vbo_split_copy.c revision e446ef50eb8bbc2e3505c4d52e971d24c37785d6
1
2/*
3 * Mesa 3-D graphics library
4 * Version:  6.5
5 *
6 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29/* Split indexed primitives with per-vertex copying.
30 */
31
32#include "main/glheader.h"
33#include "main/imports.h"
34#include "main/image.h"
35#include "main/macros.h"
36#include "main/enums.h"
37#include "main/mtypes.h"
38
39#include "vbo_split.h"
40#include "vbo.h"
41
42
43#define ELT_TABLE_SIZE 16
44
45/**
46 * Used for vertex-level splitting of indexed buffers.  Note that
47 * non-indexed primitives may be converted to indexed in some cases
48 * (eg loops, fans) in order to use this splitting path.
49 */
50struct copy_context {
51
52   GLcontext *ctx;
53   const struct gl_client_array **array;
54   const struct _mesa_prim *prim;
55   GLuint nr_prims;
56   const struct _mesa_index_buffer *ib;
57   vbo_draw_func draw;
58
59   const struct split_limits *limits;
60
61   struct {
62      GLuint attr;
63      GLuint size;
64      const struct gl_client_array *array;
65      const GLubyte *src_ptr;
66
67      struct gl_client_array dstarray;
68
69   } varying[VERT_ATTRIB_MAX];
70   GLuint nr_varying;
71
72   const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
73   struct _mesa_index_buffer dstib;
74
75   GLuint *translated_elt_buf;
76   const GLuint *srcelt;
77
78   /** A baby hash table to avoid re-emitting (some) duplicate
79    * vertices when splitting indexed primitives.
80    */
81   struct {
82      GLuint in;
83      GLuint out;
84   } vert_cache[ELT_TABLE_SIZE];
85
86   GLuint vertex_size;
87   GLubyte *dstbuf;
88   GLubyte *dstptr;     /**< dstptr == dstbuf + dstelt_max * vertsize */
89   GLuint dstbuf_size;  /**< in vertices */
90   GLuint dstbuf_nr;    /**< count of emitted vertices, also the largest value
91                         * in dstelt.  Our MaxIndex.
92                         */
93
94   GLuint *dstelt;
95   GLuint dstelt_nr;
96   GLuint dstelt_size;
97
98#define MAX_PRIM 32
99   struct _mesa_prim dstprim[MAX_PRIM];
100   GLuint dstprim_nr;
101
102};
103
104
105static GLuint attr_size( const struct gl_client_array *array )
106{
107   return array->Size * _mesa_sizeof_type(array->Type);
108}
109
110
111/**
112 * Starts returning true slightly before the buffer fills, to ensure
113 * that there is sufficient room for any remaining vertices to finish
114 * off the prim:
115 */
116static GLboolean
117check_flush( struct copy_context *copy )
118{
119   GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
120
121   if (GL_TRIANGLE_STRIP == mode &&
122       copy->dstelt_nr & 1) { /* see bug9962 */
123       return GL_FALSE;
124   }
125
126   if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
127      return GL_TRUE;
128
129   if (copy->dstelt_nr + 4 > copy->dstelt_size)
130      return GL_TRUE;
131
132   return GL_FALSE;
133}
134
135
136/**
137 * Dump the parameters/info for a vbo->draw() call.
138 */
139static void
140dump_draw_info(GLcontext *ctx,
141               const struct gl_client_array **arrays,
142               const struct _mesa_prim *prims,
143               GLuint nr_prims,
144               const struct _mesa_index_buffer *ib,
145               GLuint min_index,
146               GLuint max_index)
147{
148   GLuint i, j;
149
150   _mesa_printf("VBO Draw:\n");
151   for (i = 0; i < nr_prims; i++) {
152      _mesa_printf("Prim %u of %u\n", i, nr_prims);
153      _mesa_printf("  Prim mode 0x%x\n", prims[i].mode);
154      _mesa_printf("  IB: %p\n", (void*) ib);
155      for (j = 0; j < VERT_ATTRIB_MAX; j++) {
156         _mesa_printf("    array %d at %p:\n", j, (void*) arrays[j]);
157         _mesa_printf("      enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
158                      arrays[j]->Enabled, arrays[j]->Ptr,
159                      arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
160         if (0) {
161            GLint k = prims[i].start + prims[i].count - 1;
162            GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
163            _mesa_printf("        last: %f %f %f\n",
164                         last[0], last[1], last[2]);
165         }
166      }
167   }
168}
169
170
171static void
172flush( struct copy_context *copy )
173{
174   GLuint i;
175
176   /* Set some counters:
177    */
178   copy->dstib.count = copy->dstelt_nr;
179
180#if 0
181   dump_draw_info(copy->ctx,
182                  copy->dstarray_ptr,
183                  copy->dstprim,
184                  copy->dstprim_nr,
185                  &copy->dstib,
186                  0,
187                  copy->dstbuf_nr);
188#else
189   (void) dump_draw_info;
190#endif
191
192   copy->draw( copy->ctx,
193	       copy->dstarray_ptr,
194	       copy->dstprim,
195	       copy->dstprim_nr,
196	       &copy->dstib,
197	       0,
198	       copy->dstbuf_nr );
199
200   /* Reset all pointers:
201    */
202   copy->dstprim_nr = 0;
203   copy->dstelt_nr = 0;
204   copy->dstbuf_nr = 0;
205   copy->dstptr = copy->dstbuf;
206
207   /* Clear the vertex cache:
208    */
209   for (i = 0; i < ELT_TABLE_SIZE; i++)
210      copy->vert_cache[i].in = ~0;
211}
212
213
214/**
215 * Called at begin of each primitive during replay.
216 */
217static void
218begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
219{
220   struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
221
222/*    _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */
223
224   prim->mode = mode;
225   prim->begin = begin_flag;
226}
227
228
229/**
230 * Use a hashtable to attempt to identify recently-emitted vertices
231 * and avoid re-emitting them.
232 */
233static GLuint
234elt(struct copy_context *copy, GLuint elt_idx)
235{
236   GLuint elt = copy->srcelt[elt_idx];
237   GLuint slot = elt & (ELT_TABLE_SIZE-1);
238
239/*    _mesa_printf("elt %d\n", elt); */
240
241   /* Look up the incoming element in the vertex cache.  Re-emit if
242    * necessary.
243    */
244   if (copy->vert_cache[slot].in != elt) {
245      GLubyte *csr = copy->dstptr;
246      GLuint i;
247
248/*       _mesa_printf("  --> emit to dstelt %d\n", copy->dstbuf_nr); */
249
250      for (i = 0; i < copy->nr_varying; i++) {
251	 const struct gl_client_array *srcarray = copy->varying[i].array;
252	 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
253
254	 memcpy(csr, srcptr, copy->varying[i].size);
255	 csr += copy->varying[i].size;
256
257#ifdef NAN_CHECK
258         if (srcarray->Type == GL_FLOAT) {
259            GLuint k;
260            GLfloat *f = (GLfloat *) srcptr;
261            for (k = 0; k < srcarray->Size; k++) {
262               assert(!IS_INF_OR_NAN(f[k]));
263               assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
264            }
265         }
266#endif
267
268	 if (0)
269	 {
270	    const GLuint *f = (const GLuint *)srcptr;
271	    GLuint j;
272	    _mesa_printf("  varying %d: ", i);
273	    for(j = 0; j < copy->varying[i].size / 4; j++)
274	       _mesa_printf("%x ", f[j]);
275	    _mesa_printf("\n");
276	 }
277      }
278
279      copy->vert_cache[slot].in = elt;
280      copy->vert_cache[slot].out = copy->dstbuf_nr++;
281      copy->dstptr += copy->vertex_size;
282
283      assert(csr == copy->dstptr);
284      assert(copy->dstptr == (copy->dstbuf +
285                              copy->dstbuf_nr * copy->vertex_size));
286   }
287/*    else */
288/*       _mesa_printf("  --> reuse vertex\n"); */
289
290/*    _mesa_printf("  --> emit %d\n", copy->vert_cache[slot].out); */
291   copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
292   return check_flush(copy);
293}
294
295
296/**
297 * Called at end of each primitive during replay.
298 */
299static void
300end( struct copy_context *copy, GLboolean end_flag )
301{
302   struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
303
304/*    _mesa_printf("end (%d)\n", end_flag); */
305
306   prim->end = end_flag;
307   prim->count = copy->dstelt_nr - prim->start;
308
309   if (++copy->dstprim_nr == MAX_PRIM ||
310       check_flush(copy))
311      flush(copy);
312}
313
314
315static void
316replay_elts( struct copy_context *copy )
317{
318   GLuint i, j, k;
319   GLboolean split;
320
321   for (i = 0; i < copy->nr_prims; i++) {
322      const struct _mesa_prim *prim = &copy->prim[i];
323      const GLuint start = prim->start;
324      GLuint first, incr;
325
326      switch (prim->mode) {
327
328      case GL_LINE_LOOP:
329	 /* Convert to linestrip and emit the final vertex explicitly,
330	  * but only in the resultant strip that requires it.
331	  */
332	 j = 0;
333	 while (j != prim->count) {
334	    begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
335
336	    for (split = GL_FALSE; j != prim->count && !split; j++)
337	       split = elt(copy, start + j);
338
339	    if (j == prim->count) {
340	       /* Done, emit final line.  Split doesn't matter as
341		* it is always raised a bit early so we can emit
342		* the last verts if necessary!
343		*/
344	       if (prim->end)
345		  (void)elt(copy, start + 0);
346
347	       end(copy, prim->end);
348	    }
349	    else {
350	       /* Wrap
351		*/
352	       assert(split);
353	       end(copy, 0);
354	       j--;
355	    }
356	 }
357	 break;
358
359      case GL_TRIANGLE_FAN:
360      case GL_POLYGON:
361	 j = 2;
362	 while (j != prim->count) {
363	    begin(copy, prim->mode, prim->begin && j == 0);
364
365	    split = elt(copy, start+0);
366	    assert(!split);
367
368	    split = elt(copy, start+j-1);
369	    assert(!split);
370
371	    for (; j != prim->count && !split; j++)
372	       split = elt(copy, start+j);
373
374	    end(copy, prim->end && j == prim->count);
375
376	    if (j != prim->count) {
377	       /* Wrapped the primitive, need to repeat some vertices:
378		*/
379	       j -= 1;
380	    }
381	 }
382	 break;
383
384      default:
385	 (void)split_prim_inplace(prim->mode, &first, &incr);
386
387	 j = 0;
388	 while (j != prim->count) {
389
390	    begin(copy, prim->mode, prim->begin && j == 0);
391
392	    split = 0;
393	    for (k = 0; k < first; k++, j++)
394	       split |= elt(copy, start+j);
395
396	    assert(!split);
397
398	    for (; j != prim->count && !split; )
399	       for (k = 0; k < incr; k++, j++)
400		  split |= elt(copy, start+j);
401
402	    end(copy, prim->end && j == prim->count);
403
404	    if (j != prim->count) {
405	       /* Wrapped the primitive, need to repeat some vertices:
406		*/
407	       assert(j > first - incr);
408	       j -= (first - incr);
409	    }
410	 }
411	 break;
412      }
413   }
414
415   if (copy->dstprim_nr)
416      flush(copy);
417}
418
419
420static void
421replay_init( struct copy_context *copy )
422{
423   GLcontext *ctx = copy->ctx;
424   GLuint i;
425   GLuint offset;
426   const GLvoid *srcptr;
427
428   /* Make a list of varying attributes and their vbo's.  Also
429    * calculate vertex size.
430    */
431   copy->vertex_size = 0;
432   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
433      struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
434
435      if (copy->array[i]->StrideB == 0) {
436	 copy->dstarray_ptr[i] = copy->array[i];
437      }
438      else {
439	 GLuint j = copy->nr_varying++;
440
441	 copy->varying[j].attr = i;
442	 copy->varying[j].array = copy->array[i];
443	 copy->varying[j].size = attr_size(copy->array[i]);
444	 copy->vertex_size += attr_size(copy->array[i]);
445
446	 if (vbo->Name && !vbo->Pointer)
447	    ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
448
449	 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
450						 copy->array[i]->Ptr);
451
452	 copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
453      }
454   }
455
456   /* There must always be an index buffer.  Currently require the
457    * caller convert non-indexed prims to indexed.  Could alternately
458    * do it internally.
459    */
460   if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
461      ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
462			    copy->ib->obj);
463
464   srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
465                                           copy->ib->ptr);
466
467   switch (copy->ib->type) {
468   case GL_UNSIGNED_BYTE:
469      copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
470      copy->srcelt = copy->translated_elt_buf;
471
472      for (i = 0; i < copy->ib->count; i++)
473	 copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
474      break;
475
476   case GL_UNSIGNED_SHORT:
477      copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
478      copy->srcelt = copy->translated_elt_buf;
479
480      for (i = 0; i < copy->ib->count; i++)
481	 copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
482      break;
483
484   case GL_UNSIGNED_INT:
485      copy->translated_elt_buf = NULL;
486      copy->srcelt = (const GLuint *)srcptr;
487      break;
488   }
489
490   /* Figure out the maximum allowed vertex buffer size:
491    */
492   if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
493      copy->dstbuf_size = copy->limits->max_verts;
494   }
495   else {
496      copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
497   }
498
499   /* Allocate an output vertex buffer:
500    *
501    * XXX:  This should be a VBO!
502    */
503   copy->dstbuf = _mesa_malloc(copy->dstbuf_size * copy->vertex_size);
504   copy->dstptr = copy->dstbuf;
505
506   /* Setup new vertex arrays to point into the output buffer:
507    */
508   for (offset = 0, i = 0; i < copy->nr_varying; i++) {
509      const struct gl_client_array *src = copy->varying[i].array;
510      struct gl_client_array *dst = &copy->varying[i].dstarray;
511
512      dst->Size = src->Size;
513      dst->Type = src->Type;
514      dst->Format = GL_RGBA;
515      dst->Stride = copy->vertex_size;
516      dst->StrideB = copy->vertex_size;
517      dst->Ptr = copy->dstbuf + offset;
518      dst->Enabled = GL_TRUE;
519      dst->Normalized = src->Normalized;
520      dst->BufferObj = ctx->Shared->NullBufferObj;
521      dst->_MaxElement = copy->dstbuf_size; /* may be less! */
522
523      offset += copy->varying[i].size;
524   }
525
526   /* Allocate an output element list:
527    */
528   copy->dstelt_size = MIN2(65536,
529			    copy->ib->count * 2 + 3);
530   copy->dstelt_size = MIN2(copy->dstelt_size,
531			    copy->limits->max_indices);
532   copy->dstelt = _mesa_malloc(sizeof(GLuint) * copy->dstelt_size);
533   copy->dstelt_nr = 0;
534
535   /* Setup the new index buffer to point to the allocated element
536    * list:
537    */
538   copy->dstib.count = 0;	/* duplicates dstelt_nr */
539   copy->dstib.type = GL_UNSIGNED_INT;
540   copy->dstib.obj = ctx->Shared->NullBufferObj;
541   copy->dstib.ptr = copy->dstelt;
542}
543
544
545/**
546 * Free up everything allocated during split/replay.
547 */
548static void
549replay_finish( struct copy_context *copy )
550{
551   GLcontext *ctx = copy->ctx;
552   GLuint i;
553
554   /* Free our vertex and index buffers:
555    */
556   _mesa_free(copy->translated_elt_buf);
557   _mesa_free(copy->dstbuf);
558   _mesa_free(copy->dstelt);
559
560   /* Unmap VBO's
561    */
562   for (i = 0; i < copy->nr_varying; i++) {
563      struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
564      if (vbo->Name && vbo->Pointer)
565	 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
566   }
567
568   /* Unmap index buffer:
569    */
570   if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
571      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
572   }
573}
574
575
576/**
577 * Split VBO into smaller pieces, draw the pieces.
578 */
579void vbo_split_copy( GLcontext *ctx,
580		     const struct gl_client_array *arrays[],
581		     const struct _mesa_prim *prim,
582		     GLuint nr_prims,
583		     const struct _mesa_index_buffer *ib,
584		     vbo_draw_func draw,
585		     const struct split_limits *limits )
586{
587   struct copy_context copy;
588   GLuint i;
589
590   memset(&copy, 0, sizeof(copy));
591
592   /* Require indexed primitives:
593    */
594   assert(ib);
595
596   copy.ctx = ctx;
597   copy.array = arrays;
598   copy.prim = prim;
599   copy.nr_prims = nr_prims;
600   copy.ib = ib;
601   copy.draw = draw;
602   copy.limits = limits;
603
604   /* Clear the vertex cache:
605    */
606   for (i = 0; i < ELT_TABLE_SIZE; i++)
607      copy.vert_cache[i].in = ~0;
608
609   replay_init(&copy);
610   replay_elts(&copy);
611   replay_finish(&copy);
612}
613