swrast.h revision eb2a6d62f9353d90be757fc1617040c7ccddac39
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26/** 27 * \file swrast/swrast.h 28 * \brief Public interface to the software rasterization functions. 29 * \author Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#ifndef SWRAST_H 33#define SWRAST_H 34 35#include "mtypes.h" 36 37/** 38 * \struct SWvertex 39 * \brief Data-structure to handle vertices in the software rasterizer. 40 * 41 * The software rasterizer now uses this format for vertices. Thus a 42 * 'RasterSetup' stage or other translation is required between the 43 * tnl module and the swrast rasterization functions. This serves to 44 * isolate the swrast module from the internals of the tnl module, and 45 * improve its usefulness as a fallback mechanism for hardware 46 * drivers. 47 * 48 * Full software drivers: 49 * - Register the rastersetup and triangle functions from 50 * utils/software_helper. 51 * - On statechange, update the rasterization pointers in that module. 52 * 53 * Rasterization hardware drivers: 54 * - Keep native rastersetup. 55 * - Implement native twoside,offset and unfilled triangle setup. 56 * - Implement a translator from native vertices to swrast vertices. 57 * - On partial fallback (mix of accelerated and unaccelerated 58 * prims), call a pass-through function which translates native 59 * vertices to SWvertices and calls the appropriate swrast function. 60 * - On total fallback (vertex format insufficient for state or all 61 * primitives unaccelerated), hook in swrast_setup instead. 62 */ 63typedef struct { 64 /** win[0], win[1] are the screen-coords of SWvertex. 65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). 66 * win[3] is 1/w where w is the clip-space W coord. This is the value 67 * that clip{XYZ} were multiplied by to get ndc{XYZ}. 68 */ 69 GLfloat win[4]; 70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4]; 71 GLchan color[4]; 72 GLchan specular[4]; 73 GLfloat fog; 74 GLfloat index; 75 GLfloat pointSize; 76 GLfloat varying[MAX_VERTEX_ATTRIBS][4]; 77} SWvertex; 78 79 80struct swrast_device_driver; 81 82 83/* These are the public-access functions exported from swrast. 84 */ 85 86extern GLboolean 87_swrast_CreateContext( GLcontext *ctx ); 88 89extern void 90_swrast_DestroyContext( GLcontext *ctx ); 91 92/* Get a (non-const) reference to the device driver struct for swrast. 93 */ 94extern struct swrast_device_driver * 95_swrast_GetDeviceDriverReference( GLcontext *ctx ); 96 97extern void 98_swrast_Bitmap( GLcontext *ctx, 99 GLint px, GLint py, 100 GLsizei width, GLsizei height, 101 const struct gl_pixelstore_attrib *unpack, 102 const GLubyte *bitmap ); 103 104extern void 105_swrast_CopyPixels( GLcontext *ctx, 106 GLint srcx, GLint srcy, 107 GLint destx, GLint desty, 108 GLsizei width, GLsizei height, 109 GLenum type ); 110 111extern void 112_swrast_DrawPixels( GLcontext *ctx, 113 GLint x, GLint y, 114 GLsizei width, GLsizei height, 115 GLenum format, GLenum type, 116 const struct gl_pixelstore_attrib *unpack, 117 const GLvoid *pixels ); 118 119extern void 120_swrast_ReadPixels( GLcontext *ctx, 121 GLint x, GLint y, GLsizei width, GLsizei height, 122 GLenum format, GLenum type, 123 const struct gl_pixelstore_attrib *unpack, 124 GLvoid *pixels ); 125 126extern void 127_swrast_BlitFramebuffer(GLcontext *ctx, 128 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 129 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 130 GLbitfield mask, GLenum filter); 131 132extern void 133_swrast_Clear(GLcontext *ctx, GLbitfield buffers); 134 135extern void 136_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); 137 138 139 140/* Reset the stipple counter 141 */ 142extern void 143_swrast_ResetLineStipple( GLcontext *ctx ); 144 145/* These will always render the correct point/line/triangle for the 146 * current state. 147 * 148 * For flatshaded primitives, the provoking vertex is the final one. 149 */ 150extern void 151_swrast_Point( GLcontext *ctx, const SWvertex *v ); 152 153extern void 154_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); 155 156extern void 157_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, 158 const SWvertex *v1, const SWvertex *v2 ); 159 160extern void 161_swrast_Quad( GLcontext *ctx, 162 const SWvertex *v0, const SWvertex *v1, 163 const SWvertex *v2, const SWvertex *v3); 164 165extern void 166_swrast_flush( GLcontext *ctx ); 167 168extern void 169_swrast_render_primitive( GLcontext *ctx, GLenum mode ); 170 171extern void 172_swrast_render_start( GLcontext *ctx ); 173 174extern void 175_swrast_render_finish( GLcontext *ctx ); 176 177/* Tell the software rasterizer about core state changes. 178 */ 179extern void 180_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ); 181 182/* Configure software rasterizer to match hardware rasterizer characteristics: 183 */ 184extern void 185_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); 186 187extern void 188_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); 189 190/* Debug: 191 */ 192extern void 193_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); 194 195 196/* 197 * Imaging fallbacks (a better solution should be found, perhaps 198 * moving all the imaging fallback code to a new module) 199 */ 200extern void 201_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, 202 GLenum internalFormat, 203 GLint x, GLint y, GLsizei width, 204 GLsizei height); 205extern void 206_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, 207 GLenum internalFormat, 208 GLint x, GLint y, GLsizei width); 209extern void 210_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, 211 GLint x, GLint y, GLsizei width); 212extern void 213_swrast_CopyColorTable( GLcontext *ctx, 214 GLenum target, GLenum internalformat, 215 GLint x, GLint y, GLsizei width); 216 217 218/* 219 * Texture fallbacks. Could also live in a new module 220 * with the rest of the texture store fallbacks? 221 */ 222extern void 223_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, 224 GLenum internalFormat, 225 GLint x, GLint y, GLsizei width, GLint border); 226 227extern void 228_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, 229 GLenum internalFormat, 230 GLint x, GLint y, GLsizei width, GLsizei height, 231 GLint border); 232 233 234extern void 235_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, 236 GLint xoffset, GLint x, GLint y, GLsizei width); 237 238extern void 239_swrast_copy_texsubimage2d(GLcontext *ctx, 240 GLenum target, GLint level, 241 GLint xoffset, GLint yoffset, 242 GLint x, GLint y, GLsizei width, GLsizei height); 243 244extern void 245_swrast_copy_texsubimage3d(GLcontext *ctx, 246 GLenum target, GLint level, 247 GLint xoffset, GLint yoffset, GLint zoffset, 248 GLint x, GLint y, GLsizei width, GLsizei height); 249 250 251extern void 252_swrast_eject_texture_images(GLcontext *ctx); 253 254 255#if FEATURE_MESA_program_debug 256extern void 257_swrast_get_program_register(GLcontext *, enum register_file file, 258 GLuint index, GLfloat val[4]); 259#endif /* FEATURE_MESA_program_debug */ 260 261 262/** 263 * The driver interface for the software rasterizer. 264 * XXX this may go away. 265 * We may move these functions to ctx->Driver.RenderStart, RenderEnd. 266 */ 267struct swrast_device_driver { 268 /* 269 * These are called before and after accessing renderbuffers during 270 * software rasterization. 271 * 272 * These are a suitable place for grabbing/releasing hardware locks. 273 * 274 * NOTE: The swrast triangle/line/point routines *DO NOT* call 275 * these functions. Locking in that case must be organized by the 276 * driver by other mechanisms. 277 */ 278 void (*SpanRenderStart)(GLcontext *ctx); 279 void (*SpanRenderFinish)(GLcontext *ctx); 280}; 281 282 283 284#endif 285