SkGeometry.cpp revision 220f926d9d4b38a9018c922c095847bbd261f583
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkGeometry.h" 9#include "SkMatrix.h" 10 11bool SkXRayCrossesLine(const SkXRay& pt, 12 const SkPoint pts[2], 13 bool* ambiguous) { 14 if (ambiguous) { 15 *ambiguous = false; 16 } 17 // Determine quick discards. 18 // Consider query line going exactly through point 0 to not 19 // intersect, for symmetry with SkXRayCrossesMonotonicCubic. 20 if (pt.fY == pts[0].fY) { 21 if (ambiguous) { 22 *ambiguous = true; 23 } 24 return false; 25 } 26 if (pt.fY < pts[0].fY && pt.fY < pts[1].fY) 27 return false; 28 if (pt.fY > pts[0].fY && pt.fY > pts[1].fY) 29 return false; 30 if (pt.fX > pts[0].fX && pt.fX > pts[1].fX) 31 return false; 32 // Determine degenerate cases 33 if (SkScalarNearlyZero(pts[0].fY - pts[1].fY)) 34 return false; 35 if (SkScalarNearlyZero(pts[0].fX - pts[1].fX)) { 36 // We've already determined the query point lies within the 37 // vertical range of the line segment. 38 if (pt.fX <= pts[0].fX) { 39 if (ambiguous) { 40 *ambiguous = (pt.fY == pts[1].fY); 41 } 42 return true; 43 } 44 return false; 45 } 46 // Ambiguity check 47 if (pt.fY == pts[1].fY) { 48 if (pt.fX <= pts[1].fX) { 49 if (ambiguous) { 50 *ambiguous = true; 51 } 52 return true; 53 } 54 return false; 55 } 56 // Full line segment evaluation 57 SkScalar delta_y = pts[1].fY - pts[0].fY; 58 SkScalar delta_x = pts[1].fX - pts[0].fX; 59 SkScalar slope = SkScalarDiv(delta_y, delta_x); 60 SkScalar b = pts[0].fY - SkScalarMul(slope, pts[0].fX); 61 // Solve for x coordinate at y = pt.fY 62 SkScalar x = SkScalarDiv(pt.fY - b, slope); 63 return pt.fX <= x; 64} 65 66/** If defined, this makes eval_quad and eval_cubic do more setup (sometimes 67 involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul. 68 May also introduce overflow of fixed when we compute our setup. 69*/ 70// #define DIRECT_EVAL_OF_POLYNOMIALS 71 72//////////////////////////////////////////////////////////////////////// 73 74static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) { 75 SkScalar ab = a - b; 76 SkScalar bc = b - c; 77 if (ab < 0) { 78 bc = -bc; 79 } 80 return ab == 0 || bc < 0; 81} 82 83//////////////////////////////////////////////////////////////////////// 84 85static bool is_unit_interval(SkScalar x) { 86 return x > 0 && x < SK_Scalar1; 87} 88 89static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { 90 SkASSERT(ratio); 91 92 if (numer < 0) { 93 numer = -numer; 94 denom = -denom; 95 } 96 97 if (denom == 0 || numer == 0 || numer >= denom) { 98 return 0; 99 } 100 101 SkScalar r = SkScalarDiv(numer, denom); 102 if (SkScalarIsNaN(r)) { 103 return 0; 104 } 105 SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r); 106 if (r == 0) { // catch underflow if numer <<<< denom 107 return 0; 108 } 109 *ratio = r; 110 return 1; 111} 112 113/** From Numerical Recipes in C. 114 115 Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C]) 116 x1 = Q / A 117 x2 = C / Q 118*/ 119int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) { 120 SkASSERT(roots); 121 122 if (A == 0) { 123 return valid_unit_divide(-C, B, roots); 124 } 125 126 SkScalar* r = roots; 127 128 SkScalar R = B*B - 4*A*C; 129 if (R < 0 || SkScalarIsNaN(R)) { // complex roots 130 return 0; 131 } 132 R = SkScalarSqrt(R); 133 134 SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2; 135 r += valid_unit_divide(Q, A, r); 136 r += valid_unit_divide(C, Q, r); 137 if (r - roots == 2) { 138 if (roots[0] > roots[1]) 139 SkTSwap<SkScalar>(roots[0], roots[1]); 140 else if (roots[0] == roots[1]) // nearly-equal? 141 r -= 1; // skip the double root 142 } 143 return (int)(r - roots); 144} 145 146/////////////////////////////////////////////////////////////////////////////// 147/////////////////////////////////////////////////////////////////////////////// 148 149static SkScalar eval_quad(const SkScalar src[], SkScalar t) { 150 SkASSERT(src); 151 SkASSERT(t >= 0 && t <= SK_Scalar1); 152 153#ifdef DIRECT_EVAL_OF_POLYNOMIALS 154 SkScalar C = src[0]; 155 SkScalar A = src[4] - 2 * src[2] + C; 156 SkScalar B = 2 * (src[2] - C); 157 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 158#else 159 SkScalar ab = SkScalarInterp(src[0], src[2], t); 160 SkScalar bc = SkScalarInterp(src[2], src[4], t); 161 return SkScalarInterp(ab, bc, t); 162#endif 163} 164 165static SkScalar eval_quad_derivative(const SkScalar src[], SkScalar t) { 166 SkScalar A = src[4] - 2 * src[2] + src[0]; 167 SkScalar B = src[2] - src[0]; 168 169 return 2 * SkScalarMulAdd(A, t, B); 170} 171 172static SkScalar eval_quad_derivative_at_half(const SkScalar src[]) { 173 SkScalar A = src[4] - 2 * src[2] + src[0]; 174 SkScalar B = src[2] - src[0]; 175 return A + 2 * B; 176} 177 178void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, 179 SkVector* tangent) { 180 SkASSERT(src); 181 SkASSERT(t >= 0 && t <= SK_Scalar1); 182 183 if (pt) { 184 pt->set(eval_quad(&src[0].fX, t), eval_quad(&src[0].fY, t)); 185 } 186 if (tangent) { 187 tangent->set(eval_quad_derivative(&src[0].fX, t), 188 eval_quad_derivative(&src[0].fY, t)); 189 } 190} 191 192void SkEvalQuadAtHalf(const SkPoint src[3], SkPoint* pt, SkVector* tangent) { 193 SkASSERT(src); 194 195 if (pt) { 196 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 197 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 198 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 199 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 200 pt->set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 201 } 202 if (tangent) { 203 tangent->set(eval_quad_derivative_at_half(&src[0].fX), 204 eval_quad_derivative_at_half(&src[0].fY)); 205 } 206} 207 208static void interp_quad_coords(const SkScalar* src, SkScalar* dst, SkScalar t) { 209 SkScalar ab = SkScalarInterp(src[0], src[2], t); 210 SkScalar bc = SkScalarInterp(src[2], src[4], t); 211 212 dst[0] = src[0]; 213 dst[2] = ab; 214 dst[4] = SkScalarInterp(ab, bc, t); 215 dst[6] = bc; 216 dst[8] = src[4]; 217} 218 219void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) { 220 SkASSERT(t > 0 && t < SK_Scalar1); 221 222 interp_quad_coords(&src[0].fX, &dst[0].fX, t); 223 interp_quad_coords(&src[0].fY, &dst[0].fY, t); 224} 225 226void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) { 227 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 228 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 229 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 230 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 231 232 dst[0] = src[0]; 233 dst[1].set(x01, y01); 234 dst[2].set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 235 dst[3].set(x12, y12); 236 dst[4] = src[2]; 237} 238 239/** Quad'(t) = At + B, where 240 A = 2(a - 2b + c) 241 B = 2(b - a) 242 Solve for t, only if it fits between 0 < t < 1 243*/ 244int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) { 245 /* At + B == 0 246 t = -B / A 247 */ 248 return valid_unit_divide(a - b, a - b - b + c, tValue); 249} 250 251static inline void flatten_double_quad_extrema(SkScalar coords[14]) { 252 coords[2] = coords[6] = coords[4]; 253} 254 255/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 256 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 257 */ 258int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) { 259 SkASSERT(src); 260 SkASSERT(dst); 261 262 SkScalar a = src[0].fY; 263 SkScalar b = src[1].fY; 264 SkScalar c = src[2].fY; 265 266 if (is_not_monotonic(a, b, c)) { 267 SkScalar tValue; 268 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 269 SkChopQuadAt(src, dst, tValue); 270 flatten_double_quad_extrema(&dst[0].fY); 271 return 1; 272 } 273 // if we get here, we need to force dst to be monotonic, even though 274 // we couldn't compute a unit_divide value (probably underflow). 275 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 276 } 277 dst[0].set(src[0].fX, a); 278 dst[1].set(src[1].fX, b); 279 dst[2].set(src[2].fX, c); 280 return 0; 281} 282 283/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 284 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 285 */ 286int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) { 287 SkASSERT(src); 288 SkASSERT(dst); 289 290 SkScalar a = src[0].fX; 291 SkScalar b = src[1].fX; 292 SkScalar c = src[2].fX; 293 294 if (is_not_monotonic(a, b, c)) { 295 SkScalar tValue; 296 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 297 SkChopQuadAt(src, dst, tValue); 298 flatten_double_quad_extrema(&dst[0].fX); 299 return 1; 300 } 301 // if we get here, we need to force dst to be monotonic, even though 302 // we couldn't compute a unit_divide value (probably underflow). 303 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 304 } 305 dst[0].set(a, src[0].fY); 306 dst[1].set(b, src[1].fY); 307 dst[2].set(c, src[2].fY); 308 return 0; 309} 310 311// F(t) = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2 312// F'(t) = 2 (b - a) + 2 (a - 2b + c) t 313// F''(t) = 2 (a - 2b + c) 314// 315// A = 2 (b - a) 316// B = 2 (a - 2b + c) 317// 318// Maximum curvature for a quadratic means solving 319// Fx' Fx'' + Fy' Fy'' = 0 320// 321// t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2) 322// 323SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) { 324 SkScalar Ax = src[1].fX - src[0].fX; 325 SkScalar Ay = src[1].fY - src[0].fY; 326 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; 327 SkScalar By = src[0].fY - src[1].fY - src[1].fY + src[2].fY; 328 SkScalar t = 0; // 0 means don't chop 329 330 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); 331 return t; 332} 333 334int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) { 335 SkScalar t = SkFindQuadMaxCurvature(src); 336 if (t == 0) { 337 memcpy(dst, src, 3 * sizeof(SkPoint)); 338 return 1; 339 } else { 340 SkChopQuadAt(src, dst, t); 341 return 2; 342 } 343} 344 345#define SK_ScalarTwoThirds (0.666666666f) 346 347void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) { 348 const SkScalar scale = SK_ScalarTwoThirds; 349 dst[0] = src[0]; 350 dst[1].set(src[0].fX + SkScalarMul(src[1].fX - src[0].fX, scale), 351 src[0].fY + SkScalarMul(src[1].fY - src[0].fY, scale)); 352 dst[2].set(src[2].fX + SkScalarMul(src[1].fX - src[2].fX, scale), 353 src[2].fY + SkScalarMul(src[1].fY - src[2].fY, scale)); 354 dst[3] = src[2]; 355} 356 357////////////////////////////////////////////////////////////////////////////// 358///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS ///// 359////////////////////////////////////////////////////////////////////////////// 360 361static void get_cubic_coeff(const SkScalar pt[], SkScalar coeff[4]) { 362 coeff[0] = pt[6] + 3*(pt[2] - pt[4]) - pt[0]; 363 coeff[1] = 3*(pt[4] - pt[2] - pt[2] + pt[0]); 364 coeff[2] = 3*(pt[2] - pt[0]); 365 coeff[3] = pt[0]; 366} 367 368void SkGetCubicCoeff(const SkPoint pts[4], SkScalar cx[4], SkScalar cy[4]) { 369 SkASSERT(pts); 370 371 if (cx) { 372 get_cubic_coeff(&pts[0].fX, cx); 373 } 374 if (cy) { 375 get_cubic_coeff(&pts[0].fY, cy); 376 } 377} 378 379static SkScalar eval_cubic(const SkScalar src[], SkScalar t) { 380 SkASSERT(src); 381 SkASSERT(t >= 0 && t <= SK_Scalar1); 382 383 if (t == 0) { 384 return src[0]; 385 } 386 387#ifdef DIRECT_EVAL_OF_POLYNOMIALS 388 SkScalar D = src[0]; 389 SkScalar A = src[6] + 3*(src[2] - src[4]) - D; 390 SkScalar B = 3*(src[4] - src[2] - src[2] + D); 391 SkScalar C = 3*(src[2] - D); 392 393 return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); 394#else 395 SkScalar ab = SkScalarInterp(src[0], src[2], t); 396 SkScalar bc = SkScalarInterp(src[2], src[4], t); 397 SkScalar cd = SkScalarInterp(src[4], src[6], t); 398 SkScalar abc = SkScalarInterp(ab, bc, t); 399 SkScalar bcd = SkScalarInterp(bc, cd, t); 400 return SkScalarInterp(abc, bcd, t); 401#endif 402} 403 404/** return At^2 + Bt + C 405*/ 406static SkScalar eval_quadratic(SkScalar A, SkScalar B, SkScalar C, SkScalar t) { 407 SkASSERT(t >= 0 && t <= SK_Scalar1); 408 409 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 410} 411 412static SkScalar eval_cubic_derivative(const SkScalar src[], SkScalar t) { 413 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 414 SkScalar B = 2*(src[4] - 2 * src[2] + src[0]); 415 SkScalar C = src[2] - src[0]; 416 417 return eval_quadratic(A, B, C, t); 418} 419 420static SkScalar eval_cubic_2ndDerivative(const SkScalar src[], SkScalar t) { 421 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 422 SkScalar B = src[4] - 2 * src[2] + src[0]; 423 424 return SkScalarMulAdd(A, t, B); 425} 426 427void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc, 428 SkVector* tangent, SkVector* curvature) { 429 SkASSERT(src); 430 SkASSERT(t >= 0 && t <= SK_Scalar1); 431 432 if (loc) { 433 loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t)); 434 } 435 if (tangent) { 436 tangent->set(eval_cubic_derivative(&src[0].fX, t), 437 eval_cubic_derivative(&src[0].fY, t)); 438 } 439 if (curvature) { 440 curvature->set(eval_cubic_2ndDerivative(&src[0].fX, t), 441 eval_cubic_2ndDerivative(&src[0].fY, t)); 442 } 443} 444 445/** Cubic'(t) = At^2 + Bt + C, where 446 A = 3(-a + 3(b - c) + d) 447 B = 6(a - 2b + c) 448 C = 3(b - a) 449 Solve for t, keeping only those that fit betwee 0 < t < 1 450*/ 451int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, 452 SkScalar tValues[2]) { 453 // we divide A,B,C by 3 to simplify 454 SkScalar A = d - a + 3*(b - c); 455 SkScalar B = 2*(a - b - b + c); 456 SkScalar C = b - a; 457 458 return SkFindUnitQuadRoots(A, B, C, tValues); 459} 460 461static void interp_cubic_coords(const SkScalar* src, SkScalar* dst, 462 SkScalar t) { 463 SkScalar ab = SkScalarInterp(src[0], src[2], t); 464 SkScalar bc = SkScalarInterp(src[2], src[4], t); 465 SkScalar cd = SkScalarInterp(src[4], src[6], t); 466 SkScalar abc = SkScalarInterp(ab, bc, t); 467 SkScalar bcd = SkScalarInterp(bc, cd, t); 468 SkScalar abcd = SkScalarInterp(abc, bcd, t); 469 470 dst[0] = src[0]; 471 dst[2] = ab; 472 dst[4] = abc; 473 dst[6] = abcd; 474 dst[8] = bcd; 475 dst[10] = cd; 476 dst[12] = src[6]; 477} 478 479void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) { 480 SkASSERT(t > 0 && t < SK_Scalar1); 481 482 interp_cubic_coords(&src[0].fX, &dst[0].fX, t); 483 interp_cubic_coords(&src[0].fY, &dst[0].fY, t); 484} 485 486/* http://code.google.com/p/skia/issues/detail?id=32 487 488 This test code would fail when we didn't check the return result of 489 valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is 490 that after the first chop, the parameters to valid_unit_divide are equal 491 (thanks to finite float precision and rounding in the subtracts). Thus 492 even though the 2nd tValue looks < 1.0, after we renormalize it, we end 493 up with 1.0, hence the need to check and just return the last cubic as 494 a degenerate clump of 4 points in the sampe place. 495 496 static void test_cubic() { 497 SkPoint src[4] = { 498 { 556.25000, 523.03003 }, 499 { 556.23999, 522.96002 }, 500 { 556.21997, 522.89001 }, 501 { 556.21997, 522.82001 } 502 }; 503 SkPoint dst[10]; 504 SkScalar tval[] = { 0.33333334f, 0.99999994f }; 505 SkChopCubicAt(src, dst, tval, 2); 506 } 507 */ 508 509void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], 510 const SkScalar tValues[], int roots) { 511#ifdef SK_DEBUG 512 { 513 for (int i = 0; i < roots - 1; i++) 514 { 515 SkASSERT(is_unit_interval(tValues[i])); 516 SkASSERT(is_unit_interval(tValues[i+1])); 517 SkASSERT(tValues[i] < tValues[i+1]); 518 } 519 } 520#endif 521 522 if (dst) { 523 if (roots == 0) { // nothing to chop 524 memcpy(dst, src, 4*sizeof(SkPoint)); 525 } else { 526 SkScalar t = tValues[0]; 527 SkPoint tmp[4]; 528 529 for (int i = 0; i < roots; i++) { 530 SkChopCubicAt(src, dst, t); 531 if (i == roots - 1) { 532 break; 533 } 534 535 dst += 3; 536 // have src point to the remaining cubic (after the chop) 537 memcpy(tmp, dst, 4 * sizeof(SkPoint)); 538 src = tmp; 539 540 // watch out in case the renormalized t isn't in range 541 if (!valid_unit_divide(tValues[i+1] - tValues[i], 542 SK_Scalar1 - tValues[i], &t)) { 543 // if we can't, just create a degenerate cubic 544 dst[4] = dst[5] = dst[6] = src[3]; 545 break; 546 } 547 } 548 } 549 } 550} 551 552void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) { 553 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 554 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 555 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 556 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 557 SkScalar x23 = SkScalarAve(src[2].fX, src[3].fX); 558 SkScalar y23 = SkScalarAve(src[2].fY, src[3].fY); 559 560 SkScalar x012 = SkScalarAve(x01, x12); 561 SkScalar y012 = SkScalarAve(y01, y12); 562 SkScalar x123 = SkScalarAve(x12, x23); 563 SkScalar y123 = SkScalarAve(y12, y23); 564 565 dst[0] = src[0]; 566 dst[1].set(x01, y01); 567 dst[2].set(x012, y012); 568 dst[3].set(SkScalarAve(x012, x123), SkScalarAve(y012, y123)); 569 dst[4].set(x123, y123); 570 dst[5].set(x23, y23); 571 dst[6] = src[3]; 572} 573 574static void flatten_double_cubic_extrema(SkScalar coords[14]) { 575 coords[4] = coords[8] = coords[6]; 576} 577 578/** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that 579 the resulting beziers are monotonic in Y. This is called by the scan 580 converter. Depending on what is returned, dst[] is treated as follows: 581 0 dst[0..3] is the original cubic 582 1 dst[0..3] and dst[3..6] are the two new cubics 583 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics 584 If dst == null, it is ignored and only the count is returned. 585*/ 586int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) { 587 SkScalar tValues[2]; 588 int roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, 589 src[3].fY, tValues); 590 591 SkChopCubicAt(src, dst, tValues, roots); 592 if (dst && roots > 0) { 593 // we do some cleanup to ensure our Y extrema are flat 594 flatten_double_cubic_extrema(&dst[0].fY); 595 if (roots == 2) { 596 flatten_double_cubic_extrema(&dst[3].fY); 597 } 598 } 599 return roots; 600} 601 602int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) { 603 SkScalar tValues[2]; 604 int roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, 605 src[3].fX, tValues); 606 607 SkChopCubicAt(src, dst, tValues, roots); 608 if (dst && roots > 0) { 609 // we do some cleanup to ensure our Y extrema are flat 610 flatten_double_cubic_extrema(&dst[0].fX); 611 if (roots == 2) { 612 flatten_double_cubic_extrema(&dst[3].fX); 613 } 614 } 615 return roots; 616} 617 618/** http://www.faculty.idc.ac.il/arik/quality/appendixA.html 619 620 Inflection means that curvature is zero. 621 Curvature is [F' x F''] / [F'^3] 622 So we solve F'x X F''y - F'y X F''y == 0 623 After some canceling of the cubic term, we get 624 A = b - a 625 B = c - 2b + a 626 C = d - 3c + 3b - a 627 (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0 628*/ 629int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) { 630 SkScalar Ax = src[1].fX - src[0].fX; 631 SkScalar Ay = src[1].fY - src[0].fY; 632 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; 633 SkScalar By = src[2].fY - 2 * src[1].fY + src[0].fY; 634 SkScalar Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX; 635 SkScalar Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY; 636 637 return SkFindUnitQuadRoots(Bx*Cy - By*Cx, 638 Ax*Cy - Ay*Cx, 639 Ax*By - Ay*Bx, 640 tValues); 641} 642 643int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) { 644 SkScalar tValues[2]; 645 int count = SkFindCubicInflections(src, tValues); 646 647 if (dst) { 648 if (count == 0) { 649 memcpy(dst, src, 4 * sizeof(SkPoint)); 650 } else { 651 SkChopCubicAt(src, dst, tValues, count); 652 } 653 } 654 return count + 1; 655} 656 657// See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3) 658// discr(I) = d0^2 * (3*d1^2 - 4*d0*d2) 659// Classification: 660// discr(I) > 0 Serpentine 661// discr(I) = 0 Cusp 662// discr(I) < 0 Loop 663// d0 = d1 = 0 Quadratic 664// d0 = d1 = d2 = 0 Line 665// p0 = p1 = p2 = p3 Point 666static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) { 667 if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) { 668 return kPoint_SkCubicType; 669 } 670 const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]); 671 if (discr > SK_ScalarNearlyZero) { 672 return kSerpentine_SkCubicType; 673 } else if (discr < -SK_ScalarNearlyZero) { 674 return kLoop_SkCubicType; 675 } else { 676 if (0.f == d[0] && 0.f == d[1]) { 677 return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType); 678 } else { 679 return kCusp_SkCubicType; 680 } 681 } 682} 683 684// Assumes the third component of points is 1. 685// Calcs p0 . (p1 x p2) 686static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { 687 const SkScalar xComp = p0.fX * (p1.fY - p2.fY); 688 const SkScalar yComp = p0.fY * (p2.fX - p1.fX); 689 const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX; 690 return (xComp + yComp + wComp); 691} 692 693// Calc coefficients of I(s,t) where roots of I are inflection points of curve 694// I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2) 695// d0 = a1 - 2*a2+3*a3 696// d1 = -a2 + 3*a3 697// d2 = 3*a3 698// a1 = p0 . (p3 x p2) 699// a2 = p1 . (p0 x p3) 700// a3 = p2 . (p1 x p0) 701// Places the values of d1, d2, d3 in array d passed in 702static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) { 703 SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]); 704 SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]); 705 SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]); 706 707 // need to scale a's or values in later calculations will grow to high 708 SkScalar max = SkScalarAbs(a1); 709 max = SkMaxScalar(max, SkScalarAbs(a2)); 710 max = SkMaxScalar(max, SkScalarAbs(a3)); 711 max = 1.f/max; 712 a1 = a1 * max; 713 a2 = a2 * max; 714 a3 = a3 * max; 715 716 d[2] = 3.f * a3; 717 d[1] = d[2] - a2; 718 d[0] = d[1] - a2 + a1; 719} 720 721SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) { 722 calc_cubic_inflection_func(src, d); 723 return classify_cubic(src, d); 724} 725 726template <typename T> void bubble_sort(T array[], int count) { 727 for (int i = count - 1; i > 0; --i) 728 for (int j = i; j > 0; --j) 729 if (array[j] < array[j-1]) 730 { 731 T tmp(array[j]); 732 array[j] = array[j-1]; 733 array[j-1] = tmp; 734 } 735} 736 737/** 738 * Given an array and count, remove all pair-wise duplicates from the array, 739 * keeping the existing sorting, and return the new count 740 */ 741static int collaps_duplicates(SkScalar array[], int count) { 742 for (int n = count; n > 1; --n) { 743 if (array[0] == array[1]) { 744 for (int i = 1; i < n; ++i) { 745 array[i - 1] = array[i]; 746 } 747 count -= 1; 748 } else { 749 array += 1; 750 } 751 } 752 return count; 753} 754 755#ifdef SK_DEBUG 756 757#define TEST_COLLAPS_ENTRY(array) array, SK_ARRAY_COUNT(array) 758 759static void test_collaps_duplicates() { 760 static bool gOnce; 761 if (gOnce) { return; } 762 gOnce = true; 763 const SkScalar src0[] = { 0 }; 764 const SkScalar src1[] = { 0, 0 }; 765 const SkScalar src2[] = { 0, 1 }; 766 const SkScalar src3[] = { 0, 0, 0 }; 767 const SkScalar src4[] = { 0, 0, 1 }; 768 const SkScalar src5[] = { 0, 1, 1 }; 769 const SkScalar src6[] = { 0, 1, 2 }; 770 const struct { 771 const SkScalar* fData; 772 int fCount; 773 int fCollapsedCount; 774 } data[] = { 775 { TEST_COLLAPS_ENTRY(src0), 1 }, 776 { TEST_COLLAPS_ENTRY(src1), 1 }, 777 { TEST_COLLAPS_ENTRY(src2), 2 }, 778 { TEST_COLLAPS_ENTRY(src3), 1 }, 779 { TEST_COLLAPS_ENTRY(src4), 2 }, 780 { TEST_COLLAPS_ENTRY(src5), 2 }, 781 { TEST_COLLAPS_ENTRY(src6), 3 }, 782 }; 783 for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) { 784 SkScalar dst[3]; 785 memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0])); 786 int count = collaps_duplicates(dst, data[i].fCount); 787 SkASSERT(data[i].fCollapsedCount == count); 788 for (int j = 1; j < count; ++j) { 789 SkASSERT(dst[j-1] < dst[j]); 790 } 791 } 792} 793#endif 794 795static SkScalar SkScalarCubeRoot(SkScalar x) { 796 return SkScalarPow(x, 0.3333333f); 797} 798 799/* Solve coeff(t) == 0, returning the number of roots that 800 lie withing 0 < t < 1. 801 coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3] 802 803 Eliminates repeated roots (so that all tValues are distinct, and are always 804 in increasing order. 805*/ 806static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) { 807 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic 808 return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues); 809 } 810 811 SkScalar a, b, c, Q, R; 812 813 { 814 SkASSERT(coeff[0] != 0); 815 816 SkScalar inva = SkScalarInvert(coeff[0]); 817 a = coeff[1] * inva; 818 b = coeff[2] * inva; 819 c = coeff[3] * inva; 820 } 821 Q = (a*a - b*3) / 9; 822 R = (2*a*a*a - 9*a*b + 27*c) / 54; 823 824 SkScalar Q3 = Q * Q * Q; 825 SkScalar R2MinusQ3 = R * R - Q3; 826 SkScalar adiv3 = a / 3; 827 828 SkScalar* roots = tValues; 829 SkScalar r; 830 831 if (R2MinusQ3 < 0) { // we have 3 real roots 832 SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3)); 833 SkScalar neg2RootQ = -2 * SkScalarSqrt(Q); 834 835 r = neg2RootQ * SkScalarCos(theta/3) - adiv3; 836 if (is_unit_interval(r)) { 837 *roots++ = r; 838 } 839 r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3; 840 if (is_unit_interval(r)) { 841 *roots++ = r; 842 } 843 r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3; 844 if (is_unit_interval(r)) { 845 *roots++ = r; 846 } 847 SkDEBUGCODE(test_collaps_duplicates();) 848 849 // now sort the roots 850 int count = (int)(roots - tValues); 851 SkASSERT((unsigned)count <= 3); 852 bubble_sort(tValues, count); 853 count = collaps_duplicates(tValues, count); 854 roots = tValues + count; // so we compute the proper count below 855 } else { // we have 1 real root 856 SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3); 857 A = SkScalarCubeRoot(A); 858 if (R > 0) { 859 A = -A; 860 } 861 if (A != 0) { 862 A += Q / A; 863 } 864 r = A - adiv3; 865 if (is_unit_interval(r)) { 866 *roots++ = r; 867 } 868 } 869 870 return (int)(roots - tValues); 871} 872 873/* Looking for F' dot F'' == 0 874 875 A = b - a 876 B = c - 2b + a 877 C = d - 3c + 3b - a 878 879 F' = 3Ct^2 + 6Bt + 3A 880 F'' = 6Ct + 6B 881 882 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 883*/ 884static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) { 885 SkScalar a = src[2] - src[0]; 886 SkScalar b = src[4] - 2 * src[2] + src[0]; 887 SkScalar c = src[6] + 3 * (src[2] - src[4]) - src[0]; 888 889 coeff[0] = c * c; 890 coeff[1] = 3 * b * c; 891 coeff[2] = 2 * b * b + c * a; 892 coeff[3] = a * b; 893} 894 895/* Looking for F' dot F'' == 0 896 897 A = b - a 898 B = c - 2b + a 899 C = d - 3c + 3b - a 900 901 F' = 3Ct^2 + 6Bt + 3A 902 F'' = 6Ct + 6B 903 904 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 905*/ 906int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) { 907 SkScalar coeffX[4], coeffY[4]; 908 int i; 909 910 formulate_F1DotF2(&src[0].fX, coeffX); 911 formulate_F1DotF2(&src[0].fY, coeffY); 912 913 for (i = 0; i < 4; i++) { 914 coeffX[i] += coeffY[i]; 915 } 916 917 SkScalar t[3]; 918 int count = solve_cubic_poly(coeffX, t); 919 int maxCount = 0; 920 921 // now remove extrema where the curvature is zero (mins) 922 // !!!! need a test for this !!!! 923 for (i = 0; i < count; i++) { 924 // if (not_min_curvature()) 925 if (t[i] > 0 && t[i] < SK_Scalar1) { 926 tValues[maxCount++] = t[i]; 927 } 928 } 929 return maxCount; 930} 931 932int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], 933 SkScalar tValues[3]) { 934 SkScalar t_storage[3]; 935 936 if (tValues == NULL) { 937 tValues = t_storage; 938 } 939 940 int count = SkFindCubicMaxCurvature(src, tValues); 941 942 if (dst) { 943 if (count == 0) { 944 memcpy(dst, src, 4 * sizeof(SkPoint)); 945 } else { 946 SkChopCubicAt(src, dst, tValues, count); 947 } 948 } 949 return count + 1; 950} 951 952bool SkXRayCrossesMonotonicCubic(const SkXRay& pt, const SkPoint cubic[4], 953 bool* ambiguous) { 954 if (ambiguous) { 955 *ambiguous = false; 956 } 957 958 // Find the minimum and maximum y of the extrema, which are the 959 // first and last points since this cubic is monotonic 960 SkScalar min_y = SkMinScalar(cubic[0].fY, cubic[3].fY); 961 SkScalar max_y = SkMaxScalar(cubic[0].fY, cubic[3].fY); 962 963 if (pt.fY == cubic[0].fY 964 || pt.fY < min_y 965 || pt.fY > max_y) { 966 // The query line definitely does not cross the curve 967 if (ambiguous) { 968 *ambiguous = (pt.fY == cubic[0].fY); 969 } 970 return false; 971 } 972 973 bool pt_at_extremum = (pt.fY == cubic[3].fY); 974 975 SkScalar min_x = 976 SkMinScalar( 977 SkMinScalar( 978 SkMinScalar(cubic[0].fX, cubic[1].fX), 979 cubic[2].fX), 980 cubic[3].fX); 981 if (pt.fX < min_x) { 982 // The query line definitely crosses the curve 983 if (ambiguous) { 984 *ambiguous = pt_at_extremum; 985 } 986 return true; 987 } 988 989 SkScalar max_x = 990 SkMaxScalar( 991 SkMaxScalar( 992 SkMaxScalar(cubic[0].fX, cubic[1].fX), 993 cubic[2].fX), 994 cubic[3].fX); 995 if (pt.fX > max_x) { 996 // The query line definitely does not cross the curve 997 return false; 998 } 999 1000 // Do a binary search to find the parameter value which makes y as 1001 // close as possible to the query point. See whether the query 1002 // line's origin is to the left of the associated x coordinate. 1003 1004 // kMaxIter is chosen as the number of mantissa bits for a float, 1005 // since there's no way we are going to get more precision by 1006 // iterating more times than that. 1007 const int kMaxIter = 23; 1008 SkPoint eval; 1009 int iter = 0; 1010 SkScalar upper_t; 1011 SkScalar lower_t; 1012 // Need to invert direction of t parameter if cubic goes up 1013 // instead of down 1014 if (cubic[3].fY > cubic[0].fY) { 1015 upper_t = SK_Scalar1; 1016 lower_t = 0; 1017 } else { 1018 upper_t = 0; 1019 lower_t = SK_Scalar1; 1020 } 1021 do { 1022 SkScalar t = SkScalarAve(upper_t, lower_t); 1023 SkEvalCubicAt(cubic, t, &eval, NULL, NULL); 1024 if (pt.fY > eval.fY) { 1025 lower_t = t; 1026 } else { 1027 upper_t = t; 1028 } 1029 } while (++iter < kMaxIter 1030 && !SkScalarNearlyZero(eval.fY - pt.fY)); 1031 if (pt.fX <= eval.fX) { 1032 if (ambiguous) { 1033 *ambiguous = pt_at_extremum; 1034 } 1035 return true; 1036 } 1037 return false; 1038} 1039 1040int SkNumXRayCrossingsForCubic(const SkXRay& pt, 1041 const SkPoint cubic[4], 1042 bool* ambiguous) { 1043 int num_crossings = 0; 1044 SkPoint monotonic_cubics[10]; 1045 int num_monotonic_cubics = SkChopCubicAtYExtrema(cubic, monotonic_cubics); 1046 if (ambiguous) { 1047 *ambiguous = false; 1048 } 1049 bool locally_ambiguous; 1050 if (SkXRayCrossesMonotonicCubic(pt, 1051 &monotonic_cubics[0], 1052 &locally_ambiguous)) 1053 ++num_crossings; 1054 if (ambiguous) { 1055 *ambiguous |= locally_ambiguous; 1056 } 1057 if (num_monotonic_cubics > 0) 1058 if (SkXRayCrossesMonotonicCubic(pt, 1059 &monotonic_cubics[3], 1060 &locally_ambiguous)) 1061 ++num_crossings; 1062 if (ambiguous) { 1063 *ambiguous |= locally_ambiguous; 1064 } 1065 if (num_monotonic_cubics > 1) 1066 if (SkXRayCrossesMonotonicCubic(pt, 1067 &monotonic_cubics[6], 1068 &locally_ambiguous)) 1069 ++num_crossings; 1070 if (ambiguous) { 1071 *ambiguous |= locally_ambiguous; 1072 } 1073 return num_crossings; 1074} 1075 1076/////////////////////////////////////////////////////////////////////////////// 1077 1078/* Find t value for quadratic [a, b, c] = d. 1079 Return 0 if there is no solution within [0, 1) 1080*/ 1081static SkScalar quad_solve(SkScalar a, SkScalar b, SkScalar c, SkScalar d) { 1082 // At^2 + Bt + C = d 1083 SkScalar A = a - 2 * b + c; 1084 SkScalar B = 2 * (b - a); 1085 SkScalar C = a - d; 1086 1087 SkScalar roots[2]; 1088 int count = SkFindUnitQuadRoots(A, B, C, roots); 1089 1090 SkASSERT(count <= 1); 1091 return count == 1 ? roots[0] : 0; 1092} 1093 1094/* given a quad-curve and a point (x,y), chop the quad at that point and place 1095 the new off-curve point and endpoint into 'dest'. 1096 Should only return false if the computed pos is the start of the curve 1097 (i.e. root == 0) 1098*/ 1099static bool truncate_last_curve(const SkPoint quad[3], SkScalar x, SkScalar y, 1100 SkPoint* dest) { 1101 const SkScalar* base; 1102 SkScalar value; 1103 1104 if (SkScalarAbs(x) < SkScalarAbs(y)) { 1105 base = &quad[0].fX; 1106 value = x; 1107 } else { 1108 base = &quad[0].fY; 1109 value = y; 1110 } 1111 1112 // note: this returns 0 if it thinks value is out of range, meaning the 1113 // root might return something outside of [0, 1) 1114 SkScalar t = quad_solve(base[0], base[2], base[4], value); 1115 1116 if (t > 0) { 1117 SkPoint tmp[5]; 1118 SkChopQuadAt(quad, tmp, t); 1119 dest[0] = tmp[1]; 1120 dest[1].set(x, y); 1121 return true; 1122 } else { 1123 /* t == 0 means either the value triggered a root outside of [0, 1) 1124 For our purposes, we can ignore the <= 0 roots, but we want to 1125 catch the >= 1 roots (which given our caller, will basically mean 1126 a root of 1, give-or-take numerical instability). If we are in the 1127 >= 1 case, return the existing offCurve point. 1128 1129 The test below checks to see if we are close to the "end" of the 1130 curve (near base[4]). Rather than specifying a tolerance, I just 1131 check to see if value is on to the right/left of the middle point 1132 (depending on the direction/sign of the end points). 1133 */ 1134 if ((base[0] < base[4] && value > base[2]) || 1135 (base[0] > base[4] && value < base[2])) // should root have been 1 1136 { 1137 dest[0] = quad[1]; 1138 dest[1].set(x, y); 1139 return true; 1140 } 1141 } 1142 return false; 1143} 1144 1145static const SkPoint gQuadCirclePts[kSkBuildQuadArcStorage] = { 1146// The mid point of the quadratic arc approximation is half way between the two 1147// control points. The float epsilon adjustment moves the on curve point out by 1148// two bits, distributing the convex test error between the round rect 1149// approximation and the convex cross product sign equality test. 1150#define SK_MID_RRECT_OFFSET \ 1151 (SK_Scalar1 + SK_ScalarTanPIOver8 + FLT_EPSILON * 4) / 2 1152 { SK_Scalar1, 0 }, 1153 { SK_Scalar1, SK_ScalarTanPIOver8 }, 1154 { SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 1155 { SK_ScalarTanPIOver8, SK_Scalar1 }, 1156 1157 { 0, SK_Scalar1 }, 1158 { -SK_ScalarTanPIOver8, SK_Scalar1 }, 1159 { -SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 1160 { -SK_Scalar1, SK_ScalarTanPIOver8 }, 1161 1162 { -SK_Scalar1, 0 }, 1163 { -SK_Scalar1, -SK_ScalarTanPIOver8 }, 1164 { -SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 1165 { -SK_ScalarTanPIOver8, -SK_Scalar1 }, 1166 1167 { 0, -SK_Scalar1 }, 1168 { SK_ScalarTanPIOver8, -SK_Scalar1 }, 1169 { SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 1170 { SK_Scalar1, -SK_ScalarTanPIOver8 }, 1171 1172 { SK_Scalar1, 0 } 1173#undef SK_MID_RRECT_OFFSET 1174}; 1175 1176int SkBuildQuadArc(const SkVector& uStart, const SkVector& uStop, 1177 SkRotationDirection dir, const SkMatrix* userMatrix, 1178 SkPoint quadPoints[]) { 1179 // rotate by x,y so that uStart is (1.0) 1180 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1181 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1182 1183 SkScalar absX = SkScalarAbs(x); 1184 SkScalar absY = SkScalarAbs(y); 1185 1186 int pointCount; 1187 1188 // check for (effectively) coincident vectors 1189 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1190 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1191 if (absY <= SK_ScalarNearlyZero && x > 0 && 1192 ((y >= 0 && kCW_SkRotationDirection == dir) || 1193 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1194 1195 // just return the start-point 1196 quadPoints[0].set(SK_Scalar1, 0); 1197 pointCount = 1; 1198 } else { 1199 if (dir == kCCW_SkRotationDirection) { 1200 y = -y; 1201 } 1202 // what octant (quadratic curve) is [xy] in? 1203 int oct = 0; 1204 bool sameSign = true; 1205 1206 if (0 == y) { 1207 oct = 4; // 180 1208 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1209 } else if (0 == x) { 1210 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1211 oct = y > 0 ? 2 : 6; // 90 : 270 1212 } else { 1213 if (y < 0) { 1214 oct += 4; 1215 } 1216 if ((x < 0) != (y < 0)) { 1217 oct += 2; 1218 sameSign = false; 1219 } 1220 if ((absX < absY) == sameSign) { 1221 oct += 1; 1222 } 1223 } 1224 1225 int wholeCount = oct << 1; 1226 memcpy(quadPoints, gQuadCirclePts, (wholeCount + 1) * sizeof(SkPoint)); 1227 1228 const SkPoint* arc = &gQuadCirclePts[wholeCount]; 1229 if (truncate_last_curve(arc, x, y, &quadPoints[wholeCount + 1])) { 1230 wholeCount += 2; 1231 } 1232 pointCount = wholeCount + 1; 1233 } 1234 1235 // now handle counter-clockwise and the initial unitStart rotation 1236 SkMatrix matrix; 1237 matrix.setSinCos(uStart.fY, uStart.fX); 1238 if (dir == kCCW_SkRotationDirection) { 1239 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1240 } 1241 if (userMatrix) { 1242 matrix.postConcat(*userMatrix); 1243 } 1244 matrix.mapPoints(quadPoints, pointCount); 1245 return pointCount; 1246} 1247 1248 1249/////////////////////////////////////////////////////////////////////////////// 1250// 1251// NURB representation for conics. Helpful explanations at: 1252// 1253// http://citeseerx.ist.psu.edu/viewdoc/ 1254// download?doi=10.1.1.44.5740&rep=rep1&type=ps 1255// and 1256// http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html 1257// 1258// F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w) 1259// ------------------------------------------ 1260// ((1 - t)^2 + t^2 + 2 (1 - t) t w) 1261// 1262// = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0} 1263// ------------------------------------------------ 1264// {t^2 (2 - 2 w), t (-2 + 2 w), 1} 1265// 1266 1267static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) { 1268 SkASSERT(src); 1269 SkASSERT(t >= 0 && t <= SK_Scalar1); 1270 1271 SkScalar src2w = SkScalarMul(src[2], w); 1272 SkScalar C = src[0]; 1273 SkScalar A = src[4] - 2 * src2w + C; 1274 SkScalar B = 2 * (src2w - C); 1275 SkScalar numer = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1276 1277 B = 2 * (w - SK_Scalar1); 1278 C = SK_Scalar1; 1279 A = -B; 1280 SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1281 1282 return SkScalarDiv(numer, denom); 1283} 1284 1285// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w) 1286// 1287// t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w) 1288// t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w) 1289// t^0 : -2 P0 w + 2 P1 w 1290// 1291// We disregard magnitude, so we can freely ignore the denominator of F', and 1292// divide the numerator by 2 1293// 1294// coeff[0] for t^2 1295// coeff[1] for t^1 1296// coeff[2] for t^0 1297// 1298static void conic_deriv_coeff(const SkScalar src[], 1299 SkScalar w, 1300 SkScalar coeff[3]) { 1301 const SkScalar P20 = src[4] - src[0]; 1302 const SkScalar P10 = src[2] - src[0]; 1303 const SkScalar wP10 = w * P10; 1304 coeff[0] = w * P20 - P20; 1305 coeff[1] = P20 - 2 * wP10; 1306 coeff[2] = wP10; 1307} 1308 1309static SkScalar conic_eval_tan(const SkScalar coord[], SkScalar w, SkScalar t) { 1310 SkScalar coeff[3]; 1311 conic_deriv_coeff(coord, w, coeff); 1312 return t * (t * coeff[0] + coeff[1]) + coeff[2]; 1313} 1314 1315static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) { 1316 SkScalar coeff[3]; 1317 conic_deriv_coeff(src, w, coeff); 1318 1319 SkScalar tValues[2]; 1320 int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues); 1321 SkASSERT(0 == roots || 1 == roots); 1322 1323 if (1 == roots) { 1324 *t = tValues[0]; 1325 return true; 1326 } 1327 return false; 1328} 1329 1330struct SkP3D { 1331 SkScalar fX, fY, fZ; 1332 1333 void set(SkScalar x, SkScalar y, SkScalar z) { 1334 fX = x; fY = y; fZ = z; 1335 } 1336 1337 void projectDown(SkPoint* dst) const { 1338 dst->set(fX / fZ, fY / fZ); 1339 } 1340}; 1341 1342// We only interpolate one dimension at a time (the first, at +0, +3, +6). 1343static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) { 1344 SkScalar ab = SkScalarInterp(src[0], src[3], t); 1345 SkScalar bc = SkScalarInterp(src[3], src[6], t); 1346 dst[0] = ab; 1347 dst[3] = SkScalarInterp(ab, bc, t); 1348 dst[6] = bc; 1349} 1350 1351static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) { 1352 dst[0].set(src[0].fX * 1, src[0].fY * 1, 1); 1353 dst[1].set(src[1].fX * w, src[1].fY * w, w); 1354 dst[2].set(src[2].fX * 1, src[2].fY * 1, 1); 1355} 1356 1357void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const { 1358 SkASSERT(t >= 0 && t <= SK_Scalar1); 1359 1360 if (pt) { 1361 pt->set(conic_eval_pos(&fPts[0].fX, fW, t), 1362 conic_eval_pos(&fPts[0].fY, fW, t)); 1363 } 1364 if (tangent) { 1365 tangent->set(conic_eval_tan(&fPts[0].fX, fW, t), 1366 conic_eval_tan(&fPts[0].fY, fW, t)); 1367 } 1368} 1369 1370void SkConic::chopAt(SkScalar t, SkConic dst[2]) const { 1371 SkP3D tmp[3], tmp2[3]; 1372 1373 ratquad_mapTo3D(fPts, fW, tmp); 1374 1375 p3d_interp(&tmp[0].fX, &tmp2[0].fX, t); 1376 p3d_interp(&tmp[0].fY, &tmp2[0].fY, t); 1377 p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t); 1378 1379 dst[0].fPts[0] = fPts[0]; 1380 tmp2[0].projectDown(&dst[0].fPts[1]); 1381 tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2]; 1382 tmp2[2].projectDown(&dst[1].fPts[1]); 1383 dst[1].fPts[2] = fPts[2]; 1384 1385 // to put in "standard form", where w0 and w2 are both 1, we compute the 1386 // new w1 as sqrt(w1*w1/w0*w2) 1387 // or 1388 // w1 /= sqrt(w0*w2) 1389 // 1390 // However, in our case, we know that for dst[0]: 1391 // w0 == 1, and for dst[1], w2 == 1 1392 // 1393 SkScalar root = SkScalarSqrt(tmp2[1].fZ); 1394 dst[0].fW = tmp2[0].fZ / root; 1395 dst[1].fW = tmp2[2].fZ / root; 1396} 1397 1398static SkScalar subdivide_w_value(SkScalar w) { 1399 return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf); 1400} 1401 1402void SkConic::chop(SkConic dst[2]) const { 1403 SkScalar scale = SkScalarInvert(SK_Scalar1 + fW); 1404 SkScalar p1x = fW * fPts[1].fX; 1405 SkScalar p1y = fW * fPts[1].fY; 1406 SkScalar mx = (fPts[0].fX + 2 * p1x + fPts[2].fX) * scale * SK_ScalarHalf; 1407 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1408 1409 dst[0].fPts[0] = fPts[0]; 1410 dst[0].fPts[1].set((fPts[0].fX + p1x) * scale, 1411 (fPts[0].fY + p1y) * scale); 1412 dst[0].fPts[2].set(mx, my); 1413 1414 dst[1].fPts[0].set(mx, my); 1415 dst[1].fPts[1].set((p1x + fPts[2].fX) * scale, 1416 (p1y + fPts[2].fY) * scale); 1417 dst[1].fPts[2] = fPts[2]; 1418 1419 dst[0].fW = dst[1].fW = subdivide_w_value(fW); 1420} 1421 1422/* 1423 * "High order approximation of conic sections by quadratic splines" 1424 * by Michael Floater, 1993 1425 */ 1426#define AS_QUAD_ERROR_SETUP \ 1427 SkScalar a = fW - 1; \ 1428 SkScalar k = a / (4 * (2 + a)); \ 1429 SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX); \ 1430 SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY); 1431 1432void SkConic::computeAsQuadError(SkVector* err) const { 1433 AS_QUAD_ERROR_SETUP 1434 err->set(x, y); 1435} 1436 1437bool SkConic::asQuadTol(SkScalar tol) const { 1438 AS_QUAD_ERROR_SETUP 1439 return (x * x + y * y) <= tol * tol; 1440} 1441 1442int SkConic::computeQuadPOW2(SkScalar tol) const { 1443 AS_QUAD_ERROR_SETUP 1444 SkScalar error = SkScalarSqrt(x * x + y * y) - tol; 1445 1446 if (error <= 0) { 1447 return 0; 1448 } 1449 uint32_t ierr = (uint32_t)error; 1450 return (34 - SkCLZ(ierr)) >> 1; 1451} 1452 1453static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { 1454 SkASSERT(level >= 0); 1455 1456 if (0 == level) { 1457 memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint)); 1458 return pts + 2; 1459 } else { 1460 SkConic dst[2]; 1461 src.chop(dst); 1462 --level; 1463 pts = subdivide(dst[0], pts, level); 1464 return subdivide(dst[1], pts, level); 1465 } 1466} 1467 1468int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const { 1469 SkASSERT(pow2 >= 0); 1470 *pts = fPts[0]; 1471 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); 1472 SkASSERT(endPts - pts == (2 * (1 << pow2) + 1)); 1473 return 1 << pow2; 1474} 1475 1476bool SkConic::findXExtrema(SkScalar* t) const { 1477 return conic_find_extrema(&fPts[0].fX, fW, t); 1478} 1479 1480bool SkConic::findYExtrema(SkScalar* t) const { 1481 return conic_find_extrema(&fPts[0].fY, fW, t); 1482} 1483 1484bool SkConic::chopAtXExtrema(SkConic dst[2]) const { 1485 SkScalar t; 1486 if (this->findXExtrema(&t)) { 1487 this->chopAt(t, dst); 1488 // now clean-up the middle, since we know t was meant to be at 1489 // an X-extrema 1490 SkScalar value = dst[0].fPts[2].fX; 1491 dst[0].fPts[1].fX = value; 1492 dst[1].fPts[0].fX = value; 1493 dst[1].fPts[1].fX = value; 1494 return true; 1495 } 1496 return false; 1497} 1498 1499bool SkConic::chopAtYExtrema(SkConic dst[2]) const { 1500 SkScalar t; 1501 if (this->findYExtrema(&t)) { 1502 this->chopAt(t, dst); 1503 // now clean-up the middle, since we know t was meant to be at 1504 // an Y-extrema 1505 SkScalar value = dst[0].fPts[2].fY; 1506 dst[0].fPts[1].fY = value; 1507 dst[1].fPts[0].fY = value; 1508 dst[1].fPts[1].fY = value; 1509 return true; 1510 } 1511 return false; 1512} 1513 1514void SkConic::computeTightBounds(SkRect* bounds) const { 1515 SkPoint pts[4]; 1516 pts[0] = fPts[0]; 1517 pts[1] = fPts[2]; 1518 int count = 2; 1519 1520 SkScalar t; 1521 if (this->findXExtrema(&t)) { 1522 this->evalAt(t, &pts[count++]); 1523 } 1524 if (this->findYExtrema(&t)) { 1525 this->evalAt(t, &pts[count++]); 1526 } 1527 bounds->set(pts, count); 1528} 1529 1530void SkConic::computeFastBounds(SkRect* bounds) const { 1531 bounds->set(fPts, 3); 1532} 1533 1534bool SkConic::findMaxCurvature(SkScalar* t) const { 1535 // TODO: Implement me 1536 return false; 1537} 1538 1539SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w, 1540 const SkMatrix& matrix) { 1541 if (!matrix.hasPerspective()) { 1542 return w; 1543 } 1544 1545 SkP3D src[3], dst[3]; 1546 1547 ratquad_mapTo3D(pts, w, src); 1548 1549 matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3); 1550 1551 // w' = sqrt(w1*w1/w0*w2) 1552 SkScalar w0 = dst[0].fZ; 1553 SkScalar w1 = dst[1].fZ; 1554 SkScalar w2 = dst[2].fZ; 1555 w = SkScalarSqrt((w1 * w1) / (w0 * w2)); 1556 return w; 1557} 1558