swrast.h revision e3a051e0538a605551f4d58294c94f5eb00ed07f
1#ifndef SWRAST_H 2#define SWRAST_H 3 4#include "types.h" 5 6/* These are the functions exported from swrast. (more to come) 7 */ 8void 9_swrast_alloc_buffers( GLcontext *ctx ); 10 11 12void 13_swrast_Bitmap( GLcontext *ctx, 14 GLint px, GLint py, 15 GLsizei width, GLsizei height, 16 const struct gl_pixelstore_attrib *unpack, 17 const GLubyte *bitmap ); 18 19void 20_swrast_CopyPixels( GLcontext *ctx, 21 GLint srcx, GLint srcy, 22 GLint destx, GLint desty, 23 GLsizei width, GLsizei height, 24 GLenum type ); 25 26void 27_swrast_DrawPixels( GLcontext *ctx, 28 GLint x, GLint y, 29 GLsizei width, GLsizei height, 30 GLenum format, GLenum type, 31 const struct gl_pixelstore_attrib *unpack, 32 const GLvoid *pixels ); 33 34void 35_swrast_ReadPixels( GLcontext *ctx, 36 GLint x, GLint y, GLsizei width, GLsizei height, 37 GLenum format, GLenum type, 38 const struct gl_pixelstore_attrib *unpack, 39 GLvoid *pixels ); 40 41void 42_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, 43 GLint x, GLint y, GLint width, GLint height ); 44 45void 46_swrast_Accum( GLcontext *ctx, GLenum op, 47 GLfloat value, GLint xpos, GLint ypos, 48 GLint width, GLint height ); 49 50void 51_swrast_set_line_function( GLcontext *ctx ); 52 53void 54_swrast_set_point_function( GLcontext *ctx ); 55 56void 57_swrast_set_triangle_function( GLcontext *ctx ); 58 59void 60_swrast_set_quad_function( GLcontext *ctx ); 61 62void 63_swrast_flush( GLcontext *ctx ); 64 65GLboolean 66_swrast_create_context( GLcontext *ctx ); 67 68void 69_swrast_destroy_context( GLcontext *ctx ); 70 71 72/* Replace: 73 */ 74void 75_swrast_set_texture_sampler( struct gl_texture_object *t ); 76 77 78 79#define _SWRAST_NEW_TRIANGLE (_NEW_RENDERMODE| \ 80 _NEW_POLYGON| \ 81 _NEW_DEPTH| \ 82 _NEW_STENCIL| \ 83 _NEW_COLOR| \ 84 _NEW_TEXTURE| \ 85 _NEW_HINT| \ 86 _SWRAST_NEW_RASTERMASK| \ 87 _NEW_LIGHT| \ 88 _NEW_FOG) 89 90#define _SWRAST_NEW_LINE (_NEW_RENDERMODE| \ 91 _NEW_LINE| \ 92 _NEW_TEXTURE| \ 93 _NEW_LIGHT| \ 94 _NEW_FOG| \ 95 _NEW_DEPTH) 96 97#define _SWRAST_NEW_POINT (_NEW_RENDERMODE | \ 98 _NEW_POINT | \ 99 _NEW_TEXTURE | \ 100 _NEW_LIGHT | \ 101 _NEW_FOG) 102 103 104 105 106 107 108#endif 109