GrGpu.h revision 066df7ca911b65d416783f3bec6f4f1662948ad5
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrGpuCommandBuffer.h"
12#include "GrPipelineBuilder.h"
13#include "GrProgramDesc.h"
14#include "GrSwizzle.h"
15#include "GrAllocator.h"
16#include "GrTextureParamsAdjuster.h"
17#include "GrTypes.h"
18#include "GrXferProcessor.h"
19#include "SkPath.h"
20#include "SkTArray.h"
21
22class GrBatchTracker;
23class GrBuffer;
24class GrContext;
25class GrGLContext;
26class GrMesh;
27class GrNonInstancedVertices;
28class GrPath;
29class GrPathRange;
30class GrPathRenderer;
31class GrPathRendererChain;
32class GrPathRendering;
33class GrPipeline;
34class GrPrimitiveProcessor;
35class GrRenderTarget;
36class GrStencilAttachment;
37class GrStencilSettings;
38class GrSurface;
39class GrTexture;
40
41class GrGpu : public SkRefCnt {
42public:
43    /**
44     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
45     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
46     * fully constructed and should not be used by GrGpu until after this function returns.
47     */
48    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
49
50    ////////////////////////////////////////////////////////////////////////////
51
52    GrGpu(GrContext* context);
53    ~GrGpu() override;
54
55    GrContext* getContext() { return fContext; }
56    const GrContext* getContext() const { return fContext; }
57
58    /**
59     * Gets the capabilities of the draw target.
60     */
61    const GrCaps* caps() const { return fCaps.get(); }
62
63    GrPathRendering* pathRendering() { return fPathRendering.get();  }
64
65    enum class DisconnectType {
66        // No cleanup should be attempted, immediately cease making backend API calls
67        kAbandon,
68        // Free allocated resources (not known by GrResourceCache) before returning and
69        // ensure no backend backend 3D API calls will be made after disconnect() returns.
70        kCleanup,
71    };
72
73    // Called by GrContext when the underlying backend context is already or will be destroyed
74    // before GrContext.
75    virtual void disconnect(DisconnectType);
76
77    /**
78     * The GrGpu object normally assumes that no outsider is setting state
79     * within the underlying 3D API's context/device/whatever. This call informs
80     * the GrGpu that the state was modified and it shouldn't make assumptions
81     * about the state.
82     */
83    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
84
85    /**
86     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
87     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
88     * pixel configs can be used as render targets. Support for configs as textures
89     * or render targets can be checked using GrCaps.
90     *
91     * @param desc        describes the texture to be created.
92     * @param budgeted    does this texture count against the resource cache budget?
93     * @param texels      array of mipmap levels containing texel data to load.
94     *                    Each level begins with full-size palette data for paletted textures.
95     *                    For compressed formats the level contains the compressed pixel data.
96     *                    Otherwise, it contains width*height texels. If there is only one
97     *                    element and it contains nullptr fPixels, texture data is
98     *                    uninitialized.
99     * @return    The texture object if successful, otherwise nullptr.
100     */
101    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
102                             const SkTArray<GrMipLevel>& texels);
103
104    /**
105     * Simplified createTexture() interface for when there is no initial texel data to upload.
106     */
107    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
108        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
109    }
110
111    /** Simplified createTexture() interface for when there is only a base level */
112    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
113                             size_t rowBytes) {
114        SkASSERT(level0Data);
115        GrMipLevel level = { level0Data, rowBytes };
116        SkSTArray<1, GrMipLevel> array;
117        array.push_back() = level;
118        return this->createTexture(desc, budgeted, array);
119    }
120
121    /**
122     * Implements GrTextureProvider::wrapBackendTexture
123     */
124    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
125
126    /**
127     * Implements GrTextureProvider::wrapBackendRenderTarget
128     */
129    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
130
131    /**
132     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
133     */
134    GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
135
136    /**
137     * Creates a buffer.
138     *
139     * @param size            size of buffer to create.
140     * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
141     * @param accessPattern   hint to the graphics subsystem about how the data will be accessed.
142     * @param data            optional data with which to initialize the buffer.
143     *
144     * @return the buffer if successful, otherwise nullptr.
145     */
146    GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
147                           const void* data = nullptr);
148
149    /**
150     * Resolves MSAA.
151     */
152    void resolveRenderTarget(GrRenderTarget* target);
153
154    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
155        reading pixels for performance or correctness. */
156    struct ReadPixelTempDrawInfo {
157        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
158            this is descriptor for the temp surface. The draw should always be a rect with
159            dst 0,0,w,h. */
160        GrSurfaceDesc   fTempSurfaceDesc;
161        /** Indicates whether there is a performance advantage to using an exact match texture
162            (in terms of width and height) for the intermediate texture instead of approximate. */
163        bool            fUseExactScratch;
164        /** Swizzle to apply during the draw. This is used to compensate for either feature or
165            performance limitations in the underlying 3D API. */
166        GrSwizzle       fSwizzle;
167        /** The config that should be used to read from the temp surface after the draw. This may be
168            different than the original read config in order to compensate for swizzling. The
169            read data will effectively be in the original read config. */
170        GrPixelConfig   fReadConfig;
171    };
172
173    /** Describes why an intermediate draw must/should be performed before readPixels. */
174    enum DrawPreference {
175        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
176            one.
177            On output means that the GrGpu is not requesting a draw. */
178        kNoDraw_DrawPreference,
179        /** Means that the client would prefer a draw for performance of the readback but
180            can satisfy a straight readPixels call on the inputs without an intermediate draw.
181            getReadPixelsInfo will never set the draw preference to this value but may leave
182            it set. */
183        kCallerPrefersDraw_DrawPreference,
184        /** On output means that GrGpu would prefer a draw for performance of the readback but
185            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
186            caller of getReadPixelsInfo should never specify this on intput. */
187        kGpuPrefersDraw_DrawPreference,
188        /** On input means that the caller requires a draw to do a transformation and there is no
189            CPU fallback.
190            On output means that GrGpu can only satisfy the readPixels request if the intermediate
191            draw is performed.
192          */
193        kRequireDraw_DrawPreference
194    };
195
196    /**
197     * Used to negotiate whether and how an intermediate draw should or must be performed before
198     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
199     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
200     * must be non-zero and already reflect clipping to the src bounds.
201     */
202    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
203                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
204
205    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
206        to write pixels to a GrSurface for either performance or correctness reasons. */
207    struct WritePixelTempDrawInfo {
208        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
209            that to the dst then this is the descriptor for the intermediate surface. The caller
210            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
211            the intermediate surface.*/
212        GrSurfaceDesc   fTempSurfaceDesc;
213        /** Swizzle to apply during the draw. This is used to compensate for either feature or
214            performance limitations in the underlying 3D API. */
215        GrSwizzle       fSwizzle;
216        /** The config that should be specified when uploading the *original* data to the temp
217            surface before the draw. This may be different than the original src data config in
218            order to compensate for swizzling that will occur when drawing. */
219        GrPixelConfig   fWriteConfig;
220    };
221
222    /**
223     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
224     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
225     * that would allow a successful transfer of the src pixels to the dst. The passed width,
226     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
227     */
228    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
229                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
230
231    /**
232     * Reads a rectangle of pixels from a render target.
233     *
234     * @param surface       The surface to read from
235     * @param left          left edge of the rectangle to read (inclusive)
236     * @param top           top edge of the rectangle to read (inclusive)
237     * @param width         width of rectangle to read in pixels.
238     * @param height        height of rectangle to read in pixels.
239     * @param config        the pixel config of the destination buffer
240     * @param buffer        memory to read the rectangle into.
241     * @param rowBytes      the number of bytes between consecutive rows. Zero
242     *                      means rows are tightly packed.
243     * @param invertY       buffer should be populated bottom-to-top as opposed
244     *                      to top-to-bottom (skia's usual order)
245     *
246     * @return true if the read succeeded, false if not. The read can fail
247     *              because of a unsupported pixel config or because no render
248     *              target is currently set.
249     */
250    bool readPixels(GrSurface* surface,
251                    int left, int top, int width, int height,
252                    GrPixelConfig config, void* buffer, size_t rowBytes);
253
254    /**
255     * Updates the pixels in a rectangle of a surface.
256     *
257     * @param surface       The surface to write to.
258     * @param left          left edge of the rectangle to write (inclusive)
259     * @param top           top edge of the rectangle to write (inclusive)
260     * @param width         width of rectangle to write in pixels.
261     * @param height        height of rectangle to write in pixels.
262     * @param config        the pixel config of the source buffer
263     * @param texels        array of mipmap levels containing texture data
264     */
265    bool writePixels(GrSurface* surface,
266                     int left, int top, int width, int height,
267                     GrPixelConfig config,
268                     const SkTArray<GrMipLevel>& texels);
269
270    /**
271     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
272     * It then calls writePixels with that SkTArray.
273     *
274     * @param buffer   memory to read pixels from.
275     * @param rowBytes number of bytes between consecutive rows. Zero
276     *                 means rows are tightly packed.
277     */
278    bool writePixels(GrSurface* surface,
279                     int left, int top, int width, int height,
280                     GrPixelConfig config, const void* buffer,
281                     size_t rowBytes);
282
283    /**
284     * Updates the pixels in a rectangle of a surface using a buffer
285     *
286     * @param surface          The surface to write to.
287     * @param left             left edge of the rectangle to write (inclusive)
288     * @param top              top edge of the rectangle to write (inclusive)
289     * @param width            width of rectangle to write in pixels.
290     * @param height           height of rectangle to write in pixels.
291     * @param config           the pixel config of the source buffer
292     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
293     * @param offset           offset from the start of the buffer
294     * @param rowBytes         number of bytes between consecutive rows. Zero
295     *                         means rows are tightly packed.
296     */
297    bool transferPixels(GrSurface* surface,
298                        int left, int top, int width, int height,
299                        GrPixelConfig config, GrBuffer* transferBuffer,
300                        size_t offset, size_t rowBytes);
301
302    /**
303     * Clear the passed in render target. Ignores the draw state and clip.
304     */
305    void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
306
307
308    void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
309
310    /**
311     * Discards the contents render target. nullptr indicates that the current render target should
312     * be discarded.
313     **/
314    virtual void discard(GrRenderTarget* = nullptr) = 0;
315
316    /**
317     * This is can be called before allocating a texture to be a dst for copySurface. It will
318     * populate the origin, config, and flags fields of the desc such that copySurface can
319     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
320     * that would be more effecient than drawing the src to a dst render target.
321     */
322    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
323
324    // After the client interacts directly with the 3D context state the GrGpu
325    // must resync its internal state and assumptions about 3D context state.
326    // Each time this occurs the GrGpu bumps a timestamp.
327    // state of the 3D context
328    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
329    // a billion years.
330    typedef uint64_t ResetTimestamp;
331
332    // This timestamp is always older than the current timestamp
333    static const ResetTimestamp kExpiredTimestamp = 0;
334    // Returns a timestamp based on the number of times the context was reset.
335    // This timestamp can be used to lazily detect when cached 3D context state
336    // is dirty.
337    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
338
339    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
340    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
341    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
342    // src/dst bounds and non-empty.
343    bool copySurface(GrSurface* dst,
344                     GrSurface* src,
345                     const SkIRect& srcRect,
346                     const SkIPoint& dstPoint);
347
348    struct MultisampleSpecs {
349        // Nonzero ID that uniquely identifies these multisample specs.
350        uint8_t                            fUniqueID;
351        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
352        // the render target's sample count.
353        int                                fEffectiveSampleCnt;
354        // If sample locations are supported, contains the subpixel locations at which the GPU will
355        // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
356        SkAutoTDeleteArray<const SkPoint>  fSampleLocations;
357    };
358
359    // Finds a render target's multisample specs. The stencil settings are only needed to flush the
360    // draw state prior to querying multisample information; they should not have any effect on the
361    // multisample information itself.
362    const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
363
364    // Creates a GrGpuCommandBuffer in which the GrDrawTarget can send draw commands to instead of
365    // directly to the Gpu object.
366    virtual GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target,
367                                                    GrGpuCommandBuffer::LoadAndStoreOp colorOp,
368                                                    GrColor colorClear,
369                                                    GrGpuCommandBuffer::LoadAndStoreOp stencilOp,
370                                                    GrColor stencilClear) = 0;
371
372    // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each
373    // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and
374    // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g.
375    // number of vertex attributes is too large).
376    bool draw(const GrPipeline&,
377              const GrPrimitiveProcessor&,
378              const GrMesh*,
379              int meshCount);
380
381    // Called by drawtarget when flushing.
382    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
383    virtual void finishDrawTarget() {}
384
385    ///////////////////////////////////////////////////////////////////////////
386    // Debugging and Stats
387
388    class Stats {
389    public:
390#if GR_GPU_STATS
391        Stats() { this->reset(); }
392
393        void reset() {
394            fRenderTargetBinds = 0;
395            fShaderCompilations = 0;
396            fTextureCreates = 0;
397            fTextureUploads = 0;
398            fTransfersToTexture = 0;
399            fStencilAttachmentCreates = 0;
400            fNumDraws = 0;
401            fNumFailedDraws = 0;
402        }
403
404        int renderTargetBinds() const { return fRenderTargetBinds; }
405        void incRenderTargetBinds() { fRenderTargetBinds++; }
406        int shaderCompilations() const { return fShaderCompilations; }
407        void incShaderCompilations() { fShaderCompilations++; }
408        int textureCreates() const { return fTextureCreates; }
409        void incTextureCreates() { fTextureCreates++; }
410        int textureUploads() const { return fTextureUploads; }
411        void incTextureUploads() { fTextureUploads++; }
412        int transfersToTexture() const { return fTransfersToTexture; }
413        void incTransfersToTexture() { fTransfersToTexture++; }
414        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
415        void incNumDraws() { fNumDraws++; }
416        void incNumFailedDraws() { ++fNumFailedDraws; }
417        void dump(SkString*);
418        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
419        int numDraws() const { return fNumDraws; }
420        int numFailedDraws() const { return fNumFailedDraws; }
421    private:
422        int fRenderTargetBinds;
423        int fShaderCompilations;
424        int fTextureCreates;
425        int fTextureUploads;
426        int fTransfersToTexture;
427        int fStencilAttachmentCreates;
428        int fNumDraws;
429        int fNumFailedDraws;
430#else
431        void dump(SkString*) {}
432        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
433        void incRenderTargetBinds() {}
434        void incShaderCompilations() {}
435        void incTextureCreates() {}
436        void incTextureUploads() {}
437        void incTransfersToTexture() {}
438        void incStencilAttachmentCreates() {}
439        void incNumDraws() {}
440        void incNumFailedDraws() {}
441#endif
442    };
443
444    Stats* stats() { return &fStats; }
445
446    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
447        only to be used for testing (particularly for testing the methods that import an externally
448        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
449    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
450                                                            GrPixelConfig config) = 0;
451    /** Check a handle represents an actual texture in the backend API that has not been freed. */
452    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
453    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
454        will do any necessary cleanup of the handle without freeing the texture in the backend
455        API. */
456    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
457                                                 bool abandonTexture = false) = 0;
458
459    // width and height may be larger than rt (if underlying API allows it).
460    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
461    // the GrStencilAttachment.
462    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
463                                                                        int width,
464                                                                        int height) = 0;
465    // clears target's entire stencil buffer to 0
466    virtual void clearStencil(GrRenderTarget* target) = 0;
467
468    // draws an outline rectangle for debugging/visualization purposes.
469    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
470
471    // Determines whether a texture will need to be rescaled in order to be used with the
472    // GrTextureParams. This variation is called when the caller will create a new texture using the
473    // texture provider from a non-texture src (cpu-backed image, ...).
474    bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
475                                 GrTextureProducer::CopyParams*) const;
476
477    // Like the above but this variation should be called when the caller is not creating the
478    // original texture but rather was handed the original texture. It adds additional checks
479    // relevant to original textures that were created external to Skia via
480    // GrTextureProvider::wrap methods.
481    bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
482                                  GrTextureProducer::CopyParams* copyParams) const {
483        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
484                                           copyParams)) {
485            return true;
486        }
487        return this->onMakeCopyForTextureParams(texture, params, copyParams);
488    }
489
490    // This is only to be used in GL-specific tests.
491    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
492
493    // This is only to be used by testing code
494    virtual void resetShaderCacheForTesting() const {}
495
496protected:
497    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
498                                      GrGpu::DrawPreference elevation) {
499        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
500        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
501                         GrGpu::kCallerPrefersDraw_DrawPreference);
502        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
503                         GrGpu::kGpuPrefersDraw_DrawPreference);
504        *preference = SkTMax(*preference, elevation);
505    }
506
507    void handleDirtyContext() {
508        if (fResetBits) {
509            this->resetContext();
510        }
511    }
512
513    // Handles cases where a surface will be updated without a call to flushRenderTarget
514    void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
515
516    Stats                                   fStats;
517    SkAutoTDelete<GrPathRendering>          fPathRendering;
518    // Subclass must initialize this in its constructor.
519    SkAutoTUnref<const GrCaps>    fCaps;
520
521private:
522    // called when the 3D context state is unknown. Subclass should emit any
523    // assumed 3D context state and dirty any state cache.
524    virtual void onResetContext(uint32_t resetBits) = 0;
525
526    // Called before certain draws in order to guarantee coherent results from dst reads.
527    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
528
529    // overridden by backend-specific derived class to create objects.
530    // Texture size and sample size will have already been validated in base class before
531    // onCreateTexture/CompressedTexture are called.
532    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
533                                       SkBudgeted budgeted,
534                                       const SkTArray<GrMipLevel>& texels) = 0;
535    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
536                                                 SkBudgeted budgeted,
537                                                 const SkTArray<GrMipLevel>& texels) = 0;
538
539    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
540    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
541                                                      GrWrapOwnership) = 0;
542    virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) = 0;
543    virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
544                                     const void* data) = 0;
545
546    // overridden by backend-specific derived class to perform the clear.
547    virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
548
549    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
550    // ONLY used by the the clip target
551    virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
552
553    // overridden by backend-specific derived class to perform the draw call.
554    virtual void onDraw(const GrPipeline&,
555                        const GrPrimitiveProcessor&,
556                        const GrMesh*,
557                        int meshCount) = 0;
558
559    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
560                                            GrTextureProducer::CopyParams*) const { return false; }
561
562    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
563                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
564                                     ReadPixelTempDrawInfo*) = 0;
565    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
566                                      GrPixelConfig srcConfig, DrawPreference*,
567                                      WritePixelTempDrawInfo*) = 0;
568
569    // overridden by backend-specific derived class to perform the surface read
570    virtual bool onReadPixels(GrSurface*,
571                              int left, int top,
572                              int width, int height,
573                              GrPixelConfig,
574                              void* buffer,
575                              size_t rowBytes) = 0;
576
577    // overridden by backend-specific derived class to perform the surface write
578    virtual bool onWritePixels(GrSurface*,
579                               int left, int top, int width, int height,
580                               GrPixelConfig config,
581                               const SkTArray<GrMipLevel>& texels) = 0;
582
583    // overridden by backend-specific derived class to perform the surface write
584    virtual bool onTransferPixels(GrSurface*,
585                                  int left, int top, int width, int height,
586                                  GrPixelConfig config, GrBuffer* transferBuffer,
587                                  size_t offset, size_t rowBytes) = 0;
588
589    // overridden by backend-specific derived class to perform the resolve
590    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
591
592    // overridden by backend specific derived class to perform the copy surface
593    virtual bool onCopySurface(GrSurface* dst,
594                               GrSurface* src,
595                               const SkIRect& srcRect,
596                               const SkIPoint& dstPoint) = 0;
597
598    // overridden by backend specific derived class to perform the multisample queries
599    virtual void onGetMultisampleSpecs(GrRenderTarget*,
600                                       const GrStencilSettings&,
601                                       int* effectiveSampleCnt,
602                                       SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
603
604    void resetContext() {
605        this->onResetContext(fResetBits);
606        fResetBits = 0;
607        ++fResetTimestamp;
608    }
609
610    ResetTimestamp                                                      fResetTimestamp;
611    uint32_t                                                            fResetBits;
612    SkTArray<const MultisampleSpecs*, true>                             fMultisampleSpecsMap;
613    GrTAllocator<MultisampleSpecs>                                      fMultisampleSpecsAllocator;
614    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
615    GrContext*                                                          fContext;
616
617    friend class GrPathRendering;
618    typedef SkRefCnt INHERITED;
619};
620
621#endif
622