GrGpu.h revision 1bf3e71ad06a318613ccc09e1cf47d3c2465b23c
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrPipelineBuilder.h"
12#include "GrProgramDesc.h"
13#include "GrStencil.h"
14#include "GrSwizzle.h"
15#include "GrAllocator.h"
16#include "GrTextureParamsAdjuster.h"
17#include "GrTypes.h"
18#include "GrXferProcessor.h"
19#include "SkPath.h"
20#include "SkTArray.h"
21
22class GrBatchTracker;
23class GrBuffer;
24class GrContext;
25class GrGLContext;
26class GrMesh;
27class GrNonInstancedVertices;
28class GrPath;
29class GrPathRange;
30class GrPathRenderer;
31class GrPathRendererChain;
32class GrPathRendering;
33class GrPipeline;
34class GrPrimitiveProcessor;
35class GrRenderTarget;
36class GrStencilAttachment;
37class GrSurface;
38class GrTexture;
39
40class GrGpu : public SkRefCnt {
41public:
42    /**
43     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
44     * not supported (at compile-time or run-time) this returns nullptr. The context will not be
45     * fully constructed and should not be used by GrGpu until after this function returns.
46     */
47    static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
48
49    ////////////////////////////////////////////////////////////////////////////
50
51    GrGpu(GrContext* context);
52    ~GrGpu() override;
53
54    GrContext* getContext() { return fContext; }
55    const GrContext* getContext() const { return fContext; }
56
57    /**
58     * Gets the capabilities of the draw target.
59     */
60    const GrCaps* caps() const { return fCaps.get(); }
61
62    GrPathRendering* pathRendering() { return fPathRendering.get();  }
63
64    enum class DisconnectType {
65        // No cleanup should be attempted, immediately cease making backend API calls
66        kAbandon,
67        // Free allocated resources (not known by GrResourceCache) before returning and
68        // ensure no backend backend 3D API calls will be made after disconnect() returns.
69        kCleanup,
70    };
71
72    // Called by GrContext when the underlying backend context is already or will be destroyed
73    // before GrContext.
74    virtual void disconnect(DisconnectType);
75
76    /**
77     * The GrGpu object normally assumes that no outsider is setting state
78     * within the underlying 3D API's context/device/whatever. This call informs
79     * the GrGpu that the state was modified and it shouldn't make assumptions
80     * about the state.
81     */
82    void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
83
84    /**
85     * Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
86     * be used as a render target by calling GrTexture::asRenderTarget(). Not all
87     * pixel configs can be used as render targets. Support for configs as textures
88     * or render targets can be checked using GrCaps.
89     *
90     * @param desc        describes the texture to be created.
91     * @param budgeted    does this texture count against the resource cache budget?
92     * @param texels      array of mipmap levels containing texel data to load.
93     *                    Each level begins with full-size palette data for paletted textures.
94     *                    For compressed formats the level contains the compressed pixel data.
95     *                    Otherwise, it contains width*height texels. If there is only one
96     *                    element and it contains nullptr fPixels, texture data is
97     *                    uninitialized.
98     * @return    The texture object if successful, otherwise nullptr.
99     */
100    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
101                             const SkTArray<GrMipLevel>& texels);
102
103    /**
104     * Simplified createTexture() interface for when there is no initial texel data to upload.
105     */
106    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
107        return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
108    }
109
110    /** Simplified createTexture() interface for when there is only a base level */
111    GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
112                             size_t rowBytes) {
113        SkASSERT(level0Data);
114        GrMipLevel level = { level0Data, rowBytes };
115        SkSTArray<1, GrMipLevel> array;
116        array.push_back() = level;
117        return this->createTexture(desc, budgeted, array);
118    }
119
120    /**
121     * Implements GrTextureProvider::wrapBackendTexture
122     */
123    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
124
125    /**
126     * Implements GrTextureProvider::wrapBackendRenderTarget
127     */
128    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership);
129
130    /**
131     * Implements GrTextureProvider::wrapBackendTextureAsRenderTarget
132     */
133    GrRenderTarget* wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
134
135    /**
136     * Creates a buffer.
137     *
138     * @param size            size of buffer to create.
139     * @param intendedType    hint to the graphics subsystem about what the buffer will be used for.
140     * @param accessPattern   hint to the graphics subsystem about how the data will be accessed.
141     * @param data            optional data with which to initialize the buffer.
142     *
143     * @return the buffer if successful, otherwise nullptr.
144     */
145    GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
146                           const void* data = nullptr);
147
148    /**
149     * Resolves MSAA.
150     */
151    void resolveRenderTarget(GrRenderTarget* target);
152
153    /** Info struct returned by getReadPixelsInfo about performing intermediate draws before
154        reading pixels for performance or correctness. */
155    struct ReadPixelTempDrawInfo {
156        /** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
157            this is descriptor for the temp surface. The draw should always be a rect with
158            dst 0,0,w,h. */
159        GrSurfaceDesc   fTempSurfaceDesc;
160        /** Indicates whether there is a performance advantage to using an exact match texture
161            (in terms of width and height) for the intermediate texture instead of approximate. */
162        bool            fUseExactScratch;
163        /** Swizzle to apply during the draw. This is used to compensate for either feature or
164            performance limitations in the underlying 3D API. */
165        GrSwizzle       fSwizzle;
166        /** The config that should be used to read from the temp surface after the draw. This may be
167            different than the original read config in order to compensate for swizzling. The
168            read data will effectively be in the original read config. */
169        GrPixelConfig   fReadConfig;
170    };
171
172    /** Describes why an intermediate draw must/should be performed before readPixels. */
173    enum DrawPreference {
174        /** On input means that the caller would proceed without draw if the GrGpu doesn't request
175            one.
176            On output means that the GrGpu is not requesting a draw. */
177        kNoDraw_DrawPreference,
178        /** Means that the client would prefer a draw for performance of the readback but
179            can satisfy a straight readPixels call on the inputs without an intermediate draw.
180            getReadPixelsInfo will never set the draw preference to this value but may leave
181            it set. */
182        kCallerPrefersDraw_DrawPreference,
183        /** On output means that GrGpu would prefer a draw for performance of the readback but
184            can satisfy a straight readPixels call on the inputs without an intermediate draw. The
185            caller of getReadPixelsInfo should never specify this on intput. */
186        kGpuPrefersDraw_DrawPreference,
187        /** On input means that the caller requires a draw to do a transformation and there is no
188            CPU fallback.
189            On output means that GrGpu can only satisfy the readPixels request if the intermediate
190            draw is performed.
191          */
192        kRequireDraw_DrawPreference
193    };
194
195    /**
196     * Used to negotiate whether and how an intermediate draw should or must be performed before
197     * a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
198     * that would allow a successful readPixels call. The passed width, height, and rowBytes,
199     * must be non-zero and already reflect clipping to the src bounds.
200     */
201    bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
202                           GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
203
204    /** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
205        to write pixels to a GrSurface for either performance or correctness reasons. */
206    struct WritePixelTempDrawInfo {
207        /** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
208            that to the dst then this is the descriptor for the intermediate surface. The caller
209            should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
210            the intermediate surface.*/
211        GrSurfaceDesc   fTempSurfaceDesc;
212        /** Swizzle to apply during the draw. This is used to compensate for either feature or
213            performance limitations in the underlying 3D API. */
214        GrSwizzle       fSwizzle;
215        /** The config that should be specified when uploading the *original* data to the temp
216            surface before the draw. This may be different than the original src data config in
217            order to compensate for swizzling that will occur when drawing. */
218        GrPixelConfig   fWriteConfig;
219    };
220
221    /**
222     * Used to negotiate whether and how an intermediate surface should be used to write pixels to
223     * a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
224     * that would allow a successful transfer of the src pixels to the dst. The passed width,
225     * height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
226     */
227    bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
228                            GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
229
230    /**
231     * Reads a rectangle of pixels from a render target.
232     *
233     * @param surface       The surface to read from
234     * @param left          left edge of the rectangle to read (inclusive)
235     * @param top           top edge of the rectangle to read (inclusive)
236     * @param width         width of rectangle to read in pixels.
237     * @param height        height of rectangle to read in pixels.
238     * @param config        the pixel config of the destination buffer
239     * @param buffer        memory to read the rectangle into.
240     * @param rowBytes      the number of bytes between consecutive rows. Zero
241     *                      means rows are tightly packed.
242     * @param invertY       buffer should be populated bottom-to-top as opposed
243     *                      to top-to-bottom (skia's usual order)
244     *
245     * @return true if the read succeeded, false if not. The read can fail
246     *              because of a unsupported pixel config or because no render
247     *              target is currently set.
248     */
249    bool readPixels(GrSurface* surface,
250                    int left, int top, int width, int height,
251                    GrPixelConfig config, void* buffer, size_t rowBytes);
252
253    /**
254     * Updates the pixels in a rectangle of a surface.
255     *
256     * @param surface       The surface to write to.
257     * @param left          left edge of the rectangle to write (inclusive)
258     * @param top           top edge of the rectangle to write (inclusive)
259     * @param width         width of rectangle to write in pixels.
260     * @param height        height of rectangle to write in pixels.
261     * @param config        the pixel config of the source buffer
262     * @param texels        array of mipmap levels containing texture data
263     */
264    bool writePixels(GrSurface* surface,
265                     int left, int top, int width, int height,
266                     GrPixelConfig config,
267                     const SkTArray<GrMipLevel>& texels);
268
269    /**
270     * This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
271     * It then calls writePixels with that SkTArray.
272     *
273     * @param buffer   memory to read pixels from.
274     * @param rowBytes number of bytes between consecutive rows. Zero
275     *                 means rows are tightly packed.
276     */
277    bool writePixels(GrSurface* surface,
278                     int left, int top, int width, int height,
279                     GrPixelConfig config, const void* buffer,
280                     size_t rowBytes);
281
282    /**
283     * Updates the pixels in a rectangle of a surface using a buffer
284     *
285     * @param surface          The surface to write to.
286     * @param left             left edge of the rectangle to write (inclusive)
287     * @param top              top edge of the rectangle to write (inclusive)
288     * @param width            width of rectangle to write in pixels.
289     * @param height           height of rectangle to write in pixels.
290     * @param config           the pixel config of the source buffer
291     * @param transferBuffer   GrBuffer to read pixels from (type must be "kCpuToGpu")
292     * @param offset           offset from the start of the buffer
293     * @param rowBytes         number of bytes between consecutive rows. Zero
294     *                         means rows are tightly packed.
295     */
296    bool transferPixels(GrSurface* surface,
297                        int left, int top, int width, int height,
298                        GrPixelConfig config, GrBuffer* transferBuffer,
299                        size_t offset, size_t rowBytes);
300
301    /**
302     * Clear the passed in render target. Ignores the draw state and clip.
303     */
304    void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
305
306
307    void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
308
309    /**
310     * Discards the contents render target. nullptr indicates that the current render target should
311     * be discarded.
312     **/
313    virtual void discard(GrRenderTarget* = nullptr) = 0;
314
315    /**
316     * This is can be called before allocating a texture to be a dst for copySurface. It will
317     * populate the origin, config, and flags fields of the desc such that copySurface can
318     * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
319     * that would be more effecient than drawing the src to a dst render target.
320     */
321    virtual bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const = 0;
322
323    // After the client interacts directly with the 3D context state the GrGpu
324    // must resync its internal state and assumptions about 3D context state.
325    // Each time this occurs the GrGpu bumps a timestamp.
326    // state of the 3D context
327    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
328    // a billion years.
329    typedef uint64_t ResetTimestamp;
330
331    // This timestamp is always older than the current timestamp
332    static const ResetTimestamp kExpiredTimestamp = 0;
333    // Returns a timestamp based on the number of times the context was reset.
334    // This timestamp can be used to lazily detect when cached 3D context state
335    // is dirty.
336    ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
337
338    // Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
339    // take place at the GrDrawTarget level and this function implement faster copy paths. The rect
340    // and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
341    // src/dst bounds and non-empty.
342    bool copySurface(GrSurface* dst,
343                     GrSurface* src,
344                     const SkIRect& srcRect,
345                     const SkIPoint& dstPoint);
346
347    struct MultisampleSpecs {
348        // Nonzero ID that uniquely identifies these multisample specs.
349        uint8_t                            fUniqueID;
350        // The actual number of samples the GPU will run. NOTE: this value can be greater than the
351        // the render target's sample count.
352        int                                fEffectiveSampleCnt;
353        // If sample locations are supported, contains the subpixel locations at which the GPU will
354        // sample. Pixel center is at (.5, .5) and (0, 0) indicates the top left corner.
355        SkAutoTDeleteArray<const SkPoint>  fSampleLocations;
356    };
357
358    // Finds a render target's multisample specs. The stencil settings are only needed to flush the
359    // draw state prior to querying multisample information; they should not have any effect on the
360    // multisample information itself.
361    const MultisampleSpecs& getMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&);
362
363    // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each
364    // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and
365    // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g.
366    // number of vertex attributes is too large).
367    bool draw(const GrPipeline&,
368              const GrPrimitiveProcessor&,
369              const GrMesh*,
370              int meshCount);
371
372    // Called by drawtarget when flushing.
373    // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
374    virtual void finishDrawTarget() {}
375
376    ///////////////////////////////////////////////////////////////////////////
377    // Debugging and Stats
378
379    class Stats {
380    public:
381#if GR_GPU_STATS
382        Stats() { this->reset(); }
383
384        void reset() {
385            fRenderTargetBinds = 0;
386            fShaderCompilations = 0;
387            fTextureCreates = 0;
388            fTextureUploads = 0;
389            fTransfersToTexture = 0;
390            fStencilAttachmentCreates = 0;
391            fNumDraws = 0;
392            fNumFailedDraws = 0;
393        }
394
395        int renderTargetBinds() const { return fRenderTargetBinds; }
396        void incRenderTargetBinds() { fRenderTargetBinds++; }
397        int shaderCompilations() const { return fShaderCompilations; }
398        void incShaderCompilations() { fShaderCompilations++; }
399        int textureCreates() const { return fTextureCreates; }
400        void incTextureCreates() { fTextureCreates++; }
401        int textureUploads() const { return fTextureUploads; }
402        void incTextureUploads() { fTextureUploads++; }
403        int transfersToTexture() const { return fTransfersToTexture; }
404        void incTransfersToTexture() { fTransfersToTexture++; }
405        void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
406        void incNumDraws() { fNumDraws++; }
407        void incNumFailedDraws() { ++fNumFailedDraws; }
408        void dump(SkString*);
409        void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
410        int numDraws() const { return fNumDraws; }
411        int numFailedDraws() const { return fNumFailedDraws; }
412    private:
413        int fRenderTargetBinds;
414        int fShaderCompilations;
415        int fTextureCreates;
416        int fTextureUploads;
417        int fTransfersToTexture;
418        int fStencilAttachmentCreates;
419        int fNumDraws;
420        int fNumFailedDraws;
421#else
422        void dump(SkString*) {}
423        void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
424        void incRenderTargetBinds() {}
425        void incShaderCompilations() {}
426        void incTextureCreates() {}
427        void incTextureUploads() {}
428        void incTransfersToTexture() {}
429        void incStencilAttachmentCreates() {}
430        void incNumDraws() {}
431        void incNumFailedDraws() {}
432#endif
433    };
434
435    Stats* stats() { return &fStats; }
436
437    /** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
438        only to be used for testing (particularly for testing the methods that import an externally
439        created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
440    virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
441                                                            GrPixelConfig config) = 0;
442    /** Check a handle represents an actual texture in the backend API that has not been freed. */
443    virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
444    /** If ownership of the backend texture has been transferred pass true for abandonTexture. This
445        will do any necessary cleanup of the handle without freeing the texture in the backend
446        API. */
447    virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
448                                                 bool abandonTexture = false) = 0;
449
450    // width and height may be larger than rt (if underlying API allows it).
451    // Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
452    // the GrStencilAttachment.
453    virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
454                                                                        int width,
455                                                                        int height) = 0;
456    // clears target's entire stencil buffer to 0
457    virtual void clearStencil(GrRenderTarget* target) = 0;
458
459    // draws an outline rectangle for debugging/visualization purposes.
460    virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
461
462    // Determines whether a texture will need to be rescaled in order to be used with the
463    // GrTextureParams. This variation is called when the caller will create a new texture using the
464    // texture provider from a non-texture src (cpu-backed image, ...).
465    bool makeCopyForTextureParams(int width, int height, const GrTextureParams&,
466                                 GrTextureProducer::CopyParams*) const;
467
468    // Like the above but this variation should be called when the caller is not creating the
469    // original texture but rather was handed the original texture. It adds additional checks
470    // relevant to original textures that were created external to Skia via
471    // GrTextureProvider::wrap methods.
472    bool makeCopyForTextureParams(GrTexture* texture, const GrTextureParams& params,
473                                  GrTextureProducer::CopyParams* copyParams) const {
474        if (this->makeCopyForTextureParams(texture->width(), texture->height(), params,
475                                           copyParams)) {
476            return true;
477        }
478        return this->onMakeCopyForTextureParams(texture, params, copyParams);
479    }
480
481    // This is only to be used in GL-specific tests.
482    virtual const GrGLContext* glContextForTesting() const { return nullptr; }
483
484    // This is only to be used by testing code
485    virtual void resetShaderCacheForTesting() const {}
486
487protected:
488    // Functions used to map clip-respecting stencil tests into normal
489    // stencil funcs supported by GPUs.
490    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
491                                            GrStencilFunc func);
492    static void ConvertStencilFuncAndMask(GrStencilFunc func,
493                                          bool clipInStencil,
494                                          unsigned int clipBit,
495                                          unsigned int userBits,
496                                          unsigned int* ref,
497                                          unsigned int* mask);
498
499    static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
500                                      GrGpu::DrawPreference elevation) {
501        GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
502        GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
503                         GrGpu::kCallerPrefersDraw_DrawPreference);
504        GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
505                         GrGpu::kGpuPrefersDraw_DrawPreference);
506        *preference = SkTMax(*preference, elevation);
507    }
508
509    void handleDirtyContext() {
510        if (fResetBits) {
511            this->resetContext();
512        }
513    }
514
515    Stats                                   fStats;
516    SkAutoTDelete<GrPathRendering>          fPathRendering;
517    // Subclass must initialize this in its constructor.
518    SkAutoTUnref<const GrCaps>    fCaps;
519
520private:
521    // called when the 3D context state is unknown. Subclass should emit any
522    // assumed 3D context state and dirty any state cache.
523    virtual void onResetContext(uint32_t resetBits) = 0;
524
525    // Called before certain draws in order to guarantee coherent results from dst reads.
526    virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
527
528    // overridden by backend-specific derived class to create objects.
529    // Texture size and sample size will have already been validated in base class before
530    // onCreateTexture/CompressedTexture are called.
531    virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
532                                       GrGpuResource::LifeCycle lifeCycle,
533                                       const SkTArray<GrMipLevel>& texels) = 0;
534    virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
535                                                 GrGpuResource::LifeCycle lifeCycle,
536                                                 const SkTArray<GrMipLevel>& texels) = 0;
537
538    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
539    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
540                                                      GrWrapOwnership) = 0;
541    virtual GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) = 0;
542    virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
543                                     const void* data) = 0;
544
545    // overridden by backend-specific derived class to perform the clear.
546    virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
547
548    // Overridden by backend specific classes to perform a clear of the stencil clip bits.  This is
549    // ONLY used by the the clip target
550    virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
551
552    // overridden by backend-specific derived class to perform the draw call.
553    virtual void onDraw(const GrPipeline&,
554                        const GrPrimitiveProcessor&,
555                        const GrMesh*,
556                        int meshCount) = 0;
557
558    virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
559                                            GrTextureProducer::CopyParams*) const { return false; }
560
561    virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
562                                     size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
563                                     ReadPixelTempDrawInfo*) = 0;
564    virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
565                                      GrPixelConfig srcConfig, DrawPreference*,
566                                      WritePixelTempDrawInfo*) = 0;
567
568    // overridden by backend-specific derived class to perform the surface read
569    virtual bool onReadPixels(GrSurface*,
570                              int left, int top,
571                              int width, int height,
572                              GrPixelConfig,
573                              void* buffer,
574                              size_t rowBytes) = 0;
575
576    // overridden by backend-specific derived class to perform the surface write
577    virtual bool onWritePixels(GrSurface*,
578                               int left, int top, int width, int height,
579                               GrPixelConfig config,
580                               const SkTArray<GrMipLevel>& texels) = 0;
581
582    // overridden by backend-specific derived class to perform the surface write
583    virtual bool onTransferPixels(GrSurface*,
584                                  int left, int top, int width, int height,
585                                  GrPixelConfig config, GrBuffer* transferBuffer,
586                                  size_t offset, size_t rowBytes) = 0;
587
588    // overridden by backend-specific derived class to perform the resolve
589    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
590
591    // overridden by backend specific derived class to perform the copy surface
592    virtual bool onCopySurface(GrSurface* dst,
593                               GrSurface* src,
594                               const SkIRect& srcRect,
595                               const SkIPoint& dstPoint) = 0;
596
597    // overridden by backend specific derived class to perform the multisample queries
598    virtual void onGetMultisampleSpecs(GrRenderTarget*,
599                                       const GrStencilSettings&,
600                                       int* effectiveSampleCnt,
601                                       SkAutoTDeleteArray<SkPoint>* sampleLocations) = 0;
602
603    void resetContext() {
604        this->onResetContext(fResetBits);
605        fResetBits = 0;
606        ++fResetTimestamp;
607    }
608
609    ResetTimestamp                                                      fResetTimestamp;
610    uint32_t                                                            fResetBits;
611    SkTArray<const MultisampleSpecs*, true>                             fMultisampleSpecsMap;
612    GrTAllocator<MultisampleSpecs>                                      fMultisampleSpecsAllocator;
613    // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
614    GrContext*                                                          fContext;
615
616    friend class GrPathRendering;
617    typedef SkRefCnt INHERITED;
618};
619
620#endif
621