s_blend.c revision b63e8556fa9655bdfcc69fa04663e854f7fb2fbd
1/* $Id: s_blend.c,v 1.16 2002/04/02 23:36:51 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  4.1
6 *
7 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29#include "glheader.h"
30#include "context.h"
31#include "macros.h"
32
33#include "s_alphabuf.h"
34#include "s_blend.h"
35#include "s_context.h"
36#include "s_span.h"
37
38
39#if defined(USE_MMX_ASM)
40#include "X86/mmx.h"
41#include "X86/common_x86_asm.h"
42#define _BLENDAPI _ASMAPI
43#else
44#define _BLENDAPI
45#endif
46
47
48/*
49 * Special case for glBlendFunc(GL_ZERO, GL_ONE)
50 */
51static void _BLENDAPI
52blend_noop( GLcontext *ctx, GLuint n, const GLubyte mask[],
53            GLchan rgba[][4], CONST GLchan dest[][4] )
54{
55   GLuint i;
56   ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
57   ASSERT(ctx->Color.BlendSrcRGB==GL_ZERO);
58   ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
59   (void) ctx;
60
61   for (i = 0; i < n; i++) {
62      if (mask[i]) {
63         rgba[i][RCOMP] = dest[i][RCOMP];
64         rgba[i][GCOMP] = dest[i][GCOMP];
65         rgba[i][BCOMP] = dest[i][BCOMP];
66         rgba[i][ACOMP] = dest[i][ACOMP];
67      }
68   }
69}
70
71
72/*
73 * Special case for glBlendFunc(GL_ONE, GL_ZERO)
74 */
75static void _BLENDAPI
76blend_replace( GLcontext *ctx, GLuint n, const GLubyte mask[],
77               GLchan rgba[][4], CONST GLchan dest[][4] )
78{
79   ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
80   ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
81   ASSERT(ctx->Color.BlendDstRGB==GL_ZERO);
82   (void) ctx;
83   (void) n;
84   (void) mask;
85   (void) rgba;
86   (void) dest;
87}
88
89
90/*
91 * Common transparency blending mode.
92 */
93static void _BLENDAPI
94blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
95                    GLchan rgba[][4], CONST GLchan dest[][4] )
96{
97   GLuint i;
98   ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
99   ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
100   ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
101   (void) ctx;
102
103   for (i=0;i<n;i++) {
104      if (mask[i]) {
105         const GLint t = rgba[i][ACOMP];  /* t in [0, CHAN_MAX] */
106         if (t == 0) {
107            /* 0% alpha */
108            rgba[i][RCOMP] = dest[i][RCOMP];
109            rgba[i][GCOMP] = dest[i][GCOMP];
110            rgba[i][BCOMP] = dest[i][BCOMP];
111            rgba[i][ACOMP] = dest[i][ACOMP];
112         }
113         else if (t == CHAN_MAX) {
114            /* 100% alpha, no-op */
115         }
116         else {
117#if 0
118            /* This is pretty close, but Glean complains */
119            const GLint s = CHAN_MAX - t;
120            const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s + 1) >> 8;
121            const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s + 1) >> 8;
122            const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s + 1) >> 8;
123            const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s + 1) >> 8;
124#elif 0
125            /* This is slower but satisfies Glean */
126            const GLint s = CHAN_MAX - t;
127            const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) / 255;
128            const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) / 255;
129            const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) / 255;
130            const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) / 255;
131#else
132#if CHAN_BITS == 8
133            /* This satisfies Glean and should be reasonably fast */
134            /* Contributed by Nathan Hand */
135#if 0
136#define DIV255(X)  (((X) << 8) + (X) + 256) >> 16
137#else
138	    GLint temp;
139#define DIV255(X)  (temp = (X), ((temp << 8) + temp + 256) >> 16)
140#endif
141            const GLint r = DIV255((rgba[i][RCOMP] - dest[i][RCOMP]) * t) + dest[i][RCOMP];
142            const GLint g = DIV255((rgba[i][GCOMP] - dest[i][GCOMP]) * t) + dest[i][GCOMP];
143            const GLint b = DIV255((rgba[i][BCOMP] - dest[i][BCOMP]) * t) + dest[i][BCOMP];
144            const GLint a = DIV255((rgba[i][ACOMP] - dest[i][ACOMP]) * t) + dest[i][ACOMP];
145#undef DIV255
146#elif CHAN_BITS == 16
147            const GLfloat tt = (GLfloat) t / CHAN_MAXF;
148            const GLint r = (GLint) ((rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP]);
149            const GLint g = (GLint) ((rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP]);
150            const GLint b = (GLint) ((rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP]);
151            const GLint a = (GLint) ((rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP]);
152#else /* CHAN_BITS == 32 */
153            const GLfloat tt = (GLfloat) t / CHAN_MAXF;
154            const GLfloat r = (rgba[i][RCOMP] - dest[i][RCOMP]) * tt + dest[i][RCOMP];
155            const GLfloat g = (rgba[i][GCOMP] - dest[i][GCOMP]) * tt + dest[i][GCOMP];
156            const GLfloat b = (rgba[i][BCOMP] - dest[i][BCOMP]) * tt + dest[i][BCOMP];
157            const GLfloat a = (rgba[i][ACOMP] - dest[i][ACOMP]) * tt + dest[i][ACOMP];
158#endif
159#endif
160            ASSERT(r <= CHAN_MAX);
161            ASSERT(g <= CHAN_MAX);
162            ASSERT(b <= CHAN_MAX);
163            ASSERT(a <= CHAN_MAX);
164            rgba[i][RCOMP] = (GLchan) r;
165            rgba[i][GCOMP] = (GLchan) g;
166            rgba[i][BCOMP] = (GLchan) b;
167            rgba[i][ACOMP] = (GLchan) a;
168         }
169      }
170   }
171}
172
173
174
175/*
176 * Add src and dest.
177 */
178static void _BLENDAPI
179blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
180           GLchan rgba[][4], CONST GLchan dest[][4] )
181{
182   GLuint i;
183   ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
184   ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
185   ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
186   (void) ctx;
187
188   for (i=0;i<n;i++) {
189      if (mask[i]) {
190         GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
191         GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
192         GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
193         GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
194         rgba[i][RCOMP] = (GLchan) MIN2( r, CHAN_MAX );
195         rgba[i][GCOMP] = (GLchan) MIN2( g, CHAN_MAX );
196         rgba[i][BCOMP] = (GLchan) MIN2( b, CHAN_MAX );
197         rgba[i][ACOMP] = (GLchan) MIN2( a, CHAN_MAX );
198      }
199   }
200}
201
202
203
204/*
205 * Blend min function  (for GL_EXT_blend_minmax)
206 */
207static void _BLENDAPI
208blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
209           GLchan rgba[][4], CONST GLchan dest[][4] )
210{
211   GLuint i;
212   ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
213   (void) ctx;
214
215   for (i=0;i<n;i++) {
216      if (mask[i]) {
217         rgba[i][RCOMP] = (GLchan) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
218         rgba[i][GCOMP] = (GLchan) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
219         rgba[i][BCOMP] = (GLchan) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
220         rgba[i][ACOMP] = (GLchan) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
221      }
222   }
223}
224
225
226
227/*
228 * Blend max function  (for GL_EXT_blend_minmax)
229 */
230static void _BLENDAPI
231blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
232           GLchan rgba[][4], CONST GLchan dest[][4] )
233{
234   GLuint i;
235   ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
236   (void) ctx;
237
238   for (i=0;i<n;i++) {
239      if (mask[i]) {
240         rgba[i][RCOMP] = (GLchan) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
241         rgba[i][GCOMP] = (GLchan) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
242         rgba[i][BCOMP] = (GLchan) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
243         rgba[i][ACOMP] = (GLchan) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
244      }
245   }
246}
247
248
249
250/*
251 * Modulate:  result = src * dest
252 */
253static void _BLENDAPI
254blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
255                GLchan rgba[][4], CONST GLchan dest[][4] )
256{
257   GLuint i;
258   (void) ctx;
259
260   for (i=0;i<n;i++) {
261      if (mask[i]) {
262#if CHAN_TYPE == GL_FLOAT
263         rgba[i][RCOMP] = rgba[i][RCOMP] * dest[i][RCOMP];
264         rgba[i][GCOMP] = rgba[i][GCOMP] * dest[i][GCOMP];
265         rgba[i][BCOMP] = rgba[i][BCOMP] * dest[i][BCOMP];
266         rgba[i][ACOMP] = rgba[i][ACOMP] * dest[i][ACOMP];
267#else
268         GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
269         GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
270         GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
271         GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
272         rgba[i][RCOMP] = (GLchan) r;
273         rgba[i][GCOMP] = (GLchan) g;
274         rgba[i][BCOMP] = (GLchan) b;
275         rgba[i][ACOMP] = (GLchan) a;
276#endif
277      }
278   }
279}
280
281
282
283/*
284 * General case blend pixels.
285 * Input:  n - number of pixels
286 *         mask - the usual write mask
287 * In/Out:  rgba - the incoming and modified pixels
288 * Input:  dest - the pixels from the dest color buffer
289 */
290static void _BLENDAPI
291blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
292               GLchan rgba[][4], CONST GLchan dest[][4] )
293{
294   GLfloat rscale = 1.0F / CHAN_MAXF;
295   GLfloat gscale = 1.0F / CHAN_MAXF;
296   GLfloat bscale = 1.0F / CHAN_MAXF;
297   GLfloat ascale = 1.0F / CHAN_MAXF;
298   GLuint i;
299
300   for (i=0;i<n;i++) {
301      if (mask[i]) {
302         GLint Rs, Gs, Bs, As;  /* Source colors */
303         GLint Rd, Gd, Bd, Ad;  /* Dest colors */
304         GLfloat sR, sG, sB, sA;  /* Source scaling */
305         GLfloat dR, dG, dB, dA;  /* Dest scaling */
306         GLfloat r, g, b, a;
307
308         /* Source Color */
309         Rs = rgba[i][RCOMP];
310         Gs = rgba[i][GCOMP];
311         Bs = rgba[i][BCOMP];
312         As = rgba[i][ACOMP];
313
314         /* Frame buffer color */
315         Rd = dest[i][RCOMP];
316         Gd = dest[i][GCOMP];
317         Bd = dest[i][BCOMP];
318         Ad = dest[i][ACOMP];
319
320         /* Source RGB factor */
321         switch (ctx->Color.BlendSrcRGB) {
322            case GL_ZERO:
323               sR = sG = sB = 0.0F;
324               break;
325            case GL_ONE:
326               sR = sG = sB = 1.0F;
327               break;
328            case GL_DST_COLOR:
329               sR = (GLfloat) Rd * rscale;
330               sG = (GLfloat) Gd * gscale;
331               sB = (GLfloat) Bd * bscale;
332               break;
333            case GL_ONE_MINUS_DST_COLOR:
334               sR = 1.0F - (GLfloat) Rd * rscale;
335               sG = 1.0F - (GLfloat) Gd * gscale;
336               sB = 1.0F - (GLfloat) Bd * bscale;
337               break;
338            case GL_SRC_ALPHA:
339               sR = sG = sB = (GLfloat) As * ascale;
340               break;
341            case GL_ONE_MINUS_SRC_ALPHA:
342               sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
343               break;
344            case GL_DST_ALPHA:
345               sR = sG = sB = (GLfloat) Ad * ascale;
346               break;
347            case GL_ONE_MINUS_DST_ALPHA:
348               sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
349               break;
350            case GL_SRC_ALPHA_SATURATE:
351               if (As < CHAN_MAX - Ad) {
352                  sR = sG = sB = (GLfloat) As * ascale;
353               }
354               else {
355                  sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
356               }
357               break;
358            case GL_CONSTANT_COLOR:
359               sR = ctx->Color.BlendColor[0];
360               sG = ctx->Color.BlendColor[1];
361               sB = ctx->Color.BlendColor[2];
362               break;
363            case GL_ONE_MINUS_CONSTANT_COLOR:
364               sR = 1.0F - ctx->Color.BlendColor[0];
365               sG = 1.0F - ctx->Color.BlendColor[1];
366               sB = 1.0F - ctx->Color.BlendColor[2];
367               break;
368            case GL_CONSTANT_ALPHA:
369               sR = sG = sB = ctx->Color.BlendColor[3];
370               break;
371            case GL_ONE_MINUS_CONSTANT_ALPHA:
372               sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
373               break;
374            case GL_SRC_COLOR: /* GL_NV_blend_square */
375               sR = (GLfloat) Rs * rscale;
376               sG = (GLfloat) Gs * gscale;
377               sB = (GLfloat) Bs * bscale;
378               break;
379            case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */
380               sR = 1.0F - (GLfloat) Rs * rscale;
381               sG = 1.0F - (GLfloat) Gs * gscale;
382               sB = 1.0F - (GLfloat) Bs * bscale;
383               break;
384            default:
385               /* this should never happen */
386               _mesa_problem(ctx, "Bad blend source RGB factor in do_blend");
387               return;
388         }
389
390         /* Source Alpha factor */
391         switch (ctx->Color.BlendSrcA) {
392            case GL_ZERO:
393               sA = 0.0F;
394               break;
395            case GL_ONE:
396               sA = 1.0F;
397               break;
398            case GL_DST_COLOR:
399               sA = (GLfloat) Ad * ascale;
400               break;
401            case GL_ONE_MINUS_DST_COLOR:
402               sA = 1.0F - (GLfloat) Ad * ascale;
403               break;
404            case GL_SRC_ALPHA:
405               sA = (GLfloat) As * ascale;
406               break;
407            case GL_ONE_MINUS_SRC_ALPHA:
408               sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
409               break;
410            case GL_DST_ALPHA:
411               sA =(GLfloat) Ad * ascale;
412               break;
413            case GL_ONE_MINUS_DST_ALPHA:
414               sA = 1.0F - (GLfloat) Ad * ascale;
415               break;
416            case GL_SRC_ALPHA_SATURATE:
417               sA = 1.0;
418               break;
419            case GL_CONSTANT_COLOR:
420               sA = ctx->Color.BlendColor[3];
421               break;
422            case GL_ONE_MINUS_CONSTANT_COLOR:
423               sA = 1.0F - ctx->Color.BlendColor[3];
424               break;
425            case GL_CONSTANT_ALPHA:
426               sA = ctx->Color.BlendColor[3];
427               break;
428            case GL_ONE_MINUS_CONSTANT_ALPHA:
429               sA = 1.0F - ctx->Color.BlendColor[3];
430               break;
431            case GL_SRC_COLOR: /* GL_NV_blend_square */
432               sA = (GLfloat) As * ascale;
433               break;
434            case GL_ONE_MINUS_SRC_COLOR: /* GL_NV_blend_square */
435               sA = 1.0F - (GLfloat) As * ascale;
436               break;
437            default:
438               /* this should never happen */
439               sA = 0.0F;
440               _mesa_problem(ctx, "Bad blend source A factor in do_blend");
441         }
442
443         /* Dest RGB factor */
444         switch (ctx->Color.BlendDstRGB) {
445            case GL_ZERO:
446               dR = dG = dB = 0.0F;
447               break;
448            case GL_ONE:
449               dR = dG = dB = 1.0F;
450               break;
451            case GL_SRC_COLOR:
452               dR = (GLfloat) Rs * rscale;
453               dG = (GLfloat) Gs * gscale;
454               dB = (GLfloat) Bs * bscale;
455               break;
456            case GL_ONE_MINUS_SRC_COLOR:
457               dR = 1.0F - (GLfloat) Rs * rscale;
458               dG = 1.0F - (GLfloat) Gs * gscale;
459               dB = 1.0F - (GLfloat) Bs * bscale;
460               break;
461            case GL_SRC_ALPHA:
462               dR = dG = dB = (GLfloat) As * ascale;
463               break;
464            case GL_ONE_MINUS_SRC_ALPHA:
465               dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
466               break;
467            case GL_DST_ALPHA:
468               dR = dG = dB = (GLfloat) Ad * ascale;
469               break;
470            case GL_ONE_MINUS_DST_ALPHA:
471               dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
472               break;
473            case GL_CONSTANT_COLOR:
474               dR = ctx->Color.BlendColor[0];
475               dG = ctx->Color.BlendColor[1];
476               dB = ctx->Color.BlendColor[2];
477               break;
478            case GL_ONE_MINUS_CONSTANT_COLOR:
479               dR = 1.0F - ctx->Color.BlendColor[0];
480               dG = 1.0F - ctx->Color.BlendColor[1];
481               dB = 1.0F - ctx->Color.BlendColor[2];
482               break;
483            case GL_CONSTANT_ALPHA:
484               dR = dG = dB = ctx->Color.BlendColor[3];
485               break;
486            case GL_ONE_MINUS_CONSTANT_ALPHA:
487               dR = dG = dB = 1.0F - ctx->Color.BlendColor[3];
488               break;
489            case GL_DST_COLOR: /* GL_NV_blend_square */
490               dR = (GLfloat) Rd * rscale;
491               dG = (GLfloat) Gd * gscale;
492               dB = (GLfloat) Bd * bscale;
493               break;
494            case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */
495               dR = 1.0F - (GLfloat) Rd * rscale;
496               dG = 1.0F - (GLfloat) Gd * gscale;
497               dB = 1.0F - (GLfloat) Bd * bscale;
498               break;
499            default:
500               /* this should never happen */
501               dR = dG = dB = 0.0F;
502               _mesa_problem(ctx, "Bad blend dest RGB factor in do_blend");
503         }
504
505         /* Dest Alpha factor */
506         switch (ctx->Color.BlendDstA) {
507            case GL_ZERO:
508               dA = 0.0F;
509               break;
510            case GL_ONE:
511               dA = 1.0F;
512               break;
513            case GL_SRC_COLOR:
514               dA = (GLfloat) As * ascale;
515               break;
516            case GL_ONE_MINUS_SRC_COLOR:
517               dA = 1.0F - (GLfloat) As * ascale;
518               break;
519            case GL_SRC_ALPHA:
520               dA = (GLfloat) As * ascale;
521               break;
522            case GL_ONE_MINUS_SRC_ALPHA:
523               dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
524               break;
525            case GL_DST_ALPHA:
526               dA = (GLfloat) Ad * ascale;
527               break;
528            case GL_ONE_MINUS_DST_ALPHA:
529               dA = 1.0F - (GLfloat) Ad * ascale;
530               break;
531            case GL_CONSTANT_COLOR:
532               dA = ctx->Color.BlendColor[3];
533               break;
534            case GL_ONE_MINUS_CONSTANT_COLOR:
535               dA = 1.0F - ctx->Color.BlendColor[3];
536               break;
537            case GL_CONSTANT_ALPHA:
538               dA = ctx->Color.BlendColor[3];
539               break;
540            case GL_ONE_MINUS_CONSTANT_ALPHA:
541               dA = 1.0F - ctx->Color.BlendColor[3];
542               break;
543            case GL_DST_COLOR: /* GL_NV_blend_square */
544               dA = (GLfloat) Ad * ascale;
545               break;
546            case GL_ONE_MINUS_DST_COLOR: /* GL_NV_blend_square */
547               dA = 1.0F - (GLfloat) Ad * ascale;
548               break;
549            default:
550               /* this should never happen */
551               dA = 0.0F;
552               _mesa_problem(ctx, "Bad blend dest A factor in do_blend");
553               return;
554         }
555
556         /* Due to round-off problems we have to clamp against zero. */
557         /* Optimization: we don't have to do this for all src & dst factors */
558         if (dA < 0.0F)  dA = 0.0F;
559         if (dR < 0.0F)  dR = 0.0F;
560         if (dG < 0.0F)  dG = 0.0F;
561         if (dB < 0.0F)  dB = 0.0F;
562         if (sA < 0.0F)  sA = 0.0F;
563         if (sR < 0.0F)  sR = 0.0F;
564         if (sG < 0.0F)  sG = 0.0F;
565         if (sB < 0.0F)  sB = 0.0F;
566
567         ASSERT( sR <= 1.0 );
568         ASSERT( sG <= 1.0 );
569         ASSERT( sB <= 1.0 );
570         ASSERT( sA <= 1.0 );
571         ASSERT( dR <= 1.0 );
572         ASSERT( dG <= 1.0 );
573         ASSERT( dB <= 1.0 );
574         ASSERT( dA <= 1.0 );
575
576         /* compute blended color */
577         if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
578            r = Rs * sR + Rd * dR + 0.5F;
579            g = Gs * sG + Gd * dG + 0.5F;
580            b = Bs * sB + Bd * dB + 0.5F;
581            a = As * sA + Ad * dA + 0.5F;
582         }
583         else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
584            r = Rs * sR - Rd * dR + 0.5F;
585            g = Gs * sG - Gd * dG + 0.5F;
586            b = Bs * sB - Bd * dB + 0.5F;
587            a = As * sA - Ad * dA + 0.5F;
588         }
589         else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
590            r = Rd * dR - Rs * sR + 0.5F;
591            g = Gd * dG - Gs * sG + 0.5F;
592            b = Bd * dB - Bs * sB + 0.5F;
593            a = Ad * dA - As * sA + 0.5F;
594         }
595         else {
596            /* should never get here */
597            r = g = b = a = 0.0F;  /* silence uninitialized var warning */
598            _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
599         }
600
601         /* final clamping */
602         rgba[i][RCOMP] = (GLchan) (GLint) CLAMP( r, 0.0F, CHAN_MAXF );
603         rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
604         rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
605         rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
606      }
607   }
608}
609
610
611
612
613
614/*
615 * Analyze current blending parameters to pick fastest blending function.
616 * Result: the ctx->Color.BlendFunc pointer is updated.
617 */
618void _swrast_choose_blend_func( GLcontext *ctx )
619{
620   const GLenum eq = ctx->Color.BlendEquation;
621   const GLenum srcRGB = ctx->Color.BlendSrcRGB;
622   const GLenum dstRGB = ctx->Color.BlendDstRGB;
623   const GLenum srcA = ctx->Color.BlendSrcA;
624   const GLenum dstA = ctx->Color.BlendDstA;
625
626   if (srcRGB != srcA || dstRGB != dstA) {
627      SWRAST_CONTEXT(ctx)->BlendFunc = blend_general;
628   }
629   else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
630            && dstRGB==GL_ONE_MINUS_SRC_ALPHA)
631   {
632      /* XXX It looks like the MMX blend code is broken.  Disable for now. */
633#if 0 && defined(USE_MMX_ASM)
634      if ( cpu_has_mmx ) {
635         SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_transparency;
636      }
637      else
638#endif
639	 SWRAST_CONTEXT(ctx)->BlendFunc = blend_transparency;
640   }
641   else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
642      SWRAST_CONTEXT(ctx)->BlendFunc = blend_add;
643   }
644   else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
645	     && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
646	    ||
647	    ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
648	     && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
649      SWRAST_CONTEXT(ctx)->BlendFunc = blend_modulate;
650   }
651   else if (eq==GL_MIN_EXT) {
652      SWRAST_CONTEXT(ctx)->BlendFunc = blend_min;
653   }
654   else if (eq==GL_MAX_EXT) {
655      SWRAST_CONTEXT(ctx)->BlendFunc = blend_max;
656   }
657   else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ZERO && dstRGB == GL_ONE) {
658      SWRAST_CONTEXT(ctx)->BlendFunc = blend_noop;
659   }
660   else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ONE && dstRGB == GL_ZERO) {
661      SWRAST_CONTEXT(ctx)->BlendFunc = blend_replace;
662   }
663   else {
664      SWRAST_CONTEXT(ctx)->BlendFunc = blend_general;
665   }
666}
667
668
669
670/*
671 * Apply the blending operator to a span of pixels.
672 * We can handle horizontal runs of pixels (spans) or arrays of x/y
673 * pixel coordinates.
674 */
675void
676_mesa_blend_span( GLcontext *ctx, const struct sw_span *span,
677                  GLchan rgba[][4] )
678{
679   SWcontext *swrast = SWRAST_CONTEXT(ctx);
680   GLchan framebuffer[MAX_WIDTH][4];
681
682   ASSERT(span->end <= MAX_WIDTH);
683   ASSERT(span->arrayMask & SPAN_RGBA);
684   ASSERT(!ctx->Color.ColorLogicOpEnabled);
685
686   /* Read span of current frame buffer pixels */
687   if (span->arrayMask & SPAN_XY) {
688      /* array of x/y pixel coords */
689      (*swrast->Driver.ReadRGBAPixels)( ctx, span->end,
690                                        span->xArray, span->yArray,
691                                        framebuffer, span->mask );
692      if (swrast->_RasterMask & ALPHABUF_BIT) {
693         _mesa_read_alpha_pixels( ctx, span->end, span->xArray, span->yArray,
694                                  framebuffer, span->mask );
695      }
696   }
697   else {
698      /* horizontal run of pixels */
699      _mesa_read_rgba_span( ctx, ctx->DrawBuffer, span->end,
700                            span->x, span->y, framebuffer );
701   }
702
703   SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->mask, rgba,
704				   (const GLchan (*)[4]) framebuffer );
705}
706