GrGpu.h revision 3a0cfeb96185934c0a36f1313f21b96c57ca6341
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGpu_DEFINED
9#define GrGpu_DEFINED
10
11#include "GrDrawTarget.h"
12#include "GrClipMaskManager.h"
13#include "GrPathRendering.h"
14#include "SkPath.h"
15
16class GrContext;
17class GrIndexBufferAllocPool;
18class GrPath;
19class GrPathRange;
20class GrPathRenderer;
21class GrPathRendererChain;
22class GrStencilBuffer;
23class GrVertexBufferAllocPool;
24
25class GrGpu : public GrDrawTarget {
26public:
27
28    /**
29     * Additional blend coefficients for dual source blending, not exposed
30     * through GrPaint/GrContext.
31     */
32    enum ExtendedBlendCoeffs {
33        // source 2 refers to second output color when
34        // using dual source blending.
35        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
36        kIS2C_GrBlendCoeff,
37        kS2A_GrBlendCoeff,
38        kIS2A_GrBlendCoeff,
39
40        kTotalGrBlendCoeffCount
41    };
42
43    /**
44     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
45     * not supported (at compile-time or run-time) this returns NULL. The context will not be
46     * fully constructed and should not be used by GrGpu until after this function returns.
47     */
48    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);
49
50    ////////////////////////////////////////////////////////////////////////////
51
52    GrGpu(GrContext* context);
53    virtual ~GrGpu();
54
55    GrContext* getContext() { return this->INHERITED::getContext(); }
56    const GrContext* getContext() const { return this->INHERITED::getContext(); }
57
58    GrPathRendering* pathRendering() {
59        return fPathRendering.get();
60    }
61
62    // Called by GrContext when the underlying backend context has been destroyed.
63    // GrGpu should use this to ensure that no backend API calls will be made from
64    // here onward, including in its destructor. Subclasses should call
65    // INHERITED::contextAbandoned() if they override this.
66    virtual void contextAbandoned();
67
68    /**
69     * The GrGpu object normally assumes that no outsider is setting state
70     * within the underlying 3D API's context/device/whatever. This call informs
71     * the GrGpu that the state was modified and it shouldn't make assumptions
72     * about the state.
73     */
74    void markContextDirty(uint32_t state = kAll_GrBackendState) {
75        fResetBits |= state;
76    }
77
78    void unimpl(const char[]);
79
80    /**
81     * Creates a texture object. If desc width or height is not a power of
82     * two but underlying API requires a power of two texture then srcData
83     * will be embedded in a power of two texture. The extra width and height
84     * is filled as though srcData were rendered clamped into the texture.
85     * The exception is when using compressed data formats. In this case, the
86     * desc width and height must be a multiple of the compressed format block
87     * size otherwise this function returns NULL. Similarly, if the underlying
88     * API requires a power of two texture and the source width and height are not
89     * a power of two, then this function returns NULL.
90     *
91     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
92     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
93     * on the render target until the texture is destroyed. Compressed textures
94     * cannot have the kRenderTarget_TextureFlag set.
95     *
96     * @param desc        describes the texture to be created.
97     * @param srcData     texel data to load texture. Begins with full-size
98     *                    palette data for paletted textures. For compressed
99     *                    formats it contains the compressed pixel data. Otherwise,
100     *                    it contains width*height texels. If NULL texture data
101     *                    is uninitialized.
102     * @param rowBytes    the number of bytes between consecutive rows. Zero
103     *                    means rows are tightly packed. This field is ignored
104     *                    for compressed formats.
105     *
106     * @return    The texture object if successful, otherwise NULL.
107     */
108    GrTexture* createTexture(const GrTextureDesc& desc,
109                             const void* srcData, size_t rowBytes);
110
111    /**
112     * Implements GrContext::wrapBackendTexture
113     */
114    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
115
116    /**
117     * Implements GrContext::wrapBackendTexture
118     */
119    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
120
121    /**
122     * Creates a vertex buffer.
123     *
124     * @param size    size in bytes of the vertex buffer
125     * @param dynamic hints whether the data will be frequently changed
126     *                by either GrVertexBuffer::map() or
127     *                GrVertexBuffer::updateData().
128     *
129     * @return    The vertex buffer if successful, otherwise NULL.
130     */
131    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);
132
133    /**
134     * Creates an index buffer.
135     *
136     * @param size    size in bytes of the index buffer
137     * @param dynamic hints whether the data will be frequently changed
138     *                by either GrIndexBuffer::map() or
139     *                GrIndexBuffer::updateData().
140     *
141     * @return The index buffer if successful, otherwise NULL.
142     */
143    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);
144
145    /**
146     * Creates an index buffer for instance drawing with a specific pattern.
147     *
148     * @param pattern     the pattern to repeat
149     * @param patternSize size in bytes of the pattern
150     * @param reps        number of times to repeat the pattern
151     * @param vertCount   number of vertices the pattern references
152     * @param dynamic     hints whether the data will be frequently changed
153     *                    by either GrIndexBuffer::map() or
154     *                    GrIndexBuffer::updateData().
155     *
156     * @return The index buffer if successful, otherwise NULL.
157     */
158    GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
159                                              int patternSize,
160                                              int reps,
161                                              int vertCount,
162                                              bool isDynamic = false);
163
164    /**
165     * Returns an index buffer that can be used to render quads.
166     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
167     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
168     * Draw with kTriangles_GrPrimitiveType
169     * @ return the quad index buffer
170     */
171    const GrIndexBuffer* getQuadIndexBuffer() const;
172
173    /**
174     * Resolves MSAA.
175     */
176    void resolveRenderTarget(GrRenderTarget* target);
177
178    /**
179     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
180     * config surfaceConfig. The returned config must have at least as many bits per channel as the
181     * readConfig or writeConfig param.
182     */
183    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
184                                                    GrPixelConfig surfaceConfig) const {
185        return readConfig;
186    }
187    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
188                                                     GrPixelConfig surfaceConfig) const {
189        return writeConfig;
190    }
191
192    /**
193     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
194     * match the texture's config.
195     */
196    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;
197
198    /**
199     * OpenGL's readPixels returns the result bottom-to-top while the skia
200     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
201     * solution is to have the subclass do the flip using either the CPU or GPU.
202     * However, the caller (GrContext) may have transformations to apply and can
203     * simply fold in the y-flip for free. On the other hand, the subclass may
204     * be able to do it for free itself. For example, the subclass may have to
205     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
206     * concurrently.
207     *
208     * This function returns true if a y-flip is required to put the pixels in
209     * top-to-bottom order and the subclass cannot do it for free.
210     *
211     * See read pixels for the params
212     * @return true if calling readPixels with the same set of params will
213     *              produce bottom-to-top data
214     */
215     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
216                                            int left, int top,
217                                            int width, int height,
218                                            GrPixelConfig config,
219                                            size_t rowBytes) const = 0;
220     /**
221      * This should return true if reading a NxM rectangle of pixels from a
222      * render target is faster if the target has dimensons N and M and the read
223      * rectangle has its top-left at 0,0.
224      */
225     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
226
227    /**
228     * Reads a rectangle of pixels from a render target.
229     *
230     * @param renderTarget  the render target to read from. NULL means the
231     *                      current render target.
232     * @param left          left edge of the rectangle to read (inclusive)
233     * @param top           top edge of the rectangle to read (inclusive)
234     * @param width         width of rectangle to read in pixels.
235     * @param height        height of rectangle to read in pixels.
236     * @param config        the pixel config of the destination buffer
237     * @param buffer        memory to read the rectangle into.
238     * @param rowBytes      the number of bytes between consecutive rows. Zero
239     *                      means rows are tightly packed.
240     * @param invertY       buffer should be populated bottom-to-top as opposed
241     *                      to top-to-bottom (skia's usual order)
242     *
243     * @return true if the read succeeded, false if not. The read can fail
244     *              because of a unsupported pixel config or because no render
245     *              target is currently set.
246     */
247    bool readPixels(GrRenderTarget* renderTarget,
248                    int left, int top, int width, int height,
249                    GrPixelConfig config, void* buffer, size_t rowBytes);
250
251    /**
252     * Updates the pixels in a rectangle of a texture.
253     *
254     * @param left          left edge of the rectangle to write (inclusive)
255     * @param top           top edge of the rectangle to write (inclusive)
256     * @param width         width of rectangle to write in pixels.
257     * @param height        height of rectangle to write in pixels.
258     * @param config        the pixel config of the source buffer
259     * @param buffer        memory to read pixels from
260     * @param rowBytes      number of bytes between consecutive rows. Zero
261     *                      means rows are tightly packed.
262     */
263    bool writeTexturePixels(GrTexture* texture,
264                            int left, int top, int width, int height,
265                            GrPixelConfig config, const void* buffer,
266                            size_t rowBytes);
267
268    // GrDrawTarget overrides
269    virtual void clear(const SkIRect* rect,
270                       GrColor color,
271                       bool canIgnoreRect,
272                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
273
274    virtual void purgeResources() SK_OVERRIDE {
275        // The clip mask manager can rebuild all its clip masks so just
276        // get rid of them all.
277        fClipMaskManager.purgeResources();
278    }
279
280    // After the client interacts directly with the 3D context state the GrGpu
281    // must resync its internal state and assumptions about 3D context state.
282    // Each time this occurs the GrGpu bumps a timestamp.
283    // state of the 3D context
284    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
285    // a billion years.
286    typedef uint64_t ResetTimestamp;
287
288    // This timestamp is always older than the current timestamp
289    static const ResetTimestamp kExpiredTimestamp = 0;
290    // Returns a timestamp based on the number of times the context was reset.
291    // This timestamp can be used to lazily detect when cached 3D context state
292    // is dirty.
293    ResetTimestamp getResetTimestamp() const {
294        return fResetTimestamp;
295    }
296
297    /**
298     * These methods are called by the clip manager's setupClipping function
299     * which (called as part of GrGpu's implementation of onDraw and
300     * onStencilPath member functions.) The GrGpu subclass should flush the
301     * stencil state to the 3D API in its implementation of flushGraphicsState.
302     */
303    void enableScissor(const SkIRect& rect) {
304        fScissorState.fEnabled = true;
305        fScissorState.fRect = rect;
306    }
307    void disableScissor() { fScissorState.fEnabled = false; }
308
309    /**
310     * Like the scissor methods above this is called by setupClipping and
311     * should be flushed by the GrGpu subclass in flushGraphicsState. These
312     * stencil settings should be used in place of those on the GrDrawState.
313     * They have been adjusted to account for any interactions between the
314     * GrDrawState's stencil settings and stencil clipping.
315     */
316    void setStencilSettings(const GrStencilSettings& settings) {
317        fStencilSettings = settings;
318    }
319    void disableStencil() { fStencilSettings.setDisabled(); }
320
321    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
322    // free to clear the remaining bits to zero if masked clears are more
323    // expensive than clearing all bits.
324    virtual void clearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
325
326    enum PrivateDrawStateStateBits {
327        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
328
329        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
330                                                 // stencil bits used for
331                                                 // clipping.
332    };
333
334    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);
335
336    enum DrawType {
337        kDrawPoints_DrawType,
338        kDrawLines_DrawType,
339        kDrawTriangles_DrawType,
340        kStencilPath_DrawType,
341        kDrawPath_DrawType,
342        kDrawPaths_DrawType,
343    };
344
345    static bool IsPathRenderingDrawType(DrawType type) {
346        return kDrawPath_DrawType == type || kDrawPaths_DrawType == type;
347    }
348
349    GrContext::GPUStats* gpuStats() { return &fGPUStats; }
350
351protected:
352    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
353        switch (type) {
354            case kTriangles_GrPrimitiveType:
355            case kTriangleStrip_GrPrimitiveType:
356            case kTriangleFan_GrPrimitiveType:
357                return kDrawTriangles_DrawType;
358            case kPoints_GrPrimitiveType:
359                return kDrawPoints_DrawType;
360            case kLines_GrPrimitiveType:
361            case kLineStrip_GrPrimitiveType:
362                return kDrawLines_DrawType;
363            default:
364                SkFAIL("Unexpected primitive type");
365                return kDrawTriangles_DrawType;
366        }
367    }
368
369    // prepares clip flushes gpu state before a draw
370    bool setupClipAndFlushState(DrawType,
371                                const GrDeviceCoordTexture* dstCopy,
372                                GrDrawState::AutoRestoreEffects* are,
373                                const SkRect* devBounds);
374
375    // Functions used to map clip-respecting stencil tests into normal
376    // stencil funcs supported by GPUs.
377    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
378                                            GrStencilFunc func);
379    static void ConvertStencilFuncAndMask(GrStencilFunc func,
380                                          bool clipInStencil,
381                                          unsigned int clipBit,
382                                          unsigned int userBits,
383                                          unsigned int* ref,
384                                          unsigned int* mask);
385
386    GrClipMaskManager           fClipMaskManager;
387
388    GrContext::GPUStats         fGPUStats;
389
390    struct GeometryPoolState {
391        const GrVertexBuffer* fPoolVertexBuffer;
392        int                   fPoolStartVertex;
393
394        const GrIndexBuffer*  fPoolIndexBuffer;
395        int                   fPoolStartIndex;
396    };
397    const GeometryPoolState& getGeomPoolState() {
398        return fGeomPoolStateStack.back();
399    }
400
401    // The state of the scissor is controlled by the clip manager
402    struct ScissorState {
403        bool    fEnabled;
404        SkIRect fRect;
405    } fScissorState;
406
407    // The final stencil settings to use as determined by the clip manager.
408    GrStencilSettings fStencilSettings;
409
410    // Helpers for setting up geometry state
411    void finalizeReservedVertices();
412    void finalizeReservedIndices();
413
414    SkAutoTDelete<GrPathRendering> fPathRendering;
415
416private:
417    // GrDrawTarget overrides
418    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
419    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
420    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
421    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
422    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
423    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
424    virtual void releaseVertexArray() SK_OVERRIDE;
425    virtual void releaseIndexArray() SK_OVERRIDE;
426    virtual void geometrySourceWillPush() SK_OVERRIDE;
427    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
428
429
430    // called when the 3D context state is unknown. Subclass should emit any
431    // assumed 3D context state and dirty any state cache.
432    virtual void onResetContext(uint32_t resetBits) = 0;
433
434    // overridden by backend-specific derived class to create objects.
435    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
436                                       const void* srcData,
437                                       size_t rowBytes) = 0;
438    virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc,
439                                                 const void* srcData) = 0;
440    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
441    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
442    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
443    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
444
445    // overridden by backend-specific derived class to perform the clear and
446    // clearRect. NULL rect means clear whole target. If canIgnoreRect is
447    // true, it is okay to perform a full clear instead of a partial clear
448    virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
449                         bool canIgnoreRect) = 0;
450
451    // overridden by backend-specific derived class to perform the draw call.
452    virtual void onGpuDraw(const DrawInfo&) = 0;
453
454    // overridden by backend-specific derived class to perform the read pixels.
455    virtual bool onReadPixels(GrRenderTarget* target,
456                              int left, int top, int width, int height,
457                              GrPixelConfig,
458                              void* buffer,
459                              size_t rowBytes) = 0;
460
461    // overridden by backend-specific derived class to perform the texture update
462    virtual bool onWriteTexturePixels(GrTexture* texture,
463                                      int left, int top, int width, int height,
464                                      GrPixelConfig config, const void* buffer,
465                                      size_t rowBytes) = 0;
466
467    // overridden by backend-specific derived class to perform the resolve
468    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
469
470    // width and height may be larger than rt (if underlying API allows it).
471    // Should attach the SB to the RT. Returns false if compatible sb could
472    // not be created.
473    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;
474
475    // attaches an existing SB to an existing RT.
476    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;
477
478    // The GrGpu typically records the clients requested state and then flushes
479    // deltas from previous state at draw time. This function does the
480    // backend-specific flush of the state.
481    // returns false if current state is unsupported.
482    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;
483
484    // clears target's entire stencil buffer to 0
485    virtual void clearStencil(GrRenderTarget* target) = 0;
486
487    // Given a rt, find or create a stencil buffer and attach it
488    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
489
490    // GrDrawTarget overrides
491    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
492    virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
493    virtual void onDrawPath(const GrPath*, SkPath::FillType,
494                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
495    virtual void onDrawPaths(const GrPathRange*,
496                             const uint32_t indices[], int count,
497                             const float transforms[], PathTransformType,
498                             SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
499
500    // readies the pools to provide vertex/index data.
501    void prepareVertexPool();
502    void prepareIndexPool();
503
504    void resetContext() {
505        // We call this because the client may have messed with the
506        // stencil buffer. Perhaps we should detect whether it is a
507        // internally created stencil buffer and if so skip the invalidate.
508        fClipMaskManager.invalidateStencilMask();
509        this->onResetContext(fResetBits);
510        fResetBits = 0;
511        ++fResetTimestamp;
512    }
513
514    void handleDirtyContext() {
515        if (fResetBits) {
516            this->resetContext();
517        }
518    }
519
520    enum {
521        kPreallocGeomPoolStateStackCnt = 4,
522    };
523    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
524    ResetTimestamp                                                      fResetTimestamp;
525    uint32_t                                                            fResetBits;
526    GrVertexBufferAllocPool*                                            fVertexPool;
527    GrIndexBufferAllocPool*                                             fIndexPool;
528    // counts number of uses of vertex/index pool in the geometry stack
529    int                                                                 fVertexPoolUseCnt;
530    int                                                                 fIndexPoolUseCnt;
531    // these are mutable so they can be created on-demand
532    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
533
534    typedef GrDrawTarget INHERITED;
535};
536
537#endif
538