state.c revision ba0fcc47d61be6caa2f4a5f4eb0c36eba9e2cb59
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.1 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file state.c 28 * State management. 29 * 30 * This file manages recalculation of derived values in the __GLcontextRec. 31 * Also, this is where we initialize the API dispatch table. 32 */ 33 34#include "glheader.h" 35#include "accum.h" 36#include "api_loopback.h" 37#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 38#include "shader/arbprogram.h" 39#endif 40#if FEATURE_ATI_fragment_shader 41#include "shader/atifragshader.h" 42#endif 43#include "attrib.h" 44#include "blend.h" 45#if FEATURE_ARB_vertex_buffer_object 46#include "bufferobj.h" 47#endif 48#include "arrayobj.h" 49#include "buffers.h" 50#include "clip.h" 51#include "colortab.h" 52#include "context.h" 53#include "convolve.h" 54#include "depth.h" 55#include "dlist.h" 56#include "drawpix.h" 57#include "enable.h" 58#include "eval.h" 59#include "get.h" 60#include "feedback.h" 61#include "fog.h" 62#if FEATURE_EXT_framebuffer_object 63#include "fbobject.h" 64#endif 65#include "framebuffer.h" 66#include "hint.h" 67#include "histogram.h" 68#include "imports.h" 69#include "light.h" 70#include "lines.h" 71#include "macros.h" 72#include "matrix.h" 73#include "pixel.h" 74#include "points.h" 75#include "polygon.h" 76#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query 77#include "queryobj.h" 78#endif 79#include "rastpos.h" 80#include "state.h" 81#include "stencil.h" 82#include "teximage.h" 83#include "texobj.h" 84#include "texstate.h" 85#include "mtypes.h" 86#include "varray.h" 87#if FEATURE_NV_vertex_program 88#include "shader/nvprogram.h" 89#endif 90#if FEATURE_NV_fragment_program 91#include "shader/nvprogram.h" 92#include "shader/program.h" 93#include "texenvprogram.h" 94#endif 95#include "tnl/t_vp_build.h" 96#if FEATURE_ARB_shader_objects 97#include "shaders.h" 98#endif 99#include "debug.h" 100#include "glapi/dispatch.h" 101 102 103 104/** 105 * Initialize a dispatch table with pointers to Mesa's immediate-mode 106 * commands. 107 * 108 * Pointers to glBegin()/glEnd() object commands and a few others 109 * are provided via the GLvertexformat interface. 110 * 111 * \param ctx GL context to which \c exec belongs. 112 * \param exec dispatch table. 113 */ 114void 115_mesa_init_exec_table(struct _glapi_table *exec) 116{ 117#if _HAVE_FULL_GL 118 _mesa_loopback_init_api_table( exec ); 119#endif 120 121 /* load the dispatch slots we understand */ 122 SET_AlphaFunc(exec, _mesa_AlphaFunc); 123 SET_BlendFunc(exec, _mesa_BlendFunc); 124 SET_Clear(exec, _mesa_Clear); 125 SET_ClearColor(exec, _mesa_ClearColor); 126 SET_ClearStencil(exec, _mesa_ClearStencil); 127 SET_ColorMask(exec, _mesa_ColorMask); 128 SET_CullFace(exec, _mesa_CullFace); 129 SET_Disable(exec, _mesa_Disable); 130 SET_DrawBuffer(exec, _mesa_DrawBuffer); 131 SET_Enable(exec, _mesa_Enable); 132 SET_Finish(exec, _mesa_Finish); 133 SET_Flush(exec, _mesa_Flush); 134 SET_FrontFace(exec, _mesa_FrontFace); 135 SET_Frustum(exec, _mesa_Frustum); 136 SET_GetError(exec, _mesa_GetError); 137 SET_GetFloatv(exec, _mesa_GetFloatv); 138 SET_GetString(exec, _mesa_GetString); 139 SET_InitNames(exec, _mesa_InitNames); 140 SET_LineStipple(exec, _mesa_LineStipple); 141 SET_LineWidth(exec, _mesa_LineWidth); 142 SET_LoadIdentity(exec, _mesa_LoadIdentity); 143 SET_LoadMatrixf(exec, _mesa_LoadMatrixf); 144 SET_LoadName(exec, _mesa_LoadName); 145 SET_LogicOp(exec, _mesa_LogicOp); 146 SET_MatrixMode(exec, _mesa_MatrixMode); 147 SET_MultMatrixf(exec, _mesa_MultMatrixf); 148 SET_Ortho(exec, _mesa_Ortho); 149 SET_PixelStorei(exec, _mesa_PixelStorei); 150 SET_PopMatrix(exec, _mesa_PopMatrix); 151 SET_PopName(exec, _mesa_PopName); 152 SET_PushMatrix(exec, _mesa_PushMatrix); 153 SET_PushName(exec, _mesa_PushName); 154 SET_RasterPos2f(exec, _mesa_RasterPos2f); 155 SET_RasterPos2fv(exec, _mesa_RasterPos2fv); 156 SET_RasterPos2i(exec, _mesa_RasterPos2i); 157 SET_RasterPos2iv(exec, _mesa_RasterPos2iv); 158 SET_ReadBuffer(exec, _mesa_ReadBuffer); 159 SET_RenderMode(exec, _mesa_RenderMode); 160 SET_Rotatef(exec, _mesa_Rotatef); 161 SET_Scalef(exec, _mesa_Scalef); 162 SET_Scissor(exec, _mesa_Scissor); 163 SET_SelectBuffer(exec, _mesa_SelectBuffer); 164 SET_ShadeModel(exec, _mesa_ShadeModel); 165 SET_StencilFunc(exec, _mesa_StencilFunc); 166 SET_StencilMask(exec, _mesa_StencilMask); 167 SET_StencilOp(exec, _mesa_StencilOp); 168 SET_TexEnvfv(exec, _mesa_TexEnvfv); 169 SET_TexEnvi(exec, _mesa_TexEnvi); 170 SET_TexImage2D(exec, _mesa_TexImage2D); 171 SET_TexParameteri(exec, _mesa_TexParameteri); 172 SET_Translatef(exec, _mesa_Translatef); 173 SET_Viewport(exec, _mesa_Viewport); 174#if _HAVE_FULL_GL 175 SET_Accum(exec, _mesa_Accum); 176 SET_Bitmap(exec, _mesa_Bitmap); 177 SET_CallList(exec, _mesa_CallList); 178 SET_CallLists(exec, _mesa_CallLists); 179 SET_ClearAccum(exec, _mesa_ClearAccum); 180 SET_ClearDepth(exec, _mesa_ClearDepth); 181 SET_ClearIndex(exec, _mesa_ClearIndex); 182 SET_ClipPlane(exec, _mesa_ClipPlane); 183 SET_ColorMaterial(exec, _mesa_ColorMaterial); 184 SET_CopyPixels(exec, _mesa_CopyPixels); 185 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); 186 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); 187 SET_DeleteLists(exec, _mesa_DeleteLists); 188 SET_DepthFunc(exec, _mesa_DepthFunc); 189 SET_DepthMask(exec, _mesa_DepthMask); 190 SET_DepthRange(exec, _mesa_DepthRange); 191 SET_DrawPixels(exec, _mesa_DrawPixels); 192 SET_EndList(exec, _mesa_EndList); 193 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); 194 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); 195 SET_Fogf(exec, _mesa_Fogf); 196 SET_Fogfv(exec, _mesa_Fogfv); 197 SET_Fogi(exec, _mesa_Fogi); 198 SET_Fogiv(exec, _mesa_Fogiv); 199 SET_GenLists(exec, _mesa_GenLists); 200 SET_GetClipPlane(exec, _mesa_GetClipPlane); 201 SET_GetBooleanv(exec, _mesa_GetBooleanv); 202 SET_GetDoublev(exec, _mesa_GetDoublev); 203 SET_GetIntegerv(exec, _mesa_GetIntegerv); 204 SET_GetLightfv(exec, _mesa_GetLightfv); 205 SET_GetLightiv(exec, _mesa_GetLightiv); 206 SET_GetMapdv(exec, _mesa_GetMapdv); 207 SET_GetMapfv(exec, _mesa_GetMapfv); 208 SET_GetMapiv(exec, _mesa_GetMapiv); 209 SET_GetMaterialfv(exec, _mesa_GetMaterialfv); 210 SET_GetMaterialiv(exec, _mesa_GetMaterialiv); 211 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); 212 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); 213 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); 214 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); 215 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); 216 SET_GetTexEnviv(exec, _mesa_GetTexEnviv); 217 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); 218 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); 219 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); 220 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); 221 SET_GetTexGendv(exec, _mesa_GetTexGendv); 222 SET_GetTexGenfv(exec, _mesa_GetTexGenfv); 223 SET_GetTexGeniv(exec, _mesa_GetTexGeniv); 224 SET_GetTexImage(exec, _mesa_GetTexImage); 225 SET_Hint(exec, _mesa_Hint); 226 SET_IndexMask(exec, _mesa_IndexMask); 227 SET_IsEnabled(exec, _mesa_IsEnabled); 228 SET_IsList(exec, _mesa_IsList); 229 SET_LightModelf(exec, _mesa_LightModelf); 230 SET_LightModelfv(exec, _mesa_LightModelfv); 231 SET_LightModeli(exec, _mesa_LightModeli); 232 SET_LightModeliv(exec, _mesa_LightModeliv); 233 SET_Lightf(exec, _mesa_Lightf); 234 SET_Lightfv(exec, _mesa_Lightfv); 235 SET_Lighti(exec, _mesa_Lighti); 236 SET_Lightiv(exec, _mesa_Lightiv); 237 SET_ListBase(exec, _mesa_ListBase); 238 SET_LoadMatrixd(exec, _mesa_LoadMatrixd); 239 SET_Map1d(exec, _mesa_Map1d); 240 SET_Map1f(exec, _mesa_Map1f); 241 SET_Map2d(exec, _mesa_Map2d); 242 SET_Map2f(exec, _mesa_Map2f); 243 SET_MapGrid1d(exec, _mesa_MapGrid1d); 244 SET_MapGrid1f(exec, _mesa_MapGrid1f); 245 SET_MapGrid2d(exec, _mesa_MapGrid2d); 246 SET_MapGrid2f(exec, _mesa_MapGrid2f); 247 SET_MultMatrixd(exec, _mesa_MultMatrixd); 248 SET_NewList(exec, _mesa_NewList); 249 SET_PassThrough(exec, _mesa_PassThrough); 250 SET_PixelMapfv(exec, _mesa_PixelMapfv); 251 SET_PixelMapuiv(exec, _mesa_PixelMapuiv); 252 SET_PixelMapusv(exec, _mesa_PixelMapusv); 253 SET_PixelStoref(exec, _mesa_PixelStoref); 254 SET_PixelTransferf(exec, _mesa_PixelTransferf); 255 SET_PixelTransferi(exec, _mesa_PixelTransferi); 256 SET_PixelZoom(exec, _mesa_PixelZoom); 257 SET_PointSize(exec, _mesa_PointSize); 258 SET_PolygonMode(exec, _mesa_PolygonMode); 259 SET_PolygonOffset(exec, _mesa_PolygonOffset); 260 SET_PolygonStipple(exec, _mesa_PolygonStipple); 261 SET_PopAttrib(exec, _mesa_PopAttrib); 262 SET_PushAttrib(exec, _mesa_PushAttrib); 263 SET_RasterPos2d(exec, _mesa_RasterPos2d); 264 SET_RasterPos2dv(exec, _mesa_RasterPos2dv); 265 SET_RasterPos2s(exec, _mesa_RasterPos2s); 266 SET_RasterPos2sv(exec, _mesa_RasterPos2sv); 267 SET_RasterPos3d(exec, _mesa_RasterPos3d); 268 SET_RasterPos3dv(exec, _mesa_RasterPos3dv); 269 SET_RasterPos3f(exec, _mesa_RasterPos3f); 270 SET_RasterPos3fv(exec, _mesa_RasterPos3fv); 271 SET_RasterPos3i(exec, _mesa_RasterPos3i); 272 SET_RasterPos3iv(exec, _mesa_RasterPos3iv); 273 SET_RasterPos3s(exec, _mesa_RasterPos3s); 274 SET_RasterPos3sv(exec, _mesa_RasterPos3sv); 275 SET_RasterPos4d(exec, _mesa_RasterPos4d); 276 SET_RasterPos4dv(exec, _mesa_RasterPos4dv); 277 SET_RasterPos4f(exec, _mesa_RasterPos4f); 278 SET_RasterPos4fv(exec, _mesa_RasterPos4fv); 279 SET_RasterPos4i(exec, _mesa_RasterPos4i); 280 SET_RasterPos4iv(exec, _mesa_RasterPos4iv); 281 SET_RasterPos4s(exec, _mesa_RasterPos4s); 282 SET_RasterPos4sv(exec, _mesa_RasterPos4sv); 283 SET_ReadPixels(exec, _mesa_ReadPixels); 284 SET_Rotated(exec, _mesa_Rotated); 285 SET_Scaled(exec, _mesa_Scaled); 286 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); 287 SET_TexEnvf(exec, _mesa_TexEnvf); 288 SET_TexEnviv(exec, _mesa_TexEnviv); 289 SET_TexGend(exec, _mesa_TexGend); 290 SET_TexGendv(exec, _mesa_TexGendv); 291 SET_TexGenf(exec, _mesa_TexGenf); 292 SET_TexGenfv(exec, _mesa_TexGenfv); 293 SET_TexGeni(exec, _mesa_TexGeni); 294 SET_TexGeniv(exec, _mesa_TexGeniv); 295 SET_TexImage1D(exec, _mesa_TexImage1D); 296 SET_TexParameterf(exec, _mesa_TexParameterf); 297 SET_TexParameterfv(exec, _mesa_TexParameterfv); 298 SET_TexParameteriv(exec, _mesa_TexParameteriv); 299 SET_Translated(exec, _mesa_Translated); 300#endif 301 302 /* 1.1 */ 303 SET_BindTexture(exec, _mesa_BindTexture); 304 SET_DeleteTextures(exec, _mesa_DeleteTextures); 305 SET_GenTextures(exec, _mesa_GenTextures); 306#if _HAVE_FULL_GL 307 SET_AreTexturesResident(exec, _mesa_AreTexturesResident); 308 SET_ColorPointer(exec, _mesa_ColorPointer); 309 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); 310 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); 311 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); 312 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); 313 SET_DisableClientState(exec, _mesa_DisableClientState); 314 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); 315 SET_EnableClientState(exec, _mesa_EnableClientState); 316 SET_GetPointerv(exec, _mesa_GetPointerv); 317 SET_IndexPointer(exec, _mesa_IndexPointer); 318 SET_InterleavedArrays(exec, _mesa_InterleavedArrays); 319 SET_IsTexture(exec, _mesa_IsTexture); 320 SET_NormalPointer(exec, _mesa_NormalPointer); 321 SET_PopClientAttrib(exec, _mesa_PopClientAttrib); 322 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); 323 SET_PushClientAttrib(exec, _mesa_PushClientAttrib); 324 SET_TexCoordPointer(exec, _mesa_TexCoordPointer); 325 SET_TexSubImage1D(exec, _mesa_TexSubImage1D); 326 SET_TexSubImage2D(exec, _mesa_TexSubImage2D); 327 SET_VertexPointer(exec, _mesa_VertexPointer); 328#endif 329 330 /* 1.2 */ 331#if _HAVE_FULL_GL 332 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); 333 SET_TexImage3D(exec, _mesa_TexImage3D); 334 SET_TexSubImage3D(exec, _mesa_TexSubImage3D); 335#endif 336 337 /* OpenGL 1.2 GL_ARB_imaging */ 338#if _HAVE_FULL_GL 339 SET_BlendColor(exec, _mesa_BlendColor); 340 SET_BlendEquation(exec, _mesa_BlendEquation); 341 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); 342 SET_ColorSubTable(exec, _mesa_ColorSubTable); 343 SET_ColorTable(exec, _mesa_ColorTable); 344 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); 345 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); 346 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); 347 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); 348 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); 349 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); 350 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); 351 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); 352 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); 353 SET_CopyColorTable(exec, _mesa_CopyColorTable); 354 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); 355 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); 356 SET_GetColorTable(exec, _mesa_GetColorTable); 357 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); 358 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); 359 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); 360 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); 361 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); 362 SET_GetHistogram(exec, _mesa_GetHistogram); 363 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); 364 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); 365 SET_GetMinmax(exec, _mesa_GetMinmax); 366 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); 367 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); 368 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); 369 SET_Histogram(exec, _mesa_Histogram); 370 SET_Minmax(exec, _mesa_Minmax); 371 SET_ResetHistogram(exec, _mesa_ResetHistogram); 372 SET_ResetMinmax(exec, _mesa_ResetMinmax); 373 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); 374#endif 375 376 /* OpenGL 2.0 */ 377 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); 378 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); 379 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); 380#if FEATURE_ARB_shader_objects 381 SET_AttachShader(exec, _mesa_AttachShader); 382 SET_CreateProgram(exec, _mesa_CreateProgram); 383 SET_CreateShader(exec, _mesa_CreateShader); 384 SET_DeleteProgram(exec, _mesa_DeleteProgram); 385 SET_DeleteShader(exec, _mesa_DeleteShader); 386 SET_DetachShader(exec, _mesa_DetachShader); 387 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); 388 SET_GetProgramiv(exec, _mesa_GetProgramiv); 389 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); 390 SET_GetShaderiv(exec, _mesa_GetShaderiv); 391 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); 392 SET_IsProgram(exec, _mesa_IsProgram); 393 SET_IsShader(exec, _mesa_IsShader); 394#endif 395 396 /* OpenGL 2.1 */ 397#if FEATURE_ARB_shader_objects 398 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); 399 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); 400 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); 401 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); 402 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); 403 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); 404#endif 405 406 407 /* 2. GL_EXT_blend_color */ 408#if 0 409/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ 410#endif 411 412 /* 3. GL_EXT_polygon_offset */ 413#if _HAVE_FULL_GL 414 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); 415#endif 416 417 /* 6. GL_EXT_texture3d */ 418#if 0 419/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ 420/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ 421/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ 422#endif 423 424 /* 11. GL_EXT_histogram */ 425#if 0 426 SET_GetHistogramEXT(exec, _mesa_GetHistogram); 427 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); 428 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); 429 SET_GetMinmaxEXT(exec, _mesa_GetMinmax); 430 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); 431 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); 432#endif 433 434 /* 14. SGI_color_table */ 435#if 0 436 SET_ColorTableSGI(exec, _mesa_ColorTable); 437 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); 438 SET_GetColorTableSGI(exec, _mesa_GetColorTable); 439 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); 440 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); 441#endif 442 443 /* 30. GL_EXT_vertex_array */ 444#if _HAVE_FULL_GL 445 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); 446 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); 447 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); 448 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); 449 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); 450 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); 451#endif 452 453 /* 37. GL_EXT_blend_minmax */ 454#if 0 455 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); 456#endif 457 458 /* 54. GL_EXT_point_parameters */ 459#if _HAVE_FULL_GL 460 SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT); 461 SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT); 462#endif 463 464 /* 97. GL_EXT_compiled_vertex_array */ 465#if _HAVE_FULL_GL 466 SET_LockArraysEXT(exec, _mesa_LockArraysEXT); 467 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); 468#endif 469 470 /* 148. GL_EXT_multi_draw_arrays */ 471#if _HAVE_FULL_GL 472 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); 473 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); 474#endif 475 476 /* 173. GL_INGR_blend_func_separate */ 477#if _HAVE_FULL_GL 478 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); 479#endif 480 481 /* 196. GL_MESA_resize_buffers */ 482#if _HAVE_FULL_GL 483 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); 484#endif 485 486 /* 197. GL_MESA_window_pos */ 487#if _HAVE_FULL_GL 488 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); 489 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); 490 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); 491 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); 492 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); 493 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); 494 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); 495 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); 496 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); 497 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); 498 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); 499 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); 500 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); 501 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); 502 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); 503 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); 504 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); 505 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); 506 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); 507 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); 508 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); 509 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); 510 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); 511 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); 512#endif 513 514 /* 200. GL_IBM_multimode_draw_arrays */ 515#if _HAVE_FULL_GL 516 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); 517 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); 518#endif 519 520 /* 233. GL_NV_vertex_program */ 521#if FEATURE_NV_vertex_program 522 SET_BindProgramNV(exec, _mesa_BindProgram); 523 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); 524 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); 525 SET_GenProgramsNV(exec, _mesa_GenPrograms); 526 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); 527 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); 528 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); 529 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); 530 SET_GetProgramivNV(exec, _mesa_GetProgramivNV); 531 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); 532 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); 533 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); 534 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); 535 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); 536 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); 537 SET_IsProgramNV(exec, _mesa_IsProgramARB); 538 SET_LoadProgramNV(exec, _mesa_LoadProgramNV); 539 SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV); 540 SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV); 541 SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV); 542 SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV); 543 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); 544 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); 545 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); 546 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); 547 /* glVertexAttrib*NV functions handled in api_loopback.c */ 548#endif 549 550 /* 273. GL_APPLE_vertex_array_object */ 551 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); 552 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); 553 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); 554 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); 555 556 /* 282. GL_NV_fragment_program */ 557#if FEATURE_NV_fragment_program 558 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); 559 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); 560 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); 561 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); 562 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); 563 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); 564 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); 565 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); 566 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); 567 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); 568 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); 569 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); 570#endif 571 572 /* 262. GL_NV_point_sprite */ 573#if _HAVE_FULL_GL 574 SET_PointParameteriNV(exec, _mesa_PointParameteriNV); 575 SET_PointParameterivNV(exec, _mesa_PointParameterivNV); 576#endif 577 578 /* 268. GL_EXT_stencil_two_side */ 579#if _HAVE_FULL_GL 580 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); 581#endif 582 583 /* ???. GL_EXT_depth_bounds_test */ 584 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); 585 586 /* ARB 1. GL_ARB_multitexture */ 587#if _HAVE_FULL_GL 588 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); 589 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); 590#endif 591 592 /* ARB 3. GL_ARB_transpose_matrix */ 593#if _HAVE_FULL_GL 594 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); 595 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); 596 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); 597 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); 598#endif 599 600 /* ARB 5. GL_ARB_multisample */ 601#if _HAVE_FULL_GL 602 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); 603#endif 604 605 /* ARB 12. GL_ARB_texture_compression */ 606#if _HAVE_FULL_GL 607 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); 608 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); 609 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); 610 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); 611 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); 612 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); 613 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); 614#endif 615 616 /* ARB 14. GL_ARB_point_parameters */ 617 /* reuse EXT_point_parameters functions */ 618 619 /* ARB 26. GL_ARB_vertex_program */ 620 /* ARB 27. GL_ARB_fragment_program */ 621#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 622 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ 623 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ 624 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ 625 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ 626 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ 627 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ 628 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ 629 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ 630 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ 631 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ 632 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ 633 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ 634 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ 635 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ 636 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ 637 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ 638 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ 639 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ 640 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ 641 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ 642 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ 643 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ 644 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ 645 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ 646 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ 647 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ 648 /* glVertexAttrib4bvARB handled in api_loopback.c */ 649 /* glVertexAttrib4ivARB handled in api_loopback.c */ 650 /* glVertexAttrib4ubvARB handled in api_loopback.c */ 651 /* glVertexAttrib4usvARB handled in api_loopback.c */ 652 /* glVertexAttrib4uivARB handled in api_loopback.c */ 653 /* glVertexAttrib4NbvARB handled in api_loopback.c */ 654 /* glVertexAttrib4NsvARB handled in api_loopback.c */ 655 /* glVertexAttrib4NivARB handled in api_loopback.c */ 656 /* glVertexAttrib4NusvARB handled in api_loopback.c */ 657 /* glVertexAttrib4NuivARB handled in api_loopback.c */ 658 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); 659 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); 660 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); 661 SET_ProgramStringARB(exec, _mesa_ProgramStringARB); 662 /* glBindProgramARB aliases glBindProgramNV */ 663 /* glDeleteProgramsARB aliases glDeleteProgramsNV */ 664 /* glGenProgramsARB aliases glGenProgramsNV */ 665 /* glIsProgramARB aliases glIsProgramNV */ 666 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); 667 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); 668 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); 669 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ 670 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); 671 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); 672 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); 673 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); 674 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); 675 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); 676 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); 677 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); 678 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); 679 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); 680 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); 681 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); 682 SET_GetProgramivARB(exec, _mesa_GetProgramivARB); 683 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); 684#endif 685 686 /* ARB 28. GL_ARB_vertex_buffer_object */ 687#if FEATURE_ARB_vertex_buffer_object 688 SET_BindBufferARB(exec, _mesa_BindBufferARB); 689 SET_BufferDataARB(exec, _mesa_BufferDataARB); 690 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); 691 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); 692 SET_GenBuffersARB(exec, _mesa_GenBuffersARB); 693 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); 694 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); 695 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); 696 SET_IsBufferARB(exec, _mesa_IsBufferARB); 697 SET_MapBufferARB(exec, _mesa_MapBufferARB); 698 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); 699#endif 700 701 /* ARB 29. GL_ARB_occlusion_query */ 702#if FEATURE_ARB_occlusion_query 703 SET_GenQueriesARB(exec, _mesa_GenQueriesARB); 704 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); 705 SET_IsQueryARB(exec, _mesa_IsQueryARB); 706 SET_BeginQueryARB(exec, _mesa_BeginQueryARB); 707 SET_EndQueryARB(exec, _mesa_EndQueryARB); 708 SET_GetQueryivARB(exec, _mesa_GetQueryivARB); 709 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); 710 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); 711#endif 712 713 /* ARB 37. GL_ARB_draw_buffers */ 714 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); 715 716#if FEATURE_ARB_shader_objects 717 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); 718 SET_GetHandleARB(exec, _mesa_GetHandleARB); 719 SET_DetachObjectARB(exec, _mesa_DetachObjectARB); 720 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); 721 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); 722 SET_CompileShaderARB(exec, _mesa_CompileShaderARB); 723 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); 724 SET_AttachObjectARB(exec, _mesa_AttachObjectARB); 725 SET_LinkProgramARB(exec, _mesa_LinkProgramARB); 726 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); 727 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); 728 SET_Uniform1fARB(exec, _mesa_Uniform1fARB); 729 SET_Uniform2fARB(exec, _mesa_Uniform2fARB); 730 SET_Uniform3fARB(exec, _mesa_Uniform3fARB); 731 SET_Uniform4fARB(exec, _mesa_Uniform4fARB); 732 SET_Uniform1iARB(exec, _mesa_Uniform1iARB); 733 SET_Uniform2iARB(exec, _mesa_Uniform2iARB); 734 SET_Uniform3iARB(exec, _mesa_Uniform3iARB); 735 SET_Uniform4iARB(exec, _mesa_Uniform4iARB); 736 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); 737 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); 738 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); 739 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); 740 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); 741 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); 742 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); 743 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); 744 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); 745 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); 746 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); 747 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); 748 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); 749 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); 750 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); 751 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); 752 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); 753 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); 754 SET_GetUniformivARB(exec, _mesa_GetUniformivARB); 755 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); 756#endif /* FEATURE_ARB_shader_objects */ 757 758#if FEATURE_ARB_vertex_shader 759 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); 760 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); 761 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); 762#endif /* FEATURE_ARB_vertex_shader */ 763 764 /* GL_ATI_fragment_shader */ 765#if FEATURE_ATI_fragment_shader 766 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); 767 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); 768 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); 769 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); 770 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); 771 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); 772 SET_SampleMapATI(exec, _mesa_SampleMapATI); 773 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); 774 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); 775 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); 776 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); 777 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); 778 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); 779 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); 780#endif 781 782#if FEATURE_EXT_framebuffer_object 783 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); 784 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); 785 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); 786 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); 787 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); 788 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); 789 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); 790 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); 791 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); 792 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); 793 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); 794 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); 795 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); 796 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); 797 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); 798 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); 799 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); 800#endif 801 802#if FEATURE_EXT_timer_query 803 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); 804 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); 805#endif 806 807#if FEATURE_EXT_framebuffer_blit 808 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); 809#endif 810 811 /* GL_EXT_gpu_program_parameters */ 812#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program 813 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); 814 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); 815#endif 816 817 /* GL_MESA_texture_array / GL_EXT_texture_array */ 818#if FEATURE_EXT_framebuffer_object 819 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); 820#endif 821} 822 823 824 825/**********************************************************************/ 826/** \name State update logic */ 827/*@{*/ 828 829 830/** 831 * Update state dependent on vertex arrays. 832 */ 833static void 834update_arrays( GLcontext *ctx ) 835{ 836 GLuint i, min; 837 838 /* find min of _MaxElement values for all enabled arrays */ 839 840 /* 0 */ 841 if (ctx->VertexProgram._Current 842 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { 843 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement; 844 } 845 else if (ctx->Array.ArrayObj->Vertex.Enabled) { 846 min = ctx->Array.ArrayObj->Vertex._MaxElement; 847 } 848 else { 849 /* can't draw anything without vertex positions! */ 850 min = 0; 851 } 852 853 /* 1 */ 854 if (ctx->VertexProgram._Enabled 855 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { 856 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); 857 } 858 /* no conventional vertex weight array */ 859 860 /* 2 */ 861 if (ctx->VertexProgram._Enabled 862 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { 863 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); 864 } 865 else if (ctx->Array.ArrayObj->Normal.Enabled) { 866 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement); 867 } 868 869 /* 3 */ 870 if (ctx->VertexProgram._Enabled 871 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { 872 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); 873 } 874 else if (ctx->Array.ArrayObj->Color.Enabled) { 875 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement); 876 } 877 878 /* 4 */ 879 if (ctx->VertexProgram._Enabled 880 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { 881 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); 882 } 883 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { 884 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement); 885 } 886 887 /* 5 */ 888 if (ctx->VertexProgram._Enabled 889 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { 890 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); 891 } 892 else if (ctx->Array.ArrayObj->FogCoord.Enabled) { 893 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement); 894 } 895 896 /* 6 */ 897 if (ctx->VertexProgram._Enabled 898 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { 899 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement); 900 } 901 else if (ctx->Array.ArrayObj->Index.Enabled) { 902 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement); 903 } 904 905 906 /* 7 */ 907 if (ctx->VertexProgram._Enabled 908 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { 909 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); 910 } 911 912 /* 8..15 */ 913 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { 914 if (ctx->VertexProgram._Enabled 915 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { 916 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); 917 } 918 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits 919 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { 920 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); 921 } 922 } 923 924 /* 16..31 */ 925 if (ctx->VertexProgram._Current) { 926 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { 927 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { 928 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); 929 } 930 } 931 } 932 933 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { 934 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement); 935 } 936 937 /* _MaxElement is one past the last legal array element */ 938 ctx->Array._MaxElement = min; 939} 940 941 942static void 943update_program(GLcontext *ctx) 944{ 945 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; 946 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; 947 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; 948 949 /* These _Enabled flags indicate if the program is enabled AND valid. */ 950 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled 951 && ctx->VertexProgram.Current->Base.Instructions; 952 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled 953 && ctx->FragmentProgram.Current->Base.Instructions; 954 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled 955 && ctx->ATIFragmentShader.Current->Instructions; 956 957 /* 958 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current 959 * pointers to the programs that should be enabled/used. These will only 960 * be NULL if we need to use the fixed-function code. 961 * 962 * These programs may come from several sources. The priority is as 963 * follows: 964 * 1. OpenGL 2.0/ARB vertex/fragment shaders 965 * 2. ARB/NV vertex/fragment programs 966 * 3. Programs derived from fixed-function state. 967 * 968 * Note: it's possible for a vertex shader to get used with a fragment 969 * program (and vice versa) here, but in practice that shouldn't ever 970 * come up, or matter. 971 */ 972 973 /** 974 ** Fragment program 975 **/ 976#if 1 977 /* XXX get rid of this someday? */ 978 ctx->FragmentProgram._Active = GL_FALSE; 979#endif 980 if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { 981 /* user-defined fragment shader */ 982 ctx->FragmentProgram._Current = shProg->FragmentProgram; 983 } 984 else if (ctx->FragmentProgram._Enabled) { 985 /* use user-defined fragment program */ 986 ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; 987 } 988 else if (ctx->FragmentProgram._MaintainTexEnvProgram) { 989 /* fragment program generated from fixed-function state */ 990 ctx->FragmentProgram._Current = _mesa_get_fixed_func_fragment_program(ctx); 991 ctx->FragmentProgram._TexEnvProgram = ctx->FragmentProgram._Current; 992 993 /* XXX get rid of this confusing stuff someday? */ 994 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; 995 if (ctx->FragmentProgram._UseTexEnvProgram) 996 ctx->FragmentProgram._Active = GL_TRUE; 997 } 998 else { 999 /* no fragment program */ 1000 ctx->FragmentProgram._Current = NULL; 1001 } 1002 1003 if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { 1004 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1005 (struct gl_program *) ctx->FragmentProgram._Current); 1006 } 1007 1008 /** 1009 ** Vertex program 1010 **/ 1011#if 1 1012 /* XXX get rid of this someday? */ 1013 ctx->VertexProgram._TnlProgram = NULL; 1014#endif 1015 if (shProg && shProg->LinkStatus && shProg->VertexProgram) { 1016 /* user-defined vertex shader */ 1017 ctx->VertexProgram._Current = shProg->VertexProgram; 1018 } 1019 else if (ctx->VertexProgram._Enabled) { 1020 /* use user-defined vertex program */ 1021 ctx->VertexProgram._Current = ctx->VertexProgram.Current; 1022 } 1023 else if (ctx->VertexProgram._MaintainTnlProgram) { 1024 /* vertex program generated from fixed-function state */ 1025 ctx->VertexProgram._Current = _mesa_get_fixed_func_vertex_program(ctx); 1026 ctx->VertexProgram._TnlProgram = ctx->VertexProgram._Current; 1027 } 1028 else { 1029 /* no vertex program / used fixed-function code */ 1030 ctx->VertexProgram._Current = NULL; 1031 } 1032 1033 if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) { 1034 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1035 (struct gl_program *) ctx->VertexProgram._Current); 1036 } 1037} 1038 1039 1040static void 1041update_viewport_matrix(GLcontext *ctx) 1042{ 1043 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; 1044 1045 ASSERT(depthMax > 0); 1046 1047 /* Compute scale and bias values. This is really driver-specific 1048 * and should be maintained elsewhere if at all. 1049 * NOTE: RasterPos uses this. 1050 */ 1051 _math_matrix_viewport(&ctx->Viewport._WindowMap, 1052 ctx->Viewport.X, ctx->Viewport.Y, 1053 ctx->Viewport.Width, ctx->Viewport.Height, 1054 ctx->Viewport.Near, ctx->Viewport.Far, 1055 depthMax); 1056} 1057 1058 1059/** 1060 * Update derived color/blend/logicop state. 1061 */ 1062static void 1063update_color(GLcontext *ctx) 1064{ 1065 /* This is needed to support 1.1's RGB logic ops AND 1066 * 1.0's blending logicops. 1067 */ 1068 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx); 1069} 1070 1071 1072 1073/** 1074 * Update the ctx->_TriangleCaps bitfield. 1075 * XXX that bitfield should really go away someday! 1076 * This function must be called after other update_*() functions since 1077 * there are dependencies on some other derived values. 1078 */ 1079static void 1080update_tricaps(GLcontext *ctx, GLbitfield new_state) 1081{ 1082 ctx->_TriangleCaps = 0; 1083 1084 /* 1085 * Points 1086 */ 1087 if (1/*new_state & _NEW_POINT*/) { 1088 if (ctx->Point.SmoothFlag) 1089 ctx->_TriangleCaps |= DD_POINT_SMOOTH; 1090 if (ctx->Point.Size != 1.0F) 1091 ctx->_TriangleCaps |= DD_POINT_SIZE; 1092 if (ctx->Point._Attenuated) 1093 ctx->_TriangleCaps |= DD_POINT_ATTEN; 1094 } 1095 1096 /* 1097 * Lines 1098 */ 1099 if (1/*new_state & _NEW_LINE*/) { 1100 if (ctx->Line.SmoothFlag) 1101 ctx->_TriangleCaps |= DD_LINE_SMOOTH; 1102 if (ctx->Line.StippleFlag) 1103 ctx->_TriangleCaps |= DD_LINE_STIPPLE; 1104 if (ctx->Line.Width != 1.0) 1105 ctx->_TriangleCaps |= DD_LINE_WIDTH; 1106 } 1107 1108 /* 1109 * Polygons 1110 */ 1111 if (1/*new_state & _NEW_POLYGON*/) { 1112 if (ctx->Polygon.SmoothFlag) 1113 ctx->_TriangleCaps |= DD_TRI_SMOOTH; 1114 if (ctx->Polygon.StippleFlag) 1115 ctx->_TriangleCaps |= DD_TRI_STIPPLE; 1116 if (ctx->Polygon.FrontMode != GL_FILL 1117 || ctx->Polygon.BackMode != GL_FILL) 1118 ctx->_TriangleCaps |= DD_TRI_UNFILLED; 1119 if (ctx->Polygon.CullFlag 1120 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) 1121 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; 1122 if (ctx->Polygon.OffsetPoint || 1123 ctx->Polygon.OffsetLine || 1124 ctx->Polygon.OffsetFill) 1125 ctx->_TriangleCaps |= DD_TRI_OFFSET; 1126 } 1127 1128 /* 1129 * Lighting and shading 1130 */ 1131 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) 1132 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; 1133 if (ctx->Light.ShadeModel == GL_FLAT) 1134 ctx->_TriangleCaps |= DD_FLATSHADE; 1135 if (NEED_SECONDARY_COLOR(ctx)) 1136 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; 1137 1138 /* 1139 * Stencil 1140 */ 1141 if (ctx->Stencil._TestTwoSide) 1142 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; 1143} 1144 1145 1146/** 1147 * Compute derived GL state. 1148 * If __GLcontextRec::NewState is non-zero then this function \b must 1149 * be called before rendering anything. 1150 * 1151 * Calls dd_function_table::UpdateState to perform any internal state 1152 * management necessary. 1153 * 1154 * \sa _mesa_update_modelview_project(), _mesa_update_texture(), 1155 * _mesa_update_buffer_bounds(), 1156 * _mesa_update_lighting() and _mesa_update_tnl_spaces(). 1157 */ 1158void 1159_mesa_update_state_locked( GLcontext *ctx ) 1160{ 1161 GLbitfield new_state = ctx->NewState; 1162 GLbitfield prog_flags = _NEW_PROGRAM; 1163 1164 if (MESA_VERBOSE & VERBOSE_STATE) 1165 _mesa_print_state("_mesa_update_state", new_state); 1166 1167 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) 1168 _mesa_update_modelview_project( ctx, new_state ); 1169 1170 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) 1171 _mesa_update_texture( ctx, new_state ); 1172 1173 if (new_state & _NEW_BUFFERS) 1174 _mesa_update_framebuffer(ctx); 1175 1176 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) 1177 _mesa_update_draw_buffer_bounds( ctx ); 1178 1179 if (new_state & _NEW_LIGHT) 1180 _mesa_update_lighting( ctx ); 1181 1182 if (new_state & _NEW_STENCIL) 1183 _mesa_update_stencil( ctx ); 1184 1185 if (new_state & _IMAGE_NEW_TRANSFER_STATE) 1186 _mesa_update_pixel( ctx, new_state ); 1187 1188 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) 1189 update_arrays( ctx ); 1190 1191 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) 1192 update_viewport_matrix(ctx); 1193 1194 if (new_state & _NEW_COLOR) 1195 update_color( ctx ); 1196 1197 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT 1198 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) 1199 update_tricaps( ctx, new_state ); 1200 1201 if (ctx->FragmentProgram._MaintainTexEnvProgram) { 1202 prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); 1203 } 1204 if (ctx->VertexProgram._MaintainTnlProgram) { 1205 prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _NEW_LIGHT); 1206 } 1207 if (new_state & prog_flags) 1208 update_program( ctx ); 1209 1210 1211 /* ctx->_NeedEyeCoords is now up to date. 1212 * 1213 * If the truth value of this variable has changed, update for the 1214 * new lighting space and recompute the positions of lights and the 1215 * normal transform. 1216 * 1217 * If the lighting space hasn't changed, may still need to recompute 1218 * light positions & normal transforms for other reasons. 1219 */ 1220 if (new_state & _MESA_NEW_NEED_EYE_COORDS) 1221 _mesa_update_tnl_spaces( ctx, new_state ); 1222 1223 /* 1224 * Give the driver a chance to act upon the new_state flags. 1225 * The driver might plug in different span functions, for example. 1226 * Also, this is where the driver can invalidate the state of any 1227 * active modules (such as swrast_setup, swrast, tnl, etc). 1228 * 1229 * Set ctx->NewState to zero to avoid recursion if 1230 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) 1231 */ 1232 new_state = ctx->NewState; 1233 ctx->NewState = 0; 1234 ctx->Driver.UpdateState(ctx, new_state); 1235 ctx->Array.NewState = 0; 1236} 1237 1238 1239/* This is the usual entrypoint for state updates: 1240 */ 1241void 1242_mesa_update_state( GLcontext *ctx ) 1243{ 1244 _mesa_lock_context_textures(ctx); 1245 _mesa_update_state_locked(ctx); 1246 _mesa_unlock_context_textures(ctx); 1247} 1248 1249 1250 1251/*@}*/ 1252 1253 1254