SkGeometry.cpp revision d800d878caae5d25b275d488a1b5ae8c24cea492
1/* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkGeometry.h" 9#include "SkMatrix.h" 10 11/** If defined, this makes eval_quad and eval_cubic do more setup (sometimes 12 involving integer multiplies by 2 or 3, but fewer calls to SkScalarMul. 13 May also introduce overflow of fixed when we compute our setup. 14*/ 15// #define DIRECT_EVAL_OF_POLYNOMIALS 16 17//////////////////////////////////////////////////////////////////////// 18 19static int is_not_monotonic(SkScalar a, SkScalar b, SkScalar c) { 20 SkScalar ab = a - b; 21 SkScalar bc = b - c; 22 if (ab < 0) { 23 bc = -bc; 24 } 25 return ab == 0 || bc < 0; 26} 27 28//////////////////////////////////////////////////////////////////////// 29 30static bool is_unit_interval(SkScalar x) { 31 return x > 0 && x < SK_Scalar1; 32} 33 34static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { 35 SkASSERT(ratio); 36 37 if (numer < 0) { 38 numer = -numer; 39 denom = -denom; 40 } 41 42 if (denom == 0 || numer == 0 || numer >= denom) { 43 return 0; 44 } 45 46 SkScalar r = SkScalarDiv(numer, denom); 47 if (SkScalarIsNaN(r)) { 48 return 0; 49 } 50 SkASSERTF(r >= 0 && r < SK_Scalar1, "numer %f, denom %f, r %f", numer, denom, r); 51 if (r == 0) { // catch underflow if numer <<<< denom 52 return 0; 53 } 54 *ratio = r; 55 return 1; 56} 57 58/** From Numerical Recipes in C. 59 60 Q = -1/2 (B + sign(B) sqrt[B*B - 4*A*C]) 61 x1 = Q / A 62 x2 = C / Q 63*/ 64int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]) { 65 SkASSERT(roots); 66 67 if (A == 0) { 68 return valid_unit_divide(-C, B, roots); 69 } 70 71 SkScalar* r = roots; 72 73 SkScalar R = B*B - 4*A*C; 74 if (R < 0 || SkScalarIsNaN(R)) { // complex roots 75 return 0; 76 } 77 R = SkScalarSqrt(R); 78 79 SkScalar Q = (B < 0) ? -(B-R)/2 : -(B+R)/2; 80 r += valid_unit_divide(Q, A, r); 81 r += valid_unit_divide(C, Q, r); 82 if (r - roots == 2) { 83 if (roots[0] > roots[1]) 84 SkTSwap<SkScalar>(roots[0], roots[1]); 85 else if (roots[0] == roots[1]) // nearly-equal? 86 r -= 1; // skip the double root 87 } 88 return (int)(r - roots); 89} 90 91/////////////////////////////////////////////////////////////////////////////// 92/////////////////////////////////////////////////////////////////////////////// 93 94static SkScalar eval_quad(const SkScalar src[], SkScalar t) { 95 SkASSERT(src); 96 SkASSERT(t >= 0 && t <= SK_Scalar1); 97 98#ifdef DIRECT_EVAL_OF_POLYNOMIALS 99 SkScalar C = src[0]; 100 SkScalar A = src[4] - 2 * src[2] + C; 101 SkScalar B = 2 * (src[2] - C); 102 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 103#else 104 SkScalar ab = SkScalarInterp(src[0], src[2], t); 105 SkScalar bc = SkScalarInterp(src[2], src[4], t); 106 return SkScalarInterp(ab, bc, t); 107#endif 108} 109 110static SkScalar eval_quad_derivative(const SkScalar src[], SkScalar t) { 111 SkScalar A = src[4] - 2 * src[2] + src[0]; 112 SkScalar B = src[2] - src[0]; 113 114 return 2 * SkScalarMulAdd(A, t, B); 115} 116 117void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) { 118 SkASSERT(src); 119 SkASSERT(t >= 0 && t <= SK_Scalar1); 120 121 if (pt) { 122 pt->set(eval_quad(&src[0].fX, t), eval_quad(&src[0].fY, t)); 123 } 124 if (tangent) { 125 tangent->set(eval_quad_derivative(&src[0].fX, t), 126 eval_quad_derivative(&src[0].fY, t)); 127 } 128} 129 130#include "Sk2x.h" 131 132SkPoint SkEvalQuadAt(const SkPoint src[3], SkScalar t) { 133 SkASSERT(src); 134 SkASSERT(t >= 0 && t <= SK_Scalar1); 135 136 const Sk2f t2(t); 137 138 Sk2f P0 = Sk2f::Load(&src[0].fX); 139 Sk2f P1 = Sk2f::Load(&src[1].fX); 140 Sk2f P2 = Sk2f::Load(&src[2].fX); 141 142 Sk2f B = P1 - P0; 143 Sk2f A = P2 - P1 - B; 144 145 SkPoint result; 146 ((A * t2 + B+B) * t2 + P0).store(&result.fX); 147 return result; 148} 149 150static void interp_quad_coords(const SkScalar* src, SkScalar* dst, SkScalar t) { 151 SkScalar ab = SkScalarInterp(src[0], src[2], t); 152 SkScalar bc = SkScalarInterp(src[2], src[4], t); 153 154 dst[0] = src[0]; 155 dst[2] = ab; 156 dst[4] = SkScalarInterp(ab, bc, t); 157 dst[6] = bc; 158 dst[8] = src[4]; 159} 160 161void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t) { 162 SkASSERT(t > 0 && t < SK_Scalar1); 163 164 interp_quad_coords(&src[0].fX, &dst[0].fX, t); 165 interp_quad_coords(&src[0].fY, &dst[0].fY, t); 166} 167 168void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]) { 169 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 170 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 171 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 172 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 173 174 dst[0] = src[0]; 175 dst[1].set(x01, y01); 176 dst[2].set(SkScalarAve(x01, x12), SkScalarAve(y01, y12)); 177 dst[3].set(x12, y12); 178 dst[4] = src[2]; 179} 180 181/** Quad'(t) = At + B, where 182 A = 2(a - 2b + c) 183 B = 2(b - a) 184 Solve for t, only if it fits between 0 < t < 1 185*/ 186int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValue[1]) { 187 /* At + B == 0 188 t = -B / A 189 */ 190 return valid_unit_divide(a - b, a - b - b + c, tValue); 191} 192 193static inline void flatten_double_quad_extrema(SkScalar coords[14]) { 194 coords[2] = coords[6] = coords[4]; 195} 196 197/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 198 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 199 */ 200int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]) { 201 SkASSERT(src); 202 SkASSERT(dst); 203 204 SkScalar a = src[0].fY; 205 SkScalar b = src[1].fY; 206 SkScalar c = src[2].fY; 207 208 if (is_not_monotonic(a, b, c)) { 209 SkScalar tValue; 210 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 211 SkChopQuadAt(src, dst, tValue); 212 flatten_double_quad_extrema(&dst[0].fY); 213 return 1; 214 } 215 // if we get here, we need to force dst to be monotonic, even though 216 // we couldn't compute a unit_divide value (probably underflow). 217 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 218 } 219 dst[0].set(src[0].fX, a); 220 dst[1].set(src[1].fX, b); 221 dst[2].set(src[2].fX, c); 222 return 0; 223} 224 225/* Returns 0 for 1 quad, and 1 for two quads, either way the answer is 226 stored in dst[]. Guarantees that the 1/2 quads will be monotonic. 227 */ 228int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]) { 229 SkASSERT(src); 230 SkASSERT(dst); 231 232 SkScalar a = src[0].fX; 233 SkScalar b = src[1].fX; 234 SkScalar c = src[2].fX; 235 236 if (is_not_monotonic(a, b, c)) { 237 SkScalar tValue; 238 if (valid_unit_divide(a - b, a - b - b + c, &tValue)) { 239 SkChopQuadAt(src, dst, tValue); 240 flatten_double_quad_extrema(&dst[0].fX); 241 return 1; 242 } 243 // if we get here, we need to force dst to be monotonic, even though 244 // we couldn't compute a unit_divide value (probably underflow). 245 b = SkScalarAbs(a - b) < SkScalarAbs(b - c) ? a : c; 246 } 247 dst[0].set(a, src[0].fY); 248 dst[1].set(b, src[1].fY); 249 dst[2].set(c, src[2].fY); 250 return 0; 251} 252 253// F(t) = a (1 - t) ^ 2 + 2 b t (1 - t) + c t ^ 2 254// F'(t) = 2 (b - a) + 2 (a - 2b + c) t 255// F''(t) = 2 (a - 2b + c) 256// 257// A = 2 (b - a) 258// B = 2 (a - 2b + c) 259// 260// Maximum curvature for a quadratic means solving 261// Fx' Fx'' + Fy' Fy'' = 0 262// 263// t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2) 264// 265SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]) { 266 SkScalar Ax = src[1].fX - src[0].fX; 267 SkScalar Ay = src[1].fY - src[0].fY; 268 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; 269 SkScalar By = src[0].fY - src[1].fY - src[1].fY + src[2].fY; 270 SkScalar t = 0; // 0 means don't chop 271 272 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); 273 return t; 274} 275 276int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]) { 277 SkScalar t = SkFindQuadMaxCurvature(src); 278 if (t == 0) { 279 memcpy(dst, src, 3 * sizeof(SkPoint)); 280 return 1; 281 } else { 282 SkChopQuadAt(src, dst, t); 283 return 2; 284 } 285} 286 287#define SK_ScalarTwoThirds (0.666666666f) 288 289void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]) { 290 const SkScalar scale = SK_ScalarTwoThirds; 291 dst[0] = src[0]; 292 dst[1].set(src[0].fX + SkScalarMul(src[1].fX - src[0].fX, scale), 293 src[0].fY + SkScalarMul(src[1].fY - src[0].fY, scale)); 294 dst[2].set(src[2].fX + SkScalarMul(src[1].fX - src[2].fX, scale), 295 src[2].fY + SkScalarMul(src[1].fY - src[2].fY, scale)); 296 dst[3] = src[2]; 297} 298 299////////////////////////////////////////////////////////////////////////////// 300///// CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS // CUBICS ///// 301////////////////////////////////////////////////////////////////////////////// 302 303static void get_cubic_coeff(const SkScalar pt[], SkScalar coeff[4]) { 304 coeff[0] = pt[6] + 3*(pt[2] - pt[4]) - pt[0]; 305 coeff[1] = 3*(pt[4] - pt[2] - pt[2] + pt[0]); 306 coeff[2] = 3*(pt[2] - pt[0]); 307 coeff[3] = pt[0]; 308} 309 310void SkGetCubicCoeff(const SkPoint pts[4], SkScalar cx[4], SkScalar cy[4]) { 311 SkASSERT(pts); 312 313 if (cx) { 314 get_cubic_coeff(&pts[0].fX, cx); 315 } 316 if (cy) { 317 get_cubic_coeff(&pts[0].fY, cy); 318 } 319} 320 321static SkScalar eval_cubic(const SkScalar src[], SkScalar t) { 322 SkASSERT(src); 323 SkASSERT(t >= 0 && t <= SK_Scalar1); 324 325 if (t == 0) { 326 return src[0]; 327 } 328 329#ifdef DIRECT_EVAL_OF_POLYNOMIALS 330 SkScalar D = src[0]; 331 SkScalar A = src[6] + 3*(src[2] - src[4]) - D; 332 SkScalar B = 3*(src[4] - src[2] - src[2] + D); 333 SkScalar C = 3*(src[2] - D); 334 335 return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); 336#else 337 SkScalar ab = SkScalarInterp(src[0], src[2], t); 338 SkScalar bc = SkScalarInterp(src[2], src[4], t); 339 SkScalar cd = SkScalarInterp(src[4], src[6], t); 340 SkScalar abc = SkScalarInterp(ab, bc, t); 341 SkScalar bcd = SkScalarInterp(bc, cd, t); 342 return SkScalarInterp(abc, bcd, t); 343#endif 344} 345 346/** return At^2 + Bt + C 347*/ 348static SkScalar eval_quadratic(SkScalar A, SkScalar B, SkScalar C, SkScalar t) { 349 SkASSERT(t >= 0 && t <= SK_Scalar1); 350 351 return SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 352} 353 354static SkScalar eval_cubic_derivative(const SkScalar src[], SkScalar t) { 355 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 356 SkScalar B = 2*(src[4] - 2 * src[2] + src[0]); 357 SkScalar C = src[2] - src[0]; 358 359 return eval_quadratic(A, B, C, t); 360} 361 362static SkScalar eval_cubic_2ndDerivative(const SkScalar src[], SkScalar t) { 363 SkScalar A = src[6] + 3*(src[2] - src[4]) - src[0]; 364 SkScalar B = src[4] - 2 * src[2] + src[0]; 365 366 return SkScalarMulAdd(A, t, B); 367} 368 369void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* loc, 370 SkVector* tangent, SkVector* curvature) { 371 SkASSERT(src); 372 SkASSERT(t >= 0 && t <= SK_Scalar1); 373 374 if (loc) { 375 loc->set(eval_cubic(&src[0].fX, t), eval_cubic(&src[0].fY, t)); 376 } 377 if (tangent) { 378 tangent->set(eval_cubic_derivative(&src[0].fX, t), 379 eval_cubic_derivative(&src[0].fY, t)); 380 } 381 if (curvature) { 382 curvature->set(eval_cubic_2ndDerivative(&src[0].fX, t), 383 eval_cubic_2ndDerivative(&src[0].fY, t)); 384 } 385} 386 387/** Cubic'(t) = At^2 + Bt + C, where 388 A = 3(-a + 3(b - c) + d) 389 B = 6(a - 2b + c) 390 C = 3(b - a) 391 Solve for t, keeping only those that fit betwee 0 < t < 1 392*/ 393int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, 394 SkScalar tValues[2]) { 395 // we divide A,B,C by 3 to simplify 396 SkScalar A = d - a + 3*(b - c); 397 SkScalar B = 2*(a - b - b + c); 398 SkScalar C = b - a; 399 400 return SkFindUnitQuadRoots(A, B, C, tValues); 401} 402 403static void interp_cubic_coords(const SkScalar* src, SkScalar* dst, 404 SkScalar t) { 405 SkScalar ab = SkScalarInterp(src[0], src[2], t); 406 SkScalar bc = SkScalarInterp(src[2], src[4], t); 407 SkScalar cd = SkScalarInterp(src[4], src[6], t); 408 SkScalar abc = SkScalarInterp(ab, bc, t); 409 SkScalar bcd = SkScalarInterp(bc, cd, t); 410 SkScalar abcd = SkScalarInterp(abc, bcd, t); 411 412 dst[0] = src[0]; 413 dst[2] = ab; 414 dst[4] = abc; 415 dst[6] = abcd; 416 dst[8] = bcd; 417 dst[10] = cd; 418 dst[12] = src[6]; 419} 420 421void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t) { 422 SkASSERT(t > 0 && t < SK_Scalar1); 423 424 interp_cubic_coords(&src[0].fX, &dst[0].fX, t); 425 interp_cubic_coords(&src[0].fY, &dst[0].fY, t); 426} 427 428/* http://code.google.com/p/skia/issues/detail?id=32 429 430 This test code would fail when we didn't check the return result of 431 valid_unit_divide in SkChopCubicAt(... tValues[], int roots). The reason is 432 that after the first chop, the parameters to valid_unit_divide are equal 433 (thanks to finite float precision and rounding in the subtracts). Thus 434 even though the 2nd tValue looks < 1.0, after we renormalize it, we end 435 up with 1.0, hence the need to check and just return the last cubic as 436 a degenerate clump of 4 points in the sampe place. 437 438 static void test_cubic() { 439 SkPoint src[4] = { 440 { 556.25000, 523.03003 }, 441 { 556.23999, 522.96002 }, 442 { 556.21997, 522.89001 }, 443 { 556.21997, 522.82001 } 444 }; 445 SkPoint dst[10]; 446 SkScalar tval[] = { 0.33333334f, 0.99999994f }; 447 SkChopCubicAt(src, dst, tval, 2); 448 } 449 */ 450 451void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], 452 const SkScalar tValues[], int roots) { 453#ifdef SK_DEBUG 454 { 455 for (int i = 0; i < roots - 1; i++) 456 { 457 SkASSERT(is_unit_interval(tValues[i])); 458 SkASSERT(is_unit_interval(tValues[i+1])); 459 SkASSERT(tValues[i] < tValues[i+1]); 460 } 461 } 462#endif 463 464 if (dst) { 465 if (roots == 0) { // nothing to chop 466 memcpy(dst, src, 4*sizeof(SkPoint)); 467 } else { 468 SkScalar t = tValues[0]; 469 SkPoint tmp[4]; 470 471 for (int i = 0; i < roots; i++) { 472 SkChopCubicAt(src, dst, t); 473 if (i == roots - 1) { 474 break; 475 } 476 477 dst += 3; 478 // have src point to the remaining cubic (after the chop) 479 memcpy(tmp, dst, 4 * sizeof(SkPoint)); 480 src = tmp; 481 482 // watch out in case the renormalized t isn't in range 483 if (!valid_unit_divide(tValues[i+1] - tValues[i], 484 SK_Scalar1 - tValues[i], &t)) { 485 // if we can't, just create a degenerate cubic 486 dst[4] = dst[5] = dst[6] = src[3]; 487 break; 488 } 489 } 490 } 491 } 492} 493 494void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]) { 495 SkScalar x01 = SkScalarAve(src[0].fX, src[1].fX); 496 SkScalar y01 = SkScalarAve(src[0].fY, src[1].fY); 497 SkScalar x12 = SkScalarAve(src[1].fX, src[2].fX); 498 SkScalar y12 = SkScalarAve(src[1].fY, src[2].fY); 499 SkScalar x23 = SkScalarAve(src[2].fX, src[3].fX); 500 SkScalar y23 = SkScalarAve(src[2].fY, src[3].fY); 501 502 SkScalar x012 = SkScalarAve(x01, x12); 503 SkScalar y012 = SkScalarAve(y01, y12); 504 SkScalar x123 = SkScalarAve(x12, x23); 505 SkScalar y123 = SkScalarAve(y12, y23); 506 507 dst[0] = src[0]; 508 dst[1].set(x01, y01); 509 dst[2].set(x012, y012); 510 dst[3].set(SkScalarAve(x012, x123), SkScalarAve(y012, y123)); 511 dst[4].set(x123, y123); 512 dst[5].set(x23, y23); 513 dst[6] = src[3]; 514} 515 516static void flatten_double_cubic_extrema(SkScalar coords[14]) { 517 coords[4] = coords[8] = coords[6]; 518} 519 520/** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that 521 the resulting beziers are monotonic in Y. This is called by the scan 522 converter. Depending on what is returned, dst[] is treated as follows: 523 0 dst[0..3] is the original cubic 524 1 dst[0..3] and dst[3..6] are the two new cubics 525 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics 526 If dst == null, it is ignored and only the count is returned. 527*/ 528int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]) { 529 SkScalar tValues[2]; 530 int roots = SkFindCubicExtrema(src[0].fY, src[1].fY, src[2].fY, 531 src[3].fY, tValues); 532 533 SkChopCubicAt(src, dst, tValues, roots); 534 if (dst && roots > 0) { 535 // we do some cleanup to ensure our Y extrema are flat 536 flatten_double_cubic_extrema(&dst[0].fY); 537 if (roots == 2) { 538 flatten_double_cubic_extrema(&dst[3].fY); 539 } 540 } 541 return roots; 542} 543 544int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]) { 545 SkScalar tValues[2]; 546 int roots = SkFindCubicExtrema(src[0].fX, src[1].fX, src[2].fX, 547 src[3].fX, tValues); 548 549 SkChopCubicAt(src, dst, tValues, roots); 550 if (dst && roots > 0) { 551 // we do some cleanup to ensure our Y extrema are flat 552 flatten_double_cubic_extrema(&dst[0].fX); 553 if (roots == 2) { 554 flatten_double_cubic_extrema(&dst[3].fX); 555 } 556 } 557 return roots; 558} 559 560/** http://www.faculty.idc.ac.il/arik/quality/appendixA.html 561 562 Inflection means that curvature is zero. 563 Curvature is [F' x F''] / [F'^3] 564 So we solve F'x X F''y - F'y X F''y == 0 565 After some canceling of the cubic term, we get 566 A = b - a 567 B = c - 2b + a 568 C = d - 3c + 3b - a 569 (BxCy - ByCx)t^2 + (AxCy - AyCx)t + AxBy - AyBx == 0 570*/ 571int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[]) { 572 SkScalar Ax = src[1].fX - src[0].fX; 573 SkScalar Ay = src[1].fY - src[0].fY; 574 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; 575 SkScalar By = src[2].fY - 2 * src[1].fY + src[0].fY; 576 SkScalar Cx = src[3].fX + 3 * (src[1].fX - src[2].fX) - src[0].fX; 577 SkScalar Cy = src[3].fY + 3 * (src[1].fY - src[2].fY) - src[0].fY; 578 579 return SkFindUnitQuadRoots(Bx*Cy - By*Cx, 580 Ax*Cy - Ay*Cx, 581 Ax*By - Ay*Bx, 582 tValues); 583} 584 585int SkChopCubicAtInflections(const SkPoint src[], SkPoint dst[10]) { 586 SkScalar tValues[2]; 587 int count = SkFindCubicInflections(src, tValues); 588 589 if (dst) { 590 if (count == 0) { 591 memcpy(dst, src, 4 * sizeof(SkPoint)); 592 } else { 593 SkChopCubicAt(src, dst, tValues, count); 594 } 595 } 596 return count + 1; 597} 598 599// See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html (from the book GPU Gems 3) 600// discr(I) = d0^2 * (3*d1^2 - 4*d0*d2) 601// Classification: 602// discr(I) > 0 Serpentine 603// discr(I) = 0 Cusp 604// discr(I) < 0 Loop 605// d0 = d1 = 0 Quadratic 606// d0 = d1 = d2 = 0 Line 607// p0 = p1 = p2 = p3 Point 608static SkCubicType classify_cubic(const SkPoint p[4], const SkScalar d[3]) { 609 if (p[0] == p[1] && p[0] == p[2] && p[0] == p[3]) { 610 return kPoint_SkCubicType; 611 } 612 const SkScalar discr = d[0] * d[0] * (3.f * d[1] * d[1] - 4.f * d[0] * d[2]); 613 if (discr > SK_ScalarNearlyZero) { 614 return kSerpentine_SkCubicType; 615 } else if (discr < -SK_ScalarNearlyZero) { 616 return kLoop_SkCubicType; 617 } else { 618 if (0.f == d[0] && 0.f == d[1]) { 619 return (0.f == d[2] ? kLine_SkCubicType : kQuadratic_SkCubicType); 620 } else { 621 return kCusp_SkCubicType; 622 } 623 } 624} 625 626// Assumes the third component of points is 1. 627// Calcs p0 . (p1 x p2) 628static SkScalar calc_dot_cross_cubic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { 629 const SkScalar xComp = p0.fX * (p1.fY - p2.fY); 630 const SkScalar yComp = p0.fY * (p2.fX - p1.fX); 631 const SkScalar wComp = p1.fX * p2.fY - p1.fY * p2.fX; 632 return (xComp + yComp + wComp); 633} 634 635// Calc coefficients of I(s,t) where roots of I are inflection points of curve 636// I(s,t) = t*(3*d0*s^2 - 3*d1*s*t + d2*t^2) 637// d0 = a1 - 2*a2+3*a3 638// d1 = -a2 + 3*a3 639// d2 = 3*a3 640// a1 = p0 . (p3 x p2) 641// a2 = p1 . (p0 x p3) 642// a3 = p2 . (p1 x p0) 643// Places the values of d1, d2, d3 in array d passed in 644static void calc_cubic_inflection_func(const SkPoint p[4], SkScalar d[3]) { 645 SkScalar a1 = calc_dot_cross_cubic(p[0], p[3], p[2]); 646 SkScalar a2 = calc_dot_cross_cubic(p[1], p[0], p[3]); 647 SkScalar a3 = calc_dot_cross_cubic(p[2], p[1], p[0]); 648 649 // need to scale a's or values in later calculations will grow to high 650 SkScalar max = SkScalarAbs(a1); 651 max = SkMaxScalar(max, SkScalarAbs(a2)); 652 max = SkMaxScalar(max, SkScalarAbs(a3)); 653 max = 1.f/max; 654 a1 = a1 * max; 655 a2 = a2 * max; 656 a3 = a3 * max; 657 658 d[2] = 3.f * a3; 659 d[1] = d[2] - a2; 660 d[0] = d[1] - a2 + a1; 661} 662 663SkCubicType SkClassifyCubic(const SkPoint src[4], SkScalar d[3]) { 664 calc_cubic_inflection_func(src, d); 665 return classify_cubic(src, d); 666} 667 668template <typename T> void bubble_sort(T array[], int count) { 669 for (int i = count - 1; i > 0; --i) 670 for (int j = i; j > 0; --j) 671 if (array[j] < array[j-1]) 672 { 673 T tmp(array[j]); 674 array[j] = array[j-1]; 675 array[j-1] = tmp; 676 } 677} 678 679/** 680 * Given an array and count, remove all pair-wise duplicates from the array, 681 * keeping the existing sorting, and return the new count 682 */ 683static int collaps_duplicates(SkScalar array[], int count) { 684 for (int n = count; n > 1; --n) { 685 if (array[0] == array[1]) { 686 for (int i = 1; i < n; ++i) { 687 array[i - 1] = array[i]; 688 } 689 count -= 1; 690 } else { 691 array += 1; 692 } 693 } 694 return count; 695} 696 697#ifdef SK_DEBUG 698 699#define TEST_COLLAPS_ENTRY(array) array, SK_ARRAY_COUNT(array) 700 701static void test_collaps_duplicates() { 702 static bool gOnce; 703 if (gOnce) { return; } 704 gOnce = true; 705 const SkScalar src0[] = { 0 }; 706 const SkScalar src1[] = { 0, 0 }; 707 const SkScalar src2[] = { 0, 1 }; 708 const SkScalar src3[] = { 0, 0, 0 }; 709 const SkScalar src4[] = { 0, 0, 1 }; 710 const SkScalar src5[] = { 0, 1, 1 }; 711 const SkScalar src6[] = { 0, 1, 2 }; 712 const struct { 713 const SkScalar* fData; 714 int fCount; 715 int fCollapsedCount; 716 } data[] = { 717 { TEST_COLLAPS_ENTRY(src0), 1 }, 718 { TEST_COLLAPS_ENTRY(src1), 1 }, 719 { TEST_COLLAPS_ENTRY(src2), 2 }, 720 { TEST_COLLAPS_ENTRY(src3), 1 }, 721 { TEST_COLLAPS_ENTRY(src4), 2 }, 722 { TEST_COLLAPS_ENTRY(src5), 2 }, 723 { TEST_COLLAPS_ENTRY(src6), 3 }, 724 }; 725 for (size_t i = 0; i < SK_ARRAY_COUNT(data); ++i) { 726 SkScalar dst[3]; 727 memcpy(dst, data[i].fData, data[i].fCount * sizeof(dst[0])); 728 int count = collaps_duplicates(dst, data[i].fCount); 729 SkASSERT(data[i].fCollapsedCount == count); 730 for (int j = 1; j < count; ++j) { 731 SkASSERT(dst[j-1] < dst[j]); 732 } 733 } 734} 735#endif 736 737static SkScalar SkScalarCubeRoot(SkScalar x) { 738 return SkScalarPow(x, 0.3333333f); 739} 740 741/* Solve coeff(t) == 0, returning the number of roots that 742 lie withing 0 < t < 1. 743 coeff[0]t^3 + coeff[1]t^2 + coeff[2]t + coeff[3] 744 745 Eliminates repeated roots (so that all tValues are distinct, and are always 746 in increasing order. 747*/ 748static int solve_cubic_poly(const SkScalar coeff[4], SkScalar tValues[3]) { 749 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic 750 return SkFindUnitQuadRoots(coeff[1], coeff[2], coeff[3], tValues); 751 } 752 753 SkScalar a, b, c, Q, R; 754 755 { 756 SkASSERT(coeff[0] != 0); 757 758 SkScalar inva = SkScalarInvert(coeff[0]); 759 a = coeff[1] * inva; 760 b = coeff[2] * inva; 761 c = coeff[3] * inva; 762 } 763 Q = (a*a - b*3) / 9; 764 R = (2*a*a*a - 9*a*b + 27*c) / 54; 765 766 SkScalar Q3 = Q * Q * Q; 767 SkScalar R2MinusQ3 = R * R - Q3; 768 SkScalar adiv3 = a / 3; 769 770 SkScalar* roots = tValues; 771 SkScalar r; 772 773 if (R2MinusQ3 < 0) { // we have 3 real roots 774 SkScalar theta = SkScalarACos(R / SkScalarSqrt(Q3)); 775 SkScalar neg2RootQ = -2 * SkScalarSqrt(Q); 776 777 r = neg2RootQ * SkScalarCos(theta/3) - adiv3; 778 if (is_unit_interval(r)) { 779 *roots++ = r; 780 } 781 r = neg2RootQ * SkScalarCos((theta + 2*SK_ScalarPI)/3) - adiv3; 782 if (is_unit_interval(r)) { 783 *roots++ = r; 784 } 785 r = neg2RootQ * SkScalarCos((theta - 2*SK_ScalarPI)/3) - adiv3; 786 if (is_unit_interval(r)) { 787 *roots++ = r; 788 } 789 SkDEBUGCODE(test_collaps_duplicates();) 790 791 // now sort the roots 792 int count = (int)(roots - tValues); 793 SkASSERT((unsigned)count <= 3); 794 bubble_sort(tValues, count); 795 count = collaps_duplicates(tValues, count); 796 roots = tValues + count; // so we compute the proper count below 797 } else { // we have 1 real root 798 SkScalar A = SkScalarAbs(R) + SkScalarSqrt(R2MinusQ3); 799 A = SkScalarCubeRoot(A); 800 if (R > 0) { 801 A = -A; 802 } 803 if (A != 0) { 804 A += Q / A; 805 } 806 r = A - adiv3; 807 if (is_unit_interval(r)) { 808 *roots++ = r; 809 } 810 } 811 812 return (int)(roots - tValues); 813} 814 815/* Looking for F' dot F'' == 0 816 817 A = b - a 818 B = c - 2b + a 819 C = d - 3c + 3b - a 820 821 F' = 3Ct^2 + 6Bt + 3A 822 F'' = 6Ct + 6B 823 824 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 825*/ 826static void formulate_F1DotF2(const SkScalar src[], SkScalar coeff[4]) { 827 SkScalar a = src[2] - src[0]; 828 SkScalar b = src[4] - 2 * src[2] + src[0]; 829 SkScalar c = src[6] + 3 * (src[2] - src[4]) - src[0]; 830 831 coeff[0] = c * c; 832 coeff[1] = 3 * b * c; 833 coeff[2] = 2 * b * b + c * a; 834 coeff[3] = a * b; 835} 836 837/* Looking for F' dot F'' == 0 838 839 A = b - a 840 B = c - 2b + a 841 C = d - 3c + 3b - a 842 843 F' = 3Ct^2 + 6Bt + 3A 844 F'' = 6Ct + 6B 845 846 F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB 847*/ 848int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]) { 849 SkScalar coeffX[4], coeffY[4]; 850 int i; 851 852 formulate_F1DotF2(&src[0].fX, coeffX); 853 formulate_F1DotF2(&src[0].fY, coeffY); 854 855 for (i = 0; i < 4; i++) { 856 coeffX[i] += coeffY[i]; 857 } 858 859 SkScalar t[3]; 860 int count = solve_cubic_poly(coeffX, t); 861 int maxCount = 0; 862 863 // now remove extrema where the curvature is zero (mins) 864 // !!!! need a test for this !!!! 865 for (i = 0; i < count; i++) { 866 // if (not_min_curvature()) 867 if (t[i] > 0 && t[i] < SK_Scalar1) { 868 tValues[maxCount++] = t[i]; 869 } 870 } 871 return maxCount; 872} 873 874int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], 875 SkScalar tValues[3]) { 876 SkScalar t_storage[3]; 877 878 if (tValues == NULL) { 879 tValues = t_storage; 880 } 881 882 int count = SkFindCubicMaxCurvature(src, tValues); 883 884 if (dst) { 885 if (count == 0) { 886 memcpy(dst, src, 4 * sizeof(SkPoint)); 887 } else { 888 SkChopCubicAt(src, dst, tValues, count); 889 } 890 } 891 return count + 1; 892} 893 894/////////////////////////////////////////////////////////////////////////////// 895 896/* Find t value for quadratic [a, b, c] = d. 897 Return 0 if there is no solution within [0, 1) 898*/ 899static SkScalar quad_solve(SkScalar a, SkScalar b, SkScalar c, SkScalar d) { 900 // At^2 + Bt + C = d 901 SkScalar A = a - 2 * b + c; 902 SkScalar B = 2 * (b - a); 903 SkScalar C = a - d; 904 905 SkScalar roots[2]; 906 int count = SkFindUnitQuadRoots(A, B, C, roots); 907 908 SkASSERT(count <= 1); 909 return count == 1 ? roots[0] : 0; 910} 911 912/* given a quad-curve and a point (x,y), chop the quad at that point and place 913 the new off-curve point and endpoint into 'dest'. 914 Should only return false if the computed pos is the start of the curve 915 (i.e. root == 0) 916*/ 917static bool truncate_last_curve(const SkPoint quad[3], SkScalar x, SkScalar y, 918 SkPoint* dest) { 919 const SkScalar* base; 920 SkScalar value; 921 922 if (SkScalarAbs(x) < SkScalarAbs(y)) { 923 base = &quad[0].fX; 924 value = x; 925 } else { 926 base = &quad[0].fY; 927 value = y; 928 } 929 930 // note: this returns 0 if it thinks value is out of range, meaning the 931 // root might return something outside of [0, 1) 932 SkScalar t = quad_solve(base[0], base[2], base[4], value); 933 934 if (t > 0) { 935 SkPoint tmp[5]; 936 SkChopQuadAt(quad, tmp, t); 937 dest[0] = tmp[1]; 938 dest[1].set(x, y); 939 return true; 940 } else { 941 /* t == 0 means either the value triggered a root outside of [0, 1) 942 For our purposes, we can ignore the <= 0 roots, but we want to 943 catch the >= 1 roots (which given our caller, will basically mean 944 a root of 1, give-or-take numerical instability). If we are in the 945 >= 1 case, return the existing offCurve point. 946 947 The test below checks to see if we are close to the "end" of the 948 curve (near base[4]). Rather than specifying a tolerance, I just 949 check to see if value is on to the right/left of the middle point 950 (depending on the direction/sign of the end points). 951 */ 952 if ((base[0] < base[4] && value > base[2]) || 953 (base[0] > base[4] && value < base[2])) // should root have been 1 954 { 955 dest[0] = quad[1]; 956 dest[1].set(x, y); 957 return true; 958 } 959 } 960 return false; 961} 962 963static const SkPoint gQuadCirclePts[kSkBuildQuadArcStorage] = { 964// The mid point of the quadratic arc approximation is half way between the two 965// control points. The float epsilon adjustment moves the on curve point out by 966// two bits, distributing the convex test error between the round rect 967// approximation and the convex cross product sign equality test. 968#define SK_MID_RRECT_OFFSET \ 969 (SK_Scalar1 + SK_ScalarTanPIOver8 + FLT_EPSILON * 4) / 2 970 { SK_Scalar1, 0 }, 971 { SK_Scalar1, SK_ScalarTanPIOver8 }, 972 { SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 973 { SK_ScalarTanPIOver8, SK_Scalar1 }, 974 975 { 0, SK_Scalar1 }, 976 { -SK_ScalarTanPIOver8, SK_Scalar1 }, 977 { -SK_MID_RRECT_OFFSET, SK_MID_RRECT_OFFSET }, 978 { -SK_Scalar1, SK_ScalarTanPIOver8 }, 979 980 { -SK_Scalar1, 0 }, 981 { -SK_Scalar1, -SK_ScalarTanPIOver8 }, 982 { -SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 983 { -SK_ScalarTanPIOver8, -SK_Scalar1 }, 984 985 { 0, -SK_Scalar1 }, 986 { SK_ScalarTanPIOver8, -SK_Scalar1 }, 987 { SK_MID_RRECT_OFFSET, -SK_MID_RRECT_OFFSET }, 988 { SK_Scalar1, -SK_ScalarTanPIOver8 }, 989 990 { SK_Scalar1, 0 } 991#undef SK_MID_RRECT_OFFSET 992}; 993 994int SkBuildQuadArc(const SkVector& uStart, const SkVector& uStop, 995 SkRotationDirection dir, const SkMatrix* userMatrix, 996 SkPoint quadPoints[]) { 997 // rotate by x,y so that uStart is (1.0) 998 SkScalar x = SkPoint::DotProduct(uStart, uStop); 999 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1000 1001 SkScalar absX = SkScalarAbs(x); 1002 SkScalar absY = SkScalarAbs(y); 1003 1004 int pointCount; 1005 1006 // check for (effectively) coincident vectors 1007 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1008 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1009 if (absY <= SK_ScalarNearlyZero && x > 0 && 1010 ((y >= 0 && kCW_SkRotationDirection == dir) || 1011 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1012 1013 // just return the start-point 1014 quadPoints[0].set(SK_Scalar1, 0); 1015 pointCount = 1; 1016 } else { 1017 if (dir == kCCW_SkRotationDirection) { 1018 y = -y; 1019 } 1020 // what octant (quadratic curve) is [xy] in? 1021 int oct = 0; 1022 bool sameSign = true; 1023 1024 if (0 == y) { 1025 oct = 4; // 180 1026 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1027 } else if (0 == x) { 1028 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1029 oct = y > 0 ? 2 : 6; // 90 : 270 1030 } else { 1031 if (y < 0) { 1032 oct += 4; 1033 } 1034 if ((x < 0) != (y < 0)) { 1035 oct += 2; 1036 sameSign = false; 1037 } 1038 if ((absX < absY) == sameSign) { 1039 oct += 1; 1040 } 1041 } 1042 1043 int wholeCount = oct << 1; 1044 memcpy(quadPoints, gQuadCirclePts, (wholeCount + 1) * sizeof(SkPoint)); 1045 1046 const SkPoint* arc = &gQuadCirclePts[wholeCount]; 1047 if (truncate_last_curve(arc, x, y, &quadPoints[wholeCount + 1])) { 1048 wholeCount += 2; 1049 } 1050 pointCount = wholeCount + 1; 1051 } 1052 1053 // now handle counter-clockwise and the initial unitStart rotation 1054 SkMatrix matrix; 1055 matrix.setSinCos(uStart.fY, uStart.fX); 1056 if (dir == kCCW_SkRotationDirection) { 1057 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1058 } 1059 if (userMatrix) { 1060 matrix.postConcat(*userMatrix); 1061 } 1062 matrix.mapPoints(quadPoints, pointCount); 1063 return pointCount; 1064} 1065 1066 1067/////////////////////////////////////////////////////////////////////////////// 1068// 1069// NURB representation for conics. Helpful explanations at: 1070// 1071// http://citeseerx.ist.psu.edu/viewdoc/ 1072// download?doi=10.1.1.44.5740&rep=rep1&type=ps 1073// and 1074// http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/NURBS/RB-conics.html 1075// 1076// F = (A (1 - t)^2 + C t^2 + 2 B (1 - t) t w) 1077// ------------------------------------------ 1078// ((1 - t)^2 + t^2 + 2 (1 - t) t w) 1079// 1080// = {t^2 (P0 + P2 - 2 P1 w), t (-2 P0 + 2 P1 w), P0} 1081// ------------------------------------------------ 1082// {t^2 (2 - 2 w), t (-2 + 2 w), 1} 1083// 1084 1085static SkScalar conic_eval_pos(const SkScalar src[], SkScalar w, SkScalar t) { 1086 SkASSERT(src); 1087 SkASSERT(t >= 0 && t <= SK_Scalar1); 1088 1089 SkScalar src2w = SkScalarMul(src[2], w); 1090 SkScalar C = src[0]; 1091 SkScalar A = src[4] - 2 * src2w + C; 1092 SkScalar B = 2 * (src2w - C); 1093 SkScalar numer = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1094 1095 B = 2 * (w - SK_Scalar1); 1096 C = SK_Scalar1; 1097 A = -B; 1098 SkScalar denom = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); 1099 1100 return SkScalarDiv(numer, denom); 1101} 1102 1103// F' = 2 (C t (1 + t (-1 + w)) - A (-1 + t) (t (-1 + w) - w) + B (1 - 2 t) w) 1104// 1105// t^2 : (2 P0 - 2 P2 - 2 P0 w + 2 P2 w) 1106// t^1 : (-2 P0 + 2 P2 + 4 P0 w - 4 P1 w) 1107// t^0 : -2 P0 w + 2 P1 w 1108// 1109// We disregard magnitude, so we can freely ignore the denominator of F', and 1110// divide the numerator by 2 1111// 1112// coeff[0] for t^2 1113// coeff[1] for t^1 1114// coeff[2] for t^0 1115// 1116static void conic_deriv_coeff(const SkScalar src[], 1117 SkScalar w, 1118 SkScalar coeff[3]) { 1119 const SkScalar P20 = src[4] - src[0]; 1120 const SkScalar P10 = src[2] - src[0]; 1121 const SkScalar wP10 = w * P10; 1122 coeff[0] = w * P20 - P20; 1123 coeff[1] = P20 - 2 * wP10; 1124 coeff[2] = wP10; 1125} 1126 1127static SkScalar conic_eval_tan(const SkScalar coord[], SkScalar w, SkScalar t) { 1128 SkScalar coeff[3]; 1129 conic_deriv_coeff(coord, w, coeff); 1130 return t * (t * coeff[0] + coeff[1]) + coeff[2]; 1131} 1132 1133static bool conic_find_extrema(const SkScalar src[], SkScalar w, SkScalar* t) { 1134 SkScalar coeff[3]; 1135 conic_deriv_coeff(src, w, coeff); 1136 1137 SkScalar tValues[2]; 1138 int roots = SkFindUnitQuadRoots(coeff[0], coeff[1], coeff[2], tValues); 1139 SkASSERT(0 == roots || 1 == roots); 1140 1141 if (1 == roots) { 1142 *t = tValues[0]; 1143 return true; 1144 } 1145 return false; 1146} 1147 1148struct SkP3D { 1149 SkScalar fX, fY, fZ; 1150 1151 void set(SkScalar x, SkScalar y, SkScalar z) { 1152 fX = x; fY = y; fZ = z; 1153 } 1154 1155 void projectDown(SkPoint* dst) const { 1156 dst->set(fX / fZ, fY / fZ); 1157 } 1158}; 1159 1160// We only interpolate one dimension at a time (the first, at +0, +3, +6). 1161static void p3d_interp(const SkScalar src[7], SkScalar dst[7], SkScalar t) { 1162 SkScalar ab = SkScalarInterp(src[0], src[3], t); 1163 SkScalar bc = SkScalarInterp(src[3], src[6], t); 1164 dst[0] = ab; 1165 dst[3] = SkScalarInterp(ab, bc, t); 1166 dst[6] = bc; 1167} 1168 1169static void ratquad_mapTo3D(const SkPoint src[3], SkScalar w, SkP3D dst[]) { 1170 dst[0].set(src[0].fX * 1, src[0].fY * 1, 1); 1171 dst[1].set(src[1].fX * w, src[1].fY * w, w); 1172 dst[2].set(src[2].fX * 1, src[2].fY * 1, 1); 1173} 1174 1175void SkConic::evalAt(SkScalar t, SkPoint* pt, SkVector* tangent) const { 1176 SkASSERT(t >= 0 && t <= SK_Scalar1); 1177 1178 if (pt) { 1179 pt->set(conic_eval_pos(&fPts[0].fX, fW, t), 1180 conic_eval_pos(&fPts[0].fY, fW, t)); 1181 } 1182 if (tangent) { 1183 tangent->set(conic_eval_tan(&fPts[0].fX, fW, t), 1184 conic_eval_tan(&fPts[0].fY, fW, t)); 1185 } 1186} 1187 1188void SkConic::chopAt(SkScalar t, SkConic dst[2]) const { 1189 SkP3D tmp[3], tmp2[3]; 1190 1191 ratquad_mapTo3D(fPts, fW, tmp); 1192 1193 p3d_interp(&tmp[0].fX, &tmp2[0].fX, t); 1194 p3d_interp(&tmp[0].fY, &tmp2[0].fY, t); 1195 p3d_interp(&tmp[0].fZ, &tmp2[0].fZ, t); 1196 1197 dst[0].fPts[0] = fPts[0]; 1198 tmp2[0].projectDown(&dst[0].fPts[1]); 1199 tmp2[1].projectDown(&dst[0].fPts[2]); dst[1].fPts[0] = dst[0].fPts[2]; 1200 tmp2[2].projectDown(&dst[1].fPts[1]); 1201 dst[1].fPts[2] = fPts[2]; 1202 1203 // to put in "standard form", where w0 and w2 are both 1, we compute the 1204 // new w1 as sqrt(w1*w1/w0*w2) 1205 // or 1206 // w1 /= sqrt(w0*w2) 1207 // 1208 // However, in our case, we know that for dst[0]: 1209 // w0 == 1, and for dst[1], w2 == 1 1210 // 1211 SkScalar root = SkScalarSqrt(tmp2[1].fZ); 1212 dst[0].fW = tmp2[0].fZ / root; 1213 dst[1].fW = tmp2[2].fZ / root; 1214} 1215 1216static SkScalar subdivide_w_value(SkScalar w) { 1217 return SkScalarSqrt(SK_ScalarHalf + w * SK_ScalarHalf); 1218} 1219 1220void SkConic::chop(SkConic dst[2]) const { 1221 SkScalar scale = SkScalarInvert(SK_Scalar1 + fW); 1222 SkScalar p1x = fW * fPts[1].fX; 1223 SkScalar p1y = fW * fPts[1].fY; 1224 SkScalar mx = (fPts[0].fX + 2 * p1x + fPts[2].fX) * scale * SK_ScalarHalf; 1225 SkScalar my = (fPts[0].fY + 2 * p1y + fPts[2].fY) * scale * SK_ScalarHalf; 1226 1227 dst[0].fPts[0] = fPts[0]; 1228 dst[0].fPts[1].set((fPts[0].fX + p1x) * scale, 1229 (fPts[0].fY + p1y) * scale); 1230 dst[0].fPts[2].set(mx, my); 1231 1232 dst[1].fPts[0].set(mx, my); 1233 dst[1].fPts[1].set((p1x + fPts[2].fX) * scale, 1234 (p1y + fPts[2].fY) * scale); 1235 dst[1].fPts[2] = fPts[2]; 1236 1237 dst[0].fW = dst[1].fW = subdivide_w_value(fW); 1238} 1239 1240/* 1241 * "High order approximation of conic sections by quadratic splines" 1242 * by Michael Floater, 1993 1243 */ 1244#define AS_QUAD_ERROR_SETUP \ 1245 SkScalar a = fW - 1; \ 1246 SkScalar k = a / (4 * (2 + a)); \ 1247 SkScalar x = k * (fPts[0].fX - 2 * fPts[1].fX + fPts[2].fX); \ 1248 SkScalar y = k * (fPts[0].fY - 2 * fPts[1].fY + fPts[2].fY); 1249 1250void SkConic::computeAsQuadError(SkVector* err) const { 1251 AS_QUAD_ERROR_SETUP 1252 err->set(x, y); 1253} 1254 1255bool SkConic::asQuadTol(SkScalar tol) const { 1256 AS_QUAD_ERROR_SETUP 1257 return (x * x + y * y) <= tol * tol; 1258} 1259 1260// Limit the number of suggested quads to approximate a conic 1261#define kMaxConicToQuadPOW2 5 1262 1263int SkConic::computeQuadPOW2(SkScalar tol) const { 1264 if (tol < 0 || !SkScalarIsFinite(tol)) { 1265 return 0; 1266 } 1267 1268 AS_QUAD_ERROR_SETUP 1269 1270 SkScalar error = SkScalarSqrt(x * x + y * y); 1271 int pow2; 1272 for (pow2 = 0; pow2 < kMaxConicToQuadPOW2; ++pow2) { 1273 if (error <= tol) { 1274 break; 1275 } 1276 error *= 0.25f; 1277 } 1278 // float version -- using ceil gives the same results as the above. 1279 if (false) { 1280 SkScalar err = SkScalarSqrt(x * x + y * y); 1281 if (err <= tol) { 1282 return 0; 1283 } 1284 SkScalar tol2 = tol * tol; 1285 if (tol2 == 0) { 1286 return kMaxConicToQuadPOW2; 1287 } 1288 SkScalar fpow2 = SkScalarLog2((x * x + y * y) / tol2) * 0.25f; 1289 int altPow2 = SkScalarCeilToInt(fpow2); 1290 if (altPow2 != pow2) { 1291 SkDebugf("pow2 %d altPow2 %d fbits %g err %g tol %g\n", pow2, altPow2, fpow2, err, tol); 1292 } 1293 pow2 = altPow2; 1294 } 1295 return pow2; 1296} 1297 1298static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) { 1299 SkASSERT(level >= 0); 1300 1301 if (0 == level) { 1302 memcpy(pts, &src.fPts[1], 2 * sizeof(SkPoint)); 1303 return pts + 2; 1304 } else { 1305 SkConic dst[2]; 1306 src.chop(dst); 1307 --level; 1308 pts = subdivide(dst[0], pts, level); 1309 return subdivide(dst[1], pts, level); 1310 } 1311} 1312 1313int SkConic::chopIntoQuadsPOW2(SkPoint pts[], int pow2) const { 1314 SkASSERT(pow2 >= 0); 1315 *pts = fPts[0]; 1316 SkDEBUGCODE(SkPoint* endPts =) subdivide(*this, pts + 1, pow2); 1317 SkASSERT(endPts - pts == (2 * (1 << pow2) + 1)); 1318 return 1 << pow2; 1319} 1320 1321bool SkConic::findXExtrema(SkScalar* t) const { 1322 return conic_find_extrema(&fPts[0].fX, fW, t); 1323} 1324 1325bool SkConic::findYExtrema(SkScalar* t) const { 1326 return conic_find_extrema(&fPts[0].fY, fW, t); 1327} 1328 1329bool SkConic::chopAtXExtrema(SkConic dst[2]) const { 1330 SkScalar t; 1331 if (this->findXExtrema(&t)) { 1332 this->chopAt(t, dst); 1333 // now clean-up the middle, since we know t was meant to be at 1334 // an X-extrema 1335 SkScalar value = dst[0].fPts[2].fX; 1336 dst[0].fPts[1].fX = value; 1337 dst[1].fPts[0].fX = value; 1338 dst[1].fPts[1].fX = value; 1339 return true; 1340 } 1341 return false; 1342} 1343 1344bool SkConic::chopAtYExtrema(SkConic dst[2]) const { 1345 SkScalar t; 1346 if (this->findYExtrema(&t)) { 1347 this->chopAt(t, dst); 1348 // now clean-up the middle, since we know t was meant to be at 1349 // an Y-extrema 1350 SkScalar value = dst[0].fPts[2].fY; 1351 dst[0].fPts[1].fY = value; 1352 dst[1].fPts[0].fY = value; 1353 dst[1].fPts[1].fY = value; 1354 return true; 1355 } 1356 return false; 1357} 1358 1359void SkConic::computeTightBounds(SkRect* bounds) const { 1360 SkPoint pts[4]; 1361 pts[0] = fPts[0]; 1362 pts[1] = fPts[2]; 1363 int count = 2; 1364 1365 SkScalar t; 1366 if (this->findXExtrema(&t)) { 1367 this->evalAt(t, &pts[count++]); 1368 } 1369 if (this->findYExtrema(&t)) { 1370 this->evalAt(t, &pts[count++]); 1371 } 1372 bounds->set(pts, count); 1373} 1374 1375void SkConic::computeFastBounds(SkRect* bounds) const { 1376 bounds->set(fPts, 3); 1377} 1378 1379bool SkConic::findMaxCurvature(SkScalar* t) const { 1380 // TODO: Implement me 1381 return false; 1382} 1383 1384SkScalar SkConic::TransformW(const SkPoint pts[], SkScalar w, 1385 const SkMatrix& matrix) { 1386 if (!matrix.hasPerspective()) { 1387 return w; 1388 } 1389 1390 SkP3D src[3], dst[3]; 1391 1392 ratquad_mapTo3D(pts, w, src); 1393 1394 matrix.mapHomogeneousPoints(&dst[0].fX, &src[0].fX, 3); 1395 1396 // w' = sqrt(w1*w1/w0*w2) 1397 SkScalar w0 = dst[0].fZ; 1398 SkScalar w1 = dst[1].fZ; 1399 SkScalar w2 = dst[2].fZ; 1400 w = SkScalarSqrt((w1 * w1) / (w0 * w2)); 1401 return w; 1402} 1403 1404int SkConic::BuildUnitArc(const SkVector& uStart, const SkVector& uStop, SkRotationDirection dir, 1405 const SkMatrix* userMatrix, SkConic dst[kMaxConicsForArc]) { 1406 // rotate by x,y so that uStart is (1.0) 1407 SkScalar x = SkPoint::DotProduct(uStart, uStop); 1408 SkScalar y = SkPoint::CrossProduct(uStart, uStop); 1409 1410 SkScalar absY = SkScalarAbs(y); 1411 1412 // check for (effectively) coincident vectors 1413 // this can happen if our angle is nearly 0 or nearly 180 (y == 0) 1414 // ... we use the dot-prod to distinguish between 0 and 180 (x > 0) 1415 if (absY <= SK_ScalarNearlyZero && x > 0 && ((y >= 0 && kCW_SkRotationDirection == dir) || 1416 (y <= 0 && kCCW_SkRotationDirection == dir))) { 1417 return 0; 1418 } 1419 1420 if (dir == kCCW_SkRotationDirection) { 1421 y = -y; 1422 } 1423 1424 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in? 1425 // 0 == [0 .. 90) 1426 // 1 == [90 ..180) 1427 // 2 == [180..270) 1428 // 3 == [270..360) 1429 // 1430 int quadrant = 0; 1431 if (0 == y) { 1432 quadrant = 2; // 180 1433 SkASSERT(SkScalarAbs(x + SK_Scalar1) <= SK_ScalarNearlyZero); 1434 } else if (0 == x) { 1435 SkASSERT(absY - SK_Scalar1 <= SK_ScalarNearlyZero); 1436 quadrant = y > 0 ? 1 : 3; // 90 : 270 1437 } else { 1438 if (y < 0) { 1439 quadrant += 2; 1440 } 1441 if ((x < 0) != (y < 0)) { 1442 quadrant += 1; 1443 } 1444 } 1445 1446 const SkPoint quadrantPts[] = { 1447 { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 } 1448 }; 1449 const SkScalar quadrantWeight = SK_ScalarRoot2Over2; 1450 1451 int conicCount = quadrant; 1452 for (int i = 0; i < conicCount; ++i) { 1453 dst[i].set(&quadrantPts[i * 2], quadrantWeight); 1454 } 1455 1456 // Now compute any remaing (sub-90-degree) arc for the last conic 1457 const SkPoint finalP = { x, y }; 1458 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector 1459 const SkScalar dot = SkVector::DotProduct(lastQ, finalP); 1460 SkASSERT(0 <= dot && dot <= SK_Scalar1 + SK_ScalarNearlyZero); 1461 1462 if (dot < 1 - SK_ScalarNearlyZero) { 1463 SkVector offCurve = { lastQ.x() + x, lastQ.y() + y }; 1464 // compute the bisector vector, and then rescale to be the off-curve point. 1465 // we compute its length from cos(theta/2) = length / 1, using half-angle identity we get 1466 // length = sqrt(2 / (1 + cos(theta)). We already have cos() when to computed the dot. 1467 // This is nice, since our computed weight is cos(theta/2) as well! 1468 // 1469 const SkScalar cosThetaOver2 = SkScalarSqrt((1 + dot) / 2); 1470 offCurve.setLength(SkScalarInvert(cosThetaOver2)); 1471 dst[conicCount].set(lastQ, offCurve, finalP, cosThetaOver2); 1472 conicCount += 1; 1473 } 1474 1475 // now handle counter-clockwise and the initial unitStart rotation 1476 SkMatrix matrix; 1477 matrix.setSinCos(uStart.fY, uStart.fX); 1478 if (dir == kCCW_SkRotationDirection) { 1479 matrix.preScale(SK_Scalar1, -SK_Scalar1); 1480 } 1481 if (userMatrix) { 1482 matrix.postConcat(*userMatrix); 1483 } 1484 for (int i = 0; i < conicCount; ++i) { 1485 matrix.mapPoints(dst[i].fPts, 3); 1486 } 1487 return conicCount; 1488} 1489