config.h revision 4b08f35487fa439fd9ca4d653d3a146c3dc09c1c
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31#ifndef MESA_CONFIG_H_INCLUDED
32#define MESA_CONFIG_H_INCLUDED
33
34
35/**
36 * \name OpenGL implementation limits
37 */
38/*@{*/
39
40/** Maximum modelview matrix stack depth */
41#define MAX_MODELVIEW_STACK_DEPTH 32
42
43/** Maximum projection matrix stack depth */
44#define MAX_PROJECTION_STACK_DEPTH 32
45
46/** Maximum texture matrix stack depth */
47#define MAX_TEXTURE_STACK_DEPTH 10
48
49/** Maximum color matrix stack depth */
50#define MAX_COLOR_STACK_DEPTH 4
51
52/** Maximum attribute stack depth */
53#define MAX_ATTRIB_STACK_DEPTH 16
54
55/** Maximum client attribute stack depth */
56#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
57
58/** Maximum recursion depth of display list calls */
59#define MAX_LIST_NESTING 64
60
61/** Maximum number of lights */
62#define MAX_LIGHTS 8
63
64/** Maximum user-defined clipping planes */
65#define MAX_CLIP_PLANES 6
66
67/** Maximum pixel map lookup table size */
68#define MAX_PIXEL_MAP_TABLE 256
69
70/** Maximum number of auxillary color buffers */
71#define MAX_AUX_BUFFERS 1
72
73/** Maximum order (degree) of curves */
74#ifdef AMIGA
75#   define MAX_EVAL_ORDER 12
76#else
77#   define MAX_EVAL_ORDER 30
78#endif
79
80/** Maximum Name stack depth */
81#define MAX_NAME_STACK_DEPTH 64
82
83/** Minimum point size */
84#define MIN_POINT_SIZE 1.0
85/** Maximum point size */
86#define MAX_POINT_SIZE 60.0
87/** Point size granularity */
88#define POINT_SIZE_GRANULARITY 0.1
89
90/** Minimum line width */
91#define MIN_LINE_WIDTH 1.0
92/** Maximum line width */
93#define MAX_LINE_WIDTH 10.0
94/** Line width granularity */
95#define LINE_WIDTH_GRANULARITY 0.1
96
97/** Max texture palette / color table size */
98#define MAX_COLOR_TABLE_SIZE 256
99
100/** Max memory to allow for a single texture image (in megabytes) */
101#define MAX_TEXTURE_MBYTES 1024
102
103/** Number of 1D/2D texture mipmap levels */
104#define MAX_TEXTURE_LEVELS 15
105
106/** Number of 3D texture mipmap levels */
107#define MAX_3D_TEXTURE_LEVELS 15
108
109/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110#define MAX_CUBE_TEXTURE_LEVELS 15
111
112/** Maximum rectangular texture size - GL_NV_texture_rectangle */
113#define MAX_TEXTURE_RECT_SIZE 16384
114
115/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
116#define MAX_ARRAY_TEXTURE_LAYERS 64
117
118/**
119 * Max number of texture coordinate units.  This mainly just applies to
120 * the fixed-function vertex code.  This will be difficult to raise above
121 * eight because of various vertex attribute bitvectors.
122 */
123#define MAX_TEXTURE_COORD_UNITS 8
124
125/**
126 * Max number of texture image units.  Also determines number of texture
127 * samplers in shaders.
128 */
129#define MAX_TEXTURE_IMAGE_UNITS 16
130
131/**
132 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
133 * This value is only used for dimensioning arrays.
134 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
135 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
136 * used almost everywhere else.
137 */
138#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
139
140
141/**
142 * Maximum viewport/image width. Must accomodate all texture sizes too.
143 */
144
145#ifndef MAX_WIDTH
146#   define MAX_WIDTH 16384
147#endif
148/** Maximum viewport/image height */
149#ifndef MAX_HEIGHT
150#   define MAX_HEIGHT 16384
151#endif
152
153/** Maxmimum size for CVA.  May be overridden by the drivers.  */
154#define MAX_ARRAY_LOCK_SIZE 3000
155
156/** Subpixel precision for antialiasing, window coordinate snapping */
157#define SUB_PIXEL_BITS 4
158
159/** Size of histogram tables */
160#define HISTOGRAM_TABLE_SIZE 256
161
162/** Max convolution filter width */
163#define MAX_CONVOLUTION_WIDTH 9
164/** Max convolution filter height */
165#define MAX_CONVOLUTION_HEIGHT 9
166
167/** For GL_ARB_texture_compression */
168#define MAX_COMPRESSED_TEXTURE_FORMATS 25
169
170/** For GL_EXT_texture_filter_anisotropic */
171#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
172
173/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
174#define MAX_TEXTURE_LOD_BIAS 14.0
175
176/** For any program target/extension */
177/*@{*/
178#define MAX_PROGRAM_INSTRUCTIONS       (16 * 1024)
179
180/**
181 * Per-program constants (power of two)
182 *
183 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader
184 * and GLSL shader names for the same thing.  They should \b always have the
185 * same value.  Each refers to the number of vec4 values supplied as
186 * per-program parameters.
187 */
188/*@{*/
189#define MAX_PROGRAM_LOCAL_PARAMS       1024
190#define MAX_UNIFORMS                   1024
191/*@}*/
192
193/**
194 * Per-context constants (power of two)
195 *
196 * \note
197 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
198 * and \c MAX_VERTEX_PROGRAM_PARAMS.  Otherwise some applications will make
199 * incorrect assumptions.
200 */
201#define MAX_PROGRAM_ENV_PARAMS         256
202
203#define MAX_PROGRAM_MATRICES           8
204#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
205#define MAX_PROGRAM_CALL_DEPTH         8
206#define MAX_PROGRAM_TEMPS              256
207#define MAX_PROGRAM_ADDRESS_REGS       2
208#define MAX_VARYING                    16    /**< number of float[4] vectors */
209#define MAX_SAMPLERS                   MAX_TEXTURE_IMAGE_UNITS
210#define MAX_PROGRAM_INPUTS             32
211#define MAX_PROGRAM_OUTPUTS            64
212/*@}*/
213
214/** For GL_ARB_vertex_program */
215/*@{*/
216#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
217#define MAX_VERTEX_PROGRAM_PARAMS       MAX_UNIFORMS
218/*@}*/
219
220/** For GL_ARB_fragment_program */
221/*@{*/
222#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
223/*@}*/
224
225/** For GL_NV_vertex_program */
226/*@{*/
227#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
228#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
229#define MAX_NV_VERTEX_PROGRAM_PARAMS        96
230#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
231#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
232/*@}*/
233
234/** For GL_NV_fragment_program */
235/*@{*/
236#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
237#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
238#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
239#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
240#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
241#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
242/*@}*/
243
244
245/** For GL_ARB_vertex_shader */
246/*@{*/
247#define MAX_VERTEX_GENERIC_ATTRIBS 16
248#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
249#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \
250					  MAX_TEXTURE_IMAGE_UNITS)
251/*@}*/
252
253
254/** For GL_ARB_draw_buffers */
255/*@{*/
256#define MAX_DRAW_BUFFERS 8
257/*@}*/
258
259
260/** For GL_EXT_framebuffer_object */
261/*@{*/
262#define MAX_COLOR_ATTACHMENTS 8
263/*@}*/
264
265/** For GL_ATI_envmap_bump - support bump mapping on first 8 units */
266#define SUPPORTED_ATI_BUMP_UNITS 0xff
267
268/** For GL_EXT_transform_feedback */
269#define MAX_FEEDBACK_ATTRIBS 32
270
271/** For GL_ARB_geometry_shader4 */
272/*@{*/
273#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS             8
274#define MAX_GEOMETRY_VARYING_COMPONENTS              32
275#define MAX_VERTEX_VARYING_COMPONENTS                32
276#define MAX_GEOMETRY_UNIFORM_COMPONENTS              512
277#define MAX_GEOMETRY_OUTPUT_VERTICES                 256
278#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS         1024
279/*@}*/
280
281
282/**
283 * \name Mesa-specific parameters
284 */
285/*@{*/
286
287
288/**
289 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
290 */
291#define TRIANGLE_WALK_DOUBLE 0
292
293
294/**
295 * Bits per depth buffer value (max is 32).
296 */
297#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
298#define DEFAULT_SOFTWARE_DEPTH_BITS 16
299#endif
300/** Depth buffer data type */
301#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
302#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
303#else
304#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
305#endif
306
307
308/**
309 * Bits per stencil value: 8
310 */
311#define STENCIL_BITS 8
312
313
314/**
315 * Bits per color channel:  8, 16 or 32
316 */
317#ifndef CHAN_BITS
318#define CHAN_BITS 8
319#endif
320
321
322/*
323 * Color channel component order
324 *
325 * \note Changes will almost certainly cause problems at this time.
326 */
327#define RCOMP 0
328#define GCOMP 1
329#define BCOMP 2
330#define ACOMP 3
331
332
333/**
334 * Maximum number of temporary vertices required for clipping.
335 *
336 * Used in array_cache and tnl modules.
337 */
338#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
339
340
341#endif /* MESA_CONFIG_H_INCLUDED */
342