ss_triangle.c revision 29b4076f9acff96a867760fc885f5eaeb7586977
1
2/*
3 * Mesa 3-D graphics library
4 * Version:  3.5
5 *
6 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29#include "glheader.h"
30#include "colormac.h"
31#include "macros.h"
32#include "mtypes.h"
33
34#include "tnl/t_context.h"
35
36#include "ss_triangle.h"
37#include "ss_context.h"
38
39#define SS_RGBA_BIT         0x1
40#define SS_OFFSET_BIT	    0x2
41#define SS_TWOSIDE_BIT	    0x4
42#define SS_UNFILLED_BIT	    0x8
43#define SS_MAX_TRIFUNC      0x10
44
45static triangle_func tri_tab[SS_MAX_TRIFUNC];
46static quad_func     quad_tab[SS_MAX_TRIFUNC];
47
48
49static void _swsetup_render_line_tri( GLcontext *ctx,
50				      GLuint e0, GLuint e1, GLuint e2,
51                                      GLuint facing )
52{
53   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
54   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
55   GLubyte *ef = VB->EdgeFlag;
56   SWvertex *verts = swsetup->verts;
57   SWvertex *v0 = &verts[e0];
58   SWvertex *v1 = &verts[e1];
59   SWvertex *v2 = &verts[e2];
60   GLchan c[2][4];
61   GLchan s[2][4];
62   GLuint i[2];
63
64   /* cull testing */
65   if (ctx->Polygon.CullFlag) {
66      if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
67         return;
68      if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
69         return;
70   }
71
72   if (ctx->Light.ShadeModel == GL_FLAT) {
73      COPY_CHAN4(c[0], v0->color);
74      COPY_CHAN4(c[1], v1->color);
75      COPY_CHAN4(s[0], v0->specular);
76      COPY_CHAN4(s[1], v1->specular);
77      i[0] = v0->index;
78      i[1] = v1->index;
79
80      COPY_CHAN4(v0->color, v2->color);
81      COPY_CHAN4(v1->color, v2->color);
82      COPY_CHAN4(v0->specular, v2->specular);
83      COPY_CHAN4(v1->specular, v2->specular);
84      v0->index = v2->index;
85      v1->index = v2->index;
86   }
87
88   if (swsetup->render_prim == GL_POLYGON) {
89      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
90      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
91      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
92   } else {
93      if (ef[e0]) _swrast_Line( ctx, v0, v1 );
94      if (ef[e1]) _swrast_Line( ctx, v1, v2 );
95      if (ef[e2]) _swrast_Line( ctx, v2, v0 );
96   }
97
98   if (ctx->Light.ShadeModel == GL_FLAT) {
99      COPY_CHAN4(v0->color, c[0]);
100      COPY_CHAN4(v1->color, c[1]);
101      COPY_CHAN4(v0->specular, s[0]);
102      COPY_CHAN4(v1->specular, s[1]);
103      v0->index = i[0];
104      v1->index = i[1];
105   }
106}
107
108static void _swsetup_render_point_tri( GLcontext *ctx,
109				       GLuint e0, GLuint e1, GLuint e2,
110                                       GLuint facing )
111{
112   SScontext *swsetup = SWSETUP_CONTEXT(ctx);
113   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
114   GLubyte *ef = VB->EdgeFlag;
115   SWvertex *verts = swsetup->verts;
116   SWvertex *v0 = &verts[e0];
117   SWvertex *v1 = &verts[e1];
118   SWvertex *v2 = &verts[e2];
119   GLchan c[2][4];
120   GLchan s[2][4];
121   GLuint i[2];
122
123   /* cull testing */
124   if (ctx->Polygon.CullFlag) {
125      if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
126         return;
127      if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
128         return;
129   }
130
131   if (ctx->Light.ShadeModel == GL_FLAT) {
132      /* save colors/indexes for v0, v1 vertices */
133      COPY_CHAN4(c[0], v0->color);
134      COPY_CHAN4(c[1], v1->color);
135      COPY_CHAN4(s[0], v0->specular);
136      COPY_CHAN4(s[1], v1->specular);
137      i[0] = v0->index;
138      i[1] = v1->index;
139
140      /* copy v2 color/indexes to v0, v1 indexes */
141      COPY_CHAN4(v0->color, v2->color);
142      COPY_CHAN4(v1->color, v2->color);
143      COPY_CHAN4(v0->specular, v2->specular);
144      COPY_CHAN4(v1->specular, v2->specular);
145      v0->index = v2->index;
146      v1->index = v2->index;
147   }
148
149   if (ef[e0]) _swrast_Point( ctx, v0 );
150   if (ef[e1]) _swrast_Point( ctx, v1 );
151   if (ef[e2]) _swrast_Point( ctx, v2 );
152
153   if (ctx->Light.ShadeModel == GL_FLAT) {
154      /* restore v0, v1 colores/indexes */
155      COPY_CHAN4(v0->color, c[0]);
156      COPY_CHAN4(v1->color, c[1]);
157      COPY_CHAN4(v0->specular, s[0]);
158      COPY_CHAN4(v1->specular, s[1]);
159      v0->index = i[0];
160      v1->index = i[1];
161   }
162   _swrast_flush(ctx);
163}
164
165#define SS_COLOR(a,b) COPY_CHAN4(a,b)
166#define SS_SPEC(a,b) COPY_3V(a,b)
167#define SS_IND(a,b) (a = b)
168
169#define IND (0)
170#define TAG(x) x
171#include "ss_tritmp.h"
172
173#define IND (SS_OFFSET_BIT)
174#define TAG(x) x##_offset
175#include "ss_tritmp.h"
176
177#define IND (SS_TWOSIDE_BIT)
178#define TAG(x) x##_twoside
179#include "ss_tritmp.h"
180
181#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT)
182#define TAG(x) x##_offset_twoside
183#include "ss_tritmp.h"
184
185#define IND (SS_UNFILLED_BIT)
186#define TAG(x) x##_unfilled
187#include "ss_tritmp.h"
188
189#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT)
190#define TAG(x) x##_offset_unfilled
191#include "ss_tritmp.h"
192
193#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
194#define TAG(x) x##_twoside_unfilled
195#include "ss_tritmp.h"
196
197#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT)
198#define TAG(x) x##_offset_twoside_unfilled
199#include "ss_tritmp.h"
200
201#define IND (0|SS_RGBA_BIT)
202#define TAG(x) x##_rgba
203#include "ss_tritmp.h"
204
205#define IND (SS_OFFSET_BIT|SS_RGBA_BIT)
206#define TAG(x) x##_offset_rgba
207#include "ss_tritmp.h"
208
209#define IND (SS_TWOSIDE_BIT|SS_RGBA_BIT)
210#define TAG(x) x##_twoside_rgba
211#include "ss_tritmp.h"
212
213#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_RGBA_BIT)
214#define TAG(x) x##_offset_twoside_rgba
215#include "ss_tritmp.h"
216
217#define IND (SS_UNFILLED_BIT|SS_RGBA_BIT)
218#define TAG(x) x##_unfilled_rgba
219#include "ss_tritmp.h"
220
221#define IND (SS_OFFSET_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
222#define TAG(x) x##_offset_unfilled_rgba
223#include "ss_tritmp.h"
224
225#define IND (SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
226#define TAG(x) x##_twoside_unfilled_rgba
227#include "ss_tritmp.h"
228
229#define IND (SS_OFFSET_BIT|SS_TWOSIDE_BIT|SS_UNFILLED_BIT|SS_RGBA_BIT)
230#define TAG(x) x##_offset_twoside_unfilled_rgba
231#include "ss_tritmp.h"
232
233
234void _swsetup_trifuncs_init( GLcontext *ctx )
235{
236   (void) ctx;
237
238   init();
239   init_offset();
240   init_twoside();
241   init_offset_twoside();
242   init_unfilled();
243   init_offset_unfilled();
244   init_twoside_unfilled();
245   init_offset_twoside_unfilled();
246
247   init_rgba();
248   init_offset_rgba();
249   init_twoside_rgba();
250   init_offset_twoside_rgba();
251   init_unfilled_rgba();
252   init_offset_unfilled_rgba();
253   init_twoside_unfilled_rgba();
254   init_offset_twoside_unfilled_rgba();
255}
256
257
258static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
259{
260   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
261   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
262   GLuint i;
263
264   if (VB->Elts) {
265      for (i = first; i < last; i++)
266	 if (VB->ClipMask[VB->Elts[i]] == 0)
267	    _swrast_Point( ctx, &verts[VB->Elts[i]] );
268   }
269   else {
270      for (i = first; i < last; i++)
271	 if (VB->ClipMask[i] == 0)
272	    _swrast_Point( ctx, &verts[i] );
273   }
274}
275
276static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 )
277{
278   SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
279   _swrast_Line( ctx, &verts[v0], &verts[v1] );
280}
281
282
283
284void _swsetup_choose_trifuncs( GLcontext *ctx )
285{
286   TNLcontext *tnl = TNL_CONTEXT(ctx);
287   GLuint ind = 0;
288
289   if (ctx->Polygon.OffsetPoint ||
290       ctx->Polygon.OffsetLine ||
291       ctx->Polygon.OffsetFill)
292      ind |= SS_OFFSET_BIT;
293
294   if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
295      ind |= SS_TWOSIDE_BIT;
296
297   /* We piggyback the two-sided stencil front/back determination on the
298    * unfilled triangle path.
299    */
300   if (ctx->Polygon.FrontMode != GL_FILL ||
301       ctx->Polygon.BackMode != GL_FILL ||
302       (ctx->Stencil.Enabled && ctx->Stencil.TestTwoSide))
303      ind |= SS_UNFILLED_BIT;
304
305   if (ctx->Visual.rgbMode)
306      ind |= SS_RGBA_BIT;
307
308   tnl->Driver.Render.Triangle = tri_tab[ind];
309   tnl->Driver.Render.Quad = quad_tab[ind];
310   tnl->Driver.Render.Line = swsetup_line;
311   tnl->Driver.Render.Points = swsetup_points;
312
313   ctx->_Facing = 0;
314}
315