SkGeometry.cpp revision 65cb2cd2f7ad4146f055810b8bd77bff03a4e76e
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkGeometry.h" 9#include "SkMatrix.h" 10 11/** If defined, this makes eval_quad and eval_cubic do more setup (sometimes 12 involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul. 13 May also introduce overflow of fixed when we compute our setup. 14*/ 15// #define DIRECT_EVAL_OF_POLYNOMIALS 16 17//////////////////////////////////////////////////////////////////////// 18 19static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) { 20 SkScalar ab = a - b; 21 SkScalar bc = b - c; 22 if (ab < 0) { 23 bc = -bc; 24 } 25 return ab == 0 || bc < 0; 26} 27 28//////////////////////////////////////////////////////////////////////// 29 30static bool is_unit_interval(SkScalar x) { 31 return x > 0 && x < SK_Scalar1; 32} 33 34static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { 35 SkASSERT(ratio); 36 37 if (numer < 0) { 38 numer = -numer; 39 denom = -denom; 40 } 41 42 if (denom == 0 || numer == 0 || numer >= denom) { 43 return 0; 44 } 45 46 SkScalar r = SkScalarDiv(numer, denom); 47 if (SkScalarIsNaN(r)) { 48 return 0; 49 } 50 SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r); 51 if (r == 0) { // catch underflow if numer <<<< denom 52 return 0; 53 } 54 *ratio = r; 55 return 1; 56} 57 58/** From Numerical Recipes in C. 59 60 Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C]) 61 x1 = Q / A 62 x2 = C / Q 63*/ 64int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) { 65 SkASSERT(roots); 66 67 if (A == 0) { 68 return valid_unit_divide(-C, B, roots); 69 } 70 71 SkScalar* r = roots; 72 73 SkScalar R = B*B - 4*A*C; 74 if (R < 0 || SkScalarIsNaN(R)) { // complex roots 75 return 0; 76 } 77 R = SkScalarSqrt(R); 78 79 SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2; 80 r += valid_unit_divide(Q, A, r); 81 r += valid_unit_divide(C, Q, r); 82 if (r - roots == 2) { 83 if (roots[0] > roots[1]) 84 SkTSwap<SkScalar>(roots[0], roots[1]); 85 else if (roots[0] == roots[1]) // nearly-equal? 86 r -= 1; // skip the double root 87 } 88 return (int)(r - roots); 89} 90 91/////////////////////////////////////////////////////////////////////////////// 92/////////////////////////////////////////////////////////////////////////////// 93 94static SkScalar eval_quad(const SkScalar src[], SkScalar t) { 95 SkASSERT(src); 96 SkASSERT(t >= 0 && t <= SK_Scalar1); 97 98#ifdef DIRECT_EVAL_OF_POLYNOMIALS 99 SkScalar C = src[0]; 100 SkScalar A = src[4] - 2 * src[2] + C; 101 SkScalar B = 2 * (src[2] - C); 102 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 103#else 104 SkScalar ab = SkScalarInterp(src[0], src[2], t); 105 SkScalar bc = SkScalarInterp(src[2], src[4], t); 106 return SkScalarInterp(ab, bc, t); 107#endif 108} 109 110static SkScalar eval_quad_derivative(const SkScalar src[], SkScalar t) { 111 SkScalar A = src[4] - 2 * src[2] + src[0]; 112 SkScalar B = src[2] - src[0]; 113 114 return 2 * SkScalarMulAdd(A, t, B); 115} 116 117void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) { 118 SkASSERT(src); 119 SkASSERT(t >= 0 && t <= SK_Scalar1); 120 121 if (pt) { 122 pt->set(eval_quad(&src[0].fX, t), eval_quad(&src[0].fY, t)); 123 } 124 if (tangent) { 125 tangent->set(eval_quad_derivative(&src[0].fX, t), 126 eval_quad_derivative(&src[0].fY, t)); 127 } 128} 129 130#include "Sk4x.h" 131 132SkPoint SkEvalQuadAt(const SkPoint src[3], SkScalar t) { 133 SkASSERT(src); 134 SkASSERT(t >= 0 && t <= SK_Scalar1); 135 136 const Sk4f t2(t); 137 const Sk4f two(2); 138 139 Sk4f P0 = Sk4f::Load2(&src[0].fX); 140 Sk4f P1 = Sk4f::Load2(&src[1].fX); 141 Sk4f P2 = Sk4f::Load2(&src[2].fX); 142 143 Sk4f A = P2.subtract(P1.multiply(two)).add(P0); 144 Sk4f B = P1.subtract(P0).multiply(two); 145 146 SkPoint result; 147 A.multiply(t2).add(B).multiply(t2).add(P0).store2(&result.fX); 148 return result; 149} 150 151static void interp_quad_coords(const SkScalar* src, SkScalar* dst, SkScalar t) { 152 SkScalar ab = SkScalarInterp(src[0], src[2], t); 153 SkScalar bc = SkScalarInterp(src[2], src[4], t); 154 155 dst[0] = src[0]; 156 dst[2] = ab; 157 dst[4] = SkScalarInterp(ab, bc, t); 158 dst[6] = bc; 159 dst[8] = src[4]; 160} 161 162void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) { 163 SkASSERT(t > 0 && t < SK_Scalar1); 164 165 interp_quad_coords(&src[0].fX, &dst[0].fX, t); 166 interp_quad_coords(&src[0].fY, &dst[0].fY, t); 167} 168 169void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) { 170 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 171 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 172 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 173 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 174 175 dst[0] = src[0]; 176 dst[1].set(x01, y01); 177 dst[2].set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 178 dst[3].set(x12, y12); 179 dst[4] = src[2]; 180} 181 182/** Quad'(t) = At + B, where 183 A = 2(a - 2b + c) 184 B = 2(b - a) 185 Solve for t, only if it fits between 0 < t < 1 186*/ 187int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) { 188 /* At + B == 0 189 t = -B / A 190 */ 191 return valid_unit_divide(a - b, a - b - b + c, tValue); 192} 193 194static inline void flatten_double_quad_extrema(SkScalar coords[14]) { 195 coords[2] = coords[6] = coords[4]; 196} 197 198/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 199 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 200 */ 201int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) { 202 SkASSERT(src); 203 SkASSERT(dst); 204 205 SkScalar a = src[0].fY; 206 SkScalar b = src[1].fY; 207 SkScalar c = src[2].fY; 208 209 if (is_not_monotonic(a, b, c)) { 210 SkScalar tValue; 211 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 212 SkChopQuadAt(src, dst, tValue); 213 flatten_double_quad_extrema(&dst[0].fY); 214 return 1; 215 } 216 // if we get here, we need to force dst to be monotonic, even though 217 // we couldn't compute a unit_divide value (probably underflow). 218 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 219 } 220 dst[0].set(src[0].fX, a); 221 dst[1].set(src[1].fX, b); 222 dst[2].set(src[2].fX, c); 223 return 0; 224} 225 226/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 227 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 228 */ 229int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) { 230 SkASSERT(src); 231 SkASSERT(dst); 232 233 SkScalar a = src[0].fX; 234 SkScalar b = src[1].fX; 235 SkScalar c = src[2].fX; 236 237 if (is_not_monotonic(a, b, c)) { 238 SkScalar tValue; 239 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 240 SkChopQuadAt(src, dst, tValue); 241 flatten_double_quad_extrema(&dst[0].fX); 242 return 1; 243 } 244 // if we get here, we need to force dst to be monotonic, even though 245 // we couldn't compute a unit_divide value (probably underflow). 246 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 247 } 248 dst[0].set(a, src[0].fY); 249 dst[1].set(b, src[1].fY); 250 dst[2].set(c, src[2].fY); 251 return 0; 252} 253 254// F(t) = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2 255// F'(t) = 2 (b - a) + 2 (a - 2b + c) t 256// F''(t) = 2 (a - 2b + c) 257// 258// A = 2 (b - a) 259// B = 2 (a - 2b + c) 260// 261// Maximum curvature for a quadratic means solving 262// Fx' Fx'' + Fy' Fy'' = 0 263// 264// t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2) 265// 266SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) { 267 SkScalar Ax = src[1].fX - src[0].fX; 268 SkScalar Ay = src[1].fY - src[0].fY; 269 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; 270 SkScalar By = src[0].fY - src[1].fY - src[1].fY + src[2].fY; 271 SkScalar t = 0; // 0 means don't chop 272 273 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); 274 return t; 275} 276 277int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) { 278 SkScalar t = SkFindQuadMaxCurvature(src); 279 if (t == 0) { 280 memcpy(dst, src, 3 * sizeof(SkPoint)); 281 return 1; 282 } else { 283 SkChopQuadAt(src, dst, t); 284 return 2; 285 } 286} 287 288#define SK_ScalarTwoThirds (0.666666666f) 289 290void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) { 291 const SkScalar scale = SK_ScalarTwoThirds; 292 dst[0] = src[0]; 293 dst[1].set(src[0].fX + SkScalarMul(src[1].fX - src[0].fX, scale), 294 src[0].fY + SkScalarMul(src[1].fY - src[0].fY, scale)); 295 dst[2].set(src[2].fX + SkScalarMul(src[1].fX - src[2].fX, scale), 296 src[2].fY + SkScalarMul(src[1].fY - src[2].fY, scale)); 297 dst[3] = src[2]; 298} 299 300////////////////////////////////////////////////////////////////////////////// 301///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS ///// 302////////////////////////////////////////////////////////////////////////////// 303 304static void get_cubic_coeff(const SkScalar pt[], SkScalar coeff[4]) { 305 coeff[0] = pt[6] + 3*(pt[2] - pt[4]) - pt[0]; 306 coeff[1] = 3*(pt[4] - pt[2] - pt[2] + pt[0]); 307 coeff[2] = 3*(pt[2] - pt[0]); 308 coeff[3] = pt[0]; 309} 310 311void SkGetCubicCoeff(const SkPoint pts[4], SkScalar cx[4], SkScalar cy[4]) { 312 SkASSERT(pts); 313 314 if (cx) { 315 get_cubic_coeff(&pts[0].fX, cx); 316 } 317 if (cy) { 318 get_cubic_coeff(&pts[0].fY, cy); 319 } 320} 321 322static SkScalar eval_cubic(const SkScalar src[], SkScalar t) { 323 SkASSERT(src); 324 SkASSERT(t >= 0 && t <= SK_Scalar1); 325 326 if (t == 0) { 327 return src[0]; 328 } 329 330#ifdef DIRECT_EVAL_OF_POLYNOMIALS 331 SkScalar D = src[0]; 332 SkScalar A = src[6] + 3*(src[2] - src[4]) - D; 333 SkScalar B = 3*(src[4] - src[2] - src[2] + D); 334 SkScalar C = 3*(src[2] - D); 335 336 return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); 337#else 338 SkScalar ab = SkScalarInterp(src[0], src[2], t); 339 SkScalar bc = SkScalarInterp(src[2], src[4], t); 340 SkScalar cd = SkScalarInterp(src[4], src[6], t); 341 SkScalar abc = SkScalarInterp(ab, bc, t); 342 SkScalar bcd = SkScalarInterp(bc, cd, t); 343 return SkScalarInterp(abc, bcd, t); 344#endif 345} 346 347/** return At^2 + Bt + C 348*/ 349static SkScalar eval_quadratic(SkScalar A, SkScalar B, SkScalar C, SkScalar t) { 350 SkASSERT(t >= 0 && t <= SK_Scalar1); 351 352 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 353} 354 355static SkScalar eval_cubic_derivative(const SkScalar src[], SkScalar t) { 356 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 357 SkScalar B = 2*(src[4] - 2 * src[2] + src[0]); 358 SkScalar C = src[2] - src[0]; 359 360 return eval_quadratic(A, B, C, t); 361} 362 363static SkScalar eval_cubic_2ndDerivative(const SkScalar src[], SkScalar t) { 364 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 365 SkScalar B = src[4] - 2 * src[2] + src[0]; 366 367 return SkScalarMulAdd(A, t, B); 368} 369 370void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc, 371 SkVector* tangent, SkVector* curvature) { 372 SkASSERT(src); 373 SkASSERT(t >= 0 && t <= SK_Scalar1); 374 375 if (loc) { 376 loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t)); 377 } 378 if (tangent) { 379 tangent->set(eval_cubic_derivative(&src[0].fX, t), 380 eval_cubic_derivative(&src[0].fY, t)); 381 } 382 if (curvature) { 383 curvature->set(eval_cubic_2ndDerivative(&src[0].fX, t), 384 eval_cubic_2ndDerivative(&src[0].fY, t)); 385 } 386} 387 388/** Cubic'(t) = At^2 + Bt + C, where 389 A = 3(-a + 3(b - c) + d) 390 B = 6(a - 2b + c) 391 C = 3(b - a) 392 Solve for t, keeping only those that fit betwee 0 < t < 1 393*/ 394int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, 395 SkScalar tValues[2]) { 396 // we divide A,B,C by 3 to simplify 397 SkScalar A = d - a + 3*(b - c); 398 SkScalar B = 2*(a - b - b + c); 399 SkScalar C = b - a; 400 401 return SkFindUnitQuadRoots(A, B, C, tValues); 402} 403 404static void interp_cubic_coords(const SkScalar* src, SkScalar* dst, 405 SkScalar t) { 406 SkScalar ab = SkScalarInterp(src[0], src[2], t); 407 SkScalar bc = SkScalarInterp(src[2], src[4], t); 408 SkScalar cd = SkScalarInterp(src[4], src[6], t); 409 SkScalar abc = SkScalarInterp(ab, bc, t); 410 SkScalar bcd = SkScalarInterp(bc, cd, t); 411 SkScalar abcd = SkScalarInterp(abc, bcd, t); 412 413 dst[0] = src[0]; 414 dst[2] = ab; 415 dst[4] = abc; 416 dst[6] = abcd; 417 dst[8] = bcd; 418 dst[10] = cd; 419 dst[12] = src[6]; 420} 421 422void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) { 423 SkASSERT(t > 0 && t < SK_Scalar1); 424 425 interp_cubic_coords(&src[0].fX, &dst[0].fX, t); 426 interp_cubic_coords(&src[0].fY, &dst[0].fY, t); 427} 428 429/* http://code.google.com/p/skia/issues/detail?id=32 430 431 This test code would fail when we didn't check the return result of 432 valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is 433 that after the first chop, the parameters to valid_unit_divide are equal 434 (thanks to finite float precision and rounding in the subtracts). Thus 435 even though the 2nd tValue looks < 1.0, after we renormalize it, we end 436 up with 1.0, hence the need to check and just return the last cubic as 437 a degenerate clump of 4 points in the sampe place. 438 439 static void test_cubic() { 440 SkPoint src[4] = { 441 { 556.25000, 523.03003 }, 442 { 556.23999, 522.96002 }, 443 { 556.21997, 522.89001 }, 444 { 556.21997, 522.82001 } 445 }; 446 SkPoint dst[10]; 447 SkScalar tval[] = { 0.33333334f, 0.99999994f }; 448 SkChopCubicAt(src, dst, tval, 2); 449 } 450 */ 451 452void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], 453 const SkScalar tValues[], int roots) { 454#ifdef SK_DEBUG 455 { 456 for (int i = 0; i < roots - 1; i++) 457 { 458 SkASSERT(is_unit_interval(tValues[i])); 459 SkASSERT(is_unit_interval(tValues[i+1])); 460 SkASSERT(tValues[i] < tValues[i+1]); 461 } 462 } 463#endif 464 465 if (dst) { 466 if (roots == 0) { // nothing to chop 467 memcpy(dst, src, 4*sizeof(SkPoint)); 468 } else { 469 SkScalar t = tValues[0]; 470 SkPoint tmp[4]; 471 472 for (int i = 0; i < roots; i++) { 473 SkChopCubicAt(src, dst, t); 474 if (i == roots - 1) { 475 break; 476 } 477 478 dst += 3; 479 // have src point to the remaining cubic (after the chop) 480 memcpy(tmp, dst, 4 * sizeof(SkPoint)); 481 src = tmp; 482 483 // watch out in case the renormalized t isn't in range 484 if (!valid_unit_divide(tValues[i+1] - tValues[i], 485 SK_Scalar1 - tValues[i], &t)) { 486 // if we can't, just create a degenerate cubic 487 dst[4] = dst[5] = dst[6] = src[3]; 488 break; 489 } 490 } 491 } 492 } 493} 494 495void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) { 496 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 497 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 498 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 499 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 500 SkScalar x23 = SkScalarAve(src[2].fX, src[3].fX); 501 SkScalar y23 = SkScalarAve(src[2].fY, src[3].fY); 502 503 SkScalar x012 = SkScalarAve(x01, x12); 504 SkScalar y012 = SkScalarAve(y01, y12); 505 SkScalar x123 = SkScalarAve(x12, x23); 506 SkScalar y123 = SkScalarAve(y12, y23); 507 508 dst[0] = src[0]; 509 dst[1].set(x01, y01); 510 dst[2].set(x012, y012); 511 dst[3].set(SkScalarAve(x012, x123), SkScalarAve(y012, y123)); 512 dst[4].set(x123, y123); 513 dst[5].set(x23, y23); 514 dst[6] = src[3]; 515} 516 517static void flatten_double_cubic_extrema(SkScalar coords[14]) { 518 coords[4] = coords[8] = coords[6]; 519} 520 521/** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that 522 the resulting beziers are monotonic in Y. This is called by the scan 523 converter. Depending on what is returned, dst[] is treated as follows: 524 0 dst[0..3] is the original cubic 525 1 dst[0..3] and dst[3..6] are the two new cubics 526 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics 527 If dst == null, it is ignored and only the count is returned. 528*/ 529int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) { 530 SkScalar tValues[2]; 531 int roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, 532 src[3].fY, tValues); 533 534 SkChopCubicAt(src, dst, tValues, roots); 535 if (dst && roots > 0) { 536 // we do some cleanup to ensure our Y extrema are flat 537 flatten_double_cubic_extrema(&dst[0].fY); 538 if (roots == 2) { 539 flatten_double_cubic_extrema(&dst[3].fY); 540 } 541 } 542 return roots; 543} 544 545int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) { 546 SkScalar tValues[2]; 547 int roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, 548 src[3].fX, tValues); 549 550 SkChopCubicAt(src, dst, tValues, roots); 551 if (dst && roots > 0) { 552 // we do some cleanup to ensure our Y extrema are flat 553 flatten_double_cubic_extrema(&dst[0].fX); 554 if (roots == 2) { 555 flatten_double_cubic_extrema(&dst[3].fX); 556 } 557 } 558 return roots; 559} 560 561/** http://www.faculty.idc.ac.il/arik/quality/appendixA.html 562 563 Inflection means that curvature is zero. 564 Curvature is [F' x F''] / [F'^3] 565 So we solve F'x X F''y - F'y X F''y == 0 566 After some canceling of the cubic term, we get 567 A = b - a 568 B = c - 2b + a 569 C = d - 3c + 3b - a 570 (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0 571*/ 572int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) { 573 SkScalar Ax = src[1].fX - src[0].fX; 574 SkScalar Ay = src[1].fY - src[0].fY; 575 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; 576 SkScalar By = src[2].fY - 2 * src[1].fY + src[0].fY; 577 SkScalar Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX; 578 SkScalar Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY; 579 580 return SkFindUnitQuadRoots(Bx*Cy - By*Cx, 581 Ax*Cy - Ay*Cx, 582 Ax*By - Ay*Bx, 583 tValues); 584} 585 586int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) { 587 SkScalar tValues[2]; 588 int count = SkFindCubicInflections(src, tValues); 589 590 if (dst) { 591 if (count == 0) { 592 memcpy(dst, src, 4 * sizeof(SkPoint)); 593 } else { 594 SkChopCubicAt(src, dst, tValues, count); 595 } 596 } 597 return count + 1; 598} 599 600// See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3) 601// discr(I) = d0^2 * (3*d1^2 - 4*d0*d2) 602// Classification: 603// discr(I) > 0 Serpentine 604// discr(I) = 0 Cusp 605// discr(I) < 0 Loop 606// d0 = d1 = 0 Quadratic 607// d0 = d1 = d2 = 0 Line 608// p0 = p1 = p2 = p3 Point 609static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) { 610 if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) { 611 return kPoint_SkCubicType; 612 } 613 const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]); 614 if (discr > SK_ScalarNearlyZero) { 615 return kSerpentine_SkCubicType; 616 } else if (discr < -SK_ScalarNearlyZero) { 617 return kLoop_SkCubicType; 618 } else { 619 if (0.f == d[0] && 0.f == d[1]) { 620 return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType); 621 } else { 622 return kCusp_SkCubicType; 623 } 624 } 625} 626 627// Assumes the third component of points is 1. 628// Calcs p0 . (p1 x p2) 629static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { 630 const SkScalar xComp = p0.fX * (p1.fY - p2.fY); 631 const SkScalar yComp = p0.fY * (p2.fX - p1.fX); 632 const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX; 633 return (xComp + yComp + wComp); 634} 635 636// Calc coefficients of I(s,t) where roots of I are inflection points of curve 637// I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2) 638// d0 = a1 - 2*a2+3*a3 639// d1 = -a2 + 3*a3 640// d2 = 3*a3 641// a1 = p0 . (p3 x p2) 642// a2 = p1 . (p0 x p3) 643// a3 = p2 . (p1 x p0) 644// Places the values of d1, d2, d3 in array d passed in 645static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) { 646 SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]); 647 SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]); 648 SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]); 649 650 // need to scale a's or values in later calculations will grow to high 651 SkScalar max = SkScalarAbs(a1); 652 max = SkMaxScalar(max, SkScalarAbs(a2)); 653 max = SkMaxScalar(max, SkScalarAbs(a3)); 654 max = 1.f/max; 655 a1 = a1 * max; 656 a2 = a2 * max; 657 a3 = a3 * max; 658 659 d[2] = 3.f * a3; 660 d[1] = d[2] - a2; 661 d[0] = d[1] - a2 + a1; 662} 663 664SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) { 665 calc_cubic_inflection_func(src, d); 666 return classify_cubic(src, d); 667} 668 669template <typename T> void bubble_sort(T array[], int count) { 670 for (int i = count - 1; i > 0; --i) 671 for (int j = i; j > 0; --j) 672 if (array[j] < array[j-1]) 673 { 674 T tmp(array[j]); 675 array[j] = array[j-1]; 676 array[j-1] = tmp; 677 } 678} 679 680/** 681 * Given an array and count, remove all pair-wise duplicates from the array, 682 * keeping the existing sorting, and return the new count 683 */ 684static int collaps_duplicates(SkScalar array[], int count) { 685 for (int n = count; n > 1; --n) { 686 if (array[0] == array[1]) { 687 for (int i = 1; i < n; ++i) { 688 array[i - 1] = array[i]; 689 } 690 count -= 1; 691 } else { 692 array += 1; 693 } 694 } 695 return count; 696} 697 698#ifdef SK_DEBUG 699 700#define TEST_COLLAPS_ENTRY(array) array, SK_ARRAY_COUNT(array) 701 702static void test_collaps_duplicates() { 703 static bool gOnce; 704 if (gOnce) { return; } 705 gOnce = true; 706 const SkScalar src0[] = { 0 }; 707 const SkScalar src1[] = { 0, 0 }; 708 const SkScalar src2[] = { 0, 1 }; 709 const SkScalar src3[] = { 0, 0, 0 }; 710 const SkScalar src4[] = { 0, 0, 1 }; 711 const SkScalar src5[] = { 0, 1, 1 }; 712 const SkScalar src6[] = { 0, 1, 2 }; 713 const struct { 714 const SkScalar* fData; 715 int fCount; 716 int fCollapsedCount; 717 } data[] = { 718 { TEST_COLLAPS_ENTRY(src0), 1 }, 719 { TEST_COLLAPS_ENTRY(src1), 1 }, 720 { TEST_COLLAPS_ENTRY(src2), 2 }, 721 { TEST_COLLAPS_ENTRY(src3), 1 }, 722 { TEST_COLLAPS_ENTRY(src4), 2 }, 723 { TEST_COLLAPS_ENTRY(src5), 2 }, 724 { TEST_COLLAPS_ENTRY(src6), 3 }, 725 }; 726 for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) { 727 SkScalar dst[3]; 728 memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0])); 729 int count = collaps_duplicates(dst, data[i].fCount); 730 SkASSERT(data[i].fCollapsedCount == count); 731 for (int j = 1; j < count; ++j) { 732 SkASSERT(dst[j-1] < dst[j]); 733 } 734 } 735} 736#endif 737 738static SkScalar SkScalarCubeRoot(SkScalar x) { 739 return SkScalarPow(x, 0.3333333f); 740} 741 742/* Solve coeff(t) == 0, returning the number of roots that 743 lie withing 0 < t < 1. 744 coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3] 745 746 Eliminates repeated roots (so that all tValues are distinct, and are always 747 in increasing order. 748*/ 749static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) { 750 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic 751 return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues); 752 } 753 754 SkScalar a, b, c, Q, R; 755 756 { 757 SkASSERT(coeff[0] != 0); 758 759 SkScalar inva = SkScalarInvert(coeff[0]); 760 a = coeff[1] * inva; 761 b = coeff[2] * inva; 762 c = coeff[3] * inva; 763 } 764 Q = (a*a - b*3) / 9; 765 R = (2*a*a*a - 9*a*b + 27*c) / 54; 766 767 SkScalar Q3 = Q * Q * Q; 768 SkScalar R2MinusQ3 = R * R - Q3; 769 SkScalar adiv3 = a / 3; 770 771 SkScalar* roots = tValues; 772 SkScalar r; 773 774 if (R2MinusQ3 < 0) { // we have 3 real roots 775 SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3)); 776 SkScalar neg2RootQ = -2 * SkScalarSqrt(Q); 777 778 r = neg2RootQ * SkScalarCos(theta/3) - adiv3; 779 if (is_unit_interval(r)) { 780 *roots++ = r; 781 } 782 r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3; 783 if (is_unit_interval(r)) { 784 *roots++ = r; 785 } 786 r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3; 787 if (is_unit_interval(r)) { 788 *roots++ = r; 789 } 790 SkDEBUGCODE(test_collaps_duplicates();) 791 792 // now sort the roots 793 int count = (int)(roots - tValues); 794 SkASSERT((unsigned)count <= 3); 795 bubble_sort(tValues, count); 796 count = collaps_duplicates(tValues, count); 797 roots = tValues + count; // so we compute the proper count below 798 } else { // we have 1 real root 799 SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3); 800 A = SkScalarCubeRoot(A); 801 if (R > 0) { 802 A = -A; 803 } 804 if (A != 0) { 805 A += Q / A; 806 } 807 r = A - adiv3; 808 if (is_unit_interval(r)) { 809 *roots++ = r; 810 } 811 } 812 813 return (int)(roots - tValues); 814} 815 816/* Looking for F' dot F'' == 0 817 818 A = b - a 819 B = c - 2b + a 820 C = d - 3c + 3b - a 821 822 F' = 3Ct^2 + 6Bt + 3A 823 F'' = 6Ct + 6B 824 825 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 826*/ 827static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) { 828 SkScalar a = src[2] - src[0]; 829 SkScalar b = src[4] - 2 * src[2] + src[0]; 830 SkScalar c = src[6] + 3 * (src[2] - src[4]) - src[0]; 831 832 coeff[0] = c * c; 833 coeff[1] = 3 * b * c; 834 coeff[2] = 2 * b * b + c * a; 835 coeff[3] = a * b; 836} 837 838/* Looking for F' dot F'' == 0 839 840 A = b - a 841 B = c - 2b + a 842 C = d - 3c + 3b - a 843 844 F' = 3Ct^2 + 6Bt + 3A 845 F'' = 6Ct + 6B 846 847 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 848*/ 849int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) { 850 SkScalar coeffX[4], coeffY[4]; 851 int i; 852 853 formulate_F1DotF2(&src[0].fX, coeffX); 854 formulate_F1DotF2(&src[0].fY, coeffY); 855 856 for (i = 0; i < 4; i++) { 857 coeffX[i] += coeffY[i]; 858 } 859 860 SkScalar t[3]; 861 int count = solve_cubic_poly(coeffX, t); 862 int maxCount = 0; 863 864 // now remove extrema where the curvature is zero (mins) 865 // !!!! need a test for this !!!! 866 for (i = 0; i < count; i++) { 867 // if (not_min_curvature()) 868 if (t[i] > 0 && t[i] < SK_Scalar1) { 869 tValues[maxCount++] = t[i]; 870 } 871 } 872 return maxCount; 873} 874 875int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], 876 SkScalar tValues[3]) { 877 SkScalar t_storage[3]; 878 879 if (tValues == NULL) { 880 tValues = t_storage; 881 } 882 883 int count = SkFindCubicMaxCurvature(src, tValues); 884 885 if (dst) { 886 if (count == 0) { 887 memcpy(dst, src, 4 * sizeof(SkPoint)); 888 } else { 889 SkChopCubicAt(src, dst, tValues, count); 890 } 891 } 892 return count + 1; 893} 894 895/////////////////////////////////////////////////////////////////////////////// 896 897/* Find t value for quadratic [a, b, c] = d. 898 Return 0 if there is no solution within [0, 1) 899*/ 900static SkScalar quad_solve(SkScalar a, SkScalar b, SkScalar c, SkScalar d) { 901 // At^2 + Bt + C = d 902 SkScalar A = a - 2 * b + c; 903 SkScalar B = 2 * (b - a); 904 SkScalar C = a - d; 905 906 SkScalar roots[2]; 907 int count = SkFindUnitQuadRoots(A, B, C, roots); 908 909 SkASSERT(count <= 1); 910 return count == 1 ? roots[0] : 0; 911} 912 913/* given a quad-curve and a point (x,y), chop the quad at that point and place 914 the new off-curve point and endpoint into 'dest'. 915 Should only return false if the computed pos is the start of the curve 916 (i.e. root == 0) 917*/ 918static bool truncate_last_curve(const SkPoint quad[3], SkScalar x, SkScalar y, 919 SkPoint* dest) { 920 const SkScalar* base; 921 SkScalar value; 922 923 if (SkScalarAbs(x) < SkScalarAbs(y)) { 924 base = &quad[0].fX; 925 value = x; 926 } else { 927 base = &quad[0].fY; 928 value = y; 929 } 930 931 // note: this returns 0 if it thinks value is out of range, meaning the 932 // root might return something outside of [0, 1) 933 SkScalar t = quad_solve(base[0], base[2], base[4], value); 934 935 if (t > 0) { 936 SkPoint tmp[5]; 937 SkChopQuadAt(quad, tmp, t); 938 dest[0] = tmp[1]; 939 dest[1].set(x, y); 940 return true; 941 } else { 942 /* t == 0 means either the value triggered a root outside of [0, 1) 943 For our purposes, we can ignore the <= 0 roots, but we want to 944 catch the >= 1 roots (which given our caller, will basically mean 945 a root of 1, give-or-take numerical instability). If we are in the 946 >= 1 case, return the existing offCurve point. 947 948 The test below checks to see if we are close to the "end" of the 949 curve (near base[4]). Rather than specifying a tolerance, I just 950 check to see if value is on to the right/left of the middle point 951 (depending on the direction/sign of the end points). 952 */ 953 if ((base[0] < base[4] && value > base[2]) || 954 (base[0] > base[4] && value < base[2])) // should root have been 1 955 { 956 dest[0] = quad[1]; 957 dest[1].set(x, y); 958 return true; 959 } 960 } 961 return false; 962} 963 964static const SkPoint gQuadCirclePts[kSkBuildQuadArcStorage] = { 965// The mid point of the quadratic arc approximation is half way between the two 966// control points. The float epsilon adjustment moves the on curve point out by 967// two bits, distributing the convex test error between the round rect 968// approximation and the convex cross product sign equality test. 969#define SK_MID_RRECT_OFFSET \ 970 (SK_Scalar1 + SK_ScalarTanPIOver8 + FLT_EPSILON * 4) / 2 971 { SK_Scalar1, 0 }, 972 { SK_Scalar1, SK_ScalarTanPIOver8 }, 973 { SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 974 { SK_ScalarTanPIOver8, SK_Scalar1 }, 975 976 { 0, SK_Scalar1 }, 977 { -SK_ScalarTanPIOver8, SK_Scalar1 }, 978 { -SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 979 { -SK_Scalar1, SK_ScalarTanPIOver8 }, 980 981 { -SK_Scalar1, 0 }, 982 { -SK_Scalar1, -SK_ScalarTanPIOver8 }, 983 { -SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 984 { -SK_ScalarTanPIOver8, -SK_Scalar1 }, 985 986 { 0, -SK_Scalar1 }, 987 { SK_ScalarTanPIOver8, -SK_Scalar1 }, 988 { SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 989 { SK_Scalar1, -SK_ScalarTanPIOver8 }, 990 991 { SK_Scalar1, 0 } 992#undef SK_MID_RRECT_OFFSET 993}; 994 995int SkBuildQuadArc(const SkVector& uStart, const SkVector& uStop, 996 SkRotationDirection dir, const SkMatrix* userMatrix, 997 SkPoint quadPoints[]) { 998 // rotate by x,y so that uStart is (1.0) 999 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1000 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1001 1002 SkScalar absX = SkScalarAbs(x); 1003 SkScalar absY = SkScalarAbs(y); 1004 1005 int pointCount; 1006 1007 // check for (effectively) coincident vectors 1008 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1009 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1010 if (absY <= SK_ScalarNearlyZero && x > 0 && 1011 ((y >= 0 && kCW_SkRotationDirection == dir) || 1012 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1013 1014 // just return the start-point 1015 quadPoints[0].set(SK_Scalar1, 0); 1016 pointCount = 1; 1017 } else { 1018 if (dir == kCCW_SkRotationDirection) { 1019 y = -y; 1020 } 1021 // what octant (quadratic curve) is [xy] in? 1022 int oct = 0; 1023 bool sameSign = true; 1024 1025 if (0 == y) { 1026 oct = 4; // 180 1027 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1028 } else if (0 == x) { 1029 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1030 oct = y > 0 ? 2 : 6; // 90 : 270 1031 } else { 1032 if (y < 0) { 1033 oct += 4; 1034 } 1035 if ((x < 0) != (y < 0)) { 1036 oct += 2; 1037 sameSign = false; 1038 } 1039 if ((absX < absY) == sameSign) { 1040 oct += 1; 1041 } 1042 } 1043 1044 int wholeCount = oct << 1; 1045 memcpy(quadPoints, gQuadCirclePts, (wholeCount + 1) * sizeof(SkPoint)); 1046 1047 const SkPoint* arc = &gQuadCirclePts[wholeCount]; 1048 if (truncate_last_curve(arc, x, y, &quadPoints[wholeCount + 1])) { 1049 wholeCount += 2; 1050 } 1051 pointCount = wholeCount + 1; 1052 } 1053 1054 // now handle counter-clockwise and the initial unitStart rotation 1055 SkMatrix matrix; 1056 matrix.setSinCos(uStart.fY, uStart.fX); 1057 if (dir == kCCW_SkRotationDirection) { 1058 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1059 } 1060 if (userMatrix) { 1061 matrix.postConcat(*userMatrix); 1062 } 1063 matrix.mapPoints(quadPoints, pointCount); 1064 return pointCount; 1065} 1066 1067 1068/////////////////////////////////////////////////////////////////////////////// 1069// 1070// NURB representation for conics. Helpful explanations at: 1071// 1072// http://citeseerx.ist.psu.edu/viewdoc/ 1073// download?doi=10.1.1.44.5740&rep=rep1&type=ps 1074// and 1075// http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html 1076// 1077// F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w) 1078// ------------------------------------------ 1079// ((1 - t)^2 + t^2 + 2 (1 - t) t w) 1080// 1081// = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0} 1082// ------------------------------------------------ 1083// {t^2 (2 - 2 w), t (-2 + 2 w), 1} 1084// 1085 1086static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) { 1087 SkASSERT(src); 1088 SkASSERT(t >= 0 && t <= SK_Scalar1); 1089 1090 SkScalar src2w = SkScalarMul(src[2], w); 1091 SkScalar C = src[0]; 1092 SkScalar A = src[4] - 2 * src2w + C; 1093 SkScalar B = 2 * (src2w - C); 1094 SkScalar numer = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1095 1096 B = 2 * (w - SK_Scalar1); 1097 C = SK_Scalar1; 1098 A = -B; 1099 SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1100 1101 return SkScalarDiv(numer, denom); 1102} 1103 1104// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w) 1105// 1106// t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w) 1107// t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w) 1108// t^0 : -2 P0 w + 2 P1 w 1109// 1110// We disregard magnitude, so we can freely ignore the denominator of F', and 1111// divide the numerator by 2 1112// 1113// coeff[0] for t^2 1114// coeff[1] for t^1 1115// coeff[2] for t^0 1116// 1117static void conic_deriv_coeff(const SkScalar src[], 1118 SkScalar w, 1119 SkScalar coeff[3]) { 1120 const SkScalar P20 = src[4] - src[0]; 1121 const SkScalar P10 = src[2] - src[0]; 1122 const SkScalar wP10 = w * P10; 1123 coeff[0] = w * P20 - P20; 1124 coeff[1] = P20 - 2 * wP10; 1125 coeff[2] = wP10; 1126} 1127 1128static SkScalar conic_eval_tan(const SkScalar coord[], SkScalar w, SkScalar t) { 1129 SkScalar coeff[3]; 1130 conic_deriv_coeff(coord, w, coeff); 1131 return t * (t * coeff[0] + coeff[1]) + coeff[2]; 1132} 1133 1134static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) { 1135 SkScalar coeff[3]; 1136 conic_deriv_coeff(src, w, coeff); 1137 1138 SkScalar tValues[2]; 1139 int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues); 1140 SkASSERT(0 == roots || 1 == roots); 1141 1142 if (1 == roots) { 1143 *t = tValues[0]; 1144 return true; 1145 } 1146 return false; 1147} 1148 1149struct SkP3D { 1150 SkScalar fX, fY, fZ; 1151 1152 void set(SkScalar x, SkScalar y, SkScalar z) { 1153 fX = x; fY = y; fZ = z; 1154 } 1155 1156 void projectDown(SkPoint* dst) const { 1157 dst->set(fX / fZ, fY / fZ); 1158 } 1159}; 1160 1161// We only interpolate one dimension at a time (the first, at +0, +3, +6). 1162static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) { 1163 SkScalar ab = SkScalarInterp(src[0], src[3], t); 1164 SkScalar bc = SkScalarInterp(src[3], src[6], t); 1165 dst[0] = ab; 1166 dst[3] = SkScalarInterp(ab, bc, t); 1167 dst[6] = bc; 1168} 1169 1170static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) { 1171 dst[0].set(src[0].fX * 1, src[0].fY * 1, 1); 1172 dst[1].set(src[1].fX * w, src[1].fY * w, w); 1173 dst[2].set(src[2].fX * 1, src[2].fY * 1, 1); 1174} 1175 1176void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const { 1177 SkASSERT(t >= 0 && t <= SK_Scalar1); 1178 1179 if (pt) { 1180 pt->set(conic_eval_pos(&fPts[0].fX, fW, t), 1181 conic_eval_pos(&fPts[0].fY, fW, t)); 1182 } 1183 if (tangent) { 1184 tangent->set(conic_eval_tan(&fPts[0].fX, fW, t), 1185 conic_eval_tan(&fPts[0].fY, fW, t)); 1186 } 1187} 1188 1189void SkConic::chopAt(SkScalar t, SkConic dst[2]) const { 1190 SkP3D tmp[3], tmp2[3]; 1191 1192 ratquad_mapTo3D(fPts, fW, tmp); 1193 1194 p3d_interp(&tmp[0].fX, &tmp2[0].fX, t); 1195 p3d_interp(&tmp[0].fY, &tmp2[0].fY, t); 1196 p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t); 1197 1198 dst[0].fPts[0] = fPts[0]; 1199 tmp2[0].projectDown(&dst[0].fPts[1]); 1200 tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2]; 1201 tmp2[2].projectDown(&dst[1].fPts[1]); 1202 dst[1].fPts[2] = fPts[2]; 1203 1204 // to put in "standard form", where w0 and w2 are both 1, we compute the 1205 // new w1 as sqrt(w1*w1/w0*w2) 1206 // or 1207 // w1 /= sqrt(w0*w2) 1208 // 1209 // However, in our case, we know that for dst[0]: 1210 // w0 == 1, and for dst[1], w2 == 1 1211 // 1212 SkScalar root = SkScalarSqrt(tmp2[1].fZ); 1213 dst[0].fW = tmp2[0].fZ / root; 1214 dst[1].fW = tmp2[2].fZ / root; 1215} 1216 1217static SkScalar subdivide_w_value(SkScalar w) { 1218 return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf); 1219} 1220 1221void SkConic::chop(SkConic dst[2]) const { 1222 SkScalar scale = SkScalarInvert(SK_Scalar1 + fW); 1223 SkScalar p1x = fW * fPts[1].fX; 1224 SkScalar p1y = fW * fPts[1].fY; 1225 SkScalar mx = (fPts[0].fX + 2 * p1x + fPts[2].fX) * scale * SK_ScalarHalf; 1226 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1227 1228 dst[0].fPts[0] = fPts[0]; 1229 dst[0].fPts[1].set((fPts[0].fX + p1x) * scale, 1230 (fPts[0].fY + p1y) * scale); 1231 dst[0].fPts[2].set(mx, my); 1232 1233 dst[1].fPts[0].set(mx, my); 1234 dst[1].fPts[1].set((p1x + fPts[2].fX) * scale, 1235 (p1y + fPts[2].fY) * scale); 1236 dst[1].fPts[2] = fPts[2]; 1237 1238 dst[0].fW = dst[1].fW = subdivide_w_value(fW); 1239} 1240 1241/* 1242 * "High order approximation of conic sections by quadratic splines" 1243 * by Michael Floater, 1993 1244 */ 1245#define AS_QUAD_ERROR_SETUP \ 1246 SkScalar a = fW - 1; \ 1247 SkScalar k = a / (4 * (2 + a)); \ 1248 SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX); \ 1249 SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY); 1250 1251void SkConic::computeAsQuadError(SkVector* err) const { 1252 AS_QUAD_ERROR_SETUP 1253 err->set(x, y); 1254} 1255 1256bool SkConic::asQuadTol(SkScalar tol) const { 1257 AS_QUAD_ERROR_SETUP 1258 return (x * x + y * y) <= tol * tol; 1259} 1260 1261// Limit the number of suggested quads to approximate a conic 1262#define kMaxConicToQuadPOW2 5 1263 1264int SkConic::computeQuadPOW2(SkScalar tol) const { 1265 if (tol < 0 || !SkScalarIsFinite(tol)) { 1266 return 0; 1267 } 1268 1269 AS_QUAD_ERROR_SETUP 1270 1271 SkScalar error = SkScalarSqrt(x * x + y * y); 1272 int pow2; 1273 for (pow2 = 0; pow2 < kMaxConicToQuadPOW2; ++pow2) { 1274 if (error <= tol) { 1275 break; 1276 } 1277 error *= 0.25f; 1278 } 1279 // float version -- using ceil gives the same results as the above. 1280 if (false) { 1281 SkScalar err = SkScalarSqrt(x * x + y * y); 1282 if (err <= tol) { 1283 return 0; 1284 } 1285 SkScalar tol2 = tol * tol; 1286 if (tol2 == 0) { 1287 return kMaxConicToQuadPOW2; 1288 } 1289 SkScalar fpow2 = SkScalarLog2((x * x + y * y) / tol2) * 0.25f; 1290 int altPow2 = SkScalarCeilToInt(fpow2); 1291 if (altPow2 != pow2) { 1292 SkDebugf("pow2 %d altPow2 %d fbits %g err %g tol %g\n", pow2, altPow2, fpow2, err, tol); 1293 } 1294 pow2 = altPow2; 1295 } 1296 return pow2; 1297} 1298 1299static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { 1300 SkASSERT(level >= 0); 1301 1302 if (0 == level) { 1303 memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint)); 1304 return pts + 2; 1305 } else { 1306 SkConic dst[2]; 1307 src.chop(dst); 1308 --level; 1309 pts = subdivide(dst[0], pts, level); 1310 return subdivide(dst[1], pts, level); 1311 } 1312} 1313 1314int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const { 1315 SkASSERT(pow2 >= 0); 1316 *pts = fPts[0]; 1317 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); 1318 SkASSERT(endPts - pts == (2 * (1 << pow2) + 1)); 1319 return 1 << pow2; 1320} 1321 1322bool SkConic::findXExtrema(SkScalar* t) const { 1323 return conic_find_extrema(&fPts[0].fX, fW, t); 1324} 1325 1326bool SkConic::findYExtrema(SkScalar* t) const { 1327 return conic_find_extrema(&fPts[0].fY, fW, t); 1328} 1329 1330bool SkConic::chopAtXExtrema(SkConic dst[2]) const { 1331 SkScalar t; 1332 if (this->findXExtrema(&t)) { 1333 this->chopAt(t, dst); 1334 // now clean-up the middle, since we know t was meant to be at 1335 // an X-extrema 1336 SkScalar value = dst[0].fPts[2].fX; 1337 dst[0].fPts[1].fX = value; 1338 dst[1].fPts[0].fX = value; 1339 dst[1].fPts[1].fX = value; 1340 return true; 1341 } 1342 return false; 1343} 1344 1345bool SkConic::chopAtYExtrema(SkConic dst[2]) const { 1346 SkScalar t; 1347 if (this->findYExtrema(&t)) { 1348 this->chopAt(t, dst); 1349 // now clean-up the middle, since we know t was meant to be at 1350 // an Y-extrema 1351 SkScalar value = dst[0].fPts[2].fY; 1352 dst[0].fPts[1].fY = value; 1353 dst[1].fPts[0].fY = value; 1354 dst[1].fPts[1].fY = value; 1355 return true; 1356 } 1357 return false; 1358} 1359 1360void SkConic::computeTightBounds(SkRect* bounds) const { 1361 SkPoint pts[4]; 1362 pts[0] = fPts[0]; 1363 pts[1] = fPts[2]; 1364 int count = 2; 1365 1366 SkScalar t; 1367 if (this->findXExtrema(&t)) { 1368 this->evalAt(t, &pts[count++]); 1369 } 1370 if (this->findYExtrema(&t)) { 1371 this->evalAt(t, &pts[count++]); 1372 } 1373 bounds->set(pts, count); 1374} 1375 1376void SkConic::computeFastBounds(SkRect* bounds) const { 1377 bounds->set(fPts, 3); 1378} 1379 1380bool SkConic::findMaxCurvature(SkScalar* t) const { 1381 // TODO: Implement me 1382 return false; 1383} 1384 1385SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w, 1386 const SkMatrix& matrix) { 1387 if (!matrix.hasPerspective()) { 1388 return w; 1389 } 1390 1391 SkP3D src[3], dst[3]; 1392 1393 ratquad_mapTo3D(pts, w, src); 1394 1395 matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3); 1396 1397 // w' = sqrt(w1*w1/w0*w2) 1398 SkScalar w0 = dst[0].fZ; 1399 SkScalar w1 = dst[1].fZ; 1400 SkScalar w2 = dst[2].fZ; 1401 w = SkScalarSqrt((w1 * w1) / (w0 * w2)); 1402 return w; 1403} 1404 1405int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotationDirection dir, 1406 const SkMatrix* userMatrix, SkConic dst[kMaxConicsForArc]) { 1407 // rotate by x,y so that uStart is (1.0) 1408 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1409 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1410 1411 SkScalar absY = SkScalarAbs(y); 1412 1413 // check for (effectively) coincident vectors 1414 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1415 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1416 if (absY <= SK_ScalarNearlyZero && x > 0 && ((y >= 0 && kCW_SkRotationDirection == dir) || 1417 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1418 return 0; 1419 } 1420 1421 if (dir == kCCW_SkRotationDirection) { 1422 y = -y; 1423 } 1424 1425 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in? 1426 // 0 == [0 .. 90) 1427 // 1 == [90 ..180) 1428 // 2 == [180..270) 1429 // 3 == [270..360) 1430 // 1431 int quadrant = 0; 1432 if (0 == y) { 1433 quadrant = 2; // 180 1434 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1435 } else if (0 == x) { 1436 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1437 quadrant = y > 0 ? 1 : 3; // 90 : 270 1438 } else { 1439 if (y < 0) { 1440 quadrant += 2; 1441 } 1442 if ((x < 0) != (y < 0)) { 1443 quadrant += 1; 1444 } 1445 } 1446 1447 const SkPoint quadrantPts[] = { 1448 { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 } 1449 }; 1450 const SkScalar quadrantWeight = SK_ScalarRoot2Over2; 1451 1452 int conicCount = quadrant; 1453 for (int i = 0; i < conicCount; ++i) { 1454 dst[i].set(&quadrantPts[i * 2], quadrantWeight); 1455 } 1456 1457 // Now compute any remaing (sub-90-degree) arc for the last conic 1458 const SkPoint finalP = { x, y }; 1459 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector 1460 const SkScalar dot = SkVector::DotProduct(lastQ, finalP); 1461 SkASSERT(0 <= dot && dot <= SK_Scalar1 + SK_ScalarNearlyZero); 1462 1463 if (dot < 1 - SK_ScalarNearlyZero) { 1464 SkVector offCurve = { lastQ.x() + x, lastQ.y() + y }; 1465 // compute the bisector vector, and then rescale to be the off-curve point. 1466 // we compute its length from cos(theta/2) = length / 1, using half-angle identity we get 1467 // length = sqrt(2 / (1 + cos(theta)). We already have cos() when to computed the dot. 1468 // This is nice, since our computed weight is cos(theta/2) as well! 1469 // 1470 const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2); 1471 offCurve.setLength(SkScalarInvert(cosThetaOver2)); 1472 dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2); 1473 conicCount += 1; 1474 } 1475 1476 // now handle counter-clockwise and the initial unitStart rotation 1477 SkMatrix matrix; 1478 matrix.setSinCos(uStart.fY, uStart.fX); 1479 if (dir == kCCW_SkRotationDirection) { 1480 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1481 } 1482 if (userMatrix) { 1483 matrix.postConcat(*userMatrix); 1484 } 1485 for (int i = 0; i < conicCount; ++i) { 1486 matrix.mapPoints(dst[i].fPts, 3); 1487 } 1488 return conicCount; 1489} 1490