SkScalerContext.h revision d7ea92f2ff8ba41783296ff8e6203a59a5549c1a
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkScalerContext_DEFINED
9#define SkScalerContext_DEFINED
10
11#include "SkMask.h"
12#include "SkMaskGamma.h"
13#include "SkMatrix.h"
14#include "SkPaint.h"
15#include "SkTypeface.h"
16
17class SkGlyph;
18class SkDescriptor;
19class SkMaskFilter;
20class SkPathEffect;
21class SkRasterizer;
22
23enum SkAxisAlignment {
24    kNone_SkAxisAlignment,
25    kX_SkAxisAlignment,
26    kY_SkAxisAlignment
27};
28
29/*
30 *  To allow this to be forward-declared, it must be its own typename, rather
31 *  than a nested struct inside SkScalerContext (where it started).
32 */
33struct SkScalerContextRec {
34    uint32_t    fFontID;
35    SkScalar    fTextSize, fPreScaleX, fPreSkewX;
36    SkScalar    fPost2x2[2][2];
37    SkScalar    fFrameWidth, fMiterLimit;
38
39    //These describe the parameters to create (uniquely identify) the pre-blend.
40    uint32_t    fLumBits;
41    uint8_t     fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
42    uint8_t     fPaintGamma;  //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
43    uint8_t     fContrast;    //0.8+1, [0.0, 1.0] artificial contrast
44    uint8_t     fReservedAlign;
45
46    SkScalar getDeviceGamma() const {
47        return SkIntToScalar(fDeviceGamma) / (1 << 6);
48    }
49    void setDeviceGamma(SkScalar dg) {
50        SkASSERT(0 <= dg && dg < SkIntToScalar(4));
51        fDeviceGamma = SkScalarFloorToInt(dg * (1 << 6));
52    }
53
54    SkScalar getPaintGamma() const {
55        return SkIntToScalar(fPaintGamma) / (1 << 6);
56    }
57    void setPaintGamma(SkScalar pg) {
58        SkASSERT(0 <= pg && pg < SkIntToScalar(4));
59        fPaintGamma = SkScalarFloorToInt(pg * (1 << 6));
60    }
61
62    SkScalar getContrast() const {
63        return SkIntToScalar(fContrast) / ((1 << 8) - 1);
64    }
65    void setContrast(SkScalar c) {
66        SkASSERT(0 <= c && c <= SK_Scalar1);
67        fContrast = SkScalarRoundToInt(c * ((1 << 8) - 1));
68    }
69
70    /**
71     *  Causes the luminance color and contrast to be ignored, and the
72     *  paint and device gamma to be effectively 1.0.
73     */
74    void ignorePreBlend() {
75        setLuminanceColor(SK_ColorTRANSPARENT);
76        setPaintGamma(SK_Scalar1);
77        setDeviceGamma(SK_Scalar1);
78        setContrast(0);
79    }
80
81    uint8_t     fMaskFormat;
82    uint8_t     fStrokeJoin : 4;
83    uint8_t     fStrokeCap : 4;
84    uint16_t    fFlags;
85    // Warning: when adding members note that the size of this structure
86    // must be a multiple of 4. SkDescriptor requires that its arguments be
87    // multiples of four and this structure is put in an SkDescriptor in
88    // SkPaint::MakeRec.
89
90    void    getMatrixFrom2x2(SkMatrix*) const;
91    void    getLocalMatrix(SkMatrix*) const;
92    void    getSingleMatrix(SkMatrix*) const;
93
94    /** The kind of scale which will be applied by the underlying port (pre-matrix). */
95    enum PreMatrixScale {
96        kFull_PreMatrixScale,  // The underlying port can apply both x and y scale.
97        kVertical_PreMatrixScale,  // The underlying port can only apply a y scale.
98        kVerticalInteger_PreMatrixScale  // The underlying port can only apply an integer y scale.
99    };
100    /**
101     *  Compute useful matrices for use with sizing in underlying libraries.
102     *
103     *  There are two kinds of text size, a 'requested/logical size' which is like asking for size
104     *  '12' and a 'real' size which is the size after the matrix is applied. The matrices produced
105     *  by this method are based on the 'real' size. This method effectively finds the total device
106     *  matrix and decomposes it in various ways.
107     *
108     *  The most useful decomposition is into 'scale' and 'remaining'. The 'scale' is applied first
109     *  and then the 'remaining' to fully apply the total matrix. This decomposition is useful when
110     *  the text size ('scale') may have meaning apart from the total matrix. This is true when
111     *  hinting, and sometimes true for other properties as well.
112     *
113     *  The second (optional) decomposition is of 'remaining' into a non-rotational part
114     *  'remainingWithoutRotation' and a rotational part 'remainingRotation'. The 'scale' is applied
115     *  first, then 'remainingWithoutRotation', then 'remainingRotation' to fully apply the total
116     *  matrix. This decomposition is helpful when only horizontal metrics can be trusted, so the
117     *  'scale' and 'remainingWithoutRotation' will be handled by the underlying library, but
118     *  the final rotation 'remainingRotation' will be handled manually.
119     *
120     *  The 'total' matrix is also (optionally) available. This is useful in cases where the
121     *  underlying library will not be used, often when working directly with font data.
122     *
123     *  The parameters 'scale' and 'remaining' are required, the other pointers may be nullptr.
124     *
125     *  @param preMatrixScale the kind of scale to extract from the total matrix.
126     *  @param scale the scale extracted from the total matrix (both values positive).
127     *  @param remaining apply after scale to apply the total matrix.
128     *  @param remainingWithoutRotation apply after scale to apply the total matrix sans rotation.
129     *  @param remainingRotation apply after remainingWithoutRotation to apply the total matrix.
130     *  @param total the total matrix.
131     */
132    void computeMatrices(PreMatrixScale preMatrixScale,
133                         SkVector* scale, SkMatrix* remaining,
134                         SkMatrix* remainingWithoutRotation = nullptr,
135                         SkMatrix* remainingRotation = nullptr,
136                         SkMatrix* total = nullptr);
137
138    inline SkPaint::Hinting getHinting() const;
139    inline void setHinting(SkPaint::Hinting);
140
141    SkMask::Format getFormat() const {
142        return static_cast<SkMask::Format>(fMaskFormat);
143    }
144
145    SkColor getLuminanceColor() const {
146        return fLumBits;
147    }
148
149    void setLuminanceColor(SkColor c) {
150        fLumBits = c;
151    }
152};
153
154//The following typedef hides from the rest of the implementation the number of
155//most significant bits to consider when creating mask gamma tables. Two bits
156//per channel was chosen as a balance between fidelity (more bits) and cache
157//sizes (fewer bits). Three bits per channel was chosen when #303942; (used by
158//the Chrome UI) turned out too green.
159typedef SkTMaskGamma<3, 3, 3> SkMaskGamma;
160
161class SkScalerContext {
162public:
163    typedef SkScalerContextRec Rec;
164
165    enum Flags {
166        kFrameAndFill_Flag        = 0x0001,
167        kDevKernText_Flag         = 0x0002,
168        kEmbeddedBitmapText_Flag  = 0x0004,
169        kEmbolden_Flag            = 0x0008,
170        kSubpixelPositioning_Flag = 0x0010,
171        kForceAutohinting_Flag    = 0x0020,  // Use auto instead of bytcode hinting if hinting.
172        kVertical_Flag            = 0x0040,
173
174        // together, these two flags resulting in a two bit value which matches
175        // up with the SkPaint::Hinting enum.
176        kHinting_Shift            = 7, // to shift into the other flags above
177        kHintingBit1_Flag         = 0x0080,
178        kHintingBit2_Flag         = 0x0100,
179
180        // Pixel geometry information.
181        // only meaningful if fMaskFormat is kLCD16
182        kLCD_Vertical_Flag        = 0x0200,    // else Horizontal
183        kLCD_BGROrder_Flag        = 0x0400,    // else RGB order
184
185        // Generate A8 from LCD source (for GDI and CoreGraphics).
186        // only meaningful if fMaskFormat is kA8
187        kGenA8FromLCD_Flag        = 0x0800, // could be 0x200 (bit meaning dependent on fMaskFormat)
188    };
189
190    // computed values
191    enum {
192        kHinting_Mask   = kHintingBit1_Flag | kHintingBit2_Flag,
193    };
194
195
196    SkScalerContext(SkTypeface*, const SkDescriptor*);
197    virtual ~SkScalerContext();
198
199    SkTypeface* getTypeface() const { return fTypeface.get(); }
200
201    SkMask::Format getMaskFormat() const {
202        return (SkMask::Format)fRec.fMaskFormat;
203    }
204
205    bool isSubpixel() const {
206        return SkToBool(fRec.fFlags & kSubpixelPositioning_Flag);
207    }
208
209    bool isVertical() const {
210        return SkToBool(fRec.fFlags & kVertical_Flag);
211    }
212
213    /** Return the corresponding glyph for the specified unichar. Since contexts
214        may be chained (under the hood), the glyphID that is returned may in
215        fact correspond to a different font/context. In that case, we use the
216        base-glyph-count to know how to translate back into local glyph space.
217     */
218    uint16_t charToGlyphID(SkUnichar uni) {
219        return generateCharToGlyph(uni);
220    }
221
222    /** Map the glyphID to its glyph index, and then to its char code. Unmapped
223        glyphs return zero.
224    */
225    SkUnichar glyphIDToChar(uint16_t glyphID) {
226        return (glyphID < getGlyphCount()) ? generateGlyphToChar(glyphID) : 0;
227    }
228
229    unsigned    getGlyphCount() { return this->generateGlyphCount(); }
230    void        getAdvance(SkGlyph*);
231    void        getMetrics(SkGlyph*);
232    void        getImage(const SkGlyph&);
233    void        getPath(const SkGlyph&, SkPath*);
234    void        getFontMetrics(SkPaint::FontMetrics*);
235
236    /** Return the size in bytes of the associated gamma lookup table
237     */
238    static size_t GetGammaLUTSize(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma,
239                                  int* width, int* height);
240
241    /** Get the associated gamma lookup table. The 'data' pointer must point to pre-allocated
242        memory, with size in bytes greater than or equal to the return value of getGammaLUTSize().
243     */
244    static void   GetGammaLUTData(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma,
245                                  void* data);
246
247    static void MakeRec(const SkPaint&, const SkSurfaceProps* surfaceProps,
248                        const SkMatrix*, Rec* rec);
249    static inline void PostMakeRec(const SkPaint&, Rec*);
250
251    static SkMaskGamma::PreBlend GetMaskPreBlend(const Rec& rec);
252
253    const Rec& getRec() const { return fRec; }
254
255    /**
256    *  Return the axis (if any) that the baseline for horizontal text should land on.
257    *  As an example, the identity matrix will return kX_SkAxisAlignment
258    */
259    SkAxisAlignment computeAxisAlignmentForHText();
260
261
262protected:
263    Rec         fRec;
264
265    /** Generates the contents of glyph.fAdvanceX and glyph.fAdvanceY.
266     *  May call getMetrics if that would be just as fast.
267     */
268    virtual void generateAdvance(SkGlyph* glyph) = 0;
269
270    /** Generates the contents of glyph.fWidth, fHeight, fTop, fLeft,
271     *  as well as fAdvanceX and fAdvanceY if not already set.
272     *
273     *  TODO: fMaskFormat is set by getMetrics later; cannot be set here.
274     */
275    virtual void generateMetrics(SkGlyph* glyph) = 0;
276
277    /** Generates the contents of glyph.fImage.
278     *  When called, glyph.fImage will be pointing to a pre-allocated,
279     *  uninitialized region of memory of size glyph.computeImageSize().
280     *  This method may change glyph.fMaskFormat if the new image size is
281     *  less than or equal to the old image size.
282     *
283     *  Because glyph.computeImageSize() will determine the size of fImage,
284     *  generateMetrics will be called before generateImage.
285     */
286    virtual void generateImage(const SkGlyph& glyph) = 0;
287
288    /** Sets the passed path to the glyph outline.
289     *  If this cannot be done the path is set to empty;
290     *  this is indistinguishable from a glyph with an empty path.
291     *  This does not set glyph.fPath.
292     *
293     *  TODO: path is always glyph.fPath, no reason to pass separately.
294     */
295    virtual void generatePath(const SkGlyph& glyph, SkPath* path) = 0;
296
297    /** Retrieves font metrics. */
298    virtual void generateFontMetrics(SkPaint::FontMetrics*) = 0;
299
300    /** Returns the number of glyphs in the font. */
301    virtual unsigned generateGlyphCount() = 0;
302
303    /** Returns the glyph id for the given unichar.
304     *  If there is no 1:1 mapping from the unichar to a glyph id, returns 0.
305     */
306    virtual uint16_t generateCharToGlyph(SkUnichar unichar) = 0;
307
308    /** Returns the unichar for the given glyph id.
309     *  If there is no 1:1 mapping from the glyph id to a unichar, returns 0.
310     *  The default implementation always returns 0, indicating failure.
311     */
312    virtual SkUnichar generateGlyphToChar(uint16_t glyphId);
313
314    void forceGenerateImageFromPath() { fGenerateImageFromPath = true; }
315    void forceOffGenerateImageFromPath() { fGenerateImageFromPath = false; }
316
317private:
318    friend class SkRandomScalerContext; // For debug purposes
319
320    // never null
321    SkAutoTUnref<SkTypeface> fTypeface;
322
323    // optional object, which may be null
324    SkPathEffect*   fPathEffect;
325    SkMaskFilter*   fMaskFilter;
326    SkRasterizer*   fRasterizer;
327
328    // if this is set, we draw the image from a path, rather than
329    // calling generateImage.
330    bool fGenerateImageFromPath;
331
332    void internalGetPath(const SkGlyph& glyph, SkPath* fillPath,
333                         SkPath* devPath, SkMatrix* fillToDevMatrix);
334
335    // returns the right context from our link-list for this char. If no match
336    // is found it returns nullptr. If a match is found then the glyphID param is
337    // set to the glyphID that maps to the provided char.
338    SkScalerContext* getContextFromChar(SkUnichar uni, uint16_t* glyphID);
339
340    // SkMaskGamma::PreBlend converts linear masks to gamma correcting masks.
341protected:
342    // Visible to subclasses so that generateImage can apply the pre-blend directly.
343    const SkMaskGamma::PreBlend fPreBlend;
344private:
345    // When there is a filter, previous steps must create a linear mask
346    // and the pre-blend applied as a final step.
347    const SkMaskGamma::PreBlend fPreBlendForFilter;
348};
349
350#define kRec_SkDescriptorTag            SkSetFourByteTag('s', 'r', 'e', 'c')
351#define kPathEffect_SkDescriptorTag     SkSetFourByteTag('p', 't', 'h', 'e')
352#define kMaskFilter_SkDescriptorTag     SkSetFourByteTag('m', 's', 'k', 'f')
353#define kRasterizer_SkDescriptorTag     SkSetFourByteTag('r', 'a', 's', 't')
354
355///////////////////////////////////////////////////////////////////////////////
356
357SkPaint::Hinting SkScalerContextRec::getHinting() const {
358    unsigned hint = (fFlags & SkScalerContext::kHinting_Mask) >>
359                                            SkScalerContext::kHinting_Shift;
360    return static_cast<SkPaint::Hinting>(hint);
361}
362
363void SkScalerContextRec::setHinting(SkPaint::Hinting hinting) {
364    fFlags = (fFlags & ~SkScalerContext::kHinting_Mask) |
365                                (hinting << SkScalerContext::kHinting_Shift);
366}
367
368
369#endif
370