config.h revision 5b2f8dc01300058d43d8043aa897722f39657e93
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file config.h
28 * Tunable configuration parameters.
29 */
30
31#ifndef MESA_CONFIG_H_INCLUDED
32#define MESA_CONFIG_H_INCLUDED
33
34
35#include "main/mfeatures.h"
36
37
38/**
39 * \name OpenGL implementation limits
40 */
41/*@{*/
42
43/** Maximum modelview matrix stack depth */
44#define MAX_MODELVIEW_STACK_DEPTH 32
45
46/** Maximum projection matrix stack depth */
47#define MAX_PROJECTION_STACK_DEPTH 32
48
49/** Maximum texture matrix stack depth */
50#define MAX_TEXTURE_STACK_DEPTH 10
51
52/** Maximum color matrix stack depth */
53#define MAX_COLOR_STACK_DEPTH 4
54
55/** Maximum attribute stack depth */
56#define MAX_ATTRIB_STACK_DEPTH 16
57
58/** Maximum client attribute stack depth */
59#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
60
61/** Maximum recursion depth of display list calls */
62#define MAX_LIST_NESTING 64
63
64/** Maximum number of lights */
65#define MAX_LIGHTS 8
66
67/** Maximum user-defined clipping planes */
68#define MAX_CLIP_PLANES 6
69
70/** Maximum pixel map lookup table size */
71#define MAX_PIXEL_MAP_TABLE 256
72
73/** Maximum number of auxillary color buffers */
74#define MAX_AUX_BUFFERS 4
75
76/** Maximum order (degree) of curves */
77#ifdef AMIGA
78#   define MAX_EVAL_ORDER 12
79#else
80#   define MAX_EVAL_ORDER 30
81#endif
82
83/** Maximum Name stack depth */
84#define MAX_NAME_STACK_DEPTH 64
85
86/** Minimum point size */
87#define MIN_POINT_SIZE 1.0
88/** Maximum point size */
89#define MAX_POINT_SIZE 60.0
90/** Point size granularity */
91#define POINT_SIZE_GRANULARITY 0.1
92
93/** Minimum line width */
94#define MIN_LINE_WIDTH 1.0
95/** Maximum line width */
96#define MAX_LINE_WIDTH 10.0
97/** Line width granularity */
98#define LINE_WIDTH_GRANULARITY 0.1
99
100/** Max texture palette / color table size */
101#define MAX_COLOR_TABLE_SIZE 256
102
103/** Number of 1D/2D texture mipmap levels */
104#define MAX_TEXTURE_LEVELS 13
105
106/** Number of 3D texture mipmap levels */
107#define MAX_3D_TEXTURE_LEVELS 9
108
109/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */
110#define MAX_CUBE_TEXTURE_LEVELS 13
111
112/** Maximum rectangular texture size - GL_NV_texture_rectangle */
113#define MAX_TEXTURE_RECT_SIZE 4096
114
115/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
116#define MAX_ARRAY_TEXTURE_LAYERS 64
117
118/**
119 * Max number of texture coordinate units.  This mainly just applies to
120 * the fixed-function vertex code.  This will be difficult to raise above
121 * eight because of various vertex attribute bitvectors.
122 */
123#define MAX_TEXTURE_COORD_UNITS 8
124
125/**
126 * Max number of texture image units.  Also determines number of texture
127 * samplers in shaders.
128 */
129#define MAX_TEXTURE_IMAGE_UNITS 16
130
131/**
132 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
133 * This value is only used for dimensioning arrays.
134 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the
135 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be
136 * used almost everywhere else.
137 */
138#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
139
140
141/**
142 * Maximum viewport/image width. Must accomodate all texture sizes too.
143 */
144#define MAX_WIDTH 4096
145/** Maximum viewport/image height */
146#define MAX_HEIGHT 4096
147
148/** Maxmimum size for CVA.  May be overridden by the drivers.  */
149#define MAX_ARRAY_LOCK_SIZE 3000
150
151/** Subpixel precision for antialiasing, window coordinate snapping */
152#define SUB_PIXEL_BITS 4
153
154/** Size of histogram tables */
155#define HISTOGRAM_TABLE_SIZE 256
156
157/** Max convolution filter width */
158#define MAX_CONVOLUTION_WIDTH 9
159/** Max convolution filter height */
160#define MAX_CONVOLUTION_HEIGHT 9
161
162/** For GL_ARB_texture_compression */
163#define MAX_COMPRESSED_TEXTURE_FORMATS 25
164
165/** For GL_EXT_texture_filter_anisotropic */
166#define MAX_TEXTURE_MAX_ANISOTROPY 16.0
167
168/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
169#define MAX_TEXTURE_LOD_BIAS 12.0
170
171/** For GL_ARB_vertex_program */
172/*@{*/
173#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
174#define MAX_VERTEX_PROGRAM_ATTRIBS     16
175/*@}*/
176
177/** For GL_ARB_fragment_program */
178/*@{*/
179#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
180/*@}*/
181
182/** For any program target/extension */
183/*@{*/
184#define MAX_PROGRAM_INSTRUCTIONS  (16 * 1024)
185#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
186#define MAX_PROGRAM_ENV_PARAMS 128
187#define MAX_PROGRAM_MATRICES 8
188#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
189#define MAX_PROGRAM_CALL_DEPTH 8
190#define MAX_PROGRAM_TEMPS 128
191#define MAX_PROGRAM_ADDRESS_REGS 2
192#define MAX_UNIFORMS 1024  /**< number of vec4 uniforms */
193#define MAX_VARYING 8      /**< number of float[4] vectors */
194#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
195#define MAX_PROGRAM_INPUTS 32
196#define MAX_PROGRAM_OUTPUTS 32
197/*@}*/
198
199/** For GL_NV_vertex_program */
200/*@{*/
201#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
202#define MAX_NV_VERTEX_PROGRAM_TEMPS         12
203#define MAX_NV_VERTEX_PROGRAM_PARAMS        MAX_PROGRAM_ENV_PARAMS
204#define MAX_NV_VERTEX_PROGRAM_INPUTS        16
205#define MAX_NV_VERTEX_PROGRAM_OUTPUTS       15
206/*@}*/
207
208/** For GL_NV_fragment_program */
209/*@{*/
210#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
211#define MAX_NV_FRAGMENT_PROGRAM_TEMPS         96
212#define MAX_NV_FRAGMENT_PROGRAM_PARAMS        64
213#define MAX_NV_FRAGMENT_PROGRAM_INPUTS        12
214#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS        3
215#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS    2
216/*@}*/
217
218
219/** For GL_ARB_vertex_shader */
220/*@{*/
221#define MAX_VERTEX_ATTRIBS 16
222#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
223#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
224/*@}*/
225
226
227/** For GL_ARB_draw_buffers */
228/*@{*/
229#define MAX_DRAW_BUFFERS 4
230/*@}*/
231
232
233/** For GL_EXT_framebuffer_object */
234/*@{*/
235#define MAX_COLOR_ATTACHMENTS 8
236/*@}*/
237
238
239
240/**
241 * \name Mesa-specific parameters
242 */
243/*@{*/
244
245
246/**
247 * If non-zero use GLdouble for walking triangle edges, for better accuracy.
248 */
249#define TRIANGLE_WALK_DOUBLE 0
250
251
252/**
253 * Bits per depth buffer value (max is 32).
254 */
255#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
256#define DEFAULT_SOFTWARE_DEPTH_BITS 16
257#endif
258/** Depth buffer data type */
259#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
260#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
261#else
262#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
263#endif
264
265
266/**
267 * Bits per stencil value: 8
268 */
269#define STENCIL_BITS 8
270
271
272/**
273 * Bits per color channel:  8, 16 or 32
274 */
275#ifndef CHAN_BITS
276#define CHAN_BITS 8
277#endif
278
279
280/*
281 * Color channel component order
282 *
283 * \note Changes will almost certainly cause problems at this time.
284 */
285#define RCOMP 0
286#define GCOMP 1
287#define BCOMP 2
288#define ACOMP 3
289
290
291/**
292 * Maximum number of temporary vertices required for clipping.
293 *
294 * Used in array_cache and tnl modules.
295 */
296#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
297
298
299#endif /* MESA_CONFIG_H_INCLUDED */
300