config.h revision ed30dfa1264ec8875a3162c3c8778bc703bf11d5
1/* $Id: config.h,v 1.7 2000/03/03 17:47:39 brianp Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.3 6 * 7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28/* 29 * Tunable configuration parameters. 30 */ 31 32 33 34#ifndef CONFIG_H 35#define CONFIG_H 36 37#ifdef HAVE_CONFIG_H 38#include "conf.h" 39#endif 40 41 42/* 43 * OpenGL implementation limits 44 */ 45 46/* Maximum modelview matrix stack depth: */ 47#define MAX_MODELVIEW_STACK_DEPTH 32 48 49/* Maximum projection matrix stack depth: */ 50#define MAX_PROJECTION_STACK_DEPTH 32 51 52/* Maximum texture matrix stack depth: */ 53#define MAX_TEXTURE_STACK_DEPTH 10 54 55/* Maximum attribute stack depth: */ 56#define MAX_ATTRIB_STACK_DEPTH 16 57 58/* Maximum client attribute stack depth: */ 59#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 60 61/* Maximum recursion depth of display list calls: */ 62#define MAX_LIST_NESTING 64 63 64/* Maximum number of lights: */ 65#define MAX_LIGHTS 8 66 67/* Maximum user-defined clipping planes: */ 68#define MAX_CLIP_PLANES 6 69 70/* Maximum pixel map lookup table size: */ 71#define MAX_PIXEL_MAP_TABLE 256 72 73/* Number of auxillary color buffers: */ 74#define NUM_AUX_BUFFERS 0 75 76/* Maximum order (degree) of curves: */ 77#ifdef AMIGA 78# define MAX_EVAL_ORDER 12 79#else 80# define MAX_EVAL_ORDER 30 81#endif 82 83/* Maximum Name stack depth */ 84#define MAX_NAME_STACK_DEPTH 64 85 86/* Min and Max point sizes and granularity */ 87#define MIN_POINT_SIZE 1.0 88#define MAX_POINT_SIZE 10.0 89#define POINT_SIZE_GRANULARITY 0.1 90 91/* Min and Max line widths and granularity */ 92#define MIN_LINE_WIDTH 1.0 93#define MAX_LINE_WIDTH 10.0 94#define LINE_WIDTH_GRANULARITY 0.1 95 96/* Max texture palette size */ 97#define MAX_TEXTURE_PALETTE_SIZE 256 98 99/* Number of texture levels */ 100#define MAX_TEXTURE_LEVELS 12 101 102/* Number of texture units - GL_ARB_multitexture */ 103#define MAX_TEXTURE_UNITS 2 104 105/* Maximum viewport size: */ 106#define MAX_WIDTH 1600 107#define MAX_HEIGHT 1200 108 109/* Maxmimum size for CVA. May be overridden by the drivers. */ 110#define MAX_ARRAY_LOCK_SIZE 3000 111 112/* Subpixel precision for antialiasing, window coordinate snapping */ 113#define SUB_PIXEL_BITS 4 114 115 116 117/* 118 * Mesa-specific parameters 119 */ 120 121 122/* 123 * Bits per accumulation buffer color component: 8 or 16 124 */ 125#define ACCUM_BITS 16 126 127 128/* 129 * Bits per depth buffer value: 16 or 32 (GLushort or GLuint) 130 * gl_create_visual() can select any depth in [0, 32]. 131 */ 132#define DEFAULT_SOFTWARE_DEPTH_BITS 16 133#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 134 135 136 137/* 138 * Bits per stencil value: 8 139 */ 140#define STENCIL_BITS 8 141 142 143/* 144 * Bits per color channel (must be 8 at this time!) 145 */ 146#define CHAN_BITS 8 147#define CHAN_MAX ((1 << CHAN_BITS) - 1) 148#define CHAN_MAXF ((GLfloat) CHAN_MAX) 149 150 151/* 152 * Color channel component order 153 * (changes will almost certainly cause problems at this time) 154 */ 155#define RCOMP 0 156#define GCOMP 1 157#define BCOMP 2 158#define ACOMP 3 159 160 161 162/* Vertex buffer size. KW: no restrictions on the divisibility of 163 * this number, though things may go better for you if you choose a 164 * value of 12n + 3. 165 */ 166#define VB_START 3 167 168#define VB_MAX (216 + VB_START) 169 170 171 172/* 173 * Actual vertex buffer size. 174 * 175 * Arrays must also accomodate new vertices from clipping, and 176 * potential overflow from primitives which don't fit into neatly into 177 * VB_MAX vertices. (This only happens when mixed primitives are 178 * sharing the vb). 179 */ 180#define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES)) 181#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) 182 183 184 185typedef struct gl_context GLcontext; 186 187extern void 188gl_read_config_file( struct gl_context *ctx ); 189 190extern void 191gl_register_config_var(const char *name, void (*notify)( const char *, int )); 192 193#endif 194