state.c revision fe5d67d95f3a5fc84c5421d409a6464642aaf2cb
1/* $Id: state.c,v 1.34 2000/10/27 16:44:41 keithw Exp $ */ 2 3/* 4 * Mesa 3-D graphics library 5 * Version: 3.5 6 * 7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice shall be included 17 * in all copies or substantial portions of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27 28/* 29 * This file initializes the immediate-mode dispatch table (which may 30 * be state-dependant) and manages internal Mesa state update. 31 */ 32 33 34#ifdef PC_HEADER 35#include "all.h" 36#else 37#include "glheader.h" 38#include "accum.h" 39#include "alpha.h" 40#include "attrib.h" 41#include "bitmap.h" 42#include "blend.h" 43#include "buffers.h" 44#include "clip.h" 45#include "colortab.h" 46#include "context.h" 47#include "convolve.h" 48#include "copypix.h" 49#include "cva.h" 50#include "depth.h" 51#include "dlist.h" 52#include "drawpix.h" 53#include "enable.h" 54#include "eval.h" 55#include "get.h" 56#include "feedback.h" 57#include "fog.h" 58#include "hint.h" 59#include "imaging.h" 60#include "light.h" 61#include "lines.h" 62#include "logic.h" 63#include "masking.h" 64#include "matrix.h" 65#include "mmath.h" 66#include "pipeline.h" 67#include "pixel.h" 68#include "pixeltex.h" 69#include "points.h" 70#include "polygon.h" 71#include "quads.h" 72#include "rastpos.h" 73#include "readpix.h" 74#include "rect.h" 75#include "scissor.h" 76#include "shade.h" 77#include "state.h" 78#include "stencil.h" 79#include "teximage.h" 80#include "texobj.h" 81#include "texstate.h" 82#include "texture.h" 83#include "triangle.h" 84#include "types.h" 85#include "varray.h" 86#include "vbfill.h" 87#include "vbrender.h" 88#include "winpos.h" 89#endif 90 91 92 93static int 94generic_noop(void) 95{ 96#ifdef DEBUG 97 gl_problem(NULL, "undefined function dispatch"); 98#endif 99 return 0; 100} 101 102 103/* 104 * Set all pointers in the given dispatch table to point to a 105 * generic no-op function. 106 */ 107void 108_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) 109{ 110 GLuint i; 111 void **dispatch = (void **) table; 112 for (i = 0; i < tableSize; i++) { 113 dispatch[i] = (void *) generic_noop; 114 } 115} 116 117 118/* 119 * Initialize the given dispatch table with pointers to Mesa's 120 * immediate-mode commands. 121 */ 122void 123_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) 124{ 125 /* first initialize all dispatch slots to no-op */ 126 _mesa_init_no_op_table(exec, tableSize); 127 128 /* load the dispatch slots we understand */ 129 exec->Accum = _mesa_Accum; 130 exec->AlphaFunc = _mesa_AlphaFunc; 131 exec->Begin = _mesa_Begin; 132 exec->Bitmap = _mesa_Bitmap; 133 exec->BlendFunc = _mesa_BlendFunc; 134 exec->CallList = _mesa_CallList; 135 exec->CallLists = _mesa_CallLists; 136 exec->Clear = _mesa_Clear; 137 exec->ClearAccum = _mesa_ClearAccum; 138 exec->ClearColor = _mesa_ClearColor; 139 exec->ClearDepth = _mesa_ClearDepth; 140 exec->ClearIndex = _mesa_ClearIndex; 141 exec->ClearStencil = _mesa_ClearStencil; 142 exec->ClipPlane = _mesa_ClipPlane; 143 exec->Color3b = _mesa_Color3b; 144 exec->Color3bv = _mesa_Color3bv; 145 exec->Color3d = _mesa_Color3d; 146 exec->Color3dv = _mesa_Color3dv; 147 exec->Color3f = _mesa_Color3f; 148 exec->Color3fv = _mesa_Color3fv; 149 exec->Color3i = _mesa_Color3i; 150 exec->Color3iv = _mesa_Color3iv; 151 exec->Color3s = _mesa_Color3s; 152 exec->Color3sv = _mesa_Color3sv; 153 exec->Color3ub = _mesa_Color3ub; 154 exec->Color3ubv = _mesa_Color3ubv; 155 exec->Color3ui = _mesa_Color3ui; 156 exec->Color3uiv = _mesa_Color3uiv; 157 exec->Color3us = _mesa_Color3us; 158 exec->Color3usv = _mesa_Color3usv; 159 exec->Color4b = _mesa_Color4b; 160 exec->Color4bv = _mesa_Color4bv; 161 exec->Color4d = _mesa_Color4d; 162 exec->Color4dv = _mesa_Color4dv; 163 exec->Color4f = _mesa_Color4f; 164 exec->Color4fv = _mesa_Color4fv; 165 exec->Color4i = _mesa_Color4i; 166 exec->Color4iv = _mesa_Color4iv; 167 exec->Color4s = _mesa_Color4s; 168 exec->Color4sv = _mesa_Color4sv; 169 exec->Color4ub = _mesa_Color4ub; 170 exec->Color4ubv = _mesa_Color4ubv; 171 exec->Color4ui = _mesa_Color4ui; 172 exec->Color4uiv = _mesa_Color4uiv; 173 exec->Color4us = _mesa_Color4us; 174 exec->Color4usv = _mesa_Color4usv; 175 exec->ColorMask = _mesa_ColorMask; 176 exec->ColorMaterial = _mesa_ColorMaterial; 177 exec->CopyPixels = _mesa_CopyPixels; 178 exec->CullFace = _mesa_CullFace; 179 exec->DeleteLists = _mesa_DeleteLists; 180 exec->DepthFunc = _mesa_DepthFunc; 181 exec->DepthMask = _mesa_DepthMask; 182 exec->DepthRange = _mesa_DepthRange; 183 exec->Disable = _mesa_Disable; 184 exec->DrawBuffer = _mesa_DrawBuffer; 185 exec->DrawPixels = _mesa_DrawPixels; 186 exec->EdgeFlag = _mesa_EdgeFlag; 187 exec->EdgeFlagv = _mesa_EdgeFlagv; 188 exec->Enable = _mesa_Enable; 189 exec->End = _mesa_End; 190 exec->EndList = _mesa_EndList; 191 exec->EvalCoord1d = _mesa_EvalCoord1d; 192 exec->EvalCoord1dv = _mesa_EvalCoord1dv; 193 exec->EvalCoord1f = _mesa_EvalCoord1f; 194 exec->EvalCoord1fv = _mesa_EvalCoord1fv; 195 exec->EvalCoord2d = _mesa_EvalCoord2d; 196 exec->EvalCoord2dv = _mesa_EvalCoord2dv; 197 exec->EvalCoord2f = _mesa_EvalCoord2f; 198 exec->EvalCoord2fv = _mesa_EvalCoord2fv; 199 exec->EvalMesh1 = _mesa_EvalMesh1; 200 exec->EvalMesh2 = _mesa_EvalMesh2; 201 exec->EvalPoint1 = _mesa_EvalPoint1; 202 exec->EvalPoint2 = _mesa_EvalPoint2; 203 exec->FeedbackBuffer = _mesa_FeedbackBuffer; 204 exec->Finish = _mesa_Finish; 205 exec->Flush = _mesa_Flush; 206 207 exec->FogCoordfEXT = _mesa_FogCoordfEXT; 208 exec->FogCoordfvEXT = _mesa_FogCoordfvEXT; 209 exec->FogCoorddEXT = _mesa_FogCoorddEXT; 210 exec->FogCoorddvEXT = _mesa_FogCoorddvEXT; 211 exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; 212 213 exec->Fogf = _mesa_Fogf; 214 exec->Fogfv = _mesa_Fogfv; 215 exec->Fogi = _mesa_Fogi; 216 exec->Fogiv = _mesa_Fogiv; 217 exec->FrontFace = _mesa_FrontFace; 218 exec->Frustum = _mesa_Frustum; 219 exec->GenLists = _mesa_GenLists; 220 exec->GetBooleanv = _mesa_GetBooleanv; 221 exec->GetClipPlane = _mesa_GetClipPlane; 222 exec->GetDoublev = _mesa_GetDoublev; 223 exec->GetError = _mesa_GetError; 224 exec->GetFloatv = _mesa_GetFloatv; 225 exec->GetIntegerv = _mesa_GetIntegerv; 226 exec->GetLightfv = _mesa_GetLightfv; 227 exec->GetLightiv = _mesa_GetLightiv; 228 exec->GetMapdv = _mesa_GetMapdv; 229 exec->GetMapfv = _mesa_GetMapfv; 230 exec->GetMapiv = _mesa_GetMapiv; 231 exec->GetMaterialfv = _mesa_GetMaterialfv; 232 exec->GetMaterialiv = _mesa_GetMaterialiv; 233 exec->GetPixelMapfv = _mesa_GetPixelMapfv; 234 exec->GetPixelMapuiv = _mesa_GetPixelMapuiv; 235 exec->GetPixelMapusv = _mesa_GetPixelMapusv; 236 exec->GetPolygonStipple = _mesa_GetPolygonStipple; 237 exec->GetString = _mesa_GetString; 238 exec->GetTexEnvfv = _mesa_GetTexEnvfv; 239 exec->GetTexEnviv = _mesa_GetTexEnviv; 240 exec->GetTexGendv = _mesa_GetTexGendv; 241 exec->GetTexGenfv = _mesa_GetTexGenfv; 242 exec->GetTexGeniv = _mesa_GetTexGeniv; 243 exec->GetTexImage = _mesa_GetTexImage; 244 exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; 245 exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; 246 exec->GetTexParameterfv = _mesa_GetTexParameterfv; 247 exec->GetTexParameteriv = _mesa_GetTexParameteriv; 248 exec->Hint = _mesa_Hint; 249 exec->IndexMask = _mesa_IndexMask; 250 exec->Indexd = _mesa_Indexd; 251 exec->Indexdv = _mesa_Indexdv; 252 exec->Indexf = _mesa_Indexf; 253 exec->Indexfv = _mesa_Indexfv; 254 exec->Indexi = _mesa_Indexi; 255 exec->Indexiv = _mesa_Indexiv; 256 exec->Indexs = _mesa_Indexs; 257 exec->Indexsv = _mesa_Indexsv; 258 exec->InitNames = _mesa_InitNames; 259 exec->IsEnabled = _mesa_IsEnabled; 260 exec->IsList = _mesa_IsList; 261 exec->LightModelf = _mesa_LightModelf; 262 exec->LightModelfv = _mesa_LightModelfv; 263 exec->LightModeli = _mesa_LightModeli; 264 exec->LightModeliv = _mesa_LightModeliv; 265 exec->Lightf = _mesa_Lightf; 266 exec->Lightfv = _mesa_Lightfv; 267 exec->Lighti = _mesa_Lighti; 268 exec->Lightiv = _mesa_Lightiv; 269 exec->LineStipple = _mesa_LineStipple; 270 exec->LineWidth = _mesa_LineWidth; 271 exec->ListBase = _mesa_ListBase; 272 exec->LoadIdentity = _mesa_LoadIdentity; 273 exec->LoadMatrixd = _mesa_LoadMatrixd; 274 exec->LoadMatrixf = _mesa_LoadMatrixf; 275 exec->LoadName = _mesa_LoadName; 276 exec->LogicOp = _mesa_LogicOp; 277 exec->Map1d = _mesa_Map1d; 278 exec->Map1f = _mesa_Map1f; 279 exec->Map2d = _mesa_Map2d; 280 exec->Map2f = _mesa_Map2f; 281 exec->MapGrid1d = _mesa_MapGrid1d; 282 exec->MapGrid1f = _mesa_MapGrid1f; 283 exec->MapGrid2d = _mesa_MapGrid2d; 284 exec->MapGrid2f = _mesa_MapGrid2f; 285 exec->Materialf = _mesa_Materialf; 286 exec->Materialfv = _mesa_Materialfv; 287 exec->Materiali = _mesa_Materiali; 288 exec->Materialiv = _mesa_Materialiv; 289 exec->MatrixMode = _mesa_MatrixMode; 290 exec->MultMatrixd = _mesa_MultMatrixd; 291 exec->MultMatrixf = _mesa_MultMatrixf; 292 exec->NewList = _mesa_NewList; 293 exec->Normal3b = _mesa_Normal3b; 294 exec->Normal3bv = _mesa_Normal3bv; 295 exec->Normal3d = _mesa_Normal3d; 296 exec->Normal3dv = _mesa_Normal3dv; 297 exec->Normal3f = _mesa_Normal3f; 298 exec->Normal3fv = _mesa_Normal3fv; 299 exec->Normal3i = _mesa_Normal3i; 300 exec->Normal3iv = _mesa_Normal3iv; 301 exec->Normal3s = _mesa_Normal3s; 302 exec->Normal3sv = _mesa_Normal3sv; 303 exec->Ortho = _mesa_Ortho; 304 exec->PassThrough = _mesa_PassThrough; 305 exec->PixelMapfv = _mesa_PixelMapfv; 306 exec->PixelMapuiv = _mesa_PixelMapuiv; 307 exec->PixelMapusv = _mesa_PixelMapusv; 308 exec->PixelStoref = _mesa_PixelStoref; 309 exec->PixelStorei = _mesa_PixelStorei; 310 exec->PixelTransferf = _mesa_PixelTransferf; 311 exec->PixelTransferi = _mesa_PixelTransferi; 312 exec->PixelZoom = _mesa_PixelZoom; 313 exec->PointSize = _mesa_PointSize; 314 exec->PolygonMode = _mesa_PolygonMode; 315 exec->PolygonOffset = _mesa_PolygonOffset; 316 exec->PolygonStipple = _mesa_PolygonStipple; 317 exec->PopAttrib = _mesa_PopAttrib; 318 exec->PopMatrix = _mesa_PopMatrix; 319 exec->PopName = _mesa_PopName; 320 exec->PushAttrib = _mesa_PushAttrib; 321 exec->PushMatrix = _mesa_PushMatrix; 322 exec->PushName = _mesa_PushName; 323 exec->RasterPos2d = _mesa_RasterPos2d; 324 exec->RasterPos2dv = _mesa_RasterPos2dv; 325 exec->RasterPos2f = _mesa_RasterPos2f; 326 exec->RasterPos2fv = _mesa_RasterPos2fv; 327 exec->RasterPos2i = _mesa_RasterPos2i; 328 exec->RasterPos2iv = _mesa_RasterPos2iv; 329 exec->RasterPos2s = _mesa_RasterPos2s; 330 exec->RasterPos2sv = _mesa_RasterPos2sv; 331 exec->RasterPos3d = _mesa_RasterPos3d; 332 exec->RasterPos3dv = _mesa_RasterPos3dv; 333 exec->RasterPos3f = _mesa_RasterPos3f; 334 exec->RasterPos3fv = _mesa_RasterPos3fv; 335 exec->RasterPos3i = _mesa_RasterPos3i; 336 exec->RasterPos3iv = _mesa_RasterPos3iv; 337 exec->RasterPos3s = _mesa_RasterPos3s; 338 exec->RasterPos3sv = _mesa_RasterPos3sv; 339 exec->RasterPos4d = _mesa_RasterPos4d; 340 exec->RasterPos4dv = _mesa_RasterPos4dv; 341 exec->RasterPos4f = _mesa_RasterPos4f; 342 exec->RasterPos4fv = _mesa_RasterPos4fv; 343 exec->RasterPos4i = _mesa_RasterPos4i; 344 exec->RasterPos4iv = _mesa_RasterPos4iv; 345 exec->RasterPos4s = _mesa_RasterPos4s; 346 exec->RasterPos4sv = _mesa_RasterPos4sv; 347 exec->ReadBuffer = _mesa_ReadBuffer; 348 exec->ReadPixels = _mesa_ReadPixels; 349 exec->Rectd = _mesa_Rectd; 350 exec->Rectdv = _mesa_Rectdv; 351 exec->Rectf = _mesa_Rectf; 352 exec->Rectfv = _mesa_Rectfv; 353 exec->Recti = _mesa_Recti; 354 exec->Rectiv = _mesa_Rectiv; 355 exec->Rects = _mesa_Rects; 356 exec->Rectsv = _mesa_Rectsv; 357 exec->RenderMode = _mesa_RenderMode; 358 exec->Rotated = _mesa_Rotated; 359 exec->Rotatef = _mesa_Rotatef; 360 exec->Scaled = _mesa_Scaled; 361 exec->Scalef = _mesa_Scalef; 362 exec->Scissor = _mesa_Scissor; 363 364#if 0 365 exec->SecondaryColor3fEXT = _mesa_SecondaryColor3bEXT; 366 exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3bvEXT; 367 exec->SecondaryColor3dEXT = _mesa_SecondaryColor3sEXT; 368 exec->SecondaryColordvEXT = _mesa_SecondaryColor3svEXT; 369 exec->SecondaryColor3fEXT = _mesa_SecondaryColor3iEXT; 370 exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3ivEXT; 371 exec->SecondaryColor3dEXT = _mesa_SecondaryColor3fEXT; 372 exec->SecondaryColordvEXT = _mesa_SecondaryColor3fvEXT; 373 exec->SecondaryColor3fEXT = _mesa_SecondaryColor3dEXT; 374 exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3dvEXT; 375 exec->SecondaryColor3dEXT = _mesa_SecondaryColor3ubEXT; 376 exec->SecondaryColordvEXT = _mesa_SecondaryColor3ubvEXT; 377 exec->SecondaryColor3fEXT = _mesa_SecondaryColor3usEXT; 378 exec->SecondaryColor3fvEXT = _mesa_SecondaryColor3usvEXT; 379 exec->SecondaryColor3dEXT = _mesa_SecondaryColor3uiEXT; 380 exec->SecondaryColordvEXT = _mesa_SecondaryColor3uivEXT; 381 exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; 382#endif 383 384 exec->SelectBuffer = _mesa_SelectBuffer; 385 exec->ShadeModel = _mesa_ShadeModel; 386 exec->StencilFunc = _mesa_StencilFunc; 387 exec->StencilMask = _mesa_StencilMask; 388 exec->StencilOp = _mesa_StencilOp; 389 exec->TexCoord1d = _mesa_TexCoord1d; 390 exec->TexCoord1dv = _mesa_TexCoord1dv; 391 exec->TexCoord1f = _mesa_TexCoord1f; 392 exec->TexCoord1fv = _mesa_TexCoord1fv; 393 exec->TexCoord1i = _mesa_TexCoord1i; 394 exec->TexCoord1iv = _mesa_TexCoord1iv; 395 exec->TexCoord1s = _mesa_TexCoord1s; 396 exec->TexCoord1sv = _mesa_TexCoord1sv; 397 exec->TexCoord2d = _mesa_TexCoord2d; 398 exec->TexCoord2dv = _mesa_TexCoord2dv; 399 exec->TexCoord2f = _mesa_TexCoord2f; 400 exec->TexCoord2fv = _mesa_TexCoord2fv; 401 exec->TexCoord2i = _mesa_TexCoord2i; 402 exec->TexCoord2iv = _mesa_TexCoord2iv; 403 exec->TexCoord2s = _mesa_TexCoord2s; 404 exec->TexCoord2sv = _mesa_TexCoord2sv; 405 exec->TexCoord3d = _mesa_TexCoord3d; 406 exec->TexCoord3dv = _mesa_TexCoord3dv; 407 exec->TexCoord3f = _mesa_TexCoord3f; 408 exec->TexCoord3fv = _mesa_TexCoord3fv; 409 exec->TexCoord3i = _mesa_TexCoord3i; 410 exec->TexCoord3iv = _mesa_TexCoord3iv; 411 exec->TexCoord3s = _mesa_TexCoord3s; 412 exec->TexCoord3sv = _mesa_TexCoord3sv; 413 exec->TexCoord4d = _mesa_TexCoord4d; 414 exec->TexCoord4dv = _mesa_TexCoord4dv; 415 exec->TexCoord4f = _mesa_TexCoord4f; 416 exec->TexCoord4fv = _mesa_TexCoord4fv; 417 exec->TexCoord4i = _mesa_TexCoord4i; 418 exec->TexCoord4iv = _mesa_TexCoord4iv; 419 exec->TexCoord4s = _mesa_TexCoord4s; 420 exec->TexCoord4sv = _mesa_TexCoord4sv; 421 exec->TexEnvf = _mesa_TexEnvf; 422 exec->TexEnvfv = _mesa_TexEnvfv; 423 exec->TexEnvi = _mesa_TexEnvi; 424 exec->TexEnviv = _mesa_TexEnviv; 425 exec->TexGend = _mesa_TexGend; 426 exec->TexGendv = _mesa_TexGendv; 427 exec->TexGenf = _mesa_TexGenf; 428 exec->TexGenfv = _mesa_TexGenfv; 429 exec->TexGeni = _mesa_TexGeni; 430 exec->TexGeniv = _mesa_TexGeniv; 431 exec->TexImage1D = _mesa_TexImage1D; 432 exec->TexImage2D = _mesa_TexImage2D; 433 exec->TexParameterf = _mesa_TexParameterf; 434 exec->TexParameterfv = _mesa_TexParameterfv; 435 exec->TexParameteri = _mesa_TexParameteri; 436 exec->TexParameteriv = _mesa_TexParameteriv; 437 exec->Translated = _mesa_Translated; 438 exec->Translatef = _mesa_Translatef; 439 exec->Vertex2d = _mesa_Vertex2d; 440 exec->Vertex2dv = _mesa_Vertex2dv; 441 exec->Vertex2f = _mesa_Vertex2f; 442 exec->Vertex2fv = _mesa_Vertex2fv; 443 exec->Vertex2i = _mesa_Vertex2i; 444 exec->Vertex2iv = _mesa_Vertex2iv; 445 exec->Vertex2s = _mesa_Vertex2s; 446 exec->Vertex2sv = _mesa_Vertex2sv; 447 exec->Vertex3d = _mesa_Vertex3d; 448 exec->Vertex3dv = _mesa_Vertex3dv; 449 exec->Vertex3f = _mesa_Vertex3f; 450 exec->Vertex3fv = _mesa_Vertex3fv; 451 exec->Vertex3i = _mesa_Vertex3i; 452 exec->Vertex3iv = _mesa_Vertex3iv; 453 exec->Vertex3s = _mesa_Vertex3s; 454 exec->Vertex3sv = _mesa_Vertex3sv; 455 exec->Vertex4d = _mesa_Vertex4d; 456 exec->Vertex4dv = _mesa_Vertex4dv; 457 exec->Vertex4f = _mesa_Vertex4f; 458 exec->Vertex4fv = _mesa_Vertex4fv; 459 exec->Vertex4i = _mesa_Vertex4i; 460 exec->Vertex4iv = _mesa_Vertex4iv; 461 exec->Vertex4s = _mesa_Vertex4s; 462 exec->Vertex4sv = _mesa_Vertex4sv; 463 exec->Viewport = _mesa_Viewport; 464 465 /* 1.1 */ 466 exec->AreTexturesResident = _mesa_AreTexturesResident; 467 exec->ArrayElement = _mesa_ArrayElement; 468 exec->BindTexture = _mesa_BindTexture; 469 exec->ColorPointer = _mesa_ColorPointer; 470 exec->CopyTexImage1D = _mesa_CopyTexImage1D; 471 exec->CopyTexImage2D = _mesa_CopyTexImage2D; 472 exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D; 473 exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; 474 exec->DeleteTextures = _mesa_DeleteTextures; 475 exec->DisableClientState = _mesa_DisableClientState; 476 exec->DrawArrays = _mesa_DrawArrays; 477 exec->DrawElements = _mesa_DrawElements; 478 exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; 479 exec->EnableClientState = _mesa_EnableClientState; 480 exec->GenTextures = _mesa_GenTextures; 481 exec->GetPointerv = _mesa_GetPointerv; 482 exec->IndexPointer = _mesa_IndexPointer; 483 exec->Indexub = _mesa_Indexub; 484 exec->Indexubv = _mesa_Indexubv; 485 exec->InterleavedArrays = _mesa_InterleavedArrays; 486 exec->IsTexture = _mesa_IsTexture; 487 exec->NormalPointer = _mesa_NormalPointer; 488 exec->PopClientAttrib = _mesa_PopClientAttrib; 489 exec->PrioritizeTextures = _mesa_PrioritizeTextures; 490 exec->PushClientAttrib = _mesa_PushClientAttrib; 491 exec->TexCoordPointer = _mesa_TexCoordPointer; 492 exec->TexSubImage1D = _mesa_TexSubImage1D; 493 exec->TexSubImage2D = _mesa_TexSubImage2D; 494 exec->VertexPointer = _mesa_VertexPointer; 495 496 /* 1.2 */ 497 exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; 498 exec->DrawRangeElements = _mesa_DrawRangeElements; 499 exec->TexImage3D = _mesa_TexImage3D; 500 exec->TexSubImage3D = _mesa_TexSubImage3D; 501 502 /* OpenGL 1.2 GL_ARB_imaging */ 503 exec->BlendColor = _mesa_BlendColor; 504 exec->BlendEquation = _mesa_BlendEquation; 505 exec->ColorSubTable = _mesa_ColorSubTable; 506 exec->ColorTable = _mesa_ColorTable; 507 exec->ColorTableParameterfv = _mesa_ColorTableParameterfv; 508 exec->ColorTableParameteriv = _mesa_ColorTableParameteriv; 509 exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; 510 exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; 511 exec->ConvolutionParameterf = _mesa_ConvolutionParameterf; 512 exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; 513 exec->ConvolutionParameteri = _mesa_ConvolutionParameteri; 514 exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; 515 exec->CopyColorSubTable = _mesa_CopyColorSubTable; 516 exec->CopyColorTable = _mesa_CopyColorTable; 517 exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; 518 exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; 519 exec->GetColorTable = _mesa_GetColorTable; 520 exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; 521 exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; 522 exec->GetConvolutionFilter = _mesa_GetConvolutionFilter; 523 exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; 524 exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; 525 exec->GetHistogram = _mesa_GetHistogram; 526 exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; 527 exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; 528 exec->GetMinmax = _mesa_GetMinmax; 529 exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; 530 exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; 531 exec->GetSeparableFilter = _mesa_GetSeparableFilter; 532 exec->Histogram = _mesa_Histogram; 533 exec->Minmax = _mesa_Minmax; 534 exec->ResetHistogram = _mesa_ResetHistogram; 535 exec->ResetMinmax = _mesa_ResetMinmax; 536 exec->SeparableFilter2D = _mesa_SeparableFilter2D; 537 538 /* 2. GL_EXT_blend_color */ 539#if 0 540 exec->BlendColorEXT = _mesa_BlendColorEXT; 541#endif 542 543 /* 3. GL_EXT_polygon_offset */ 544 exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT; 545 546 /* 6. GL_EXT_texture3d */ 547#if 0 548 exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; 549 exec->TexImage3DEXT = _mesa_TexImage3DEXT; 550 exec->TexSubImage3DEXT = _mesa_TexSubImage3D; 551#endif 552 553 /* 11. GL_EXT_histogram */ 554 exec->GetHistogramEXT = _mesa_GetHistogram; 555 exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; 556 exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; 557 exec->GetMinmaxEXT = _mesa_GetMinmax; 558 exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; 559 exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; 560 561 /* ?. GL_SGIX_pixel_texture */ 562 exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX; 563 564 /* 15. GL_SGIS_pixel_texture */ 565 exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS; 566 exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS; 567 exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS; 568 exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS; 569 exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; 570 exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; 571 572 /* 30. GL_EXT_vertex_array */ 573 exec->ColorPointerEXT = _mesa_ColorPointerEXT; 574 exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; 575 exec->IndexPointerEXT = _mesa_IndexPointerEXT; 576 exec->NormalPointerEXT = _mesa_NormalPointerEXT; 577 exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; 578 exec->VertexPointerEXT = _mesa_VertexPointerEXT; 579 580 /* 37. GL_EXT_blend_minmax */ 581#if 0 582 exec->BlendEquationEXT = _mesa_BlendEquationEXT; 583#endif 584 585 /* 54. GL_EXT_point_parameters */ 586 exec->PointParameterfEXT = _mesa_PointParameterfEXT; 587 exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; 588 589 /* 77. GL_PGI_misc_hints */ 590 exec->HintPGI = _mesa_HintPGI; 591 592 /* 78. GL_EXT_paletted_texture */ 593#if 0 594 exec->ColorTableEXT = _mesa_ColorTableEXT; 595 exec->ColorSubTableEXT = _mesa_ColorSubTableEXT; 596#endif 597 exec->GetColorTableEXT = _mesa_GetColorTable; 598 exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; 599 exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; 600 601 /* 97. GL_EXT_compiled_vertex_array */ 602 exec->LockArraysEXT = _mesa_LockArraysEXT; 603 exec->UnlockArraysEXT = _mesa_UnlockArraysEXT; 604 605 /* 173. GL_INGR_blend_func_separate */ 606 exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT; 607 608 /* 196. GL_MESA_resize_buffers */ 609 exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; 610 611 /* 197. GL_MESA_window_pos */ 612 exec->WindowPos2dMESA = _mesa_WindowPos2dMESA; 613 exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA; 614 exec->WindowPos2fMESA = _mesa_WindowPos2fMESA; 615 exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA; 616 exec->WindowPos2iMESA = _mesa_WindowPos2iMESA; 617 exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA; 618 exec->WindowPos2sMESA = _mesa_WindowPos2sMESA; 619 exec->WindowPos2svMESA = _mesa_WindowPos2svMESA; 620 exec->WindowPos3dMESA = _mesa_WindowPos3dMESA; 621 exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA; 622 exec->WindowPos3fMESA = _mesa_WindowPos3fMESA; 623 exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA; 624 exec->WindowPos3iMESA = _mesa_WindowPos3iMESA; 625 exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA; 626 exec->WindowPos3sMESA = _mesa_WindowPos3sMESA; 627 exec->WindowPos3svMESA = _mesa_WindowPos3svMESA; 628 exec->WindowPos4dMESA = _mesa_WindowPos4dMESA; 629 exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA; 630 exec->WindowPos4fMESA = _mesa_WindowPos4fMESA; 631 exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA; 632 exec->WindowPos4iMESA = _mesa_WindowPos4iMESA; 633 exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA; 634 exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; 635 exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; 636 637 /* ARB 1. GL_ARB_multitexture */ 638 exec->ActiveTextureARB = _mesa_ActiveTextureARB; 639 exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; 640 exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB; 641 exec->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB; 642 exec->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB; 643 exec->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB; 644 exec->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB; 645 exec->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB; 646 exec->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB; 647 exec->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB; 648 exec->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB; 649 exec->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB; 650 exec->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB; 651 exec->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB; 652 exec->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB; 653 exec->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB; 654 exec->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB; 655 exec->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB; 656 exec->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB; 657 exec->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB; 658 exec->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB; 659 exec->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB; 660 exec->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB; 661 exec->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB; 662 exec->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB; 663 exec->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB; 664 exec->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB; 665 exec->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB; 666 exec->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB; 667 exec->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB; 668 exec->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB; 669 exec->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB; 670 exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB; 671 exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB; 672 673 /* ARB 3. GL_ARB_transpose_matrix */ 674 exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; 675 exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; 676 exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; 677 exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; 678 679 /* ARB 12. GL_ARB_texture_compression */ 680 exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; 681 exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; 682 exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; 683 exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; 684 exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; 685 exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; 686 exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; 687 688} 689 690 691 692/**********************************************************************/ 693/***** State update logic *****/ 694/**********************************************************************/ 695 696 697 698/* 699 * Recompute the value of ctx->RasterMask, etc. according to 700 * the current context. 701 */ 702static void update_rasterflags( GLcontext *ctx ) 703{ 704 ctx->RasterMask = 0; 705 706 if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT; 707 if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT; 708 if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT; 709 if (ctx->Fog.Enabled) ctx->RasterMask |= FOG_BIT; 710 if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT; 711 if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT; 712 if (ctx->Visual.RGBAflag) { 713 const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); 714 if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT; 715 if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT; 716 if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT; 717 } 718 else { 719 if (ctx->Color.IndexMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT; 720 if (ctx->Color.IndexLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT; 721 } 722 723 if (ctx->DrawBuffer->UseSoftwareAlphaBuffers 724 && ctx->Color.ColorMask[ACOMP] 725 && ctx->Color.DrawBuffer != GL_NONE) 726 ctx->RasterMask |= ALPHABUF_BIT; 727 728 if ( ctx->Viewport.X < 0 729 || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width 730 || ctx->Viewport.Y < 0 731 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { 732 ctx->RasterMask |= WINCLIP_BIT; 733 } 734 735 if (ctx->Depth.OcclusionTest) 736 ctx->RasterMask |= OCCLUSION_BIT; 737 738 739 /* If we're not drawing to exactly one color buffer set the 740 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no 741 * buffers or the RGBA or CI mask disables all writes. 742 */ 743 ctx->TriangleCaps &= ~DD_MULTIDRAW; 744 745 if (ctx->Color.MultiDrawBuffer) { 746 ctx->RasterMask |= MULTI_DRAW_BIT; 747 ctx->TriangleCaps |= DD_MULTIDRAW; 748 } 749 else if (ctx->Color.DrawBuffer==GL_NONE) { 750 ctx->RasterMask |= MULTI_DRAW_BIT; 751 ctx->TriangleCaps |= DD_MULTIDRAW; 752 } 753 else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { 754 /* all RGBA channels disabled */ 755 ctx->RasterMask |= MULTI_DRAW_BIT; 756 ctx->TriangleCaps |= DD_MULTIDRAW; 757 } 758 else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) { 759 /* all color index bits disabled */ 760 ctx->RasterMask |= MULTI_DRAW_BIT; 761 ctx->TriangleCaps |= DD_MULTIDRAW; 762 } 763} 764 765 766void gl_print_state( const char *msg, GLuint state ) 767{ 768 fprintf(stderr, 769 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 770 msg, 771 state, 772 (state & NEW_LIGHTING) ? "lighting, " : "", 773 (state & NEW_RASTER_OPS) ? "raster-ops, " : "", 774 (state & NEW_TEXTURING) ? "texturing, " : "", 775 (state & NEW_POLYGON) ? "polygon, " : "", 776 (state & NEW_MODELVIEW) ? "modelview, " : "", 777 (state & NEW_PROJECTION) ? "projection, " : "", 778 (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "", 779 (state & NEW_USER_CLIP) ? "user-clip, " : "", 780 (state & NEW_TEXTURE_ENV) ? "texture-env, " : "", 781 (state & NEW_CLIENT_STATE) ? "client-state, " : "", 782 (state & NEW_FOG) ? "fog, " : "", 783 (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "", 784 (state & NEW_VIEWPORT) ? "viewport, " : "", 785 (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : ""); 786} 787 788 789void gl_print_enable_flags( const char *msg, GLuint flags ) 790{ 791 fprintf(stderr, 792 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", 793 msg, 794 flags, 795 (flags & ENABLE_TEX0) ? "tex-0, " : "", 796 (flags & ENABLE_TEX1) ? "tex-1, " : "", 797 (flags & ENABLE_LIGHT) ? "light, " : "", 798 (flags & ENABLE_FOG) ? "fog, " : "", 799 (flags & ENABLE_USERCLIP) ? "userclip, " : "", 800 (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "", 801 (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "", 802 (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "", 803 (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "", 804 (flags & ENABLE_NORMALIZE) ? "normalize, " : "", 805 (flags & ENABLE_RESCALE) ? "rescale, " : ""); 806} 807 808 809/* 810 * If ctx->NewState is non-zero then this function MUST be called before 811 * rendering any primitive. Basically, function pointers and miscellaneous 812 * flags are updated to reflect the current state of the state machine. 813 */ 814void gl_update_state( GLcontext *ctx ) 815{ 816 GLuint i; 817 818 if (MESA_VERBOSE & VERBOSE_STATE) 819 gl_print_state("", ctx->NewState); 820 821 if (ctx->NewState & NEW_CLIENT_STATE) 822 gl_update_client_state( ctx ); 823 824 if ((ctx->NewState & NEW_TEXTURE_ENABLE) && 825 (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.ReallyEnabled) 826 ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS; 827 828 if (ctx->NewState & NEW_TEXTURE_ENV) { 829 if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode && 830 ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode 831#if MAX_TEXTURE_UNITS > 2 832 && ctx->Texture.Unit[2].EnvMode == ctx->Texture.Unit[2].LastEnvMode 833#endif 834 ) { 835 ctx->NewState &= ~NEW_TEXTURE_ENV; 836 } 837 ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode; 838 ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode; 839#if MAX_TEXTURE_UNITS > 2 840 ctx->Texture.Unit[2].LastEnvMode = ctx->Texture.Unit[2].EnvMode; 841#endif 842 } 843 844 if (ctx->NewState & NEW_TEXTURE_MATRIX) { 845 ctx->Enabled &= ~(ENABLE_TEXMAT0 | ENABLE_TEXMAT1 | ENABLE_TEXMAT2); 846 847 for (i=0; i < ctx->Const.MaxTextureUnits; i++) { 848 if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) { 849 gl_matrix_analyze( &ctx->TextureMatrix[i] ); 850 ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; 851 852 if (ctx->Texture.Unit[i].Enabled && 853 ctx->TextureMatrix[i].type != MATRIX_IDENTITY) 854 ctx->Enabled |= ENABLE_TEXMAT0 << i; 855 } 856 } 857 } 858 859 if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { 860 ctx->Texture.MultiTextureEnabled = GL_FALSE; 861 ctx->Texture.NeedNormals = GL_FALSE; 862 gl_update_dirty_texobjs(ctx); 863 ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2); 864 ctx->Texture.ReallyEnabled = 0; 865 866 for (i=0; i < ctx->Const.MaxTextureUnits; i++) { 867 if (ctx->Texture.Unit[i].Enabled) { 868 gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); 869 870 ctx->Texture.ReallyEnabled |= 871 ctx->Texture.Unit[i].ReallyEnabled << (i * 4); 872 873 if (ctx->Texture.Unit[i].GenFlags != 0) { 874 ctx->Enabled |= ENABLE_TEXGEN0 << i; 875 876 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) { 877 ctx->Texture.NeedNormals = GL_TRUE; 878 ctx->Texture.NeedEyeCoords = GL_TRUE; 879 } 880 881 if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) { 882 ctx->Texture.NeedEyeCoords = GL_TRUE; 883 } 884 } 885 886 if (i > 0 && ctx->Texture.Unit[i].ReallyEnabled) { 887 ctx->Texture.MultiTextureEnabled = GL_TRUE; 888 } 889 } 890 else { 891 ctx->Texture.Unit[i].ReallyEnabled = 0; 892 } 893 } 894 ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled; 895 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); 896 } 897 898 899 if (ctx->NewState & NEW_RASTER_OPS) { 900 update_rasterflags(ctx); 901 902 /* update scissor region */ 903 ctx->DrawBuffer->Xmin = 0; 904 ctx->DrawBuffer->Ymin = 0; 905 ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width; 906 ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height; 907 if (ctx->Scissor.Enabled) { 908 if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { 909 ctx->DrawBuffer->Xmin = ctx->Scissor.X; 910 } 911 if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { 912 ctx->DrawBuffer->Ymin = ctx->Scissor.Y; 913 } 914 if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) { 915 ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width; 916 } 917 if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) { 918 ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height; 919 } 920 } 921 } 922 923 if (ctx->NewState & NEW_LIGHTING) { 924 ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); 925 if (ctx->Light.Enabled) { 926 if (ctx->Light.Model.TwoSide) 927 ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); 928 gl_update_lighting(ctx); 929 } 930 } 931 932 if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) { 933 934 ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK; 935 936 if (ctx->NewState & NEW_POLYGON) { 937 /* Setup CullBits bitmask */ 938 if (ctx->Polygon.CullFlag) { 939 ctx->backface_sign = 1; 940 switch(ctx->Polygon.CullFaceMode) { 941 case GL_BACK: 942 if(ctx->Polygon.FrontFace==GL_CCW) 943 ctx->backface_sign = -1; 944 ctx->Polygon.CullBits = 1; 945 break; 946 case GL_FRONT: 947 if(ctx->Polygon.FrontFace!=GL_CCW) 948 ctx->backface_sign = -1; 949 ctx->Polygon.CullBits = 2; 950 break; 951 default: 952 case GL_FRONT_AND_BACK: 953 ctx->backface_sign = 0; 954 ctx->Polygon.CullBits = 0; 955 ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK; 956 break; 957 } 958 } 959 else { 960 ctx->Polygon.CullBits = 3; 961 ctx->backface_sign = 0; 962 } 963 964 /* Any Polygon offsets enabled? */ 965 ctx->TriangleCaps &= ~DD_TRI_OFFSET; 966 967 if (ctx->Polygon.OffsetPoint || 968 ctx->Polygon.OffsetLine || 969 ctx->Polygon.OffsetFill) 970 ctx->TriangleCaps |= DD_TRI_OFFSET; 971 } 972 } 973 974 if (ctx->NewState & ~(NEW_CLIENT_STATE | NEW_USER_CLIP | NEW_POLYGON)) 975 gl_update_clipmask(ctx); 976 977 if (ctx->NewState & (NEW_LIGHTING| 978 NEW_RASTER_OPS| 979 NEW_TEXTURING| 980 NEW_TEXTURE_ENABLE| 981 NEW_TEXTURE_ENV| 982 NEW_POLYGON| 983 NEW_USER_CLIP)) 984 { 985 ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps; 986 ctx->IndirectTriangles |= DD_SW_RASTERIZE; 987 988 if (MESA_VERBOSE&VERBOSE_CULL) 989 gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles); 990 991 ctx->Driver.PointsFunc = NULL; 992 ctx->Driver.LineFunc = NULL; 993 ctx->Driver.TriangleFunc = NULL; 994 ctx->Driver.QuadFunc = NULL; 995 ctx->Driver.RectFunc = NULL; 996 ctx->Driver.RenderVBClippedTab = NULL; 997 ctx->Driver.RenderVBCulledTab = NULL; 998 ctx->Driver.RenderVBRawTab = NULL; 999 1000 /* 1001 * Here the driver sets up all the ctx->Driver function pointers to 1002 * it's specific, private functions. 1003 */ 1004 ctx->Driver.UpdateState(ctx); 1005 1006 if (MESA_VERBOSE&VERBOSE_CULL) 1007 gl_print_tri_caps("indirect tris", ctx->IndirectTriangles); 1008 1009 /* 1010 * In case the driver didn't hook in an optimized point, line or 1011 * triangle function we'll now select "core/fallback" point, line 1012 * and triangle functions. 1013 */ 1014 if (ctx->IndirectTriangles & DD_SW_RASTERIZE) { 1015 gl_set_point_function(ctx); 1016 gl_set_line_function(ctx); 1017 gl_set_triangle_function(ctx); 1018 gl_set_quad_function(ctx); 1019 1020 if ((ctx->IndirectTriangles & 1021 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) == 1022 (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) 1023 ctx->IndirectTriangles &= ~DD_TRI_CULL; 1024 } 1025 1026 if (MESA_VERBOSE&VERBOSE_CULL) 1027 gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles); 1028 1029 gl_set_render_vb_function(ctx); 1030 } 1031 1032 /* Should only be calc'd when !need_eye_coords and not culling. 1033 */ 1034 if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) { 1035 if (ctx->NewState & NEW_MODELVIEW) { 1036 gl_matrix_analyze( &ctx->ModelView ); 1037 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; 1038 } 1039 1040 if (ctx->NewState & NEW_PROJECTION) { 1041 gl_matrix_analyze( &ctx->ProjectionMatrix ); 1042 ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; 1043 1044 if (ctx->Transform.AnyClip) { 1045 gl_update_userclip( ctx ); 1046 } 1047 } 1048 1049 gl_calculate_model_project_matrix( ctx ); 1050 ctx->ModelProjectWinMatrixUptodate = 0; 1051 } 1052 1053 if (ctx->NewState & NEW_COLOR_MATRIX) { 1054 gl_matrix_analyze( &ctx->ColorMatrix ); 1055 } 1056 1057 /* Figure out whether we can light in object space or not. If we 1058 * can, find the current positions of the lights in object space 1059 */ 1060 if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG | 1061 ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2)) && 1062 (ctx->NewState & (NEW_LIGHTING | 1063 NEW_FOG | 1064 NEW_MODELVIEW | 1065 NEW_PROJECTION | 1066 NEW_TEXTURING | 1067 NEW_RASTER_OPS | 1068 NEW_USER_CLIP))) 1069 { 1070 GLboolean oldcoord, oldnorm; 1071 1072 oldcoord = ctx->NeedEyeCoords; 1073 oldnorm = ctx->NeedEyeNormals; 1074 1075 ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); 1076 ctx->NeedEyeCoords = ((ctx->Fog.Enabled && ctx->Hint.Fog != GL_NICEST) || 1077 ctx->Point.Attenuated); 1078 ctx->NeedEyeNormals = GL_FALSE; 1079 1080 if (ctx->Light.Enabled) { 1081 if ((ctx->Light.Flags & LIGHT_POSITIONAL) || 1082 ctx->Light.NeedVertices || 1083 !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) { 1084 /* Need length for attenuation or need angle for spotlights 1085 * or non-uniform scale matrix 1086 */ 1087 ctx->NeedEyeCoords = GL_TRUE; 1088 } 1089 ctx->NeedEyeNormals = ctx->NeedEyeCoords; 1090 } 1091 if (ctx->Texture.ReallyEnabled || ctx->RenderMode==GL_FEEDBACK) { 1092 if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE; 1093 if (ctx->Texture.NeedNormals) 1094 ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE; 1095 } 1096 1097 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; 1098 1099 if (ctx->NeedEyeCoords) 1100 ctx->vb_proj_matrix = &ctx->ProjectionMatrix; 1101 1102 if (ctx->Light.Enabled) { 1103 gl_update_lighting_function(ctx); 1104 1105 if ( (ctx->NewState & NEW_LIGHTING) || 1106 ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) && 1107 !ctx->NeedEyeCoords) || 1108 oldcoord != ctx->NeedEyeCoords || 1109 oldnorm != ctx->NeedEyeNormals) { 1110 gl_compute_light_positions(ctx); 1111 } 1112 1113 ctx->rescale_factor = 1.0F; 1114 1115 if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | 1116 MAT_FLAG_GENERAL_SCALE | 1117 MAT_FLAG_GENERAL_3D | 1118 MAT_FLAG_GENERAL) ) 1119 1120 { 1121 GLfloat *m = ctx->ModelView.inv; 1122 GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10]; 1123 if (f > 1e-12 && (f-1)*(f-1) > 1e-12) 1124 ctx->rescale_factor = 1.0/GL_SQRT(f); 1125 } 1126 } 1127 1128 gl_update_normal_transform( ctx ); 1129 } 1130 1131 gl_update_pipelines(ctx); 1132 ctx->NewState = 0; 1133} 1134 1135 1136 1137 1138/* 1139 * Return a bitmask of IMAGE_*_BIT flags which to indicate which 1140 * pixel transfer operations are enabled. 1141 */ 1142void 1143_mesa_update_image_transfer_state(GLcontext *ctx) 1144{ 1145 GLuint mask = 0; 1146 1147 if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || 1148 ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || 1149 ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || 1150 ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) 1151 mask |= IMAGE_SCALE_BIAS_BIT; 1152 1153 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) 1154 mask |= IMAGE_SHIFT_OFFSET_BIT; 1155 1156 if (ctx->Pixel.MapColorFlag) 1157 mask |= IMAGE_MAP_COLOR_BIT; 1158 1159 if (ctx->Pixel.ColorTableEnabled) 1160 mask |= IMAGE_COLOR_TABLE_BIT; 1161 1162 if (ctx->Pixel.Convolution1DEnabled || 1163 ctx->Pixel.Convolution2DEnabled || 1164 ctx->Pixel.Separable2DEnabled) 1165 mask |= IMAGE_CONVOLUTION_BIT; 1166 1167 if (ctx->Pixel.PostConvolutionColorTableEnabled) 1168 mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; 1169 1170 if (ctx->ColorMatrix.type != MATRIX_IDENTITY || 1171 ctx->Pixel.PostColorMatrixScale[0] != 1.0F || 1172 ctx->Pixel.PostColorMatrixBias[0] != 0.0F || 1173 ctx->Pixel.PostColorMatrixScale[1] != 1.0F || 1174 ctx->Pixel.PostColorMatrixBias[1] != 0.0F || 1175 ctx->Pixel.PostColorMatrixScale[2] != 1.0F || 1176 ctx->Pixel.PostColorMatrixBias[2] != 0.0F || 1177 ctx->Pixel.PostColorMatrixScale[3] != 1.0F || 1178 ctx->Pixel.PostColorMatrixBias[3] != 0.0F) 1179 mask |= IMAGE_COLOR_MATRIX_BIT; 1180 1181 if (ctx->Pixel.PostColorMatrixColorTableEnabled) 1182 mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; 1183 1184 if (ctx->Pixel.HistogramEnabled) 1185 mask |= IMAGE_HISTOGRAM_BIT; 1186 1187 if (ctx->Pixel.MinMaxEnabled) 1188 mask |= IMAGE_MIN_MAX_BIT; 1189 1190 ctx->ImageTransferState = mask; 1191} 1192