st_atom_framebuffer.c revision da8412ec19ad00627ae9139dc02f46f344bbb6ac
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * Brian Paul 32 */ 33 34#include "st_context.h" 35#include "st_atom.h" 36#include "st_cb_fbo.h" 37#include "st_texture.h" 38#include "pipe/p_context.h" 39#include "cso_cache/cso_context.h" 40#include "util/u_math.h" 41#include "util/u_inlines.h" 42 43 44 45/** 46 * When doing GL render to texture, we have to be sure that finalize_texture() 47 * didn't yank out the pipe_resource that we earlier created a surface for. 48 * Check for that here and create a new surface if needed. 49 */ 50static void 51update_renderbuffer_surface(struct st_context *st, 52 struct st_renderbuffer *strb) 53{ 54 struct pipe_screen *screen = st->pipe->screen; 55 struct pipe_resource *resource = strb->rtt->pt; 56 int rtt_width = strb->Base.Width; 57 int rtt_height = strb->Base.Height; 58 59 if (!strb->surface || 60 strb->surface->texture != resource || 61 strb->surface->width != rtt_width || 62 strb->surface->height != rtt_height) { 63 GLuint level; 64 /* find matching mipmap level size */ 65 for (level = 0; level <= resource->last_level; level++) { 66 if (u_minify(resource->width0, level) == rtt_width && 67 u_minify(resource->height0, level) == rtt_height) { 68 69 pipe_surface_reference(&strb->surface, NULL); 70 71 strb->surface = screen->get_tex_surface(screen, 72 resource, 73 strb->rtt_face, 74 level, 75 strb->rtt_slice, 76 PIPE_BIND_RENDER_TARGET | 77 PIPE_BIND_BLIT_SOURCE | 78 PIPE_BIND_BLIT_DESTINATION ); 79#if 0 80 printf("-- alloc new surface %d x %d into tex %p\n", 81 strb->surface->width, strb->surface->height, 82 texture); 83#endif 84 break; 85 } 86 } 87 } 88} 89 90 91/** 92 * Update framebuffer state (color, depth, stencil, etc. buffers) 93 */ 94static void 95update_framebuffer_state( struct st_context *st ) 96{ 97 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; 98 struct gl_framebuffer *fb = st->ctx->DrawBuffer; 99 struct st_renderbuffer *strb; 100 GLuint i; 101 102 framebuffer->width = fb->Width; 103 framebuffer->height = fb->Height; 104 105 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ 106 107 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state 108 * to determine which surfaces to draw to 109 */ 110 framebuffer->nr_cbufs = 0; 111 for (i = 0; i < fb->_NumColorDrawBuffers; i++) { 112 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); 113 114 if (strb) { 115 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ 116 if (strb->rtt) { 117 /* rendering to a GL texture, may have to update surface */ 118 update_renderbuffer_surface(st, strb); 119 } 120 121 if (strb->surface) { 122 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], 123 strb->surface); 124 framebuffer->nr_cbufs++; 125 } 126 strb->defined = GL_TRUE; /* we'll be drawing something */ 127 } 128 } 129 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { 130 pipe_surface_reference(&framebuffer->cbufs[i], NULL); 131 } 132 133 /* 134 * Depth/Stencil renderbuffer/surface. 135 */ 136 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); 137 if (strb) { 138 strb = st_renderbuffer(strb->Base.Wrapped); 139 if (strb->rtt) { 140 /* rendering to a GL texture, may have to update surface */ 141 update_renderbuffer_surface(st, strb); 142 } 143 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 144 } 145 else { 146 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); 147 if (strb) { 148 strb = st_renderbuffer(strb->Base.Wrapped); 149 assert(strb->surface); 150 pipe_surface_reference(&framebuffer->zsbuf, strb->surface); 151 } 152 else 153 pipe_surface_reference(&framebuffer->zsbuf, NULL); 154 } 155 156 cso_set_framebuffer(st->cso_context, framebuffer); 157} 158 159 160const struct st_tracked_state st_update_framebuffer = { 161 "st_update_framebuffer", /* name */ 162 { /* dirty */ 163 _NEW_BUFFERS, /* mesa */ 164 ST_NEW_FRAMEBUFFER, /* st */ 165 }, 166 update_framebuffer_state /* update */ 167}; 168 169