state.c revision ba0fcc47d61be6caa2f4a5f4eb0c36eba9e2cb59
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.5.1
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34#include "glheader.h"
35#include "accum.h"
36#include "api_loopback.h"
37#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38#include "shader/arbprogram.h"
39#endif
40#if FEATURE_ATI_fragment_shader
41#include "shader/atifragshader.h"
42#endif
43#include "attrib.h"
44#include "blend.h"
45#if FEATURE_ARB_vertex_buffer_object
46#include "bufferobj.h"
47#endif
48#include "arrayobj.h"
49#include "buffers.h"
50#include "clip.h"
51#include "colortab.h"
52#include "context.h"
53#include "convolve.h"
54#include "depth.h"
55#include "dlist.h"
56#include "drawpix.h"
57#include "enable.h"
58#include "eval.h"
59#include "get.h"
60#include "feedback.h"
61#include "fog.h"
62#if FEATURE_EXT_framebuffer_object
63#include "fbobject.h"
64#endif
65#include "framebuffer.h"
66#include "hint.h"
67#include "histogram.h"
68#include "imports.h"
69#include "light.h"
70#include "lines.h"
71#include "macros.h"
72#include "matrix.h"
73#include "pixel.h"
74#include "points.h"
75#include "polygon.h"
76#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
77#include "queryobj.h"
78#endif
79#include "rastpos.h"
80#include "state.h"
81#include "stencil.h"
82#include "teximage.h"
83#include "texobj.h"
84#include "texstate.h"
85#include "mtypes.h"
86#include "varray.h"
87#if FEATURE_NV_vertex_program
88#include "shader/nvprogram.h"
89#endif
90#if FEATURE_NV_fragment_program
91#include "shader/nvprogram.h"
92#include "shader/program.h"
93#include "texenvprogram.h"
94#endif
95#include "tnl/t_vp_build.h"
96#if FEATURE_ARB_shader_objects
97#include "shaders.h"
98#endif
99#include "debug.h"
100#include "glapi/dispatch.h"
101
102
103
104/**
105 * Initialize a dispatch table with pointers to Mesa's immediate-mode
106 * commands.
107 *
108 * Pointers to glBegin()/glEnd() object commands and a few others
109 * are provided via the GLvertexformat interface.
110 *
111 * \param ctx  GL context to which \c exec belongs.
112 * \param exec dispatch table.
113 */
114void
115_mesa_init_exec_table(struct _glapi_table *exec)
116{
117#if _HAVE_FULL_GL
118   _mesa_loopback_init_api_table( exec );
119#endif
120
121   /* load the dispatch slots we understand */
122   SET_AlphaFunc(exec, _mesa_AlphaFunc);
123   SET_BlendFunc(exec, _mesa_BlendFunc);
124   SET_Clear(exec, _mesa_Clear);
125   SET_ClearColor(exec, _mesa_ClearColor);
126   SET_ClearStencil(exec, _mesa_ClearStencil);
127   SET_ColorMask(exec, _mesa_ColorMask);
128   SET_CullFace(exec, _mesa_CullFace);
129   SET_Disable(exec, _mesa_Disable);
130   SET_DrawBuffer(exec, _mesa_DrawBuffer);
131   SET_Enable(exec, _mesa_Enable);
132   SET_Finish(exec, _mesa_Finish);
133   SET_Flush(exec, _mesa_Flush);
134   SET_FrontFace(exec, _mesa_FrontFace);
135   SET_Frustum(exec, _mesa_Frustum);
136   SET_GetError(exec, _mesa_GetError);
137   SET_GetFloatv(exec, _mesa_GetFloatv);
138   SET_GetString(exec, _mesa_GetString);
139   SET_InitNames(exec, _mesa_InitNames);
140   SET_LineStipple(exec, _mesa_LineStipple);
141   SET_LineWidth(exec, _mesa_LineWidth);
142   SET_LoadIdentity(exec, _mesa_LoadIdentity);
143   SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
144   SET_LoadName(exec, _mesa_LoadName);
145   SET_LogicOp(exec, _mesa_LogicOp);
146   SET_MatrixMode(exec, _mesa_MatrixMode);
147   SET_MultMatrixf(exec, _mesa_MultMatrixf);
148   SET_Ortho(exec, _mesa_Ortho);
149   SET_PixelStorei(exec, _mesa_PixelStorei);
150   SET_PopMatrix(exec, _mesa_PopMatrix);
151   SET_PopName(exec, _mesa_PopName);
152   SET_PushMatrix(exec, _mesa_PushMatrix);
153   SET_PushName(exec, _mesa_PushName);
154   SET_RasterPos2f(exec, _mesa_RasterPos2f);
155   SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
156   SET_RasterPos2i(exec, _mesa_RasterPos2i);
157   SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
158   SET_ReadBuffer(exec, _mesa_ReadBuffer);
159   SET_RenderMode(exec, _mesa_RenderMode);
160   SET_Rotatef(exec, _mesa_Rotatef);
161   SET_Scalef(exec, _mesa_Scalef);
162   SET_Scissor(exec, _mesa_Scissor);
163   SET_SelectBuffer(exec, _mesa_SelectBuffer);
164   SET_ShadeModel(exec, _mesa_ShadeModel);
165   SET_StencilFunc(exec, _mesa_StencilFunc);
166   SET_StencilMask(exec, _mesa_StencilMask);
167   SET_StencilOp(exec, _mesa_StencilOp);
168   SET_TexEnvfv(exec, _mesa_TexEnvfv);
169   SET_TexEnvi(exec, _mesa_TexEnvi);
170   SET_TexImage2D(exec, _mesa_TexImage2D);
171   SET_TexParameteri(exec, _mesa_TexParameteri);
172   SET_Translatef(exec, _mesa_Translatef);
173   SET_Viewport(exec, _mesa_Viewport);
174#if _HAVE_FULL_GL
175   SET_Accum(exec, _mesa_Accum);
176   SET_Bitmap(exec, _mesa_Bitmap);
177   SET_CallList(exec, _mesa_CallList);
178   SET_CallLists(exec, _mesa_CallLists);
179   SET_ClearAccum(exec, _mesa_ClearAccum);
180   SET_ClearDepth(exec, _mesa_ClearDepth);
181   SET_ClearIndex(exec, _mesa_ClearIndex);
182   SET_ClipPlane(exec, _mesa_ClipPlane);
183   SET_ColorMaterial(exec, _mesa_ColorMaterial);
184   SET_CopyPixels(exec, _mesa_CopyPixels);
185   SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
186   SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
187   SET_DeleteLists(exec, _mesa_DeleteLists);
188   SET_DepthFunc(exec, _mesa_DepthFunc);
189   SET_DepthMask(exec, _mesa_DepthMask);
190   SET_DepthRange(exec, _mesa_DepthRange);
191   SET_DrawPixels(exec, _mesa_DrawPixels);
192   SET_EndList(exec, _mesa_EndList);
193   SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
194   SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
195   SET_Fogf(exec, _mesa_Fogf);
196   SET_Fogfv(exec, _mesa_Fogfv);
197   SET_Fogi(exec, _mesa_Fogi);
198   SET_Fogiv(exec, _mesa_Fogiv);
199   SET_GenLists(exec, _mesa_GenLists);
200   SET_GetClipPlane(exec, _mesa_GetClipPlane);
201   SET_GetBooleanv(exec, _mesa_GetBooleanv);
202   SET_GetDoublev(exec, _mesa_GetDoublev);
203   SET_GetIntegerv(exec, _mesa_GetIntegerv);
204   SET_GetLightfv(exec, _mesa_GetLightfv);
205   SET_GetLightiv(exec, _mesa_GetLightiv);
206   SET_GetMapdv(exec, _mesa_GetMapdv);
207   SET_GetMapfv(exec, _mesa_GetMapfv);
208   SET_GetMapiv(exec, _mesa_GetMapiv);
209   SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
210   SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
211   SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
212   SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
213   SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
214   SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
215   SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
216   SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
217   SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
218   SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
219   SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
220   SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
221   SET_GetTexGendv(exec, _mesa_GetTexGendv);
222   SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
223   SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
224   SET_GetTexImage(exec, _mesa_GetTexImage);
225   SET_Hint(exec, _mesa_Hint);
226   SET_IndexMask(exec, _mesa_IndexMask);
227   SET_IsEnabled(exec, _mesa_IsEnabled);
228   SET_IsList(exec, _mesa_IsList);
229   SET_LightModelf(exec, _mesa_LightModelf);
230   SET_LightModelfv(exec, _mesa_LightModelfv);
231   SET_LightModeli(exec, _mesa_LightModeli);
232   SET_LightModeliv(exec, _mesa_LightModeliv);
233   SET_Lightf(exec, _mesa_Lightf);
234   SET_Lightfv(exec, _mesa_Lightfv);
235   SET_Lighti(exec, _mesa_Lighti);
236   SET_Lightiv(exec, _mesa_Lightiv);
237   SET_ListBase(exec, _mesa_ListBase);
238   SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
239   SET_Map1d(exec, _mesa_Map1d);
240   SET_Map1f(exec, _mesa_Map1f);
241   SET_Map2d(exec, _mesa_Map2d);
242   SET_Map2f(exec, _mesa_Map2f);
243   SET_MapGrid1d(exec, _mesa_MapGrid1d);
244   SET_MapGrid1f(exec, _mesa_MapGrid1f);
245   SET_MapGrid2d(exec, _mesa_MapGrid2d);
246   SET_MapGrid2f(exec, _mesa_MapGrid2f);
247   SET_MultMatrixd(exec, _mesa_MultMatrixd);
248   SET_NewList(exec, _mesa_NewList);
249   SET_PassThrough(exec, _mesa_PassThrough);
250   SET_PixelMapfv(exec, _mesa_PixelMapfv);
251   SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
252   SET_PixelMapusv(exec, _mesa_PixelMapusv);
253   SET_PixelStoref(exec, _mesa_PixelStoref);
254   SET_PixelTransferf(exec, _mesa_PixelTransferf);
255   SET_PixelTransferi(exec, _mesa_PixelTransferi);
256   SET_PixelZoom(exec, _mesa_PixelZoom);
257   SET_PointSize(exec, _mesa_PointSize);
258   SET_PolygonMode(exec, _mesa_PolygonMode);
259   SET_PolygonOffset(exec, _mesa_PolygonOffset);
260   SET_PolygonStipple(exec, _mesa_PolygonStipple);
261   SET_PopAttrib(exec, _mesa_PopAttrib);
262   SET_PushAttrib(exec, _mesa_PushAttrib);
263   SET_RasterPos2d(exec, _mesa_RasterPos2d);
264   SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
265   SET_RasterPos2s(exec, _mesa_RasterPos2s);
266   SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
267   SET_RasterPos3d(exec, _mesa_RasterPos3d);
268   SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
269   SET_RasterPos3f(exec, _mesa_RasterPos3f);
270   SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
271   SET_RasterPos3i(exec, _mesa_RasterPos3i);
272   SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
273   SET_RasterPos3s(exec, _mesa_RasterPos3s);
274   SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
275   SET_RasterPos4d(exec, _mesa_RasterPos4d);
276   SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
277   SET_RasterPos4f(exec, _mesa_RasterPos4f);
278   SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
279   SET_RasterPos4i(exec, _mesa_RasterPos4i);
280   SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
281   SET_RasterPos4s(exec, _mesa_RasterPos4s);
282   SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
283   SET_ReadPixels(exec, _mesa_ReadPixels);
284   SET_Rotated(exec, _mesa_Rotated);
285   SET_Scaled(exec, _mesa_Scaled);
286   SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
287   SET_TexEnvf(exec, _mesa_TexEnvf);
288   SET_TexEnviv(exec, _mesa_TexEnviv);
289   SET_TexGend(exec, _mesa_TexGend);
290   SET_TexGendv(exec, _mesa_TexGendv);
291   SET_TexGenf(exec, _mesa_TexGenf);
292   SET_TexGenfv(exec, _mesa_TexGenfv);
293   SET_TexGeni(exec, _mesa_TexGeni);
294   SET_TexGeniv(exec, _mesa_TexGeniv);
295   SET_TexImage1D(exec, _mesa_TexImage1D);
296   SET_TexParameterf(exec, _mesa_TexParameterf);
297   SET_TexParameterfv(exec, _mesa_TexParameterfv);
298   SET_TexParameteriv(exec, _mesa_TexParameteriv);
299   SET_Translated(exec, _mesa_Translated);
300#endif
301
302   /* 1.1 */
303   SET_BindTexture(exec, _mesa_BindTexture);
304   SET_DeleteTextures(exec, _mesa_DeleteTextures);
305   SET_GenTextures(exec, _mesa_GenTextures);
306#if _HAVE_FULL_GL
307   SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
308   SET_ColorPointer(exec, _mesa_ColorPointer);
309   SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
310   SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
311   SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
312   SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
313   SET_DisableClientState(exec, _mesa_DisableClientState);
314   SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
315   SET_EnableClientState(exec, _mesa_EnableClientState);
316   SET_GetPointerv(exec, _mesa_GetPointerv);
317   SET_IndexPointer(exec, _mesa_IndexPointer);
318   SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
319   SET_IsTexture(exec, _mesa_IsTexture);
320   SET_NormalPointer(exec, _mesa_NormalPointer);
321   SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
322   SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
323   SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
324   SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
325   SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
326   SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
327   SET_VertexPointer(exec, _mesa_VertexPointer);
328#endif
329
330   /* 1.2 */
331#if _HAVE_FULL_GL
332   SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
333   SET_TexImage3D(exec, _mesa_TexImage3D);
334   SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
335#endif
336
337   /* OpenGL 1.2  GL_ARB_imaging */
338#if _HAVE_FULL_GL
339   SET_BlendColor(exec, _mesa_BlendColor);
340   SET_BlendEquation(exec, _mesa_BlendEquation);
341   SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
342   SET_ColorSubTable(exec, _mesa_ColorSubTable);
343   SET_ColorTable(exec, _mesa_ColorTable);
344   SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
345   SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
346   SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
347   SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
348   SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
349   SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
350   SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
351   SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
352   SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
353   SET_CopyColorTable(exec, _mesa_CopyColorTable);
354   SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
355   SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
356   SET_GetColorTable(exec, _mesa_GetColorTable);
357   SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
358   SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
359   SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
360   SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
361   SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
362   SET_GetHistogram(exec, _mesa_GetHistogram);
363   SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
364   SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
365   SET_GetMinmax(exec, _mesa_GetMinmax);
366   SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
367   SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
368   SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
369   SET_Histogram(exec, _mesa_Histogram);
370   SET_Minmax(exec, _mesa_Minmax);
371   SET_ResetHistogram(exec, _mesa_ResetHistogram);
372   SET_ResetMinmax(exec, _mesa_ResetMinmax);
373   SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
374#endif
375
376   /* OpenGL 2.0 */
377   SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
378   SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
379   SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
380#if FEATURE_ARB_shader_objects
381   SET_AttachShader(exec, _mesa_AttachShader);
382   SET_CreateProgram(exec, _mesa_CreateProgram);
383   SET_CreateShader(exec, _mesa_CreateShader);
384   SET_DeleteProgram(exec, _mesa_DeleteProgram);
385   SET_DeleteShader(exec, _mesa_DeleteShader);
386   SET_DetachShader(exec, _mesa_DetachShader);
387   SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
388   SET_GetProgramiv(exec, _mesa_GetProgramiv);
389   SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
390   SET_GetShaderiv(exec, _mesa_GetShaderiv);
391   SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
392   SET_IsProgram(exec, _mesa_IsProgram);
393   SET_IsShader(exec, _mesa_IsShader);
394#endif
395
396   /* OpenGL 2.1 */
397#if FEATURE_ARB_shader_objects
398   SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
399   SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
400   SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
401   SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
402   SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
403   SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
404#endif
405
406
407   /* 2. GL_EXT_blend_color */
408#if 0
409/*    SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
410#endif
411
412   /* 3. GL_EXT_polygon_offset */
413#if _HAVE_FULL_GL
414   SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
415#endif
416
417   /* 6. GL_EXT_texture3d */
418#if 0
419/*    SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
420/*    SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
421/*    SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
422#endif
423
424   /* 11. GL_EXT_histogram */
425#if 0
426   SET_GetHistogramEXT(exec, _mesa_GetHistogram);
427   SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
428   SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
429   SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
430   SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
431   SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
432#endif
433
434   /* 14. SGI_color_table */
435#if 0
436   SET_ColorTableSGI(exec, _mesa_ColorTable);
437   SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
438   SET_GetColorTableSGI(exec, _mesa_GetColorTable);
439   SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
440   SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
441#endif
442
443   /* 30. GL_EXT_vertex_array */
444#if _HAVE_FULL_GL
445   SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
446   SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
447   SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
448   SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
449   SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
450   SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
451#endif
452
453   /* 37. GL_EXT_blend_minmax */
454#if 0
455   SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
456#endif
457
458   /* 54. GL_EXT_point_parameters */
459#if _HAVE_FULL_GL
460   SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
461   SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
462#endif
463
464   /* 97. GL_EXT_compiled_vertex_array */
465#if _HAVE_FULL_GL
466   SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
467   SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
468#endif
469
470   /* 148. GL_EXT_multi_draw_arrays */
471#if _HAVE_FULL_GL
472   SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
473   SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
474#endif
475
476   /* 173. GL_INGR_blend_func_separate */
477#if _HAVE_FULL_GL
478   SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
479#endif
480
481   /* 196. GL_MESA_resize_buffers */
482#if _HAVE_FULL_GL
483   SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
484#endif
485
486   /* 197. GL_MESA_window_pos */
487#if _HAVE_FULL_GL
488   SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
489   SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
490   SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
491   SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
492   SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
493   SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
494   SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
495   SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
496   SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
497   SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
498   SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
499   SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
500   SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
501   SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
502   SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
503   SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
504   SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
505   SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
506   SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
507   SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
508   SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
509   SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
510   SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
511   SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
512#endif
513
514   /* 200. GL_IBM_multimode_draw_arrays */
515#if _HAVE_FULL_GL
516   SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
517   SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
518#endif
519
520   /* 233. GL_NV_vertex_program */
521#if FEATURE_NV_vertex_program
522   SET_BindProgramNV(exec, _mesa_BindProgram);
523   SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
524   SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
525   SET_GenProgramsNV(exec, _mesa_GenPrograms);
526   SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
527   SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
528   SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
529   SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
530   SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
531   SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
532   SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
533   SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
534   SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
535   SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
536   SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
537   SET_IsProgramNV(exec, _mesa_IsProgramARB);
538   SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
539   SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
540   SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
541   SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
542   SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
543   SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
544   SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
545   SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
546   SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
547   /* glVertexAttrib*NV functions handled in api_loopback.c */
548#endif
549
550   /* 273. GL_APPLE_vertex_array_object */
551   SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
552   SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
553   SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
554   SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
555
556   /* 282. GL_NV_fragment_program */
557#if FEATURE_NV_fragment_program
558   SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
559   SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
560   SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
561   SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
562   SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
563   SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
564   SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
565   SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
566   SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
567   SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
568   SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
569   SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
570#endif
571
572   /* 262. GL_NV_point_sprite */
573#if _HAVE_FULL_GL
574   SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
575   SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
576#endif
577
578   /* 268. GL_EXT_stencil_two_side */
579#if _HAVE_FULL_GL
580   SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
581#endif
582
583   /* ???. GL_EXT_depth_bounds_test */
584   SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
585
586   /* ARB 1. GL_ARB_multitexture */
587#if _HAVE_FULL_GL
588   SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
589   SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
590#endif
591
592   /* ARB 3. GL_ARB_transpose_matrix */
593#if _HAVE_FULL_GL
594   SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
595   SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
596   SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
597   SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
598#endif
599
600   /* ARB 5. GL_ARB_multisample */
601#if _HAVE_FULL_GL
602   SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
603#endif
604
605   /* ARB 12. GL_ARB_texture_compression */
606#if _HAVE_FULL_GL
607   SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
608   SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
609   SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
610   SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
611   SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
612   SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
613   SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
614#endif
615
616   /* ARB 14. GL_ARB_point_parameters */
617   /* reuse EXT_point_parameters functions */
618
619   /* ARB 26. GL_ARB_vertex_program */
620   /* ARB 27. GL_ARB_fragment_program */
621#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
622   /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
623   /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
624   /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
625   /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
626   /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
627   /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
628   /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
629   /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
630   /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
631   /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
632   /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
633   /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
634   /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
635   /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
636   /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
637   /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
638   /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
639   /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
640   /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
641   /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
642   /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
643   /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
644   /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
645   /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
646   /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
647   /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
648   /* glVertexAttrib4bvARB handled in api_loopback.c */
649   /* glVertexAttrib4ivARB handled in api_loopback.c */
650   /* glVertexAttrib4ubvARB handled in api_loopback.c */
651   /* glVertexAttrib4usvARB handled in api_loopback.c */
652   /* glVertexAttrib4uivARB handled in api_loopback.c */
653   /* glVertexAttrib4NbvARB handled in api_loopback.c */
654   /* glVertexAttrib4NsvARB handled in api_loopback.c */
655   /* glVertexAttrib4NivARB handled in api_loopback.c */
656   /* glVertexAttrib4NusvARB handled in api_loopback.c */
657   /* glVertexAttrib4NuivARB handled in api_loopback.c */
658   SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
659   SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
660   SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
661   SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
662   /* glBindProgramARB aliases glBindProgramNV */
663   /* glDeleteProgramsARB aliases glDeleteProgramsNV */
664   /* glGenProgramsARB aliases glGenProgramsNV */
665   /* glIsProgramARB aliases glIsProgramNV */
666   SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
667   SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
668   SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
669   /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
670   SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
671   SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
672   SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
673   SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
674   SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
675   SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
676   SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
677   SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
678   SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
679   SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
680   SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
681   SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
682   SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
683   SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
684#endif
685
686   /* ARB 28. GL_ARB_vertex_buffer_object */
687#if FEATURE_ARB_vertex_buffer_object
688   SET_BindBufferARB(exec, _mesa_BindBufferARB);
689   SET_BufferDataARB(exec, _mesa_BufferDataARB);
690   SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
691   SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
692   SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
693   SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
694   SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
695   SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
696   SET_IsBufferARB(exec, _mesa_IsBufferARB);
697   SET_MapBufferARB(exec, _mesa_MapBufferARB);
698   SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
699#endif
700
701   /* ARB 29. GL_ARB_occlusion_query */
702#if FEATURE_ARB_occlusion_query
703   SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
704   SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
705   SET_IsQueryARB(exec, _mesa_IsQueryARB);
706   SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
707   SET_EndQueryARB(exec, _mesa_EndQueryARB);
708   SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
709   SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
710   SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
711#endif
712
713   /* ARB 37. GL_ARB_draw_buffers */
714   SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
715
716#if FEATURE_ARB_shader_objects
717   SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
718   SET_GetHandleARB(exec, _mesa_GetHandleARB);
719   SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
720   SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
721   SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
722   SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
723   SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
724   SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
725   SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
726   SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
727   SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
728   SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
729   SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
730   SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
731   SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
732   SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
733   SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
734   SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
735   SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
736   SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
737   SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
738   SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
739   SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
740   SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
741   SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
742   SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
743   SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
744   SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
745   SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
746   SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
747   SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
748   SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
749   SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
750   SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
751   SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
752   SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
753   SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
754   SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
755   SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
756#endif    /* FEATURE_ARB_shader_objects */
757
758#if FEATURE_ARB_vertex_shader
759   SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
760   SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
761   SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
762#endif    /* FEATURE_ARB_vertex_shader */
763
764  /* GL_ATI_fragment_shader */
765#if FEATURE_ATI_fragment_shader
766   SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
767   SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
768   SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
769   SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
770   SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
771   SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
772   SET_SampleMapATI(exec, _mesa_SampleMapATI);
773   SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
774   SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
775   SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
776   SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
777   SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
778   SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
779   SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
780#endif
781
782#if FEATURE_EXT_framebuffer_object
783   SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
784   SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
785   SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
786   SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
787   SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
788   SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
789   SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
790   SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
791   SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
792   SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
793   SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
794   SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
795   SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
796   SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
797   SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
798   SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
799   SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
800#endif
801
802#if FEATURE_EXT_timer_query
803   SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
804   SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
805#endif
806
807#if FEATURE_EXT_framebuffer_blit
808   SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
809#endif
810
811   /* GL_EXT_gpu_program_parameters */
812#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
813   SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
814   SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
815#endif
816
817   /* GL_MESA_texture_array / GL_EXT_texture_array */
818#if FEATURE_EXT_framebuffer_object
819   SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
820#endif
821}
822
823
824
825/**********************************************************************/
826/** \name State update logic */
827/*@{*/
828
829
830/**
831 * Update state dependent on vertex arrays.
832 */
833static void
834update_arrays( GLcontext *ctx )
835{
836   GLuint i, min;
837
838   /* find min of _MaxElement values for all enabled arrays */
839
840   /* 0 */
841   if (ctx->VertexProgram._Current
842       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
843      min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
844   }
845   else if (ctx->Array.ArrayObj->Vertex.Enabled) {
846      min = ctx->Array.ArrayObj->Vertex._MaxElement;
847   }
848   else {
849      /* can't draw anything without vertex positions! */
850      min = 0;
851   }
852
853   /* 1 */
854   if (ctx->VertexProgram._Enabled
855       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
856      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
857   }
858   /* no conventional vertex weight array */
859
860   /* 2 */
861   if (ctx->VertexProgram._Enabled
862       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
863      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
864   }
865   else if (ctx->Array.ArrayObj->Normal.Enabled) {
866      min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
867   }
868
869   /* 3 */
870   if (ctx->VertexProgram._Enabled
871       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
872      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
873   }
874   else if (ctx->Array.ArrayObj->Color.Enabled) {
875      min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
876   }
877
878   /* 4 */
879   if (ctx->VertexProgram._Enabled
880       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
881      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
882   }
883   else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
884      min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
885   }
886
887   /* 5 */
888   if (ctx->VertexProgram._Enabled
889       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
890      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
891   }
892   else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
893      min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
894   }
895
896   /* 6 */
897   if (ctx->VertexProgram._Enabled
898       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
899      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
900   }
901   else if (ctx->Array.ArrayObj->Index.Enabled) {
902      min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
903   }
904
905
906   /* 7 */
907   if (ctx->VertexProgram._Enabled
908       && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
909      min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
910   }
911
912   /* 8..15 */
913   for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
914      if (ctx->VertexProgram._Enabled
915          && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
916         min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
917      }
918      else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
919               && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
920         min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
921      }
922   }
923
924   /* 16..31 */
925   if (ctx->VertexProgram._Current) {
926      for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
927         if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
928            min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
929         }
930      }
931   }
932
933   if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
934      min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
935   }
936
937   /* _MaxElement is one past the last legal array element */
938   ctx->Array._MaxElement = min;
939}
940
941
942static void
943update_program(GLcontext *ctx)
944{
945   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
946   const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
947   const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
948
949   /* These _Enabled flags indicate if the program is enabled AND valid. */
950   ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
951      && ctx->VertexProgram.Current->Base.Instructions;
952   ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
953      && ctx->FragmentProgram.Current->Base.Instructions;
954   ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
955      && ctx->ATIFragmentShader.Current->Instructions;
956
957   /*
958    * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
959    * pointers to the programs that should be enabled/used.  These will only
960    * be NULL if we need to use the fixed-function code.
961    *
962    * These programs may come from several sources.  The priority is as
963    * follows:
964    *   1. OpenGL 2.0/ARB vertex/fragment shaders
965    *   2. ARB/NV vertex/fragment programs
966    *   3. Programs derived from fixed-function state.
967    *
968    * Note: it's possible for a vertex shader to get used with a fragment
969    * program (and vice versa) here, but in practice that shouldn't ever
970    * come up, or matter.
971    */
972
973   /**
974    ** Fragment program
975    **/
976#if 1
977   /* XXX get rid of this someday? */
978   ctx->FragmentProgram._Active = GL_FALSE;
979#endif
980   if (shProg && shProg->LinkStatus && shProg->FragmentProgram) {
981      /* user-defined fragment shader */
982      ctx->FragmentProgram._Current = shProg->FragmentProgram;
983   }
984   else if (ctx->FragmentProgram._Enabled) {
985      /* use user-defined fragment program */
986      ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
987   }
988   else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
989      /* fragment program generated from fixed-function state */
990      ctx->FragmentProgram._Current = _mesa_get_fixed_func_fragment_program(ctx);
991      ctx->FragmentProgram._TexEnvProgram = ctx->FragmentProgram._Current;
992
993      /* XXX get rid of this confusing stuff someday? */
994      ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
995      if (ctx->FragmentProgram._UseTexEnvProgram)
996         ctx->FragmentProgram._Active = GL_TRUE;
997   }
998   else {
999      /* no fragment program */
1000      ctx->FragmentProgram._Current = NULL;
1001   }
1002
1003   if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
1004      ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1005                         (struct gl_program *) ctx->FragmentProgram._Current);
1006   }
1007
1008   /**
1009    ** Vertex program
1010    **/
1011#if 1
1012   /* XXX get rid of this someday? */
1013   ctx->VertexProgram._TnlProgram = NULL;
1014#endif
1015   if (shProg && shProg->LinkStatus && shProg->VertexProgram) {
1016      /* user-defined vertex shader */
1017      ctx->VertexProgram._Current = shProg->VertexProgram;
1018   }
1019   else if (ctx->VertexProgram._Enabled) {
1020      /* use user-defined vertex program */
1021      ctx->VertexProgram._Current = ctx->VertexProgram.Current;
1022   }
1023   else if (ctx->VertexProgram._MaintainTnlProgram) {
1024      /* vertex program generated from fixed-function state */
1025      ctx->VertexProgram._Current = _mesa_get_fixed_func_vertex_program(ctx);
1026      ctx->VertexProgram._TnlProgram = ctx->VertexProgram._Current;
1027   }
1028   else {
1029      /* no vertex program / used fixed-function code */
1030      ctx->VertexProgram._Current = NULL;
1031   }
1032
1033   if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
1034      ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
1035                              (struct gl_program *) ctx->VertexProgram._Current);
1036   }
1037}
1038
1039
1040static void
1041update_viewport_matrix(GLcontext *ctx)
1042{
1043   const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
1044
1045   ASSERT(depthMax > 0);
1046
1047   /* Compute scale and bias values. This is really driver-specific
1048    * and should be maintained elsewhere if at all.
1049    * NOTE: RasterPos uses this.
1050    */
1051   _math_matrix_viewport(&ctx->Viewport._WindowMap,
1052                         ctx->Viewport.X, ctx->Viewport.Y,
1053                         ctx->Viewport.Width, ctx->Viewport.Height,
1054                         ctx->Viewport.Near, ctx->Viewport.Far,
1055                         depthMax);
1056}
1057
1058
1059/**
1060 * Update derived color/blend/logicop state.
1061 */
1062static void
1063update_color(GLcontext *ctx)
1064{
1065   /* This is needed to support 1.1's RGB logic ops AND
1066    * 1.0's blending logicops.
1067    */
1068   ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
1069}
1070
1071
1072
1073/**
1074 * Update the ctx->_TriangleCaps bitfield.
1075 * XXX that bitfield should really go away someday!
1076 * This function must be called after other update_*() functions since
1077 * there are dependencies on some other derived values.
1078 */
1079static void
1080update_tricaps(GLcontext *ctx, GLbitfield new_state)
1081{
1082   ctx->_TriangleCaps = 0;
1083
1084   /*
1085    * Points
1086    */
1087   if (1/*new_state & _NEW_POINT*/) {
1088      if (ctx->Point.SmoothFlag)
1089         ctx->_TriangleCaps |= DD_POINT_SMOOTH;
1090      if (ctx->Point.Size != 1.0F)
1091         ctx->_TriangleCaps |= DD_POINT_SIZE;
1092      if (ctx->Point._Attenuated)
1093         ctx->_TriangleCaps |= DD_POINT_ATTEN;
1094   }
1095
1096   /*
1097    * Lines
1098    */
1099   if (1/*new_state & _NEW_LINE*/) {
1100      if (ctx->Line.SmoothFlag)
1101         ctx->_TriangleCaps |= DD_LINE_SMOOTH;
1102      if (ctx->Line.StippleFlag)
1103         ctx->_TriangleCaps |= DD_LINE_STIPPLE;
1104      if (ctx->Line.Width != 1.0)
1105         ctx->_TriangleCaps |= DD_LINE_WIDTH;
1106   }
1107
1108   /*
1109    * Polygons
1110    */
1111   if (1/*new_state & _NEW_POLYGON*/) {
1112      if (ctx->Polygon.SmoothFlag)
1113         ctx->_TriangleCaps |= DD_TRI_SMOOTH;
1114      if (ctx->Polygon.StippleFlag)
1115         ctx->_TriangleCaps |= DD_TRI_STIPPLE;
1116      if (ctx->Polygon.FrontMode != GL_FILL
1117          || ctx->Polygon.BackMode != GL_FILL)
1118         ctx->_TriangleCaps |= DD_TRI_UNFILLED;
1119      if (ctx->Polygon.CullFlag
1120          && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1121         ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1122      if (ctx->Polygon.OffsetPoint ||
1123          ctx->Polygon.OffsetLine ||
1124          ctx->Polygon.OffsetFill)
1125         ctx->_TriangleCaps |= DD_TRI_OFFSET;
1126   }
1127
1128   /*
1129    * Lighting and shading
1130    */
1131   if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
1132      ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
1133   if (ctx->Light.ShadeModel == GL_FLAT)
1134      ctx->_TriangleCaps |= DD_FLATSHADE;
1135   if (NEED_SECONDARY_COLOR(ctx))
1136      ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1137
1138   /*
1139    * Stencil
1140    */
1141   if (ctx->Stencil._TestTwoSide)
1142      ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
1143}
1144
1145
1146/**
1147 * Compute derived GL state.
1148 * If __GLcontextRec::NewState is non-zero then this function \b must
1149 * be called before rendering anything.
1150 *
1151 * Calls dd_function_table::UpdateState to perform any internal state
1152 * management necessary.
1153 *
1154 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1155 * _mesa_update_buffer_bounds(),
1156 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1157 */
1158void
1159_mesa_update_state_locked( GLcontext *ctx )
1160{
1161   GLbitfield new_state = ctx->NewState;
1162   GLbitfield prog_flags = _NEW_PROGRAM;
1163
1164   if (MESA_VERBOSE & VERBOSE_STATE)
1165      _mesa_print_state("_mesa_update_state", new_state);
1166
1167   if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1168      _mesa_update_modelview_project( ctx, new_state );
1169
1170   if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1171      _mesa_update_texture( ctx, new_state );
1172
1173   if (new_state & _NEW_BUFFERS)
1174      _mesa_update_framebuffer(ctx);
1175
1176   if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1177      _mesa_update_draw_buffer_bounds( ctx );
1178
1179   if (new_state & _NEW_LIGHT)
1180      _mesa_update_lighting( ctx );
1181
1182   if (new_state & _NEW_STENCIL)
1183      _mesa_update_stencil( ctx );
1184
1185   if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1186      _mesa_update_pixel( ctx, new_state );
1187
1188   if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1189      update_arrays( ctx );
1190
1191   if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1192      update_viewport_matrix(ctx);
1193
1194   if (new_state & _NEW_COLOR)
1195      update_color( ctx );
1196
1197   if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
1198                    | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
1199      update_tricaps( ctx, new_state );
1200
1201   if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1202      prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
1203   }
1204   if (ctx->VertexProgram._MaintainTnlProgram) {
1205      prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _NEW_LIGHT);
1206   }
1207   if (new_state & prog_flags)
1208      update_program( ctx );
1209
1210
1211   /* ctx->_NeedEyeCoords is now up to date.
1212    *
1213    * If the truth value of this variable has changed, update for the
1214    * new lighting space and recompute the positions of lights and the
1215    * normal transform.
1216    *
1217    * If the lighting space hasn't changed, may still need to recompute
1218    * light positions & normal transforms for other reasons.
1219    */
1220   if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1221      _mesa_update_tnl_spaces( ctx, new_state );
1222
1223   /*
1224    * Give the driver a chance to act upon the new_state flags.
1225    * The driver might plug in different span functions, for example.
1226    * Also, this is where the driver can invalidate the state of any
1227    * active modules (such as swrast_setup, swrast, tnl, etc).
1228    *
1229    * Set ctx->NewState to zero to avoid recursion if
1230    * Driver.UpdateState() has to call FLUSH_VERTICES().  (fixed?)
1231    */
1232   new_state = ctx->NewState;
1233   ctx->NewState = 0;
1234   ctx->Driver.UpdateState(ctx, new_state);
1235   ctx->Array.NewState = 0;
1236}
1237
1238
1239/* This is the usual entrypoint for state updates:
1240 */
1241void
1242_mesa_update_state( GLcontext *ctx )
1243{
1244   _mesa_lock_context_textures(ctx);
1245   _mesa_update_state_locked(ctx);
1246   _mesa_unlock_context_textures(ctx);
1247}
1248
1249
1250
1251/*@}*/
1252
1253
1254