state.c revision 86a2de4f1f620a50a1a74c07f3003be640e63b56
1/* $Id: state.c,v 1.20 2000/06/27 04:33:59 brianp Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.3 6 * 7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28/* 29 * This file initializes the immediate-mode dispatch table (which may 30 * be state-dependant) and manages internal Mesa state update. 31 */ 32 33 34#ifdef PC_HEADER 35#include "all.h" 36#else 37#include "glheader.h" 38#include "accum.h" 39#include "alpha.h" 40#include "attrib.h" 41#include "bitmap.h" 42#include "blend.h" 43#include "buffers.h" 44#include "clip.h" 45#include "colortab.h" 46#include "context.h" 47#include "copypix.h" 48#include "cva.h" 49#include "depth.h" 50#include "dlist.h" 51#include "drawpix.h" 52#include "enable.h" 53#include "eval.h" 54#include "get.h" 55#include "feedback.h" 56#include "fog.h" 57#include "hint.h" 58#include "imaging.h" 59#include "light.h" 60#include "lines.h" 61#include "logic.h" 62#include "masking.h" 63#include "matrix.h" 64#include "mmath.h" 65#include "pipeline.h" 66#include "pixel.h" 67#include "pixeltex.h" 68#include "points.h" 69#include "polygon.h" 70#include "quads.h" 71#include "rastpos.h" 72#include "readpix.h" 73#include "rect.h" 74#include "scissor.h" 75#include "shade.h" 76#include "state.h" 77#include "stencil.h" 78#include "teximage.h" 79#include "texobj.h" 80#include "texstate.h" 81#include "texture.h" 82#include "triangle.h" 83#include "types.h" 84#include "varray.h" 85#include "vbfill.h" 86#include "vbrender.h" 87#include "winpos.h" 88#endif 89 90 91 92static int 93generic_noop(void) 94{ 95#ifdef DEBUG 96 gl_problem(NULL, "undefined function dispatch"); 97#endif 98 return 0; 99} 100 101 102/* 103 * Set all pointers in the given dispatch table to point to a 104 * generic no-op function. 105 */ 106void 107_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) 108{ 109 GLuint i; 110 void **dispatch = (void **) table; 111 for (i = 0; i < tableSize; i++) { 112 dispatch[i] = (void *) generic_noop; 113 } 114} 115 116 117/* 118 * Initialize the given dispatch table with pointers to Mesa's 119 * immediate-mode commands. 120 */ 121void 122_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) 123{ 124 /* first initialize all dispatch slots to no-op */ 125 _mesa_init_no_op_table(exec, tableSize); 126 127 /* load the dispatch slots we understand */ 128 exec->Accum = _mesa_Accum; 129 exec->AlphaFunc = _mesa_AlphaFunc; 130 exec->Begin = _mesa_Begin; 131 exec->Bitmap = _mesa_Bitmap; 132 exec->BlendFunc = _mesa_BlendFunc; 133 exec->CallList = _mesa_CallList; 134 exec->CallLists = _mesa_CallLists; 135 exec->Clear = _mesa_Clear; 136 exec->ClearAccum = _mesa_ClearAccum; 137 exec->ClearColor = _mesa_ClearColor; 138 exec->ClearDepth = _mesa_ClearDepth; 139 exec->ClearIndex = _mesa_ClearIndex; 140 exec->ClearStencil = _mesa_ClearStencil; 141 exec->ClipPlane = _mesa_ClipPlane; 142 exec->Color3b = _mesa_Color3b; 143 exec->Color3bv = _mesa_Color3bv; 144 exec->Color3d = _mesa_Color3d; 145 exec->Color3dv = _mesa_Color3dv; 146 exec->Color3f = _mesa_Color3f; 147 exec->Color3fv = _mesa_Color3fv; 148 exec->Color3i = _mesa_Color3i; 149 exec->Color3iv = _mesa_Color3iv; 150 exec->Color3s = _mesa_Color3s; 151 exec->Color3sv = _mesa_Color3sv; 152 exec->Color3ub = _mesa_Color3ub; 153 exec->Color3ubv = _mesa_Color3ubv; 154 exec->Color3ui = _mesa_Color3ui; 155 exec->Color3uiv = _mesa_Color3uiv; 156 exec->Color3us = _mesa_Color3us; 157 exec->Color3usv = _mesa_Color3usv; 158 exec->Color4b = _mesa_Color4b; 159 exec->Color4bv = _mesa_Color4bv; 160 exec->Color4d = _mesa_Color4d; 161 exec->Color4dv = _mesa_Color4dv; 162 exec->Color4f = _mesa_Color4f; 163 exec->Color4fv = _mesa_Color4fv; 164 exec->Color4i = _mesa_Color4i; 165 exec->Color4iv = _mesa_Color4iv; 166 exec->Color4s = _mesa_Color4s; 167 exec->Color4sv = _mesa_Color4sv; 168 exec->Color4ub = _mesa_Color4ub; 169 exec->Color4ubv = _mesa_Color4ubv; 170 exec->Color4ui = _mesa_Color4ui; 171 exec->Color4uiv = _mesa_Color4uiv; 172 exec->Color4us = _mesa_Color4us; 173 exec->Color4usv = _mesa_Color4usv; 174 exec->ColorMask = _mesa_ColorMask; 175 exec->ColorMaterial = _mesa_ColorMaterial; 176 exec->CopyPixels = _mesa_CopyPixels; 177 exec->CullFace = _mesa_CullFace; 178 exec->DeleteLists = _mesa_DeleteLists; 179 exec->DepthFunc = _mesa_DepthFunc; 180 exec->DepthMask = _mesa_DepthMask; 181 exec->DepthRange = _mesa_DepthRange; 182 exec->Disable = _mesa_Disable; 183 exec->DrawBuffer = _mesa_DrawBuffer; 184 exec->DrawPixels = _mesa_DrawPixels; 185 exec->EdgeFlag = _mesa_EdgeFlag; 186 exec->EdgeFlagv = _mesa_EdgeFlagv; 187 exec->Enable = _mesa_Enable; 188 exec->End = _mesa_End; 189 exec->EndList = _mesa_EndList; 190 exec->EvalCoord1d = _mesa_EvalCoord1d; 191 exec->EvalCoord1dv = _mesa_EvalCoord1dv; 192 exec->EvalCoord1f = _mesa_EvalCoord1f; 193 exec->EvalCoord1fv = _mesa_EvalCoord1fv; 194 exec->EvalCoord2d = _mesa_EvalCoord2d; 195 exec->EvalCoord2dv = _mesa_EvalCoord2dv; 196 exec->EvalCoord2f = _mesa_EvalCoord2f; 197 exec->EvalCoord2fv = _mesa_EvalCoord2fv; 198 exec->EvalMesh1 = _mesa_EvalMesh1; 199 exec->EvalMesh2 = _mesa_EvalMesh2; 200 exec->EvalPoint1 = _mesa_EvalPoint1; 201 exec->EvalPoint2 = _mesa_EvalPoint2; 202 exec->FeedbackBuffer = _mesa_FeedbackBuffer; 203 exec->Finish = _mesa_Finish; 204 exec->Flush = _mesa_Flush; 205 exec->Fogf = _mesa_Fogf; 206 exec->Fogfv = _mesa_Fogfv; 207 exec->Fogi = _mesa_Fogi; 208 exec->Fogiv = _mesa_Fogiv; 209 exec->FrontFace = _mesa_FrontFace; 210 exec->Frustum = _mesa_Frustum; 211 exec->GenLists = _mesa_GenLists; 212 exec->GetBooleanv = _mesa_GetBooleanv; 213 exec->GetClipPlane = _mesa_GetClipPlane; 214 exec->GetDoublev = _mesa_GetDoublev; 215 exec->GetError = _mesa_GetError; 216 exec->GetFloatv = _mesa_GetFloatv; 217 exec->GetIntegerv = _mesa_GetIntegerv; 218 exec->GetLightfv = _mesa_GetLightfv; 219 exec->GetLightiv = _mesa_GetLightiv; 220 exec->GetMapdv = _mesa_GetMapdv; 221 exec->GetMapfv = _mesa_GetMapfv; 222 exec->GetMapiv = _mesa_GetMapiv; 223 exec->GetMaterialfv = _mesa_GetMaterialfv; 224 exec->GetMaterialiv = _mesa_GetMaterialiv; 225 exec->GetPixelMapfv = _mesa_GetPixelMapfv; 226 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv; 227 exec->GetPixelMapusv = _mesa_GetPixelMapusv; 228 exec->GetPolygonStipple = _mesa_GetPolygonStipple; 229 exec->GetString = _mesa_GetString; 230 exec->GetTexEnvfv = _mesa_GetTexEnvfv; 231 exec->GetTexEnviv = _mesa_GetTexEnviv; 232 exec->GetTexGendv = _mesa_GetTexGendv; 233 exec->GetTexGenfv = _mesa_GetTexGenfv; 234 exec->GetTexGeniv = _mesa_GetTexGeniv; 235 exec->GetTexImage = _mesa_GetTexImage; 236 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; 237 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; 238 exec->GetTexParameterfv = _mesa_GetTexParameterfv; 239 exec->GetTexParameteriv = _mesa_GetTexParameteriv; 240 exec->Hint = _mesa_Hint; 241 exec->IndexMask = _mesa_IndexMask; 242 exec->Indexd = _mesa_Indexd; 243 exec->Indexdv = _mesa_Indexdv; 244 exec->Indexf = _mesa_Indexf; 245 exec->Indexfv = _mesa_Indexfv; 246 exec->Indexi = _mesa_Indexi; 247 exec->Indexiv = _mesa_Indexiv; 248 exec->Indexs = _mesa_Indexs; 249 exec->Indexsv = _mesa_Indexsv; 250 exec->InitNames = _mesa_InitNames; 251 exec->IsEnabled = _mesa_IsEnabled; 252 exec->IsList = _mesa_IsList; 253 exec->LightModelf = _mesa_LightModelf; 254 exec->LightModelfv = _mesa_LightModelfv; 255 exec->LightModeli = _mesa_LightModeli; 256 exec->LightModeliv = _mesa_LightModeliv; 257 exec->Lightf = _mesa_Lightf; 258 exec->Lightfv = _mesa_Lightfv; 259 exec->Lighti = _mesa_Lighti; 260 exec->Lightiv = _mesa_Lightiv; 261 exec->LineStipple = _mesa_LineStipple; 262 exec->LineWidth = _mesa_LineWidth; 263 exec->ListBase = _mesa_ListBase; 264 exec->LoadIdentity = _mesa_LoadIdentity; 265 exec->LoadMatrixd = _mesa_LoadMatrixd; 266 exec->LoadMatrixf = _mesa_LoadMatrixf; 267 exec->LoadName = _mesa_LoadName; 268 exec->LogicOp = _mesa_LogicOp; 269 exec->Map1d = _mesa_Map1d; 270 exec->Map1f = _mesa_Map1f; 271 exec->Map2d = _mesa_Map2d; 272 exec->Map2f = _mesa_Map2f; 273 exec->MapGrid1d = _mesa_MapGrid1d; 274 exec->MapGrid1f = _mesa_MapGrid1f; 275 exec->MapGrid2d = _mesa_MapGrid2d; 276 exec->MapGrid2f = _mesa_MapGrid2f; 277 exec->Materialf = _mesa_Materialf; 278 exec->Materialfv = _mesa_Materialfv; 279 exec->Materiali = _mesa_Materiali; 280 exec->Materialiv = _mesa_Materialiv; 281 exec->MatrixMode = _mesa_MatrixMode; 282 exec->MultMatrixd = _mesa_MultMatrixd; 283 exec->MultMatrixf = _mesa_MultMatrixf; 284 exec->NewList = _mesa_NewList; 285 exec->Normal3b = _mesa_Normal3b; 286 exec->Normal3bv = _mesa_Normal3bv; 287 exec->Normal3d = _mesa_Normal3d; 288 exec->Normal3dv = _mesa_Normal3dv; 289 exec->Normal3f = _mesa_Normal3f; 290 exec->Normal3fv = _mesa_Normal3fv; 291 exec->Normal3i = _mesa_Normal3i; 292 exec->Normal3iv = _mesa_Normal3iv; 293 exec->Normal3s = _mesa_Normal3s; 294 exec->Normal3sv = _mesa_Normal3sv; 295 exec->Ortho = _mesa_Ortho; 296 exec->PassThrough = _mesa_PassThrough; 297 exec->PixelMapfv = _mesa_PixelMapfv; 298 exec->PixelMapuiv = _mesa_PixelMapuiv; 299 exec->PixelMapusv = _mesa_PixelMapusv; 300 exec->PixelStoref = _mesa_PixelStoref; 301 exec->PixelStorei = _mesa_PixelStorei; 302 exec->PixelTransferf = _mesa_PixelTransferf; 303 exec->PixelTransferi = _mesa_PixelTransferi; 304 exec->PixelZoom = _mesa_PixelZoom; 305 exec->PointSize = _mesa_PointSize; 306 exec->PolygonMode = _mesa_PolygonMode; 307 exec->PolygonOffset = _mesa_PolygonOffset; 308 exec->PolygonStipple = _mesa_PolygonStipple; 309 exec->PopAttrib = _mesa_PopAttrib; 310 exec->PopMatrix = _mesa_PopMatrix; 311 exec->PopName = _mesa_PopName; 312 exec->PushAttrib = _mesa_PushAttrib; 313 exec->PushMatrix = _mesa_PushMatrix; 314 exec->PushName = _mesa_PushName; 315 exec->RasterPos2d = _mesa_RasterPos2d; 316 exec->RasterPos2dv = _mesa_RasterPos2dv; 317 exec->RasterPos2f = _mesa_RasterPos2f; 318 exec->RasterPos2fv = _mesa_RasterPos2fv; 319 exec->RasterPos2i = _mesa_RasterPos2i; 320 exec->RasterPos2iv = _mesa_RasterPos2iv; 321 exec->RasterPos2s = _mesa_RasterPos2s; 322 exec->RasterPos2sv = _mesa_RasterPos2sv; 323 exec->RasterPos3d = _mesa_RasterPos3d; 324 exec->RasterPos3dv = _mesa_RasterPos3dv; 325 exec->RasterPos3f = _mesa_RasterPos3f; 326 exec->RasterPos3fv = _mesa_RasterPos3fv; 327 exec->RasterPos3i = _mesa_RasterPos3i; 328 exec->RasterPos3iv = _mesa_RasterPos3iv; 329 exec->RasterPos3s = _mesa_RasterPos3s; 330 exec->RasterPos3sv = _mesa_RasterPos3sv; 331 exec->RasterPos4d = _mesa_RasterPos4d; 332 exec->RasterPos4dv = _mesa_RasterPos4dv; 333 exec->RasterPos4f = _mesa_RasterPos4f; 334 exec->RasterPos4fv = _mesa_RasterPos4fv; 335 exec->RasterPos4i = _mesa_RasterPos4i; 336 exec->RasterPos4iv = _mesa_RasterPos4iv; 337 exec->RasterPos4s = _mesa_RasterPos4s; 338 exec->RasterPos4sv = _mesa_RasterPos4sv; 339 exec->ReadBuffer = _mesa_ReadBuffer; 340 exec->ReadPixels = _mesa_ReadPixels; 341 exec->Rectd = _mesa_Rectd; 342 exec->Rectdv = _mesa_Rectdv; 343 exec->Rectf = _mesa_Rectf; 344 exec->Rectfv = _mesa_Rectfv; 345 exec->Recti = _mesa_Recti; 346 exec->Rectiv = _mesa_Rectiv; 347 exec->Rects = _mesa_Rects; 348 exec->Rectsv = _mesa_Rectsv; 349 exec->RenderMode = _mesa_RenderMode; 350 exec->Rotated = _mesa_Rotated; 351 exec->Rotatef = _mesa_Rotatef; 352 exec->Scaled = _mesa_Scaled; 353 exec->Scalef = _mesa_Scalef; 354 exec->Scissor = _mesa_Scissor; 355 exec->SelectBuffer = _mesa_SelectBuffer; 356 exec->ShadeModel = _mesa_ShadeModel; 357 exec->StencilFunc = _mesa_StencilFunc; 358 exec->StencilMask = _mesa_StencilMask; 359 exec->StencilOp = _mesa_StencilOp; 360 exec->TexCoord1d = _mesa_TexCoord1d; 361 exec->TexCoord1dv = _mesa_TexCoord1dv; 362 exec->TexCoord1f = _mesa_TexCoord1f; 363 exec->TexCoord1fv = _mesa_TexCoord1fv; 364 exec->TexCoord1i = _mesa_TexCoord1i; 365 exec->TexCoord1iv = _mesa_TexCoord1iv; 366 exec->TexCoord1s = _mesa_TexCoord1s; 367 exec->TexCoord1sv = _mesa_TexCoord1sv; 368 exec->TexCoord2d = _mesa_TexCoord2d; 369 exec->TexCoord2dv = _mesa_TexCoord2dv; 370 exec->TexCoord2f = _mesa_TexCoord2f; 371 exec->TexCoord2fv = _mesa_TexCoord2fv; 372 exec->TexCoord2i = _mesa_TexCoord2i; 373 exec->TexCoord2iv = _mesa_TexCoord2iv; 374 exec->TexCoord2s = _mesa_TexCoord2s; 375 exec->TexCoord2sv = _mesa_TexCoord2sv; 376 exec->TexCoord3d = _mesa_TexCoord3d; 377 exec->TexCoord3dv = _mesa_TexCoord3dv; 378 exec->TexCoord3f = _mesa_TexCoord3f; 379 exec->TexCoord3fv = _mesa_TexCoord3fv; 380 exec->TexCoord3i = _mesa_TexCoord3i; 381 exec->TexCoord3iv = _mesa_TexCoord3iv; 382 exec->TexCoord3s = _mesa_TexCoord3s; 383 exec->TexCoord3sv = _mesa_TexCoord3sv; 384 exec->TexCoord4d = _mesa_TexCoord4d; 385 exec->TexCoord4dv = _mesa_TexCoord4dv; 386 exec->TexCoord4f = _mesa_TexCoord4f; 387 exec->TexCoord4fv = _mesa_TexCoord4fv; 388 exec->TexCoord4i = _mesa_TexCoord4i; 389 exec->TexCoord4iv = _mesa_TexCoord4iv; 390 exec->TexCoord4s = _mesa_TexCoord4s; 391 exec->TexCoord4sv = _mesa_TexCoord4sv; 392 exec->TexEnvf = _mesa_TexEnvf; 393 exec->TexEnvfv = _mesa_TexEnvfv; 394 exec->TexEnvi = _mesa_TexEnvi; 395 exec->TexEnviv = _mesa_TexEnviv; 396 exec->TexGend = _mesa_TexGend; 397 exec->TexGendv = _mesa_TexGendv; 398 exec->TexGenf = _mesa_TexGenf; 399 exec->TexGenfv = _mesa_TexGenfv; 400 exec->TexGeni = _mesa_TexGeni; 401 exec->TexGeniv = _mesa_TexGeniv; 402 exec->TexImage1D = _mesa_TexImage1D; 403 exec->TexImage2D = _mesa_TexImage2D; 404 exec->TexParameterf = _mesa_TexParameterf; 405 exec->TexParameterfv = _mesa_TexParameterfv; 406 exec->TexParameteri = _mesa_TexParameteri; 407 exec->TexParameteriv = _mesa_TexParameteriv; 408 exec->Translated = _mesa_Translated; 409 exec->Translatef = _mesa_Translatef; 410 exec->Vertex2d = _mesa_Vertex2d; 411 exec->Vertex2dv = _mesa_Vertex2dv; 412 exec->Vertex2f = _mesa_Vertex2f; 413 exec->Vertex2fv = _mesa_Vertex2fv; 414 exec->Vertex2i = _mesa_Vertex2i; 415 exec->Vertex2iv = _mesa_Vertex2iv; 416 exec->Vertex2s = _mesa_Vertex2s; 417 exec->Vertex2sv = _mesa_Vertex2sv; 418 exec->Vertex3d = _mesa_Vertex3d; 419 exec->Vertex3dv = _mesa_Vertex3dv; 420 exec->Vertex3f = _mesa_Vertex3f; 421 exec->Vertex3fv = _mesa_Vertex3fv; 422 exec->Vertex3i = _mesa_Vertex3i; 423 exec->Vertex3iv = _mesa_Vertex3iv; 424 exec->Vertex3s = _mesa_Vertex3s; 425 exec->Vertex3sv = _mesa_Vertex3sv; 426 exec->Vertex4d = _mesa_Vertex4d; 427 exec->Vertex4dv = _mesa_Vertex4dv; 428 exec->Vertex4f = _mesa_Vertex4f; 429 exec->Vertex4fv = _mesa_Vertex4fv; 430 exec->Vertex4i = _mesa_Vertex4i; 431 exec->Vertex4iv = _mesa_Vertex4iv; 432 exec->Vertex4s = _mesa_Vertex4s; 433 exec->Vertex4sv = _mesa_Vertex4sv; 434 exec->Viewport = _mesa_Viewport; 435 436 /* 1.1 */ 437 exec->AreTexturesResident = _mesa_AreTexturesResident; 438 exec->ArrayElement = _mesa_ArrayElement; 439 exec->BindTexture = _mesa_BindTexture; 440 exec->ColorPointer = _mesa_ColorPointer; 441 exec->CopyTexImage1D = _mesa_CopyTexImage1D; 442 exec->CopyTexImage2D = _mesa_CopyTexImage2D; 443 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D; 444 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; 445 exec->DeleteTextures = _mesa_DeleteTextures; 446 exec->DisableClientState = _mesa_DisableClientState; 447 exec->DrawArrays = _mesa_DrawArrays; 448 exec->DrawElements = _mesa_DrawElements; 449 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; 450 exec->EnableClientState = _mesa_EnableClientState; 451 exec->GenTextures = _mesa_GenTextures; 452 exec->GetPointerv = _mesa_GetPointerv; 453 exec->IndexPointer = _mesa_IndexPointer; 454 exec->Indexub = _mesa_Indexub; 455 exec->Indexubv = _mesa_Indexubv; 456 exec->InterleavedArrays = _mesa_InterleavedArrays; 457 exec->IsTexture = _mesa_IsTexture; 458 exec->NormalPointer = _mesa_NormalPointer; 459 exec->PopClientAttrib = _mesa_PopClientAttrib; 460 exec->PrioritizeTextures = _mesa_PrioritizeTextures; 461 exec->PushClientAttrib = _mesa_PushClientAttrib; 462 exec->TexCoordPointer = _mesa_TexCoordPointer; 463 exec->TexSubImage1D = _mesa_TexSubImage1D; 464 exec->TexSubImage2D = _mesa_TexSubImage2D; 465 exec->VertexPointer = _mesa_VertexPointer; 466 467 /* 1.2 */ 468 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; 469 exec->DrawRangeElements = _mesa_DrawRangeElements; 470 exec->TexImage3D = _mesa_TexImage3D; 471 exec->TexSubImage3D = _mesa_TexSubImage3D; 472 473 /* OpenGL 1.2 GL_ARB_imaging */ 474 exec->BlendColor = _mesa_BlendColor; 475 exec->BlendEquation = _mesa_BlendEquation; 476 exec->ColorSubTable = _mesa_ColorSubTable; 477 exec->ColorTable = _mesa_ColorTable; 478 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv; 479 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv; 480 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; 481 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; 482 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf; 483 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; 484 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri; 485 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; 486 exec->CopyColorSubTable = _mesa_CopyColorSubTable; 487 exec->CopyColorTable = _mesa_CopyColorTable; 488 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; 489 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; 490 exec->GetColorTable = _mesa_GetColorTable; 491 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; 492 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; 493 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter; 494 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; 495 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; 496 exec->GetHistogram = _mesa_GetHistogram; 497 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; 498 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; 499 exec->GetMinmax = _mesa_GetMinmax; 500 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; 501 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; 502 exec->GetSeparableFilter = _mesa_GetSeparableFilter; 503 exec->Histogram = _mesa_Histogram; 504 exec->Minmax = _mesa_Minmax; 505 exec->ResetHistogram = _mesa_ResetHistogram; 506 exec->ResetMinmax = _mesa_ResetMinmax; 507 exec->SeparableFilter2D = _mesa_SeparableFilter2D; 508 509 /* 2. GL_EXT_blend_color */ 510#if 0 511 exec->BlendColorEXT = _mesa_BlendColorEXT; 512#endif 513 514 /* 3. GL_EXT_polygon_offset */ 515 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT; 516 517 /* 6. GL_EXT_texture3d */ 518#if 0 519 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; 520 exec->TexImage3DEXT = _mesa_TexImage3DEXT; 521 exec->TexSubImage3DEXT = _mesa_TexSubImage3D; 522#endif 523 524 /* 11. GL_EXT_histogram */ 525 exec->GetHistogramEXT = _mesa_GetHistogram; 526 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; 527 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; 528 exec->GetMinmaxEXT = _mesa_GetMinmax; 529 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; 530 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; 531 532 /* ?. GL_SGIX_pixel_texture */ 533 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX; 534 535 /* 15. GL_SGIS_pixel_texture */ 536 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS; 537 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS; 538 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS; 539 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS; 540 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; 541 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; 542 543 /* 30. GL_EXT_vertex_array */ 544 exec->ColorPointerEXT = _mesa_ColorPointerEXT; 545 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; 546 exec->IndexPointerEXT = _mesa_IndexPointerEXT; 547 exec->NormalPointerEXT = _mesa_NormalPointerEXT; 548 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; 549 exec->VertexPointerEXT = _mesa_VertexPointerEXT; 550 551 /* 37. GL_EXT_blend_minmax */ 552#if 0 553 exec->BlendEquationEXT = _mesa_BlendEquationEXT; 554#endif 555 556 /* 54. GL_EXT_point_parameters */ 557 exec->PointParameterfEXT = _mesa_PointParameterfEXT; 558 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; 559 560 /* 77. GL_PGI_misc_hints */ 561 exec->HintPGI = _mesa_HintPGI; 562 563 /* 78. GL_EXT_paletted_texture */ 564#if 0 565 exec->ColorTableEXT = _mesa_ColorTableEXT; 566 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT; 567#endif 568 exec->GetColorTableEXT = _mesa_GetColorTable; 569 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; 570 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; 571 572 /* 97. GL_EXT_compiled_vertex_array */ 573 exec->LockArraysEXT = _mesa_LockArraysEXT; 574 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT; 575 576 /* 173. GL_INGR_blend_func_separate */ 577 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT; 578 579 /* 196. GL_MESA_resize_buffers */ 580 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; 581 582 /* 197. GL_MESA_window_pos */ 583 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA; 584 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA; 585 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA; 586 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA; 587 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA; 588 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA; 589 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA; 590 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA; 591 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA; 592 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA; 593 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA; 594 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA; 595 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA; 596 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA; 597 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA; 598 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA; 599 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA; 600 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA; 601 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA; 602 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA; 603 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA; 604 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA; 605 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; 606 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; 607 608 /* ARB 1. GL_ARB_multitexture */ 609 exec->ActiveTextureARB = _mesa_ActiveTextureARB; 610 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; 611 exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB; 612 exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB; 613 exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB; 614 exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB; 615 exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB; 616 exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB; 617 exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB; 618 exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB; 619 exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB; 620 exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB; 621 exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB; 622 exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB; 623 exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB; 624 exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB; 625 exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB; 626 exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB; 627 exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB; 628 exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB; 629 exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB; 630 exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB; 631 exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB; 632 exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB; 633 exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB; 634 exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB; 635 exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB; 636 exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB; 637 exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB; 638 exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB; 639 exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB; 640 exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB; 641 exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB; 642 exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB; 643 644 /* ARB 3. GL_ARB_transpose_matrix */ 645 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; 646 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; 647 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; 648 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; 649 650 /* ARB 12. GL_ARB_texture_compression */ 651 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; 652 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; 653 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; 654 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; 655 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; 656 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; 657 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; 658 659} 660 661 662 663/**********************************************************************/ 664/***** State update logic *****/ 665/**********************************************************************/ 666 667 668/* 669 * Since the device driver may or may not support pixel logic ops we 670 * have to make some extensive tests to determine whether or not 671 * software-implemented logic operations have to be used. 672 */ 673static void update_pixel_logic( GLcontext *ctx ) 674{ 675 if (ctx->Visual->RGBAflag) { 676 /* RGBA mode blending w/ Logic Op */ 677 if (ctx->Color.ColorLogicOpEnabled) { 678 if (ctx->Driver.LogicOp 679 && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { 680 /* Device driver can do logic, don't have to do it in software */ 681 ctx->Color.SWLogicOpEnabled = GL_FALSE; 682 } 683 else { 684 /* Device driver can't do logic op so we do it in software */ 685 ctx->Color.SWLogicOpEnabled = GL_TRUE; 686 } 687 } 688 else { 689 /* no logic op */ 690 if (ctx->Driver.LogicOp) { 691 (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); 692 } 693 ctx->Color.SWLogicOpEnabled = GL_FALSE; 694 } 695 } 696 else { 697 /* CI mode Logic Op */ 698 if (ctx->Color.IndexLogicOpEnabled) { 699 if (ctx->Driver.LogicOp 700 && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { 701 /* Device driver can do logic, don't have to do it in software */ 702 ctx->Color.SWLogicOpEnabled = GL_FALSE; 703 } 704 else { 705 /* Device driver can't do logic op so we do it in software */ 706 ctx->Color.SWLogicOpEnabled = GL_TRUE; 707 } 708 } 709 else { 710 /* no logic op */ 711 if (ctx->Driver.LogicOp) { 712 (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); 713 } 714 ctx->Color.SWLogicOpEnabled = GL_FALSE; 715 } 716 } 717} 718 719 720 721/* 722 * Check if software implemented RGBA or Color Index masking is needed. 723 */ 724static void update_pixel_masking( GLcontext *ctx ) 725{ 726 if (ctx->Visual->RGBAflag) { 727 GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; 728 if (*colorMask == 0xffffffff) { 729 /* disable masking */ 730 if (ctx->Driver.ColorMask) { 731 (void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); 732 } 733 ctx->Color.SWmasking = GL_FALSE; 734 } 735 else { 736 /* Ask driver to do color masking, if it can't then 737 * do it in software 738 */ 739 GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE; 740 GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE; 741 GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE; 742 GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE; 743 if (ctx->Driver.ColorMask 744 && (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) { 745 ctx->Color.SWmasking = GL_FALSE; 746 } 747 else { 748 ctx->Color.SWmasking = GL_TRUE; 749 } 750 } 751 } 752 else { 753 if (ctx->Color.IndexMask==0xffffffff) { 754 /* disable masking */ 755 if (ctx->Driver.IndexMask) { 756 (void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff ); 757 } 758 ctx->Color.SWmasking = GL_FALSE; 759 } 760 else { 761 /* Ask driver to do index masking, if it can't then 762 * do it in software 763 */ 764 if (ctx->Driver.IndexMask 765 && (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) { 766 ctx->Color.SWmasking = GL_FALSE; 767 } 768 else { 769 ctx->Color.SWmasking = GL_TRUE; 770 } 771 } 772 } 773} 774 775 776static void update_fog_mode( GLcontext *ctx ) 777{ 778 int old_mode = ctx->FogMode; 779 780 if (ctx->Fog.Enabled) { 781 if (ctx->Texture.Enabled) 782 ctx->FogMode = FOG_FRAGMENT; 783 else if (ctx->Hint.Fog == GL_NICEST) 784 ctx->FogMode = FOG_FRAGMENT; 785 else 786 ctx->FogMode = FOG_VERTEX; 787 788 if (ctx->Driver.GetParameteri) 789 if ((ctx->Driver.GetParameteri)( ctx, DD_HAVE_HARDWARE_FOG )) 790 ctx->FogMode = FOG_FRAGMENT; 791 } 792 else { 793 ctx->FogMode = FOG_NONE; 794 } 795 796 if (old_mode != ctx->FogMode) 797 ctx->NewState |= NEW_FOG; 798} 799 800 801/* 802 * Recompute the value of ctx->RasterMask, etc. according to 803 * the current context. 804 */ 805static void update_rasterflags( GLcontext *ctx ) 806{ 807 ctx->RasterMask = 0; 808 809 if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT; 810 if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT; 811 if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT; 812 if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT; 813 if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT; 814 if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT; 815 if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT; 816 if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT; 817 if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT; 818 819 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers 820 && ctx->Color.ColorMask[ACOMP] 821 && ctx->Color.DrawBuffer != GL_NONE) 822 ctx->RasterMask |= ALPHABUF_BIT; 823 824 if ( ctx->Viewport.X<0 825 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width 826 || ctx->Viewport.Y<0 827 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { 828 ctx->RasterMask |= WINCLIP_BIT; 829 } 830 831 if (ctx->Depth.OcclusionTest) 832 ctx->RasterMask |= OCCLUSION_BIT; 833 834 835 /* If we're not drawing to exactly one color buffer set the 836 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no 837 * buffers or the RGBA or CI mask disables all writes. 838 */ 839 ctx->TriangleCaps &= ~DD_MULTIDRAW; 840 841 if (ctx->Color.MultiDrawBuffer) { 842 ctx->RasterMask |= MULTI_DRAW_BIT; 843 ctx->TriangleCaps |= DD_MULTIDRAW; 844 } 845 else if (ctx->Color.DrawBuffer==GL_NONE) { 846 ctx->RasterMask |= MULTI_DRAW_BIT; 847 ctx->TriangleCaps |= DD_MULTIDRAW; 848 } 849 else if (ctx->Visual->RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { 850 /* all RGBA channels disabled */ 851 ctx->RasterMask |= MULTI_DRAW_BIT; 852 ctx->TriangleCaps |= DD_MULTIDRAW; 853 } 854 else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { 855 /* all color index bits disabled */ 856 ctx->RasterMask |= MULTI_DRAW_BIT; 857 ctx->TriangleCaps |= DD_MULTIDRAW; 858 } 859} 860 861 862void gl_print_state( const char *msg, GLuint state ) 863{ 864 fprintf(stderr, 865 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 866 msg, 867 state, 868 (state & NEW_LIGHTING) ? "lighting, " : "", 869 (state & NEW_RASTER_OPS) ? "raster-ops, " : "", 870 (state & NEW_TEXTURING) ? "texturing, " : "", 871 (state & NEW_POLYGON) ? "polygon, " : "", 872 (state & NEW_DRVSTATE0) ? "driver-0, " : "", 873 (state & NEW_DRVSTATE1) ? "driver-1, " : "", 874 (state & NEW_DRVSTATE2) ? "driver-2, " : "", 875 (state & NEW_DRVSTATE3) ? "driver-3, " : "", 876 (state & NEW_MODELVIEW) ? "modelview, " : "", 877 (state & NEW_PROJECTION) ? "projection, " : "", 878 (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "", 879 (state & NEW_USER_CLIP) ? "user-clip, " : "", 880 (state & NEW_TEXTURE_ENV) ? "texture-env, " : "", 881 (state & NEW_CLIENT_STATE) ? "client-state, " : "", 882 (state & NEW_FOG) ? "fog, " : "", 883 (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "", 884 (state & NEW_VIEWPORT) ? "viewport, " : "", 885 (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : ""); 886} 887 888 889void gl_print_enable_flags( const char *msg, GLuint flags ) 890{ 891 fprintf(stderr, 892 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", 893 msg, 894 flags, 895 (flags & ENABLE_TEX0) ? "tex-0, " : "", 896 (flags & ENABLE_TEX1) ? "tex-1, " : "", 897 (flags & ENABLE_LIGHT) ? "light, " : "", 898 (flags & ENABLE_FOG) ? "fog, " : "", 899 (flags & ENABLE_USERCLIP) ? "userclip, " : "", 900 (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "", 901 (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "", 902 (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "", 903 (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "", 904 (flags & ENABLE_NORMALIZE) ? "normalize, " : "", 905 (flags & ENABLE_RESCALE) ? "rescale, " : ""); 906} 907 908 909/* 910 * If ctx->NewState is non-zero then this function MUST be called before 911 * rendering any primitive. Basically, function pointers and miscellaneous 912 * flags are updated to reflect the current state of the state machine. 913 */ 914void gl_update_state( GLcontext *ctx ) 915{ 916 GLuint i; 917 918 if (MESA_VERBOSE & VERBOSE_STATE) 919 gl_print_state("", ctx->NewState); 920 921 if (ctx->NewState & NEW_CLIENT_STATE) 922 gl_update_client_state( ctx ); 923 924 if ((ctx->NewState & NEW_TEXTURE_ENABLE) && 925 (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.Enabled) 926 ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS; 927 928 if (ctx->NewState & NEW_TEXTURE_ENV) { 929 if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode && 930 ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode) 931 ctx->NewState &= ~NEW_TEXTURE_ENV; 932 ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode; 933 ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode; 934 } 935 936 if (ctx->NewState & NEW_TEXTURE_MATRIX) { 937 ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1); 938 939 for (i=0; i < MAX_TEXTURE_UNITS; i++) { 940 if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) { 941 gl_matrix_analyze( &ctx->TextureMatrix[i] ); 942 ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; 943 944 if (ctx->Texture.Unit[i].Enabled && 945 ctx->TextureMatrix[i].type != MATRIX_IDENTITY) 946 ctx->Enabled |= ENABLE_TEXMAT0 << i; 947 } 948 } 949 } 950 951 if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { 952 ctx->Texture.NeedNormals = GL_FALSE; 953 gl_update_dirty_texobjs(ctx); 954 ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1); 955 ctx->Texture.ReallyEnabled = 0; 956 957 for (i=0; i < MAX_TEXTURE_UNITS; i++) { 958 if (ctx->Texture.Unit[i].Enabled) { 959 gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); 960 961 ctx->Texture.ReallyEnabled |= 962 ctx->Texture.Unit[i].ReallyEnabled << (i * 4); 963 964 if (ctx->Texture.Unit[i].GenFlags != 0) { 965 ctx->Enabled |= ENABLE_TEXGEN0 << i; 966 967 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) { 968 ctx->Texture.NeedNormals = GL_TRUE; 969 ctx->Texture.NeedEyeCoords = GL_TRUE; 970 } 971 972 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) { 973 ctx->Texture.NeedEyeCoords = GL_TRUE; 974 } 975 } 976 } 977 } 978 979 ctx->Texture.Enabled = ctx->Enabled & ENABLE_TEX_ANY; 980 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); 981 } 982 983 if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) { 984 985 if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) { 986 update_pixel_logic(ctx); 987 update_pixel_masking(ctx); 988 update_fog_mode(ctx); 989 update_rasterflags(ctx); 990 if (ctx->Driver.Dither) { 991 (*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag ); 992 } 993 994 /* update scissor region */ 995 ctx->DrawBuffer->Xmin = 0; 996 ctx->DrawBuffer->Ymin = 0; 997 ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1; 998 ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height-1; 999 if (ctx->Scissor.Enabled) { 1000 if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { 1001 ctx->DrawBuffer->Xmin = ctx->Scissor.X; 1002 } 1003 if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { 1004 ctx->DrawBuffer->Ymin = ctx->Scissor.Y; 1005 } 1006 if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->DrawBuffer->Xmax) { 1007 ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; 1008 } 1009 if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->DrawBuffer->Ymax) { 1010 ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; 1011 } 1012 } 1013 } 1014 1015 if (ctx->NewState & NEW_LIGHTING) { 1016 ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); 1017 if (ctx->Light.Enabled) { 1018 if (ctx->Light.Model.TwoSide) 1019 ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); 1020 gl_update_lighting(ctx); 1021 } 1022 } 1023 } 1024 1025 if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) { 1026 1027 ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK; 1028 1029 if (ctx->NewState & NEW_POLYGON) { 1030 /* Setup CullBits bitmask */ 1031 if (ctx->Polygon.CullFlag) { 1032 ctx->backface_sign = 1; 1033 switch(ctx->Polygon.CullFaceMode) { 1034 case GL_BACK: 1035 if(ctx->Polygon.FrontFace==GL_CCW) 1036 ctx->backface_sign = -1; 1037 ctx->Polygon.CullBits = 1; 1038 break; 1039 case GL_FRONT: 1040 if(ctx->Polygon.FrontFace!=GL_CCW) 1041 ctx->backface_sign = -1; 1042 ctx->Polygon.CullBits = 2; 1043 break; 1044 default: 1045 case GL_FRONT_AND_BACK: 1046 ctx->backface_sign = 0; 1047 ctx->Polygon.CullBits = 0; 1048 ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK; 1049 break; 1050 } 1051 } 1052 else { 1053 ctx->Polygon.CullBits = 3; 1054 ctx->backface_sign = 0; 1055 } 1056 1057 /* Any Polygon offsets enabled? */ 1058 ctx->TriangleCaps &= ~DD_TRI_OFFSET; 1059 1060 if (ctx->Polygon.OffsetPoint || 1061 ctx->Polygon.OffsetLine || 1062 ctx->Polygon.OffsetFill) 1063 ctx->TriangleCaps |= DD_TRI_OFFSET; 1064 } 1065 } 1066 1067 if (ctx->NewState & ~(NEW_CLIENT_STATE| 1068 NEW_DRIVER_STATE|NEW_USER_CLIP| 1069 NEW_POLYGON)) 1070 gl_update_clipmask(ctx); 1071 1072 if (ctx->NewState & (NEW_LIGHTING| 1073 NEW_RASTER_OPS| 1074 NEW_TEXTURING| 1075 NEW_TEXTURE_ENABLE| 1076 NEW_TEXTURE_ENV| 1077 NEW_POLYGON| 1078 NEW_DRVSTATE0| 1079 NEW_DRVSTATE1| 1080 NEW_DRVSTATE2| 1081 NEW_DRVSTATE3| 1082 NEW_USER_CLIP)) 1083 { 1084 ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps; 1085 ctx->IndirectTriangles |= DD_SW_RASTERIZE; 1086 1087 if (MESA_VERBOSE&VERBOSE_CULL) 1088 gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles); 1089 1090 ctx->Driver.PointsFunc = NULL; 1091 ctx->Driver.LineFunc = NULL; 1092 ctx->Driver.TriangleFunc = NULL; 1093 ctx->Driver.QuadFunc = NULL; 1094 ctx->Driver.RectFunc = NULL; 1095 ctx->Driver.RenderVBClippedTab = NULL; 1096 ctx->Driver.RenderVBCulledTab = NULL; 1097 ctx->Driver.RenderVBRawTab = NULL; 1098 1099 /* 1100 * Here the driver sets up all the ctx->Driver function pointers to 1101 * it's specific, private functions. 1102 */ 1103 ctx->Driver.UpdateState(ctx); 1104 1105 if (MESA_VERBOSE&VERBOSE_CULL) 1106 gl_print_tri_caps("indirect tris", ctx->IndirectTriangles); 1107 1108 /* 1109 * In case the driver didn't hook in an optimized point, line or 1110 * triangle function we'll now select "core/fallback" point, line 1111 * and triangle functions. 1112 */ 1113 if (ctx->IndirectTriangles & DD_SW_RASTERIZE) { 1114 gl_set_point_function(ctx); 1115 gl_set_line_function(ctx); 1116 gl_set_triangle_function(ctx); 1117 gl_set_quad_function(ctx); 1118 1119 if ((ctx->IndirectTriangles & 1120 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) == 1121 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) 1122 ctx->IndirectTriangles &= ~DD_TRI_CULL; 1123 } 1124 1125 if (MESA_VERBOSE&VERBOSE_CULL) 1126 gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles); 1127 1128 gl_set_render_vb_function(ctx); 1129 } 1130 1131 /* Should only be calc'd when !need_eye_coords and not culling. 1132 */ 1133 if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) { 1134 if (ctx->NewState & NEW_MODELVIEW) { 1135 gl_matrix_analyze( &ctx->ModelView ); 1136 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; 1137 } 1138 1139 if (ctx->NewState & NEW_PROJECTION) { 1140 gl_matrix_analyze( &ctx->ProjectionMatrix ); 1141 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; 1142 1143 if (ctx->Transform.AnyClip) { 1144 gl_update_userclip( ctx ); 1145 } 1146 } 1147 1148 gl_calculate_model_project_matrix( ctx ); 1149 ctx->ModelProjectWinMatrixUptodate = 0; 1150 } 1151 1152 if (ctx->NewState & NEW_COLOR_MATRIX) { 1153 gl_matrix_analyze( &ctx->ColorMatrix ); 1154 } 1155 1156 /* Figure out whether we can light in object space or not. If we 1157 * can, find the current positions of the lights in object space 1158 */ 1159 if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG | 1160 ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) && 1161 (ctx->NewState & (NEW_LIGHTING | 1162 NEW_FOG | 1163 NEW_MODELVIEW | 1164 NEW_PROJECTION | 1165 NEW_TEXTURING | 1166 NEW_RASTER_OPS | 1167 NEW_USER_CLIP))) 1168 { 1169 GLboolean oldcoord, oldnorm; 1170 1171 oldcoord = ctx->NeedEyeCoords; 1172 oldnorm = ctx->NeedEyeNormals; 1173 1174 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); 1175 ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) || 1176 ctx->Point.Attenuated); 1177 ctx->NeedEyeNormals = GL_FALSE; 1178 1179 if (ctx->Light.Enabled) { 1180 if ((ctx->Light.Flags & LIGHT_POSITIONAL) || ctx->Light.NeedVertices){ 1181 /* Need length for attenuation or need angle for spotlights */ 1182 ctx->NeedEyeCoords = GL_TRUE; 1183 } 1184 ctx->NeedEyeNormals = ctx->NeedEyeCoords; 1185 } 1186 if (ctx->Texture.Enabled || ctx->RenderMode==GL_FEEDBACK) { 1187 if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE; 1188 if (ctx->Texture.NeedNormals) 1189 ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE; 1190 } 1191 1192 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; 1193 1194 if (ctx->NeedEyeCoords) 1195 ctx->vb_proj_matrix = &ctx->ProjectionMatrix; 1196 1197 if (ctx->Light.Enabled) { 1198 gl_update_lighting_function(ctx); 1199 1200 if ( (ctx->NewState & NEW_LIGHTING) || 1201 ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) && 1202 !ctx->NeedEyeCoords) || 1203 oldcoord != ctx->NeedEyeCoords || 1204 oldnorm != ctx->NeedEyeNormals) { 1205 gl_compute_light_positions(ctx); 1206 } 1207 1208 ctx->rescale_factor = 1.0F; 1209 1210 if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | 1211 MAT_FLAG_GENERAL_SCALE | 1212 MAT_FLAG_GENERAL_3D | 1213 MAT_FLAG_GENERAL) ) 1214 1215 { 1216 GLfloat *m = ctx->ModelView.inv; 1217 GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10]; 1218 if (f > 1e-12 && (f-1)*(f-1) > 1e-12) 1219 ctx->rescale_factor = 1.0/GL_SQRT(f); 1220 } 1221 } 1222 1223 gl_update_normal_transform( ctx ); 1224 } 1225 1226 gl_update_pipelines(ctx); 1227 ctx->NewState = 0; 1228} 1229