1cfd74d65d832137e20e193c960802afba73b5d38sm/*
23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project
3cfd74d65d832137e20e193c960802afba73b5d38sm *
4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License");
5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License.
6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at
7cfd74d65d832137e20e193c960802afba73b5d38sm *
8cfd74d65d832137e20e193c960802afba73b5d38sm *      http://www.apache.org/licenses/LICENSE-2.0
9cfd74d65d832137e20e193c960802afba73b5d38sm *
10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software
11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS,
12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and
14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License.
15cfd74d65d832137e20e193c960802afba73b5d38sm */
16cfd74d65d832137e20e193c960802afba73b5d38sm
17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland;
18cfd74d65d832137e20e193c960802afba73b5d38sm
19cfd74d65d832137e20e193c960802afba73b5d38sm/**
20cfd74d65d832137e20e193c960802afba73b5d38sm * Manages input from a roller wheel and touch screen.  Reduces frequent UI messages to
21cfd74d65d832137e20e193c960802afba73b5d38sm * an average direction over a short period of time.
22cfd74d65d832137e20e193c960802afba73b5d38sm */
23cfd74d65d832137e20e193c960802afba73b5d38smpublic class InputSystem extends BaseObject {
242b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	private InputTouchScreen mTouchScreen = new InputTouchScreen();
25cfd74d65d832137e20e193c960802afba73b5d38sm	private InputXY mOrientationSensor = new InputXY();
269d4cc2572d37983607df38b0f4216ed76ac51814sm	private InputXY mTrackball = new InputXY();
279d4cc2572d37983607df38b0f4216ed76ac51814sm    private InputKeyboard mKeyboard = new InputKeyboard();
282b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    private int mScreenRotation = 0;
292b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    private float mOrientationInput[] = new float[3];
302b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    private float mOrientationOutput[] = new float[3];
319d4cc2572d37983607df38b0f4216ed76ac51814sm
32cfd74d65d832137e20e193c960802afba73b5d38sm    public InputSystem() {
33cfd74d65d832137e20e193c960802afba73b5d38sm        super();
34cfd74d65d832137e20e193c960802afba73b5d38sm        reset();
35cfd74d65d832137e20e193c960802afba73b5d38sm    }
36cfd74d65d832137e20e193c960802afba73b5d38sm
37cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
38cfd74d65d832137e20e193c960802afba73b5d38sm    public void reset() {
399d4cc2572d37983607df38b0f4216ed76ac51814sm    	mTrackball.reset();
409d4cc2572d37983607df38b0f4216ed76ac51814sm    	mTouchScreen.reset();
419d4cc2572d37983607df38b0f4216ed76ac51814sm    	mKeyboard.resetAll();
429d4cc2572d37983607df38b0f4216ed76ac51814sm    	mOrientationSensor.reset();
43cfd74d65d832137e20e193c960802afba73b5d38sm    }
44cfd74d65d832137e20e193c960802afba73b5d38sm
45cfd74d65d832137e20e193c960802afba73b5d38sm    public void roll(float x, float y) {
46cfd74d65d832137e20e193c960802afba73b5d38sm        TimeSystem time = sSystemRegistry.timeSystem;
479d4cc2572d37983607df38b0f4216ed76ac51814sm    	mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y);
48cfd74d65d832137e20e193c960802afba73b5d38sm    }
49cfd74d65d832137e20e193c960802afba73b5d38sm
502b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    public void touchDown(int index, float x, float y) {
519d4cc2572d37983607df38b0f4216ed76ac51814sm	   ContextParameters params = sSystemRegistry.contextParameters;
529d4cc2572d37983607df38b0f4216ed76ac51814sm	   TimeSystem time = sSystemRegistry.timeSystem;
539d4cc2572d37983607df38b0f4216ed76ac51814sm	   // Change the origin of the touch location from the top-left to the bottom-left to match
549d4cc2572d37983607df38b0f4216ed76ac51814sm	   // OpenGL space.
559d4cc2572d37983607df38b0f4216ed76ac51814sm	   // TODO: UNIFY THIS SHIT
562b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	   mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y);
57cfd74d65d832137e20e193c960802afba73b5d38sm    }
58cfd74d65d832137e20e193c960802afba73b5d38sm
592b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    public void touchUp(int index, float x, float y) {
609d4cc2572d37983607df38b0f4216ed76ac51814sm    	// TODO: record up location?
612b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	mTouchScreen.release(index);
62cfd74d65d832137e20e193c960802afba73b5d38sm    }
63cfd74d65d832137e20e193c960802afba73b5d38sm
642b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
652b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    public void setOrientation(float x, float y, float z) {
662b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// The order of orientation axes changes depending on the rotation of the screen.
672b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// Some devices call landscape "ROTAION_90" (e.g. phones), while others call it
682b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// "ROTATION_0" (e.g. tablets).  So we need to adjust the axes from canonical
692b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// space into screen space depending on the rotation of the screen from
702b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// whatever this device calls "default."
712b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	mOrientationInput[0] = x;
722b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	mOrientationInput[1] = y;
732b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	mOrientationInput[2] = z;
742b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
752b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	canonicalOrientationToScreenOrientation(mScreenRotation, mOrientationInput, mOrientationOutput);
762b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
772b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	// Now we have screen space rotations around xyz.
782b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	final float horizontalMotion = mOrientationOutput[1] / 90.0f;
792b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm        final float verticalMotion = mOrientationOutput[0] / 90.0f;
802b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
81cfd74d65d832137e20e193c960802afba73b5d38sm        TimeSystem time = sSystemRegistry.timeSystem;
822b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm        mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion);
839d4cc2572d37983607df38b0f4216ed76ac51814sm
84cfd74d65d832137e20e193c960802afba73b5d38sm    }
85cfd74d65d832137e20e193c960802afba73b5d38sm
869d4cc2572d37983607df38b0f4216ed76ac51814sm    public void keyDown(int keycode) {
879d4cc2572d37983607df38b0f4216ed76ac51814sm    	TimeSystem time = sSystemRegistry.timeSystem;
88cfd74d65d832137e20e193c960802afba73b5d38sm        final float gameTime = time.getGameTime();
899d4cc2572d37983607df38b0f4216ed76ac51814sm        mKeyboard.press(gameTime, keycode);
90cfd74d65d832137e20e193c960802afba73b5d38sm    }
91cfd74d65d832137e20e193c960802afba73b5d38sm
929d4cc2572d37983607df38b0f4216ed76ac51814sm    public void keyUp(int keycode) {
939d4cc2572d37983607df38b0f4216ed76ac51814sm    	mKeyboard.release(keycode);
94cfd74d65d832137e20e193c960802afba73b5d38sm    }
95cfd74d65d832137e20e193c960802afba73b5d38sm
96cfd74d65d832137e20e193c960802afba73b5d38sm    public void releaseAllKeys() {
979d4cc2572d37983607df38b0f4216ed76ac51814sm    	mTrackball.releaseX();
989d4cc2572d37983607df38b0f4216ed76ac51814sm    	mTrackball.releaseY();
992b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm    	mTouchScreen.resetAll();
1009d4cc2572d37983607df38b0f4216ed76ac51814sm    	mKeyboard.releaseAll();
1019d4cc2572d37983607df38b0f4216ed76ac51814sm    	mOrientationSensor.release();
102cfd74d65d832137e20e193c960802afba73b5d38sm    }
103cfd74d65d832137e20e193c960802afba73b5d38sm
1042b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	public InputTouchScreen getTouchScreen() {
1059d4cc2572d37983607df38b0f4216ed76ac51814sm		return mTouchScreen;
1069d4cc2572d37983607df38b0f4216ed76ac51814sm	}
107cfd74d65d832137e20e193c960802afba73b5d38sm
1089d4cc2572d37983607df38b0f4216ed76ac51814sm	public InputXY getOrientationSensor() {
1099d4cc2572d37983607df38b0f4216ed76ac51814sm		return mOrientationSensor;
1109d4cc2572d37983607df38b0f4216ed76ac51814sm	}
111cfd74d65d832137e20e193c960802afba73b5d38sm
1129d4cc2572d37983607df38b0f4216ed76ac51814sm	public InputXY getTrackball() {
1139d4cc2572d37983607df38b0f4216ed76ac51814sm		return mTrackball;
1149d4cc2572d37983607df38b0f4216ed76ac51814sm	}
115cfd74d65d832137e20e193c960802afba73b5d38sm
1169d4cc2572d37983607df38b0f4216ed76ac51814sm	public InputKeyboard getKeyboard() {
1179d4cc2572d37983607df38b0f4216ed76ac51814sm		return mKeyboard;
1189d4cc2572d37983607df38b0f4216ed76ac51814sm	}
1192b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
1202b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	public void setScreenRotation(int rotation) {
1212b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		mScreenRotation = rotation;
1222b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	}
123cfd74d65d832137e20e193c960802afba73b5d38sm
1242b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	// Thanks to NVIDIA for this useful canonical-to-screen orientation function.
1252b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	// More here: http://developer.download.nvidia.com/tegra/docs/tegra_android_accelerometer_v5f.pdf
1262b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	static void canonicalOrientationToScreenOrientation(
1272b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm			int displayRotation, float[] canVec, float[] screenVec) {
1282b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		final int axisSwap[][] = {
1292b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm			{ 1, -1, 0, 1 },   // ROTATION_0
1302b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm			{-1, -1, 1, 0 },   // ROTATION_90
1312b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm			{-1,  1, 0, 1 },   // ROTATION_180
1322b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm			{ 1,  1, 1, 0 } }; // ROTATION_270
1332b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
1342b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		final int[] as = axisSwap[displayRotation];
1352b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		screenVec[0] = (float)as[0] * canVec[ as[2] ];
1362b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		screenVec[1] = (float)as[1] * canVec[ as[3] ];
1372b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm		screenVec[2] = canVec[2];
1382b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm	}
1392b1168acefb6a4104bb7f008df6ac51fcd1de7ecsm
140cfd74d65d832137e20e193c960802afba73b5d38sm
141cfd74d65d832137e20e193c960802afba73b5d38sm
142cfd74d65d832137e20e193c960802afba73b5d38sm}
143