SkV8Example.cpp revision e001da2558d936fca377e4041ca150ff95c85104
1/*
2 * Copyright 2013 Google Inc.
3 *
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 *
8 */
9#include <v8.h>
10#include <include/libplatform/libplatform.h>
11
12#include "SkV8Example.h"
13#include "Global.h"
14#include "JsContext.h"
15#include "Path2D.h"
16#include "Path2DBuilder.h"
17
18#include "gl/GrGLUtil.h"
19#include "gl/GrGLDefines.h"
20#include "gl/GrGLInterface.h"
21#include "GrRenderTarget.h"
22#include "GrContext.h"
23#include "SkApplication.h"
24#include "SkCommandLineFlags.h"
25#include "SkData.h"
26#include "SkDraw.h"
27#include "SkGpuDevice.h"
28#include "SkGraphics.h"
29#include "SkScalar.h"
30#include "SkSurface.h"
31
32
33DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
34DEFINE_bool(gpu, true, "Use the GPU for rendering.");
35
36void application_init() {
37    SkGraphics::Init();
38    SkEvent::Init();
39}
40
41void application_term() {
42    SkEvent::Term();
43    SkGraphics::Term();
44}
45
46SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
47    : INHERITED(hwnd)
48    , fJsContext(context)
49#if SK_SUPPORT_GPU
50    , fCurContext(NULL)
51    , fCurIntf(NULL)
52    , fCurRenderTarget(NULL)
53    , fCurSurface(NULL)
54#endif
55{
56    this->setColorType(kBGRA_8888_SkColorType);
57    this->setVisibleP(true);
58    this->setClipToBounds(false);
59
60#if SK_SUPPORT_GPU
61    this->windowSizeChanged();
62#endif
63}
64
65SkV8ExampleWindow::~SkV8ExampleWindow() {
66#if SK_SUPPORT_GPU
67    SkSafeUnref(fCurContext);
68    SkSafeUnref(fCurIntf);
69    SkSafeUnref(fCurRenderTarget);
70    SkSafeUnref(fCurSurface);
71#endif
72}
73
74#if SK_SUPPORT_GPU
75void SkV8ExampleWindow::windowSizeChanged() {
76    if (FLAGS_gpu) {
77        SkOSWindow::AttachmentInfo attachmentInfo;
78        bool result = this->attach(
79                SkOSWindow::kNativeGL_BackEndType, 0, &attachmentInfo);
80        if (!result) {
81            printf("Failed to attach.");
82            exit(1);
83        }
84
85        fCurIntf = GrGLCreateNativeInterface();
86        fCurContext = GrContext::Create(
87                kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
88        if (NULL == fCurIntf || NULL == fCurContext) {
89            printf("Failed to initialize GL.");
90            exit(1);
91        }
92
93        GrBackendRenderTargetDesc desc;
94        desc.fWidth = SkScalarRoundToInt(this->width());
95        desc.fHeight = SkScalarRoundToInt(this->height());
96        desc.fConfig = kSkia8888_GrPixelConfig;
97        desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
98        desc.fSampleCnt = attachmentInfo.fSampleCount;
99        desc.fStencilBits = attachmentInfo.fStencilBits;
100        GrGLint buffer;
101        GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
102        desc.fRenderTargetHandle = buffer;
103
104        SkSafeUnref(fCurRenderTarget);
105        fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
106        SkSafeUnref(fCurSurface);
107        fCurSurface = SkSurface::NewRenderTargetDirect(fCurRenderTarget);
108    }
109}
110#endif
111
112#if SK_SUPPORT_GPU
113SkSurface* SkV8ExampleWindow::createSurface() {
114    if (FLAGS_gpu) {
115        // Increase the ref count since callers of createSurface put the
116        // results in a SkAutoTUnref.
117        fCurSurface->ref();
118        return fCurSurface;
119    } else {
120        return this->INHERITED::createSurface();
121    }
122}
123#endif
124
125void SkV8ExampleWindow::onSizeChange() {
126    this->INHERITED::onSizeChange();
127
128#if SK_SUPPORT_GPU
129    this->windowSizeChanged();
130#endif
131}
132
133Global* global = NULL;
134
135void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
136
137    canvas->save();
138    canvas->drawColor(SK_ColorWHITE);
139
140    // Now jump into JS and call the onDraw(canvas) method defined there.
141    fJsContext->onDraw(canvas);
142
143    canvas->restore();
144
145    this->INHERITED::onDraw(canvas);
146
147#if SK_SUPPORT_GPU
148    if (FLAGS_gpu) {
149        fCurContext->flush();
150        this->present();
151    }
152#endif
153}
154
155#ifdef SK_BUILD_FOR_WIN
156void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
157    RECT winRect;
158    winRect.top = rect.top();
159    winRect.bottom = rect.bottom();
160    winRect.right = rect.right();
161    winRect.left = rect.left();
162    InvalidateRect((HWND)this->getHWND(), &winRect, false);
163}
164#endif
165
166
167SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
168    printf("Started\n");
169
170    v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
171    SkCommandLineFlags::Parse(argc, argv);
172
173    v8::V8::InitializeICU();
174    v8::Platform* platform = v8::platform::CreateDefaultPlatform();
175    v8::V8::InitializePlatform(platform);
176    v8::V8::Initialize();
177
178    v8::Isolate* isolate = v8::Isolate::New();
179    v8::Isolate::Scope isolate_scope(isolate);
180    v8::HandleScope handle_scope(isolate);
181    isolate->Enter();
182
183    global = new Global(isolate);
184
185
186    // Set up things to look like a browser by creating
187    // a console object that invokes our print function.
188    const char* startupScript =
189            "function Console() {};                   \n"
190            "Console.prototype.log = function() {     \n"
191            "  var args = Array.prototype.slice.call(arguments).join(' '); \n"
192            "  print(args);                      \n"
193            "};                                       \n"
194            "console = new Console();                 \n";
195
196    if (!global->parseScript(startupScript)) {
197        printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
198        exit(1);
199    }
200
201    const char* script =
202            "function onDraw(canvas) {              \n"
203            "    canvas.fillStyle = '#00FF00';      \n"
204            "    canvas.fillRect(20, 20, 100, 100); \n"
205            "    canvas.inval();                    \n"
206            "}                                      \n";
207
208    SkAutoTUnref<SkData> data;
209    if (FLAGS_infile.count()) {
210        data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
211        script = static_cast<const char*>(data->data());
212    }
213    if (NULL == script) {
214        printf("Could not load file: %s.\n", FLAGS_infile[0]);
215        exit(1);
216    }
217    Path2DBuilder::AddToGlobal(global);
218    Path2D::AddToGlobal(global);
219
220    if (!global->parseScript(script)) {
221        printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
222        exit(1);
223    }
224
225
226    JsContext* jsContext = new JsContext(global);
227
228    if (!jsContext->initialize()) {
229        printf("Failed to initialize.\n");
230        exit(1);
231    }
232    SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
233    global->setWindow(win);
234
235    return win;
236}
237