swrast.h revision d96dd3cd49658669833c8110b2f2e8938fe6a544
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.3
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26/**
27 * \file swrast/swrast.h
28 * \brief Public interface to the software rasterization functions.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32#ifndef SWRAST_H
33#define SWRAST_H
34
35#include "mtypes.h"
36
37/**
38 * \struct SWvertex
39 * \brief Data-structure to handle vertices in the software rasterizer.
40 *
41 * The software rasterizer now uses this format for vertices.  Thus a
42 * 'RasterSetup' stage or other translation is required between the
43 * tnl module and the swrast rasterization functions.  This serves to
44 * isolate the swrast module from the internals of the tnl module, and
45 * improve its usefulness as a fallback mechanism for hardware
46 * drivers.
47 *
48 * Full software drivers:
49 *   - Register the rastersetup and triangle functions from
50 *     utils/software_helper.
51 *   - On statechange, update the rasterization pointers in that module.
52 *
53 * Rasterization hardware drivers:
54 *   - Keep native rastersetup.
55 *   - Implement native twoside,offset and unfilled triangle setup.
56 *   - Implement a translator from native vertices to swrast vertices.
57 *   - On partial fallback (mix of accelerated and unaccelerated
58 *   prims), call a pass-through function which translates native
59 *   vertices to SWvertices and calls the appropriate swrast function.
60 *   - On total fallback (vertex format insufficient for state or all
61 *     primitives unaccelerated), hook in swrast_setup instead.
62 */
63typedef struct {
64   /** win[0], win[1] are the screen-coords of SWvertex. win[2] is the
65    * z-coord. what is win[3]? */
66   GLfloat win[4];
67   GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
68   GLchan color[4];
69   GLchan specular[4];
70   GLfloat fog;
71   GLfloat index;
72   GLfloat pointSize;
73} SWvertex;
74
75
76struct swrast_device_driver;
77
78
79/* These are the public-access functions exported from swrast.
80 */
81extern void
82_swrast_use_read_buffer( GLcontext *ctx );
83
84extern void
85_swrast_use_draw_buffer( GLcontext *ctx );
86
87extern GLboolean
88_swrast_CreateContext( GLcontext *ctx );
89
90extern void
91_swrast_DestroyContext( GLcontext *ctx );
92
93/* Get a (non-const) reference to the device driver struct for swrast.
94 */
95extern struct swrast_device_driver *
96_swrast_GetDeviceDriverReference( GLcontext *ctx );
97
98extern void
99_swrast_Bitmap( GLcontext *ctx,
100		GLint px, GLint py,
101		GLsizei width, GLsizei height,
102		const struct gl_pixelstore_attrib *unpack,
103		const GLubyte *bitmap );
104
105extern void
106_swrast_CopyPixels( GLcontext *ctx,
107		    GLint srcx, GLint srcy,
108		    GLint destx, GLint desty,
109		    GLsizei width, GLsizei height,
110		    GLenum type );
111
112extern void
113_swrast_DrawPixels( GLcontext *ctx,
114		    GLint x, GLint y,
115		    GLsizei width, GLsizei height,
116		    GLenum format, GLenum type,
117		    const struct gl_pixelstore_attrib *unpack,
118		    const GLvoid *pixels );
119
120extern void
121_swrast_ReadPixels( GLcontext *ctx,
122		    GLint x, GLint y, GLsizei width, GLsizei height,
123		    GLenum format, GLenum type,
124		    const struct gl_pixelstore_attrib *unpack,
125		    GLvoid *pixels );
126
127extern void
128_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
129	       GLint x, GLint y, GLint width, GLint height );
130
131extern void
132_swrast_Accum( GLcontext *ctx, GLenum op,
133	       GLfloat value, GLint xpos, GLint ypos,
134	       GLint width, GLint height );
135
136
137extern void
138_swrast_DrawBuffer( GLcontext *ctx, GLenum mode );
139
140
141extern void
142_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers );
143
144
145/* Reset the stipple counter
146 */
147extern void
148_swrast_ResetLineStipple( GLcontext *ctx );
149
150/* These will always render the correct point/line/triangle for the
151 * current state.
152 *
153 * For flatshaded primitives, the provoking vertex is the final one.
154 */
155extern void
156_swrast_Point( GLcontext *ctx, const SWvertex *v );
157
158extern void
159_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 );
160
161extern void
162_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
163                  const SWvertex *v1, const SWvertex *v2 );
164
165extern void
166_swrast_Quad( GLcontext *ctx,
167              const SWvertex *v0, const SWvertex *v1,
168	      const SWvertex *v2,  const SWvertex *v3);
169
170extern void
171_swrast_flush( GLcontext *ctx );
172
173extern void
174_swrast_render_primitive( GLcontext *ctx, GLenum mode );
175
176extern void
177_swrast_render_start( GLcontext *ctx );
178
179extern void
180_swrast_render_finish( GLcontext *ctx );
181
182/* Tell the software rasterizer about core state changes.
183 */
184extern void
185_swrast_InvalidateState( GLcontext *ctx, GLuint new_state );
186
187/* Configure software rasterizer to match hardware rasterizer characteristics:
188 */
189extern void
190_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value );
191
192extern void
193_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value );
194
195/* Debug:
196 */
197extern void
198_swrast_print_vertex( GLcontext *ctx, const SWvertex *v );
199
200
201/*
202 * Imaging fallbacks (a better solution should be found, perhaps
203 * moving all the imaging fallback code to a new module)
204 */
205extern void
206_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
207				GLenum internalFormat,
208				GLint x, GLint y, GLsizei width,
209				GLsizei height);
210extern void
211_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
212				GLenum internalFormat,
213				GLint x, GLint y, GLsizei width);
214extern void
215_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start,
216			   GLint x, GLint y, GLsizei width);
217extern void
218_swrast_CopyColorTable( GLcontext *ctx,
219			GLenum target, GLenum internalformat,
220			GLint x, GLint y, GLsizei width);
221
222
223/*
224 * Texture fallbacks.  Could also live in a new module
225 * with the rest of the texture store fallbacks?
226 */
227extern void
228_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
229                        GLenum internalFormat,
230                        GLint x, GLint y, GLsizei width, GLint border);
231
232extern void
233_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
234                        GLenum internalFormat,
235                        GLint x, GLint y, GLsizei width, GLsizei height,
236                        GLint border);
237
238
239extern void
240_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
241                           GLint xoffset, GLint x, GLint y, GLsizei width);
242
243extern void
244_swrast_copy_texsubimage2d(GLcontext *ctx,
245                           GLenum target, GLint level,
246                           GLint xoffset, GLint yoffset,
247                           GLint x, GLint y, GLsizei width, GLsizei height);
248
249extern void
250_swrast_copy_texsubimage3d(GLcontext *ctx,
251                           GLenum target, GLint level,
252                           GLint xoffset, GLint yoffset, GLint zoffset,
253                           GLint x, GLint y, GLsizei width, GLsizei height);
254
255
256/* The driver interface for the software rasterizer.
257 * Unless otherwise noted, all functions are mandatory.
258 */
259struct swrast_device_driver {
260#if OLD_RENDERBUFFER || NEW_RENDERBUFFER
261   void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit);
262   /*
263    * Specifies the current color buffer for span/pixel writing/reading.
264    * buffer indicates which window to write to / read from.  Normally,
265    * this'll be the buffer currently bound to the context, but it doesn't
266    * have to be!
267    * bufferBit indicates which color buffer, exactly one of:
268    *    DD_FRONT_LEFT_BIT - this buffer always exists
269    *    DD_BACK_LEFT_BIT - when double buffering
270    *    DD_FRONT_RIGHT_BIT - when using stereo
271    *    DD_BACK_RIGHT_BIT - when using stereo and double buffering
272    *    DD_AUXn_BIT - if aux buffers are implemented
273    */
274#endif
275
276   /***
277    *** Functions for synchronizing access to the framebuffer:
278    ***/
279
280   void (*SpanRenderStart)(GLcontext *ctx);
281   void (*SpanRenderFinish)(GLcontext *ctx);
282   /* OPTIONAL.
283    *
284    * Called before and after all rendering operations, including DrawPixels,
285    * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
286    * These are a suitable place for grabbing/releasing hardware locks.
287    *
288    * NOTE: The swrast triangle/line/point routines *DO NOT* call
289    * these functions.  Locking in that case must be organized by the
290    * driver by other mechanisms.
291    */
292};
293
294
295
296#endif
297