swrast.h revision ba41b8afb1b40b967cf5c0e604bbf09793eb8fee
1/*
2 * Mesa 3-D graphics library
3 * Version:  3.5
4 *
5 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keithw@valinux.com>
26 */
27
28#ifndef SWRAST_H
29#define SWRAST_H
30
31#include "types.h"
32
33
34
35/* The software rasterizer now uses this format for vertices.  Thus a
36 * 'RasterSetup' stage or other translation is required between the
37 * tnl module and the swrast rasterization functions.  This serves to
38 * isolate the swrast module from the internals of the tnl module, and
39 * improve its usefulness as a fallback mechanism for hardware
40 * drivers.
41 *
42 * Full software drivers:
43 *   - Register the rastersetup and triangle functions from
44 *     utils/software_helper.
45 *   - On statechange, update the rasterization pointers in that module.
46 *
47 * Rasterization hardware drivers:
48 *   - Keep native rastersetup.
49 *   - Implement native twoside,offset and unfilled triangle setup.
50 *   - Implement a translator from native vertices to swrast vertices.
51 *   - On partial fallback (mix of accelerated and unaccelerated
52 *   prims), call a pass-through function which translates native
53 *   vertices to SWvertices and calls the appropriate swrast function.
54 *   - On total fallback (vertex format insufficient for state or all
55 *     primitives unaccelerated), hook in swrast_setup instead.
56 */
57typedef struct {
58   GLfloat win[4];
59   GLfloat eye[4];		/* for GL_EXT_point_param only */
60   GLfloat texcoord[MAX_TEXTURE_UNITS][4];
61   GLchan color[4];
62   GLchan specular[4];
63   GLfloat fog;
64   GLuint index;
65} SWvertex;
66
67
68
69
70/* These are the public-access functions exported from swrast.
71 */
72extern void
73_swrast_alloc_buffers( GLcontext *ctx );
74
75extern GLboolean
76_swrast_CreateContext( GLcontext *ctx );
77
78extern void
79_swrast_DestroyContext( GLcontext *ctx );
80
81
82
83extern void
84_swrast_Bitmap( GLcontext *ctx,
85		GLint px, GLint py,
86		GLsizei width, GLsizei height,
87		const struct gl_pixelstore_attrib *unpack,
88		const GLubyte *bitmap );
89
90extern void
91_swrast_CopyPixels( GLcontext *ctx,
92		    GLint srcx, GLint srcy,
93		    GLint destx, GLint desty,
94		    GLsizei width, GLsizei height,
95		    GLenum type );
96
97extern void
98_swrast_DrawPixels( GLcontext *ctx,
99		    GLint x, GLint y,
100		    GLsizei width, GLsizei height,
101		    GLenum format, GLenum type,
102		    const struct gl_pixelstore_attrib *unpack,
103		    const GLvoid *pixels );
104
105extern void
106_swrast_ReadPixels( GLcontext *ctx,
107		    GLint x, GLint y, GLsizei width, GLsizei height,
108		    GLenum format, GLenum type,
109		    const struct gl_pixelstore_attrib *unpack,
110		    GLvoid *pixels );
111
112extern void
113_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
114	       GLint x, GLint y, GLint width, GLint height );
115
116extern void
117_swrast_Accum( GLcontext *ctx, GLenum op,
118	       GLfloat value, GLint xpos, GLint ypos,
119	       GLint width, GLint height );
120
121
122/* Get a pointer to the stipple counter.
123 */
124extern GLuint *
125_swrast_get_stipple_counter_ref( GLcontext *ctx );
126
127
128/* These will always render the correct point/line/triangle for the
129 * current state.
130 */
131extern void
132_swrast_Point( GLcontext *ctx, SWvertex *v );
133
134extern void
135_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 );
136
137extern void
138_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 );
139
140extern void
141_swrast_Quad( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2,
142	      SWvertex *v3);
143
144extern void
145_swrast_flush( GLcontext *ctx );
146
147
148/* Tell the software rasterizer about core state changes.
149 */
150extern void
151_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
152
153
154#endif
155