GrGpu.h revision 32184d81629e39809bb9e915286d8fe971a8ed68
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrDrawTarget.h"
12#include "GrClipMaskManager.h"
13#include "SkPath.h"
14
15class GrContext;
16class GrIndexBufferAllocPool;
17class GrPath;
18class GrPathRenderer;
19class GrPathRendererChain;
20class GrResource;
21class GrStencilBuffer;
22class GrVertexBufferAllocPool;
23
24class GrGpu : public GrDrawTarget {
25public:
26
27    /**
28     * Additional blend coefficients for dual source blending, not exposed
29     * through GrPaint/GrContext.
30     */
31    enum ExtendedBlendCoeffs {
32        // source 2 refers to second output color when
33        // using dual source blending.
34        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
35        kIS2C_GrBlendCoeff,
36        kS2A_GrBlendCoeff,
37        kIS2A_GrBlendCoeff,
38
39        kTotalGrBlendCoeffCount
40    };
41
42    /**
43     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
44     * not supported (at compile-time or run-time) this returns NULL. The context will not be
45     * fully constructed and should not be used by GrGpu until after this function returns.
46     */
47    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
48
49    ////////////////////////////////////////////////////////////////////////////
50
51    GrGpu(GrContext* context);
52    virtual ~GrGpu();
53
54    GrContext* getContext() { return this->INHERITED::getContext(); }
55    const GrContext* getContext() const { return this->INHERITED::getContext(); }
56
57    /**
58     * The GrGpu object normally assumes that no outsider is setting state
59     * within the underlying 3D API's context/device/whatever. This call informs
60     * the GrGpu that the state was modified and it shouldn't make assumptions
61     * about the state.
62     */
63    void markContextDirty(uint32_t state = kAll_GrBackendState) {
64        fResetBits |= state;
65    }
66
67    void unimpl(const char[]);
68
69    /**
70     * Creates a texture object. If desc width or height is not a power of
71     * two but underlying API requires a power of two texture then srcData
72     * will be embedded in a power of two texture. The extra width and height
73     * is filled as though srcData were rendered clamped into the texture.
74     *
75     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
76     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
77     * on the render target until the texture is destroyed.
78     *
79     * @param desc        describes the texture to be created.
80     * @param srcData     texel data to load texture. Begins with full-size
81     *                    palette data for paletted textures. Contains width*
82     *                    height texels. If NULL texture data is uninitialized.
83     *
84     * @return    The texture object if successful, otherwise NULL.
85     */
86    GrTexture* createTexture(const GrTextureDesc& desc,
87                             const void* srcData, size_t rowBytes);
88
89    /**
90     * Implements GrContext::wrapBackendTexture
91     */
92    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
93
94    /**
95     * Implements GrContext::wrapBackendTexture
96     */
97    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
98
99    /**
100     * Creates a vertex buffer.
101     *
102     * @param size    size in bytes of the vertex buffer
103     * @param dynamic hints whether the data will be frequently changed
104     *                by either GrVertexBuffer::lock or
105     *                GrVertexBuffer::updateData.
106     *
107     * @return    The vertex buffer if successful, otherwise NULL.
108     */
109    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
110
111    /**
112     * Creates an index buffer.
113     *
114     * @param size    size in bytes of the index buffer
115     * @param dynamic hints whether the data will be frequently changed
116     *                by either GrIndexBuffer::lock or
117     *                GrIndexBuffer::updateData.
118     *
119     * @return The index buffer if successful, otherwise NULL.
120     */
121    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
122
123    /**
124     * Creates a path object that can be stenciled using stencilPath(). It is
125     * only legal to call this if the caps report support for path stenciling.
126     */
127    GrPath* createPath(const SkPath& path, const SkStrokeRec& stroke);
128
129    /**
130     * Returns an index buffer that can be used to render quads.
131     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
132     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
133     * Draw with kTriangles_GrPrimitiveType
134     * @ return the quad index buffer
135     */
136    const GrIndexBuffer* getQuadIndexBuffer() const;
137
138    /**
139     * Resolves MSAA.
140     */
141    void resolveRenderTarget(GrRenderTarget* target);
142
143    /**
144     * Ensures that the current render target is actually set in the
145     * underlying 3D API. Used when client wants to use 3D API to directly
146     * render to the RT.
147     */
148    void forceRenderTargetFlush();
149
150    /**
151     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
152     * config surfaceConfig. The returned config must have at least as many bits per channel as the
153     * readConfig or writeConfig param.
154     */
155    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
156                                                    GrPixelConfig surfaceConfig) const {
157        return readConfig;
158    }
159    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
160                                                     GrPixelConfig surfaceConfig) const {
161        return writeConfig;
162    }
163
164    /**
165     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
166     * match the texture's config.
167     */
168    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
169
170    /**
171     * OpenGL's readPixels returns the result bottom-to-top while the skia
172     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
173     * solution is to have the subclass do the flip using either the CPU or GPU.
174     * However, the caller (GrContext) may have transformations to apply and can
175     * simply fold in the y-flip for free. On the other hand, the subclass may
176     * be able to do it for free itself. For example, the subclass may have to
177     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
178     * concurrently.
179     *
180     * This function returns true if a y-flip is required to put the pixels in
181     * top-to-bottom order and the subclass cannot do it for free.
182     *
183     * See read pixels for the params
184     * @return true if calling readPixels with the same set of params will
185     *              produce bottom-to-top data
186     */
187     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
188                                            int left, int top,
189                                            int width, int height,
190                                            GrPixelConfig config,
191                                            size_t rowBytes) const = 0;
192     /**
193      * This should return true if reading a NxM rectangle of pixels from a
194      * render target is faster if the target has dimensons N and M and the read
195      * rectangle has its top-left at 0,0.
196      */
197     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
198
199    /**
200     * Reads a rectangle of pixels from a render target.
201     *
202     * @param renderTarget  the render target to read from. NULL means the
203     *                      current render target.
204     * @param left          left edge of the rectangle to read (inclusive)
205     * @param top           top edge of the rectangle to read (inclusive)
206     * @param width         width of rectangle to read in pixels.
207     * @param height        height of rectangle to read in pixels.
208     * @param config        the pixel config of the destination buffer
209     * @param buffer        memory to read the rectangle into.
210     * @param rowBytes      the number of bytes between consecutive rows. Zero
211     *                      means rows are tightly packed.
212     * @param invertY       buffer should be populated bottom-to-top as opposed
213     *                      to top-to-bottom (skia's usual order)
214     *
215     * @return true if the read succeeded, false if not. The read can fail
216     *              because of a unsupported pixel config or because no render
217     *              target is currently set.
218     */
219    bool readPixels(GrRenderTarget* renderTarget,
220                    int left, int top, int width, int height,
221                    GrPixelConfig config, void* buffer, size_t rowBytes);
222
223    /**
224     * Updates the pixels in a rectangle of a texture.
225     *
226     * @param left          left edge of the rectangle to write (inclusive)
227     * @param top           top edge of the rectangle to write (inclusive)
228     * @param width         width of rectangle to write in pixels.
229     * @param height        height of rectangle to write in pixels.
230     * @param config        the pixel config of the source buffer
231     * @param buffer        memory to read pixels from
232     * @param rowBytes      number of bytes between consecutive rows. Zero
233     *                      means rows are tightly packed.
234     */
235    bool writeTexturePixels(GrTexture* texture,
236                            int left, int top, int width, int height,
237                            GrPixelConfig config, const void* buffer,
238                            size_t rowBytes);
239
240    /**
241     * Called to tell Gpu object that all GrResources have been lost and should
242     * be abandoned. Overrides must call INHERITED::abandonResources().
243     */
244    virtual void abandonResources();
245
246    /**
247     * Called to tell Gpu object to release all GrResources. Overrides must call
248     * INHERITED::releaseResources().
249     */
250    void releaseResources();
251
252    /**
253     * Add resource to list of resources. Should only be called by GrResource.
254     * @param resource  the resource to add.
255     */
256    void insertResource(GrResource* resource);
257
258    /**
259     * Remove resource from list of resources. Should only be called by
260     * GrResource.
261     * @param resource  the resource to remove.
262     */
263    void removeResource(GrResource* resource);
264
265    // GrDrawTarget overrides
266    virtual void clear(const SkIRect* rect,
267                       GrColor color,
268                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
269
270    virtual void purgeResources() SK_OVERRIDE {
271        // The clip mask manager can rebuild all its clip masks so just
272        // get rid of them all.
273        fClipMaskManager.releaseResources();
274    }
275
276    // After the client interacts directly with the 3D context state the GrGpu
277    // must resync its internal state and assumptions about 3D context state.
278    // Each time this occurs the GrGpu bumps a timestamp.
279    // state of the 3D context
280    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
281    // a billion years.
282    typedef uint64_t ResetTimestamp;
283
284    // This timestamp is always older than the current timestamp
285    static const ResetTimestamp kExpiredTimestamp = 0;
286    // Returns a timestamp based on the number of times the context was reset.
287    // This timestamp can be used to lazily detect when cached 3D context state
288    // is dirty.
289    ResetTimestamp getResetTimestamp() const {
290        return fResetTimestamp;
291    }
292
293    /**
294     * Can the provided configuration act as a color render target?
295     */
296    bool isConfigRenderable(GrPixelConfig config) const {
297        SkASSERT(kGrPixelConfigCnt > config);
298        return fConfigRenderSupport[config];
299    }
300
301    /**
302     * These methods are called by the clip manager's setupClipping function
303     * which (called as part of GrGpu's implementation of onDraw and
304     * onStencilPath member functions.) The GrGpu subclass should flush the
305     * stencil state to the 3D API in its implementation of flushGraphicsState.
306     */
307    void enableScissor(const SkIRect& rect) {
308        fScissorState.fEnabled = true;
309        fScissorState.fRect = rect;
310    }
311    void disableScissor() { fScissorState.fEnabled = false; }
312
313    /**
314     * Like the scissor methods above this is called by setupClipping and
315     * should be flushed by the GrGpu subclass in flushGraphicsState. These
316     * stencil settings should be used in place of those on the GrDrawState.
317     * They have been adjusted to account for any interactions between the
318     * GrDrawState's stencil settings and stencil clipping.
319     */
320    void setStencilSettings(const GrStencilSettings& settings) {
321        fStencilSettings = settings;
322    }
323    void disableStencil() { fStencilSettings.setDisabled(); }
324
325    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
326    // free to clear the remaining bits to zero if masked clears are more
327    // expensive than clearing all bits.
328    virtual void clearStencilClip(const SkIRect& rect, bool insideClip) = 0;
329
330    enum PrivateDrawStateStateBits {
331        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
332
333        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
334                                                 // stencil bits used for
335                                                 // clipping.
336    };
337
338    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);
339
340protected:
341    enum DrawType {
342        kDrawPoints_DrawType,
343        kDrawLines_DrawType,
344        kDrawTriangles_DrawType,
345        kStencilPath_DrawType,
346        kDrawPath_DrawType,
347    };
348
349    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
350        switch (type) {
351            case kTriangles_GrPrimitiveType:
352            case kTriangleStrip_GrPrimitiveType:
353            case kTriangleFan_GrPrimitiveType:
354                return kDrawTriangles_DrawType;
355            case kPoints_GrPrimitiveType:
356                return kDrawPoints_DrawType;
357            case kLines_GrPrimitiveType:
358            case kLineStrip_GrPrimitiveType:
359                return kDrawLines_DrawType;
360            default:
361                GrCrash("Unexpected primitive type");
362                return kDrawTriangles_DrawType;
363        }
364    }
365
366    // prepares clip flushes gpu state before a draw
367    bool setupClipAndFlushState(DrawType,
368                                const GrDeviceCoordTexture* dstCopy,
369                                GrDrawState::AutoRestoreEffects* are);
370
371    // Functions used to map clip-respecting stencil tests into normal
372    // stencil funcs supported by GPUs.
373    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
374                                            GrStencilFunc func);
375    static void ConvertStencilFuncAndMask(GrStencilFunc func,
376                                          bool clipInStencil,
377                                          unsigned int clipBit,
378                                          unsigned int userBits,
379                                          unsigned int* ref,
380                                          unsigned int* mask);
381
382    GrClipMaskManager           fClipMaskManager;
383
384    struct GeometryPoolState {
385        const GrVertexBuffer* fPoolVertexBuffer;
386        int                   fPoolStartVertex;
387
388        const GrIndexBuffer*  fPoolIndexBuffer;
389        int                   fPoolStartIndex;
390    };
391    const GeometryPoolState& getGeomPoolState() {
392        return fGeomPoolStateStack.back();
393    }
394
395    // The state of the scissor is controlled by the clip manager
396    struct ScissorState {
397        bool    fEnabled;
398        SkIRect fRect;
399    } fScissorState;
400
401    // The final stencil settings to use as determined by the clip manager.
402    GrStencilSettings fStencilSettings;
403
404    // Derived classes need access to this so they can fill it out in their
405    // constructors
406    bool    fConfigRenderSupport[kGrPixelConfigCnt];
407
408    // Helpers for setting up geometry state
409    void finalizeReservedVertices();
410    void finalizeReservedIndices();
411
412private:
413    // GrDrawTarget overrides
414    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
415    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
416    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
417    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
418    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
419    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
420    virtual void releaseVertexArray() SK_OVERRIDE;
421    virtual void releaseIndexArray() SK_OVERRIDE;
422    virtual void geometrySourceWillPush() SK_OVERRIDE;
423    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
424
425
426    // called when the 3D context state is unknown. Subclass should emit any
427    // assumed 3D context state and dirty any state cache.
428    virtual void onResetContext(uint32_t resetBits) = 0;
429
430    // overridden by backend-specific derived class to create objects.
431    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
432                                       const void* srcData,
433                                       size_t rowBytes) = 0;
434    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
435    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
436    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0;
437    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0;
438    virtual GrPath* onCreatePath(const SkPath& path, const SkStrokeRec&) = 0;
439
440    // overridden by backend-specific derived class to perform the clear and
441    // clearRect. NULL rect means clear whole target.
442    virtual void onClear(const SkIRect* rect, GrColor color) = 0;
443
444    // overridden by backend-specific derived class to perform the draw call.
445    virtual void onGpuDraw(const DrawInfo&) = 0;
446
447    // overridden by backend-specific derived class to perform the path stenciling.
448    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
449    virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) = 0;
450
451    // overridden by backend-specific derived class to perform flush
452    virtual void onForceRenderTargetFlush() = 0;
453
454    // overridden by backend-specific derived class to perform the read pixels.
455    virtual bool onReadPixels(GrRenderTarget* target,
456                              int left, int top, int width, int height,
457                              GrPixelConfig,
458                              void* buffer,
459                              size_t rowBytes) = 0;
460
461    // overridden by backend-specific derived class to perform the texture update
462    virtual bool onWriteTexturePixels(GrTexture* texture,
463                                      int left, int top, int width, int height,
464                                      GrPixelConfig config, const void* buffer,
465                                      size_t rowBytes) = 0;
466
467    // overridden by backend-specific derived class to perform the resolve
468    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
469
470    // width and height may be larger than rt (if underlying API allows it).
471    // Should attach the SB to the RT. Returns false if compatible sb could
472    // not be created.
473    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
474
475    // attaches an existing SB to an existing RT.
476    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
477
478    // The GrGpu typically records the clients requested state and then flushes
479    // deltas from previous state at draw time. This function does the
480    // backend-specific flush of the state.
481    // returns false if current state is unsupported.
482    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
483
484    // clears the entire stencil buffer to 0
485    virtual void clearStencil() = 0;
486
487    // Given a rt, find or create a stencil buffer and attach it
488    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
489
490    // GrDrawTarget overrides
491    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
492    virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
493    virtual void onDrawPath(const GrPath*, SkPath::FillType,
494                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
495
496    // readies the pools to provide vertex/index data.
497    void prepareVertexPool();
498    void prepareIndexPool();
499
500    void resetContext() {
501        // We call this because the client may have messed with the
502        // stencil buffer. Perhaps we should detect whether it is a
503        // internally created stencil buffer and if so skip the invalidate.
504        fClipMaskManager.invalidateStencilMask();
505        this->onResetContext(fResetBits);
506        fResetBits = 0;
507        ++fResetTimestamp;
508    }
509
510    void handleDirtyContext() {
511        if (fResetBits) {
512            this->resetContext();
513        }
514    }
515
516    enum {
517        kPreallocGeomPoolStateStackCnt = 4,
518    };
519    typedef SkTInternalLList<GrResource> ResourceList;
520    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
521    ResetTimestamp                                                      fResetTimestamp;
522    uint32_t                                                            fResetBits;
523    GrVertexBufferAllocPool*                                            fVertexPool;
524    GrIndexBufferAllocPool*                                             fIndexPool;
525    // counts number of uses of vertex/index pool in the geometry stack
526    int                                                                 fVertexPoolUseCnt;
527    int                                                                 fIndexPoolUseCnt;
528    // these are mutable so they can be created on-demand
529    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
530    // Used to abandon/release all resources created by this GrGpu. TODO: Move this
531    // functionality to GrResourceCache.
532    ResourceList                                                        fResourceList;
533
534    typedef GrDrawTarget INHERITED;
535};
536
537#endif
538