATUS"/> 3143 <value name="GL_DELETE_STATUS"/> 3144 <value name="GL_INFO_LOG_LENGTH"/> 3145 <value name="GL_SHADER_SOURCE_LENGTH"/> 3146 </desc> 3147</template> 3148 3149<template name="GetAttachedShaders" direction="get"> 3150 <proto> 3151 <return type="void"/> 3152 <param name="program" type="GLuint"/> 3153 <param name="maxCount" type="GLsizei"/> 3154 <param name="count" type="GLsizei *"/> 3155 <param name="shaders" type="GLuint *"/> 3156 </proto> 3157</template> 3158 3159<template name="GetShaderInfoLog" direction="get"> 3160 <proto> 3161 <return type="void"/> 3162 <param name="shader" type="GLuint"/> 3163 <param name="bufSize" type="GLsizei"/> 3164 <param name="length" type="GLsizei *"/> 3165 <param name="infoLog" type="GLchar *"/> 3166 </proto> 3167</template> 3168 3169<template name="GetProgramInfoLog" direction="get"> 3170 <proto> 3171 <return type="void"/> 3172 <param name="program" type="GLuint"/> 3173 <param name="bufSize" type="GLsizei"/> 3174 <param name="length" type="GLsizei *"/> 3175 <param name="infoLog" type="GLchar *"/> 3176 </proto> 3177</template> 3178 3179<template name="GetShaderSource" direction="get"> 3180 <proto> 3181 <return type="void"/> 3182 <param name="shader" type="GLuint"/> 3183 <param name="bufSize" type="GLsizei"/> 3184 <param name="length" type="GLsizei *"/> 3185 <param name="source" type="GLchar *"/> 3186 </proto> 3187</template> 3188 3189<template name="GetShaderPrecisionFormat" direction="get"> 3190 <proto> 3191 <return type="void"/> 3192 <param name="shadertype" type="GLenum"/> 3193 <param name="precisiontype" type="GLenum"/> 3194 <param name="range" type="GLint *"/> 3195 <param name="precision" type="GLint *"/> 3196 </proto> 3197 3198 <desc name="shadertype"> 3199 <value name="GL_VERTEX_SHADER"/> 3200 <value name="GL_FRAGMENT_SHADER"/> 3201 </desc> 3202 3203 <desc name="precisiontype"> 3204 <value name="GL_LOW_FLOAT"/> 3205 <value name="GL_MEDIUM_FLOAT"/> 3206 <value name="GL_HIGH_FLOAT"/> 3207 <value name="GL_LOW_INT"/> 3208 <value name="GL_MEDIUM_INT"/> 3209 <value name="GL_HIGH_INT"/> 3210 </desc> 3211</template> 3212 3213<template name="GetUniform" direction="get"> 3214 <proto> 3215 <return type="void"/> 3216 <param name="program" type="GLuint"/> 3217 <param name="location" type="GLint"/> 3218 <vector name="params" type="GLtype *" size="dynamic"/> 3219 </proto> 3220</template> 3221 3222<template name="QueryMatrix" direction="get"> 3223 <proto> 3224 <return type="GLbitfield"/> 3225 <vector name="mantissa" type="GLtype *" size="16"/> 3226 <vector name="exponent" type="GLint *" size="16"/> 3227 </proto> 3228</template> 3229 3230<template name="DrawTex"> 3231 <proto> 3232 <return type="void"/> 3233 <vector name="coords" type="const GLtype *" size="5"> 3234 <param name="x" type="GLtype"/> 3235 <param name="y" type="GLtype"/> 3236 <param name="z" type="GLtype"/> 3237 <param name="w" type="GLtype"/> 3238 <param name="h" type="GLtype"/> 3239 </vector> 3240 </proto> 3241</template> 3242 3243<template name="MultiDrawArrays"> 3244 <proto> 3245 <return type="void"/> 3246 <param name="mode" type="GLenum"/> 3247 <param name="first" type="const GLint *"/> 3248 <param name="count" type="const GLsizei *"/> 3249 <param name="primcount" type="GLsizei"/> 3250 </proto> 3251 3252 <desc name="mode"> 3253 <value name="GL_POINTS"/> 3254 <value name="GL_LINES"/> 3255 <value name="GL_LINE_LOOP"/> 3256 <value name="GL_LINE_STRIP"/> 3257 <value name="GL_TRIANGLES"/> 3258 <value name="GL_TRIANGLE_STRIP"/> 3259 <value name="GL_TRIANGLE_FAN"/> 3260 </desc> 3261</template> 3262 3263<template name="MultiDrawElements"> 3264 <proto> 3265 <return type="void"/> 3266 <param name="mode" type="GLenum"/> 3267 <param name="count" type="const GLsizei *"/> 3268 <param name="type" type="GLenum"/> 3269 <param name="indices" type="const GLvoid **"/> 3270 <param name="primcount" type="GLsizei"/> 3271 </proto> 3272 3273 <desc name="mode"> 3274 <value name="GL_POINTS"/> 3275 <value name="GL_LINES"/> 3276 <value name="GL_LINE_LOOP"/> 3277 <value name="GL_LINE_STRIP"/> 3278 <value name="GL_TRIANGLES"/> 3279 <value name="GL_TRIANGLE_STRIP"/> 3280 <value name="GL_TRIANGLE_FAN"/> 3281 </desc> 3282 3283 <desc name="type"> 3284 <value name="GL_UNSIGNED_BYTE"/> 3285 <value name="GL_UNSIGNED_SHORT"/> 3286 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3287 </desc> 3288</template> 3289 3290<template name="EGLImageTargetTexture2D"> 3291 <proto> 3292 <return type="void"/> 3293 <param name="target" type="GLenum"/> 3294 <param name="image" type="GLeglImageOES"/> 3295 </proto> 3296 3297 <desc name="target"> 3298 <value name="GL_TEXTURE_2D"/> 3299 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3300 </desc> 3301</template> 3302 3303<template name="EGLImageTargetRenderbufferStorage"> 3304 <proto> 3305 <return type="void"/> 3306 <param name="target" type="GLenum"/> 3307 <param name="image" type="GLeglImageOES"/> 3308 </proto> 3309</template> 3310 3311<template name="DrawBuffers"> 3312 <proto> 3313 <return type="void"/> 3314 <param name="n" type="GLsizei"/> 3315 <param name="bufs" type="const GLenum *"/> 3316 </proto> 3317</template> 3318 3319<template name="ReadBuffer"> 3320 <proto> 3321 <return type="void"/> 3322 <param name="mode" type="GLenum"/> 3323 </proto> 3324</template> 3325 3326<api name="mesa" implementation="true"> 3327 <category name="MESA"/> 3328 3329 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3330 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3331 <function name="CullFace" template="CullFace"/> 3332 3333 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3334 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3335 3336 <function name="FrontFace" template="FrontFace"/> 3337 <function name="Hint" template="Hint"/> 3338 3339 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3340 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3341 3342 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3343 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3344 3345 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3346 3347 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3348 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3349 3350 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3351 <function name="PointSizePointer" template="PointSizePointer"/> 3352 3353 <function name="Scissor" template="Scissor"/> 3354 <function name="ShadeModel" template="ShadeModel"/> 3355 3356 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3357 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3358 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3359 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3360 3361 <function name="TexImage2D" template="TexImage2D"/> 3362 3363 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3364 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3365 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3366 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3367 3368 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3369 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3370 3371 <function name="Clear" template="Clear"/> 3372 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3373 <function name="ClearStencil" template="ClearStencil"/> 3374 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3375 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3376 3377 <function name="StencilMask" template="StencilMask"/> 3378 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3379 <function name="ColorMask" template="ColorMask"/> 3380 <function name="DepthMask" template="DepthMask"/> 3381 <function name="Disable" template="Disable"/> 3382 <function name="Enable" template="Enable"/> 3383 <function name="Finish" template="Finish"/> 3384 <function name="Flush" template="Flush"/> 3385 3386 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3387 3388 <function name="BlendFunc" template="BlendFunc"/> 3389 <function name="LogicOp" template="LogicOp"/> 3390 <function name="StencilFunc" template="StencilFunc"/> 3391 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3392 <function name="StencilOp" template="StencilOp"/> 3393 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3394 <function name="DepthFunc" template="DepthFunc"/> 3395 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3396 3397 <function name="ReadPixels" template="ReadPixels"/> 3398 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3399 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3400 <function name="GetError" template="GetError"/> 3401 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3402 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3403 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3404 3405 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3406 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3407 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3408 3409 <function name="GetString" template="GetString"/> 3410 3411 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3412 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3413 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3414 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3415 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3416 3417 <function name="IsEnabled" template="IsEnabled"/> 3418 3419 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3420 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3421 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3422 3423 <function name="LoadIdentity" template="LoadIdentity"/> 3424 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3425 <function name="MatrixMode" template="MatrixMode"/> 3426 3427 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3428 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3429 <function name="PopMatrix" template="PopMatrix"/> 3430 <function name="PushMatrix" template="PushMatrix"/> 3431 3432 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3433 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3434 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3435 3436 <function name="Viewport" template="Viewport"/> 3437 3438 <function name="ColorPointer" template="ColorPointer"/> 3439 <function name="DisableClientState" template="DisableClientState"/> 3440 <function name="DrawArrays" template="DrawArrays"/> 3441 <function name="DrawElements" template="DrawElements"/> 3442 <function name="EnableClientState" template="EnableClientState"/> 3443 3444 <function name="GetPointerv" template="GetPointer"/> 3445 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3446 <function name="NormalPointer" template="NormalPointer"/> 3447 <function name="TexCoordPointer" template="TexCoordPointer"/> 3448 <function name="VertexPointer" template="VertexPointer"/> 3449 3450 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3451 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3452 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3453 <function name="TexSubImage2D" template="TexSubImage2D"/> 3454 3455 <function name="BindTexture" template="BindTexture"/> 3456 <function name="DeleteTextures" template="DeleteTextures"/> 3457 <function name="GenTextures" template="GenTextures"/> 3458 <function name="IsTexture" template="IsTexture"/> 3459 3460 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3461 <function name="BlendEquation" template="BlendEquation"/> 3462 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3463 3464 <function name="TexImage3D" template="TexImage3D"/> 3465 <function name="TexSubImage3D" template="TexSubImage3D"/> 3466 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3467 3468 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3469 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3470 3471 <function name="ActiveTextureARB" template="ActiveTexture"/> 3472 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3473 3474 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3475 3476 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3477 3478 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3479 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3480 3481 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3482 3483 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3484 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3485 3486 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3487 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3488 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3489 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3490 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3491 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3492 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3493 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3494 3495 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3496 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3497 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3498 3499 <function name="IsProgram" template="IsProgram"/> 3500 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3501 3502 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3503 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3504 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3505 3506 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3507 <function name="MapBufferARB" template="MapBuffer"/> 3508 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3509 <function name="BindBufferARB" template="BindBuffer"/> 3510 <function name="BufferDataARB" template="BufferData"/> 3511 <function name="BufferSubDataARB" template="BufferSubData"/> 3512 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3513 <function name="GenBuffersARB" template="GenBuffers"/> 3514 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3515 <function name="IsBufferARB" template="IsBuffer"/> 3516 3517 <function name="CreateShader" template="CreateShader"/> 3518 <function name="ShaderSourceARB" template="ShaderSource"/> 3519 <function name="CompileShaderARB" template="CompileShader"/> 3520 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3521 <function name="DeleteShader" template="DeleteShader"/> 3522 <function name="ShaderBinary" template="ShaderBinary"/> 3523 <function name="CreateProgram" template="CreateProgram"/> 3524 <function name="AttachShader" template="AttachShader"/> 3525 <function name="DetachShader" template="DetachShader"/> 3526 <function name="LinkProgramARB" template="LinkProgram"/> 3527 <function name="UseProgramObjectARB" template="UseProgram"/> 3528 <function name="DeleteProgram" template="DeleteProgram"/> 3529 3530 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3531 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3532 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3533 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3534 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3535 3536 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3537 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3538 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3539 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3540 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3541 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3542 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3543 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3544 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3545 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3546 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3547 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3548 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3549 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3550 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3551 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3552 3553 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3554 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3555 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3556 3557 <function name="ValidateProgramARB" template="ValidateProgram"/> 3558 3559 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3560 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3561 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3562 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3563 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3564 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3565 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3566 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3567 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3568 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3569 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3570 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3571 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3572 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3573 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3574 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3575 3576 <function name="IsShader" template="IsShader"/> 3577 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3578 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3579 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3580 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3581 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3582 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3583 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3584 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3585 3586 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3587 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3588 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3589 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3590 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3591 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3592 3593 <!-- EXT_multi_draw_arrays --> 3594 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3595 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3596 3597 <!-- OES_EGL_image --> 3598 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3599 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3600 3601 <function name="DrawBuffersARB" template="DrawBuffers"/> 3602 3603 <function name="ReadBuffer" template="ReadBuffer"/> 3604 3605</api> 3606 3607<api name="GLES1.1"> 3608 <category name="GLES1.1"/> 3609 3610 <category name="OES_byte_coordinates"/> 3611 <category name="OES_fixed_point"/> 3612 <category name="OES_single_precision"/> 3613 <category name="OES_matrix_get"/> 3614 <category name="OES_read_format"/> 3615 <category name="OES_compressed_paletted_texture"/> 3616 <category name="OES_compressed_ETC1_RGB8_texture"/> 3617 <category name="OES_point_size_array"/> 3618 <category name="OES_point_sprite"/> 3619 <category name="OES_query_matrix"/> 3620 <category name="OES_draw_texture"/> 3621 <category name="OES_blend_equation_separate"/> 3622 <category name="OES_blend_func_separate"/> 3623 <category name="OES_blend_subtract"/> 3624 <category name="OES_stencil_wrap"/> 3625 <category name="OES_texture_cube_map"/> 3626 <category name="OES_texture_env_crossbar"/> 3627 <category name="OES_texture_mirrored_repeat"/> 3628 <category name="OES_framebuffer_object"/> 3629 <category name="OES_depth24"/> 3630 <category name="OES_depth32"/> 3631 <category name="OES_fbo_render_mipmap"/> 3632 <category name="OES_rgb8_rgba8"/> 3633 <category name="OES_stencil1"/> 3634 <category name="OES_stencil4"/> 3635 <category name="OES_stencil8"/> 3636 <category name="OES_element_index_uint"/> 3637 <category name="OES_mapbuffer"/> 3638 <category name="EXT_texture_filter_anisotropic"/> 3639 <category name="EXT_texture_format_BGRA8888"/> 3640 <category name="EXT_read_format_bgra"/> 3641 3642 <category name="ARB_texture_non_power_of_two"/> 3643 <!-- disabled due to missing enums 3644 <category name="EXT_texture_compression_dxt1"/> 3645 --> 3646 <category name="EXT_texture_lod_bias"/> 3647 <category name="EXT_blend_minmax"/> 3648 <category name="EXT_multi_draw_arrays"/> 3649 <category name="OES_EGL_image"/> 3650 <category name="OES_EGL_image_external"/> 3651 3652 <category name="OES_matrix_palette"/> 3653 3654 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3655 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3656 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3657 3658 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3659 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3660 3661 <function name="CullFace" template="CullFace"/> 3662 3663 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3664 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3665 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3666 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3667 3668 <function name="FrontFace" template="FrontFace"/> 3669 <function name="Hint" template="Hint"/> 3670 3671 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3672 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3673 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3674 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3675 3676 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3677 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3678 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3679 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3680 3681 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3682 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3683 3684 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3685 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3686 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3687 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3688 3689 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3690 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3691 <function name="PointSizePointerOES" template="PointSizePointer"/> 3692 3693 <function name="Scissor" template="Scissor"/> 3694 <function name="ShadeModel" template="ShadeModel"/> 3695 3696 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3697 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3698 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3699 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3700 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3701 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3702 3703 <function name="TexImage2D" template="TexImage2D"/> 3704 3705 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3706 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3707 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3708 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3709 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3710 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3711 3712 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3713 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3714 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3715 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3716 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3717 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3718 3719 <function name="Clear" template="Clear"/> 3720 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3721 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3722 3723 <function name="ClearStencil" template="ClearStencil"/> 3724 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3725 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3726 3727 <function name="StencilMask" template="StencilMask"/> 3728 <function name="ColorMask" template="ColorMask"/> 3729 <function name="DepthMask" template="DepthMask"/> 3730 3731 <function name="Disable" template="Disable"/> 3732 <function name="Enable" template="Enable"/> 3733 <function name="Finish" template="Finish"/> 3734 <function name="Flush" template="Flush"/> 3735 3736 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3737 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3738 3739 <function name="BlendFunc" template="BlendFunc"/> 3740 <function name="LogicOp" template="LogicOp"/> 3741 <function name="StencilFunc" template="StencilFunc"/> 3742 3743 <function name="StencilOp" template="StencilOp"/> 3744 <function name="DepthFunc" template="DepthFunc"/> 3745 3746 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3747 <function name="ReadPixels" template="ReadPixels"/> 3748 3749 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3750 3751 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3752 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3753 3754 <function name="GetError" template="GetError"/> 3755 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3756 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3757 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3758 3759 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3760 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3761 3762 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3763 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3764 3765 <function name="GetString" template="GetString"/> 3766 3767 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3768 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3769 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3770 3771 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3772 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3773 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3774 3775 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3776 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3777 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3778 3779 <function name="IsEnabled" template="IsEnabled"/> 3780 3781 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3782 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3783 3784 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3785 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3786 3787 <function name="LoadIdentity" template="LoadIdentity"/> 3788 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3789 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3790 <function name="MatrixMode" template="MatrixMode"/> 3791 3792 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3793 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3794 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3795 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3796 3797 <function name="PopMatrix" template="PopMatrix"/> 3798 <function name="PushMatrix" template="PushMatrix"/> 3799 3800 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3801 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3802 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3803 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3804 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3805 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3806 3807 <function name="Viewport" template="Viewport"/> 3808 <function name="ColorPointer" template="ColorPointer"/> 3809 <function name="DisableClientState" template="DisableClientState"/> 3810 <function name="DrawArrays" template="DrawArrays"/> 3811 <function name="DrawElements" template="DrawElements"/> 3812 <function name="EnableClientState" template="EnableClientState"/> 3813 3814 <function name="GetPointerv" template="GetPointer"/> 3815 3816 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3817 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3818 <function name="NormalPointer" template="NormalPointer"/> 3819 <function name="TexCoordPointer" template="TexCoordPointer"/> 3820 <function name="VertexPointer" template="VertexPointer"/> 3821 3822 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3823 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3824 3825 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3826 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3827 3828 <function name="TexSubImage2D" template="TexSubImage2D"/> 3829 3830 <function name="BindTexture" template="BindTexture"/> 3831 <function name="DeleteTextures" template="DeleteTextures"/> 3832 <function name="GenTextures" template="GenTextures"/> 3833 <function name="IsTexture" template="IsTexture"/> 3834 3835 <function name="BlendEquationOES" template="BlendEquation"/> 3836 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3837 3838 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3839 3840 <function name="ActiveTexture" template="ActiveTexture"/> 3841 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3842 3843 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3844 3845 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3846 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3847 3848 <!-- CompressedTexImage2D calls out to two different functions based on 3849 whether the image is a paletted image or not --> 3850 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3851 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3852 3853 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3854 3855 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3856 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3857 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3858 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3859 3860 <!-- OES_mapbuffer --> 3861 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3862 <function name="MapBufferOES" template="MapBuffer"/> 3863 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3864 3865 <function name="BindBuffer" template="BindBuffer"/> 3866 <function name="BufferData" template="BufferData"/> 3867 <function name="BufferSubData" template="BufferSubData"/> 3868 <function name="DeleteBuffers" template="DeleteBuffers"/> 3869 <function name="GenBuffers" template="GenBuffers"/> 3870 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3871 <function name="IsBuffer" template="IsBuffer"/> 3872 3873 <!-- OES_framebuffer_object --> 3874 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3875 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3876 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3877 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3878 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3879 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3880 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3881 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3882 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3883 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3884 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3885 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3886 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3887 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3888 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3889 3890 <!-- OES_query_matrix --> 3891 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3892 form; it has its own code for this --> 3893 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3894 3895 <!-- OES_draw_texture --> 3896 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3897 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3898 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3899 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3900 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3901 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3902 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3903 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3904 3905 <!-- EXT_multi_draw_arrays --> 3906 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3907 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3908 3909 <!-- OES_EGL_image --> 3910 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3911 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3912</api> 3913 3914<api name="GLES2.0"> 3915 <category name="GLES2.0"/> 3916 3917 <category name="OES_compressed_paletted_texture"/> 3918 <category name="OES_compressed_ETC1_RGB8_texture"/> 3919 <category name="OES_depth24"/> 3920 <category name="OES_depth32"/> 3921 <category name="OES_fbo_render_mipmap"/> 3922 <category name="OES_rgb8_rgba8"/> 3923 <category name="OES_stencil1"/> 3924 <category name="OES_stencil4"/> 3925 <category name="OES_element_index_uint"/> 3926 <category name="OES_mapbuffer"/> 3927 <category name="OES_texture_3D"/> 3928 <category name="OES_texture_npot"/> 3929 <category name="EXT_texture_filter_anisotropic"/> 3930 <category name="EXT_texture_type_2_10_10_10_REV"/> 3931 <category name="OES_depth_texture"/> 3932 <category name="OES_packed_depth_stencil"/> 3933 <category name="OES_standard_derivatives"/> 3934 <category name="EXT_texture_format_BGRA8888"/> 3935 <category name="EXT_texture_rg"/> 3936 <category name="EXT_read_format_bgra"/> 3937 3938 <category name="EXT_texture_compression_dxt1"/> 3939 <category name="EXT_blend_minmax"/> 3940 <category name="EXT_multi_draw_arrays"/> 3941 <category name="OES_EGL_image"/> 3942 <category name="OES_EGL_image_external"/> 3943 <category name="EXT_unpack_subimage"/> 3944 3945 <category name="NV_draw_buffers"/> 3946 <category name="NV_read_buffer"/> 3947 3948 <function name="DrawBuffersNV" template="DrawBuffers"/> 3949 <function name="ReadBufferNV" template="ReadBuffer"/> 3950 3951 <function name="CullFace" template="CullFace"/> 3952 3953 <function name="FrontFace" template="FrontFace"/> 3954 <function name="Hint" template="Hint"/> 3955 3956 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3957 3958 <function name="Scissor" template="Scissor"/> 3959 3960 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3961 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3962 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3963 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3964 3965 <function name="TexImage2D" template="TexImage2D"/> 3966 3967 <function name="Clear" template="Clear"/> 3968 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3969 <function name="ClearStencil" template="ClearStencil"/> 3970 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3971 3972 <function name="StencilMask" template="StencilMask"/> 3973 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3974 <function name="ColorMask" template="ColorMask"/> 3975 <function name="DepthMask" template="DepthMask"/> 3976 <function name="Disable" template="Disable"/> 3977 <function name="Enable" template="Enable"/> 3978 <function name="Finish" template="Finish"/> 3979 <function name="Flush" template="Flush"/> 3980 3981 <function name="BlendFunc" template="BlendFunc"/> 3982 3983 <function name="StencilFunc" template="StencilFunc"/> 3984 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3985 <function name="StencilOp" template="StencilOp"/> 3986 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3987 3988 <function name="DepthFunc" template="DepthFunc"/> 3989 3990 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3991 <function name="ReadPixels" template="ReadPixels"/> 3992 3993 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3994 <function name="GetError" template="GetError"/> 3995 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3996 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3997 3998 <function name="GetString" template="GetString"/> 3999 4000 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4001 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4002 4003 <function name="IsEnabled" template="IsEnabled"/> 4004 4005 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4006 4007 <function name="Viewport" template="Viewport"/> 4008 4009 <function name="DrawArrays" template="DrawArrays"/> 4010 <function name="DrawElements" template="DrawElements"/> 4011 4012 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4013 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4014 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4015 <function name="TexSubImage2D" template="TexSubImage2D"/> 4016 4017 <function name="BindTexture" template="BindTexture"/> 4018 <function name="DeleteTextures" template="DeleteTextures"/> 4019 <function name="GenTextures" template="GenTextures"/> 4020 <function name="IsTexture" template="IsTexture"/> 4021 4022 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4023 <function name="BlendEquation" template="BlendEquation"/> 4024 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4025 4026 <function name="TexImage3DOES" template="TexImage3D"/> 4027 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4028 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4029 4030 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4031 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4032 4033 <function name="ActiveTexture" template="ActiveTexture"/> 4034 4035 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4036 4037 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4038 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4039 4040 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4041 4042 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4043 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4044 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4045 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4046 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4047 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4048 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4049 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4050 4051 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4052 4053 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4054 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4055 4056 <function name="IsProgram" template="IsProgram"/> 4057 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4058 4059 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4060 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4061 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4062 4063 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4064 <function name="MapBufferOES" template="MapBuffer"/> 4065 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4066 <function name="BindBuffer" template="BindBuffer"/> 4067 <function name="BufferData" template="BufferData"/> 4068 <function name="BufferSubData" template="BufferSubData"/> 4069 <function name="DeleteBuffers" template="DeleteBuffers"/> 4070 <function name="GenBuffers" template="GenBuffers"/> 4071 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4072 <function name="IsBuffer" template="IsBuffer"/> 4073 4074 <function name="CreateShader" template="CreateShader"/> 4075 <function name="ShaderSource" template="ShaderSource"/> 4076 <function name="CompileShader" template="CompileShader"/> 4077 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4078 <function name="DeleteShader" template="DeleteShader"/> 4079 <function name="ShaderBinary" template="ShaderBinary"/> 4080 <function name="CreateProgram" template="CreateProgram"/> 4081 <function name="AttachShader" template="AttachShader"/> 4082 <function name="DetachShader" template="DetachShader"/> 4083 <function name="LinkProgram" template="LinkProgram"/> 4084 <function name="UseProgram" template="UseProgram"/> 4085 <function name="DeleteProgram" template="DeleteProgram"/> 4086 4087 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4088 <function name="GetAttribLocation" template="GetAttribLocation"/> 4089 <function name="BindAttribLocation" template="BindAttribLocation"/> 4090 <function name="GetUniformLocation" template="GetUniformLocation"/> 4091 <function name="GetActiveUniform" template="GetActiveUniform"/> 4092 4093 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4094 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4095 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4096 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4097 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4098 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4099 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4100 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4101 4102 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4103 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4104 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4105 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4106 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4107 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4108 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4109 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4110 4111 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4112 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4113 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4114 4115 <function name="ValidateProgram" template="ValidateProgram"/> 4116 4117 <function name="GenerateMipmap" template="GenerateMipmap"/> 4118 <function name="BindFramebuffer" template="BindFramebuffer"/> 4119 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4120 <function name="GenFramebuffers" template="GenFramebuffers"/> 4121 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4122 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4123 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4124 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4125 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4126 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4127 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4128 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4129 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4130 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4131 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4132 <function name="IsFramebuffer" template="IsFramebuffer"/> 4133 4134 <function name="IsShader" template="IsShader"/> 4135 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4136 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4137 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4138 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4139 <function name="GetShaderSource" template="GetShaderSource"/> 4140 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4141 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4142 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4143 4144 <!-- EXT_multi_draw_arrays --> 4145 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4146 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4147 4148 <!-- OES_EGL_image --> 4149 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4150 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4151</api> 4152 4153</apispec> 4154